Happy_Potato Character Creation

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Sep 4, 2018 6:26 am
How long is your head hair? What about your beard?

Why did you train as a Mystic Guardian? Was this part of some organization that is responsible for your training, or is your subclass just a result of your own personal efforts?

Speaking of magic, do you subscribe to Nature Magic (Nemesis based; devote yourself spiritually to an element and gain its power), Cosmic Magic (Enlight based; devote yourself to tireless study of rituals in order to master Matter, Space, Time, or powers from the deep darkness of the Void), Body Magic (Grand based; turn your natural mutations into true power that comes from within), Mind Magic (Enlight based; turn your unique mind into true power that comes from within), or Soul Magic (Nemesis based; draw true power from your own spirit, from your True Self, or by questing for your ancestors)? Further questions will come from this once you've picked your Magic Type, as you still have a School and Subschool to pick.

How did you learn Energy Pulse? Did you just figure out how by trial and error, or did you learn through some special course of events?

(Application that may not be used) If we start in a nation other than the one where you were born, describe a few events that happened to lead you there. Use as much or as little detail as you like, but what's needed is a brief explanation of how you set sail and what happened out at sea. You don't need to know where we're going just yet, but if you need a placeholder name, use Heramar. It's DEFINITELY not going to be that, so I'll know what to replace with the real name.

Did you pick up a hammer and shield out of practicality, or was there more of a story behind your chosen style? Bear in mind that Bludgeons are your Focus, so this is canonically something you've put a lot of work into in your past, possibly also a lot of thought.
Sep 4, 2018 6:39 am
More specifically, we need to know about your current hammer. In my setting, magic items are not exactly common or "easy" to make. Artificers are rare and powerful mages capable of making interesting changes to materials, or even building them where they can be charged with magic. For you to have gotten this hammer, you would have to have gone on some kind of adventure, or at least met such an Artificer and convinced them to make it for you. Was the Crushing magic a choice you made, or was it out of your hands?

How old are you? Most cultures say 16-18 is the point where you become an adult.

How tall are you? This is usually between 4'5'' and 6'5''.

What color is your skin, hair, and eyes? If you've said it already, just repeat it for the answer.

How does your character feel about the other five kinds of Purebleed? Does he know they exist? Bear in mind, Porphs are quite rarely seen outside of their home nation, of which there is only one. Meeting the Porph player soon might be your character's first time meeting one, if he even knows that they're a Black Blood at all.

There are Mechans in my world, people who have had part of their body replaced with machinery. Do you know they exist, and if so, how does your character feel about them?

There are Chems in my world, mutants created by exposure to volatile chemicals. Do you know they exist, and if so, how does your character feel about them?

There are Sorcelled in my world, deceptively red-blooded folk who lack your strength, and are smarter than you. This is because they have special magic powers granted by some kind of permanent enchantment. Do you know they exist, and if so, how does your character feel about them?

There are Neutrati in my world, white-blooded humanoids created by the Porph as genderless artificial servants. Do you know they exist, and if so, how does your character feel about them?

There are Baseborns in my world, deceptively red-blooded folk who may be weaker than you, or stronger, and are likely smarter. This is because their parents or ancestors were not of the same Purebleed variety, like a Rudhir and a Sini for example. You likely know they exist, because they are very common, but do you? If so, how does your character feel about them?

There are Felbreeds in my world, who are only half-human. The other half is some kind of inhuman monster. Do you know they exist, and if so, how does your character feel about them?
Sep 4, 2018 6:44 am
There are Faeries in my world, inhuman creatures of magic. Do you know they exist, and if so, how does your character feel about them?

There are Angeli in my world, heavenly angels and demons. Do you know they exist, and if so, how does your character feel about them?

There are Amorphae in my world, unnatural shapeshifting creatures of chaos. You likely do not comprehend the truth of their existence, relying instead of myths about werewolves or doppelgangers, but do you believe some version of them exist, and if so, how does your character feel about them?

There are Nephs in my world, terrifying giants who crave human flesh. Do you know they exist, and if so, how does your character feel about them?

There are Jinn in my world, mystical genies and nightmarish ghouls. Do you know they exist, and if so, how does your character feel about them?

There are Ancients in my world. It is impossible for you to not to know about them as great Behemoths, enormous sea serpents, or legendary Dragons. But are these creatures legends with no proven existence, or does your character have proof? Bear in mind that, when one of these things wake up anywhere near your civilization, entire towns and villages tend to go missing.

And finally, what is your Name?
Sep 4, 2018 7:19 am
Is there any guidelines for creating a name for a character?
Last edited September 4, 2018 7:29 am
Sep 4, 2018 7:27 am
Name: Gottfried
Age: 30
Height: 6'
Skin color: caucasian
Hair: Black (shaved head with medium length beard)
Eyes: grey
Last edited September 4, 2018 7:37 am
Sep 4, 2018 7:29 am
There is not. Deciding in any kind of systemic way what linguistic and nominal traits belong to each culture in my world would be almost as hard as writing my own language. So I'm okay if Siobhan, Athumani, Kiyoko, and Tom all come from the same country.

Alright, to make this more clear, there are guidelines for non-humans. But everyone's playing humans so that doesn't apply. Just use a human name you like, and you can provide symbolism in the meaning if that's what you're into.
Sep 4, 2018 7:40 am
You've given me a lot to think about. I'll go over it all and get back to you later. How common are Mechans? Is it expensive to have done and is it done voluntarily or due to injury?
Sep 4, 2018 7:56 am
Yes please take all the time you need. This block of text is not something to rush through, and you are at the final step before the rest of the party.

Mechans are more common than Chems, but less than Sorcelled. They only come from Third Class societies, or are kidnapped from less developed cultures and used as experiments. However, these robotics are extremely expensive, and are not just something you can wear. Volunteers are rare, but so are people rich, smart, and powerful enough to do this to themselves, nor do the rich and powerful often want to amputate perfectly good limbs and replace their own with metal.

What is more likely to occur is that a very important person who is not rich enough, smart enough, or influential enough to make this happen on their own will become horribly injured, and such a benefactor will supply them with the parts they need...for a price. Since the "benevolent" party is the one with all the gold, this is typically not a price paid in money. By far the most common source, due to the scarcity of Mechans in Eryuna (one of the only two countries that makes them), is the realm of Lunas. There is a Mechanized subculture there that is very politically powerful and secretive. They induct people who are not particularly attached to a pure sense of humanity, and make them earn their augmentations through a long gauntlet of secret practices.

Short form: the odds of your character being familiar with the inner workings of Lunas, or the realm of Lunas at all, are quite low. But there are Mechans wandering the world of Trimachae in virtually every civilization, so your odds of meeting one that way are much higher. By meet, I don't necessarily mean you know each other that well. You might have been in a random port town in your travels, and seen a man with an arm made of gears, driveshafts, and chassis parts.
Sep 5, 2018 1:04 pm
I believe that he would see Faeries, Angeli, Amorphae, Nephs, Jinn, and Ancients all with an air of superstition. As a sailor he would travel a lot and hear stories of these creatures and any knowledge he would have of them would be shrouded in myth and half-truths. Also as a sailor, Ancients would probably hold special meaning to him when it comes to any that originate from the sea.
Sep 5, 2018 2:02 pm
Working on a ship and going from port to port he make have seen or even worked with the other Pureblood races though he may not have met them all, especially the Porph given their isolation. He tends to try and have an open mind especially if they can help him make the coin he his looking for. He is willing to work with anyone as long as they pay.

Scorcelled: In his travels he may have met one or two and came the opinion they were too smart for their own good. As he worked hard for his abilities and sees theirs as unnatural.

Chems:I'm not sure if he would have met any but he may view them with an air of suspicion due to his superstitious nature.

Mechans: He would most likely know of them and even served under a captain who had augments themselves. It was understood that they received these augments for services rendered though its questionable how legitimate these services were. This has colored his view on people who has them somewhat.

Neutrati: He would probably not have seen any or even see any to form an opinion on them.

Baseborns: He likely knows they exist and is willing to work with them if they pay and has no negative feelings towards them.

Felbreeds: He may see them as some kind of bogeyman used to frighten children.
Sep 5, 2018 2:46 pm
Everything he has accomplished is all due to his own personal efforts.
Body Magic (Grand based; turn your natural mutations into true power that comes from within)
He learned Energy Puls quite by accident while trying to help defend a merchant who was being attacked.

What led him to where he is now was him having a difference of opinion then his captain and then being dropped off at whatever port they were at. From that day forward he has started to save coin up in the hopes of buying a ship of his own. He hopes to become successful while also running an honest busines.

He uses an hammer because it's what he is used to wielding whenever he was on a ship, a place one had to carful of not cutting the wrong rope or slashing the sails. His current hammer was given to him by the merchant he helped save.
Sep 5, 2018 3:46 pm
I really like what I'm seeing so far! The three schools of Body magic are Soma, Anatomy, and Temperament.

Soma is abstract. In meta terms, it deals with Leon, Eyrie, and Grand, as well as physical interpretations of the mental three. But in canon it's somewhat more fishy. It aids in your strength, speed, and other attributes, but not by changing your muscles or bones. There's weird magic going on there and not even Body mages understand it fully. The six subschool options are Leon, Eyrie, Grand, Capacity, Gnostic, and Beauty. We'll go more into those if you choose Soma.

Anatomy is very literal instead. The Skeletal subschool deals with bones, making them harder, or sharper, or healing them. The Musculature subschool deals with muscles instead. Where the Leon subschool makes you stronger without changing your physical form much, Musculature turns you into a hulking monstrosity (if temporarily), as well as letting you mend torn muscles. The Digestion subschool is more strange, dealing with things like the power of your bite, your ability to swallow and digest anything, and even spewing corrosive fluids to burn and melt things. The Cognition subschool deals with your brain and nerves. And finally, the Vitality subschool deals with your heart, lungs, and blood. We'll talk more about these options if you pick Anatomy.

Temperament is also somewhat literal, and somewhat esoteric. It deals with the humors of your body, but not just the physical fluids. The Sanguine subschool is about fire and joy and passion. The Melancholy subschool blends your sorrow with control over water. The Choleric subschool uses your rage to tear up and control the earth. The Phlegmatic subschool flushes your system of all emotion, leaving you calm and apathetic while winds howl around you. If you choose Temperament, we'll discuss that further.
Sep 5, 2018 4:31 pm
I'm leaning more towards Anatomy at the moment. I would go with Temperament and Melancholy but I don't think he would be a sorrowful kind of person. I can imagine him becoming an hulking monstrosity, if only temporary.
Sep 5, 2018 4:48 pm
A brief word about all Body Magic is that it only affects you, unless specifically noted otherwise in a particular spell. There is a forbidden secret called the Ritual of Three Parts, but it can have TERRIBLE consequences.

Skeletal Magic can reduce damage you receive, heal your bones, increase the rate your bones heal themselves, and extrude armor or weapons from your bones.

Musculature Magic can likewise reduce damage, but soft tissue instead of bone. It can negate reductions to your Leon PV, or even grant a boost if a powerful enough spell is used. It can increase the damage your attacks deal via the Power Attack spell. It can restore damage done to your muscles. And finally, it can overcome the hardness of armor or other objects, but that takes a whopping five successes, so you won't be able to do that right away.

Digestion Magic lets you chew through body parts, wood, stone, iron, or even harder materials. At your best roll thus far, you could even swallow a dog, human child, or similarly sized creature whole! You can heal damage done to your digestive tract and all relative organs. You can survive without proper nutrition. You can even spew stomach acid on enemies, but that takes four successes so it will be rare for now.

Cognition magic can grant you a percentile chance to automatically dodge attacks. Normally this is reserved for ambushes, but you can do this with any attack, if properly prepared. You can also make yourself hypersensitive to get more out of your eyes, ears, nose, etc. You can even heal your sensory organs, though this is no easy task.

Vitality magic can grant you immunity to foreign contaminants, increase how long you can hold your breath, and even let you breathe in air you should not be able to, like a sandstorm or blizzard. With four successes, you can even turn an intense heart rate into a regular state of calm. At the upper limits of power, you can even use Gigantism and Diminishing to change size, manipulate your own body to resist the control of others, or to refine your motor skills. If any effect like suffocation, motion, or blood clots would cause you to lose consciousness, you can resist this with three successes. Four will even let you breathe water. The most powerful ability of Vitality magic, however, is your Superhuman Breath Weapon. Using this can let you fire pressurized air blasts, or even breathe fire!
Sep 5, 2018 5:09 pm
Vitality magic seems like it would be fun to try.
Sep 6, 2018 1:03 am
Ah, you have chosen the route that one of my old players did. Only his character was a Jasil child who fought unarmed. Same magic, though. This should be fun!

Let me draft up your base details, the ones where choice is not involved, and I'll get back to you. You're almost done!
Sep 6, 2018 1:36 am
Gottfried
Birthright: Human
Sub-birthright: Purebleed (Rudhir)
Virtues: Leon 5, Eyrie 5, Grand 4, Enlight 3, Nemesis 4, Daimon 5
Class: Juggernaut
Sub-class: Shield Bearer (Mystic Guardian)
Physical Power: Lion's Mane
With Stage 1 hair (Buzz-cut) and Stage 6 beard (Short), your actual Leon is 6 until that beard gets longer or shorter).
Physical Power: Lion's Strike
Physical Power: Lion's Roar
Magical Trait: Energy Pulse
Skills: Appraise 1, Athletics 1, Knowledge (occult) 1, Knowledge (seafaring) 2, Swim 2, Shipwright 1, Trapping 1
Class of Progression: Second
Combat Style: Light Hammer and Shield
Alignment: Neutral
Focus: Bludgeons
Equipment: Crushing Magic Light Hammer, Shield, Sling, Armored Coat (supplemented in all exposed areas by half-Plate), Backpack, Flask, Flint and Steel, Grappling Hook, Lantern, Spyglass, Tent, Rope, Waterskin, Pouch, Bedroll, Blanket, Rations (1 week), Fishhook, Bottle of Rum
Wealth: 115 gp 61 cp
Devotion: The Warrior
Path: For Gold
Age: 30; Height: 6'; Skin color: Caucasian; Hair: Black; Eyes: Grey
Lucky Hairs: 8; HUT - 8; LT - 6; Left Arm - 2; Right Arm - 2; Left Leg - 3; Right Leg - 3
Wounds:
Skullcap: 1; Face - 2; Left Eye - 1; Right Eye - 1; Neck - 3; Upper Torso - 4; Lower Torso - 4; Upper L Arm - 1;
Upper R Arm - 1; L Forearm - 1; R Forearm - 1; L Hand - 1; R Hand - 1; Upper L Leg - 3; Upper R Leg - 3; Lower L Leg - 3; Lower R Leg - 3; L Foot - 2; R Foot - 2
Span 1; Land Speed - 30 ft.
Sep 6, 2018 1:40 am
Gottfried barely believes non-humans exist, but has heard a lot of stories. Leviathans hold special meaning because they come from the sea. He has seen or worked with all Purebleeds, and tries to keep an open mind. Doesn't trust Sorcelled. Views Chems with suspicion. Knows of Mechans, but his trust is mixed. Does not know the Neutrati. Is fine with the Baseborn. Thinks of the Felbreed as a "monster under the bed" story.

Everything he accomplished was a personal effort, including learning Vitality Magic. He learned Energy Pulse by accident while trying to help defend a merchant who was being attacked. What led him to where he is now was him having a difference of opinion then his captain and then being dropped off at whatever port they were at. From that day forward he has started to save coin up in the hopes of buying a ship of his own. He hopes to become successful while also running an honest busines. He uses an hammer because it's what he is used to wielding whenever he was on a ship, a place one had to carful of not cutting the wrong rope or slashing the sails. His current hammer was given to him by the merchant he helped save.
Sep 6, 2018 12:54 pm
Everything looks good so far. I've added everything to a custom character sheet.
Sep 6, 2018 1:10 pm
Great! I look forward to getting you started when I get back from my lil' bro's wedding.
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