Chapter One - The Adventure Begins

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Nov 7, 2018 10:05 pm
Fhenryl swings his warhammer at the skulk as soon as he feels the pain in his leg. It whistles past the face of the skulk, but doesn't hit him.
OOC:
Order will be Jaqir, Fhenryl, Rand, skulk, Dracone -- others who come in and post initiative will be added as we go.
Nov 8, 2018 1:21 am
Running down the tunnel, Rand stops just below the entryway up to the next room. Dropping his shield, he grabs the edge and tries to lift himself into the room with Fhenryl.

Rolls

Climb - (1d20+2)

(13) + 2 = 15

Nov 9, 2018 2:54 pm
OOC:
Sorry!

Rolls

Init - (1d20+3)

(14) + 3 = 17

Nov 9, 2018 6:14 pm
OOC:
Go ahead and take your move, Jaqir.
Rand pulls himself up to the room above, only to be set upon by the skulk.

Rolls

Skulk AoO vs Rand - (1d20+2)

(11) + 2 = 13

Damage - (1d6)

(3) = 3

Nov 9, 2018 6:41 pm
Jaqir tries to climb up to the room above.

Just trying, painfully, to climb.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)

Rolls

Climbing - (1d20)

(7) = 7

Nov 14, 2018 5:08 am
OOC:
I know taking it out of turn but been a couple days. :P
The blade of the skulk glances off of Rands scale mail. Dodging quickly behind Fhenryl to put some distance between him and the enemy, Rand begins a brief blessing and touches Fhenryl's shoulder.
OOC:
5 foot step as close to Fhenryl and put a space of distance from the skulk. Spontaneously casting cure light wounds.

Rolls

Cure light wounds - (1d8+2)

(7) + 2 = 9

Nov 14, 2018 6:16 am
OOC:
Sorry for the delay!
Jaqir and Dracone struggle to climb up to the room above, while Fhenryl and Rand square off against the skulk. The skulk, still focused on Rand as the last to ascend into the room, makes another quick attack, hoping to catch the paladin off guard while he gets his footing.

The skulk's short sword slips beneath one of the scales of Rand's armor, grazing him across the ribs. The paladin quickly pulls back, ducking behind Fhenryl and sending healing energy into his companion.
OOC:
Round 2 - Dracone, then Jaqir and Fhenryl

Rolls

Skulk Attack vs. Rand - (1d20+2)

(16) + 2 = 18

Damage - (1d6)

(1) = 1

Nov 15, 2018 8:04 pm
OOC:
posting my action ahead of time, DM feel free to resolve it as you see fit !
Fhenryl represses a shiver as the warm breath of Rand's Sungod courses through him. As he feels the skin and flesh in his right leg knotting itself shut, his stance becomes a little more assured and he fixes a yellow stare on his opponent beneath lowered eyebrows, his face a mask of grim determination as he swings his hammer towards the blue fiend once again.
Last edited November 15, 2018 11:40 pm

Rolls

Attack Warhammer - (1d20+3)

(8) + 3 = 11

Damage Warhammer (2-handed) - (1d8+3)

(6) + 3 = 9

Nov 17, 2018 3:24 pm
Ok, Fhen needs help, I need to get up there.

Dracone braces himself, and puts all his might into it and jumps up, grabs the edge and pulls himself up and moves upto the closest opponent.
Last edited November 17, 2018 3:25 pm

Rolls

Climb - (1d20+4)

(16) + 4 = 20

Nov 18, 2018 2:58 pm
Jaqir breathes out heavily, half in anger and half out of exhaustion from the abnormal strenuous exercise.

Just trying, painfully, to climb.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)

Rolls

Climbing...again - (1d20)

(1) = 1

Nov 18, 2018 11:09 pm
The skulks shortsword makes a glancing hit across Rands' arm. Rand looks at the small amount of blood being to drip off his cuff.

" DAMN IT! Can't catch a break today."

Switching the sunrod to his off hand Rand draws his mace. Lifting the mace over his head he lets the weapon come crashing down on the skulk with a yell.
Last edited November 18, 2018 11:10 pm

Rolls

Heavy mace attack - (1d20+2)

(11) + 2 = 13

Heavy mace damage - (1d8+2)

(8) + 2 = 10

Nov 19, 2018 6:20 pm
Dracone leaps up, grabs the edge of the tunnel and pulls himself up into the room above, the light on his shield all but eliminating any remaining shadows in the room. He takes position flanking the skulk so as to best aid his companions.

Jaqir following Dracone's lead, attempts to make his way up as well, but just can't get a grip on the stone walls.

Fhenryl swings his warhammer at the skulk, who ducks under -- the weapon whistles by dangerously just above the creature's head. Rand follows up with an attack of his own, this one connecting. The heavy mace makes a sickening crack against the creature's back, a spray of blood ejecting from the skulk's mouth. The creature falls to its knees, struggling to breathe. It holds up an arm signalling its surrender.
Nov 19, 2018 7:51 pm
In one swift movement, Fhenryl snaps the skulk's sword off his hand while holding the blue humanoid down on the ground, one booted foot pressing on the poor fiend's bloodied neck and chin.

Ignoring the gurgling noises from their prisoner, now feebly struggling under his heel, the half-elf turns towards Rand, giving the cleric a curt nod of acknowledgment:
"I thank thee and thy sun god for this blessing, priest." He looks down at his torn legging now encrusted with dried blood, at the new, pinkish scar writhing along his thigh, then at the grimacing skulk beneath his foot. "A little deeper and that thing could have nicked an artery..."
He turns his golden, slanted eyes on Rand again before continuing with the faintest trace of mockery, the corner of his thin lips curving slightly as he quips raspily: "I suppose you'll want to heal that one too."

Lifting his foot off the wounded skulk, who starts hacking and coughing with relief as it takes in a big gulp of air, the ranger takes a couple of steps off to the side, looking around at the room then examining the creature's sword before adding dryly, as if to himself: "Next time, someone maybe brings a mirror..."
OOC:
Fhen is having a good look at the weapon, and if it looks functional he'll be grabbing that short sword for himself, if nobody else has any objections against it.
Last edited November 19, 2018 11:38 pm
Nov 20, 2018 5:17 am
"You're still in one piece Fhen, ... well mostly."

Rand begins examining the skulk. Noting the skulk is still moving and acknowledging him, directs him to the entrance in the floor.

" Jaqir, Toe, we have another one on his way down put him with the others and tie him please!"

Rand stands looking around the room looking anxious. Then collapses against the wall.

" A few inches to the left and I would have permanently paralyzed him, or worse."

In frustration, he throws the fading sun rod against the opposite wall.
Last edited November 20, 2018 5:22 am
Nov 20, 2018 11:52 am
Fhen looks at the cleric gravely, a perplexed frown creeping between his thick, jutting brows. "I respect your ways and those of thy God, Holy Man, but hear me when I say this: this blue shookyir* wouldn't have hesitated in slitting your throat. These 'skulks' are not mere children snatchers: these are foul, murdering creatures, and I have a nasty feeling we're about to encounter worse before this is over..."

He gives Rand a level look, before awkwardly putting his scarred, gnarled hand on the cleric's shoulder: "Life is a precious thing, that much is true. But sometimes it's Kill or Be Killed." He turns and also looks towards Dracone, who's standing beside them still holding his magic shield and listening in on their exchange, as he continues: "I say: try and don't get too tangled-up in the morals of it all. Your churches and patrons taught you many things, but now we're deep in the midst of a very real and very dangerous territory. These are Thanethyr An' Parathr', The Wild Places Under The Earth. The dark creatures that live in these parts have never heard of thy gods, and if they have, they laugh at their folly !"

Letting out a sigh and a grunt to signify his part in that conversation is over, the ranger then turns his back on the two holy warriors and takes a long look at the room around them, scratching his coarse, tangled sideburns thoughtfully while he examines their new surroundings.

(*)shookyir: sylvanian for small wood maggot
Last edited November 20, 2018 6:28 pm

Rolls

Perception - (1d20+7)

(6) + 7 = 13

Nov 20, 2018 4:02 pm
Looking around, you see that you're in a bare, 10' square room with no apparent entrances or exits other than the tunnel you just came through.

The skulk moves cautiously and painfully toward the tunnel. Looking down and seeing the monster awaiting him below, he turns and pleads in a language you don't understand, Qualla, usstan shlu'ta xxizz dos.
Nov 22, 2018 2:22 pm
Rand stands up to begin addressing the skulk.

" It's ok he won't hurt you."

Sliding his weapon into his belt he makes his way in a none threating gesture towards the skulk. He then places his hand on his chest indicating himself.

"Rand."

Then makes a gesture pointing at that skulk.
Nov 22, 2018 7:14 pm
The skulk snarls, disgusted by Rand's friendliness. He looks at the group standing over him, considering his situation, and speaks in Common, though broken and somewhat confusing. "You long to understand the elevator to the black castle. You long to hold the children to their home. I lead you the way if I can survive."
Nov 22, 2018 7:54 pm
Fhenryl seemingly remains focused on quietly looking around the room in the light of Dracone's shield, but from the corner of his eyes he drills his gaze into the skulk, in an attempt to read the creature's alien features after its surprising proposal.
OOC:
Trying to see if there's any indications of nervousness or devious intent on the skulk's part, like lowering of the eyes, twiddling of the fingers, any kind of facial tics or other warning signs in his demeanor.
Last edited November 22, 2018 8:01 pm

Rolls

Sense Motive - (1d20+5)

(19) + 5 = 24

Nov 23, 2018 1:56 pm
Rand gives a small smirk more in stress than kindness.

" Now be careful! Because we haven't killed you, doesn't make us fools."

Rand walks up to the skulk trying for an intimating impression.

" Well we need to leave this consideration to the group. Also, we can't exactly trust you now, can we? As for your safety with us, there is no question, we will not harm you. The justice of Cauldron, on the other hand, is a different matter."
OOC:
Yeah so Intimidate, I'm a fool!
Last edited November 23, 2018 1:58 pm

Rolls

Untrained intimate - (1d20+3)

(13) + 3 = 16

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