Character Creation

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Sep 8, 2015 5:08 am
Also, one of my random junk rolls was a pickup truck, but it didn't say anything about gas or functionality, so I'll leave that entirely up to you what state it's in haha I like how random this game is and I'm excited to try it out.
Sep 8, 2015 5:10 am
The truck is something you have, and I believe some of your traveling friends may have gas cans with something in it. I'll go ahead and say it starts at half a tank. I was hoping someone had a truck or vehicle for this. :)
Sep 8, 2015 5:20 am
Nice! My other junk was a ladder (in the back of the pickup) and a special features DVD from a horror movie.
Before I rolled those I'd chosen a machete and compound bow as my two weapons, so now I picture my character as a stereotypical redneck/hillbilly type, except as a Saurian lizardfolk looking type. Not too smart but very strong, very hardy, and very into hunting and tracking..
Sep 8, 2015 5:30 am
The important question is, does you Saurian lizard folk have a mullet?
Sep 8, 2015 5:51 am
Oh of course! It's just not made of hair. It's more of an ambiguous combination of scaly tentacle looking appendages, frilly skin flaps, and some small horns. In the clear shape and style of a mullet.
Sep 9, 2015 2:21 am
Alright, so I'm just waiting on themightykobold to submit a character to the game page. Then I can kick this shindig off.
Sep 9, 2015 3:32 am
Sorry. Busy day at work. I'm pretty tired at the moment but I'll try to finish it up.
Sep 9, 2015 5:40 pm
I'll roll on this forum for the equipment tables this evening (i.e., in about 6 hours).
Sep 9, 2015 8:39 pm
Random Gear

Rolls

First Roll - (2d4)

(41) = 5

Random Gear - (1d100)

(82) = 82

Random Gear - (1d100)

(2) = 2

Random Gear - (1d100)

(27) = 27

Random Gear - (1d100)

(9) = 9

Random Gear - (1d100)

(63) = 63

Wine - (1d6)

(3) = 3

Sep 9, 2015 9:12 pm
Quath the Manymind

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Last edited September 9, 2015 9:13 pm
Sep 9, 2015 9:13 pm
You also rolled a 27 which is a pickup truck. That's awesome! Mad Max, here we come hahaha
Last edited September 9, 2015 9:14 pm
Sep 9, 2015 9:31 pm
Quath the Manymind is an escaped experiment. It is a massive swarm of undulating larger-than-normal sentient rats that manipulate objects in their hands. The rats pull equipment from inside of the swarm as they need it. All the rats speak together to create Quath's speech. Its voice is that of many high pitch squeaks that all go off in a squence to make the right sounds to make words. This is why it mostly uses telepathy which still has the resonance of a squeak. (I ended up using the numbers on the DLC evolutions chart, got Darkvision a second time, decided I had come to far to drop Composite, just replaced Darkvision with Composite).
Sep 10, 2015 4:12 am
Alright, looks like everyone has a character in now I think. I'll start up the campaign thread. I'll also start up a general discussion thread for general OOC talk.
Sep 10, 2015 1:21 pm
A few quick rolls for the scavenging table...

Edit: 4 junks, I'll roll 2 on the first table, and 2 on the DLC table
Last edited September 10, 2015 1:23 pm

Rolls

Number of rolls - (2d4)

(13) = 4

first roll on first table - (1d100)

(22) = 22

2nd roll on first table - (1d100)

(12) = 12

1st roll on DLC table - (1d100)

(79) = 79

2nd roll on DLC table - (1d100)

(50) = 50

Sep 10, 2015 1:24 pm
o.O: a printer, a T-shirt with the FunCorp logo, a rugby helmet, and an Egyptian museum souvenir! Nicey nice.
Sep 10, 2015 11:46 pm
I was thinking about how my Emberborn mutation would work within the fiction to make my melee attacks deal fire damage, and I like the idea of maybe Ssilas can quickly superheat his own blood or something else inside him, so that his eyes glow red and smoke starts coming off his scales, which would lend itself to unarmed or bite attacks, and as he grips his machete it's full tang and the metal is exposed on the hilt so he just heats up the metal to do the extra damage? Thoughts, comments, concerns?
Sep 11, 2015 12:59 am
Concern: How much fire damage?
Sep 11, 2015 4:24 am
It's 1d6 on melee attacks
Oct 10, 2015 4:23 pm
I leveled up Sterlin Toth... Here is the hp roll

Rolls

Level 2 hps - (1d12+2)

(3) + 2 = 5

Oct 23, 2015 11:20 pm
Here I go, making a new PC!

That's an alien gamma wanderer. I call him Psibocorn. Level: 2, Proficiency bonus: +2, HD: 2d12, HP: 23
STR: 10 +0
INT: 18 +4
WIS: 10 +0
DEX: 14 +2 *
CON: 16 +3 *
CHR: 8 -1
Size; M
Speed: 30
Proficiency: Science, All weapons, shields, armor, Stealth, Investigation
Bio Mutations: Deadly Eye Ray, Psychic Resistance, Psychic Shield, Amphibian, Formidable Con, Timewalker
Equipment: wanderer's pack, laser vest (medium armor), a natase (light weapon: +4 attack, 1d8 slashing), and a trilasm (ranged gun weapon: +4 attack, 2d6 bludeoning/piercing), T-shirt with the FunCorp logo, 50' string of Christmas lights
Features: Second Wind, Action Point
Psibocorn is a humanoid alien creature, with an eye in its navel above a mouth at its waist. It has twelve limbs: two for walking (look like legs), two for lifting and grabbing (look like arms), and four used for the fine motor work of tearing apart food and feeding it into the mouth (these fold together when not in use and look vaguely like a head). Psibocorn does not have teeth, so those four feeding claws are tough appendages that tear apart food and put it in the mouth in essentially chewed form.
Last edited October 24, 2015 9:00 pm

Rolls

Bio - (1d10)

(1) = 1

Five attribute rolls - (3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (354) = 12

3d6 : (431) = 8

3d6 : (446) = 14

3d6 : (424) = 10

3d6 : (343) = 10

Three mutations - (1d100, 1d100, 1d100)

1d100 : (3) = 3

1d100 : (96) = 96

1d100 : (30) = 30

Number of scavenged items - (2d4)

(11) = 2

Scavenged items - (1d100, 1d100)

1d100 : (79) = 79

1d100 : (12) = 12

Hit points for gaining second level - (1d12+3)

(5) + 3 = 8

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