Octopus Character Creation

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Sep 5, 2018 3:51 pm
Sounds like you'll have to buy or catch one in game. ;)

I've been giving it thought, and I really don't see the value of supplying living things during character creation. With the obvious exception being the subclass that relies entirely on having a horse.

I really like the idea of you building a house though. Sounds like a good thing to pursue!

If that's it for equipment, I think we're ready for the next step.
Sep 5, 2018 6:00 pm
Ok, What's the next step?
Sep 5, 2018 6:07 pm
Actually, I was reading Phoenix scientists posts, I'm interested in the enchantments for my weapons and armor, as well as the fetishes?
Sep 6, 2018 1:02 am
Which weapons would you like to enchant?
Sep 6, 2018 2:01 am
All of them, if I could. My two sickles and my dagger
Sep 6, 2018 2:27 am
Do you want them to have Damage upgrades, Durability, or a special Magic Charge?
Sep 6, 2018 6:38 am
Can i get all three?

What's the difference between buying a magic charge for a weapon now, and the effect that my magic Slayer class has where I can use magic through my weapons???

Because if there's a difference id like magic charges for them, maybe have my dagger return to me, or slow enemies? Something that might be more of an assist factor. My sickles I want to be good quality. Durable, and high damage/magical effect (not sure if I can stack these enchantments)
Sep 6, 2018 12:32 pm
The Magic Slayer has limited ability to increase the efficacy of their weapons through Special Traits. You picked Weak Spot. A magic charge is actually a spell, which activates on a certain command. It could be whenever you attack, or when you say the command word, or when you block an attack successfully, or pretty much anything else within reason. Once you pick a magic charge for your weapon, it cannot have any other kind of charge in it.

Magical Damage on the other hand, changes the damage that your weapon deals every time. Maybe you deal more, or deal a different type, or the injuries never heal, stuff like that. And Magic Durability makes your weapon harder to damage.

As to stacking, no, you cannot have more than one enchantment on the same weapon. There are special weapons out there, made by Elves and such, which are Magical Damage and Charged, or have more than one Charge, but that's not something you can get during character creation.

I will get back to you on this after the weekend, because I'm going to be gone.
Sep 6, 2018 5:27 pm
Okay I want to do magical damages on my sickles, and a magical charge for my dagger, what are my options? I want my sickles to do a certain type of damage, maybe bleed damage? Or have one of them freeze and the other one fire? Or maybe something to do with teleportation? Maybe my dagger could cause the enemy to be poisoned?

Not sure what my options are
Sep 7, 2018 8:22 pm
After reading happy potato's thread I don't want charges I'm not interested in needing to recharge it. I'll take magical damages for the three weapons,

Maybe I'll give my hood a magical charge of invisibility?
Sep 10, 2018 2:39 am
There is no spell that simply and literally causes invisibility. I have done that by design. If you want to be harder to detect, you will need to think more creatively.

A Smoke spell could drop a cloud to keep you from being seen, but it would give away your original location from a long way off.
A Luminas spell could either blind enemies with light, or lower the light level to bathe your surroundings in darkness.
A Dimension spell could make you appear to be something you are not, like local foliage or an inanimate object.
A Perception spell could alter how people perceive time around you, making you move faster and making your movements harder to notice.

Those are some examples, but not all the possibilities you might think up.
Sep 10, 2018 2:41 am
Singing Sickles glow red or orange along their sharp edge, and emit a quiet hum. When they strike, they do not permit any armor, shields, or other means of defense to reduce the damage they deal. If armor or a shield deflects the attack entirely, the blade's song cannot take effect.

Cursed Sickles will treat the enemy as if slashed twice, with the use of a single slashing attack.

Toxic Sickles inflict harm that cannot be healed until the sickle is destroyed.

These are your damage options, unless you want to take a charge for a more special kind of damage.
Sep 12, 2018 8:26 pm
Cursed sickles please.. anything I can do to my dagger? Toxic/poison effect would be cool
Sep 12, 2018 9:52 pm
Sickles work under the exact same rules as daggers when it comes to magical damage. Toxic is definitely an option.

If you enchant all three of these, that'll add another two sickles and a dagger to what you've already paid.
Sep 13, 2018 12:12 am
Sounds good! I'll take the cursed sickles and a toxic Dagger
Sep 13, 2018 12:14 am
Also, how much for a perception spell on my armor. Simmering like a displacement so they'd think I'm somewhere im not
Sep 13, 2018 12:30 am
Perception magic deals more with the passage of time. It sounds like what you're looking for is more of an illusion or a trick of the light. How much money do you have left?
Sep 13, 2018 5:23 pm
I have 542gp 6gc 55sp and 5 tc, minus the extra cost of 2 sickles and a dagger, how much were those again?? I'll skip the charge on my armor
Sep 13, 2018 6:26 pm
2sp for the sickles and 1 cp for the dagger I found it, so I have 542gp 6gc 52sp 1cp and 5 tc.

What next
Sep 13, 2018 11:47 pm
Well, that's quite a bit of money you have there. You can definitely afford the armor charge, or we can just convert some of your gp to platinum and move on to the next step. Your choice.
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