Octopus Character Creation

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Sep 3, 2018 10:10 pm
Am I limited to these options, or can I pick something like say, dagger throwing, proficiency with sickles?

Otherwise, I'm interested in the diplomacy, escape artist, guile, gymnastics, posture, soft steps (2) , hide, wind music (recorder) areas, as well as the knowledge areas; occult, religion, wilderness, bestiary, and the make areas: alchemy (3 points), locksmithing, and Carpentry so I can build my own house..
Sep 3, 2018 10:17 pm
These have nothing to do with weapons. Your Double Sickles style is your Trained combat style, and you are also able to use other untrained weapons without any kind of penalty.

What you're looking at here is the entire list of skills in the game, not something you're limited to. As you can see, it's not really about combat, but other non-combat things you can do.

I like what you've got here, but it's more than 16 points. How about you take 2 ranks in alchemy, 1 in soft steps, and remove knowledge wilderness. That will even you out.

Also, I need to go, so I will resume helping you at a later point. Hopefully tonight.
Sep 3, 2018 10:32 pm
I thought you said I had 18 points to spend?
Sep 4, 2018 12:59 am
...I really need to pay attention to whose thread I'm on. (facepalm)

Yes, you have 18. Never mind!
Sep 4, 2018 1:02 am
With the skills done, that should put us in Focus territory. As a magic user, I need to inform you of how this part works.

The Foci are divided into Non-Magical and Magical. Someone who has no magic MUST pick a Non-Magical focus, but someone WITH magic is able to decide if magic is the main thing they're focusing on, or if they have something else.

The other Foci are things like your style of unarmed combat, focusing on a particular kind of weapon, being good at navigating the city, being good at surviving in the wild, being a fast sprinter or swimmer, etc. Do you want one of those, or do you want magic to be your main focus?
Sep 4, 2018 4:16 pm
Are there a number of magic options or is 'magic' simply a focus?? Because I'm interested in a focus in magic for sure.. but also maybe just sickle combat, or something like ninja arts/ hiding...
Sep 5, 2018 12:42 am
There are definitely a number of magic Foci. Sickle Combat in your case would be the non-magical Dual Blades Foci, because you're specifically using the Double Sickles style. Would you like me to give you the list of Magical Foci, or do you want to just read the full description I gave in PhoenixScientist's thread?
Sep 5, 2018 2:22 am
I read through it... Could I pick school sage, with the sector subschool, the one for teleportation??
Sep 5, 2018 2:34 am
You absolutely can! I love sector magic. You're going to have so much fun. So School Sage gives you three levels of sector at level 1, instead of just having the one level. Is that what you want? Technically Adept of Space would give you Sector and three other types of magic, so that's one more level than you'd get as a school sage. 4 vs. 3

I'm not saying "don't" just making sure you know what you want.
Sep 5, 2018 2:54 am
Yeah, I want to focus on just the sector subschool, teleportation and repositioning. Its more of a roleplaying decision to limit to just sector and focus hard on it. I want to be a master of teleportation magic. And clean up with my magic imbued double sickles :)
Sep 5, 2018 3:00 am
Your character is sounding more amazing by the moment. Alright, that brings us to Equipment!

Double Sickle is a Second Class Only style, so that answers the first question. Please roll 2d10.
Sep 5, 2018 3:09 am
Rolling 2d10

Rolls

Rolling - (2d10)

(102) = 12

Sep 5, 2018 3:13 am
Your base gp is 240. Would you consider your character Wealthy, Middle Class, Lower Class, or Impoverished?
Sep 5, 2018 3:23 am
Alright, so that 240, times 2, plus 50, plus 20 for being human, plus 0 for not being faery, plus 10 for being a fury, plus 0 for no magic bonus. Total of 560 gp.

Minus 2 sp for the two sickles, you now have 559 gp and 48 sp to work with. Aside from the sickles, do you want any additional weapons?
Sep 5, 2018 3:30 am
Uh just what we covered before. 1 secondary dagger, maybe those bracers with spikes
Sep 5, 2018 3:41 am
Dagger adds 1 cp, and the list price I gave you earlier was 11 gp. That gets you armor padding with leather to cover the arms, legs, and feet, and bracers that have small iron spikes. Those spikes are not conventional weapons, so I'll be making up the effects as I go. You now have 548 gp, 47 sp, and 1 cp.

Here's the Mundane Equipment
Amulet (5 gp), Backpack (1 cp), Basket (1 tc), Bedroll (3 tc), Beer Mug (2 tc)
Blanket (2 tc), Bow String (1 cp), Bowl (1 tc), Bracelet (10 gp), Bucket (1 tc)
Caltrops (1 cp), Candle (3 tc), Canvas (1 cp), Chain (1 sp), Chalk (5 tc)
Crate (4 tc), Fishhook (1 sp), Fishing Net (5 tc), Flask (6 tc), Flint and Steel (1 sp)
Glass (2 sp), Glass Bottle (1 sp), Grappling Hook (4 tc), Hammer (1 gp)
Ink (1 gp), Inkpen (1 sp), Lamp (4 gp), Lantern (3 gp), Lock (1 gc)
Lockpicks (set; 1 gc), Manacles (4 sp), Map Case (2 sp), Necklace (15 gp)
Oil (4 sp), Parchment (1 cp), Pie Pan (1 tc), Pitcher (1 tc), Piton (1 cp)
Plant Pot (1 tc), Pot (4 tc), Pouch (3 tc), Rations (1 sp), Rope (5 cp)
Ring (20 gp), Sack (1 tc), Sewing Needle (1 sp), Shovel (4 tc), Sledge (3 tc)
Soap (5 tc), Spyglass (30 gp), Tankard (3 tc), Tent (6 tc), Torch (3 tc)
Urn (2 tc), Vial (2 cp), Waterskin (3 tc), Whetstone (2 tc), Wine Bottle (3 cp)
Sep 5, 2018 3:52 am
Did that 11gp include the bird amulet, and black gloves, and my armor with the black hood and cloak?? Because I want an amulet as well... I'll also take:

A backpack, a bedroll, a blanket, a bowl, 3 candles, a canvas, fishing net, flask, Flint and steel, 2 glass bottles, a grappling hook, a set of lockpicks, a lantern, some extra oil, a pot, a week's worth of rations, some rope, some soap, and a tent,

Can I carry all that in my backpack?
Sep 5, 2018 6:09 am
The 11 did not include the amulet, so that's another 5 gp. Sorry, I missed that in my tally.

The net, pot, and rope make up the vast majority of the weight you're carrying. Tent's after that. Now, I don't really implement a weight system in my game; had to make a couple realism sacrifices in order to preserve the flow of a fun game. But creator aside, I can give my perspective on that as game master. Which is that you don't have a particularly heavy load all things considered, but you're supposed to be a swift, merciless Fury. You'll probably want to drop your pack when you need to get moving, or pack lighter and figure out something to do with the surplus (like maybe if your team gets a mule or cart or something).
Sep 5, 2018 2:05 pm
Yes that was my next question, can I get an animal or two? I'm more than prepared do ditch most of my mundane stuff in an instant for different purposes. An animal could also help me carry it, and eventually I'll have built a house somewhere to keep things in :)

Definitely want a pet birb :) small, songbird, maybe a pigeon I could train to fly and deliver messages/ steal things
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