Chapter 1 - The Beginning
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Talking to the group she continues, "We have the advantage, for now, and I think we should use it before it's gone. Let's eliminate the threat and use their corpses as part of the distraction. Surely the guards would pause to investigate a large bugbear corpse in the trail, no?"
"Surely a single bugbear corpse won't occupy all of the guards, you are correct. A corpse mixed with some illusions might just do the trick though. Putting aside the thought of using innocents as bait, a plan that hinges on the less than predictable behavior of those creatures isn't much of a plan at all."
Ashamed of what his desperation was leading him to he sits in silence.
Standing back up she again addresses the others, "Do we eliminate the camp? Do we take a chance that their presence will not in some way hinder our chances of sneaking aboard the caravan?" She watches as Crolwell swings his axe and can sense what his opinion on the matter is, if one can ever be sure of Crolwell's opinion...
"Time is short, we must make a decision and I believe Aelar should have the final say..."
OOC: Casting Dissonant Whispers. He will make a DC 13 wis save. On a failure he will run away as far as he can as a reaction and take 3d6 psychic damage, on a success he we take half damage and not run away.
Rolls
Stealth [advantage] - (1d20+5, 1d20+5)
1d20+5 : (4) + 5 = 9
1d20+5 : (16) + 5 = 21
Dissonant Whispers - (3d6)
(165) = 12
Rolls
Stealth - (1d20+3)
(5) + 3 = 8
Visions race through his head and he looks around nervously before turning around and running the opposite direction as far as he can. The remaining goblins and hobgoblins are in a bit of confusion. You spot the opening for your attack.
GM: Using the new initiative system I'll give your team first round since your dissonant whisper distracted most of them. So you all go, then the monsters will all get their turn. Make the first wave count! Also naming enemies this match to see if this helps.
Damage:
Klarg (Bugbear): 12 dmg (fear)
Bruiser (Bugbear): 0 dmg
Scar (Goblin): 0 dmg
Trip (Goblin): 0 dmg
Vic (Goblin): 0 dmg
Rolls
Save vs Fear (DC13) - (1d20)
(3) = 3
OOC: Bardic Inspiration on Utes, you have a d6 to add to a single d20 roll you make
Rolls
Rapier attack - (1d20+5, 1d8+3)
1d20+5 : (14) + 5 = 19
1d8+3 : (2) + 3 = 5
Rolls
Sword 1 Attack - (1d20+5)
(17) + 5 = 22
Sword 1 Damage - (1d6+3)
(1) + 3 = 4
Sword 2 Attack - (1d20+5)
(2) + 5 = 7
Sword 2 Damage - (1d6+3)
(3) + 3 = 6
OOC: Casting Firebolt on Bruiser.
Rolls
Firebolt - (1d20+6)
(18) + 6 = 24
Damage? - (1d10)
(6) = 6
Rolls
Attack - (1d20+6)
(7) + 6 = 13
Damage - (1d12+6)
(11) + 6 = 17
Rolls
Attack [+6] - (1d20+6)
(14) + 6 = 20
Damage [+4] - (1d8+4)
(8) + 4 = 12