Alright, so, here's what we have:
Setting:
Quote:
A Riddermark-like nation, in a Tolkien/Middle Earth-like world.
Big Picture:
Quote:
Civilization is waning, a plague has stricken the Fleets of the Horse Lords, and malice is growing in the shadows. A woman has emerged, claiming to be the rightful heir to the Unbridled Throne. The Queen of the Horse Folk, as she is called, is now riding on each of the Domains of the Horse Lords with her Thousand-Fold army, one-by-one, to either receive their fealty or take the heads of the Lord. And now she rides on Our Home.
Starting Situation:
Quote:
The Chief has passed with dawning of this day's sun. His succession is contentious, and between the imminent arrival of the Unbridled Throne and the mysterious plague decimating the Herds, there is much in motion and much at stake.
So, what we need to achieve through character burning is... like, five-fold.
When players create their characters for a BW campaign, they are
writing the plot of the campaign. Does everyone understand the significance of that? Especially in contrast to how a campaign might be developed in a more traditional system (ie by the GM)?
The only things that go on in a BW campaign - the only things that get "screen-time", or even dice rolls - are things that directly related to the Big Picture, the Starting Situation, or PC Beliefs (which are largely shaped by the BP and SS). There are no random encounters in BW, there is no such thing as a sandbox campaign in BW. Essentially, the things written down under each PCs Beliefs
are BW. Beliefs are The Game.
The significance of Beliefs is very important to understand, because they're perhaps the hardest part to "get right" when you're GMing a BW campaign.
I feel like participation is severely trailing off... Do people want to start throwing out character concepts and associated Beliefs, or should I just give some "pre-gen" PCs as examples, to illustrate what you need to do when moderating this process as GM?