Chapter One - The Adventure Begins
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Rand runs up the stairs in a panic stopping just behind the skulk trying to take advantage of Toes position.
Just at that moment, the door to the right of the stairs opens and two more creatures step out to join the fray: another of the blue-skinned humanoids, and another shorter creature that looks like an evil gnome with cloven hooves for feet.
At the same time, the gnome-like humanoid with the hooves moves down the stairs to engage Elveron, stabbing wildly at the paladin from above. The dagger slices across Elveron's face, leaving a stinging gash.
Rolls
Skulk Short Sword Attack vs. Fhenryl - (1d20+2)
(15) + 2 = 17
Skulk Damage - (1d6)
(2) = 2
Dark Creeper Dagger Attack vs. Elveron - (1d20+3)
(19) + 3 = 22
Dark Creeper Damage - (1d3)
(3) = 3
Umm... does anything more special happen if I nat 20 twice?
Rolls
Rapier Attack (+8, +2 flanking) - (1d20+10)
(20) + 10 = 30
Rapier DMG - (1d4-2)
(3) - 2 = 1
Critical hit attack roll - (1d20+10)
(20) + 10 = 30
Possible Crit DMG - (1d4-2)
(2) - 2 = 0
Casting ray of frost as a fire spell, using my Bloodline Arcana. Ranged touch attack.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)
Rolls
Ray of Flaming Frost (Fire damage) - (1d20+3, 1d3)
1d20+3 : (5) + 3 = 8
1d3 : (3) = 3
With a roar of anger, and using the weight of his own weapon, he then extends its swing into a full spin, expecting to ram the tapered end of the hammer right into the Skulk's shoulder, but swears under his breath as the stone wedge only meets thin air, widely missing the mark with a great swooshing sound, as its target lithely side-steps the counter-attack and keeps hovering just out of reach, looking for an angle to get past Fhenryl's guard.
The two adversaries take a moment to take each-other's measure, their bodies tensing up for the oncoming showdown.
"Take them alive ! Remember we need answers !", the ranger shouts at his companions, before his eyes settle on the humanoid facing him, hardening in a cold, steely glare: "Not you, though, Rhur'kaash*. Backstabbers and cowards don't find mercy, where I'm from..." he growls menacingly.
Rolls
Attack Warhammer - (1d20+3)
(5) + 3 = 8
Damage Warhammer (2-handed) - (1d8+3)
(8) + 3 = 11
Intimidation - (1d20-1)
(19) - 1 = 18
The first blue-skinned skulk, bolstered by the appearance of his allies, steps to his right, slicing his short sword in a downward arc toward Toe's head. Toe dodges back out of the line of attack and it swings by harmlessly in front of him.
Rolls
Skulk Short Sword Attack vs. Toe - (1d20+2)
(14) + 2 = 16
Skulk Short Sword Damage - (1d6)
(6) = 6
" Oh the nine HELLS!"
Rands let's the head of his mace drop and rest on the top of his hand while the pummel sticks out from the bottom of his fist.
" Say good night."
Rand taking his mace in hand does a backhanded swing with the pummel protruding out. With a backhanded swing, he aims to hit the back of the skulks head!
Rolls
Mace non-lethal attack (Mods: +2 Str, +2 Flank, -4 non-lethal) - (1d20)
(11) = 11
Mace damage - (1d8+2)
(4) + 2 = 6
Rolls
Rapier - (1d20+8)
(12) + 8 = 20
DMG - (1d4-2)
(3) - 2 = 1
Meanwhile, Fhenryl's growling threat intimidates the skulk he is facing, and the creature takes a tiny nervous step back to resettle himself. You can see it's sword hand shaking slightly.
Casting ray of frost as a fire spell, using my Bloodline Arcana. Ranged touch attack.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)
Rolls
Ray of Flaming Frost (Fire Damage) - (1d20+3, 1d3)
1d20+3 : (1) + 3 = 4
1d3 : (1) = 1
Rolls
Trip with Flail - (1d20+7)
(3) + 7 = 10
At the same time, Elveron swings at its legs with his flail, trying to hook its ankles and bring it down off its feet. He swings, but the creature lifts its leg up out of the way and the attack has no effect. The creature, having already tasted a bit of the paladin's blood, responds with another slashing attack. This time the paladin is ready, and easily knocks the attack aside with his shield.
The skulk battling Fhenryl and Rand, while feeling his nerves after the ranger's intimidating threat, ducks under the young paladin's thrust and thrusts its own sword toward Rand's torso. The paladin parries by bringing the haft of his mace down onto the skulk's sword, drawing it off to the side.
Rolls
Dark Creeper Attack vs. Dracone - (1d20+3)
(9) + 3 = 12
Dark Creeper Damage - (1d3)
(2) = 2
Skulk Attack vs. Rand - (1d20+2)
(1) + 2 = 3
Skulk Damage - (1d6)
(5) = 5
Rolls
Warhammer Attack - (1d20+3)
(3) + 3 = 6
Warhammer Damage (2-handed) - (1d8+3)
(7) + 3 = 10