Character Creation

Sep 6, 2015 6:07 am
Any questions or comments for character creation, as well as rolls for the stats that are not set by your bio should be rolled here. Normally 5e allows point buys, or other systems to avoid random dice fails. In this game, Gamma World, we take things more light heartedly. Read through the rules and you may notice that. So do exactly as your bio says to set your base stats (usually setting one or two to a specific number and rolling the rest)

I will let you choose your own bio, either from the core rules or the DLC pdf that includes a few more bio types. Character class is always 'Gamma Wanderer'. Your 'Background' will simply be your level progression title. We all start as Scavengers. This probably won't come up during the one-shot much.

Lets have fun with it. Gamma World is far less serious than D&D.
Sep 6, 2015 8:36 am
Sorry, I didn't read about having to do the rolls here. I'm still figuring out how to use the site and all. If you want me to, I can reroll.
Sep 6, 2015 8:41 pm
No, no worries. As long as you followed the instructions for your characters bio.
Sep 6, 2015 9:15 pm
I'm going to randomly roll everything - but if the Bio is human, pure strain, I'm just going to pick. I'll include 3 mutation rolls.

Rolls

Bio roll - (1d10)

(5) = 5

Ability Score 1 - (3d6)

(152) = 8

Ability Score 2 - (3d6)

(423) = 9

Ability Score 3 - (3d6)

(445) = 13

Ability Score 4 - (3d6)

(534) = 12

Ability Score 5 (if needed) - (3d6)

(135) = 9

Mutation 1 - (1d100)

(11) = 11

Mutation 2 - (1d100)

(100) = 100

Mutation 3 - (1d100)

(33) = 33

Sep 6, 2015 9:18 pm
Mutated Human... need one more ability roll and 2 more mutations

Rolls

Ability 6 - (3d6)

(265) = 13

Mutation 4 - (1d100)

(2) = 2

Mutation 5 - (1d100)

(33) = 33

Sep 6, 2015 9:41 pm
Awesome. Also don't forget on a 5e character sheet you need to remove a stat and rename some. My sample character in the library has it done.
Sep 6, 2015 10:04 pm
I've submitted the character. Need to work out some character notes, and find a cool avatar.
Sep 6, 2015 10:50 pm
My Character Rolls

Rolls

Bio Roll - (1d8)

(2) = 2

Ability Score 1 - (3d6)

(551) = 11

Ability Score 2 - (3d6)

(615) = 12

Ability Score 3 - (3d6)

(343) = 10

Ability Score 4 - (3d6)

(314) = 8

Ability Score (5) - (3d6)

(524) = 11

Mutation 1 - (1d100)

(90) = 90

Mutation 2 - (1d100)

(72) = 72

Mutation 3 - (1d100)

(11) = 11

Sep 6, 2015 10:54 pm
Beast Man

Darkvision
Horns
Talons
Psychopomp
Composite
Sep 6, 2015 11:10 pm
Nice. Interesting rolls. I think blade may have the most mundane character. :)
Sep 8, 2015 2:35 am
Alright, still waiting on themightykobold and Starhelm to add their characters to the game.
Sep 8, 2015 2:59 am
I'm working on my character right now, reading the pdf to understand it a little better and then I have to figure out all these in chat rolls and I'll post it soon!
So far I have the bio of Saurian and the tentative name of Ssilas.
Last edited September 8, 2015 3:06 am
Sep 8, 2015 3:12 am
So as a Saurian, my STR and CON are 16, and I automatically gain Darkvision, Fearless, and Thick Hide mutations, then roll for three more mutations.

Rolls

Ability Score 1 - (3d6)

(552) = 12

Ability Score 2 - (3d6)

(233) = 8

Ability Score 3 - (3d6)

(463) = 13

Ability Score 4 - (3d6)

(232) = 7

Mutation 1 - (1d100)

(21) = 21

Mutation 2 - (1d100)

(5) = 5

Mutation 3 - (1d100)

(8) = 8

Sep 8, 2015 3:15 am
So my three extra mutations are Emberborn, Bite, and Blindsight.
Sep 8, 2015 4:16 am
Figured I'd do my hit dice roll and equipment rolls here too, right?

Rolls

Hit Dice (1d12 per Gamma Wanderer level) - (1d12)

(10) = 10

amount of Random Scavenged Junk - (2d4)

(13) = 4

Sep 8, 2015 4:23 am
Random Pieces of Scavenged Junk!

Rolls

Random Scavenged Piece of Junk table roll 1 - (1d100)

(58) = 58

Random Scavenged Piece of Junk table roll 2 - (1d100)

(99) = 99

Random Scavenged Piece of Junk table roll 3 - (1d100)

(27) = 27

Random Scavenged Piece of Junk table roll 4 - (1d100)

(2) = 2

Sep 8, 2015 4:26 am
Oh! I really hope we're using these RPoSJ because a 99 is a great roll haha. I get to roll on the Random Ancient Gear table.

Rolls

Random Ancient Gear table roll - (1d20)

(18) = 18

Sep 8, 2015 5:02 am
Sure. You can roll those and you lucked out finding an ancient item right away.
Sep 8, 2015 5:04 am
It's a Panacea Injector, which heals 3d6 and has a 50/50 percent chance of adding another mutation, which is awesome, and I think it's great that it has a pretty high complexity and my character has a negative intelligence and might not even know how to use it.
Sep 8, 2015 5:06 am
Hah. We'll make sure to read through use of ancient tech and the ancient tech skill in the PDFs. Just so you know how to use it.
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