Happy_Potato Character Creation

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Sep 2, 2018 11:44 pm
A bottle of alcohol would do just nicely.
249 gp, 97 cp, and 2 tc
-(gp=33 sp=9 cp=6 tc=27)
-33gp -30cp

216gp 67cp 3tc (I hope my math is correct)
Sep 2, 2018 11:48 pm
A bottle of wine will be 2 sp, a flagon of ale will be 2 tc, a stein of beer will be 3 tc, a flask of mead will be 1 cp, a bottle of rum goes for 3 sp, and so does a bottle of whiskey.
Sep 2, 2018 11:55 pm
One bottle of rum
216gp 61cp
Sep 3, 2018 12:00 am
Good deal! I'm going for an evening walk. I'll be back in about 15 minutes, and we can handle the stage where you pick any magic items you want from the permitted list!
Sep 3, 2018 12:19 am
Sounds good, stay safe on your walk
Sep 3, 2018 12:20 am
I'm back! Now for magic items. Do you want your hammer to be magical?
Sep 3, 2018 12:26 am
That sounds like a good idea. What exactly do you mean by magical, extra damage or something a little more?
Last edited September 3, 2018 12:26 am
Sep 3, 2018 12:41 am
Oh, so much more lies at your fingertips. Extra damage is available, to be sure. But you could make the weapon highly durable instead, or load it up with a Magical Charge. Charges act as any one spell from the entirety of my magic system, but once you've spent it, it must be recharged by finding a mage of that caliber to cast it back into the weapon. With your money, you could only afford one charge from the cheapest source -- which would involve magic of the Earth, Wind, Motion, Parameter, Action, or Body variety. For the cost of 100 gp, plus the price of your hammer again, you could use the hammer to shift earthen materials, create a gust of wind or a deafening clap of sound, turn yourself super-speed, slow down the enemy's motion, alter how spacetime affects your hammer, or allow your weapon to grant you bodily mutations in some way.

Now if you wanted a Magically Damaging Weapon instead, see below:

If you made your weapon into a Crushing Magic Light Hammer, it will appear to burn or crackle with energy, especially when dealing damage. Every strike, the weapon will deal twice as much damage as normal.
If you made your weapon into a Magic Light Adze, it will appear to taper to an edge, which faces toward the enemy no matter how the weapon is held. When an effect would check whether the weapon's damage is blunt, the damage will count as slashing instead. You can also deny yourself training bonuses as use it like a handaxe instead.
If you made your weapon into an Impaling Magic Light Hammer, it will appear to resemble a morningstar when still, but seem to become bestial claws when swung. Instead of exchanging for slashing, it will exchange for piercing damage. You can deny yourself training bonuses to use it like a morningstar instead.
If you made your weapon into an Energy-Charged Magic Light Hammer, it will deal the normal quantity of damage, but damage dealt will not heal by any means until the weapon is broken.
Sep 3, 2018 9:46 am
Could I make it where if I throw the hammer it will return to my hand?
Sep 3, 2018 9:11 pm
A weapon that does this every time would be special, an item you'd have to find in game. The options for purchase during cc are three basic categories: Damage, Durability, or Charge.

Through various magical charge options, you could get a hammer that returns when thrown. However, it would do so once, and then the charge would need to be refilled by the appropriate mage. See above for my explanation on that.

Earth, Wind, and Motion are really the only relevant options for this charge. With Earth, the hammer would burrow underground and find its way back to you eventually. With Wind, a powerful gust would kick up after the impact, seizing your hammer and blowing it back to you. With Motion, you could simply set up a kinetic loop, where the throw is a curve rather than a straight line, and ends back at your hand. Thoughts?
Sep 3, 2018 10:08 pm
I'll look into that later, for now let's just make it do extra damage to make things simpler to start out with.
Sep 3, 2018 10:19 pm
Crushing Magic Light Hammer, Magic Light Adze, Impaling Magic Light Hammer, or Energy-Charged Magic Light Hammer, those are the extra damage options I listed above.

Also, I need to go. I'll help you more when I get back, hopefully tonight. Check out the Group Chat when you get the chance!
Sep 3, 2018 11:30 pm
Crushing Magic Light Hammer, later then.
Sep 3, 2018 11:41 pm
I can't seem to get the group chat doc to work right for me.
Sep 4, 2018 12:58 am
I'll address that concern in the Group Chat thread on this site.

So that should take 100 gp off your current money, plus the cost of the original hammer again. Do you want to keep the rest or spend more?
Sep 4, 2018 5:07 am
I'll think that I'm good for now, I'll keep the rest.
Sep 4, 2018 5:13 am
Magnificent! Now, the next step is Devotion, then we can start the finishing touches. Paired with Focus, I designed the Devotion system to replace D&D's alignment axes in a more thorough sense. Your Focus determines what you've spent your life building up thus far, and your Devotion determines what Path you're on.

Your Path is not only in your past, but your present, and something in the future you may be working toward. There's a shit ton of options, so the easiest way to start would be: what does your character want? What defines them? Are they just in it for gold, or a good fight, or family? Maybe they want to be the Strongest, or the Fastest, or they're driven by Greed. What is the number one ultimate thing in your character's life?

Note: A character can have several Paths they follow, but only one can mechanically be a part of your physical, written character. This is because some but not all of the Path options come with benefits, and I don't want them to stack.
Sep 4, 2018 5:28 am
Let's make it simple and make it all for the gold. He may be saving up for something like a ship or starting his on mercenary company.
Sep 4, 2018 5:53 am
You were the sailor, after all. With other people, I might have suggested thinking a little harder on it, but with your background it actually makes sense. You might change your mind during finishing touches though, and that's welcome.

Your Devotion is The Warrior, and your path is For Gold. This warrior fights for direct monetary gain. Where all else fails, the coin prevails. Such men are easily bought, once the price is established. They care not. If the money's good, then so is the fight.

The only effect this has on your character is that, if you're about to start combat, and your current employer or their representative declares that your pay grade is going to increase as a result of victory, your dice rolls change. Each time you attack for the duration of that fight, and roll a 1 as part of that attack, it is simply removed from your pool. Not replaced with success, just removed. This only applies to a single result of 1 per attack.
Sep 4, 2018 6:15 am
Now, onto the finishing touches! Here's a series of questions for you to answer. Take your time. When you have them finished, I'll present you with all the information about your character in a nice, neat bundle. You can organize it in a "Custom" character sheet, to be in an order you like. I'll help with that to make sure things are easy to find.

As a Rudhir, are you from Machal, Skuldra, Badbae, Ventasa, or Thenos?
Machal is a nation founded by escaped slaves, who liberated themselves through bloodshed. Your people are a subculture there, and generally looked down upon because the slavers in the Continent of Mountains are pure Rudhir like yourself.
Skuldra is a nation where Purebleed lines don't matter. The dominant population are the Baseborn, mixed people who lack magically colorful blood. The scrappy barbarians here don't care who you are, as long as you can survive.
Badbae is a fledgling nation that lives in the shadow of its more ancient, traditional neighbor of Fodlan. Like in Machal, your people are a subculture here, but not looked down upon nearly as much. Most people here are Jasil or a Baseborn mix of yours and theirs. You are just another among several minority populations.
Thenos is a nation overrun by demons and cambions who work in the criminal underground as the real power in the country. Once a colony of the mighty Empire, they were abandoned to their fate when it was determined the neighboring tribes were too hostile. They did not want their independence, but now they have it anyway. Your people are looked down upon as descended from the neighboring, "savage" tribes.
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