Happy_Potato Character Creation

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Sep 18, 2018 3:18 pm
Taking in the salty air wafting in from the ocean, loving the familiar scent. Looking around he spots the small shanty town off to the side and decides to check it out.
Sep 18, 2018 11:07 pm
You come up on the nearest house, a small thatch affair with a little fence made of sturdy boughs stripped of their leaves and twigs. A dog has been chained to a post, and perks up when it sees you approaching. The dwelling is small, with one window and one door. There is a little bed of flowers by the path, opposite the dog and out of its reach. Do you get closer, or work your way around it toward one of the other dwellings?
Sep 19, 2018 9:08 pm
I approach the house but stay wary of the dog.
Sep 19, 2018 11:12 pm
In a surge, the dog rushes to the edge of the chain, barking and snapping at you. The owner pops out from the door with a sizeable club in hand. It's a brawny woman with her dishwater hair up in a sloppy bun, and a stained apron over her calico dress, "What you doin' coming up my drive, sir?"
Sep 21, 2018 4:26 pm
Trying the be weary of the dog, I address the woman. "Excuse me miss, but I was hoping to ask a few questions. Do you know of any work around here or someone hiring?"
Sep 21, 2018 9:40 pm
Roll a Guile skill check (that's Daimon, total any dice you actually get, and add your Guile ranks).

Rolls

Her Guile to counter - (3d6)

(546) = 15

Sep 23, 2018 5:01 pm
Rolls

Rolls

Roll one - (1d6)

(1) = 1

Sep 24, 2018 12:34 am
She brandishes the club in your direction and threatens you. "Git, 'fore I sic my dog on you. Out! GO!"
Sep 24, 2018 3:53 pm
"No need to be holster or threatening Miss. I just be going then."
I'll turn around and go to that general store I saw a while ago.
Sep 25, 2018 1:44 am
The interior of the shop is quaint, cramped, and smells like mildew and bad eggs. There is a center rack of goods, stocked on either side, shelves and hooks lining two of the four walls (which hold various wares), and a small counter behind which the owner keeps money, valuables, and more fragile goods. Said owner, a curmudgeonly short man of middle age, stands behind the counter at the moment. A bell jingles above the door when you enter, and the man greets you,

"Ey, good mornin'. What can do ya for?"
Sep 26, 2018 9:21 pm
Walking up to the the man and greet him, "Greetings, I was wondering if I could ask you something. I've arrived here recently and was wondering if there were any jobs available in the area."
Sep 27, 2018 12:11 am
The shopkeeper polishes the counter with an old rag, "Suppose that depends on the kind of work. What are ya good for? What are yer skills, son?"
Sep 28, 2018 9:59 am
"I would say I'm looking for work in the area of escorting supplies or guarding someone or something. Basically anything that could use a strong arm and anyone who's good in a fight."
Sep 28, 2018 5:57 pm
"I suppose you could try your luck down by the docks," suggests the old shopkeep. "Strange folk come in every few weeks, and I'm sure some of them haven't brought their own guards. Of course, there's also the town proper."

He points off to the North, in the direction the street goes.

"If they don't take up guards when they step off, they might be looking for help when they get settled. You could always try there. Won't lie to you though, stranger, there's not much work to go about."

Roll a Guile skill check.
Sep 28, 2018 8:29 pm
Guile skill check Daimon 5
Last edited September 28, 2018 8:33 pm

Rolls

Roll one - (1d6)

(3) = 3

Roll 2 - (1d6)

(4) = 4

Roll 3 - (1d6)

(2) = 2

Sep 28, 2018 8:45 pm
OOC:
A Normal result. Not as bad as you might think, and you managed to get all three dice!
He's hiding something, but you don't know what. You're not even sure the shopkeeper is trying to deceive you, but there is something he knows, and has thought of at the moment, that he is not saying.
Sep 28, 2018 8:59 pm
"Something tells me that you're not telling me everything. Is there?"
Sep 28, 2018 9:16 pm
The shopkeeper looks bashful, and more than a little surprised. Clearly he had not intended to conceal anything or twist his words. "W-why I, well, but..." he stammers at first, then he clears his throat and composes himself. A little. "Shouldn't really be talking to you about this, but it seems like you're not from around here. There's only one guild that runs business around here. The provincial governor of this island doesn't really pay attention to the goings-on. Daily matters, you understand."

He pauses, casting a wary glance to the door, and lowers his voice, "If you're lookin' to make some easy silver, or even more lookin' to rough up some poor sods, the Gardi Brothers have this town under their thumb. They'll decide if you get work, or if you are work."
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