Kuldahar
Fergy goes over to the door and waits for a nod from Halla, then counts.
"One....TWO!" And then Fergy opens the door quickly.
Alalla lays down on the table, and Erevain takes her hand in both of his. Ras stands close by with healing magic at his fingertips, and Zenithral begins the work. He acts quickly, in spite of his reservations, taking comfort in the fact that Ras' healing has brought the companions back from the brink of death many times before.
It is not a task for the weak of stomach, but Zenithral's experience on the battlefield steels him as he works. He has led men, but he also knows how to take orders, and leave the consequences of those orders up to those who give them. When the moment comes to swap the hearts, he does so without hesitation and with deft hands.
Though the large sapphire does not seem to have the right contours or openings to act as a heart, once it is in place the surrounding arteries immediately attach to it. However this magic works, it thankfully does not need any urging from Zenithral.
The sapphire begins to vibrate, pumping blood through Alalla's veins. It seems too strong, too fast, almost violent. She begins to shake, but Ras is there closing the wound. Under his guidance, her skin knits and closes, leaving not even the trace of a scar. Her trembling stops, and her breathing relaxes.
To everyone's amazement, Alalla immediately sits up. With the pain gone, she feels only energy... strength... vitality coursing through her whole body. She can feel the heart within her regulate, and each pump makes her want to climb a mountain.
With this heart in your chest, you gain the following traits:
You age only 1 year for every 5 years that pass.
Your Constitution score is 19. This has no effect on you if your Constitution score is 19 or higher without it.
Also, when you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier.
Whenever you fail a saving throw against fear, you must also expend one Hit Die, gaining no benefit from it. If you fail a saving throw against fear and have no Hit Dice remaining, you are stunned until the end of your next turn.
At a touch from Halla's hand the boy comes awake. He raises a small fist to wallop her, but stops as he recognizes her face. "Halla! The priests were acting awful strange. I never saw either of them hurt a fly before, but Brother Ferg was yelling at Brother Gus, and they started fighting! I tried to stop them..." He fingers his eye and winces. "Where are they? Did they calm down?" He peers at Fergy. "Who's the funny dwarf? That's not Father Tulfgyr!"
Rolls
Persuasion I'm totally a priest! Don't blow my cover Halla! - (1d20+8)
(11) + 8 = 19
Al looks to Ras and Zenithral. "Thank you," she says, from the bottom of her heart. It is hers now. "You are good friends."
Rules for the match. Each hero rolls a DC 10, ras with advantage. Each round the DC increases by 1. After first fail, the hero now has disadvantage. After third fail the hero loses. A roll of 1 results in the hero splurting ale onto a fellow patron and starting a good old fashioned brawl. DM can insert adjustments as he wishes, and maybe even a prize for the winner. Hero has to carry on a dialogue with each round.
Ug gestures around the room with one hand as he downs his drink with the other. "It is good to see many friends happy, when days are so dark. But it is also hard. Ug wish to know how one can stay happy. Ug used to, but now Ug maybe forget." he says with a sigh. Then he adds with a tired smile, "but maybe Ug just needs help. he turns his empty mug over and puts it upside down on the table.
Rolls
So it begins D10 - (1d20+3)
(9) + 3 = 12
Rolls
Bottoms up - (1d20+2)
(5) + 2 = 7
Advg - (1d20+2)
(6) + 2 = 8
"Get down from there young man, we have work to do."
Rolls
I'm a priest and I'm responsible - (1d20+8)
(3) + 8 = 11
"Zenithral!" Concern chokes her voice. "You saw him! You saw the Pretender!" She raises a gauntleted hand as if to smooth his hair in a motherly fashion, but stops. She steps back. "But... you are alright. That is good." Despite their blank surroundings, her voice resonates as though she were standing within a grand cathedral.
She folds her arms in front of her, and her luminescent wings give a shimmering flap that makes the air hum. "I did not think you would meet him so soon. What did he tell you? Did you agree to anything he asked?"
Nessa walks back to the body and puts the Mirror of Narciss on the floor by it. The air shimmers and the floor looks clean and the body gone. "Now Halla you can bring the child past. No need for him to see that. Oh and my favorite scripture is: All of them."