Character Creation

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Aug 22, 2018 9:19 pm
You didn't miss anything. I just threw it out there for the group. It probably got lost/buried. No biggie.
Aug 22, 2018 10:08 pm
Alright, character sheet has been submitted and finalized. Just a warning y’all, not a combat-focused character.
Last edited August 22, 2018 10:48 pm
Aug 23, 2018 3:32 am
Cool, I'll give it a peep.
Aug 31, 2018 5:43 pm
Jabes.plays.RPG says:
Damn, spell selection is hard!
Oh crap, I just realized I haven't finalized my spell selection and here we are likely headed for combat! Will get on it ASAP!
Aug 31, 2018 6:14 pm
https://78.media.tumblr.com/6025ef113c48ef4b567c6bf44f9d145b/tumblr_oeszckaZBI1u10jf6o1_1280.gif

Cap

https://78.media.tumblr.com/f05a451e8a4a11e087c12250e9996e9e/tumblr_oeszckaZBI1u10jf6o4_400.gif
Last edited August 31, 2018 6:15 pm
Sep 2, 2018 6:04 pm
Yeah, cool image! So looking at the Modern Handbook, Cap is a tiny construct with a slam attack for 1d4 lightning (cool!) but only 5hp (maybe not a combatant then, but could be a great scout)
Quote:
As a bonus action, you can command your AI to left its
physical form and travel to an electronic device within 100
feet from you that you can see...
Wow, that's super cool!
Sep 2, 2018 6:52 pm
Oh man...I thought it was basically a slightly more robust familiar, but that 8 our rebuild time is kind of not cool. But having an extra mobile stun baton attack at your disposal while it functions isn't anything to be upset about.
Sep 2, 2018 7:27 pm
Yeah. I like the idea of it. One of the main reasons I wanted to go with this class (plus I wanted to hack).

I figure if he's in a lot of combat, I'm using him incorrectly. He's more for support.
Sep 2, 2018 7:56 pm
And judging by your first conversation with him that we witness he seems to have quite the personality hehe!
Sep 28, 2018 5:44 am
Hi, new friends!

I keep looking at the Modern Handbook and have too many ideas for characters that I'd like to play. I come to you for suggestions on what would benefit the group.

Do you need a good talker?
Would a front line or ranged attacker better balance combat?
Is the group good at gathering information?
Are there any specific things that anyone would like to see added to the party?

Making the personality will be easy, but I'd like to make sure that I don't bring a character that isn't especially useful mechanically. Thanks in advance for any input!
Sep 28, 2018 12:32 pm
Welcome, Rocketblaze!

One of the players we lost was paying the main hacker (though a couple of guys of the group have some hacking skill) and the other was our wheelman --er, woman. Rodrigo (human gun kensei monk), a man with some ambition, is trying to be the leader, though he wasn't voted into the position. He's been doing most of the talking, though his personality tends to be somewhat abrasive. PROWL (warforged druid) is an infiltrator/saboteur. Jericho (warforged technomancer) has surprisingly been fighting melee.

I say (and I' sure everyone will echo this) play whatever you would enjoy.
Last edited September 28, 2018 12:33 pm
Sep 29, 2018 3:33 am
Alright, hacking is still handled.

Is having a skilled driver important?
Would you prefer to have a different approach available, like Faceman from the A-Team, or to strengthen the Judge Dredd angle of approach?

I'll enjoy whatever I make, no worries there. I try to see what the group values so I can make a useful character, then craft a personality that I'd like to play around it.
Sep 29, 2018 5:14 am
I wasn't planning on having driving be a major focus, but a face in this campaign would be a good idea, regardless of attitude.
Sep 30, 2018 10:26 pm
Greetings all! Would a changeling Infiltrator be a good choice?

14 12 10 15 10 8
Last edited September 30, 2018 10:38 pm

Rolls

4d6

(2644) = 16

4d6

(5423) = 14

4d6

(3342) = 12

4d6

(4563) = 18

4d6

(4333) = 13

4d6

(1125) = 9

Sep 30, 2018 11:31 pm
Hello, all! I'll be playing a Kalashtar Lore Bard + some modern flavour who focuses on enchantment and being the party face. The modern setting is new to me but I'm acquainting myself with the rules!
Oct 1, 2018 3:39 am
Both of those are fine with me, not much front line but this isn't a dungeon grind so don't be afraid.
Oct 1, 2018 3:46 am
somebox says:
Both of those are fine with me, not much front line but this isn't a dungeon grind so don't be afraid.
I've got that covered with a Paladin.
Oct 1, 2018 4:09 am
Alright cool, I should also point out y'all newcomers will start at Level 5 And have an extra 100GP (total of 400) to be in line with everyone else. Also note guns will be using the 1d variant damage rule.
Oct 1, 2018 12:01 pm
I'm rolling all four of my hit dice at once since I have no con modifier and just adding my starting 8 hp to it.
Last edited October 1, 2018 12:03 pm

Rolls

4d8+8

(4882) + 8 = 30

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