I've submitted
Jericho Spring, a level 5 human technomancer.
I wasn't sure how much gold we would start with. The first post indicated 500, then a follow-up indicated an additional 100 to bring the total to 400 gp. Would I start with 400, or 600?
Took average HP for each level, and picked 2 spells per level. I wasn't sure if I would have had access or resources to acquire more spells.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9400/
Jericho's Stats[/url]"]Armor Class 13 (Mage Armor)
Hit Points 26/26 (5d6+5)
Speed 30 ft.
STR 10 (+0); DEX 10 (+0); CON 13 (+1); INT 20 (+5); WIS 14 (+2); CHA 10 (+0)
Saving Throws Int +8, Wis +5
Skills Arcana +8, History +8, Investigation +8, Perception +5, Religion +8, Hacking Tools +11
Senses Passive Perception 15
Languages Abyssal, Common, Elvish, Orcish
Arcane Recovery 1/1 day; recover 3 spell slots after a short rest.
Spellcasting Jericho is a 5th-level spellcaster. His spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). He has the following Wizard spells prepared:
-- Cantrips (at will) Fire Bolt, Haywire, Light, Magic ID, Message, Shocking Grasp
-- 1st level (1/1 long rest) Mage Armor
-- 1st level (4/4 slots) Disguise Self, Magic Missile, Power Device, Shield
-- 2nd level (3/3 slots) Dataread, Hold Person, Knock, Suggestion
-- 3rd level (2/2 slots) Counterspell, Electromagnetic Pulse
Actions
-- Dagger Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4 piercing damage.
Conditions None
Last edited December 11, 2018 3:53 pm