Hit Points 11/23 (4/4d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +4, Cha +5
Skills Athletics +4, Investigation +4, Nature +4, Perception +4
Damage Resistances poison
Senses Passive Perception 14
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 4th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 2nd level (0/2 slots) Comprehend Languages*, Cure Wounds, Guiding Bolt, Hex, Hold Person, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*
Actions
-- Spear Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 piercing damage, or 1d8+2 piercing damage if used with two hands to make a melee attack.
-- Belaying Pin (Club) Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 3/5d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions Poisoned (disadvantage on attack rolls and ability checks)
Rolls
Eldritch Blast, Poisoned, Force damage, Necrotic damage - (1d20+5, 1d20+5, 1d10, 1d6)
1d20+5 : (17) + 5 = 22
1d20+5 : (12) + 5 = 17
1d10 : (8) = 8
1d6 : (5) = 5