Chapter 1 - The Beginning

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Aug 29, 2015 5:27 am
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You awake to find yourself laying on a dingy wood floor, the morning sunlight illuminating the room around you. The tavern. Yes, you remember staying in a tavern. This must be the tavern. As you move to stand up the world shifts a little bit. Too much ale? You don't remember having any ale. A picture flashes in your mind of a small glass vial with something in it, a liquid darker than obsidian.

You feel something on your hand, something wet. You look to your hand and see it coated in blood. You follow the puddle on the ground and see it leads to one of the townsfolk, now nearly decapitated. The world is aglow in a haze as you stagger up to your feet. You see the room is just littered with bodies. All of them dead. Gruesomely. The walls, tables, and floor are covered in blood. The haze is relentless, but your heart is also racing.

As you look around you see three other figures rising out of the sea of corpses. What happened here last night? You remember the strange summons that brought you to this town, the rooms reserved for you in this tavern, after that, just the haze.

[ GM: Feel free to use this to describe not only how your character reacts to the situation and the others, but also if you want to intro what your character would look like. I'll try and keep these GM suggestions to a minimum. ]
Aug 29, 2015 6:02 am
An old man, with a long beard, reaching very nearly to the end of his feet, jerks upright and looks around. He has a now bloodstained robe (which appeared to have once been green) but it looks more for decoration, then actual travel-ware. He also has a strange instrument attached to his belt. After a few minutes of licking his gums (which, as it looks, is all he has) the old man realizes what is around him. For a good couple of seconds he sits upright, shocked. He tries to remember what happened, but to no avail.
As he sees the others begin to get up, he slowly lays back down in the blood and gore, pretending to be dead.

(OOC: The DM already stated that everyone saw him get up, so I doubt any of the other character's are fooled by this...)
Edit: sure, he'd give it a go... He is obviously alive.
Last edited August 29, 2015 2:26 pm

Rolls

Playing Dead - (1d20+5)

(2) + 5 = 7

Aug 29, 2015 6:05 am
[ GM: If you wanted to roll performance vs. the other character's passive perception we could see if you are playing dead well enough to avoid indirect notice. I'm fine to retcon small things for the sake of interesting story. Since you were first to respond I'll consider you first to have started moving. ]
Aug 29, 2015 6:19 am
A young half-elf crawls to his knees, blue eyes wide in shock and disgust at the massacre around him. His long black hair is covered in blood and sticks out at odd angles. He winces and groans as his head pounds, finally he can't take it anymore and he becomes violently sick on the floor. After he is done he feels a bit better and slowly stands as he surveys the carnage, looking for any clue as to what happened.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Investigation - (1d20+1)

(7) + 1 = 8

Aug 29, 2015 12:11 pm
I wake with a start, muttering curses in orc before I'm able to shake the unnatural fogginess, one that I am not accustomed to, from my mind. Is this what most people feel? Wait a minute! I snap my fingers. "That dark liquid- I knew it was magical" I whip out some parchment and jot down some notes in shorthand as to the properties of the liquid (dark, slightly viscous, possibly causing sleep and/or memory loss. Other affects currently unknown.) Once that is done, I take a look around the room, and then at the sad state of my blood-stained robes. "Well, this is unfortunate." I take a deep breath, and then start to explore the bodies and my surroundings in order to deduce what may have happened here and how.
Last edited August 29, 2015 12:12 pm

Rolls

Investigation - (1d20+4)

(2) + 4 = 6

Perception - (1d20+4)

(9) + 4 = 13

Aug 29, 2015 2:50 pm
"You will find my son, Captain Arc!" the King's order still haunts her dreams as the smell of blood and stale ale slowly wake Ütés from her sleep. Rolling her head to the right she slowly opens her eyes to see mutilated bodies strewn about the room. "The Prince!" she blurts as she shoots straight up to a sitting position. As she struggles to stand she notices an elf that appears to be rummaging through the corpses. "Identify yourself!" she barks and as she reaches for her sword, the blood leaves her face, and she falls to one knee. She stares at the ground for a moment, trying to regain her strength, before looking back up at the elf, "Uh, please!?!"

Rolls

Perception [+4] - (1d20+4)

(4) + 4 = 8

Aug 29, 2015 3:07 pm
Crolwel:
You pretend to play dead in the chair. You are almost certain that you are the epitome of death incarnate. The others, without even much effort can tell you are another living character. Maybe it was your breathing they noticed, or that time you scratched an itch on your leg. Who knows.

Aelar:
You noticed the other three individuals, and that they seem to be in the same state of stupor as you. The room is filled with dead patrons, most look as though they were trying to flee or hide when they were killed. As you shuffle around investigating you kick a small piece of black cloth, maybe torn from a robe, with a small metal dagger pin on it.

The rest of you only see each other and a room full of dead people. No other clues seem to stand out. No other living souls are in this tavern.
Aug 29, 2015 3:50 pm
I turn towards the one speaking, now too distracted to continue my investigation into this strange circumstance I find myself in. "Professor Xadira Liadon of the Academy. You may call me Professor. No, scratch that, 'Xadira' is acceptable as I am here on unofficial business. 'Scratch that'. Is that a common phrase for this locale? Oh dear. I should have done more research on the customs of the area before I agreed to answer the summons but there was no time.
Aug 29, 2015 4:34 pm
Getting to her feet, Ütés attempts to brush herself off, but only manages to smear more blood onto her clothes in the process. "I am called Ütés Arc, Captain in service of King....", she suddenly stops as she notices an old man playing dead amongst the corpses. She gives Xadira an amused look as it's clear to both of them that the man is alive as they are.

"And who might you be, my good, dead, sir?" she asks with a chuckle.
Aug 29, 2015 4:58 pm
Aelar quietly picks up the pin, trying to see if he can figure out what it's supposed to be for. Then, seeing that they're engaged in conversation he will walk over and speak, "My name is Aelar Galanodel, pleasure to meet both of you ladies," he sweeps into a low bow and gives each of them a kiss on the hand, then looks around, "I only wish it were under better circumstances."

He turns to look at Xadira, "You said you are a professor? I was wondering if you recognize this pin at all?"

Rolls

Int check to identify pin (add 2 more if history or arcana will help) - (1d20+1)

(5) + 1 = 6

Aug 29, 2015 5:04 pm
The old man says (with both his eyes tightly shut), "I'm dead, stupid. You can't talk to dead fellers."
Saying that he starts upward, realizing his cover has been blown. As he snaps his eyes open he sees Arc in front of him. His jaw drops open as he scrambles to his feet (it's difficult to see this through the mass of beard). He takes Arc's hand and does a little bow.
"The name's Crolwell, but you can call me Crolly. Most call me 'Old Man', but I ain't sure why." He says, giving Arc a toothless grin.
Turning to Aelar and Xadira he nods, "yep, professor four times running, show me this pin, sir!"
Last edited August 29, 2015 5:15 pm
Aug 29, 2015 5:16 pm
Figuring that there could be no harm in letting to old man take a look at the pin, Aelar will hand it over. He points to the place that he found it, "It was sitting there, among the corpses."

He then turns and surveys the room again, "Anyone have any idea what happened here? I got a letter telling me to meet my troupe leader here because they had come across some sort of trouble... I remember arriving, but that's about all, everything else is fuzzy."
Aug 29, 2015 5:26 pm
Crolwell will turn the pin over in his hands, pretending he is looking deeply at it. He gnaws on it gently (gums it gently...), as if testing its durability. He smacks his lips and nods.
"Ah! It appears to be a pin." Crolwell says with conviction.
Last edited August 29, 2015 5:35 pm

Rolls

Pretending to be Smart - (1d20+5)

(11) + 5 = 16

History Check on Pin - (1d20-2)

(4) - 2 = 2

Aug 29, 2015 5:30 pm
Aelar will raise an eyebrow at Crolwell, "Thank you for your... expert opinion." he will hand the pin to Xadira to take a look. "Why don't you take a look?"
Last edited August 29, 2015 5:31 pm
Aug 29, 2015 7:53 pm
Crolwell and Aelar:
Looking the pin over doesn't seem very familiar at all. It obviously is attached to some sort of black fabric, you guess maybe torn from a robe would be the likely culprit. The dagger symbol doesn't seem to look like anything you've heard of before.

Crolwell:
You feel as though you sounded like you were pretending pretty well at being smart. You think these adventurers definitely know you can tell a pin from something that is not a pin. Quite impressive.
Aug 29, 2015 8:23 pm
Aelar will let Xadira look the pin over for a bit and begin carefully peeking into some of the other rooms in the tavern, being careful not to stray too far from the others. He will also check some of the corpses, to see if there is anything that will help him remember what happened the night before.
Last edited August 29, 2015 8:24 pm

Rolls

Investigation - (1d20+1)

(9) + 1 = 10

Int check for any sort of remembrance - (1d20+1)

(5) + 1 = 6

Perception - (1d20+2)

(13) + 2 = 15

Aug 29, 2015 8:46 pm
Aelar:
As you walk around the tavern you see tables with tankards of ale, you see some that have card games half-played, coin still sits on a few of the tables. Whatever happened here, these people were not expecting this at all. Some of the victims still have daggers in hand, but none of them look like they were ready for any sort of battle or fight. On the floor near the bar you do find a small empty glass vial. That image flashes in your mind again. It is empty now, but this had to have been one of the vials of that stuff.

Looking around you see the main floor of the tavern littered with bodies, a small set of stairs that go up to a second level that overlooks this floor, room doors up there line one of the walls. You remember that you were staying in rooms up on that level. There are some corpses overhanging the railing up there, and some on the stairs.

[ GM: That is a combination of all your rolls. ]
Aug 29, 2015 8:49 pm
Aelar will take any coin he sees, as well as a couple of daggers. Never know when these will come in handy, he thinks. After making his rounds collecting coins on this floor he will go and take a look to see if he can figure out how these people were killed. After his examination he will head back to Xadira, "Have any idea what that pin is for or where it came from?"

If he figures anything out he will let the rest of the group know what he discovered

Going to make a couple of rolls here, since I don't know exactly which skill you'd want me to use for this
Last edited August 29, 2015 8:56 pm

Rolls

Investigation (Try to figure out what caused the wounds) - (1d20+1)

(2) + 1 = 3

Medicine to check wounds - (1d20)

(10) = 10

Aug 29, 2015 8:59 pm
Aelar:
You find 3 basic daggers around the room, and about 8 gold worth of various coin at a few different tables.

Looking over the wounds of the victims it seems to be sword cuts, a few look as though they have been nearly decapitated. Some look as though they were hit with magical force, possibly acid or shock damage.

Your weapons themselves seem to have blood on them. It would seem these were wounds inflicted from your own weapons.
Aug 29, 2015 9:31 pm
Ütés walks about the room slowly, looking at each of the corpses, as if she's looking for someone in particular "I pray that the good prince was not here last night."

OOC: If Ütés notices the stair case, she will go up them and look around. If not she'll slowly scan the room to see if there's anything she's missed. Either way, here's a perception roll. :-)

Rolls

Perception [+4] - (1d20+4)

(6) + 4 = 10

Aug 29, 2015 9:43 pm
I nod slowly at Crolwell. "That is correct, as you can plainly see here there is a sharp pointed end, and here..." I turn the pin so he can get a closer look at it "...a rounded end. It is clearly meant to be fastened to a cloak or similar garment, and is, therefore, a pin. Very good deduction."

I give him a pat on the shoulder and a half smile before I focus all of my attention onto the pin, inspecting every crevice and noting the weight of it in my hand and guessing at the possible metal composite that it is made from. "Hmm. Interesting." The dagger looks somewhat familiar, if I could only remember...

Rolls

History - (1d20+6)

(2) + 6 = 8

Aug 29, 2015 10:30 pm
Ütés:
Walking the floor slowly you check each body. You don't see the face you were looking for, a relief I'm sure.

Xadira:
You flip the pin around a few times. You are right that somehow this dagger symbol is familiar, you just can't quite place it.

As you are all inspecting your surroundings and looking over what clues you can gather from the previous evening, which at this point is just about nothing, you hear the batwing doors to the tavern creak. It's a young boy, maybe of 15 or so. He stops in his tracks and his face goes white. His eyes flick wildly around the room and then at each of you. The silence in the air is palpable.

Before anyone even manages out a word he turns and runs. You hear him retreating from the tavern shouting for the town guards.
Aug 29, 2015 10:40 pm
Crolwell will scratch his beard, look down at his blood stained Greataxe, feel its weight, and turn to ask Xadira.
"Sounds like the little feller is in trouble, should we run after him and help him?"
Last edited August 29, 2015 10:40 pm
Aug 29, 2015 11:04 pm
Aelar will look around at the others and the at the carnage and blood all over them, "Err... I think we should leave now, this doesn't look good at all."
Aug 29, 2015 11:14 pm
"A group of blood stained individuals running after a screaming boy might not work to our advantage" Ütés says as she tosses a weird glance towards Crolwell. "The bard is correct, a hasty retreat is in order! There must be a back way out of here."

Running towards the back of the tavern, she searches for an exit.

Rolls

Investigation [+2] - (1d20+2)

(8) + 2 = 10

Aug 29, 2015 11:19 pm
Aelar will follow Utes' lead and look for an back exit.

Rolls

Perception - (1d20+2)

(6) + 2 = 8

Aug 30, 2015 12:03 am
"What boy?" I'm very much distracted as I try to suss out what happened here. Frustrated, I turn to the others. "We need more time. I simply don't know what has happened, and I need to find out. Yes, I do believe we must depart as much as I hate to leave all these clues behind." I join the others and hunt for a less obvious way out of the tavern. While I do so, I try to find some of those vials I seem to recall in my fragmented memory. Perhaps if I were able to study them later I could determine from where they were acquired and why.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Aug 30, 2015 12:12 am
Crolwell will search with everyone else (looking around for an obvious door). He is going to set his Greataxe against Aelar's leg, saying.
"Hold this, my fine fellow."

Rolls

searching - (1d20+1)

(15) + 1 = 16

Aug 30, 2015 1:25 am
Caught off guard by Crolwell's odd request Aelar ends up hauling the greataxe around in his hunt for an exit.
Aug 30, 2015 2:20 am
Investigating around you determine the only other door out of the main floor leads to a back store room. There are the rooms upstairs with glass windows. You remember this from last night.

As you are looking around you start to hear voices outside shouting. The boy and a few others. Guards probably. Time is running short as are options.

Suddenly, a breeze blows through the tavern and you are aware of another cloaked figure going standing in the tavern. He flips back the hood to his dark robe and you see a young looking elf with uncharacteristically closely shaved black hair. He looks a little worried to be in your presence.

"Good, you are awake, time is short. Will you please come with me?"

He motions for you to follow him.
Aug 30, 2015 2:49 am
I'm both surprised and curious to see this cloaked figure appear seemingly out of nowhere. "Forgive me, but I did not catch your name." I look at him expectantly as I try to determine just how trustworthy he is.

Rolls

Insight - (1d20+4)

(13) + 4 = 17

Aug 30, 2015 2:52 am
It is quickly becoming apparent to Ütés that an easy means of escape will not be found before some sort of authority enters the tavern.

"We should just talk to the guards and explain the situation" she thinks before looking down at her blood soaked clothes and letting out a heavy sigh. "They'd never believe us..."

"He can tell us his name later! With the elf. Now!" she motions with her sword for the others to join her.
Last edited August 30, 2015 2:54 am
Aug 30, 2015 3:42 am
Aelar is looking between the elf and the door, trying to decide what to do when he hears Utes' command. Deciding that there are no other good options, he decides to follow the elf.
Last edited August 30, 2015 4:06 am
Aug 30, 2015 5:02 am
Crolwell lets out a sigh and then pulls out his pocket Fluba and nods toward Ütés.
He turns to Xadira and says, "Dear, could you pass me that pin?"
And then turns to Aelar, "come, boy and keep that axe up high like a real man".
Crolwell gives a high pitched cackle as he waddles toward the Elf.
Last edited August 30, 2015 5:17 am
Aug 30, 2015 6:07 am
Xadira:
Looking over this elf he seems to be speaking with some sincerity but there is something else he isn't saying. You are uncertain if this is because of time, or another reason.

As the group moves to the elf he is already crossing the room and moves behind the bar. He moves his hand underneath the counter, looking for something. After a moment he moves his arm and you hear a latching noise. A small door on the floor behind the bar drops open.

"I'm sorry I don't have more time to explain we need to go, the guards will be here soon.", he says, looking you over intently. "Please, follow." He climbs down into the hatch. After a few moments you see a torch light down below you about 10 feet.

"The way is clear", he calls up.

As this is happening you hear the sound of more armored people (probably more guards) gathering outside, and that boy shouting frantically about the massacre he saw with his own eyes, and the four murderers inside.
Aug 30, 2015 12:10 pm
With no other choice, I follow the elf down the hatch and pocket the pin for safe keeping.
Aug 30, 2015 2:13 pm
Taking a deep breath, Aelar will also head down the hatch.
Aug 30, 2015 2:25 pm
Crolwell will follow Aelar. He pauses, however, at the foot of the hatch. Looking behind him (and past Ütés if she is behind him) and takes in, one last time, the carnage on the floor. People, normal people, all who would have laughed to see him play his instrument or tell a story. All dead. Men, woman, perhaps even children. Their smiles would never reach him...
Crolwell turns around, shakes off his thoughts, and bumbles down the hatch-way.
Last edited August 30, 2015 2:34 pm
Aug 30, 2015 4:12 pm
Ütés wait for the others to move down the hatch and brings up the rear, closing the hatch behind her (if she can).
Aug 30, 2015 7:46 pm
As Ütés latches the hatch behind her and starts to descend the ladder. From above you hear the sounds of booted footsteps running into the tavern above. Shouts are heard, but it's hard to make out what they are saying.

As you reach the bottom of this ladder you find a small chamber, space is cramped with all of you standing here. Leading off from this room you find a small earthen tunnel about 5 feet high. The elf, listening to the sounds above, puts his finger to his lips, then waves you to follow him as he starts to head down the tunnel with his torch.
Aug 30, 2015 8:10 pm
I duck as I follow the elf through the tunnel. There's no use trying to save my robes now. They're already caked with blood. What difference does it make if I get dirt and dust on them now? As I move I attempt to look past the elf down the tunnel in the hopes of learning where we are headed. To the surface? Another secret door, perhaps?

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Aug 30, 2015 8:19 pm
Falling in line with the others, Ütés, will keep an eye behind, just to make sure nothing is following them.

Rolls

Perception [+4] - (1d20+4)

(15) + 4 = 19

Aug 30, 2015 8:27 pm
Crolwell waddles beside the Elf, his bare feet slapping against the floor. *pat* *pat* *pat*. He clutches his Fluba tightly as he ventures down the tunnel. He studies the face of the Elf and Xadira, trying to remind himself if he recognizes these people from anytime before today (not that he is paying too much attention to everyone).

Rolls

History - (1d20-2)

(1) - 2 = -1

Aug 30, 2015 9:32 pm
Xadria:
Looking past the elf you are the first to see that the earthen tunnel seems to open up just ahead into what looks like a very large open cave chamber. It looks as though this tunnel cut into a much larger cave system that must run partially under this town. You also notice, as the elf glances back every once in a while to check on you, that he has a small hole in the front of his black robe near his chest.

Ütés:
After a few minutes of coming down this tunnel you are quite sure you are not being followed. You do notice, here and there, small compartments dug into the side of this wall. Most have small mundane items. Compass, torches, rope, backpack. It seems as though this was a tunnel made for a quick exit if one was needed. You have a feeling the owner of the tavern never got the chance to use it. You do also find a small, almost hidden compartment that has a sack with 10 gold and a small golden soldier figure (worth maybe 5 gold)

Crolwell:
You are fairly certain you've never seen any of these people before. You have temporarily forgotten what is even happening right now. Also, for the official record, when people look at you, clutching this fluba, what do they see you holding? What does a fluba look like?
Aug 30, 2015 10:10 pm
Thinking that the party is out of danger for now, Ütés takes a moment to inspect the small figurine. "No insignia, weapons are slung in an inefficient manner. A disgraceful display!" she chuckles as she gently puts the golden soldier back where she found it. She then quickly catches back up to the others.

She will not take the soldier or the 10 gold.
Aug 30, 2015 10:32 pm
Aelar will follow along, watching out for anything of interest, as well as trying to see what's up ahead.

Rolls

Perception - (1d20+2)

(11) + 2 = 13

Aug 30, 2015 10:33 pm
Crolwell wrinkles his nose as he stares at the dark-cloaked Elf in utter confusion he turns and looks at (what appears to be) a High Elf. Crolwell's mouth drops open as he sees the amount of blood on her purple robe and... is that chunks of meat? Looking around he sees himself in an unknown place, a tunnel of some sort? Crolwell spins around, feeling a rush of vertigo. Behind him he sees a Half-Elf carrying an enormous Greataxe (that appears eerily familiar). The axe is splattered with blood.
Crolwell screams at the top of his lungs in extreme fear. He turns and, while yelling, attempts to jump over the dark cloaked Elf and scrambles down the passageway, as fast as his bare feet can take him.
Last edited August 31, 2015 12:29 am

Rolls

Fleeing down Tunnel - (1d20+1)

(4) + 1 = 5

Aug 30, 2015 11:17 pm
I call to the elf leading us towards the cave. "Surely there is some place we can go where we can clean the blood off our clothes?" When I see Crolwell make a break for it, I attempt to grab his arm. "Shhhhh, careful, you don't know what's ahead."
Last edited August 31, 2015 12:10 am

Rolls

Athletics - (1d20)

(20) = 20

Aug 30, 2015 11:44 pm
As Crolwell's tries to rush by Aelar will attempt to grab and stop him before he can cause too much chaos.

Rolls

Athletics to attempt to stop Crolwell - (1d20+2)

(1) + 2 = 3

Aug 31, 2015 12:30 am
Aelar:
You see ahead to the entrance to the cave, as well as the sack of gold and the golden soldier figure that Ütés decided to leave behind.

The elf is about to turn and address Xadirs when suddenly a yell bursts out in the dark tunnel. Crolwell makes a break past the group, suddenly terrified of what is around them.

Both Aelar and Xadirs reach out to stop the suddenly spooked old man. Aelar just barely misses Crolwell as he scurries past, but Xadirs snatches his arm firmly, halting his dash.

The elf clamps a had over Crolwell's mouth and whispers to him, "Easy old timer, we are all friends here. Shhhhh." He strokes what little is left of Crolwell's hair.

"Please, once we reach the caves ahead we shall speak. There is much to discuss", he looks to Ütés, "your prince", he looks to Aelar, "and your troupe included."

For a moment he stops to see if the sound has alerted anyone to your presence. He gestures you further down the tunnel. You all now see it opens up in another 20 feet into a large cave.

Rolls

Luck (low is bad, high is good) - (1d100)

(39) = 39

Aug 31, 2015 12:35 am
Moofsalot says:
When I see Crolwell make a break for it, I attempt to grab his arm. "Shhhhh, careful, you don't know what's ahead."
Crolwell's jaw drops open as he sees Xadira (it's difficult to see this through the mass of beard). He takes Xadira's hand and does a little bow.
"The name's Crolwell, but you can call me Crolly. Most call me 'Old Man', but I ain't sure why." He says, giving Xadira a toothless grin.
Aug 31, 2015 12:56 am
I'll say the elf clamps a hand over Crolwell's mouth just after this brief exchange.
Aug 31, 2015 1:34 am
Aelar's eyes pop open and his mouth drops in shock and he begins to push everyone to move faster, he has to know what happened to his troupe.
Aug 31, 2015 1:48 am
After all of the commotion, Ütés will once again keep an eye to the rear as the group moves along.

Rolls

Perception [+4] - (1d20+4)

(2) + 4 = 6

Aug 31, 2015 2:37 am
Ütés:
As the group enters the area that opens up into the large cavern you think you are safe.

The slightly cramped tunnel breaks into a stone cave floor and the roof arches up high above. From where you stand you see a large underground waterfall that leads into a small underground lake. The elf in the robes points across the underground lake, he informs you that your destination is just across there. You can see daylight across the expanse. It seems to be the exit to this cave.

A small trail leads around the edge of the lake and out to this exit. "I am sorry for the haste, but as you may have come to understand, your situation is very dire. We may either try and rest here for a bit and discuss what I know, or we can try and leave the caves and make our way to Neverwinter now."

Suddenly you hear a grating little voice in the shadows and turn to see four goblins, two carry primitive javelins, two have small short swords in hand. One steps forward. "What are you doing in our caves? Have you come to take our treasures? I will kill you either way so tell me the truth!", his manners are obviously lacking.

"Yeah, kill you. HAHAH.", one of the javelin carrying one cackles.

[ GM: This has not officially started a combat, but you are being confronted. ]
Aug 31, 2015 2:43 am
"Don't be ridiculous. I have no need for treasures, nor does the rest of the group for that matter! Leave us be, we have no quarrel with you." I wave my left hand at them dismissively.
Last edited August 31, 2015 3:32 am

Rolls

Persuasion - (1d20+2)

(10) + 2 = 12

Aug 31, 2015 2:43 am
Crolwell, the romantic he is, will walk up to the goblins and pull out his Fluba and begin playing it. He is doing it for his own sanity as much as to appease these angry goblins (why is he all of a sudden in this cave with a group of bloodstained individuals?). He gives no explanation for what he is doing and is quickly lost in his own little tune (obviously thinking back on that lovely meeting with the dreamy fairy...).
Last edited August 31, 2015 2:49 am

Rolls

Performance for the Goblins - (1d20+5)

(2) + 5 = 7

Aug 31, 2015 2:44 am
Aelar will hold his hands up in a gesture of peace, "Now now, there's no reason for violence, we weren't planning on staying anyway, just passing through," he will say, trying to diffuse the tension.

Rolls

Persuasion to try to diffuse the confrontation - (1d20+3)

(15) + 3 = 18

Aug 31, 2015 2:49 am
Ütés, hoping that the others will be able to persuade the goblins that the group means no harm, remains quiet but will slowly move her hand towards the hilt of her sword, just in case.

Rolls

Slight of Hand (Trying to keep her hand movements hidden) - (1d20+2)

(18) + 2 = 20

Aug 31, 2015 2:54 am
The goblins quickly become enraged at being talked down to quickly, then they just as quickly become confused by this elderly man and his instrument. The noise is not exactly grating, but is more just a single note played out loud and repeated in a mock melody.

As Aelar tries to regain control of the situation the lead goblin takes a moment to consider his words. "Give us your weapons and gold, and we will let you pass. I will have the old man's instrument as well. Give us that, and you will be on your way with all of your pieces intact", he sweeps his sword forward, gesturing at the whole group of adventurers.

The goblins do not seem to notice Ütés moving for her sword.
Aug 31, 2015 2:59 am
"I'm afraid that we can't do as you ask, we're in desperate straits and we may need all that we have and more. Please, I ask one more time for you to let us pass in peace." Aelar will say, hoping to get them to listen. He also readies himself to cast a sleeping spell on them should they move to attack.

Rolls

Persuasion again - (1d20+3)

(2) + 3 = 5

Aug 31, 2015 3:02 am
Crolwell will become visibly enraged by what the goblin asked of him (and it is obviously not about his money or weapon). The violent glint in the Old Man's eyes seems to be out of character as he rips his Greataxe from Aelar's hands.
"Not my instrument you impudent beasts!" He roars with a Barbaric yell.

(OOC: He is now in Rage.)
Last edited August 31, 2015 3:02 am

Rolls

Initiative - (1d20+1)

(7) + 1 = 8

Aug 31, 2015 3:16 am
Aelar will sigh and draw his rapier, obviously his attempts at diplomacy were all for nothing.

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Aug 31, 2015 3:30 am
"We're in a rush, you fools! My cloak has been soaked in blood for the past 10 minutes and it may never wash out!" I throw my hands up in frustration.

Rolls

Initiative - (1d20+3)

(14) + 3 = 17

Aug 31, 2015 4:44 am
The goblins see things are going south and ready themselves for a fight. Oddly enough, they thought the old man the least of their worries.

[ GM: Once Ütés has set initiative we can start up combat. I will consider Crolwell as starting with his enraged state. He really loves that fluba. ]

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Aug 31, 2015 11:24 am
Unsheathing her sword and wielding her shield, Ütés prepares for battle.

Rolls

Initiative [+2] - (1d20+2)

(18) + 2 = 20

Aug 31, 2015 2:08 pm
Initiative Order:
-----------------
Aelar - 22
Ütés - 20
Xadira - 17
Goblins - 16
Crolwell - 8

Scene:
----------
As weapons are drawn, some reluctantly, about 20 feet away from your party stands the goblin group. Two of them wield short swords, one seems to be the leader of the group. Just behind them are two readying javelins to throw.

The cave is a flat rock shelf here, there are small, and a few larger, stalagmites coming up from the floor to either side of you. This rock shelf overlooks the small lake that has formed in this cave between you and the exit out of here. The shelf itself is only about 10 feet across from the cave wall out to the edge. Falling off of here would be about a 20 foot dive down into the lake.

Seeing Crolwell going into a rage Aelar reacts quickly and manages to move a little quicker than him. Aelar has the first attack.
Aug 31, 2015 2:28 pm
Seeing the goblins ready to attack and Crolly right in front of them, Aelar will yell to Ütés before he moves, "Come on, we have to help him"

He rushes forward to the leader of the goblins, trying to catch him before he can fully get his guard up. He reaches the goblin leader and attempts to score a quick kill with his rapier and reduce some of the focus on Crolly, who is standing right in front of the goblins

Attacking the Goblin Leader with my rapier and granting Bardic Inspiration to Ütés
Last edited August 31, 2015 2:50 pm

Rolls

Rapier attack on leader - (1d20+5)

(16) + 5 = 21

Rapier damage on leader - (1d8+3)

(5) + 3 = 8

Aug 31, 2015 2:49 pm
Your rapier finds it's mark expertly and the shock in the leader's eyes clearly show he was not expecting anyone to come through here with any level of fighting skill. He quickly is regretting his choice in picking this fight, but it lasts for only a moment before his eyes roll back and he goes limp. He tried to say something, but all that came out was a raspy sigh.

[ GM: The leader goblin has been killed. ]

Ütës is the next to react to the situation.
Aug 31, 2015 9:22 pm
"Right behind you!" Ütés yells as she sprints in behind Aelar as he leads the way. Seeing that he is targeting the one that appears to be the leader, she'll focus her attention on the other sword wielding creature, slashing down at shoulder of the goblin.

OOC: BARDIC INSPIRATION!!! Adding the 1d6 roll to the attack roll.
Last edited August 31, 2015 9:30 pm

Rolls

Long Sword Attack - (1d20+5)

(5) + 5 = 10

Long Sword Damage (Slashing) - (1d8+3)

(2) + 3 = 5

Bardic Inspiration - (1d6)

(1) = 1

Aug 31, 2015 10:07 pm
You are inspired by the bard's deft slaying of one of these treacherous goblins, unfortunately as your strike out the goblin twists out of the way (more luck than technique).

"You'll have to be faster than that, pretty", the goblin laughs out, though the expression on his face clearly expresses more lucky gratitude to not be dead.

[ GM: Attack missed. ]

Xadira is the next to react to all that has transpired.
Aug 31, 2015 11:26 pm
I clutch a silvery crystal in my right hand while circling the left above my head as I chant my incantation, hoping to target all our enemies at once. "Yes, sleep, the lot of you!"

Rolls

Casting Sleep - (5d8)

(61484) = 23

Sep 1, 2015 12:27 am
"You think waving your arms is going to scare us away!", shrieks one of the javelin holding goblins, "HAH!"

He glares at you with contempt as suddenly his two living compatriots fall to the ground around him. He looks around dumbfounded and utters a curse in goblin as he also falls to the ground.

[ GM: The remaining three goblins were put to sleep. The effects last for one minutes. Either we can move to Crolwell, and continue in combat, or we can exit it if you act quickly. ]
Sep 1, 2015 12:37 am
I stage whisper to the group, "Come on everyone, we don't have much time! Let's get out of here before they wake!" I attempt to grab Crolly and remove him bodily, but he's a bit faster and stronger than he looks and I'm not as affective as I'd like to be.
Sep 1, 2015 12:40 am
Aelar will sheath his rapier and say, "Come on, I think there's been enough bloodshed already," he will grab Crolly from the other side and attempt to help Xadira get hI'm out of here.
Last edited September 1, 2015 12:41 am
Sep 1, 2015 1:05 am
If he isn't being pulled too hard away by the group, Crolwell will quickly try to snatch up one of the goblins as we pass by, using his arm to cover the mouth of the goblin. He will try to do this stealthily (while muttering something about "I'll take more then your instruments"...).
Last edited September 1, 2015 1:37 am

Rolls

Attempting to snatch the goblin (Advantage) - (1d20+1, 1d20+1)

1d20+1 : (10) + 1 = 11

1d20+1 : (19) + 1 = 20

Strength to keep the monster silent (Advantage) - (1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (7) + 6 = 13

Sep 1, 2015 1:42 am
Crolwell easily scoops up one of the sleeping goblins, but the group is aware of his actions. The sleeping creature is easily restrain for the next minute, until the spell wears off and it will try and fight to escape.

Suddenly the elf, who stayed back from the fray, turns towards the tunnel you just came from. "We must hurry, quickly!", he shouts as he produces a small round object from beneath his robe. He touches a string coming out from the end of this object against the flame of the torch he holds and it becomes all too apparent what this is as the fuse sparks to life.

"Run, now!", he shouts again as he throws the object back down the earthen tunnel you came from. You see two other small points of light, torches, coming towards you down the tunnel.

The elf runs and dives off the edge of the rock shelf and down towards the lake below.

Rolls

Fuse Timer (seconds) - (6d4)

(112314) = 12

Sep 1, 2015 1:59 am
Aelar will smile widely and start pushing Crolly towards the water. Explosions and diving? That's more like it! he thinks as he runs and dives in behind the elf.
Last edited September 1, 2015 2:01 am

Rolls

Acrobatics for the dive! - (1d20+5)

(10) + 5 = 15

Sep 1, 2015 2:00 am
Sheathing her sword as the goblins fall into their magical slumber, Ütés turns in time to see the short haired elf throw something down the tunnel and dive into the lake. Fearing what is about to happen she wastes no time throwing herself into the water as well.

EDIT: I'll add an acrobatics roll as well.
Last edited September 1, 2015 2:01 am

Rolls

Perfect Swan Dive? - (1d20+2)

(2) + 2 = 4

Sep 1, 2015 2:14 am
Clutching the goblin underneath his arm, Crolwell will propel himself over the edge toward the water.

Rolls

acrobatics - (1d20+3)

(7) + 3 = 10

Sep 1, 2015 2:33 am
Aelar and Crolwell launch towards the water first. Aelar floats from the ledge in a graceful dive befitting a champion swimmer. Crolwell follows quickly, and less gracefully behind with his goblin in tow, it is still snoozing away as they crash into the water and it has a very rude awakening. As he awakes, clutched tightly underneath Crolwell's arm he struggles both to be free, and for oxygen.

[ GM: The goblin is going to try and break free from Crolwell now. ]

Ütés starts bolting shortly after the others, not entirely sure what all just transpired she makes a less than graceful, flailing crash into the water below, she at least hit the water, and not the rocky edge of the lake. The other two goblins continue to snooze as the fuse of the bomb spits sparks and grows ever shorter.

Rolls

Strength vs Crolwell's Strength To Break Free - (1d20-1)

(11) - 1 = 10

Sep 1, 2015 2:43 am
I run to the edge, stare down for a moment, then make the jump. I manage an inhuman squeak (in fact, one might say it's more of an elven squeak) as I'm falling towards the water.
Last edited September 1, 2015 2:45 am

Rolls

Acrobatics - (1d20+3)

(20) + 3 = 23

Sep 1, 2015 2:51 am
Xadira, without even the intention of trying, manages the perfect entry into the water. She feels as though she must look like an uncoordinated bird trying to fly for the first time, when in reality the casual observer would see a near perfectly executed double flip with a full twist. There is absolutely no splash as her form is impeccable. If only she knew how she did any of that.

Unfortunately her grace is unnoticed by any of the others as they have only moments before touched into the water themselves. As you are all under the surface of the water you feel a strong reverberation shake through the water and stone around you. That and a bright flash from above inform you that the bomb certainly wasn't a dud. Large chunks of slate stone and dagger-like stalactites spear into the water all around you. You do your best to try and get out of the way of the falling objects.

[ GM: Everyone make a dexterity saving throw to avoid being hit by falling debris. Crolwell can either make the saving throw at disadvantage because he is holding the thrashing goblin, or let the thing go and make a regular save. ]
Sep 1, 2015 2:59 am
I flail around like a fish on land in my attempt to avoid the falling debris.

Rolls

Dexterity Save - (1d20+3)

(6) + 3 = 9

Sep 1, 2015 3:03 am
Xadira:
As you flail you avoid some of the larger debris, but a rogue stalactite grazes across your arm.

Rolls

Stalactite Damage - (1d4)

(1) = 1

Sep 1, 2015 3:03 am
Entering the water with all of the grace of a drunken giraffe, Ütés just starts to get her bearings when she feels the effects of the explosion. As she looks up from underneath the surface of the water she sees debris falling from the top of the cavern towards her.

"This is the worse day ever."
Last edited September 1, 2015 3:05 am

Rolls

Dexterity Saving Throw - (1d20+2)

(9) + 2 = 11

Sep 1, 2015 3:06 am
Ütés:
Your drunken giraffe technique keeps you from getting hit by a particularly large stone, that spears past you through the water, by about six inches.
Sep 1, 2015 3:11 am
Aelar frantically tries to avoid the falling debris.

Rolls

Dex save - (1d20+5)

(1) + 5 = 6

Sep 1, 2015 3:14 am
Crolwell is confused. There is little doubt about that. As he sinks deeper into the water he thinks about what just happened. He awakes next to a group of bloodstained individuals. They then proceeded to be attacked by goblins and now they are running? What has just happened? After the boom he tries to swivel around, hugging the goblin tight.
Last edited September 1, 2015 3:48 am

Rolls

Avoiding Avalanche (Disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (16) + 3 = 19

1d20+3 : (4) + 3 = 7

Sep 1, 2015 3:35 am
"Oww! That stings quite a bit!" I rub my arm where that particularly sharp rock hit me. When no other rocks follow, I take a moment to try to clean my robe while I'm still bobbing in the water.
Sep 1, 2015 3:38 am
Aelar and Crolwell do their best to avoid the large debris, but a rock clips Aelor and another gives Crolwell and his goblin companion a good solid smack.

The elf twists to avoid the falling rocks as well. He slips around them almost effortlessly as they shoot past him through the water.

With that there is a sudden quiet tranquility. At the surface of the water you can see that the rock shelf you were previously on simply doesn't exist anymore. You would probably assume the same of the goblins that were sleeping on it. There is no sign of a tunnel anymore, you would guess the shock collapsed it in on itself.

The elf bobs at the surface of the water, "That should buy us time to make our escape." He turns and starts swimming across the small lake to the exit on the other side.

Rolls

Damage to Aelar - (1d4)

(2) = 2

Damage to Crolwell - (1d4)

(2) = 2

Damage to Goblin - (1d4)

(1) = 1

Save for Elf - (1d20+2)

(19) + 2 = 21

Sep 1, 2015 4:01 am
Aelar will check his wound quickly. Deciding that it's nothing to be concerned about he will make sure his companions are alright. Seeing that they're all fine he will follow after the elf.
Sep 1, 2015 4:22 am
Crolwell will stick the soaked goblin in his pack and then throw his pack over his shoulders. Now that his Fluba is safe on his belt, he is not worried at all, and slops off to join the elf and this strange group of blood stained individuals... whoever they are and wherever they came from.
If we have a little time Crolwell will walk next to the High Elf, and look between her and the other party members, trying to place their names, but really can't. He licks his gums and is generally in a bad mood since he didn't get to hit anything earlier.
Last edited September 1, 2015 4:27 am
Sep 1, 2015 4:35 am
I follow the elf whose name I have yet to know. Once I'm able to climb out of the water, I wring out the robe and whip out my quarterstaff to use as a walking stick. When Crolwell makes eye contact with me, I notice he seems to be in a terrible mood. I take this moment to try to enlighten him with all the stories I've read about goblins. Most of it is accurate, even! Well, at least some of it is. You know, I've done so much reading, it's hard to keep all the facts straight sometimes!

Rolls

History - (1d20+6)

(18) + 6 = 24

Sep 1, 2015 5:13 am
After listening, enthralled with Xadira's stories, he obviously does not care if any of it is accurate. His mood is easily lightened. He gives a big toothless smiles as he beams at all of the fascinating history. Then (perhaps even in the middle of such a story) something will click in his head. Crolwell will stomp up besides Aelar and give him a Barbarian slap in the head.
"Hey, kid, what happened earlier? Who said you could call me Crolly? It is Mister Crolwell to you!"
With that he gives a wild cackle and waddles back to hear more... 'histories' (if Xadira decides to stop, then Crolwell will be disappointed but his mood will still take a turn for the better).

Rolls

Barbarian Slap - (1d20+6)

(16) + 6 = 22

Sep 1, 2015 11:48 am
The group finds themselves on the other side of the cave after the swim and emerges from the cave into bright sunlight. Xadira is trying her best to improve Crolwell's mood by regaling him with fascinating tales from the past. After giving Aelar a thump on the head, which in retrospect may have been a bit too hard, he is contented to listen and walk with the group.

Most of the blood that had soaked your clothes is now gone. The elf finally slows his pace, this is the first time he hasn't been trying to rush you onward. "We should head towards Neverwinter. My onclave is there. We will have a place to stay and shall be warmly recieved, I'm sure of it", he offers, "There is one issue however, it is through those woods." with that he gestures to the woods that are outside the cave. Though the morning light still shines brightly overhead there is curious little of it within the woods.

"We could also skirt town to go back to the road to the east, though it would be a longer trip, and we don't have much for supplies it would seem", he looks the party over in their current state of dishevelment.
Sep 1, 2015 12:25 pm
"Who are you, and why are we headed that way? What happened back at the tavern? What aren't you telling us??" My curiosity gets the best of me. I cross my arms, hugging my quarterstaff to me in the process.
Last edited September 1, 2015 12:25 pm
Sep 1, 2015 12:56 pm
Aelar will glare at Crolwell for a moment and rub the back of his head. "We appreciate your help so far, but I have to agree with Xadira here. I'm not going anywhere until we get a little bit of an explanation."
Sep 1, 2015 1:40 pm
Crolwell will throw his hands in the air.
"Tavern? What are you 'ere kids talkin' about? What Tavern? Why were you fellers covered in blood? What were we running from up dere?"
Sep 1, 2015 2:00 pm
The elf looks around briefly. "This is not the safest area, but I will tell you of what I know quickly", he says reluctantly. "My name is Taft Lightfoot. I am a brother of The Daggers. That may not mean much to you, our organization has remained a secret for decades. I, and a few others, narrowly escaped the rampage back in the tavern", he gestures at the hole torn in his black robe, "I saw a hooded figure give you these small vials, you drank of the liquid inside, only moments later you all drew your weapons and...", he trails off, seeming to become lost in thought. The look on his face says enough.

After a few moments he snaps back to the present. He turns towards Ütés, "Your prince was another who escaped, along with that troupe", he gestures toward Aelar, "Unfortunately they are not free, the man who gave you that liquid also captured them as they fled. My enclave in Neverwinter can offer us assistance in trying to find where they may have taken them. The Daggers are more widespread than you can possibly understand."

Seeing the confusion of Crolwell the elf walks up to him, places a hand on his forehead, and starts to chant an incantation. As he blesses the old man sudden clarity shoots through his mind. He remembers everything since waking up in the tavern with extreme clarity. No detail goes forgotten. "This should help you understand, grandfather, if only for a while. My magic is only so powerful, it can not overcome the effects of time", the elf says, a caring look upon his face.
Sep 1, 2015 3:08 pm
"Someone followed us to the tavern and engineered a massacre? For what purpose?" I have a sudden feeling of uneasiness. Perhaps it was something I ate.

I'm starting to wonder if the artifact I came to identify even exists, or if it had all been a ruse. But that still lends the question as to why all this has happened.

I look at Taft suspiciously. What if he's the one behind all of this? Can I trust him? What do I know of the Daggers?

Rolls

History- the Daggers - (1d20+6)

(3) + 6 = 9

Sep 1, 2015 3:12 pm
"This all seems rather strange to me. Why are we the only ones to have survived? And with barely a scratch on us. It all seems too much like a terrible nightmare to be real," Aelar says, shaking his head in sadness. He tries to remember anything he may know about the Daggers, anything he may have heard in his travels.

Rolls

History - (1d20+3)

(2) + 3 = 5

Sep 1, 2015 6:15 pm
After the spell is completed Crolwell will turn around, see everyone, jump in surprise, and then give them all a short wave.
"Vials? Did we drink these willingly? What idiots would do something like that? Heh heh..."
He will to try to remember daggers, but only in passing.

Rolls

Um... Rememberin' Daggers - (1d20-2)

(20) - 2 = 18

Sep 1, 2015 6:25 pm
Though Aelar and Xadira can't seem to place the name 'The Daggers', Crolwell, in a state of clarity recognizes the name. It was an old acquaintance from his past. He had once mentioned something about a secretive society. They were located all over, but finding them was near impossible. Most doubted the true existence of them and those that spoke of them were often seen as senile or demented.

"I was not close enough to see if the drinking was voluntary or coerced, but once you partook your eyes went black as coals. You never hesitated you never slowed, I've never seen anyone kill so relentlessly...", he trails off again, lost in thought.

After a few more moments he comes back again, "I had talked to you before the...incident...and I know that is not who you were, you are good people, though it seems you don't remember our chats from that night. I tried to talk you down and nearly lost my head for the efforts. A small rip is all I sustained, luckily."

"I know not why this was done to you, but I saw the hooded figure myself. Few of us escaped, none of them villagers of the town. They simply were not prepared enough or fast enough.", he states. He looks pained not just for those lost, but for what had happened to you.
Sep 1, 2015 6:38 pm
Crolwell, after listening to the Elf, looks solemnly at the ground. He sticks his lower lip out and sighs.
Perhaps, we did this willingly? Perhaps we are really the monsters? Eh? Monsters? Ah! That's right!
Crolwell pulls out the goblin in his pack and walks up, pats the Elf on his back, and presents the live goblin to the Elf. He presents it to the Elf as a gift.
Hoping this will make the him feel better. He also gives a giant toothless smile.
Last edited September 1, 2015 6:41 pm

Rolls

Holding Goblin - (1d20+6)

(14) + 6 = 20

Sep 1, 2015 6:41 pm
The goblin struggles against Crolwell while spouting an almost endless string of obscenities in both goblin and common. He is obviously outmatched by the barbarian.

Taft looks at the goblin with slight disgust, then look at Crolwell, trying his best to seem polite, "Um...no. No thank you. There are much bigger matters at hand. We have bought ourselves some time but we are still near this town, and you are likely already fugitives from the local law. We can not stay here."

Rolls

Goblin Struggles to get free - (1d20-1)

(7) - 1 = 6

Sep 1, 2015 6:59 pm
Crolwell will nod and give the Elf a sympathetic look. He then pats the goblins head.
"Shush, shush, little Beast". And then puts the Kicking goblin back in his bag.
Last edited September 1, 2015 7:01 pm
Sep 1, 2015 7:06 pm
"We're the only ones who partook of this drink? I don't remember anything at all..." Aelar says and then trails off into silence for a moment, obviously thinking about what happened, then he shakes his head and continues, "But I think you're right, Taft. It won't be pretty if we're caught here, so we need to keep moving."

After hearing everything here, something will occur to Aeler. He's part of the Daggers, small rip of his black robes? That pin must have been his, "Hey Taft, we found a Daggers pin in the common room of the inn, does it belong to you? I think one of us still has it," he will try to remember who had it last, but with all of the commotion he can't remember for sure.

Yeah, I realized a long time ago that the pin belongs to Taft but I wanted to give Aelar as a character some calm downtime to realize it
Last edited September 1, 2015 7:39 pm
Sep 1, 2015 7:45 pm
I clutch the pin in my pocket. I haven't had a moment to jot down notes about it or our previous conversations. I'll give it back... Eventually...
Sep 1, 2015 9:14 pm
"Yes, it appeared that only you for were afflicted with, whatever overcame you", Taft says. After hearing about his pin he seems to become overly excited. "You found it. I would be most grateful for its return. It has quite a value to me. Obviously these are not pins they hand out to just anyone. May I have it?", he holds out his hand as he says this and starts looking back and forth across the group.
Sep 1, 2015 9:50 pm
Quietly walking behind the rest of the group, Ütés' thoughts on her mission. "I'm not sure what I'm involved with here, but it is of little significance. I must go and fine the prince."

As she is about to wish the others luck on their adventure, the hooded elf introduces himself to the others, and tells her directly that the prince has been captured. The thought of the good prince being captured is somewhat of a relief knowing that those that are after him wouldn't have bothered leaving him alive.

"That information is very helpful, Taft. Thank you!" she responds is elvish, and continues behind the others.
Last edited September 1, 2015 9:51 pm
Sep 1, 2015 10:19 pm
Hearing Utes speak elvish, combined with her unusually delicate features Aelar takes another look at her to see if he can see any elvish features in her face.

Rolls

Perception - (1d20+2)

(6) + 2 = 8

Sep 1, 2015 10:50 pm
"Elvish, my second language. So near and dear to my heart. One should speak a minimum of four languages, I always say. Common will only get you so far!" I turn and follow alongside Ütés and attempt to determine where she learned elvish based off her accent.
Last edited September 1, 2015 10:53 pm

Rolls

Insight - (1d20+4)

(9) + 4 = 13

Sep 1, 2015 11:01 pm
Crolwell smiles proudly and rambles off a jibberish sentence in some unknown language (unknown, because it probably doesn't exist). He laughs to himself, since he is the only one amused.
Sep 2, 2015 12:12 am
Aelar:
You aren't able to directly discerne any elven in her face. her features are very much human.

Xadira:
If Ütés decides not to hide it and tell you, you can determine a regional accent. If she wants to hide the information she needs to roll a deception check against your insight.
Sep 2, 2015 12:47 am
"Elvish words were the first to leave my mouth." Ütés says with a smile as she notices the piqued interest after addressing Taft. "My great-great grandmother goes to great lengths to ensure that all of her descendants are taught to speak Elvish properly."
Last edited September 2, 2015 12:48 am
Sep 2, 2015 12:55 am
Aelar will smile at Utes, "So you are part elven? I had my suspicions about that, but I didn't want to come out and just ask you," he will step back and strike up a conversation with her, "I'd love to meet your great-great grandmother. I've never met the Elven side of my family, my father left on an important task when I was very young, and a lot of elves are hesitant to mingle with half-breeds like me so I've not had much interaction with that part of my heritage." he finishes with a smile, but there is some obvious sadness on his face.
Sep 2, 2015 2:18 am
Ütés shudders at the term 'half-breed' as old stories from her family's past come to mind.

"My family was lucky to have such as strong matriarch in Risha. Ever protective of her family and not one to allow others, Elf or Human, to look upon her children as 'half-breeds'. From what I've seen of you're strength, I'm sure Risha would be honored to meet you!"
Sep 2, 2015 2:23 am
"The limits of my language(s) means the limits of my world. I can't speak for all of our kind, but I for one would never use a term so rude."
Last edited September 2, 2015 2:27 am
Sep 2, 2015 2:26 am
Nodding to Xadira, "She would be honored to meet you as well, my friend!"
Sep 2, 2015 2:35 am
"Many thanks, Ütés." I return the nod, then my head dips down in shame for a moment before I pull the pin out of my pocket and walk over to Taft to hand it back. "Oh right, here then. Tell me, how many of the others survived? Where did they go?"
Sep 2, 2015 2:48 am
Aelar will smile warmly at his companions, "I'd love to meet your matriarch when this is all over," he says to Utes, then turns to Xadira, "and I appreciate your kindness."

After a few moment's silence Aelar will call to Crolwell, "Hey, how's your goblin friend doing?"
Last edited September 2, 2015 3:01 am
Sep 2, 2015 3:56 am
Taft takes the pin back graciously and re-attaches it to his robe. "The others that survived were members of Aelar's troupe and Ütés' prince. They escaped together and were captured together. I'm unsure why they were taken, or where, but if anyone is aware of the movements of the fiends that did this, it is my brothers and sisters of The Dagger."

He checks around once more for any guards. "Come, if we can enter into the woods we can rest and talk more." He waits to see the response of everyone, the only sounds now heard are the muffled noises of the Goblin stuck in Crolwell's pack.
Sep 2, 2015 4:01 am
"So there were no other Daggers with you? Or we're they..." I try not to think of the bodies I saw. True, I'm not a strangers to dead bodies, but the ones I saw had died pracefully. Nothing like the carnage back in the tavern. I'm going to have terrible nightmares tonight. I shiver.
Last edited September 2, 2015 11:10 am
Sep 2, 2015 4:14 am
"No, I was travelling alone when I found myself in the establishment last night", he says, "I think that more fortunate for you than for I."

He sees Xadira shiver slightly, "I wish I could have stopped you from awaking in that place." He walks over and takes her hand in his and looks her deeply in the eye for a moment, then at the others. "I wish I could have done more."
Sep 2, 2015 5:32 am
Crolwell smiles and throws his arms around both Xadira and Taft.
"You know wha' Daft, We'll keep you".
Crolwell will then turn to the direction Taft indicated the forest, he'll hike his pack higher onto his back and mutter something about a personal massager. Crolwell will turn around and wave to everyone to follow him.
Sep 2, 2015 11:03 am
A little concerned by Crolwell's use of language he hears another muffled noise from the Goblin. "I don't have to ride in there, do I?", he asks.
Sep 2, 2015 11:07 am
Ütés realizes that her best chance of finding the prince is to follow Taft and stick with the others. "Into the woods then!"
Sep 2, 2015 11:24 am
I nod solemnly. Let's keep going, then. If your friends can help us, we'd be forever grateful." I awkwardly hold his hand for longer than I should before letting go.
Sep 2, 2015 11:48 am
After a quite uneventful days traveling through the woods dusk is upon you. Without even scouting a location Taft stops and announces very matter-of-factly, "We shall camp here for the evening, we have been lucky to have such safe passage thus far but these woods are not safe at night"

He takes his dagger pin off and sets it on the ground. "There, we should be safe for the night." Without another word he simply starts gathering up sticks and dried underbrush to start a fire.
Sep 2, 2015 12:29 pm
"Not safe? What do you mean? What's out this way?"
Sep 2, 2015 12:55 pm
Aelar looks curiously at the pin that Taft just set on the ground, "Is there something in particular we need to watch out for? And how in the world is your pin going to keep us safe?" he will ask as he begins helping Taft gather material for a fire.
Sep 2, 2015 1:40 pm
"I think the easier question is what is not in these woods. Drakes, perhaps.", he states casually.

He stops and looks at Aelar, he seems unsure as to how Aelar could not understand. "Walk over that way, about 30 feet. I will show you.", he instructs, pointing out a little ways from the place he set the pin.
Sep 2, 2015 2:16 pm
Aelar will look around warily at Taft's comment, as if to make sure nothing is sneaking up on them. After looking for a moment he will follow Taft's instructions and walk to where he is pointing.

Rolls

Perception (That comment made Aelar paranoid) - (1d20+2)

(15) + 2 = 17

Sep 2, 2015 2:20 pm
Aelar:
As you reach the spot he told you you turn back around to tell him that you don't quite understand. When you look back Taft and your entire party are simply gone. Even as you are looking around cautiously and carefully you see no trace of them. At least you see no other creatures nearby either.

Everyone else:
You see Aelar reach the point Taft told him to go to, turn around, say he doesn't understand, and then get a slight panicked look on his face. Taft calls out loudly but Aelar doesn't seem to hear him at all.
Sep 2, 2015 2:29 pm
After a brief moment of panic Aelar will calm down and realize that there must be some magic at work here. He will attempt to walk back to where he knows the group to be.
Sep 2, 2015 2:30 pm
Aelar:
As you walk forward its like walking through some sort of bubble, although you don't quite feel the side of it. As your head crosses inside you see the rest of the party and suddenly hear Taft calling out to you.
Sep 2, 2015 2:37 pm
"Well that was certainly enlightening," he will say to Taft, and then will address the rest of the party, "I couldn't see or hear anything from you while I was out there. I think this is probably a pretty safe place to stay."
Sep 2, 2015 2:38 pm
"Most excellent, Taft!" Ütés exclaims. "A bit of rest would do us all good I think." Intrigued by the magic, Ütés will try and walk the perimeter of the 'safe area' just to ensure there isn't anything in there with them that shouldn't be.

Rolls

Perception [+4] - (1d20+4)

(7) + 4 = 11

Sep 2, 2015 2:40 pm
After helping get a fire lit Aelar will pull out his harp and begin playing a soothing melody for the party, "Anyone have any requests?"
Sep 2, 2015 2:41 pm
Crolwell claps his hands together.
Without taking note of anyone, Crolwell runs out towards the woods and then back toward Taft jumping in and out of the bubble.
"Hey kid!" Crolwell calls out once disappearing into the bubble.
A second later Crolwell will stick his head out of the bubble, laughing crazily.
Last edited September 2, 2015 2:42 pm
Sep 2, 2015 2:46 pm
Once the bard asks the group his question Crolwell will sit on the ground and pull out his Fluba. He brushes his robes down and says:
"How about the two of us, Young'un?"
Last edited September 2, 2015 2:47 pm
Sep 2, 2015 2:59 pm
I go toward the pin, peering at it with even more interest than before. I must know what it is and how it works!!

Rolls

Arcana - (1d20+6)

(7) + 6 = 13

Sep 2, 2015 3:02 pm
Ütés:
You don't see any immediate threats. You do notice a few small creatures, rabbits and squirrels, who are able to pass back and forth between the wall of this safe area. You are safer here, but not completely. Though maybe it's the best you could hope for.
Sep 2, 2015 3:06 pm
Aelar will smile at Crolwell, "I'd love to play with you, I'll even let you pick the first song."
Last edited September 2, 2015 3:06 pm
Sep 2, 2015 3:11 pm
Xadira:
You can feel an area concealment magic. Possibly illusionary magic. It emanates from the pin. As you try to reach out a hand to touch it you can feel an almost static discharge in the air near it. You think touching it may be a bad idea. Taft, seeing your interest in it crouches near you and picks up the pin without consequence and you see an almost imperceptible shimmer all around you as you feel the magic recede. Then he sets it back down and you see the shimmer again.

"The Daggers have not existed as long as we have without a few tricks", he says with a big grin.
Sep 2, 2015 3:31 pm
"Fascinating! Marvelous, truly!" I reach out several times, wanting desperately to pick up the pin and getting within a hair's breath of doing so. Finally, I turn away from it and mentally file the information given to me, to be transcribed later tonight. I've already learned much on this journey. I may need to write several compendiums at this rate!

"Oh, are we to be treated to a performance?" I find a comfortable spot and sit cross-legged, watching Aelar and Crolly.
Sep 2, 2015 3:48 pm
Finished with her walk about the magical bubble, Ütés returns to the others, finds a spot on a log, and takes a seat. She removes her pack and starts to rummage through it when she hears Aelar starting to strum a bit on his harp. "A tactical nightmare!" she thinks as she surveys her surroundings one more time before finally relaxing a bit, having faith that the magic bubble will do its job.
Last edited September 2, 2015 3:49 pm
Sep 2, 2015 4:03 pm
Naatkinson says:
Aelar will smile at Crolwell, "I'd love to play with you, I'll even let you pick the first song."
"All righty then kid, try to keep up!" With that Crolwell will begin playing his Fluba with his passions and his dreams fulling the odd music.
Of what a wonderful fairy that was so long ago...

Rolls

Fluba Preformance - (1d20+5)

(6) + 5 = 11

Sep 2, 2015 4:11 pm
Aelar will gladly join in with Crolwell's performance
Last edited September 2, 2015 4:14 pm

Rolls

Harp Performance - (1d20+5)

(15) + 5 = 20

Sep 2, 2015 4:13 pm
*sways back and forth to the music*
Sep 2, 2015 4:14 pm
Together the performance is quite moving. Aelar and Crolwell seem to find a good rhythm together and help everyone relax as night sets in. The threats outside the bubble fade from mind, if only for a moment.

[ GM: As night nears do you want to setup watches or anything? ]
Sep 2, 2015 4:53 pm
As the night goes on Aelar will put away the harp, "It's probably a good time to get some rest now," and then he'll look at Taft, "You think we're safe to sleep here tonight or should some of us stand guard for the night?
Last edited September 2, 2015 5:03 pm
Sep 2, 2015 4:57 pm
Not waiting for Taft's reply Ütés stands up and grabs her shield. "I'd feel better if at least once of use was on guard at all times. While the magic bubble does appear to hide us from those outside, it doesn't appear that it will stop something from wandering in."

She looks over to Taft and asks, "Is my understanding of your magic correct, my friend?".
Sep 2, 2015 5:01 pm
Taft looks to Ütés, "You are correct, the field will mask our presence and our sound, but things may still stumble into it. Practicality beat usefulness in that aspect when The Daggers designed this."

"I do agree with Ütés, we should have a watch setup through the night. Luck favors the vigilant.", he says, "I will volunteer for the next watch, as it appears we already have our first volunteer."
Sep 2, 2015 5:02 pm
"You can't stand guard all night by yourself, I will take a shift as well," Aelar will say and then approach Utes and whisper, "I don't think we should let Crolwell take a turn on watch all by himself. He seems to be a bit... unpredictable, to say the least. Do you want to take watch with him or shall I?"
Sep 2, 2015 5:09 pm
Underestimating the old man's abilities once already, Ütés whispers back to Aelar in elvish, "Perhaps all of our watches should be in pairs, we're all pretty tired, having a second would be helpful. I'll take the first shift with Taft and seeing as how you and Crolwell seem to be getting along the two of you can take the second. We can split the shifts afterwards to ensure everyone has their turn. Agreed?"
Last edited September 2, 2015 5:11 pm
Sep 2, 2015 5:14 pm
Aelar will whisper back in Elvish as well, "That sounds fair to me. You're the professional here, I'll leave the rest of the watch order to you," he finishes, deferring to her greater experience.
Last edited September 2, 2015 5:14 pm
Sep 2, 2015 5:22 pm
"Taft, you and I will take the first watch while the others get some sleep."

"'night all!"

Ütés will move about 15' away from the others, take a knee, and scan the perimeter of the bubble, looking for anything that may be out of place.

Rolls

Perception [+4] - (1d20+4)

(6) + 4 = 10

Sep 2, 2015 5:25 pm
"I can take 2 shifts. I don't need much rest at all."
Sep 2, 2015 5:28 pm
Ütés:
As you scan the parameter during your watch, and even with the additional watchful eye of Taft, you don't see much activity. A few hours in you do see a small white rabbit bound into the bubble from nearby underbrush. He sniffs the air trying to locate some food.
Sep 2, 2015 5:30 pm
As Utes and Taft prepare for their shift on watch Aelar will settle down for his rest, "Crolwell, we've got second watch, better get some rest while you can."

With that he will drift off into a troubled sleep, suffering from nightmares involving blood, screams, and a small vial of liquid.
Sep 2, 2015 5:45 pm
After an uneventful watch, Ütés will return to wake Aelar. "You're up. Once you've both finished wake Xadira and myself. She seems to be very well rested and will make a for an excellent last watch of the night."
Sep 2, 2015 5:48 pm
Taft leaves you as you go to wake Aelar and lays by the fire that has been built. He adds another large log onto it and then rolls over to sleep.
Sep 2, 2015 5:54 pm
I spend a good part of the evening jotting down notes on the events of the day and looking over my book of spells. The music has put me in a much better mood and I'm able to rest much easier than I anticipated.
Sep 2, 2015 6:06 pm
Aelar wakes easily from his restless sleep and bids Taft and Utes a good night. He then wakes Crolwell, "Time for our watch," he then takes up up watch, walking and humming a new tune he is working on as he keeps an eye out for danger.

Rolls

Perception - (1d20+2)

(14) + 2 = 16

Using my 1 hit die - (1d8+2)

(8) + 2 = 10

Sep 2, 2015 6:09 pm
Crolwell will puff up his pack (with Beast the Goblin inside) and use it for a pillow as he rests back. After a couple minutes Crolwell will scream at the top of his lungs:
"Five Minutes!!! And everything's fine!"
He then shuts his mouth and is as silent as stone.
Last edited September 2, 2015 6:11 pm
Sep 2, 2015 6:13 pm
The goblin in Crolwell's pack struggles as it feels Crolwell lay back on it, but it turns out the old man is surprisingly dense and the thing can't manage to break free. More muffled noises are heard from it, but after the loud outburst it quiets and moves no more.
Sep 2, 2015 7:07 pm
"... Fifteen minutes!!! And ALL is Fiiiine!"
Sep 2, 2015 7:09 pm
Aelar will glance at Crolwell, "Are you alright over there? I need you to keep alert for me."
Sep 2, 2015 7:10 pm
Crolwell will frown and turn over, ignoring him. Grumbling.
Sep 2, 2015 7:11 pm
Aelar sighs, begins to walk over to Crolwell and then stops before he gets there. Ehh, I'll let the old man sleep, I'm not expecting any trouble anyway, he thinks to himself.
Sep 2, 2015 7:13 pm
After about an hour on watch, with Crolwell shouting out increments of time and the current status, the white rabbit bounds quickly into the bubble again from the underbrush. It darts right and left for a moment, then shoots straight through the encampment, not even seeming to notice all of you and the fire. It breezes right past the fire by only a few inches.

Another moment later you hear another rustling coming out from the brush that the rabbit emerged from. A small pack of wolves bursts into view and halts. It starts looking around and sniffing the ground. They go up right to where you think you remember the bubble ending and start sniffing the air, seeming to be looking for something. They don't appear to have seen you, yet.
Sep 2, 2015 7:17 pm
Aelar quickly reacts to the potential threat and wakes the others, not willing to risk everyone sleeping in the presence of hungry wolves, whether they can see them or not.

As he is waking the others (just in case) Aelar will speak the words of a spell and point to a grouping of trees nearby, making it sound like something is scampering off through the brush, away from the camp.

In case it matters it will happen in this order: Utes, Taft, Xadira, and then we can all wake Crolwell together

Aelar casts Minor Illusion
Last edited September 2, 2015 7:22 pm
Sep 2, 2015 7:30 pm
Hearing a sound scampering off in the forest the lead wolf sniffs the air intently. After a moment he bounds off into the woods and the other wolves in the pack follow closely behind.

Rolls

Saving throw to detect illusion vs reality - (1d20-4)

(5) - 4 = 1

Sep 2, 2015 8:07 pm
As I'm woken, I bolt upright immediately. "Yes?? Oh! It's you. What's going on, then? Is it time to leave already?"
Sep 2, 2015 8:13 pm
As they run off while I'm waking Xadira, Aelar shakes his head, "Don't worry about it, some wolves just about stumbled into our camp, I was just waking you all in case I couldn't scare them off. They're gone now though, you can all get back to sleep for a while longer."
Sep 2, 2015 9:21 pm
Crolwell will give a salute and say:
"Wolves are here!!!... And aaaalll is fiiiiine!"
Sep 2, 2015 10:55 pm
I look at him quizzically. "Wolves? As in mundane wolves?" I give him a long look of 'Can't you handle a bunch of puppies yourself?' before adjusting my backpack that I'm using as a pillow and situating myself. "Right, then. Back to sleep I go."
Last edited September 2, 2015 10:55 pm
Sep 3, 2015 12:23 am
The rest of Aelar's watch goes on uneventfully. As the night is coming to a close it's time for the final watch. Then you can finally make your way out of these woods.
Sep 3, 2015 3:02 am
I wake from my meditative slumber 10 minutes before my watch is to start, and wave both my hands around my head and shoulders in a circular motion, cleaning myself off a bit. I close my spellbook, my spells of the day imprinted in my mind. Satisfied, I take a walk around the perimeter of where I perceive the bubble to end, staring outwards into the woods. The trees seem very peaceful out here. I don't remember the last time I had a chance to sit out under the stars like this. It's almost too quiet. I have too much time to think about the events of the past day. What have I gotten myself into? Well, there's not much I can do about that now, is there? No use thinking about it! Why can't I stop thinking about it! I clutch my quarterstaff a bit tighter as I walk around the perimeter once more.

Rolls

Prestidigitation - (1d20+6)

(2) + 6 = 8

Perception - (1d20+4)

(19) + 4 = 23

Sep 3, 2015 3:16 am
Xadira:
As you walk the perimeter a few times nothing eventful is occurring. You are starting to think Taft may have exaggerated a bit on the deadliness of these woods when you hear rustling from a nearby crop of trees. It's two goblins. They are walking with a much larger hulking goblin. He stands almost three times their height at about 6 feet. They come out of the group of trees and are arguing about something, but you can't make out what. Their path will take them just past the bubble, but from what you can tell, they will miss you.

Suddenly as the group nears, and they can be heard more distinctly, Crolwell's pack jerks wildly. The first jerk loosens the flap to the pack but the goblin is not able to break out. He starts screaming in goblin as loud as he can.

[ GM: You have time to attempt one combat round's worth of stuff to stop the goblin, or he will attempt to break out of the bag again. After the second attempt Crolwell will be awake and aware completely and will be able to subdue him quite easily, I'm sure. Since he loosened the bag the next attempt DC will be lowered by 2 (8). ]

Rolls

Strength to break out of the pack (dc 10) - (1d20-1)

(9) - 1 = 8

Sep 3, 2015 3:19 am
Crolwell will jump up as the bag ruffles around and he will stare, horrified, at it.
"My pack!!! It's Alive!" He will scream and jump on the bag.
Last edited September 3, 2015 3:20 am

Rolls

Holding pack down - (1d20+6)

(20) + 6 = 26

Sep 3, 2015 3:22 am
[ GM: I'll assume this will happen after the second attempt. Since Crolwell was resting he will be able to subdue the goblin (guaranteed with that roll) if Xadira can't stop it, or it can't break out of the bag on it's second attempt. Sorry, should have typed that all quicker. ]
Sep 3, 2015 3:26 am
I run over to attempt to secure Crolly's pack. While I'm at it, I give him a nudge with my foot to wake him.

Rolls

Holding the pack down - (1d20)

(3) = 3

Sep 3, 2015 3:31 am
Though you manage to get a hold of the shaking bag the goblin attempts one more push through the top. You have at least made the task a bit more difficult.

[ GM: Though you don't stop the goblin from attempting another escape of the bag you do push it's DC back up to 10 ]

Rolls

Strength to break out of the pack (dc 10) - (1d20-1)

(19) - 1 = 18

Sep 3, 2015 3:35 am
As Crolwell is awoken by his living bag, and Xadira tries to hold it closed the goblin tumbles out. For the smallest of fractions of a moment the goblin's eyes lock with Xadira, then with Crolwell's. A look of terror, and also surprise is plastered across his face. He obviously thought this would go as poorly as every other escape attempt.

[ GM: So Xadira, and Crolwell, and the Goblin need to roll for initiative to see who moves first and if this little guy can scramble away. ]

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Sep 3, 2015 3:38 am
Crolwell doesn't even notice the goblin's escape as he attempts to wrestle his "living" pack to the ground. He is screaming as he thrashes the, now empty, pack with his bare hands.
He is screaming "It's a necromancer! It's a necromancer! He has turned my pack! It's a necromancer!"
Last edited September 3, 2015 5:57 am
Sep 3, 2015 3:39 am
"Crolwell sir, secure that goblin! He has friends out there that will hear him!" I stand at the ready. Once the goblin manages to escape from the bag, I have a spell waiting for him.
Last edited September 3, 2015 3:39 am

Rolls

Casting Sleep - (5d8)

(55323) = 18

Initiative - (1d20+3)

(10) + 3 = 13

Sep 3, 2015 3:47 am
As Crolwell wrestles his necromancer bag the Goblin starts to dash as quick as he can. Unfortunately, just a few feet from where he started he wobbles, letting out a particularly nasty swear in goblin, he falls, sleeping peacefully. As the spell ripples out the two goblins that have been walking with the bugbear yawn and flop to the ground as well. The bug bear, very upset by this, grabs one in each hand and throws them a ways out into the woods and continues on his way.

A few moments later they emerge from the woods rubbing various sore parts of themselves and they run to catch up to the bugbear. They are all soon out of sight.
Sep 3, 2015 4:10 am
Irritated, I wake Ütés up. "Keep an eye on Crolly and that goblin of his. I need to take a moment to meditate and think long and hard about some of the choices I've made recently." I shake my head and mutter to myself as I head away from her to my pack, where I sit and cross my legs. I breathe slowly, allowing my mind to come to rest. I rejoin her after some time has passed.
Sep 3, 2015 3:58 pm
After Crolwell stuffs the unconscious goblin back in his pack, the rest of the night passes by. Day breaks. As you dismantle your temporary camp, by which Taft picks up his pin and fastens it back on to his robe, you make your plan for the day.

"Neverwinter is about two day's journey through these woods. We could shorten the trip with a travel through the night, but as you can see it is ill advised to be out and about in these woods at night.", Taft says. He pauses to gauge your reaction to this news.
Sep 3, 2015 4:03 pm
Aelar will shrug, "Well, if it's gonna take that long we'd best not waste any more time. I don't like the idea of traveling through the night, but my troupe is in trouble," he will glance at Utes, "And so is the prince, so I don't think we have any time to spare. I vote that we keep going through the night."
Sep 3, 2015 9:37 pm
"I'm fine traveling through the night as well, but we'll need a way of controlling Crolwell's goblin pillow during that time so as not to draw unwanted attention to ourselves. It would be a shame to waste Xadira's talent on taming his pet."

Ütés swings her pack over her shoulder and hooks her shield onto her back, ready to start the journey.
Sep 3, 2015 10:12 pm
"Pet?" Crolwell says confused.
"Pet? I thought 'e was for eating..."
Sep 3, 2015 10:35 pm
As much as it bothers me to say it, I state the obvious. "If you want to eat it, there's no reason the goblin needs to be alive. Dragging it around will only bring attention to us. Or, perhaps you can let it loose. A finer meal could be made with fresh rabbit."
Sep 3, 2015 11:35 pm
Crolwell begins laughing maniacally as if Xadira just fell for the oldest joke in the book. He begins to tear up and snort. He looks to Taft and says, "Hoo Hoo Hoo! We should... Heh Hah Hah! Get going.... Hahahaha".
Sep 4, 2015 1:08 am
The incantation is on the tip of my tongue (wouldn't everyone be happier if he just took a quick nap? In that brief amount of time they could get rid of the goblin and Crolly wouldn't even notice!), but I let the matter drop. "Let's keep moving."
Sep 4, 2015 2:54 am
"Tactical nightmare, that one" Ütés sighs under her breath. "Although..."
Sep 4, 2015 3:15 am
As you trek through the woods Taft stops every now and again, signalling a halt. After a moment or two you proceed again. As you wind through the forest you see fairly mundane wildlife. After about half-a-day of travel you emerge out of the thick woods to the edge of a river. "Ah, Neverwinter River. This will take us right into Neverwinter", Taft says, "We should take a small rest, fill our waterskins. We have a certain guide now, but our trek will still be long."

He turns and walks down to the water and starts to splash water on his face and fill his waterskin. As he looks back to the group he adds, "It may also be advisable to make sure you have washed the blood out of your clothes. We wouldn't want to raise undue suspicion when we get to the city."
Sep 4, 2015 3:20 am
Crolwell will put a tentative step into the water and jump back, shocked.
"Goodness! For being Never Winter, the water is sure cold".
After this Crolwell will not go into the water, complaining that it is too cold and might give him "Old Man Water Disease" a disease that can only be contracted by older men in frigid water.
"Don't worry you young'uns won't get it!"
Sep 4, 2015 3:39 am
Aelar will politely thank Crolwell for his reassurance and proceed to wash his clothes and skin of all the blood as well as washing his hair and tying back his long black hair.

After he's done he looks at Crolwell's pack, "We're not gonna be able to take that thing into the city. We're going to have to do something with it."
Sep 4, 2015 3:43 am
Shaking her head at the idea of "Old Man Water Disease" Ütés places her weapons, shield, and pack carefully on the ground. She removes the tunic that she wears over her chainmail and does her best to wash the blood out of it. Hanging it from a tree, she sits on her pack, and will get a bit of rest while her tunic dries.

"He's right, Crolwell. Beast is going to have to be set free before we get into Never Winter."

"Did I just suggest we set a goblin free? It has been a long trip..."
Last edited September 4, 2015 3:45 am
Sep 4, 2015 3:57 am
Crolwell will bring Beast out of his pack and hold him to the ground in a gentle manner. Seeing if he says anything.

Rolls

Retaining Goblin - (1d20+6)

(12) + 6 = 18

Sep 4, 2015 3:58 am
"Ah, yes, I had hoped that situation would...resolve itself", Taft says as he looks around the beach area by the river. He picks up and drops a couple different small stones on the beach, pocketing a few others into a small pocket on the side of his robe. "Your friends speak truth Crolwell, the guards of Neverwinter are very particular about letting goblins in the city limits.", he says, pocketing a few more small stones, "They do not look very kindly on those caught harboring such creatures."
Sep 4, 2015 4:01 am
The goblin twists and tries to struggle free of the pinning. After a few moments, realizing he is still clearly overpowered the goblin shouts, "Kill me or let me go, this is a fate worse than death! You have massacred my small tribe in that cave, and imprisoned me in that horrible bag. If I EVER become free I will not stop until I wear your skin as a cloak." He is almost frothing at the mouth with rage.

Rolls

Struggling to get free - (1d20-1)

(8) - 1 = 7

Sep 4, 2015 4:02 am
Crolwell smiles.
Last edited September 4, 2015 4:12 am
Sep 4, 2015 4:09 am
Ütés watches as Taft goes about collecting stones and ignoring the unfolding goblin drama approaches the elf. "What use do you make of the stones?" she asks in elvish.
Sep 4, 2015 4:10 am
Aelar is enjoying watching Crolwell's antics, but he will also try to hear what answer Taft gives to Utes as he is also curious.
Sep 4, 2015 4:25 am
"You are absolutely right Mr. Beast, please forgive me. It was hard for me to understand why your kind wanted to take from us. Please Mr. Beast go and be free".
With that Crolwell will spin the goblin around, pat him on the head, and slash the goblin in half with his axe.

Rolls

Death Against Unsuspecting Goblin - (1d20+6)

(8) + 6 = 14

Damage! - (1d12+6)

(8) + 6 = 14

Sep 4, 2015 4:25 am
Taft looks at Ütés and smiles a bit. "Ammunition. Small concealable weapons are a mainstay of The Daggers.", he responds in elven as he pulls a small sling from a pocket on the other side of his robe, "My talents lie more in the realm of the arcane, but practical weapon use is also a pillar of training for Daggers. Bows and crossbows have power, until they are out of bolts or arrows. Unfortunately those are harder to find on this beach", he lets out the smallest of chuckles at his own joke, looking at the soldier to see what she makes of it.
Sep 4, 2015 4:27 am
Crolwell connects his attack with the goblin as Taft is searching to see if the soldier understands humor. The goblin is cleaved violently in half.
Sep 4, 2015 4:29 am
I plop into the water. It's rather refreshing, and not as stressful when one is not attempting to escape an imminent explosion.

Overhearing Taft's conversation, I immediately address him. "I had been meaning to ask you, but there was no opportunity before now. Did the Daggers train you in the arcane arts, or was this something you studied before being inducted into the Daggers, assuming you were inducted into the Daggers? Does your interest lie specifically in magically imbued artifacts or do you have other areas of interest and/or expertise? How does one gain membership in such a group as the Daggers?" I rattle off each question as I think of them on the spot.
Last edited September 4, 2015 4:38 am
Sep 4, 2015 4:40 am
"I'd image so and even if arrows were to wash up on the banks of the river they would hardly be of..." realizing a bit too late that Taft was simply joking, Ütés blushes a bit out of embarrassment, shaking her head slowly. "Wasn't really trained in humor I suppose."

Hoping to quickly change the subject she starts to ask Taft about the proper usage of a sling when she hears the familiar sounds of steel ripping through flesh and bone. Turning towards Crolwell she quickly realizes what has happened.

"Oh for the sake of the gods!! He didn't even try to let the thing go..."
Sep 4, 2015 4:48 am
Aelar will cringe and turn away as Crolwell kills the goblin and walk over to join the others, "Yes, since we have some time I'd love to learn some more about your organization if you don't mind."
Sep 4, 2015 5:19 am
Taft pockets a few more stones and sits on a large fallen tree, "I am sure you have many questions", he glances at Xadira for a moment, "MANY questions. I will speak of what I can. The Daggers have trained me in the use of weapons and tactics. The arcane was my own years of study, I was recruited because they had seen me excel at it fairly...", he stops and starts listening for something. He suddenly produces a small dagger from in his cloak and in a flash of steel impales a frog sitting near him on the downed tree.

"Prepare yourself, quickly, we are not alone", he orders as he unclasps his pin and throws it to the ground. A moment later green amphibious forms leap from the woods and land in a half-circle around you, four of them are spread around your group just outside the bubble.

"Rrrrrrrr", croaks one of them. They look like giant frogs standing on their back legs. If they weren't holding spears it may almost look humorous.

"Bullywogs", whispers Taft. "They can't quite see us but they've obviously spotted our position."

[ GM: Time for an initiative roll. ]
Sep 4, 2015 5:34 am
Aelar will draw his rapier and a dagger, preparing for combat.

Rolls

Initiative - (1d20+3)

(10) + 3 = 13

Sep 4, 2015 5:50 am
Crolwell will not even clean his axe as he spins around to face the frogs.

Rolls

Initiative - (1d20+3)

(13) + 3 = 16

Sep 4, 2015 6:08 am
Taft produces his sling. You suddenly see clouds darkening and swirling above. You see electricity spark off his hands and his eyes themselves seem to glow electric blue slightly. The bullywogs grip their spears a little tighter.

Rolls

Bullywogs - (1d20+1)

(15) + 1 = 16

Taft - (1d20+2)

(18) + 2 = 20

Sep 4, 2015 10:33 am
I peer at the creatures quizzically. It is as if they are moving in slow motion. Perhaps they are! I pick the biggest or fiercest-looking one of them. Slowly, ice crystals begin to form at my fingertips as I channel the frigid energy towards the creature.
Last edited September 4, 2015 11:14 am

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Ray of Frost - (1d20+6)

(11) + 6 = 17

Damage? - (1d8)

(3) = 3

Sep 4, 2015 2:00 pm
The stream of frost connects with the leg of a bollywog, it's skin begins to harden, crack, and then splinter away. It puffs out it's throat and lets out a deep guttural croak.
Sep 4, 2015 2:09 pm
Realizing that her sword and shield aren't with her, Ütés draws one of her daggers, and tries to determine if there is a clean path to her equipment.

Rolls

Initiative [+2] - (1d20+2)

(18) + 2 = 20

Sep 4, 2015 2:25 pm
Seeing Ütés draw a dagger Taft realizes that her sword and shield are outside the bubble on the other side of the bullywog on the far end of this half-circle they have formed. "Ütés, with me!", he shouts as he sprint toward the bullywog standing between them and the gear. As he leaps from the edge of the bubble towards the bullywog his hands spark up with blue electricity as a lightning bolt strikes in the distance.

Rolls

Shocking Grasp - (1d20+5)

(20) + 5 = 25

Damage (critical) - (2d8)

(84) = 12

Sep 4, 2015 2:27 pm
As Taft grasps the skin of the bullywog electricity crackles across the skin of the creature and it's skin starts to sizzle and hiss. His eyes glow a brighter blue and fade as the creature slumps dead to the ground.

Ütés is next to react.
Sep 4, 2015 2:45 pm
With dagger in hand, Ütés dashes in behind Taft, and then quickly around the now dead creature. "Well done!!" she yells as she sprints towards her gear.

Once there, before grabbing anything, she'll look for a target for her dagger. (Not sure what she can see at this point, but if she can see a bullywog she'll let her dagger fly. I'll add the rolls just in case).

OOC: Thanks for the note, Naatkinson!

Rolls

Thrown Dagger Attack [+5] - (1d20+5)

(8) + 5 = 13

Damage [+3] - (1d4+3)

(1) + 3 = 4

Sep 4, 2015 2:50 pm
"Quite impressive, Taft!"
Sep 4, 2015 2:53 pm
As Ütés reaches her gear and spins to find a target she realizes, having left the bubble she can only see Taft and 3 bullywogs that are standing in a half-circle around nothing. She flings a dagger at the closest one, the one that Xadira had hit with her Ray of Frost, knowing that going for either of the other two would mean throwing through the cloaked area and risking a potential mishap. The dagger finds it's target and thunks into the side of it's abdomen. It is slightly staggered by the blow, but does not go down.

Crolwell is ready to move next.
Sep 4, 2015 3:05 pm
Crolwell propels himself off the bones of the goblin and spins toward the Bullywog's, screaming in anger. He attempt to drive the axe into the dagger in the side of the Bullywog.

Rolls

Crolwell's Bullywog Attack - (1d20+8)

(19) + 8 = 27

Damage!!! - (1d12+6)

(4) + 6 = 10

Sep 4, 2015 3:10 pm
Crolwell, leaving the protection of the bubble as well, cleaves clear through the creature, as well as completely destroys the small dagger that had been sticking into the creature.

The remaining two bullywogs attack next.
Sep 4, 2015 4:05 pm
The bullywog on the far side of the bubble from Ütés sees her trying to get her sword and throws his spear directly at her. It suddenly vanishes, registering a bit of shock on the creatures face.

Rolls

Luck: Will this affect someone inside the bubble instead: low yes, high no - (1d100)

(15) = 15

More luck: High Xadira, Low Aelar - (1d100)

(83) = 83

Sep 4, 2015 4:08 pm
His spear flies wildly and Xadira finds herself in a bad spot between Ütés and the bullywog.

Rolls

Attack 1 - (1d20+3)

(20) + 3 = 23

Attack 2 - (1d20+3)

(20) + 3 = 23

Sep 4, 2015 4:12 pm
The spear sinks right into Xadira.

Rolls

Damage (crit) - (2d6+1)

(43) + 1 = 8

Sep 4, 2015 4:17 pm
The other bullywog hops over to Crolwell and tries to stab at him with his spear, driving it hard with both hands. But he misses wildly.

Aelar moves next.

Rolls

Attack Roll - (1d20+3)

(5) + 3 = 8

Sep 4, 2015 4:38 pm
I drop to one knee, bleeding profusely and unleashing a string of impolite phrases in elvish.
Sep 4, 2015 4:43 pm
Seeing Xadira fall Aelar will speak an arcane phrase and Xadira will feel healing energy begin to wash over her. He will then rush out to distract the Bullywog that struck her, before it decides to investigate the bubble. He bursts from the bubble with a strong thrust of his rapier.

Healing Word on Xadira, then move and attack the bullywog that struck her with my rapier
Last edited September 4, 2015 4:44 pm

Rolls

Healing Word on Xadira - (1d4+3)

(2) + 3 = 5

Attacking the bullywog. For Xadira!!! - (1d20+5)

(5) + 5 = 10

Sep 4, 2015 4:46 pm
As a surge of magical energy fills Xadira, healing some of her wound, you emerge from the bubble, the bullywog barely managed to sidestep your attack, the confusion on his face is replaced with anger.

Xadira is up.
Sep 4, 2015 4:57 pm
The pain of the attack ebbs just as quickly as it was received. "Many thanks, Aelar!" I turn my attention to the bullywog attacking Crolwell, unleashing arcane fire towards it.
Last edited September 4, 2015 5:04 pm

Rolls

Firebolt - (1d20+6)

(1) + 6 = 7

Firebolt take 2 - (1d20+6)

(12) + 6 = 18

Damage - (1d10)

(9) = 9

Sep 4, 2015 5:20 pm
As the bullywog squares off with Crolwell a firebolt seems to appear out of thin air only feet from his head. As it strikes him it sizzles at his skin and ruptures one bulbous eye. It clutches the side of it's head but manages to stay on it's feet.
Sep 4, 2015 5:26 pm
Taft, seeing the bollywog fighting with Crolwell is already on it's last leg he runs back into the shelter and stops near Xadria, "Excellent shot." Seeing a blood covered spear on the ground causes alarm to register on his face only for a moment before he drops a stone into his sling and he unleashes it at the bollywog engaged with Aelar.

The stone connects with the side of the creatures head and staggers it back a bit. It's anger flashes again to confusion as it has no clue where that rock came from.

Ütés moves next.

Rolls

Attack 1 - (1d20+4)

(11) + 4 = 15

Attack 2 - (1d20+4)

(8) + 4 = 12

Damage - (1d4+4)

(2) + 4 = 6

Sep 4, 2015 5:41 pm
Leaving her shield where it lies, Ütés charges in screaming, both hands on her long sword, and will take an uppercut swing at the closest bullywog.

EDIT: Hopefully the bullywog enjoys the breeze. :-/
Last edited September 4, 2015 5:43 pm

Rolls

Attack Roll [+5] - (1d20+5)

(1) + 5 = 6

Damage Roll [+3] Versatile (1d10) - (1d10+3)

(5) + 3 = 8

Sep 4, 2015 5:46 pm
Crolwell attacks his Bullywog. With a rage that, again, seems uncharacteristicly different then his light hearted nature.
Last edited September 4, 2015 5:48 pm

Rolls

Bullywog - (1d20+6)

(18) + 6 = 24

Damage!!! - (1d12+4)

(3) + 4 = 7

Sep 4, 2015 5:46 pm
Seeing Crolly's bullywog is the closest you charge in and try and swing at it. As it regains it's composure after being badly burned it ducks out of the way of the attack just in time.

Crolwell is next to move.
Sep 4, 2015 5:55 pm
As Ütés misses the bullywog it sidesteps the attack and has a wide grin on it's face. That grin is quickly removed as Crolwell slams the flat-side of his axe down on the creature, exploding it's remaining eye and skull. Shards of brain and eye spray back on both Crolwell and Ütés. What remains of the creature crumples to the ground and twitches slightly.

The last bullywog is up.
Sep 4, 2015 5:57 pm
The last bullywog, still squaring off with Aelar, having just lost it's spear as it vanished into thin air in front of him opens his mouth revealing a row of sharp teeth. It lunches forward, mouth agape. It latches on to Aelar and bites down hard.

Aelar moves next.

Rolls

Bite - (1d20+3)

(19) + 3 = 22

Damage - (1d4+1)

(2) + 1 = 3

Sep 4, 2015 6:08 pm
Aelar growls in pain and responds with a swift stab with his rapier

Rolls

Attack - (1d20+5)

(19) + 5 = 24

Damage! - (1d8+3)

(2) + 3 = 5

Sep 4, 2015 6:10 pm
The rapier finds its target deftly this time and the jaws of the frog quickly loosen as it slides off of you and crumples to the ground as well. You stand victorious over your foes.
Sep 4, 2015 6:15 pm
Taft, seeing the enemies have been defeated quickly turns to Xadaria, seeing a hole in her armor with blood around it and the bloody spear on the ground, "Have you been hurt? How badly is it?" Concern is carved deeply into his expression.
Sep 4, 2015 6:15 pm
After the last Bullywog falls, Aelar will look around for more enemies. Seeing that they're all dead his companions appear to be ok he will enter the bubble, "Are you ok Xadira?" he will say, walking over to her, "I was afraid we had lost you for a moment, I am so glad that I was wrong," he finishes, giving her a smile.

Seeing that she is ok, he will look to his own wound and, seeing that it's not too bad, will make an effort to clean and wrap it.

Rolls

Medicine to check out his wound - (1d20)

(19) = 19

Sep 4, 2015 6:16 pm
Aelar:
Checking on your own wound you see it isn't fatal. It doesn't look great, but with a bit of your healing magic it should heal up nicely. You will not die this day, not that easily. You clean and wrap it well.
Sep 4, 2015 7:08 pm
Not realizing what is happening in the bubble, Ütés, calmly walks over to retrieve her equipment. "A horrible performance!" she admonishes herself as she slings her pack over her shoulder and walks into the magic circle.

Seeing the others gathered around Xadaria she rushes over to join them. "Are your all right, my friend!?"
Last edited September 4, 2015 7:11 pm
Sep 4, 2015 8:51 pm
I look around at the carnage. There are parts everywhere. Unlike what happened back at the tavern, I have my wits about me this time. I blink a couple of times, but the scene doesn't get much better. Then I notice that most if the group is looking at me. "Oh! Well. I'm alright. Thought I was going to pass out for a moment, but thanks to Aelar I will be just fine! I just need... a moment..." I turn from the group and promptly vomit into the grass.
Sep 4, 2015 8:57 pm
Aelar will turn away to give Xadira her privacy and a chance to put herself back together. After she's done he will look to the rest of the group, "Anyone else injured? I have a little bit of healing left if anyone needs it."
Sep 4, 2015 8:58 pm
Seeing that Xadria is, physically, alright, as is Aelar, Taft walks over to the various bullywag corpses one by one and drags them into the hidden area of the bubble, soon only a few small spots of blood are left outside, he does his best to kick dirt over them to conceal the blood. "I think it best we rest a while longer to make sure we are up for travel, I think it best for all of us, just do not let your guard drop too much. This was a scouting party, and I don't believe any got away, so we should be fairly safe."

He retrieves his dagger, still within the frog that had been near him on the stump. "Ütés!", he calls, tossing the dagger to her, "For your troubles."
Sep 4, 2015 9:03 pm
Crolwell will give a compassionate look, pick up a shred of Bullywog skin, and bend over and wipe the mouth of Xadira. He gives her a pat on the back and then turn around and announce "The hands of the gods are on us. They have blessed us with strength! And now with fish that we can eat!"
Sep 4, 2015 9:21 pm
"That is quite alright, Crolwell!" I bat him away with one arm while I cast prestidigitation on myself yet again. At this rate, I'll need to bathe or cast 4 times a day to endure an acceptable level of cleanliness. "Rest out here? Again?"

Rolls

Prestidigitation - (1d20+6)

(17) + 6 = 23

Sep 4, 2015 11:20 pm
"If we must rest let's make it quick, we don't know how long they're going to keep their prisoners around..." Aelar says sadly
Sep 4, 2015 11:39 pm
"Prisoners aren't useful unless they're alive. I'm sure your friends are ok. But I agree, the quicker we travel the better."
Sep 5, 2015 12:35 am
Ütés catches the incoming dagger. "Thanks, Taft."

After closer inspection she realizes Crolwell's blow has rendered the dagger useless and tosses it to the side. "I'm glad he's on our side."

Hearing the discussion between the others about resting she says, "I think if Xadira has healed enough to travel then we should continue on. No point wasting time if there are no other injuries."
Sep 5, 2015 12:45 am
Seeing the dagger is useless Taft produces another from his cloak and calls to Ütés again and tosses her this new one. "Never travel without a dagger. I figure your group has learned that by now", he smiles at his own small joke.

"It seems you are in agreement, let us continue.", Taft says. He picks up his pin and you proceed down the bank of the river.
Sep 5, 2015 12:52 am
Crolwell will frown, disappointed.
"I don't have any dagger".
And then will continue after Taft.
Sep 5, 2015 12:55 am
As you travel through the rest of the day you only briefly see another patrol of bullywogs. You are able to wait out their passing and proceed on. As night sets you keep a good pace although fatigue is slowly setting in. Keeping along the rivers edge makes the travel faster and easier, but as two bugbears step out of the woods on either side of your party you think maybe caution may have been a better solution.

The two hulking fur-covered beasts sneer and demand gold for passage. 300 gold pieces.
Sep 5, 2015 12:58 am
Hearing Crolwell's disappointment at not having a dagger, Aelar will pull one out and hand it over to him, "Here you are, friend"

Edit: Oops, a bit too late
Last edited September 5, 2015 12:58 am
Sep 5, 2015 1:06 am
Moving slowly to Xadira's side, Ütés whispers in elvish, "Are you healed enough should another fight break out?"
Sep 5, 2015 1:19 am
I whisper back in elvish "I'm alright, but to be honest I'm not equipped to handle these kinds of skirmishes. Perhaps next time I'll leave the fighting to the professionals such as Aelar. And yourself, of course."
Sep 5, 2015 1:25 am
"Crolwell, my good man. Do you have 300 gold pieces in your possession?" Ütés yells as she reaches for her shield.
Last edited September 5, 2015 1:27 am
Sep 5, 2015 1:50 am
As you are conversing a few more bugbears step out from the woods. You quickly become woefully outmatched. Most carry large spears and swords, some still stained with blood. As Ütés calls out Crolwell's name a strange blue glow starts to form in the treeline behind the group of bugbears. As it gets brighter and brighter you have to shield your eyes. Even indirectly the light fills your senses and overpowers them.

Just as you think the light can't grow any brighter, just as the night seems to turn to the brightest day, there is an incredibly loud ringing in your ears. The bugbears themselves are on their knees clutching at their ears, some are scratching deep ruts into their faces that soon begin dripping blood.

Then in an instant the light is gone, you find yourself on the ground, but no worse for wear. Looking around you see all of the bugbears are charred and smoking on the ground. All of them are dead. Looking at your own party you see everyone else standing back up, just as awestruck, except for one. Crolwell. He is standing where he was, seemingly unscathed, but looking closer you see he is not just unscathed, he is weeping.
Sep 5, 2015 2:10 am
"..What? What just happened?" I look back and forth between the different members of the group.
Sep 5, 2015 2:11 am
Crolwell weeps for a minute or two, not wanting to stop the flow of refreshing tears. All that time... he almost began to believe everyone else.
Springing to his feet the old man swings out his Pocket Fluba and blows a shrill note into the air.
Spinning toward the direction of Neverwinter he yells. "First, my young adventurers, to the Daggers! Then to the Bard! She is with us my friends! She is with us!"
With this announcement he picks up the skull of Beast and releases a Barbarian yell (he will then stick the skull in his pack). And charges in the direction of Neverwinter at full speed.
Sep 5, 2015 2:12 am
Aelar will climb back to his feet and stumble over to Crolwell, "Are you ok? What happened?" he will ask, concern evident in his voice.

Aelar whispers, "She? Who is 'She'?" He will then take off in a run after Crolwell.
Last edited September 5, 2015 2:14 am
Sep 5, 2015 2:20 am
Taft, still a little off balance looks around in wonder just as a barbarian comes barreling past him shouting about Neverwinter, The Daggers, and Bards. He quickly runs after the group. "Crolwell, my dear sir," he shouts after Crolwell, "Could you please refrain from shouting The Daggers at the top of your lungs? We are a hidden and secretive organization." He struggles to keep the ridiculous pace set by the barbarian.
Sep 5, 2015 2:28 am
Farther down the river Crolwell's voice comes bouncing back.
"Come! Come! To the hidden and secretive organization! And then to The Bard!"
Sep 5, 2015 2:31 am
Taft shouts to Utes, "Is this normal?", unsure exactly how long or short these travelers have known each other since the tavern.
Sep 5, 2015 2:33 am
"What bard? Who?" I follow as quickly as I'm able, which isn't that quickly at all. By the time I catch up I'm already winded. "I realize I said we should go quickly, but it is a long journey. Perhaps pacing ourselves would be a better idea?"
Sep 5, 2015 2:42 am
As most of the night is spent chasing Crolwell down, and then sprinting off after again as he starts talking of bards and daggers and becomes overexcited, you actually make incredibly good time. You don't encounter another force before day breaks. Exhuasted from your journey you come around a bend in the river and see, just in the distance, the walls of the city of Neverwinter. Banners wave at the top of guard towers set along the walls and foot traffic heads in and out of the bustling city. As you finally breathe a sigh of relief to be nearly out of the woods you feel as though you have become stronger after so many hardships. You hope to rest for the night soon so you can reflect on what you have learned and your own mistakes.

[ GM: You have all reached level 2. ]
Sep 5, 2015 2:44 am
"Nothing is normal when it comes to the old man!" Ütés blurts towards Taft as she tries to keep up.
Sep 5, 2015 2:46 am
"Crolwell, as excitable as you are, I would like that I do the speaking when we get into town. Brandishing a name like The Daggers in a crowded town is either likely to get you killed, or imprisoned as insane", he lets the last word hang in the air for a moment without saying anything, "...you don't want to be killed, do you? Is that what SHE would want?" He still has no clue who SHE is or what SHE means to Crolwell, but he does his best to persuade him. A look in Crolwell's eye tells him he may not be doing so well.

Rolls

Persuasion - (1d20+3)

(2) + 3 = 5

Sep 5, 2015 3:22 am
Crolwell thinks hard and turns around, looking at Taft confused.
"Who are you talking about? I thought you said we needed to get to the Bard... No it wasn't you! It was the Fairy! She told me to find the *(here he will give Taft a wink)* and then to find the Bard! We need to go!"
Crolwell will dance excitedly where he is standing.
Last edited September 5, 2015 3:22 am
Sep 5, 2015 3:35 am
"Yes, this we can work with", Taft says, giving him a wink back.

He presses on towards the city with everyone else.
Sep 5, 2015 3:45 am
I keep pushing on ward. My feet feel like they're dragging through mud. "Aelar, do you have any idea what's going on because I certainly don't. That Crolwell." I just shake my head.
Sep 5, 2015 4:27 am
Aelar will shrug in response to Xadira's question, "I have no idea... honestly, I was hoping you had some insight into this," he will turn to Crolwell, "Who is 'She'? And who is this bard you keep speaking of?"
Last edited September 5, 2015 4:29 am
Sep 5, 2015 4:45 am
Ütés will follow along with the others, still trying to make sense of what happened with the groups latest encounter.
Sep 5, 2015 4:57 am
"Perhaps we can stay in proper lodgings when we get to the city?" I look towards the others hopefully.
Sep 5, 2015 1:08 pm
As you approach the gate to this city you see two guard watching the foot traffic pass. Taft walks up to one and gestures towards your group as he speaks to them, "My friends and I have traveled Neverwinter Woods, please advise your captain and other men that there are bullywog and bugbear populations running patrols and extorting travelers. Unsure if it means much, yet."

The guard nods agreement and Taft waves you to follow. As you enter the bustling city he quickly cuts off from the main road and markets into a darker side street. He turns more and more down more desolate alleys and side streets until he turns another corner and you see only a small dingy decaying door. He slides it to the side and bids you to enter. There is a set of stone steps peering down, you can only barely make out a small orange glow near the bottom of the stairs. Torchlight, but the shape looks as though it is peeking out past a door.
Sep 5, 2015 3:54 pm
Slowly descending so as to allow her eyes to adjust to the darkness Ütés will head towards the light.
Sep 6, 2015 4:04 am
Ütés:
As you reach the bottom of the stairs you see a fairly average looking wooden door haloed in orange torch light coming through the other side. It makes light in this simple hallway dance subtly.
Sep 6, 2015 4:06 am
I follow Ütés and Taft down the staircase. "How much further?"
Sep 6, 2015 4:57 am
Taft is already up ahead of you at this point and escorts you in, "Not much further, Xadira, we are in fact here." As you enter the door you suddenly see people moving his way and that, hustling around to different areas of this room. It looks like an enormous library. The room looks like it takes up the space of many city blocks. The walls are filled with shelves upon shelves of books. From this massive main hall you see hallways leading off to different areas.

In front of you as you enter sits a small gnome at a desk. He is flipping through pages of a rather large tome. As the group enters he glances up only casually before returning to his book. "Elves Taft, really?", the gnome asks casually, eyes still buried in his book.

Taft responds back, a tone of jest in his voice, "It beats gnomes, Green."

"Samuel is waiting in the third hall for your report, he will probably want to meet the recruits as well", Green says, his eyes scan briefly across the group.

Taft gives you a brief look and is about to say something, but instead just signals you to follow him as he heads across the main hall to the third hallway on the west side of the room. As you turn down this hallway it travels down a ways and is lined on both sides with unmarked wooden doors. They are all more or less identical, and as you reach the end you find one wooden door on the end of the hallway. This one has elaborate and ornate designs carved into the deep red wood of the door.

After you enter the room you see a fairly small and plain looking room with a single cot, a small writing desk, and a half-orc sitting at it writing onto pieces of parchment. He looks up for a moment and then stands with a large smile crossing his face, "Ah, Taft, glad to see you back", he looks over Taft for a moment, "You should choose more attractive races when you go out, I mean would it kill you to try a half-orc for once?", he chortles loudly and slaps Taft on the back. "These must be the new recruits. I'm glad you found them, it is always good to have new members of The Daggers.", he looks over the group for a moment and his smile starts to fade a bit, "where is the prince, and the troupe? After our work to recruit these warriors, they were to be honored for their aid."

"Well...unfortunately things weren't. It didn't go as we had hoped. Someone else got to them first.", Taft says, a little short on words.

"Please, tell me what has happened, all of you, please speak up", Samuel says.
Sep 6, 2015 5:29 am
"So you fellers are The Pointy Things? Well, all right then! Heller! Now, we need to scoot on out of here and find The Bard. All you need to know is that we need to find The Bard! She told me and Daft can vouch for that! We..." Crolwell's, voice will trail off as he studies the Half-Orc.
"Good day my good sir! I am Crolwell, General Crolwell if I may add. I would love to stay and do whatever it is you people do, but as you can tell, I need to find a Bard". With this Crolwell gives a slight bow and a snort of laughter.
Last edited September 6, 2015 5:30 am
Sep 6, 2015 5:29 am
A bit confused Ütés asks "Recruits?"
Sep 6, 2015 5:40 am
Aelar echoes Utes' response, "Recruits?"
Sep 6, 2015 6:13 am
The half-orc takes a moment taking in all of what Crolwell is saying and seems to not even hear your questioning of his use of the word recruit, "Where have you heard that? 'The Bard'. Who told this to you? Please, speak up recruit!", he is now studying Crolwell intently.

Taft looks as though he wants to interject, but seems to think better of it and keeps quiet.
Sep 6, 2015 6:18 am
PhantomNimbus says:
"Where have you heard that? 'The Bard'. Who told this to you? Please, speak up recruit!".
Crolwell stares blankly at the half-orc... "Recruit?"
Then he shakes his head and begins to explain... dramatically. "The magical fairy came down from the sky, saved me, and then told me to find you fellers and The Bard. She was so gracious and sweet. Magical indeed. She even gave me this instrument one day, long ago". After telling the Half-Orc this, Crolwell will give a convincing 'toot' on his Fluba.
Last edited September 6, 2015 7:50 am

Rolls

Tooting... - (1d20+3)

(12) + 3 = 15

Sep 6, 2015 12:08 pm
"Unless you're planning on helping us find the prince and the troupe, I am not interested. That is why Taft brought us here."
Sep 6, 2015 4:54 pm
Aelar nods his agreement with Xadira, "I appreciate Taft's help more than I can say, but I didn't come here to join a secret society. I came to Neverwinter to find my troupe and the prince. Can you help us or not?"
Sep 7, 2015 3:14 am
The half-orc, Samuel, turns to Taft, "Please explain why this man is talking about The Bard, why these chosen don't seem to understand they were to be recruited, what is going on here Taft?!". His calm demeanor is starting to slip and the orc blood starts to boil within him. He slams his fist against the wall as he ends his question and a few small chunks of stone crack and fall from the wall. "And take off that ridiculous mask, what kind of elf has such short hair!"
Sep 7, 2015 3:25 am
With that you see the face of Taft start to change. His skin turns an ashy grey, his pupils disappear and his eyes turn completely white. His hair grows longer and turns white. He grins widely, but in seeing the orc is not in the mood for jest it quickly fades.

"I went to the town to find the recruits, erm", he looks over for a second, so much to explain but he can't find words to get it all out, "...but things went south. I never really got the time to tell them we wanted to recruit them. During the night in the Tavern I was to ask them there was...and incident. They were poisoned, or drugged, or...well I'm not entirely sure what. I was able to escape the carnage, I know the prince and the troupe escaped as well, but they were captured shortly after."

He pauses to look at the confused faces of the group, "I'm sorry, I figured it would be easier to bring this all up when we weren't running for our lives or trying not to die in the woods."

Turning back to Samuel, Taft continues, "I worked to bring use here through Neverwinter Wood, it wasn't until this last night there was some sort of magical event. I wasn't sure entirely what happened, but the old man suddenly started shouting about coming here and mentioning The Bard. I never once mentioned it to him, we haven't entirely understood how he came by this information."
Sep 7, 2015 3:31 am
"Are you helping us or not? You are currently wasting my time." I am pissed. In fact, I mutter an extremely impolite orcish term regarding Taft and make sure his friend hears it. I don't even care if he doesn't speak the language.
Last edited September 7, 2015 3:38 am
Sep 7, 2015 3:44 am
Xadira:
Taft turns as you utter your orc, but doesn't respond to it.

The orc turns to the rest of the party. "I understand you may have a lot of questions. Rest assured we will help you find your prince, and your troupe. There is a lot that we must discuss", he gestures to himself and Taft.

"We would be glad to provide you quarters for the night, as well as free access to the grounds. Will you give us the night to help?", Samuel says, his temper has subsided and a small smile tries to creep across his face.
Sep 7, 2015 3:51 am
Aelar is obviously angry, "The night, that is all, and if you can't help then I'll take care of this myself," he snarls, feeling that if they'd gone through so much trouble to collect them then they will be willing to work a little more for their loyalty.
Sep 7, 2015 3:53 am
I stare him down and wait to see how the others react to this information. I trust each of them (even Crolly!) more than I do this lot. I don't take kindly to being lied to.

Rolls

Insight - (1d20+4)

(3) + 4 = 7

Sep 7, 2015 3:57 am
Xadira:
You can't tell one way or another. Your anger seems to cloud your insight into the situation.

The orc, remaining as soft as he can, looks to Aelar, "The Daggers are an organization more widespread than you can imagine. Give us a night and we will find what has become of your Troupe. I promise you this.", he looks to Ütés, "Your prince as well."
Sep 7, 2015 4:32 am
Ütés listens as Taft and Samuel try to explain what is going on and has yet to her an answer to her initial question. She shoots a glance at Taft before walking up to Samuel to face him directly.

Arms folded in front of her she asks, "Chosen? By whom?" and before waiting for a response she continues "Recruited? For what purpose?"
Last edited September 7, 2015 4:33 am
Sep 7, 2015 4:39 am
Annoyed at everyone, Crolwell steps out and spins his Fluba in his hands. With Barbaric strength he pushe Ütés out of the way, starring down the Half Orc. He will be breathing down the Orcs neck.
(Crolwell has never been suspicious before... well except for that one time, when a woman he fell in love with turned out to be a full blooded Orc, there was something suspicious there. Nobody looks that good).
Crolwell, then positions his Fluba, and begins to sing a song.

"I've heard of a tale about The Bard.
Tell me, Orc. Is he near or is he far?
Listen to how I learned of this.
It is a tale of grace and splendor.
About one who is kind and tender.
Tell me, sir, who is this Bard?

On our journey we made with Taft.
A sudden light like a spear's shaft.
Came down upon myself.
And there I saw her, blue eyes staring.
It was the magical, pretty, pointy-eared fairy.
You see, I knew she would come again.

Her smile was sweet and her lips like flame.
Her face as perfect as an innocent dame.
Her eyes glowed blue like water.
Her hair like the twisted vines were long.
Her voice as joyous as a merry song.
She told me I needed to find the Bard.

The four of us awoke in a river of gore.
Piles of bodies aligned the floor.
Cut by our own swords and weapons.
Now with our sense and spirit dead.
And a large price on our heads.
Tell us four. Who could do such a thing?"


Crolwell will then shake himself from his trance and look quizzically at the Half Orc.
Last edited September 7, 2015 5:29 am
Sep 7, 2015 4:46 am
Initially annoyed at being pushed out of the way, Ütés simply stares in disbelief at Crolwell, mouth agape.
Sep 7, 2015 5:40 am
Aelar will stare at Crolwell in disbelief for a moment and then will work at committing the verses to memory. Those who listen closely will hear him quietly reciting the words to himself.
Sep 7, 2015 12:38 pm
I glance at Crolwell curiously. I have many questions for him, but something tells me I may not get the answers I seek.

To be honest, I'm not sure I even want to stay here for the night. I know that the Daggers are familiar with magic. Who's to say "Taft", if that is even his real name, isn't lying about more than he's admitted to? For all I know he put us all into that situation in the first place as a means of gaining our trust and recruiting us. I turn to Aelar and Ütés and say in elvish "We should talk about this before we make any decisions. Clearly they don't mean to give us any real answers."
Sep 7, 2015 2:04 pm
Taft, hearing your words responds in elvish, "I understand your anger and distrust. I will understand if you choose to leave, Samuel and I have much to discuss, but I will do my best to answer all of these questions." He takes a moment to think about how to start.

"The Daggers is an organization made strong by recruiting members who are exceptional. Soldiers with a deep sense of loyalty, those with a deep fascination of lore and the arcane, bards who can immortalize, and shape, history with their words, and warriors of strength and might", he says while gesturing to each of you in turn. "You were all chosen to be approached for recruitment, that is why you all were truly summoned to that tavern. Unfortunately things went awry. I know you do not remember much about that night at the tavern, but we had met briefly before you were drugged. I had hoped that evening would end in a celebration. Your prince and the troupe were there, they helped us to bring you there."
Sep 7, 2015 2:09 pm
Samuel steps forward a bit, "This name, 'The Bard', is an evil of some renoun who has recently starting coming to light as of late. We know no other name, as no one has lived to repeat it. He is simply know as The Bard because he carries an rather odd looking instrument with him. He seems to follow the tradition of the bard, but that is about all we know of him. With this stunt, turning our own hopeful recruits against us, he has made the worst kind of enemy."

"If you will allow it we would like to give you the full force of The Daggers to track down this Bard and destroy him. In return you will gain access to our vast network of informants and spies as well as shelter at any dagger base of operations. Will you aid us and let us aid you?"
Sep 7, 2015 2:48 pm
I think back on everything I've read to any mention of something or someone related to this "bard". I'm a bit skeptical, but somehow Crolwell is familiar with the name so it's possible that he or she exists.

Rolls

History - (1d20+6)

(2) + 6 = 8

Sep 7, 2015 3:03 pm
Considering her options Ütés approaches Xadira and whispers in Elvish. "My mission remains unchanged. I must find the young prince and if this group has the means to help in that mission then I will go along. I will give them the benefit of the doubt for now but I will not give them my full trust."
Sep 7, 2015 3:39 pm
Aelar will think of what has been said so far, and say to Utes and Xadira in elvish, "I have to agree with Utes. I don't like this situation at all, but it doesn't seem that we have much choice if we want to have any chance to rescue the prisoners."

He will then turn to Samuel and Taft and continue in common, "I'm not sure how much I trust your organization, but I think you're the best hope we have to mount any sort of rescue mission..." he will pause for a moment before continuing, "What's next?"
Sep 7, 2015 5:04 pm
"Alright, then it's decided. Let's move on to the next steps then." There's no time to argue anyway. I may as well make the most of the time here and learn as much about the Daggers as possible. Who knows, maybe if they're as formidable a group as they claim to be, they could even make it into a footnote in one of my compendiums. I smile despite myself.
Sep 7, 2015 6:12 pm
Samuel continues, "The next step is to consult our network of informants to find out exactly where The Bard has taken your prince and the troupe. From what I have gathered, it sounds as though they were never meant to escape. It would seem rather odd if you were put into that craze only to take out citizens of some small town."

He walks back over to his desk and looks around in one of the drawers. "I know you are not members of The Daggers...I hope that will change in time...but you will have access to our supplies and resources." He produces four small pins. These ones, unlike Taft's pin, are silver in color, not gold. He tosses them to you. "Wearing these pins will grant a small defensive bonus to all of you."

"We also have a storeroom of items we can lend to you on your journey. If you want to walk the city for the day, please do, it will take some time for our informants to find where they have taken the prisoners. It sounds like you traveled the night through, feel free to rest here. Our facilities are open to you."

[ GM: The pins will add +1 to your AC and make you proficient in DEX saving throws (you get to add your proficiency bonus to them if you don't already) ]
Sep 7, 2015 7:56 pm
PhantomNimbus says:
"We also have a storeroom of items we can lend to you on your journey. If you want to walk the city for the day, please do, it will take some time for our informants to find where they have taken the prisoners. It sounds like you traveled the night through, feel free to rest here. Our facilities are open to you."
Crolwell will take the pin and bow slightly to the Half-Orc. "Thanks! I needed some pants anyway. This robe has been sort of airy, especially with all this traveling. If you know what I mean".
Sep 7, 2015 11:06 pm
Clipping the pin to her tunic Ütés responds, "I have no desire to walk the city, but a rest would be of some help. Where might I find a room?"
Sep 8, 2015 2:27 am
"You may follow me ma'am", the voice seems to have come from nowhere when suddenly you realize the gnome that was reading a book up front before is now standing behind your group by the door.

He turns and starts walking you down the hallway. This hallway, lined with it's many plain wooden doors opens back up into the main hall. As he walks across the hall other members of the daggers, of all varying races, give Green a casual greeting in passing.

He leads you to another door filled hallway on the other side of the hall. All of these doors are green with a small metal plate on them, numbering them as you go. After walking down about twenty doors he turns to you. "Each of you has been given a room, these four here are yours.", he gestures to two rooms on one side of the hallway, and another two directly across the hall from them.

"Is there anything else I can do to be of assistance?", Green asks. He looks briefly at Crolwell, "Would you like me to bring you some pants, sir?"
Sep 8, 2015 4:08 am
I slip the pin into a pocket and follow closely being Green. "Which way to the supplies? What should I know about this city? Any points of interest?"
Sep 8, 2015 5:50 am
Crolwell nods appreciatly.
"That would be amazing, little man. Also, you wouldn't know where I could get a meal? Trail rations are good and all, but they aren't good on the taste buds".
Last edited September 8, 2015 5:50 am
Sep 8, 2015 3:06 pm
Aelar will put the pin onto his shirt, "Thank you," he will then follow Green to the rooms, "I'd just like a meal, and maybe a place where I could clean myself up."
Sep 8, 2015 9:28 pm
Once Ütés enters the room she will spend about 30 minutes carefully inspecting the place. Her sword will not leave her side.

Rolls

Investigate the Room [+2] - (1d20+2)

(14) + 2 = 16

Sep 9, 2015 2:16 am
Ütés:
You don't notice anything unusual or suspicious about the room itself. You check underneath the blankets on the straw cot. You move around some of the items on the small desk inside. Nothing unusual. The small foot locker at the bottom of the bed is empty, and you sense nothing unusual.

Green looks to Xadira first, "We have a supply room in hall 'E'. It's two hall's up from this one. This city will probably eat you up alive, I would stay away from the dock's district in particular, and Beggar's nest if you want to keep your personal belongings, and organs, intact. The Central District is the safest and does house a tavern and a small set of shops."

He then turns to Aelar, "The cafeteria here is three halls up from this one, in hall 'G'. You can always find a hot meal. We also have baths just down this hall at the end", Green gestures further down the hallway to the end door.

Last he turns to Crolwell, "We have a pair of pants on the way, they will be delivered to your room, and it sounds like you can follow your elf friend here to the cafeteria."

Watching Utes for a moment then turning back to the rest, "Is there anything else you require at this time?"
Sep 9, 2015 2:23 am
Content that there is nothing to worry about in the room, Ütés removes her tunic and armor, sets her equipment within quick reach just off to the side of the bed, and lies down to rest.

She'll get about four hours of rest if she's not disturbed and then find herself a meal.
Sep 9, 2015 3:30 am
"Did you say baths? Excellent. I'll also need a new robe. Similar to the one I'm wearing if possible. I'd prefer to have this one washed but I somehow doubt it's salvageable." I'll clean myself up, have a nice meal, and then hit the supplies. I'll also poke around and see if there are any magical items in the vicinity. You never know when you may come across something interesting!

Rolls

Detect Magic (Ritual) - (1d20+6)

(3) + 6 = 9

Sep 9, 2015 3:35 am
Aelar will go clean up quickly and then lead Crolwell to the cafeteria to eat. After the meal he will head to the supply room to get some new clothes and see if they have any weapons or armor there that he could use.

Specifically looking for Studded Leather, a Shortbow, and a Sling (easy to hide and find ammo for)
Sep 9, 2015 3:46 am
Since Crolwell has nothing much on his mind and the Fairy hadn't specifically given him a due date, the Old Man will cheerfully tag along behind Aelar. Crolwell would begin by looking around... after rummaging about and picking up every shiny thing there (and gives up when he realizes there is too much).
Last edited September 9, 2015 5:53 am

Rolls

Perception... What is in the room? - (1d20+1)

(5) + 1 = 6

Sep 9, 2015 5:18 am
Xadira:
You sense some magical items here and there, small trinkets really with mostly residual magic. But as you walk around you find one room in particular that glows with magical energies. The room has a high-elf sitting behind a desk. A large metal vault behind him is aglow with magic. There are attendants walking here and there putting magical items in lock boxes behind the desk and A few l working in other desks off to the side area. They are writing numbers and dates in large tomes, cataloging everything. With the detect magic spell this room is almost so brightly glowing with magic you inadvertently squint a bit as you look at it.

Upon youe eventual return to your room you will find not only robes that look exactly like your old ones, to the smallest stitch, but your original clothes are there as well, they are immaculate. They didn't even look this pristine the day you first purchased them. There are two more outfits that are amazingly trendy in comparison to the plain robes and garb most of the other Daggers have been sporting.

Utes:
You get 4 hours of uninterrupted sleep. However it isn't easy sleep. The same images that have been cycling keep moving through your mind. The prince. The hooded figure. The bottle of something darker than obsidian. The bodies strewn across the tavern. The prince. The hooded figure. The bottle. The bodies. You can't seem to get the images to stop cycling. Waking brings a small sense of relief from the images.

Aelar:
Feeling refreshed you find that you are given a clean set of clothes from the storeroom that Crolwell got his from. You also find that they sell basic adventuring gear and armor here as well. As you are not fully fledged members they will sell them for standard market price.

[ GM: The prices set in the PHB for adventuring gear and basic weapons ]

Crolwell:
Really you just see a very very large main hall with a lot of small hallways leading off from it. There are lots of books here, for those of interest, but no flubas. Doesn't seem to be much of a room without flubas.

Everybody:
As you all, in turn, make your way to the cafeteria you find A large banquet table filled with food. If there is a single animal that you have heard could be roasted, boiled, or stewed, it seems to be on this table. There are also fresh in season fruits and small desert cakes dotted along the long table. The hall goes down a long way and there is another filled table on the other side. There are servants constantly bringing new foods out to the table and clearing plates from those who have eaten and left. As you walk past the table looking at food a roasted duck comes out on a platter past you still sizzling on the spit.

Even Utes, in her time with royalty, has never seen a banquet quite as grand. Barrels of Ale and Mead are being tapped in between the banquet tables. You will not go hungry this night at all.
Sep 9, 2015 1:22 pm
Aelar will purchase a sling and 20 sling bullets and store them in a pouch on his belt. He will then rest in his room for a couple of hours, practicing his music and trying to work his way through the terrible images in his head.

After a couple of hours resting and playing Aelar will try to find Samuel or Taft, asking around until he can find them.

Assuming he can find one of them:

"I was wondering if you had anyone here that would be willing to teach me how to pick locks. I don't know what we will come up against when trying to rescue our friends and I want to be prepared."

Spending 1 sp and 4 cp on a sling and 20 bullets
Last edited September 9, 2015 2:12 pm

Rolls

Performance (Practicing music) - (1d20+5)

(8) + 5 = 13

Persuasion - (1d20+3)

(8) + 3 = 11

Sep 9, 2015 10:31 pm
Awestruck by the amount of food available to her, Ütés takes for advantage of the hospitality and takes her fill. After finishing her meal she'll set off about the complex to see what the others are up to.

Not looking for anyone or anything in particular, she's just kind of roaming around.
Sep 10, 2015 1:03 am
Crolwell refuses to eat the food as soon as he sees Aelar practicing Crolwell will attempt to play his Fluba along with Aelar's performance. Trying to outplay the youthful bard.

Rolls

Performance - (1d20+3)

(7) + 3 = 10

Sep 10, 2015 4:46 am
Aelar:
You purchase your goods and as you do try to practice your music Crolwell comes up and starts tooting his horn. He actually keeps up decently well and you both get an interesting flow going for a bit. It helps to ease your mind. You leave and eventually find Taft, he still has his ash grey skin, white pupilless eyes, and long white hair. He politely brings you to another member of the blades, a halfling named Sneak Cutpurse (part of you thinks that isn't his given name). Seeing your silver pin he gladly agrees to start teaching a Daggers hopeful his tricks of the trade.

Ütés:
You eat your fill and wander the complex. You see Aelar walking about with a new sling and ammo bag. You do catch glimpses of both Taft and Samuel, as well as the gnome Green that helped you earlier. They are moving around looking generally busy. You hear Crolwell tooting that fluba of his from somewhere. You are able to find the supplies in the event you would like to purchase any. You also see that Xadira had been gawking at some vault door for some time. You also just see a lot of people wearing the dagger pins in a few varying colors. Gold and silver you are aware of, there are also a few copper, some brass, and you even see one made out of electrum, a mixed metal of silver and gold.

Crolwell:
Though the bard is able to keep pace ahead of you, you do certainly show you are no spring chicken in comparison to his skill. You actually get into a fairly good rhythm with your fluba as you and the elf go toe to toe in a friendly musical competition. He leaves, saying he is off to find someone.
Sep 10, 2015 1:44 pm
Aelar gives Crolwell a friendly pat on the shoulder, "As usual, a pleasure playing with you. Maybe we can play again soon, but I have a couple things that I have to take care of right now."

"Thank you for your help, once again," Aelar says to Taft and then turns to Sneak, "and well met, Sneak, I appreciate your help with this, more than you know. Lives could depend on this," he finishes grimly.
Last edited September 10, 2015 1:48 pm
Sep 10, 2015 6:50 pm
Aelar:
Sneak supplies you with a set of Thieves tools of your own from the supply in the warehouse and spends some times showing you the basics of lock picking and simplistic traps. With the tools you can now attempt to do these tasks, but as you are untrained in it you can roll a dexterity check to pick locks and disarm traps, but you do not add anything else to the roll yet.

[ GM: You can add the thieves tools to your inventory now, they are yours. You can also attempt lock picking and trap disarming with the tools. You roll 1d20 + DEX MOD. Once you become proficient you also add your proficiency bonus. ]
Sep 10, 2015 8:57 pm
Stopping by the storeroom Ütés slowly looks over the available items while mentally taking an inventory of what she has with her. Feeling satisfied that she has what she needs she turns to leave when something catches her eye - "Ooooh, that could come in handy!". She politely calls the storeroom attendant over and hands him two gold pieces.

Strapping her new whip to her belt she leaves and tries to catch up with Aelar.
Sep 10, 2015 9:06 pm
As the evening sets in Taft finds your group and tells you that him and Samuel have started to hear back on some leads to where the prisoners may be held. They are working hard to try and find them and verify their validity. By this time supper has finished being served and it seems like most of the complex is winding down for the night. There are some regular guard patrols that walk the massive center hall and people moving here to there, night owls probably, taking books off to read.

[ GM: Is there anything else your group would like to accomplish this evening before turning in for the night? ]
Sep 10, 2015 9:21 pm
Even after her four hour nap Ütés is still feeling pretty tired. Saying her goodnights to the others she heads back to her room for the night.
Sep 11, 2015 3:51 pm
After the day he has had Aelar is exhausted. He bids a good night to his companions and retires to his room. As soon as his head hits the pillow he is asleep.
Sep 11, 2015 11:52 pm
Crolwell stays up late since it is probably his turn to take watch (we took watch LAST time). After a short time he just falls asleep, while guarding the entrance to his room.
Last edited September 11, 2015 11:53 pm
Sep 12, 2015 2:09 pm
After such a long rest you feel fully refreshed. when you awake you are summoned to Samuel's office again and Taft is waiting there as well. Samuel says, "We have good news, and bad news. The good news is we have located the locations of both the prince, and the troupe. The bad news is they are in two different locations. One is out in the Sword Coast on a fairly remote island. The other is far to the east, is the city of Salar."

He pauses to gauge your reaction to this news.
Sep 12, 2015 3:59 pm
"And of those two, where would I find the prince?"
Sep 12, 2015 4:19 pm
Aelar will groan, "Just our luck. Who is in which location? And who do we rescue first?" he will ask hopelessly.
Last edited September 12, 2015 4:57 pm
Sep 13, 2015 4:44 am
"To the east is the prince. We believe he is currently being held prisoner with The Bard. We do not know why yet. The troupe has been taken to the island. They seem to be in an old fortress there. Our spies again do not know the meaning of this but they have reported large caravans bringing supplies into the fortress. The caravan's are being guarded by gnolls. But it could be an opportunity into the fortress.", Samuel explains.

"We are not asking you do this alone, The Bard has also made an enemy in The Daggers and we will be more than glad to assist. We will have an agent at each location for you to meet and who will work to aid you however they can.", Taft chimes in, "I have seen all of you fight. You can certainly hold your own, and it will be an honor for The Daggers to serve by your side, and I hope in time you will consider becoming a part of our organization yourselves."
Sep 13, 2015 4:48 am
Aelar will shake his head, "This is an impossible situation, how should we know what to do? Based on what your scouts have discovered, which place would be easier to get into?"
Sep 13, 2015 5:04 am
"Given the nature of the caravan, your troupe would be the easiest to get to, from a strategic standpoint. It provides us with a way in, past the heavily guarded exterior to a place where the resistance will probably be more manageable.", Taft says. He looks to Utes and sees this is probably not the information she wanted to hear, "I do not mean to disrespect you or your prince Utes. This is merely the easiest route of the two. Though the Daggers will assist you no matter your decision.".
Sep 13, 2015 5:10 am
Samuel continues, "We will let you and your party discuss this, and offer whatever insight we can. You had been on our list for selection to join because you are all highly skilled, if anyone is capable enough to handle these tasks I have no doubt it shall be you all."
Sep 13, 2015 6:19 am
"I think we should get my troupe first, they are less valuable as prisoners than the prince is, and once we have them free they can assist in rescuing the prince, Felix has contacts all over the place, and who knows what other info the Daggers will have collected about the Prince's situation that will make it easier to rescue him." Aelar will say to Utes, the only other member with a deeper personal connection to the prisoners. He will sound as sympathetic as possible, trying to show he does care about her predicament too.
Sep 13, 2015 4:06 pm
Ütés shoots a glare towards Aelar as he proposes finding his troupe before the young prince.

Her orders were clear; find the prince by any means necessary and return him to the royal court. There were to be no diversions, no delays, and no excuses. Having never disobeyed an order from any of her superiors, let alone the King, she could feel her stomach turn as Aelar continued. "No one could have foreseen these circumstances" she started to rationalize "and the talents that these others possess could only be a benefit towards the rescue of the prince."

Ütés stares at the ground. "I will help with the rescue of your troupe, Aelar" her usual strong voice faltering just a bit with guilt as she continues "but when we're done there we are to head directly to Salar to find the prince!"
Sep 13, 2015 5:31 pm
Aelar nods to Utes, sympathy clear on his face, "I understand this isn't easy for you, but we will rescue the prince as soon as we have my troupe back. You'd be amazed at the skills they have, they'll be invaluable in rescuing the prince"

Aelar thinks back at all of the things that the troupe taught him, from swords to stealth to sorcery, and most importantly compassion, he had learned something from them all. His face takes on a determined look and he drops to a knee before Utes, "I swear on my life and my magic that I will return your prince to you, safe and unharmed, and I will not rest until it is done," Aelar stands and feels a wave of calm wash over him, confident in his ability to keep his promise. He then feels his magic flaring up in his body, begging for release, eager to keep the promise he has made.
Last edited September 14, 2015 7:54 pm
Sep 14, 2015 10:48 pm
"Then it has been decided! When do we lea...." Ütés' voice trails off as she looks over at Xadira and Crolwell.

"My apologies. I've allowed my eagerness to begin the journey get the better of me. Please tell me that you will both be joining Aelar and myself."
Sep 14, 2015 10:52 pm
Crolwell frowns and looks between Ütés and Aelar.
"Then it is decided! We leave after a long and hearty breakfast! Hopefully of Bacon and Eggs!"
Crolwell will then swing his axe and slam it into the floor.
Last edited September 15, 2015 1:20 am

Rolls

Attacking the Floor - (1d20+6)

(15) + 6 = 21

Sep 15, 2015 1:15 am
"Yes yes, of course. But first you must tell me- what sort of magical artifacts do you keep here? Can I see them?? I direct my question to Samuel. I've already 'casually' wandered by that room 4 times in the past hour and now that we're about to leave for some kind of journey, I am growing desperate. It doesn't hurt to ask, although I am kicking myself for not asking late last night after having finished studying and looking over my notes notes ahead of schedule. I didn't even taste the supper as I ate it, although I was very careful not to get any food bits on my new but familiar-looking robes. Oh yes, having a spare robe will come in handy. Aelar and Ütés seem very somber all of a sudden. I wonder why that is.
Sep 15, 2015 2:12 am
As Crolwell succesfully cracks his axe through the stone of the floor Samuel frowns a bit, knowing full well he will have quite a time replacing that stone. His attention turns to Xadira.

"The Daggers have amassed a collection of artifacts in our dealings, as well as some taken from those trying to bring death and destruction into our worlds. Much of it I should not discuss, and you will not be allowed to see, but before you head out for your mission I would ask you to visit the vault room. They should be expecting you and some added protection will be issued to you", he says.

"We shouldn't take up any more of your time, you have your heading. If you head to The Harbor district of Neverwinter we should have a ship waiting for you. The captain is...peculiar...but she is one of the best captains we have. There will also be a storm sorcerer on board to ensure a safe trip. I can't say the same for what you will encounter on the island. When you get to the port town there our contact should find you", Samuel adds, "We will also work to find any more information we can on how to get to the prince, or the motives of The Bard."
Sep 15, 2015 3:21 am
Aelar will bow gracefully, "Thank you for the help, it is very much appreciated. We will be back soon with my troupe. Hopefully by then you will have some more information on the Prince," he will bow one more time and turn to leave, heading for the vault to see what other assistance they are offering.
Sep 15, 2015 3:39 am
"Oh excellent, that is wonderful. Let us all go then and see this vault of yours, and once we've packed our provisions we can be on our way."
Sep 15, 2015 4:08 am
Crolwell smiles, "Magic is a fickle thing my dear. Which explains you very well". He says, turning toward Xadira and letting out a snorting laugh.
He then elbows Aelar and whispers seriously into his ear, trying not to let Samuel hear, "This Bard feller that he just mentioned. I've never heard of him before... have I missed something?"
Last edited September 15, 2015 4:09 am
Sep 15, 2015 2:28 pm
Aelar will chuckle at Crolwell, not surprised by his antics, "I will explain on the way"
Sep 15, 2015 9:16 pm
Saying nothing, as she's still not 100% trusting of the daggers, Ütés turns and follows the others.
Sep 16, 2015 3:35 am
As you arrive at the vault there is a fairly tall high-elf there with various large ledgers in front of him. He is looking through a small pair of spectacles at the end of his nose at this and that. A few gnomes come up holding items. He jots something down and waves them away. Finally noticing your presence he says, "Ah, the new recruits. Off on assignment already?"

He doesn't really wait to hear a response as he starts flipping through the pages of his ledgers, "Hmm. Yes, let's see, we have some things we hope will aid you in your mission". As he is saying this four gnomes come out. He gives them a number and they all disappear into the vault. Shortly after they all emerge with items.

As a gnome walks to Aelar with a green pair of boots the elf says, "Aelar, you are to receive the Boots of Elvenkind. Walking with these makes no sound no matter the surface you tread on. You will also have advantage over your enemies if you move stealthfully."

A gnome brings Xadira a red cloak with decrative gold trim, the elf says, "You Xadira are assigned the Cape of the Montebank. This will allow you to cast Dimension Door once per day. Be careful, it does leave a puff of smoke where you disappear from, and appear at. Take that into consideration when you move."

A gnome brings a small circlet to Ütés, the elf continues, "Ütés, you have received the Circlet of Blasting, this will, once a day, grant you access to the spell Scorching Ray (+5 atk bonus)."

The last gnome brings what looks to just be a fairly standard metal rod, maybe about 2-3 feet long, with a decorative bull on the end, the elf continues, "This may seem fairly typical Crolwell, but this is actually an immovable rod. Press the button on the end and the rod becomes completely immovable, even if it is floating in mid-air. Press it again and it will release. This bar is near impossible to move when activated.

After he finishes speaking the elf checks a few things off on his list and without looking back to you he says, "Is there anything else I may help you with?"

[ GM: Make sure to mark these items on character sheets, I will forget all about them. ]
Sep 16, 2015 1:35 pm
Crolwell does not respond, it is very apparent that he is fascinated with this rod. He'll be charging Aelar, Ütés, and Xadira and pressing the button right before impact. laughing insanely.
Sep 16, 2015 1:54 pm
Every time Crolwell charges the group, as he flips the button the bar suddenly sticks in the place it was where activated and Crolwell simply runs into it. With enough effort he feels like he could possibly move it, but even for a barbarian as strong as him, it would be quite an undertaking.

[ GM: The rod can be moved, but a creature must make a strength check of DC 30 to actually push it at all. ]
Sep 16, 2015 8:00 pm
Aelar will slip on the new boots, "No, this should be fine, thank you," he will say to the high elf. He will watch Crolwell's antics with amusement and will wait for the others to ready themselves to depart.
Sep 16, 2015 9:35 pm
Looking down at the circlet, Ütés' face contorts with a sense of disappointment as she spins it about her index finger. "What am I? Some sort of princess, I don't go for this frilly cra...."

"Wait a minute... Did you say BLASTING????" she asks as she quickly places the circlet on her head.

A bit embarrassed about her initial reaction she offers a sincere thanks to the high-elf (in elvish, of course).
Last edited September 17, 2015 2:27 am
Sep 16, 2015 9:54 pm
"Yes, blasting. The small orange gem in the front will fire a ray of scorching energy. Do be careful with it, the person we recovered this from ended up...losing his head...due to negligence." the high-elf comments. "You should feel it, like a switch in your mind when you wear it. Like something you can reach out and pull, but inside of your mind. Just be ready when you do."
Sep 18, 2015 4:40 am
I immediately reach out to poke the circlet on Ütés' head. "A scorching ray of energy? Fascinating! Well, these are just lovely gifts, aren't they? They will certainly help with our journey."
Sep 18, 2015 5:16 am
After you all get your assigned gear you remember the ship that should be waiting for you in The Docks district across town. It would seem you are now free to leave and pursue your mission. The high-elf has already gone back to his ledgers and commanding the gnomes here and there.
Sep 18, 2015 2:03 pm
"If we're all ready let us get to the ship!"
Sep 18, 2015 2:18 pm
Crolwell nods and rushes past Ütés.
"What's taking you whippersnappers so long?"
Sep 18, 2015 3:01 pm
"I think I'm all set, let's head out"
Sep 18, 2015 5:59 pm
I nod, then wrap the new robes over my old ones and head towards the door.
Sep 18, 2015 6:06 pm
As you emerge from the entrance to the Daggers hidden facility you wind your way back out to the main street in Beggar's Nest where you came into the city. The street is busy with people bustling here and there. There are also many market merchants selling wares along the streets. To the west of this district is The Docks.
Sep 18, 2015 10:25 pm
Determined to get on with the mission, but being a bit wary of the crowds, Ütés tries to keep up a decent pace while scanning the crowds for any sign of trouble.

Rolls

Perception [+4] - (1d20+4)

(3) + 4 = 7

Sep 18, 2015 10:46 pm
As you weave through the crowds of Beggar's Nest you don't notice too much. The people are not outwardly rude but they are certainly not going out of their way to avoid you. You get shouldered and jostled a few times. Once by a quite surly looking Half-Orc. You are able to make it to the gates that separate you from the docks district. But they are closed. Two guards stand out front at attention.
Sep 18, 2015 10:54 pm
As they pass by the Half-Orc, Crolwell will begin to look insulted, but his face will contort in pain. He will fall down in front of the Half-Orc screaming.
"My face! Look what it did! Help! Help! Help! I'm ugly now! Necromancy! He has made me an old man! It huuuuuuuurts!"
Last edited September 18, 2015 10:57 pm

Rolls

Preformance- He is a Necromancer! - (1d20+5)

(1) + 5 = 6

Sep 18, 2015 11:25 pm
The half-Orc, far more confused than upset simply goes on his way grumbling something about crazy old coots.

Your performance is...unimpressive, to everyone except yourself.
Sep 18, 2015 11:47 pm
Ütés rolls her eyes as Crolwell throws himself on the ground; not due to the behavior itself, she's come to accept that, but because of the obvious fake display of anguish the old man is trying to portray. "Maybe if he didn't stop his screaming every few seconds to look around for reactions someone might actually believe him."
Sep 18, 2015 11:50 pm
I notice the people looking down at Crolwell as he flails on the ground and sigh. Then I turn to Ütés. "Should we... carry him?"
Sep 18, 2015 11:58 pm
"I'd rather not." Ütés chuckles to Xadira.

Leaning down to Crolwell she says, "Well done! You've scared him off. You can get up now..."
Sep 19, 2015 12:16 am
Crolwell sighs, "you are an impertinent woman. I'm insulted by your lack of clarity my dear".
He gets up and brushes himself off and walks up to one of the guards.
"Hello! My good sir, you look like you have had a rough day today. How about you jimmy open some o' that gate and let us waddle on in there".
Sep 19, 2015 12:56 am
The guard, who had indeed been slouching just a bit straightens up, "Uh...uh. Sorry sir, no can do. Order of the King. There has been a spree of muggings and murders in The Docks district. Gates are locked until further notice." he gives a nervous solute and resumes his guard.
Sep 19, 2015 1:05 am
"You know what, son, let me tell you something. I've mugged a man or two in my lifetime and I won't like to see it happen again. It's messy you know, the blood, the gore, the droppings. So let's say we keep it to a minimum and I'll give you a gold piece or three and you can have enough money to go. If you know what I mean, however, if you don't, that is just fine too. Tell me, young man, it's a deal".
Last edited September 19, 2015 1:35 am

Rolls

Intimidation/Pretty much every charisma roll... - (1d20+3)

(10) + 3 = 13

Sep 19, 2015 1:11 am
The guard, who once appeared more indifferent to Crolwells strangeness now looks annoyed by it. "Do you not understand 'order of the king'? No one goes in or out. Please move along." he grips his halberd a little tighter.

He turns to Ütés, "Is this old man yours? Please remove him from this area."
Sep 19, 2015 1:32 am
Looking around nervously Crolwell will nod once at the guard. "Sorry my good sir, forgive my outburst. Um do you know where I am, I don't remember what I was doing a second ago". With this he turns and walks back to Ütés. Examining the gate as he does so.
Last edited September 19, 2015 1:36 am

Rolls

Perception - (1d20+1)

(17) + 1 = 18

Sep 19, 2015 2:27 am
"Sorry about grand-dad. He gets this way from time to time. We'll be on our way..." Ütés responds to the guard as Crolwell walks back to the group. She gives Crolwell a wink and a smile before turning to the others and whispering in elvish, "Any ideas? Maybe there's another way in..."
Sep 19, 2015 2:30 am
Aelar will approach the guard, "How long will the gates be closed for? We have urgent business in there and can't afford to be delayed," he will say calmly, "I assure you that we are not muggers, and we are more than able to handle ourselves if we should be accosted." he will finish turning as to display his fine Rapier to the guard as of to prove the point of taking care of themselves.

Rolls

Persuasion - (1d20+5)

(8) + 5 = 13

Sep 19, 2015 2:45 am
Crolwell:
The gate is at least 15 feet tall, looks to be made of wood and iron. Certainly heavily built. Up about 10 feet up there are more slotted metal pieces to make it look more decorative, but you get the feeling this isn't something you could just knock down. The walls that surround it are equally as high stone walls topped with spikes that appear as though they were intending to look decorative, but they just look menacing either way.

PhantomNimbus sent a note to teaanddice
"Until the king orders them open again", the guard replies curtly, "A lot of people have business in the docks, but I have my orders. I assure you, many people in this town could hold their own, but this gate is to remain closed. Orders of the king", he finishes. He enunciates every word of the last sentence in a fairly condescending way.
Sep 19, 2015 2:54 am
Crolwell will attempt to catch the eye of the guard by insulting him. He will stand there, holding his rod like the guard is holding his halberd. And he'll do it in a mocking fashion. Once the guard gets annoyed at this or glances over at Crolwell, Crolwell will begin tapping the equivalent spot on his rod where the carved image is on the Halberd.
Last edited September 19, 2015 2:55 am
Sep 19, 2015 3:04 am
The guard has become infuriated, though his partner just seems to be amused by the antics going on. This may be the most interesting thing he has seen all day.

As the guard carrying a very sharp looking halberd is about to charge Crolwell he stops. He seems confused with the gesture of the old man at first, then stops and looks as the handle of his weapon. He raises an eyebrow for a moment as more confusion floods his face. "Are... are you?", he asks, looking intently at Crolwell, "Who? Who has sent you?"
Sep 19, 2015 3:16 am
Crolwell steps back and turns to Ütés. "What is this guy talking about?"

(OOC: I am turning this over to Ütés, this seems like an important conversation that she should be handeling... not Crolwell).
Sep 19, 2015 5:39 am
Getting more upset and flustered by the moment the guard tilts out his halberd and readies his grip on it. "Either you need to state who sent you, or leave. If you do not do one of those two things in the next moment, you shall regret the choice", he growls through gritting teeth, addressing the whole group at this point.

Seeing the situation escalating a bit the other guard grips his halberd a bit tighter. He remains at his post just yet, waiting to see what happens.
Sep 19, 2015 5:50 am
Crolwell looks quizzically at the guard's Halbard.
"Hey, sir, I've got one of those! And I think you can think for yourself who sent us. Sam*cough*Uel*hack*" Says Crolwell pulling out his dagger pin and flashing it discretely and then dropping to his knees and starts coughing uncontrollably.
Last edited September 19, 2015 5:53 am
Sep 19, 2015 5:26 pm
As Crolwell is on his knees hacking up a lung, Ütés will raise her hands in front of her to show the guards that she is simply trying to diffuse the situation. "Easy there. Neither grandfather or my friends mean to cause any harm. We're simply trying to go about our business which just so happens to include access to the docks. If you can't let us in under orders then so be it..." Her voice trails a bit as she crosses her arms in front of her and her eyes narrow and focus in on the guard.

"But to raise your weapons in such a non-violent situation is inexcusable behavior for one that wears such a uniform. Where might I find your C.O.?"

OOC: Looks like I forgot to add the +3 to the roll. Still, BALLS!
Last edited September 19, 2015 5:27 pm

Rolls

Intimidation [+3] - (1d20)

(3) = 3

Sep 19, 2015 5:57 pm
Crolwell sighs, she is going to just make things worse! He will rip the halberd from the guard's hands and shove the hilt in Ütés face, pointing at the Dagger insignia inscribed there.
"Pointy things, remember?"
If he successfully achieves this he will hand the halberd, politely, back to the guard.

Rolls

Strength - (1d20+6)

(16) + 6 = 22

Sep 20, 2015 3:38 am
The guard, still in his confusion, and at this point pretty much not even noticing the existence of anyone in the group besides Crolwell, tries to keep a grip on the halberd. But Crolwell rips it from his hands and holds it up to Utes. She can now clearly see an insignia carved into the handle of a Dagger that looks exactly like the one on the pins. Surprisingly the guard just accepts back the halberd, walks over to his partner and says something quietly to him. With this they look around and open one door to the gate enough to allow you entrance.

"You must be pretty fresh recruits", the guard says quietly to the group, "I do hope you learn more discretion then this if you are to become a member of...them."

Rolls

Strength Contest - (1d20+2)

(11) + 2 = 13

Sep 20, 2015 2:06 pm
Aelar will look on in horror as he watched Crolwell rip the halberd away from the guard, but will relax when he points in the Daggers' insignia on it. He will nod to the guards as they walk through the open gate.
Sep 20, 2015 5:06 pm
"Oh... I see." Ütés mutters to herself as she finally catches on to what Crolwell was going on about. As she passes the jumpy guard she fights her urge to give him a glare for what she considers unprofessionalism from a person in uniform and simply follows the others into the gate.
Last edited September 20, 2015 10:06 pm
Sep 22, 2015 12:00 am
I follow behind the others, shrugging at the guard.
Sep 22, 2015 12:12 am
PhantomNimbus says:
"...if you are to become a member of...them."[/b]
Crolwell, as his barefeet are slapping against the pavement, holds his finger up to his mouth as he passes the guard. He'll start shaking his head. "Shhhhhh!"
Sep 22, 2015 4:15 am
As the gate closes behind you you find yourself in rather quiet district. Looking down the lane ahead of you it leads all the way down to the shipyard. As you walk you pass by a tavern, a general store, and a few other local businesses. There are also a few small merchant stands selling trinkets.

The streets themselves are fairly bare. Given the rash of attacks and murders you could understand why few people would be out and about in the district. As you near the boatyard you see only a few ships in port. One of them is being loaded with goods and you see a female barking orders on deck. Her skin is flame-red colored and she has two distinct horns protruding just below her hairline. Despite the horns her face is sharp and smooth. "C'mon, we haven't got all day, we have to get this finished before our little whelps show up! I won't be upsetting Samuel by causing delays!"

The crew of this particular ship is a flurry of activity trying to get various crates and barrels loaded on board.
Sep 22, 2015 9:43 pm
"Looks like we've found our ship, yes?"

Watching intently as the crew goes about their business Ütés asks, "Perhaps we should offer to help the Captian?"
Sep 22, 2015 10:40 pm
"Seems that way, doesn't it?" Aelar will watch the crew go about their work for a moment, "Yes, I suppose it does look like they could use some help," with that he walks toward the captain.
Sep 23, 2015 12:05 am
Crolwell nods his head... and continues to nod his head.
"Oh, yes, yes. Should I introduce us to the red goblin with horns?"
Last edited September 23, 2015 12:05 am
Sep 23, 2015 12:17 am
"Hello, Captain!" I head towards the ship, yelling and waving my arms to get her attention.
Sep 23, 2015 12:38 am
Crolwell, slightly suprised that Xadira beat him to it, runs up behind her, also waving his arms and shouting. He smiles a toothless smile toward the ship... at no one in particular.
Last edited September 23, 2015 12:38 am
Sep 23, 2015 4:00 am
As the captain catches sight of the elf being followed by a very large old man, both waving and calling out to her she barks a few more orders to her crew and disembarks the ship quickly to meet you.

"Hail, have you business with my ship? Who has sent you?", as she is saying this she catches sight of one of your pins. "Aye, you be the ones I've been waiting for. Good, good. Wasn't expecting so many elves, but I s'pose you should be able to handle yourselves if you've been assigned the task. We have some quarters on board. I only have one rule on my ship...", her tone suddenly goes from trying to actively be polite and kind to a very intense seriousness, "Don't. Screw. With. My. Ship."

As if a switch had been flipped she is suddenly kind and jubilant again. "Now, let's get packed. It's to be maybe a weeks journey to the island we seek. Is there anything you would like to gather or bring before we depart?"
Sep 23, 2015 3:08 pm
Aelar takes a minute to check his pack, "No, I think I have everything that I'll need," he says, and approaches her and holds out his hand, "I am Aelar Galanodel, we appreciate the use of your ship, captain..." he trails off, waiting for her to give her name."
Sep 23, 2015 10:00 pm
"I've been sent by a secret organization to rescue someone other than the prince with the help of a Tiefling ship captain. What have I done to displease the gods..."
Sep 24, 2015 3:55 am
"They call me Torment", she says, half-trailing off as she sees something that draws her closer. She strides past Aelar up to Crolwell. She looks him in the eye for a moment, "You must be Crolwell. She told me you would be coming." Suddenly she gives him a big hug. As she withdraws from him you see another thing quite uncharacteristic of the tiefling nature. A single tear is rolling down her cheek. She quickly wipes it away. "She told me we all have important roles to play in what is to come. You most of all Crolwell."
Sep 24, 2015 4:14 am
Crolwell nods and embraces her back, tears streaming his face. He has no idea what she is talking about, but it means something to him. He bumbles his words as he attempts to say anything intelligent.
"I understand. My role has been playing out for such a long time. Years, years go by and I forget much about everything. Only my heart continues to beat for her, everything else is fading. I welcome you to the family".
Crolwell will nod, believing he said his part, and turn to his fellow adventurers. For a second Crolwell appears to be a man of intelligence and power, an Emperor and a king or a leader and a father. Probably just a glare of the sun as he smiles at each one of you with his toothless grin, smacking his gums as he blankly calculates what is happening. And then, in a voice much more like Crolwell's:
"Hey! Did you guys see that! She 'ugged me!"
Last edited September 24, 2015 4:15 am
Sep 24, 2015 12:59 pm
Aelar watches in fascination as, once again, Crolwell appears to be something other than his usual self. He pats Crolwell on the shoulder, "That she did, and it looked like a good hug, my friend," he says, purposely not drawing attention to Crolwell's strange actions.
Sep 24, 2015 1:33 pm
"Good to meet you, Torment. I am called Xadira. I should have everything I need. I'm ready to leave whenever you are!"
Sep 24, 2015 5:50 pm
Coming back to the conversation Torment sees Xadira. "Welcome, you can all head on to the ship. There is a quarters below deck you can stay in. We shall be disembarking soon", as she says this you hear a rope snap and a crate smash onto the dock, "Erm...yes...soon. Please make yourself comfortable, just remember the golden rule."
Sep 24, 2015 9:33 pm
"Well met, Torment." Certainly different than any other Tiefling she's had the misfortune to meet Ütés relaxes a bit around the ship's captain. Never having been on a ship before Ütés plans to spend as little time as possible under deck and is bit excited to get on board. "If you are sure there's nothing we can do to help prepare for departure then I'll head on board."
Sep 24, 2015 9:51 pm
Crolwell chuckles to himself and elbows Aelar in the ribs.
"Ah? Jealous? hmmm? Well I bet if you..." Crolwell will stair blankly at Aelar for a couple of seconds and then turn to the ship and then to Ütéz who had just spoken.
Sep 25, 2015 6:21 pm
Aelar will board the ship and settle into his room, then he will head back up to the deck, take out his harp and begin playing for the crew, trying to use the music to break the monotony of their work. He will also try to see if he can tell what all they are loading onto the boat.

Rolls

Performance - (1d20+5)

(6) + 5 = 11

Perception - (1d20+2)

(20) + 2 = 22

Sep 27, 2015 4:53 am
PhantomNimbus sent a note to Naatkinson
As you load into the ship the crew is finally starting to get the rest of the cargo onto the ship. The captain insists your help is unnecessary. She goes back to barking orders.

Aelar is the first to see a passenger quarters it is one room about 15-20 feet long that has 6 cots lining it. Each cot has a small footlocker at the bottom of it. The accommodations are basic, but not unlike most ships. Within the hour you hear the captain calling for the sails to be hoisted and the anchors are pulled back up.
Sep 28, 2015 12:47 am
Careful not to be in the way of any of the crew as they go about their tasks Ütés remains on deck while the ship starts to take sail.
Sep 29, 2015 10:49 pm
I claim a cot, them join Ütés on deck watching the rest of the crew members before I turn to her. "Have you ever traveled by ship before, Ütés? I hear it can be quite invigorating. Seems incredibly dangerous, however. I myself much prefer having both feet on a solid surface."
Sep 29, 2015 11:06 pm
After his performance Aelar will join the others. Quite comfortable with sailing, as he's done it a few times, albeit on short journeys only, he smiles at Xadira's enthusiasm, "Oh yes, it is always a pleasure to be out on the seas, though not everyone handles it very well."
Sep 29, 2015 11:13 pm
"I've never been on a ship before." Ütés says excitedly. "Small boats, here and there, down river or on a lake, but I've never been out to sea before. I'm quite looking forward to it."

Letting herself forget her responsibilities for a brief moment she smiles as she looks out across the open sea.
Sep 30, 2015 12:20 am
Crolwell will be bumbling about the ship, generally getting into other people's way. He'll probably be running up and down the deck of the boat as it bobs up and down in the water.
Sep 30, 2015 3:27 am
The first few days pass without event. The cool sea breeze is perfectly offset by the warm sun. After the first day you can no longer see the land behind you. The blue of the ocean stretches in all directions. At night the captain checks progress with the stars. Most nights the captain and crew take some time to relax, play music, drink ale, and have a decent meal. You are always invited and the nights go about well.

By the third night you are well out into the ocean. There should only be two more days travel until you make land. You are all bunking down in the quarters provided when, you suddenly find yourself having a weird shared vision. You see each other. You are all climbing up to the deck of the ship. There is a form there. A woman who is in billowing robes, crying. Even as she weeps she is a visage of beauty unlike any you have seen.

After this vision you all suddenly awake with a stir. You can see, the look on each others faces. You have all shared this vision. Then, you hear it. You all can hear it. The sounds of weeping. It sounds like it is coming from the deck above you.
Sep 30, 2015 1:08 pm
Aelar hears the weeping, so similar to his dream, and by the look on their faces his friends had the same one. He stumbles up to the deck, barely remembering to grab his rapier in his haste.
Sep 30, 2015 2:07 pm
I follow Aelar in a daze towards the noise above deck.
Sep 30, 2015 2:44 pm
Crolwell will bound updeck as fast as he can (and while trying to keep his robe on). He will have his axe slung across his shoulder and is bumping it into the side the boat or cabin (but hopefully not people).
Sep 30, 2015 4:48 pm
As you come to the top of the stairs leading up to the deck you find someone already standing at the top of the stairs. She is not weeping but she is gripping a rapier in her hands.

"Have you had the vision too?", she gestures out across the ships deck and you can see another form near the starboard side. It looks like a female figure draped in robes. She is weeping loudly. The sound carries through the air. You realize the area all around you is foggy, but mostly it is calm. There is no wind. You don't even feel waves. The sails hang limp, no air propels them.

"I don't have a good feeling about this", Torment says.
Sep 30, 2015 4:53 pm
Aelar takes a deep breath, and steps out past Torment, walking slowly toward the weeping figure. He tries to think of any legends or stories he has heard of about anything like this. He stops about 15 feet from the figure and speaks, "Who are you and why are you here?"
Last edited September 30, 2015 4:54 pm

Rolls

Arcana/History - (1d20+3)

(13) + 3 = 16

Sep 30, 2015 6:14 pm
PhantomNimbus sent a note to Naatkinson
As Aelar calls out she continues to weep. Seeming not to notice the sound.
Sep 30, 2015 6:24 pm
Aelar calls to the rest of the party, "Don't approach her, something is seriously wrong here," he calls back. He will maintain his 15 feet of distance and walk behind her, looking to see if he can see anything that stands out or gives him a clue to the nature of this creature.
Last edited September 30, 2015 6:25 pm

Rolls

Perception - (1d20+2)

(19) + 2 = 21

Sep 30, 2015 6:29 pm
The figure has her hands covering her face as she weeps. It appears to be a female human woman. She looks old and haggard.

"Please... please help me", she sobs.

PhantomNimbus sent a note to Naatkinson
Sep 30, 2015 6:41 pm
Aelar will cautiously move back to the party, "I get the feeling that whatever this thing is is hiding its true form, it seems to be shrouded in some sort of magic..."

Naatkinson sent a note to PhantomNimbus

Rolls

Int Check - (1d20+1)

(5) + 1 = 6

Sep 30, 2015 6:48 pm
Aelar can't seem to discern much else about the appearance of this thing.

As he is relaying this to the party the figure, still covering her face and weeping starts to walk across the deck of the ship towards the group.

"Please, please help me. You must help me. Please...", her voice trails off into sobs.
Sep 30, 2015 7:04 pm
Aelar narrows his eyes at the approaching creature and speaks to it, "Don't come any closer, I'm warning you," he will prepare a spell for if she gets too close.

Readying an action to cast Dissonant Whispers on it if it gets closer than 20 feet to us

DC 13 Wisdom save. Failed save makes the creature move as far away as its speed allows it to. Successful save halves damage and doesn't make it retreat


EDIT: I'm assuming that Crolwell approaching her will trigger my readied action

EDIT 2: Rolled initiative, in case it's necessary
Last edited September 30, 2015 7:18 pm

Rolls

Dissonant Whispers Damage - (3d6)

(166) = 13

Initiative! - (1d20+4)

(14) + 4 = 18

Sep 30, 2015 7:07 pm
Crolwell bounces on the balls of his feet. In a sudden flash he loses control of the situation. It is all just incredibly eery. He'll run up to the figure and swing his axe toward her midsection. While shutting his eyes and grimacing.
There is no way that this is a good thing... right?

Rolls

Attack - (1d20+6)

(6) + 6 = 12

Sep 30, 2015 7:16 pm
As the old woman staggers closer Aelar looses his spell. The woman grabs her head as the psychic damage hits her. As Crolwell is charging in her visage changes. The old woman melts apart as her skin turns scaley sickly green. Her robes fade away and you see her emaciated body, jagged and bony. Her hair is a tangle of sea weed. Her mouth slices across her face and becomes a mockery of anything human or any form of fish. The vision of this is so horrific those that see it must try and hold their fears within themselves.

[ GM: Everyone, except Crolwell, who now has his eyes closed must make a DC11 Wisdom saving throw or become frightened. The creature has taken 6 damage from Aelar, but Crolwell's wild swinging attack has missed. We all should also roll for initiative. ]

Rolls

Saving throw against Dissonant Whisper (DC: 13) - (1d20+1)

(19) + 1 = 20

Initiative for Creature - (1d20+1)

(8) + 1 = 9

Sep 30, 2015 7:28 pm
OOC: Rolling my save

Ha! Made it!

Initiative is in my earlier post as well :)


Aelar's heart jumps into his throat for a moment while he is overcome with fear. With great difficulty he forces the fear down and prepares to fight.
Last edited September 30, 2015 7:30 pm

Rolls

Wis Save - (1d20)

(12) = 12

Sep 30, 2015 7:46 pm
My eyes grow wide at the hideous figure in front of us. What magic is this? I am horrified, but also a bit intrigued. This creature needs further study!

Rolls

Wisdom Save - (1d20+4)

(8) + 4 = 12

Initiative - (1d20+3)

(17) + 3 = 20

Sep 30, 2015 10:04 pm
Ütés' excitement about the prospect of being on a ship quickly vanished the first day after a rousing bout of sea-sickness from which she has just about recovered from. She stands on deck, eyes barely open, as her companions try to discover the mystery of the sobbing women.

"WHAT THE HELL IS THAT!?!?"

Rolls

Wisdom Saving Throw vs Fear [+2] - (1d20+2)

(17) + 2 = 19

Initiative - Assuming not Frightened [+2] - (1d20+2)

(7) + 2 = 9

Sep 30, 2015 10:40 pm
"Well, clearly it's...it's..." I search the deepest recesses of my mind to see if I remember reading anything about a creature such as this.

Rolls

Arcana/History? - (1d20+6)

(10) + 6 = 16

Sep 30, 2015 11:21 pm
[ Handing note to Xadira ]

PhantomNimbus sent a note to Moofsalot
Oct 1, 2015 10:45 pm
"...incredibly dangerous! I would avoid looking at her if I were you, and not just for aesthetic reasons, oh no. They say these sea hags have a deadly gaze, and their illusory magic not to be trifled with! But I suppose we'll know for ourselves soon enough!"
Oct 2, 2015 2:51 am
Alright, I'm dropping in a new rule for initiative for combat. Check out the general discussion for full details, but now instead of rolling initiative. I will just determine what "team" in a battle has initiative based on the situation. Then each person on that "team" gets to take their turn in whatever order. After that entire "team" has gone then the opposing "team" goes and each of them takes a turn. It jumps back and forth like this until combat is over.

It's from End of the World, and it seems to work well in Play by Post to keep things moving. So your "team" has initiative in this combat. You all go first. The sea hag goes after you all have gone. Then back to you guys.
Oct 2, 2015 3:10 am
Aelar shakes off the moment of feat and will leap forward to engage the hag before it can reach the rest of the party, attempting to distract it for long enough for them to get their bearings. He also calls to Crolwell, "Come on big guy, lets take this thing down!"

Attacking hag and giving Crolwell Bardic Inspiration

Crolwell may add 1d6 to any d20 roll used to attack or make a saving throw

Rolls

Attack - (1d20+5)

(19) + 5 = 24

Damage - (1d8+3)

(2) + 3 = 5

Oct 2, 2015 3:32 am
Aelar's rapier stabs true into the sea hag as she lets out a sound that isn't quite a scream, and isn't quite a laugh, but somewhere in between. Her twisted appearance holds no power over him.

[ GM: I'm going to try and keep a running tally of all the damage done to the hag in my post here. Let me know if this is a useful thing I can try and keep it up for combats. ]

-- Damage --
Hag: 12 damage
Oct 2, 2015 4:08 pm
Seeing Aelar rush forward Ütés sprints into action, two hands on her longsword, and takes strong forehand slash. Not waiting to see what, if any, damage she's caused she straightens her blade and attempts to plunge it into the creatures chest.

Using an Action Surge for the second attack.

Rolls

Attack #1 [+5] - (1d20+5)

(9) + 5 = 14

Damage #1 [+3] - (1d10+3)

(9) + 3 = 12

Attack #2 [+5] - (1d20+5)

(17) + 5 = 22

Damage #2 [+3] - (1d10+3)

(9) + 3 = 12

Oct 2, 2015 6:23 pm
As Ütés' blade flutters through the air it slices across the face of the hag and sinks deep into her chest. Thick black oozing blood splatters across the deck. The hag reels from the blow.

-- Damage --
Hag: 36 damage
Oct 4, 2015 10:54 pm
I throw my hands together as if clapping, but stop when they are approximately 1 foot apart. As I do so, I release 3 glowing projectiles towards the hag, one after the other.

Rolls

Magic Missile - (3d4+3)

(112) + 3 = 7

Oct 4, 2015 11:37 pm
Crolwell, still clenching his eyes shut, swings in a 360 degrees arc slashing at anything in his way.
"AAAAAAAAAAAAAAAArgh!!!!!"

Rolls

Attack the Hag... or whatever is in his way... - (1d20+6)

(3) + 6 = 9

Oct 5, 2015 12:14 am
The missiles connect one at a time into the hag. "Your beauty is a plague upon me. I will flay that pretty face of yours m'dear.", she hisses as she recovers from the bolts. She ducks Crolwells wild swinging attack, luckily so does everyone else.

-- Damage --
Hag: 43 damage
Oct 5, 2015 2:35 am
Torment seems to glide through the bodies now surrounding the witch and in an instant she is behind the hag. She lashes out with her rapier. The hit connects and her rapier bursts out the front of the hags chest. Thick black blood oozes out. The hag lets out a screech and slumps to the ground dead. Thick black blood oozing across the deck of the ship.

"You shall flay no one hag. This is my ship. Get off!", Torment says as she kicks the corpse over the edge of the boat. Suddenly the wind picks up and the boat starts rocking once again. The mist starts to clear as you progress once again.

-- Damage --
Hag: 61 damage

Rolls

To Hit (Rapier) - (1d20+5)

(17) + 5 = 22

Damage (Rapier + d6 sneak attack) - (1d8+5, 1d6)

1d8+5 : (7) + 5 = 12

1d6 : (6) = 6

Oct 5, 2015 2:52 am
"Excuse my ignorance... But what was that?" Ütés asks no one in particular.
Oct 5, 2015 2:55 am
"I think your friends heard of it before, at least they seem to have. It was a sea hag. I've never seen one before in person, but I've heard many tales. They seek to destroy beauty, pride, and honor in any form, until it becomes as twisted as they are", Torment says, wiping the black blood from her rapier and sheathing it again.

"We can only hope this one wasn't part of a coven", she says. Looking out towards the sea, lit dimly by the moonlight.
Oct 5, 2015 3:02 am
Aelar shivers at the thought of a coven of hags, "We're lucky we came out of that unharmed, very lucky," he says. He looks around, making sure no one is hurt, "I say we get back to sleep now, it's going to be hard to get rest once we get to port."
Oct 5, 2015 3:14 am
"Yes, we best sleep. I'll wake some of the crew and set them on watches through the night", Torment says, as she starts to head back down the stairs to the captain's quarters, "I know not what this means for our voyage, or your mission, but we should be vigilant none the less."
Oct 5, 2015 3:22 am
"I'm sure there's nothing to worry about! Nothing at all!" I brush my arms as if wiping off dirt and chant a short incantation when I think no one is looking.
Last edited October 5, 2015 3:23 am

Rolls

Casting Mage Armor - (1d20+4)

(3) + 4 = 7

Oct 5, 2015 3:23 am
Crolwell has his eyes welded shut and is swinging in circles at the front of the deck. His fury, blood rage, and battle cry drowning out everything. "Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaugh!!!!"
Last edited October 5, 2015 3:25 am

Rolls

Attacking the Darkness - (1d20+6)

(19) + 6 = 25

(disadvantage) - (1d20+6)

(10) + 6 = 16

Oct 5, 2015 3:33 am
Crolwell slays the darkness with a mighty blow. His axe drives deeply into the hand rail along the edge of the ship. It digs in to the wood so deep he has trouble getting it back out.
Oct 5, 2015 7:03 pm
"Crolwell, the hag is dead. It would be best for you to get some rest now while you can. There's no telling whether there will be others later. Watch where you are swinging!"
Oct 5, 2015 7:12 pm
Aelar winces as Crolwell's axe damages the ship, Torment is not going to be happy, he thinks. He raises his voice a bit, "Crolwell! She's dead, you can stop swinging your axe now!" with that he will bid everyone a good night and go to get some sleep.
Oct 5, 2015 10:30 pm
"I'm going back to sleep. Maybe the whirling dervish will tire himself out by morning!" with a roll of her eyes Ütés returns to her bunk.
Oct 5, 2015 10:49 pm
Crolwell turns in the direction of Aelar, Crolwell's body is shaking in fear. He peels his eyes open with great determination. Grimacing he looks at each of you in the face. True fear is in his eyes.
"She wasn't a real woman... was she?"
Last edited October 5, 2015 10:51 pm
Oct 6, 2015 1:13 am
Aelar pats Crolwell on the shoulder comfortingly, "No, she was a sinister hag. She is gone now though, you have nothing to fear, my friend." He waits until Crolwell is ready before heading down to bed.
Oct 6, 2015 1:31 am
Crolwell throws his axe over his shoulder and smiles at Aelar. "You know I heard a story about a hag once... This young man ran up to me, kicked me in me shin, and said that I was so ugly my mother was probably a hag. Now, see here, I would argue with the little feller, but he might just be right. I don't really remember me mother, I had one, but I just don't remember the way she looked. She did make me pie now and then. Honest to goodness pie. Yum Yum pie. It becomes difficult to remember things when you get to this age. It is truly a difficult thing, you'll see, you won't even remember your own songs. You will be farting out nonsense just like me and..."
Crolwell continues to be Crolwell.
Last edited October 6, 2015 1:31 am
Oct 6, 2015 2:04 am
After you manage to finish out the night you are awoken once again by a quite angry scream. The sunlight streams in through a few gaps in the boards above. It is early morning now. The voice becomes quite clear in a moment, "WHO PUT A GOUGE IN MY SHIP!!!". Torment is upstairs, fairly furious you would guess.
Oct 6, 2015 9:23 pm
Ütés awakes and will walk up to the deck to enjoy the early morning view.
Oct 6, 2015 9:25 pm
Aelar gets up and gets his stuff together, making sure he has all of his combat gear. Last night shook him up a bit. He then heads up to the deck and walks up to Torment, "What happened up here? You sounded pretty upset," he says to her.
Oct 8, 2015 2:35 am
"I had one rule elf. One rule. Don't mess with my ship. Now I come up to find a gigantic gouge in my ship. This was not here before last night", Torment says, her teeth clenched as she tries to keep any amount of control on her temper, "Now. Seeing as you are cargo from a very...important...client, I shall forgive this. Next time I can not be so sure it will so easily be forgiven.", her eyes flare up brighter red, and then fade back to their normal pale red.
Oct 8, 2015 2:42 am
"Perhaps she'd like the hag back?" Ütés thinks to herself as she overhears Torment talking to Aelar.
Oct 8, 2015 3:05 am
Crolwell gasps and clasps his hands over his mouth.
"Oh My Goodness! Aelar what did you do?!?!" He says in shock. "Horrible! This can't happen! No no no no no no! Aelar!" Crolwell begins backing away from the Half-Elf slowly, as if Aelar was brandishing a knife...

Rolls

Preformance (Oh Aelar!) - (1d20+3)

(3) + 3 = 6

Oct 8, 2015 4:22 am
Torment just views the scene with derision. She leaves the group and goes back to barking angry orders to her crew.

The next two days go uneventfully. The weather has held for the trip, and you count yourselves lucky for it. You finally spot a green swath of color on the horizon. From a distance all you can see is rising mountains that are covered in dense jungle until about half-way up. They are all crested by snow at their peaks.

Torment informs you she will be docking the ship in the port town on this island. It's a very small little town, and she tells you to find the Flaming Whelp tavern, there your contact should be waiting. Her ship will be in port for a few days before she will be forced to return. She can leave sooner if you are successful in your mission, but the longest she can stay without raising suspicion is 4 days.
Oct 8, 2015 5:24 pm
Crolwell nods and throws his arms around the shoulders of the nearest person beside him. "Yes I'll be glad to get a swig of something to drink, though it truly has been a lovely ride. I do not remember having such a lovely boat ride".
Oct 8, 2015 5:29 pm
"We truly appreciate your assistance, we will be back before the four days are up for a ride back," Aelar says to her, then looking to Utes, "We'll be back, whether or not we've rescued my friends."

He nods to her, I will keep my promise, no harm will come to the prince, he thinks to himself.
Oct 8, 2015 10:00 pm
"Our many thanks, Torment."

Securing her pack she looks towards Aelar, "We've come to rescue your friends. We'll leave once we've accomplished that, even if it means finding another ship to take us back."

"To the Flaming Whelp then!!" she yells before noticeably shuddering as she remembers how her last visit to a tavern turned out.
Oct 8, 2015 11:44 pm
Crolwell jumps from the person he has his arm wrapped around to Aelar and swings his arm over Aelar's shoulder. He points in the direction of the town.
"To the Flaming, Whelp!"
And then gets ready to follow behind Arc, waiting to see if Aelar notices his pause...
Oct 9, 2015 3:20 am
When you dock you find yourself in a small one road town attached to a small set of docks. Torment anchors the ship and starts having her crew unload the crates they were previously loading back in Neverwinter. You find yourself a small ways down this road , it's surprisingly busy for such a small town, but the inn and bar seem quite large and there are all manner of traveler here. The docks were full of other ships when you pulled in.

As you find your way to the Flaming Whelp the sound of music drones out from it. At this time of day, about noonish, the Tavern is quite quiet and surprisingly dimly lit despite the sun outside. There are only a few patrons playing cards at one table, and you also spot a man sitting in the back of the bar drinking ale.

As you walk in the bartender looks up from the glasses he is cleaning and greets you, "Aye, welcome to the Flaming Whelp, travelers. Can I get ya' anything?"
Oct 9, 2015 3:42 am
Crolwell nods to his allies and nods as if to say, this works every time.
Crolwell will slide up to the bartender and say, "I would like the thing that can drop me the fastest". Then he gives the bar tender a wink. "And... you know... Something that can sting like a dagger... if you can catch my clue". He then just stares at the barkeeper, a jester like grin plastered permanently on the old man's face.
Oct 9, 2015 4:00 am
The bartender, looking thoroughly confused manages to stammer out, "Uh. Well. Uh, we got dwarven ale. Or this here stout. I...", he looks to the rest of the party, unsure what to make of this man, "I'm not sure I entirely get your meaning."
Oct 9, 2015 4:02 am
"A water for me, kind sir!" I sit next to Crolwell. "Did you just ask him to stab you with a dagger? What a strange request."
Oct 9, 2015 4:09 am
Crolwell frowns as he distracted by Xadira.
"What? Oh! Yes! I'll take them both. But, could you top them both off with dag... ah... err... Chazlenut".
Crolwell tries to smile and then he realizes... What on earth is Chazlenut?
He spins around in his seat and scrutinizes the rest of the tavern.
Last edited October 9, 2015 4:24 am

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Oct 9, 2015 5:20 am
The bartender serves the drinks for Xadira and Crolwell. As Crolwell checks out the tavern he sees it's a fairly large tavern. Even being small a port town can probably get quite a few customers. The largest buildings you've seen in this town have been the inn and the tavern.

Aside from the 3 gentleman playing a, so far, orderly game of cards. The only other person in here besides the bartender was the person sitting in the darker corner of the bar. Looking a little closer you can see a small metalic pin on his otherwise stark black robes. As you glance around this person waves you to come join him at his table.
Oct 9, 2015 1:01 pm
Aelar will order a drink from the bartender before walking over to the man in the black robes and taking a seat, he will wait for the others to sit before he says, "I'm Aelar, you must be our contact here?" He says this while inconspicuously showing the man his Daggers' badge.
Oct 9, 2015 4:53 pm
Taking a seat at the bar Ütés orders herself an ale and keeps an eye on the discussion between Aelar and the robed man.

Rolls

Perception [+4] - (1d20+4)

(20) + 4 = 24

Oct 9, 2015 5:13 pm
Crolwell turns to the barkeep and gives him a smile.
"Good sir, I thank you for the drink. May you be ever prosperous and your beard be ever long (not as long as mine, of course)".
With that, Crolwell will jump ontop of his chair and pull out his pocket Fluba and begin playing a song... something he made up on the spot.
Last edited October 9, 2015 5:15 pm

Rolls

preformance - (1d20+3)

(16) + 3 = 19

Oct 10, 2015 2:37 am
Crolwell's performance, after so many attempts actually comes out quite soothing and pleasing. Maybe it's the ale, but he seems to have a musical prowess in this performance.

The hooded man flips down his hood and you see a human that appears to be in his late 30s. His dark black hair and narrow features he may be a Mulan. Generally found more in eastern shore of the inner sea of Faerun. He has one large jagged scar that runs all along one side of his face. Despite his rather gruff appearance his voice comes out almost melodically. "Ah, you must be the bard Aelar, though it looks like the old man is giving you a run for your money. I must say, you do not look the most orthodox of the new recruits I've seen", he finishes his current ale.

"The daggers have put us up in the Inn across the road, perhaps we should gather the rest of your party and head there. I understand we want to move fast to get your friends back safely. I have a plan I think may work, but this...", he looks around the tavern, "...isn't quite the place to discuss such things."
Oct 10, 2015 2:15 pm
Aelar will stand, "That sounds fine," with that he will gather up the rest of the group and they will head to the inn across the road.
Oct 10, 2015 2:42 pm
Seeing that Aelar has apparently finished his conversation with the hooded man, Ütés will slide the appropriate amount of coinage for her drink to the barkeep and head towards him. In elvish she asks, "Any news about your troupe?"
Oct 10, 2015 2:54 pm
Aelar replies to Utes in Elvish as well, "He says he has a plan, but no details yet. He wants us to discuss it with him at another inn."
Oct 11, 2015 3:23 am
The human comes up behind you Aelar and places his hand on your shoulder. Speaking quietly he whispers to you in Dwarven, "Don't look, but I think we are being watched. The gentlemen at the card table. They've been eyeing me since I arrived. We should leave quickly."

Having seen the group at the table before you know there are 4 men. They have swords on their hips and short bows across their backs. They've been fairly inconspicuous, but Utes, you have indeed noticed the group glancing at the table Aelar was at. It was always fleeting glances between card plays, but they have been looking none-the-less.
Oct 11, 2015 3:35 am
Crolwell jumps to action and waddles over to the group of people on the card table (clearly a bit woozy from the drinks he had). Drawing a chair and plopping down at the table he will look between each of the men sitting there. "Good day there! Could you deal this old geezer in? I am sort of out of practice, if you aknow me meaning". With that, Crolwell will pull out some money and throw it onto the table. He hopes his distraction will work... either that or he is hopelessly drunk. "Come on. You can't top dough like that fellers. How about a round or two? Any o' you throwing your money in? Or are we dealing with chips?" he gives them each a big, toothless grin.
Last edited October 11, 2015 3:36 am

Rolls

Deception - (1d20+3)

(5) + 3 = 8

Oct 11, 2015 4:06 am
The men at the table look between each other. A few of them have their hand on their hip, but as the money hits the table they lighten up a tad and slide some money onto the table as well.

"Aye, old man. We'll deal ye' in a game", one of the men says as he re-shuffles the cards. A grin is crawling across his face as he thinks he has just won a chance at some free coin.

He deals out the cards to everyone at the table, "We'll try an' take it easy on ye', grandfather", he says with a chuckle.

[ GM: Crolwell, give me a performance check. If you can beat a DC15 check you'll win the round of cards. On top of that your character will successfully distract the people so everyone else can leave undetected. If you fail, you lose 5 gold and this distraction is going to have failed. ]
Oct 11, 2015 4:49 am
Crolwell spits into his hands and rubs them together. He is in his zone. Is he distracting for anyone? He has forgotten. A look of determination is plastered on his face as he goes in for the kill...

Rolls

Preformance, Take That! - (1d20+5)

(6) + 5 = 11

Oct 11, 2015 5:20 am
After Crolwell loses his gold he looks up at the other players and shrugs. "Well I'm going to have to do it the old fashioned way". Crolwell whispers under his breath as he turns to the guy on his left. "Well, would you look at that, it seems as if I lost me marbles". Crollwell will then punch the cardplayer in the face.

Rolls

Attack, unarmed. - (1d20+6)

(8) + 6 = 14

Oct 11, 2015 2:38 pm
Hearing the commotion Ütés turns towards the men playing cards just after Crolwell takes a swing at one of the players. Placing her hand on the hilt of her sword she'll watch to see how the situation plays out. The moment Crolwell seems to be in over his head she'll move in to help.
Oct 11, 2015 8:23 pm
Crolwell's hit sends the man sprawling onto the floor, blood seeping from his nose. The others stand and draw swords in reaction to the hit. They all stand around the table with swords drawn. The man on the floor manages to cough out, "Kill them, kill them all! The Bard said no prisoners."

[ GM: Crolwell does 5 damage total with his unarmed strike. 1 base damage for the strike, plus strength modifier. His hit also knocked the man prone as he was seated at the time. The others are all still standing around the table, swords drawn. I'll go ahead and give initiative to your side since Crolwell caught them off-guard with his action. Crolwell will get to go again for this round, I'll consider the first punch a surprise round. ]

Damage:
Ruffian 1: 5
Ruffian 2: 0
Ruffian 3: 0
Ruffian 4: 0
Oct 11, 2015 8:43 pm
With her hand on the hilt of her sword Ütés stands still and doesn't make a move. Concentrating on her circlet she'll send out three rays of fire at the non-prone men.

Rolls

Attack on Ruffian #2 [+5] - (1d20+5)

(1) + 5 = 6

Attack on Ruffian #3 [+5] - (1d20+5)

(15) + 5 = 20

Attack on Ruffian #4 [+5] - (1d20+5)

(13) + 5 = 18

Damage on Ruffian #2 - (2d6)

(13) = 4

Damage on Ruffian #3 - (2d6)

(44) = 8

Damage on Ruffian #4 - (2d6)

(31) = 4

Oct 11, 2015 8:50 pm
Utes scorches two of the men with bolts of flame that launch from the small gem on the center of the circlet. The third ducks the shot. As it passes the man it hits the wall behind him and a small portion of the wooden building becomes ignited.

Damage:
Ruffian 1 (prone): 5
Ruffian 2: 0
Ruffian 3: 8
Ruffian 4: 4
Oct 11, 2015 8:55 pm
Aelar rushes in behind the rays of fire with Rapier drawn, stabbing at the nearest one.

Rolls

Attack/Damage - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (7) + 3 = 10

Oct 11, 2015 9:05 pm
As one of the burned men (#4) turns back to sneer at Utes he is met by Aelar brandishing his Rapier. The man manages to twist his way away from the blade as it stabs out towards him.

Damage:
Ruffian 1 (prone): 5
Ruffian 2: 0
Ruffian 3: 8
Ruffian 4: 4
Oct 11, 2015 9:20 pm
I turn from my position at the bar and circle my left arm above my head in a now familiar pattern.

Ooc: trying to avoid Crolwell & Aelar if possible.
Last edited October 11, 2015 9:21 pm

Rolls

Casting Sleep - (5d8)

(81613) = 19

Oct 11, 2015 10:04 pm
Crolwell jumps upon the table and shouts to the crowd, trying to get them involved in the fight. "My good and gentle, men and woman, that are now sitting in this tavern. As you see, these men have assalted us, attempted to hurt us, just because they loss in a simple game of cards. Stand with us now as we defeat these tyrants!"
Last edited October 12, 2015 2:47 am

Rolls

Attempting to gain Allies-- Preformance - (1d20+5)

(8) + 5 = 13

Oct 12, 2015 2:28 am
As Xadira waves her arms through the air Crolwell's impassioned speech rings out through the tavern. Though since it is fairly early in the day still and there was only one other patron in the bar aside from the card players, the dagger member, and the bartender, little comes of it. The only other patron was a scraggly old man who was already passed out at his table.

One of the burned men begins laughing. They all break out laughing when suddenly Xadira finishes her spell and one of them slumps into the table and then onto the ground, asleep. The man still prone on the ground also has fallen asleep.

Damage:
Ruffian 1 (prone) (asleep): 5
Ruffian 2: 0
Ruffian 3 (prone) (asleep): 8
Ruffian 4: 4
Oct 12, 2015 2:43 am
The member of the daggers hops over the counter of the bar and searches for a water pale, he has seen the wall start on fire and doesn't want this to become a bigger problem then it already is. He grabs a bucked with water and runs over to the end of the bar.

As the ruffians are struck by a wave of effects the one directly across the table from Crolwell (#2) slashes out with his short sword. The one engaged with Aelar (#4) tries to parry past his rapier stab. The other two snooze peacefully on the floor.

[ GM: Back to the heroes turns. ]

Rolls

Ruffian #2 Attack vs Crolwell's AC - (1d20+3)

(5) + 3 = 8

Ruffian #2 Damage - (1d6+3)

(2) + 3 = 5

Ruffian #4 Attack vs Aelar's AC - (1d20+3)

(4) + 3 = 7

Ruffian #4 Damage - (1d6+3)

(4) + 3 = 7

Oct 12, 2015 1:10 pm
Aelar deftly turns the thug's blade safely away from his body. Keeping the foe's blade away from him Aelar speaks the arcane words of a spell and suddenly the thug feels pain wracking his skull


OOC: Casting Dissonant Whispers on the thug (DC 13 Wisdom Save for half damage. On failed save the foe uses reaction to move full speed away from Aelar. This movement provokes Attack of Opportunity, so I will roll that too. If I hit with the attack of opportunity I will aim to knock him out instead of killing him.

Rolls

Dissonant Whispers Damage - (3d6)

(134) = 8

Potential Attack of Opportunity - (1d20+5, 1d8+3)

1d20+5 : (19) + 5 = 24

1d8+3 : (3) + 3 = 6

Oct 12, 2015 11:36 pm
Realizing that she has started a small fire when one of her scorching rays missed its mark Ütés runs to the aid of the Dagger member attempting to put out the fire. She'll have her shield drawn, but weapons are sheathed as she assists with the fire.
Oct 13, 2015 2:24 am
The ruffian engaged with Aelar grabs his head and lets out a roar of pain, but is able to keep control of his senses, despite the instinctive urge to flee that is rattling through his mind.

Utes assist the dagger in dousing the flames that were starting to grow stronger. Together they have doused the fire before it grew out of control within the building.

[ GM: Crolwell and Xadira still have a turn. ]

Damage:
Ruffian 1 (prone) (asleep): 5
Ruffian 2: 0
Ruffian 3 (prone) (asleep): 8
Ruffian 4: 12

Rolls

Wisdom Saving Throw vs DC 13 - (1d20+0)

(18) = 18

Oct 13, 2015 2:41 am
Crolwell will give his axe a graceful twirl as he sends the blade catapulting toward the neck of the ruffian who was engaged with Aelar. "'Ello!" He says cheerfully.

Rolls

Attack - (1d20+6)

(6) + 6 = 12

Oct 13, 2015 3:15 am
I duck under a nearby table and aim a frosty beam at the ruffian who last attacked Crolwell (#2).

Rolls

Cast Ray of Frost - (1d20+6)

(12) + 6 = 18

Damage - (1d8)

(6) = 6

Oct 13, 2015 3:30 am
The ruffian engaged with Aelar gets an unhappy surprise when Crolwell's axe indeed connects with his neck.

The man who had been trying to stab wildly at Crolwell is hit with the ray of frost. Ice crackles along his arm and shoulder. In a rage he attempts to upend the entire table with Crolwell on it, however the Old Man is surprisingly heavy for his age and the man simply struggles to try and lift the table.

The other two men snooze peacefully on the ground. It is your team's turn again.

[ GM: Crolwell can add his damage roll for the attack, though I'm fairly certain I know how this outcome is going to go. ]

Damage:
Ruffian 1 (prone) (asleep): 5
Ruffian 2: 8
Ruffian 3 (prone) (asleep): 8
Ruffian 4: (Probably Dead)

Rolls

Strength Check vs DC 15 - (1d20+3)

(6) + 3 = 9

Oct 13, 2015 3:51 am
I release bolts of energy at the same target as before. "Everyone, please let us get out of here before this gets even more out of hand!" I back up slowly as I make my way towards the front door, getting ready to run.

Rolls

Cast Magic Missile - (3d4+3)

(143) + 3 = 11

Oct 13, 2015 4:21 am
The man, still trying to flip the table with Crolwell on it falls as the bolts hit him square in the chest. He doesn't move again. One man has been decapitated, another still smolders with magical burns. The other two are still deep in magical slumber. There are no current threats to you.

"I agree, we should leave quickly", the Dagger members says. He produces a small, but very full, purse of coins that he tosses onto the bar top. "I fear this area may not be the safest for use right now. Let's go to the Inn across the road.", he says as he moves out of the Tavern.
Oct 13, 2015 4:24 am
Aelar shakes his head sadly at the senseless loss of life. Images of slaughter flash through his mind, images from another tavern, images only half-remembered. He shakes his head to clear it and follows the man out before he becomes sick.
Last edited October 13, 2015 4:24 am
Oct 13, 2015 10:00 pm
Having extinguished the fire and hearing Xadira's plea Ütés quickly turns and moves towards the door following the others out.
Oct 14, 2015 1:09 am
Crolwell runs out of the door, quickly following Arc. Once outside he spins around and pokes his head back into the taver. Looking at the innkeeper, Crolwell will say, "Hey, mister. You might want to call the authorities. You don't want those villians waken up on you". With that Crolwell turns and shuffles after everyone else.
Oct 14, 2015 4:28 am
This dagger member leads you to the Inn across the road. At first it seems a poor place to hide out considering it is right across the road from where you just had a bar fight. Instead of bringing you upstairs to where the rooms are he brings you around the corner from the front desk into what looks like a small dead-end nook on the first level of this inn.

He takes out one of his daggers and stabs it into a small slot that is along the far wall here and you hear an audible click noise from behind a bookshelf. He swings the shelf open and a small set of stairs leading down is behind it. Torches line the wall of the stairs as they go down.

"We should be safe here, and can discuss our plans", he says as he gestures for you to enter the secret passage.
Oct 14, 2015 4:30 am
Aelar takes a deep breath and heads down the stairway, keeping an eye out for anything interesting.
Last edited October 14, 2015 4:30 am

Rolls

Perception - (1d20+2)

(14) + 2 = 16

Oct 14, 2015 4:46 am
Aelar:
As you descend the stairs you find yourself in a small room with a table and some lanterns around it. There are a number of doors off of this room, one is ajar and it looks like they are bunk rooms for dagger members staying here. The main room has the table full of papers and maps of the area and island. There are also a small rack on the wall of mundane weaponry. There is also one more door that leads off from this room that is red, while all the others are green.
Oct 14, 2015 11:09 am
I follow closely behind Aelar and stop to take a long look at the map that is on the main table. Do I recognize the topography?

Rolls

History? - (1d20+6)

(1) + 6 = 7

Oct 14, 2015 11:57 am
Xadira:
In your quick scan of the map you can only determine that this must be the island you are currently on. There are some markings made on the map but they seem to be encoded. It's not any sort of language, more of a symbol based cypher.
Oct 14, 2015 2:47 pm
Crolwell pats the dagger member on his back and smiles. He will then find a place to sit and plop down, exhausted. "You know what, you are a bunch of kids. Take it from this veteran, if you can't skin a cat, then eat it whole".
Oct 14, 2015 10:08 pm
Taking notice of the weapons rack Ütés will move over to take a look. She'll carefully remove a few of the weapons and check for balance and such before placing them back. Grabbing a dagger she flips it in the air a few times before saying, "If you can't skin a cat it's only because you're lacking the proper tool.". Smiling at Crolwell she puts the dagger back where she found it.

Rolls

Investigate [Weapons Rack] - (1d20+2)

(16) + 2 = 18

Oct 15, 2015 6:06 am
Utes:
As you look over the weapons the majority of them seem pretty mundane. Nothing more than standard gear. Though as you are investigating the few long swords they have there there is one that is just a little lighter and better balanced than the rest. It seems to be honed a little sharper as well. You would identify it as a Long Sword +1. The handle has a crest on it that you can't quite identify. It's a little worn as though this blade has been around for a long time.
Oct 15, 2015 11:15 am
I have some time to kill, so while standing there I take out an ink pen and piece of parchment from my pack and attempt to crack the cypher.

Rolls

INT check? - (1d20+4)

(19) + 4 = 23

Oct 16, 2015 2:51 am
"Nice weapon!"

Ütés admires the weapon for a few minutes longer and then puts it back on the rack.
Oct 16, 2015 4:37 am
PhantomNimbus sent a note to Moofsalot
As the dagger member closes the passage way behind your team and joins you in the room he introduces himself, "I am sorry for the haste, and the nastiness back in the tavern. Having heard your ordeal I'm sure a tavern is the last place you wanted to fight in. My name is Ramas. My job will be to get you in to rescue your friends", he nods to Aelar as he says this.
Oct 16, 2015 12:49 pm
I trace both paths on the map with a finger and tell the others "It seems we have 2 options- the mountain pass to get behind the stronghold, or sneaking onto a caravan of some sort along the supply route around the mountain. Aelar, which option suits you?" I briefly acknowledge Ramas' presence, giving him a wary look. Can he suitably protect us in our journey? I surely hope so
Last edited October 16, 2015 12:51 pm

Rolls

Insight - (1d20+4)

(9) + 4 = 13

Oct 16, 2015 1:31 pm
Aelar approaches the table to look at the map, nodding to Ramas, "Any help you can give is appreciated," he says. He listens to Xadira and watches the paths that she traces on the map, "I'd have to know more details before I could answer that," he looks to Ramas and waits for his input.
Oct 16, 2015 5:46 pm
Crollwell looks Ramas straight in the eyes. Crolwell smiles, showing his toothless mouth to the man. "What's the plan, my friend?'
Oct 16, 2015 5:49 pm
Hearing the conversation between the others Ütés returns from the weapon rack and joins the others, waiting to hear what Ramas has to say.
Oct 17, 2015 5:38 am
"You're quite astute Xadira. I had heard your intellect was quite impressive, but I fear I underestimated you", Ramas says, looking genuinely impressed, "Few can pick up a cypher that quickly."

Ramas turns toward Aelar to answer his question, "Well neither is really any easier. Either way we are assaulting what is essentially a fortress. The mountain gives us the element of surprise, but the harsh elements up in those mountains are not to be tangled lightly with. The caravan would walk us right in through the front doors, but it is also heavily guarded and there is a complete guard switch half-way to the fortress. At this point we sort of pick our poison."

Next he turns to Utes, "I used to be a soldier myself, so I prefer the mountain path, less trying to sneak around. But the slopes themselves are quite treacherous. I will leave the final decision to all of you."
Oct 17, 2015 4:11 pm
"The element of surprise would be most advantageous indeed but I'm not sure we're prepared to deal with the mountain elements." Walking back towards the weapon rack, she grabs the long sword she was inspecting earlier and turns to Ramas, "Either way, a fine weapon such as this would be of great use. With your permission, good Sir, I would like to take it on our journey."
Oct 17, 2015 5:22 pm
"Of course", Ramas replies, "The Daggers have hideouts like this all around with similar weapon shelves. It's a sort of take an item leave an item system. If you ever find yourself without weapons and armor, try and find a hideout, you can resupply and rest up."

Ramas turns back and looks over the map of the island again, "Then the convoy may be our best bet. It would be best to get into the carts of the convoy before they change guards half-way through the route. So this cover of trees", he points to a small wooded area along the trail about a quarter of the way along the dotted path on the map, "This may be our best chance to try and distract the current guard and sneak aboard."

Ramas then produces a small set of notes with sketched pictures of people and creatures on them, "The first guard, from our intel, is comprised of a few human fighters, some goblins, and some bugbears. It would seem The Bard has been using his influence to coax more chaotic creatures into his service. The humans work for gold, we are still unsure why the goblins have joined the cause", he pauses to let you take all the information in.
Oct 18, 2015 5:13 am
Replacing the borrowed weapon with her own on the rack Ütés quickly holsters the new blade as she joins the others inspecting the map. "How long would it take us to get to the wooded area?"
Oct 18, 2015 5:38 am
Aelar thinks for a moment before speaking up, "You're both more experienced in this kind of thing than me, I will defer to you in this matter."
Oct 19, 2015 4:39 am
"... learned a cypher just like this when I was a child, so really it takes no effort at all. Anyone could solve it, really. Oh sorry, right. Convoy sounds like a most excellent plan." I nod vigorously.
Oct 20, 2015 2:15 am
"Hmmm", he sighs as he looks Xadira over for a moment.

He turns back to Utes, "We could reach this treeline by nightfall. It may be in our best interest to try and sneak aboard the caravan at night, the night should help us remain undetected. We will simply need some sort of diversion to get the convoy to stop long enough for us to get on board unnoticed. Are there any ideas for that portion of the plan?"
Oct 20, 2015 2:40 am
Aelar thinks for a moment, "I can handle the diversion with my magic. Should be able to distract them long enough for us to get where we need to go," he says to Ramas before turning to the others, "anyone have any objections?"
Oct 20, 2015 2:57 am
"What do you have in mind, Aelar?" Ütés asks as her military training kicks in. "Something subtle, I hope, as anything that appears as an attack may hamper our attempts to covertly board the caravan."
Oct 20, 2015 3:31 am
Aelar considers Utes' question for a moment, "Lights, sounds... a call for help, maybe, should distract them long enough to get us in there. Any suggestions would, of course, be appreciated."
Last edited October 20, 2015 3:31 am
Oct 20, 2015 3:33 am
"Agreed. If it looks like an attack they will more than likely turn the caravan around and security at the fortress will increase as well. However, we do need to distract as many of the guards as we can at once", Ramas says. He points to the woods on the other side of the trail, "If we could do something to draw them over this way, it may be our best bet."
Oct 21, 2015 9:02 pm
"Consider it done. When do we begin this scheme of sorts?"
Oct 21, 2015 9:49 pm
"The sooner the better." Ütés answers as she start securing her gear.

"We should head out as soon as possible. One doesn't know what we might run into along the way that might slow us down. Ramas, you seem to know more about the caravan than any of us. Open carts? Covered wagons? What would be our best approach to boarding?"

"Aelar, work out what you plan on using for a diversion. Xadira, gather your stuff and let's get moving. And for the love of the gods, Crolwell, stop that! Let's move soldi...."

The last word trails off quickly as Ütés realizes she's gone "full captain" on her new friends. Taking a deep breathe to calm herself - "My apologies. Old habits I guess...."
Oct 22, 2015 3:59 am
Ramas nods with Xadira's suggestion. "I agree. We shall move out just after this, but there is one more document we have received. Though the make-up of this caravan changes from time to time we do have the configuration from the previous supply trip", he says as he flips another piece of parchment onto the table.

It depicts a series of boxes with the same cypher labeling them. Xadira is able to crack it almost immediately, having figured it out before. The layout shows 6 wagons. The first two are open carts. The next two are covered wagons, and the last two are open carts again. Along these carts are 6 mounted riders. 3 on each side of the caravan spaced along the length of it.

"The riders are almost always guaranteed to be there. They seldom move from their spots along side the caravan, so this is why our distraction must be clever enough to distract, but not to make them think an attack is happening", Ramas explains, We can discuss plans more on the way but as Utes' said, we should indeed get ready and move out, unless there is anything else you would like to accomplish in this town?
Oct 22, 2015 1:51 pm
Aelar looks over the diagram again, committing it to memory before speaking, "Let's get going, we can figure out the distraction on the way," with that he checks to make sure he has all of his gear and waits for the others.
Oct 22, 2015 10:59 pm
"Such a small caravan for six guards" Ütés mumbles under her breath. "Why such a heavy escort?"

She turns to Aelar and whispers in Elvish, "Something doesn't seem right about this."
Oct 23, 2015 1:39 am
Aelar nods and responds to Utes, also in Elvish, "Has anything been right since that horrible night? We'll figure it out, and get through it, all of us together," he finishes, grabbing and gently squeezing her shoulder before quickly letting go, realizing he might have been a little bit out of line. He mutters an embarrassed apology.
Last edited October 23, 2015 1:42 am
Oct 23, 2015 2:45 am
Not entirely comfortable with Aelar's gesture Ütés raises an eyebrow as he offers an apology. An apology that she ignores.

"I'm just starting to wonder who is ambushing who here. This almost seems like a perfect setup to capture the last free member of your troupe." Ütés lets out a small sigh before adding, "Maybe I'm just being paranoid but I think it would be in our best interest to keep a close watch on anyone outside of the four of us."

She subtly motions towards Ramas...

All conversation is in whispered Elvish.
Oct 23, 2015 3:40 am
Ramas continues, looking a bit puzzled by your elven whispers, "I myself have wondered the same thing. The humans under the employ of the bard, the true threats to us, are always the ones on these six guard spots. More interestingly every caravan we have ever observed has a covered wagon or two. The other carts we can see are general supplies, foods, ales, tinkerer parts, weapons, but the covered wagons we have never been able to gain intelligence on what is inside of those"

Ramas shuffles through the papers that have started cluttering the table and finds a rolled up scroll, he unfurls it and you see what look like diagrams of a covered wagon of sorts. Instead of the canvas roof it looks more like a carriage, having a large wooden roof over the back of the wagon. Diagrams show a set of double doors on the back with two bolts across it.

"We know something of high importance is on these wagons, but we've never been able to discern their origin, and we have never seen them opened. This, however, is also going to be our best bet at getting into the fortress. Once inside we know they do not check this at any point along the route. We just need a diversion to be able to get into one."

GM: I'm going to assume you muttered under your breath in common since you specified after that you spoke in elvish.
Oct 23, 2015 3:50 am
I mutter distractedly "Hmmmyes, distractions... of course... indeed..." while I consult my memory for the most effective forms of distraction used throughout history, for instance during wars and/or general trickery such as in performance arts. Generally this is not my area of expertise, but I've done so much reading that it's possible I may have stumbled upon something purely by coincidence.

Rolls

History - (1d20+6)

(5) + 6 = 11

Oct 23, 2015 4:38 am
[ Passing a note to Xadira ]

PhantomNimbus sent a note to Moofsalot
Oct 26, 2015 4:00 am
"Hmmm, perhaps Aelar and Crolwell can offer to perform for the caravan?"
Oct 26, 2015 4:26 am
"I would be fine with performing, but under what pretext? How often do random performers offer to perform for a well-guarded caravan?" Aelar asks. It certainly could work; with his new magical boots it would be no trouble to sneak in after the performance.
Oct 26, 2015 4:55 am
Crolwell whips out his fluba and nudges Aelar, "it doesn't matter, they willn't have seen anything like us. Trust me, by the time I'm done, they will be begging for us to... uhm... what were we trying to do again?"
Last edited October 26, 2015 4:55 am
Oct 26, 2015 9:48 pm
"While a performance would indeed be a distraction it would seem, as Aelar suggests, wildly out of place. If I was escorting a caravan when such an event occurred it would put my on higher alert more than anything."
Oct 26, 2015 11:59 pm
For reference this is the map on display here:

http://i.imgur.com/z8kFb8z.jpg
Oct 27, 2015 2:50 am
I tsk loudly and break out my professor voice. "Have you never come across a traveling group of entertainers on their way to a nearby town? I've read about them. It isn't entirely out of the ordinary to encounter such a group resting up or even warming up for an upcoming performance. If you played and sang at a distance, perhaps their interest would be piqued that they would wish to see it for themselves. I could provide dazzling lights, sounds, and smells to truly make it memorable. Unless you have other ideas?"

I look around at the group and tap my foot impatiently. "Well, if that is not to your liking, another option would be for one of us to feign illness or injury and approach the caravan in that manner."
Last edited October 27, 2015 2:51 am
Oct 27, 2015 3:12 am
Ramas stands pondering for a moment. "Actually injury could work. The jungle forests around here are quite dangerous at times, seeing an injured person coming out of them will likely not set off alarm bells right away. It would also be easier for more people to get onto the caravan if only one person is holding attention", he says as he starts to clear the table, "Either way, we should get moving. We can always discuss the plan along the way."

He walks over to the red door and opens it, it leads to something you've seen before. It is an earthen tunnel lined with torches. He leads you down and out of it and you find yourself at a small cave entrance just outside town. There are 5 horses tied to trees here that have been stored for you.
Oct 27, 2015 3:23 am
"Oh, such beautiful horses. But, am I expected to ride them? Without a carriage?" I jump slightly when one of them whinnies.
Oct 27, 2015 3:32 am
"You...You've never ridden a horse before?", Ramas questions, looking slightly concerned. He looks over to Utes, Aelar, and Crolwell. "Would you be able to assist her, maybe it would be best if she rides with one of you?"
Oct 27, 2015 3:35 am
Aelar will consider for a moment before nodding, "I don't mind if she rides with me, I'm excellent with horses," he says. With that he swings up to sit on his horse and holds his hand out to Xadira to help her up.
Last edited October 27, 2015 3:40 am
Oct 27, 2015 3:41 am
"I read a book on animal handling once, when I was a child. It was very informative. Did you know that the diet of a horse affects their overall health and longevity, in addition to their speed and stamina? This is especially true when... " I rattle off 20 facts that I remember from the book, half of which are obvious and the other half of which don't apply to this situation but are still fascinating nonetheless.

I grasp Aelar's hand in a vice-like grip and attempt to climb up onto the horse.
Last edited October 27, 2015 3:42 am
Oct 27, 2015 4:38 am
GM: I feel like this needs an acrobatics check from Xadira to get onto the horse.
Oct 27, 2015 5:16 am
OOC: With advantage due to Aelar's help?
Oct 27, 2015 11:36 am
GM: I'll actually do an assisted acrobatics check. Aelar can roll too and if he succeeds he adds +2 to Xadira's roll total. But you will both roll without advantage. The DC is only 10, so this should be a fairly easy task.

Edit: Nevermind, don't listen to me, just checked the PHB for assisted checks. Not sure where the rule I'm talking about came from, Xadira just gets advantage. DC is still only 10.
Oct 27, 2015 12:01 pm
I kick and flail my way onto the horse and hopefully manage not to rip Aelar's arm off in the process.

Rolls

Acrobatics - (1d20+3)

(18) + 3 = 21

Acrobatics - (1d20+3)

(7) + 3 = 10

Oct 27, 2015 12:08 pm
Xadira, having taken all of about 10 seconds to analyze Aelar's technique recreates it with ease as she swings elegantly up onto the horse behind Aelar.
Oct 27, 2015 4:06 pm
I close my eyes and hold onto Aelar's armor awkwardly. "Thank you for your assistance, Aelar. Much appreciated. Er- is the journey far?"
Oct 27, 2015 9:37 pm
Ütés watches with amusement as Xadira climbs atop her mount. "It's not so bad once you get used to it."
Oct 28, 2015 2:50 am
"I am quite fine, I assure you! Let us depart post haste!"
Oct 28, 2015 2:56 am
It's not too far of a ride. Ramas brings you to the patch of trees just north of the path. He looks up at the position of the sun and judges it is still about an hour until the caravan passes this way, so a plan should be solidified on how you plan to get aboard. The horses are stowed in the forest and you are able to find shrubbery that is fairly close to the path to hide in. Xadira is a little sore from her first ride on a horse, but the trip was actually quite easy going and pleasant as far as scenery.
Oct 28, 2015 3:06 am
"All we've got so far is to distract them with an illusion or for Crolwell and I to perform for theme long enough to let all of you sneak into the caravan. Anyone else have any good ideas?" Aelar says, "Is there anything beyond this point besides the fortress? Perhaps a better excuse as to why Crolwell and I would be headed this way?"
Oct 28, 2015 3:15 am
"It seems that feigning injury is the prevailing method of distraction at the moment. The question is, who would perform this ruse?"
Oct 28, 2015 3:20 am
GM: Everyone roll a perception check for me.
Oct 28, 2015 3:21 am
"I'll do it... it's my troupe that were here to save, so I'll be the bait. Plus, I'll probably have the easiest time sneaking in after the distraction is over," Aelar says to them.

Rolls

Perception - (1d20+2)

(18) + 2 = 20

Oct 28, 2015 3:24 am
I look out briefly toward the road before I respond. "That is an excellent idea, but how will you accomplish this task? You seem healthy enough to me."

Rolls

Perception - (1d20+4)

(13) + 4 = 17

Oct 28, 2015 9:31 pm
"I still don't like the idea of separating while we're trying to board the caravan but if you think you can make it work, Aelar, just tell me what I need to do."
Last edited October 28, 2015 9:31 pm

Rolls

Perception [+4] - (1d20+4)

(18) + 4 = 22

Oct 29, 2015 12:34 am
Crolwell doesn't respond, but sits there smiling.
"Come, come, my friends. I am by far the best distractor. Would these people really be suspicious of an old geezer like me?"
He throws his fist in the air and shouts. "I THINK NOT!"
Last edited October 29, 2015 12:35 am

Rolls

Perceiving - (1d20+1)

(18) + 1 = 19

Oct 29, 2015 2:47 am
As you are all discussing who should go and be the distraction you hear 2 deep large voices and a few smaller voices a slight distance off in the woods. You remember the larger voices from earlier in the woods. It's bugbears. By the sounds of it there are a few regular goblins with them too.

As of now it sounds like they are keeping to their own, possibly they've setup a small camp maybe like 100 feet from you right now. You can just barely make out what looks like plumes from a fire.
Oct 29, 2015 3:14 am
Aelar motions everyone to silence and motions that he will go take a look. He silently creeps over to see how many there are.

Rolls

Stealth [advantage] - (1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (17) + 5 = 22

Perception - (1d20+2)

(18) + 2 = 20

Oct 29, 2015 3:24 am
[ Passing note to Aelar ]
PhantomNimbus sent a note to Naatkinson
Everyone else just continues to hear the loud voices followed by occasional deep laughter.
Oct 29, 2015 3:27 am
Aelar makes his way back to the group silently. He quietly informs them of what he saw, "There are two bugbears and three goblins," he says quietly, "they don't seem to have any idea we are here. Do you want to wait them out or do you want to strike first?"

Rolls

Stealth [advantage] - (1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (7) + 5 = 12

Oct 29, 2015 3:29 am
"If we strike, won't that alert the others of our presence?" I glance worriedly in the direction of the enemy camp.
Oct 29, 2015 3:50 am
Ramas looks up at the sun positioning again and has been pondering for the last few moments. "What if we can use these creatures to our advantage?", he finally says. We have less than an hour to figure this out.
Oct 29, 2015 4:10 am
Aelar takes a moment to think, "We could get them to attack the caravan and use the distraction to sneak on board," he says, "they won't turn around after an attack by these beasts. Something like this isn't far out of the ordinary."
Oct 29, 2015 9:35 pm
"Allow them to attack the caravan?" Ütés says as she quickly turns to Aelar, a disappointed look on her face. "The idea is to distract the guards so that we can sneak aboard, NOT to put them in danger."

Talking to the group she continues, "We have the advantage, for now, and I think we should use it before it's gone. Let's eliminate the threat and use their corpses as part of the distraction. Surely the guards would pause to investigate a large bugbear corpse in the trail, no?"
Oct 29, 2015 9:55 pm
"I don't like it either, but they're not going to send all their guards to investigate corpses, it will simply put them on guard more," he says, hating every word , "this is the only guarantee they'll all be occupied. And I, for one, am not going to put the safety of people who work for the enemy above that of my troupe or the prince... are you?"
Last edited October 29, 2015 9:59 pm
Oct 29, 2015 10:04 pm
Ignoring the obvious ploy to tug at her emotions Ütés calmly replies...

"Surely a single bugbear corpse won't occupy all of the guards, you are correct. A corpse mixed with some illusions might just do the trick though. Putting aside the thought of using innocents as bait, a plan that hinges on the less than predictable behavior of those creatures isn't much of a plan at all."
Oct 29, 2015 11:29 pm
Aelar hangs his head and replies, "You're right, I let my emotions get the best of me... they may work for someone evil, but that doesn't make them deserving of death by bugbear..."

Ashamed of what his desperation was leading him to he sits in silence.
Oct 29, 2015 11:42 pm
Crolwell swings his axe over his shoulder and snorts. "How 'bout death by Crolwell? I could chop 'em up real good. Whadd'ya say, everyone? Whadd'ya say?"
Last edited October 29, 2015 11:42 pm
Oct 30, 2015 2:04 am
Ütés approaches Aelar and takes a seat next to him. Speaking quietly in elvish she says, "Remember to use my words against me, my friend, when it is your turn to keep my emotions in check. I fear what measures I will take when we are in reach of the prince."

Standing back up she again addresses the others, "Do we eliminate the camp? Do we take a chance that their presence will not in some way hinder our chances of sneaking aboard the caravan?" She watches as Crolwell swings his axe and can sense what his opinion on the matter is, if one can ever be sure of Crolwell's opinion...

"Time is short, we must make a decision and I believe Aelar should have the final say..."
Oct 30, 2015 2:20 am
Aelar gives Utes a grateful look before speaking, "I think allowing them to attack the caravan would be the best distraction we could hope for, but Utes is right, we can't allow it, we don't know if these men have committed any crime aside from being paid by the Bard. I think we should kill them and leave the corpses, and rely on out illusions to do the rest of the work. There's not guarantee, but it's a solution I can live with. Unless anyone else has a better idea?"
Last edited October 30, 2015 2:20 am
Oct 30, 2015 2:47 am
Crolwell does not challenge it, but frowns dissapointedly and lets his axe fall to his side.
Oct 30, 2015 3:55 am
Ramas has been keeping his eye on the road and the suns position, checking back every once in a while. "Either way we should hurry. I would guess we have 45 minutes at most before the caravan will be in sight." He draws his two short swords. "Which way was this encampment Aelar?"
Oct 30, 2015 4:06 am
Aelar stands and draws his rapier, "It's this way, stay a bit behind me, I'll land the first blow, you'll know when it's your time to strike," he says as he stalks off silently. As he approaches the camp he will cast a spell on the closest bugbear, causing his head to suffer agonizing pain.

OOC: Casting Dissonant Whispers. He will make a DC 13 wis save. On a failure he will run away as far as he can as a reaction and take 3d6 psychic damage, on a success he we take half damage and not run away.

Rolls

Stealth [advantage] - (1d20+5, 1d20+5)

1d20+5 : (4) + 5 = 9

1d20+5 : (16) + 5 = 21

Dissonant Whispers - (3d6)

(165) = 12

Oct 30, 2015 4:15 am
"Excellent, then I will follow your lead!" I attempt to take the same path as Aelar, and travel in the same manner so as to remain undetected while he lands the first blow.

Rolls

Stealth - (1d20+3)

(5) + 3 = 8

Oct 30, 2015 4:23 am
As the group approaches the encampment Xadira catches her robes as she sneaks and brushes up against a large bush. One of the bugbears hears the rustle and halts the goblins who are still skirmishing. "I heard something, over there", he says as he points over in your general area. As the group starts to move that way suddenly the lead bugbear grabs his head and starts roaring.

Visions race through his head and he looks around nervously before turning around and running the opposite direction as far as he can. The remaining goblins and hobgoblins are in a bit of confusion. You spot the opening for your attack.

GM: Using the new initiative system I'll give your team first round since your dissonant whisper distracted most of them. So you all go, then the monsters will all get their turn. Make the first wave count! Also naming enemies this match to see if this helps.

Damage:
Klarg (Bugbear): 12 dmg (fear)
Bruiser (Bugbear): 0 dmg
Scar (Goblin): 0 dmg
Trip (Goblin): 0 dmg
Vic (Goblin): 0 dmg

Rolls

Save vs Fear (DC13) - (1d20)

(3) = 3

Oct 30, 2015 4:33 am
Aelar, seeing their opening leaps forward and strikes hard against the closest enemy he can find, "Come on, we've got them now," he shouts, encouraging his friends.

OOC: Bardic Inspiration on Utes, you have a d6 to add to a single d20 roll you make

Rolls

Rapier attack - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (2) + 3 = 5

Oct 30, 2015 4:35 am
Ramas hears the roar of Klarg and dashes in, swords at the ready. He charges Scar and slices at him with both weapons.

Rolls

Sword 1 Attack - (1d20+5)

(17) + 5 = 22

Sword 1 Damage - (1d6+3)

(1) + 3 = 4

Sword 2 Attack - (1d20+5)

(2) + 5 = 7

Sword 2 Damage - (1d6+3)

(3) + 3 = 6

Oct 30, 2015 4:42 am
[ GM: As far as positioning the three goblins are out front headed towards the edge of this clearing, one bugbear is standing just behind them, the other has taken off for the other side of the clearing while screaming.
Oct 30, 2015 4:43 am
I whisper an incantation, aiming for the closest Bugbear.

OOC: Casting Firebolt on Bruiser.

Rolls

Firebolt - (1d20+6)

(18) + 6 = 24

Damage? - (1d10)

(6) = 6

Oct 30, 2015 5:12 am
Crolwell runs forward, swinging his axe towards the bugbear's feet. His eyes are flashing with battle fury.

Rolls

Attack - (1d20+6)

(7) + 6 = 13

Damage - (1d12+6)

(11) + 6 = 17

Oct 30, 2015 5:20 am
[ GM: Crolwell can go ahead and roll damage for attacks when you roll for attack. That way if it hits I can just dole out the damage. Also, once everyone has gone I will go ahead and narrate how it all plays out when I do the monster turn. Try and cut down on the number of posts I'm interjecting into things. :) ]
Oct 30, 2015 4:00 pm
With shield in hand (AC 19) Ütés will engage Trip and take a swing with her new longsword.

Rolls

Attack [+6] - (1d20+6)

(14) + 6 = 20

Damage [+4] - (1d8+4)

(8) + 4 = 12

Oct 31, 2015 3:04 am
Aelar, Ramas, and Utes run in to the clearing and engage with the goblins. Aelar leaps out and rushes Vic. His rapier pierces the air, and Vic squarely in the gut. It grunts, but remains on it's feet. Ramas flourishes his two short swords and lashes out at Scar with each. The first attack sinks into the goblins arm, but it deflects the second with a shield. Utes takes the remaining goblin, Trip. He raises his shield to deflect but lifts too high and Utes finds her opening sinking the sword into the goblin with ease. He lets out a rasp as he drops to the ground dead.

Crolwell and Xadira take on Bruiser. Crolwell slides in out of nowhere and swings his hefty ax low. Bruiser jumps over it and lets out a roar of laughter. It's cut short when a firebolt strikes him in the chest. The smell of burnt fur fills the air.

-- Enemy turn --
Bruiser, not very happy about the fire lashes out at his nearest target, Crolwell, with a hefty Morningstar

Vic slices back at Aelar with a scimitar.

Scar, having deflected the last sword attack feels pretty confident. "I will bathe in your blood", he shouts in common as he swings his scimitar.

Klarg continues out of the clearing and into the woods, still running away from the group.

Damage:
Klarg (Bugbear): 12 dmg (fear)
Bruiser (Bugbear): 6 dmg
Scar (Goblin): 4 dmg
Trip (Goblin): 12 dmg (dead)
Vic (Goblin): 5 dmg

Rolls

Bruiser Attack on Crolwell - (1d20+4, 2d8+2)

1d20+4 : (8) + 4 = 12

2d8+2 : (52) + 2 = 9

Vic Attack on Aelar - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (1) + 2 = 3

Scar Attack on Ramas - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (4) + 2 = 6

Oct 31, 2015 3:27 am
Eyeing the big bugbear engaged with Crolwell, Ütés decides that two on one is more than fair. Sword slung low to her opposite side as she rushes in she takes a wicked backhand uppercut at Bruiser and quickly reverses her grip on the weapon as she follows up with overhand stab to the chest.

OOC: Action surge for the second attack and then she'll use her reaction to protect Crolwell should Bruiser try to attack him again (Protection Fighting Style).

EDIT: Going to add Bardic Inspiration to my second attack.
EDIT: BALLS!
Last edited October 31, 2015 3:32 am

Rolls

Uppercut Attack [+6] & Damage [+4] - (1d20+6, 1d8+4)

1d20+6 : (19) + 6 = 25

1d8+4 : (7) + 4 = 11

Let's Get Stabby! [+6] & Damage [+4] - (1d20+6, 1d8+4)

1d20+6 : (8) + 6 = 14

1d8+4 : (7) + 4 = 11

Bardic Inspiration from Aelar (Stabby attack) - (1d6)

(1) = 1

Oct 31, 2015 4:10 am
Satisfied that Crolwell and Ütés will make short work of the Bugbear in no time, I turn my attention towards Scar, attempting to blast it with frigid cold blue-white energy.

OOC: casting Ray of Frost- On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of my next turn.

Rolls

Casting Ray of Frost - (1d20+6)

(13) + 6 = 19

Damage? - (1d8)

(2) = 2

Oct 31, 2015 4:18 am
Aelar grimaces as the goblin blade digs into him, but deftly turns away from it, spinning and turning gracefully he comes into a low crouch and launches like a coiled spring at Vic, viciously thrusting at the small creatures chest.
Last edited October 31, 2015 4:18 am

Rolls

Attack/Damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (7) + 3 = 10

Nov 3, 2015 5:48 am
Bruiser swings at Crolwell and the attack widely misses the barbarian. Utes runs in, seeing the opening and uppercuts the bug bear with a solid hit. He staggers back which puts him just out of reach of the follow through attack. Xadira sends a chilling blast careening into Scar. Ice cracks across his abdomen and the skin cracks and crumbles apart. He howls, as he raises his scimitar high.

Ramas, trying not to let Scar get the upper hand swings at him again with both swords. The first hit connects and drops the goblin easily.

As Aelar spins to land a final blow on Vic the goblin sees the sign and sidesteps the attack. Vic in turn lunges towards Aelar trying to land another hit.

Bruiser, swings his Morningstar at Utes to try and stop the assault on him. Klarg continues his run and is now out of the clearing and into the woods.

[ GM: Ignore the attack from Scar, he is dead.

Damage:
Klarg (Bugbear): 12 dmg (fear)
Bruiser (Bugbear): 17 dmg
Scar (Goblin): 13 dmg (dead)
Vic (Goblin): 5 dmg

Rolls

Vic's attack against Aelar - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (5) + 2 = 7

Scar's attack against Ramas - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (5) + 2 = 7

Bruiser's attack against Utes - (1d20+4, 2d8+2)

1d20+4 : (4) + 4 = 8

2d8+2 : (26) + 2 = 10

Ramas attack on Scar 1 - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (4) + 3 = 7

Ramas attack on Scar 2 - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (2) + 3 = 5

Nov 3, 2015 5:59 am
Aelar, truly hurt by the last attack makes a desperate attack to try to finish Vic off.

Seeing the light leave Vic's eyes Aelar draws and launches a dagger at Bruiser

If, somehow, that attack didn't kill Vic, then I will use the dagger on Vic instead

Finally got him! This is why I like having more than 1 attack per round.

Taking advantage of the new TWF rules!
Last edited November 3, 2015 4:18 pm

Rolls

Attack/Damage - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (5) + 3 = 8

Thrown Dagger attack/damage - (1d20+5, 1d4)

1d20+5 : (11) + 5 = 16

1d4 : (3) = 3

Nov 3, 2015 6:58 pm
Aelar's attack indeed spears through Vic right through the heart and he drops like a sack of potatoes. With a flourish he flips a dagger skillfully into the abdomen of Bruiser. He roars with pain, but does not fall.

Damage:
Klarg (bugbear): 12 dmg (fear)
Bruiser (bugbear): 20 dmg
Vic (goblin): 13 dmg (dead)
Nov 3, 2015 10:53 pm
Seeing the dagger plunge into Bruiser's stomach Ütés quickly follows up. Stepping into her swing she brings the sword down aiming for the bugbear's collar bone.

EDIT: BAH!
Last edited November 3, 2015 10:53 pm

Rolls

Attack [+6] - (1d20+6)

(2) + 6 = 8

Damage [+4] - (1d8+4)

(7) + 4 = 11

Nov 4, 2015 12:20 am
Crolwell runs at the other bugbear swinging his axe and mumbling under his breath.

Rolls

Attack - (1d20+6)

(11) + 6 = 17

Damage (if applicable) - (1d12+6)

(5) + 6 = 11

Nov 4, 2015 3:44 am
Now that most of our attackers are taken care of, I find a tree and hide behind it while I catch my breath.

Rolls

Stealth - (1d20+3)

(15) + 3 = 18

Nov 4, 2015 6:01 am
Seeing Bruiser get hit with the dagger Utes attempts to swing at the bugbear, but he isn't so distracted he doesn't sidestep the attack.

Crolwell takes off after the fleeing Klarg and catches him just outside of the clearing. He swings his ax at the fleeing bugbear and easily sinks an attack into Klarg's shoulder. It doesn't stop his attempt to flee.

Xadira, seeing a break in the action, quickly finds solace behind a tree. As far as she can tell she is quite hidden.

-- Enemy Turn --
Bruiser, now left with only Utes in front of him attempts to bring his morningstar down on her.

Klarg, having now lost sight of Aelar, the one he feared, he tries to regain his composure, but he can't seem to come back to his senses and uses a dash action to double his movement away.

Damage:
Klarg (bugbear): 23 dmg (fear)
Bruiser (bugbear): 20 dmg

Rolls

Bruiser attack on Utes - (1d20+4, 2d8+2)

1d20+4 : (6) + 4 = 10

2d8+2 : (57) + 2 = 14

Klarg Wisdom Saving Throw - (1d20)

(12) = 12

Nov 4, 2015 1:50 pm
Aelar, seeing that Bruiser is still standing, draws another dagger as he comes to Utes' aid. Stepping up behind bruiser he strikes!

Rolls

Rapier Attack/Damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (3) + 3 = 6

Dagger Attack/Damage - (1d20+5, 1d4)

1d20+5 : (15) + 5 = 20

1d4 : (4) = 4

Nov 5, 2015 12:04 am
"Just in time, Aelar!"

Upset that she missed on her last attack Ütés throws her shield off to the side and puts both hands on the hilt of her sword. Swinging right to left she leans into the attack and attempts to slice Bruiser in half just above his waist.

Rolls

Attack [+6] - (1d20+6)

(17) + 6 = 23

Damage [+4] - (1d10+4)

(1) + 4 = 5

Nov 5, 2015 1:30 am
Aelar is able to get a good dagger into Bruiser's back, but Ütés comes through with a solid strike and drops the brute. He is cleanly bisected at the waist with the blow.

Damage:
Klarg (bugbear): 23 dmg (fear)
Bruiser (bugbear): 29 dmg (dead)
Nov 5, 2015 11:07 pm
After whipping her blade back and forth a few times to remove the blood and gore from it Ütés will walk over to recover her shield as she eyes Klarg running away.

"I'm not sure we should bother chasing him at this point. Even if he were to show up at the caravan the guards could surely handle a single, injured bugbear. What do you think, Aelar?"
Nov 5, 2015 11:22 pm
Aelar nods, cleans his weapons and sheaths them. He retrieves his dagger from Bruiser's body and responds after taking a look around, "Yeah, i don't think we have to worry about him anymore."
Nov 5, 2015 11:39 pm
GM: Xadira and Crolwell can still act if they so choose.
Nov 6, 2015 1:27 am
Crolwell hurls his axe at the bugbear, attempting to catch the creature in the back before it gets away.
"AAAAAAAAAAAAaaaaaaaargh".

Rolls

Axe Hurl - (1d20+1)

(7) + 1 = 8

damage? - (1d12+1)

(5) + 1 = 6

Nov 6, 2015 1:35 am
I close my eyes and meditate for a moment, contemplating the material plane and feeling the ebb and flow of magic coursing through the artifacts that I carry.
Nov 6, 2015 3:20 am
Crolwell hefts his sword at the fleeing bugbear but misses it and his axe digs into the ground. The bugbear continues his fleeing and is soon out of sight. Xadira is able to calm from the battle and soon the scene is quiet, save for the sounds of a lumbering figure getting farther away through the underbrush.
Nov 6, 2015 7:45 pm
My eyes pop open as I remember why we're here in the first place. "The caravan! How much longer do we have?" I stumble back into the clearing, looking for the others.
Nov 6, 2015 7:53 pm
Checking the Suns position again Ramas responds, "I would guess we have maybe less than twenty minutes. We need to hurry and move these bodies. The bend in the path will provide us enough time but if they round the corner they will be right on top of us if we don't finish up quickly."
Nov 6, 2015 7:59 pm
Aelar, adrenaline wearing off, realizes how wounded he is. He sits for a moment and focuses, drawing healing energy into his body and forcing his wounds to knit.

After healing himself he will look to the others, "Anyone else injured?"

Casting Cure Wounds on myself

Ugh! Terrible roll!
Last edited November 6, 2015 8:01 pm

Rolls

Cure Wounds on ME! - (1d8+3)

(1) + 3 = 4

Nov 6, 2015 9:31 pm
"Injured? No. However, I am quite tired from all of that physical exertion. I don't know how you all do it!" After a pause, "Oh! You can pass as injured for that ruse we had been discussing previously! Most excellent!"
Last edited November 6, 2015 9:33 pm
Nov 6, 2015 10:51 pm
Hooking her shield onto her back and sheathing her sword Ütés grabs a hold of a goblin by the ankle and starts dragging it behind her. "An injury ruse?" she queries as she hears Xadira. "Certainly a couple of these corpses on the road could make it look like an ambush has occurred making the ruse more believable, but I worry for your safety, Aelar. You appear to be quite injured."

Reaching another goblin corpse she grabs its ankle and starts dragging the pair off to the road. "What would you have us do, Aelar?"
Nov 6, 2015 11:06 pm
"I can certainly pose as injured, it wouldn't be too much of a stretch," Aelar says to Xadira, then turns to Utes, touched by her concern, "I should be ok, I can usually take care of myself pretty well. After the encounter I should be able to sneak in with little issue, it's all of you that I'm worried about."
Nov 7, 2015 2:11 am
Crolwell gasps and grabs his stomach and cries out, falling to the ground.
"No! The bear caught me in the gut! The blood! The horror!"

Rolls

Preformance - (1d20+3)

(14) + 3 = 17

Nov 7, 2015 3:40 am
Crolwells performance is actually quite convincing and for a moment you think he may actually have been injured.
Nov 8, 2015 4:36 am
After some time you are able to move some corpses out near the path and make it look like Aelar was attacked. He looks pretty beat up so it probably won't be too tough of a sell.

Crolwell, Utes, Xadria, and Ramas take a position on the opposite side of the road in the underbrush, and in about 5 minutes the caravan is due to round the corner here. How has everyone set up right now? Where is everyone?
Nov 8, 2015 5:25 pm
"I'm not as stealthy as the rest of you." Ütés says before glancing at Crolwell, "well, as most of you, anyway. I will attempt to sneak up behind the caravan once it stops. Aelar, if things start to go wrong, give us a sign of some sort."

With that Ütés moves away from the 'ambush' site trying to position herself so that she can come up from behind the caravan once it stops.
Nov 9, 2015 3:25 am
Crolwell is hiding behind (what he thinks is) a large bush very near the corner the caravan might come around. Probably not that great of cover, but he feels invisible. He feels that the carriage will pass by and notice only fog and mist where he is now squating. A black hole where nobody can be seen... the others probably notice his poor choice, since his head is sticking above the bush and looking around.
Nov 11, 2015 5:01 am
I whisper towards Crolwell, "Stay down! You shouldn't be so close to the road in the condition you're in!"

I keep several feet away from the side of the road, hidden but hopefully with a view of the carriages when they arrive. I wrap the cloak around myself a little tighter, excited at the prospect of using its magical energies for such a dangerous purpose.
Nov 12, 2015 4:06 pm
Ramas moves into the bush besides Crolwell and pushes his head below the top of the bush. We must be quiet, I hear the caravans approach.

Indeed you start to feel the dull thumping hoof best moments before the first wagon rounds the corner. This is an uncovered wagon filled with barrels. A goblin is at the reins.

Soon 4 total carts have rounded the corner. Two uncovered on the front and back. The two middle ones are the secured covered wagons Ramas had shown you earlier. The carts are, as expected, flanked by six humans on horses. Most have swords sheathed at their side and they are jeering with each other. They don't seem to talk to the goblins that are steering the wagons.

The bodies have been placed and Aelar is in place. As they round the corner and see the bodies one of the first two horsemen calls out, Ho! Hold the carts. We've got bodies!. He is the first of the horsemen to break off from the caravan.
Nov 12, 2015 4:23 pm
Hearing the sound of the approaching caravans and the sound of the horsemen approaching, Aelar "struggles" to his hands and knees from his position on the ground, among the bodies. He appears confused and winces as he turns to look at the approaching men, as if merely moving is painful. He rasps weakly from parched lips, "Help me," before he loses strength and slumps back to the ground.

Thank goodness for Felix's acting lessons, he thinks to himself.
Last edited November 12, 2015 4:24 pm

Rolls

Performance (With Inspiration!) - (1d20+5, 1d20+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (11) + 5 = 16

Nov 12, 2015 4:28 pm
The first guys shouts back, We got a live one! Little bastard looks like he took on a bugbear and goblins! He sounds actually quite impressed. Two more horsemen peel off from the halted caravan. The others start to shift to the other side hearing tale of one guy taking on these bugbears.

No way, no way he could hold his own, a second guy chimes in as he moves closer. What the hell you doing out here dagger ear?, he asks almost laughing at your state.

What should we do with him?, a third guy says.
Nov 12, 2015 4:41 pm
Aelar struggles back to a sitting position, wincing the whole time, "I was going for a walk in the forest when they ambushed me... I managed to get away, or so I thought. I found my way to the path and took a breather when they came out of the brush and attacked me. I barely managed to hold them back... I lost a lot of blood and lost consciousness until the sound of the wagons woke me up," he speaks slowly, wincing and short of breath.

Rolls

Performance - (1d20+5)

(15) + 5 = 20

Nov 12, 2015 4:45 pm
My gods, Jimmy, get over here, you gotta hear this!, the first guys shouts back again. By now all of the horsemen have moved to the other side of the caravan. The forest edge with the party is clear of horsemen, but the goblins stay on the carts leaning over to try and see what all the commotion is about.

Well, let's get you somewhere safe, the first guy says as he climbs down off his horse and walks over to Aelar to help him up.
Nov 12, 2015 4:48 pm
Aelar takes the man's hand gratefully, "Thank you," he says as the man helps him up. As he gets to his feet he will close his eyes tightly and rock back and forth, as if the world is spinning. He will recover after a moment, "Sorry, gonna take a while to get my legs back again,"

Now that he is standing the guards can see that he is covered in blood, both monster and his own.

Rolls

Performance (if it's still necessary) - (1d20+5)

(1) + 5 = 6

Nov 12, 2015 5:00 pm
Here, c'mon over by the carts. Who knows if there are more of those, beasts out there, he looks up at the goblins driving the carts, No offense. The lead goblin grunts as he scans around the tree line in front of the caravan. He seems to be actively trying to not look at the pile of corpses or you. He fidgets a bit when you get closer to the caravan.

The man leads you over to the cart and grabs a water skin off of it and hands it to you. Does anyone even know you're out here? Are there more of you?, he asks as he gives you some time to catch your breath.

I'll go ahead and say the party is trying to do whatever they are going to try as this is happening, unless they want to hold off.
Nov 12, 2015 5:10 pm
Aelar takes a long swallow of water before responding, "No, I came out alone. No family left, so I'm travelling, trying to get material to compose my songs. I saw the beautiful trees here and I just had to come out, figured it would be good inspiration," he smiles slightly, "I guess battle makes for inspiration just as well as nature!"
Nov 12, 2015 5:44 pm
Man, not a single soul is aware you are out here. That's too bad...for you, he says as he grabs you and tries to push you against the cart. Another guy, as if aware of what was going to happen produces a pair of iron manacles from his saddle bag. The other horsemen don't seem too concerned about one elf, but a few draw swords just in case.

Sorry, nothing personal. Just we got a job to do, and we can't have anyone knowing what we're up to out here, the first guy is saying as he reaches to grab the manacles.

Rolls

Strength for Grapple - (1d20+4)

(7) + 4 = 11

Nov 12, 2015 5:47 pm
Aelar fights back against the man trying to grab him. Twisting away, he rushes away from the group of men, diving and weaving around the carts. He attempts to keep away from his pursuers, avoiding going to the side of the road his companions are on.

Taking the dash action to get away (assuming that they aren't prepared enough, or close enough to get Opportunity Attacks)
Last edited November 12, 2015 5:50 pm

Rolls

Acrobatics to escape grapple - (1d20+5)

(11) + 5 = 16

Nov 12, 2015 6:52 pm
Dammit, little bastards quick! Get him, we can't let him go! the guy shouts, still holding the manacles. At this all of the horsemen are now intently focused on Aelar and trying to wrangle him. He is deftly avoiding capture as swords become drawn.
Nov 12, 2015 8:36 pm
Figuring this is probably as good as a distraction as the group is likely to get Ütés will move from her position behind the caravan and try to board the last cart.

EDIT: If she gets there she'll draw her crossbow in order to cover Aelar should things look like they're going bad.
Last edited November 12, 2015 8:38 pm

Rolls

Stealth / Disadvantage - (1d20+2, 1d20+2)

1d20+2 : (16) + 2 = 18

1d20+2 : (16) + 2 = 18

Nov 12, 2015 8:41 pm
Ütés moves over to the last caravan and hops in without notice. There is hay in the cart to hide beneath, or space between barrels packed in it to hide in.

Ramas crosses after her, he almost stumbles on his way over but recovers nicely and makes it to the cart.

As of now with Aelar's disitraction everyone has advantage on stealth, so if you have disadvantage it's negated to just normal, but somehow you rolled the same twice. Lol.

Oh, also the DC for this is 15.

Rolls

Stealth (negated disadvantage) - (1d20+2)

(13) + 2 = 15

Nov 12, 2015 8:58 pm
I don't take any chances. I hug the cloak and blink out, only to reappear in the wagon next to Ütés assuming my calculations were correct.

OOC: using my cloak to cast dimension door. If I'm able to bring along anyone who's nearby, I will do so!
Nov 12, 2015 9:08 pm
GM. You can bring up to one willing creature your size or smaller. Did you want to bring Crolwell?

Xadira (and Crolwell?) suddenly appear in the cart with Ütés and Ramas. There are also some tarp strapped over some of the barrels that make a convenient fort to remain hidden in.

As everyone makes it into the last cart the horseman have used their greater speed and numbers to finally surround and box in Aelar. Some have swords drawn, some have bows at the ready if he should so choose to run again. The first guys walks over with the manacles again. Look, this is nothing against you. We just can't have you running off and telling people what is going on out here. Come peacefully and we won't have to kill ya. You may have taken out some dumb creatures, but I guarantee we won't fall so easily. , he waits to gauge your response, hand on his sword hilt.
Nov 12, 2015 9:13 pm
"Guess we should have let the bugbears attack this lot." laments to herself as she waits to see Aelar's reaction.
Nov 12, 2015 9:53 pm
Aelar sighs before holding his hands up in defeat. After waiting a moment he bursts into action, running and diving for the forest. As he goes he mutters under breath, causing healing energy to course through his body, hoping that it's enough to help him get through this situation.

Gonna take my chances!

Casting healing word on myself and taking the dash action

Rolls

Healing word on me - (1d4+3)

(1) + 3 = 4

Nov 12, 2015 10:22 pm
Crolwell, never came out, but sits in the bushes watching with fascination, like a small child. If Xadira brings Crolwell, then Crolwell will just sit wherever he appeared to. Now, completely confused.
Last edited November 12, 2015 10:22 pm
Nov 12, 2015 10:25 pm
I point Crolwell towards the canopy on the cart, indicating he should hide underneath it. I'm surprised he didn't argue when I brought him with me. But now I wonder if he was even paying attention.
Nov 12, 2015 11:37 pm
As Aelar darts off the two archers who had drawn bows loose them. The others were thrown off by the false surrender and don't immediately give chase. The man holding the manacles runs back to his horse and mounts. Dont let him escape! We can't let him get away, he shouts as he gets on his horse.

Both fired arrows find purchase but Aelar still makes off towards the woods.

Rolls

Bow Attack 1 - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (1) + 1 = 2

Bow Attack 2 - (1d20+3, 1d6+1)

1d20+3 : (16) + 3 = 19

1d6+1 : (3) + 1 = 4

Nov 13, 2015 12:01 am
Those still in the cart see Aelar disappear into the woods, and all of the horsemen shortly after. A slight calm comes over the caravan as it is just the Goblin drivers now. One on a further up cart climbs down and walks back to the driver of the one you are in and starts talking to him, possibly questioning him, in goblin.
Nov 13, 2015 12:04 am
Crolwell looks at Xadira and mouths something (which looks like complete nonsense) as he holds up his axe and points to his head and points toward the men who shot at Aelar.
Nov 13, 2015 3:12 am
Cutting back over to Aelar we find him entering the wood, only a few breaths ahead of the horse group. He will have to think and act fast to get out of this one. What will he do!?
Nov 13, 2015 3:16 am
Assuming that he has a moment where the riders can't see him after he enters the woods Aelar will duck in to some bushes and cast a spell of illusion to make it sound as if footsteps are going further into the woods. He will lay low to see if the riders pass him by and chase the illusionary footsteps.
Last edited November 13, 2015 3:17 am

Rolls

Stealth [advantage] to get into the bush without being noticed - (1d20+5, 1d20+5)

1d20+5 : (19) + 5 = 24

1d20+5 : (8) + 5 = 13

Nov 13, 2015 3:34 am
As Aelar breaks into the treeline there is a moment where he breaks line of sight with the horsemen. He manages to slide into a bush and creates the illusionary sounds of someone crashing through the underbrush further into the woods.

Hurry up, he's getting away! The General's going to be pissed if we let someone see the caravan and get away! I'm not losing my head over this!, the first guy is barking from the back of the pack. Soon they are heading off into the woods away from the caravan at full gallop.

By this time at the caravan the goblins have climbed down off the caravan and the other two have walked back to the cart everyone is hiding in and are talking to each other in goblin. You see them head over towards the dead bugbear and goblins. They keep mentioning the names Bruiser, Trip, Klarg, Vic. You can hear it interspersed among the goblin.
Nov 13, 2015 3:46 am
After they are out of sight Aelar sneaks off, away from the caravan so he can attempt to take care of his wounds. He ensures that he is far from any place they may search for him.

Rolls

Stealth [advantage] If I need it - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (6) + 5 = 11

Nov 13, 2015 3:47 am
Aelar moves stealthfuly through the woods and finds a slightly secluded and sheltered spot to take care of his wounds.
Nov 13, 2015 3:09 pm
Aelar cleans and dresses his wounds as quietly as possible. Feeling a bit lightheaded from all the blood loss he takes a bit of time to rest.

If he believes there will be enough time for a short rest and still catch up with, and board, the caravan he will do so. Otherwise he will wait a short time before heading out to catch up to the caravan.

Rolls

Medicine - (1d20)

(5) = 5

Hit Die for short rest? - (1d8+2)

(6) + 2 = 8

Nov 13, 2015 3:14 pm
While not enough time for a short rest Aelar is able to circle back around the caravan, the goblins, all over by the bugbear body pile are fairly distracted and it's extremely easy to board the back cart where the rest are hiding.

There wouldn't be enough time before the horsemen return to the caravan, so I'll let you get on it first, the remaining trip to the fort will be a short rest, which consists of at least 4 uninterrupted hours.
Nov 13, 2015 3:23 pm
Aelar climbs into the back of the cart with the others. He flashes them a smile, which seems to say "I told you I'd be fine, it all went according to plan,". The effect is ruined, however, when he turns the wrong way and winces in pain.
Nov 13, 2015 8:00 pm
After about ten minutes you hear the riders coming back to the caravan.

How did you idiots let him get away! You better hope he doesn't choose to tell anyone what's going on here. If he does I assure you it will be your head, not mine!, the lead guy is shouting, getting pretty red faced. As they come out of the tree line and see the goblins looking over the bugbear body he starts to shout at them, You, morons, get back on the carts. What is this, a pleasant walk in the forest? We need to get this things moving, we've wasted too much time as it is!. His words to the goblins are overly annunciated and loud, as if trying to communicate to someone dumb or hard of hearing.

After the goblins scramble back to the carts you are moving. You hear them talking as you go, talking about how they can't let the captain know about the elf. It sounds like silence will be golden for them. The rest of the trip will be fairly uneventful until the guard change. At that time the 6 horsemen are relieved and leave, they are replaced by 6 hobgoblins. One seems to be the captain they were talking about. The cart continues and goblin is spoken by the guards the rest of the way.

The rest of the trip will equal a short rest, and in this time you seem to recouped are and reflect on what you've learned this far. Everyone gets to level 3. On top of that I may split the forum into a new "chapter" since this forum is getting quite long.

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