Octopus Character Creation

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Sep 26, 2018 4:08 am
Rolling grand

Rolls

Grand PV check - (3d6)

(124) = 7

Sep 26, 2018 4:19 am
[ +- ] Wind Music rules
For a brief moment, the landscape (or rather, sky-scape) around you fades. Not just visually, but in feeling as well. You become distinctly aware of the pressure between your body and the cheap bed of a claustrophobic room at the inn, the smell of the nearby stable, the clatter of barmaids handling late-night cleanup. You are not in a wide-open space, but a very small chamber all to yourself. Just one more stop in your latest adventure...

Then the sky comes back. It doesn't feel right though. It feels fake, like the negative of the last image you see before you close your eyes. The sky world looks so vast and open, but feels so small. That sense of the bed pressing against your side still lingers, if somewhat faded from your perception. Roll a Wind Music skill check (see Spoiler above).
Sep 26, 2018 6:43 pm
Ahh I'm dreaming then...

Rolling grand

Rolls

Grand PV check - (3d6)

(441) = 9

Sep 26, 2018 6:43 pm
I'm gonna jump.. off my carpet, and go skydiving.
Sep 26, 2018 6:44 pm
When i hit the ground I'll wake up
Sep 27, 2018 12:14 am
After a mediocre performance with your recorder, you take a flying leap off the carpet. Ten minutes of falling later, you realize that the sky is a very big place, and that breach in the clouds was a lot farther than you expected. It appears to have gotten a little larger, or closer, you're not sure how that works, but it is anyway. You can see something through the breach. Roll a Sight check.
Sep 29, 2018 12:27 am
Rolling

Rolls

Sight - (3d6)

(555) = 15

Sep 29, 2018 12:28 am
WalkerOfSorrow says:
After a mediocre performance with your recorder, you take a flying leap off the carpet.
LMFAO
Sep 29, 2018 12:29 am
I'm gonna die (this is only a test world afterall)
Last edited September 29, 2018 12:30 am
Sep 29, 2018 12:59 am
I think that might be the best Sight check we've gotten so far. Down below, you can see something beneath this layer of clouds. You're not sure if it's snow, ice, a blimp, or something else. It's really hard to tell, and it's really far away. Eventually, you pass into the clouds. It's warm. Soft. Like you're swimming in pillows and linens.
Sep 29, 2018 4:17 am
I should've brought my carpet with me....
I negated the one thing I had going for me....
A thought, ...can I teleport to the small room that I realized I was in? Can my sector powers take me out of this sky area
Sep 29, 2018 6:41 am
OOC:
Octopus, this is exactly why I wanted to do a test run. You have, in this simple simulation, pushed the bounds of the system to such excellent degrees, as to ask questions I have yet to answer. Bravo, my friend!
Putting aside the question of teleporting from the sky area to the small room, there is a matter of rules. Your powers only affect a certain radius around you. Anything outside of that radius, you cannot teleport, and you cannot teleport yourself farther than that maximum range. If the small room is in the same Dimension as the sky area, it is so far away that you could not roll enough successes to get there. Now, what if the small room is in a different Dimension? Well, that would put it squarely outside of your powers in general. A Sector mage cannot cross Dimensions by teleporting.

Now, let's frame this differently: what if the small room and the sky area are the same? By that I mean, what if you are currently in the small room, but don't see it? If that was the case, attempting to Teleport from one place to another would not actually move you anywhere. Worst case scenario, trying to teleport in the sky area would cause you to teleport around in a place you can't see!

So, I guess there's only one thing left to do. Will you try to teleport to the small room?
Sep 30, 2018 8:54 am
Interesting... Yes I would like to teleport, an inch to the left into the small room that I am already in. Let's shift my consciousness out of this dream!

Rolling!!

Rolls

Enlight PV + bonus - (4d6)

(6415) = 16

Sep 30, 2018 8:55 am
3 successes?
Sep 30, 2018 8:56 am
Or is that a botch...
Sep 30, 2018 9:21 am
[ +- ] Botch clarification
You are pulled from your sleep, as if a shepherd's crook had seized you by the waist. All the blood and adrenaline rush to your head, as if someone had shaken you awake. With three successes, you were easily able to teleport out of bed, upright, and onto your feet (adding some shifts in orientation for flair, since you scarcely needed one success for that distance). As your head begins to clear, you realize in hindsight that you should have known it was a dream the whole time. After all, you were able to teleport around without any of your usual rituals or incantations! Once that realization had come and gone, the groggy haze of waking begins to set in on your mind. You're back in the real world now...
OOC:
To clarify what I meant about rituals, the teleporting isn't just a superpower you have access to. It's a spell you're casting. You did everything right according to the rules, but something I forgot to establish with you is the behavior of Cosmic Magic. You learned how to teleport by reading an ancient tome, as we discussed earlier. During the dream, you never once mentioned the tome, so it's unclear if you actually use it as part of your casting. You also didn't mention any chanting or hand signs or sigils derived from studying this tome. If the tome deals with a distant, alien mind, or some demons, that never came up either. If the tome involves neither entity, but is more like a manual of code or mechanical operation, this was not mentioned either. I bring up all of this because I want you to think about it as we go into the real campaign. Your magic has very little flavor imposed on it by the rules, but that doesn't mean it lacks flavor. Do with that information what you want; I look forward to seeing it.
Oct 1, 2018 1:16 am
I imagined the book as a codex with symbols and incantations, instructions for spells, diagrams, info about the sector school etc...

Never really considered it dealing with a connection to a demon or alien mind. Maybe some powerful mage wrote and composed it, and endowed it with Magic, a long time ago, or some time in the past.. and I came across it in my search for knowledge and artifacts, I think some of the spells ought to be things you need to read from the tome, the more powerful spells, maybe hand signals too for other spells in the tomes, possibly some that I just learn and can use at will, you said I have shift too, 10ft every 3 levels of sector magic?...

Maybe there are instructions in the book for special potions and enchantments that I can put on something.. all sorts of things..

Like I said though, I think it's a codex book that was written by a very powerful sector mage that was endowed with magic, it's written in a different language than my own but I've been studying the book so long that I've learned much of the language in the book and how it would translate to my own Language, I've deciphered a few of the spells and writings by now, being able to teleport in general was learned from the book... Being a big thing to learn how to do .... So as I level I'd assume it's in part with me studying and learning more of the book and discovering the things I can do with sector magic..


I mentioned that my character has read and stared at the book cover to cover and could basically scribe it to another codex from memory, (without having it be endowed magically, ... Unless I had the ability to do that at some point...) it's just the idea of actually figuring out what any of it means or even says that poses a challenge...
Oct 1, 2018 1:22 am
Maybe have the book be bound to me and will always teleport to my vicinity.. I'd be only the second owner of the book, after the writer...
Oct 1, 2018 1:23 am
I don't like the idea of my book being separated from me and not being able to continue in sector magic....
Last edited October 1, 2018 1:23 am
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