Chapter 1, Day 2: Into the Witchwood
Moments later, two hobgoblins mounted on large thick furred wolves (in fact, worgs) on their way up to the keep round the bend. They were engaged in a conversation, on laughed heartily in the moment before they see you. Upon seeing you, one of them lets out a scream, its mount matching with a blood curdling howl, and both draw their swords.
Battle! You guys are first. You are located at the right edge of the map on the path, the hobgoblins and their mounts are off the map further along the path, about 20 feet from Corban. Everyone is just behind Corban. One move action could get you as far as the crumbling keep gates, should you want to go that way.
(Ooc- bonus action "hide")
Rolls
Initiative - (1d20+3)
(12) + 3 = 15
[OOC: Fighting Style - Protection to give disadvantage to anyone attacking Corban as long as I am within 5 ft of him.]
Rolls
Initiative - (1d20)
(1) = 1
Attack - (1d20+4)
(20) + 4 = 24
Damage - (1d8+2)
(1) + 2 = 3
Critical damage - (1d8)
(7) = 7
OOC :taking a 5 foot step forward, and readying an attack for the first hobgoblin to come in range. I'll roll it now for good measure.
Rolls
Attack 1 w/longsword - (1d20+5)
(18) + 5 = 23
Dam 1 w/longsword - (1D8+5)
(4) + 5 = 9
Rolls
Stealth - (1d20+2)
(10) + 2 = 12
The worgs leap at Kaiakas and Corban, their massive paws outstretched. Kaiakas' maneuver neatly locates him out of the worgs path and avoids the attack. He steps beside Corban and bashes the second worg with his shield as it lunges, saving Corban from the heavy attack.
The two hobgoblins, not quite dead, make the best of their circumstance. The one with the broken arm holds his sword firmly in the other and swings it at Kaiakas, but the attack lacks power and is easily deflected. The other draws a longbow and fires an arrow at Jorr but the woodsman had already relocated.
In the flurry of battle, none of the combatants paid any heed to either Zaris or Xara.
Kaiakas hits as does Corban (each a different hobgoblin)
Jorr misses, but barely
Worgs miss, thanks to the Fighting Style
Hobgoblin 1 (broken arm)
Zaris and Xara are hidden. Both gain Advantage on their next attack.
Rurik, you can take two turns.
Rolls
cross bow shot. - (1d20+2)
(18) + 2 = 20
damage - (1d8)
(8) = 8
Rolls
Attack! - (1d20+5)
(12) + 5 = 17
Advantage on Attack! - (1d20+5)
(9) + 5 = 14
Rolls
Attack the first - (1d20+4)
(5) + 4 = 9
Damage from first attack - (1d10+2)
(10) + 2 = 12
Attack 2: Electric Bugaloo - (1d20+4)
(2) + 4 = 6
Damage #2 - (1d10+2)
(5) + 2 = 7
Rolls
Attack 1 w/longsword - (1d20+5)
(3) + 5 = 8
Damage w/ Longsword - (1D8+5)
(4) + 5 = 9
Kaiakas is up, then bad guys
Rolls
Bow attack - (1d20+5)
(10) + 5 = 15
Bow damage - (1d8+3)
(5) + 3 = 8
Both Worgs and the Hobgoblin attack Corban and miss. That 18 AC is doing you well this battle!
Everyone is up, Kaiakas gets 2 consecutive turns.
Everyone in melee is engaged in the melee (that is, engaged with both worgs and the mounted hobgoblin). Everyone not in melee (Zaris, Jorr and Rurik) are not engaged with anything.
Rolls
Attack 1 w/longsword - (1d20+5)
(11) + 5 = 16
Damage w/ Longsword - (1D8+5)
(6) + 5 = 11
Rolls
short sword attack - (1d20-1)
(12) - 1 = 11
advantage roll using inspiration point - (1d20-1)
(8) - 1 = 7
damage - (1d6)
(3) = 3
Corban hits for 11 Damage. Zaris misses.
Rurik, Kaiakas (2 turns), Xara