Chapter One - The Adventure Begins

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Sep 11, 2018 5:52 pm
Elveron says:
I submitted my character, can you see if it can be accepted?
OOC:
I don't see it there. Could you resubmit?
Sep 11, 2018 8:41 pm
PagrZero says:
OOC:
Don't get a turn? :(
OOC:
Oh goodness! That's my bad. Of course you do. Go on and post it and I'll make it happen. Sorrrrrryyyyyy!
Sep 11, 2018 10:09 pm
" By Pelor's light!"

Rand runs up the stairs in a panic stopping just behind the skulk trying to take advantage of Toes position.
OOC:
Going to run or double move so Toe can get the flank bonus. I think I'm too far to do a move and an action right? 40ft I think.
Sep 12, 2018 1:49 am
OOC:
Toe already had a flanking bonus from Fhenryl, but your presence will help keep him from getting away.
The young cleric Rand bravely rushes in with his comrades to close the skulk in and prevent him from escaping. The creature's eyes widen as he realizes the trouble he's gotten into, and he calls out for help. Instead of aid, he sees Elveron advancing up the stairs with his weapon brandished.

Just at that moment, the door to the right of the stairs opens and two more creatures step out to join the fray: another of the blue-skinned humanoids, and another shorter creature that looks like an evil gnome with cloven hooves for feet.
OOC:
Kija and Jaqir still need to move this round. See the map below updated with the additional creatures.
[ +- ] Ghelves Locks R1b
Sep 13, 2018 2:58 am
The second chameleon creature moves quickly forward and attempts to stab Fhenryl in the back while he is busy with the first. Fhenryl turns just in time to parry the attack.

At the same time, the gnome-like humanoid with the hooves moves down the stairs to engage Elveron, stabbing wildly at the paladin from above. The dagger slices across Elveron's face, leaving a stinging gash.
OOC:
Dracone takes 3 damage. Toe, Fhenryl and Rand are up.

Rolls

Skulk Short Sword Attack vs. Fhenryl - (1d20+2)

(15) + 2 = 17

Skulk Damage - (1d6)

(2) = 2

Dark Creeper Dagger Attack vs. Elveron - (1d20+3)

(19) + 3 = 22

Dark Creeper Damage - (1d3)

(3) = 3

Sep 13, 2018 3:08 am
Toe still all up in skulk's grill, stabs downward into its foot.
OOC:
Woot!

Umm... does anything more special happen if I nat 20 twice?
Last edited September 13, 2018 3:14 am

Rolls

Rapier Attack (+8, +2 flanking) - (1d20+10)

(20) + 10 = 30

Rapier DMG - (1d4-2)

(3) - 2 = 1

Critical hit attack roll - (1d20+10)

(20) + 10 = 30

Possible Crit DMG - (1d4-2)

(2) - 2 = 0

Sep 13, 2018 2:46 pm
Jaqir moves up only so far as to see the closest enemy to their group. With a smile, he begins uttering some magical words and a ball of ice slowly spins in his hand for an instant before flaring into a ball of flame. With a thrust of his hand, a tight beam of searing air and embers blasts towards the creature.

Casting ray of frost as a fire spell, using my Bloodline Arcana. Ranged touch attack.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)

Rolls

Ray of Flaming Frost (Fire damage) - (1d20+3, 1d3)

1d20+3 : (5) + 3 = 8

1d3 : (3) = 3

Sep 13, 2018 4:02 pm
Alerted by the sound of rushing footsteps behind him, Fhenryl stops in his tracks and pivots into a half-crouch to face the incoming strike of another creature, barely deflecting the short, vicious-looking blade of the blue-skinned thug with a hasty strike of his hammer. The two weapons give out a loud 'clang' as they bounce off each-other.

With a roar of anger, and using the weight of his own weapon, he then extends its swing into a full spin, expecting to ram the tapered end of the hammer right into the Skulk's shoulder, but swears under his breath as the stone wedge only meets thin air, widely missing the mark with a great swooshing sound, as its target lithely side-steps the counter-attack and keeps hovering just out of reach, looking for an angle to get past Fhenryl's guard.

The two adversaries take a moment to take each-other's measure, their bodies tensing up for the oncoming showdown.

"Take them alive ! Remember we need answers !", the ranger shouts at his companions, before his eyes settle on the humanoid facing him, hardening in a cold, steely glare: "Not you, though, Rhur'kaash*. Backstabbers and cowards don't find mercy, where I'm from..." he growls menacingly.
OOC:
Probably too late for that as they're in the middle of the fight, but I'll roll intimidation anyways, just on the off-chance.
*Rhur'kaash: a small forest lizard, usually blue or purple in color. They are reknown to be very fond of stealing birds eggs and by extension their name is used to design someone of low morals, like a burglar or a thief.
Last edited September 13, 2018 8:12 pm

Rolls

Attack Warhammer - (1d20+3)

(5) + 3 = 8

Damage Warhammer (2-handed) - (1d8+3)

(8) + 3 = 11

Intimidation - (1d20-1)

(19) - 1 = 18

Sep 13, 2018 6:32 pm
Jaqir hurls a fiery bolt at the dark creeper, who ducks as it passes over his head. The bolt hits the wall with a thunderous crash, leaving a circle of charred wood and the smell of warm cedar and brimstone. Luckily, the icy base of the spell kept it from setting the room aflame. The small hoofed villain hisses out a response that must be a curse in a language you don't understand.

The first blue-skinned skulk, bolstered by the appearance of his allies, steps to his right, slicing his short sword in a downward arc toward Toe's head. Toe dodges back out of the line of attack and it swings by harmlessly in front of him.

Rolls

Skulk Short Sword Attack vs. Toe - (1d20+2)

(14) + 2 = 16

Skulk Short Sword Damage - (1d6)

(6) = 6

Sep 13, 2018 6:40 pm
OOC:
When you say steps to the right, is the skulk trying to get out of our shared space? If so, Toe gets an attack of opportunity.
Sep 13, 2018 8:12 pm
Rand makes a quick nod to Fhenryle,

" Oh the nine HELLS!"

Rands let's the head of his mace drop and rest on the top of his hand while the pummel sticks out from the bottom of his fist.

" Say good night."

Rand taking his mace in hand does a backhanded swing with the pummel protruding out. With a backhanded swing, he aims to hit the back of the skulks head!
OOC:
Using the mace with a non-lethal attack

Rolls

Mace non-lethal attack (Mods: +2 Str, +2 Flank, -4 non-lethal) - (1d20)

(11) = 11

Mace damage - (1d8+2)

(4) + 2 = 6

Sep 14, 2018 9:59 pm
twotonkatrucks says:
When you say steps to the right, is the skulk trying to get out of our shared space? If so, Toe gets an attack of opportunity.
Yes I did mean that! Go ahead and take that attack of opportunity.
Sep 15, 2018 7:55 am
OOC:
LadyBrash says:
twotonkatrucks says:
When you say steps to the right, is the skulk trying to get out of our shared space? If so, Toe gets an attack of opportunity.
Yes I did mean that! Go ahead and take that attack of opportunity.
Do I get one as well then since I was behind him?
Sep 15, 2018 12:04 pm
LadyBrash says:
twotonkatrucks says:
When you say steps to the right, is the skulk trying to get out of our shared space? If so, Toe gets an attack of opportunity.
Yes I did mean that! Go ahead and take that attack of opportunity.

Rolls

Rapier - (1d20+8)

(12) + 8 = 20

DMG - (1d4-2)

(3) - 2 = 1

Sep 16, 2018 7:51 pm
PagrZero says:
Do I get one as well then since I was behind him?
OOC:
No, Toe gets one because they were in the same square and the skulk tried to move out of the square. Otherwise, a 5' step doesn't provoke an attack of opportunity.
Toe returns his opponent's attack with a thrust of his own, sticking the creature in the abdomen. It winces in pain and scowls at the halfling.

Meanwhile, Fhenryl's growling threat intimidates the skulk he is facing, and the creature takes a tiny nervous step back to resettle himself. You can see it's sword hand shaking slightly.
OOC:
That second skulk will take a -2 to attack against Fhenryl for the remainder of the combat. Now Dracone, Jaqir and Kija are up.
LadyBrash sent a note to LadyBrash
Sep 16, 2018 9:19 pm
Jaqir growls as the blast shoots off course. Another muttered word and another ray of searing heat explodes forward from his hand towards the nearest target.

Casting ray of frost as a fire spell, using my Bloodline Arcana. Ranged touch attack.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)
OOC:
Mutter mutter stupid dice roller mutter mutter.
Last edited September 16, 2018 9:20 pm

Rolls

Ray of Flaming Frost (Fire Damage) - (1d20+3, 1d3)

1d20+3 : (1) + 3 = 4

1d3 : (1) = 1

Sep 17, 2018 2:58 am
OOC:
So, Keygan, how did your house burn down, anyway? lol
Sep 17, 2018 2:54 pm
LadyBrash says:
At the same time, the gnome-like humanoid with the hooves moves down the stairs to engage Elveron, stabbing wildly at the paladin from above. The dagger slices across Elveron's face, leaving a stinging gash.
Elveron having taken a slice to the face and knowing they need these things alive, swings his flail in a low arc and tries to take out his oponents legs.



Elveron sent a note to LadyBrash
Last edited September 17, 2018 2:54 pm

Rolls

Trip with Flail - (1d20+7)

(3) + 7 = 10

Sep 17, 2018 8:55 pm
Elveron says:
+5 from CMB and +2 from the Trip feature on the Flail correct?
OOC:
Yes, that's right.
Jaqir blasts another fiery bolt at the snarling, hoofed creature. This one, too, sails right over its head, but this time in the direction of its skulk companion, striking the skulk in the side while it's busy in its battle against Fhenryl and Rand. It cries out in pain, surprised at the sudden icy searing sensation just below its ribs.

At the same time, Elveron swings at its legs with his flail, trying to hook its ankles and bring it down off its feet. He swings, but the creature lifts its leg up out of the way and the attack has no effect. The creature, having already tasted a bit of the paladin's blood, responds with another slashing attack. This time the paladin is ready, and easily knocks the attack aside with his shield.

The skulk battling Fhenryl and Rand, while feeling his nerves after the ranger's intimidating threat, ducks under the young paladin's thrust and thrusts its own sword toward Rand's torso. The paladin parries by bringing the haft of his mace down onto the skulk's sword, drawing it off to the side.

LadyBrash sent a note to LadyBrash
OOC:
Round 3: Toe, Fhenryl and Rand

Rolls

Dark Creeper Attack vs. Dracone - (1d20+3)

(9) + 3 = 12

Dark Creeper Damage - (1d3)

(2) = 2

Skulk Attack vs. Rand - (1d20+2)

(1) + 2 = 3

Skulk Damage - (1d6)

(5) = 5

Sep 17, 2018 9:38 pm
Taking advantage of the skulk's confusion, seeing the creature being assailed from all sides, Fhenryl swipes his hammer towards its face, just as it's squaring off against Rand's parrying blow.

AshDrunbar sent a note to LadyBrash
Last edited September 17, 2018 9:45 pm

Rolls

Warhammer Attack - (1d20+3)

(3) + 3 = 6

Warhammer Damage (2-handed) - (1d8+3)

(7) + 3 = 10

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