"What do you think?" she turns the question back on him. "My opinion seems secondary on this. I know little of Erestor and nothing of your mother."
Kuldahar
"What do you think?" she turns the question back on him. "My opinion seems secondary on this. I know little of Erestor and nothing of your mother."
He skips along happily beside Fergy on the way back to town. Fergy thinks he sees the spark of true magic at the the boy's fingertips. Whether the day's excitement has sparked an innate talent within the boy, or whether Fergy has truly endowed him with some power, he is not sure.
One drink and our foes will feel our pain.
All hail, all hail, to the brew: Hunter's Bane!
Despite the celebration, Ug sees a deadly determination in the eyes of these men who have lived a rugged life on the frontier. Perhaps in the morning their nerve will have left them, but tonight they seem unified in following their goliath brother to whatever doom he chooses.
Either way, Whitcomb's new local favorite bears the name 'Hunter's Bane'.
That’s the last thing he remembers.
Rolls
All hail all hail DC 18 - (1d20+7)
(3) + 7 = 10
To the mother of ug - (1d20+7)
(9) + 7 = 16
"Yes, with magic you can be a dwarf when you grow up. In fact I used to be a tiefling. But you did very well today. And if you're going down the path I think you are, let me help you out in last time." Stopping by a smith on the way back Fergy a matching pair of small things daggers (4GP). Perfect for a little rogue. "Here, I'll trade you, give me my old dagger back and you can have these. You should have a pair. That way if you need to throw one, you always have a second. Also, keep them hidden, you don't want to that lady to take them away again do you?"
Trading daggers, they return to the temple grab some food and call it a day. The books of Ilmater long forgotten.
"You've got a good gig here kid. Lucky for you, you probably already know some of Ilmater's teaching. Even if you never follow his teaching, pretending can get you a free place to stay, and free gold. You could probably go to any city, go to a temple and get free stuff. Temples are easy marks. Speaking of easy marks, my big dumb friend Ug has a mission for us. It requires deception, sticky nimble fingers, and probably a distraction. You up for it? Any gold you steal and get away with will go towards some gear for you."
We then head over toward the Inn.
The gnome turns to Ras, who is sitting quietly nearby. "You know, I'm wondering if this bird even deserves to fly anymore? It's broke, and I can't break it better, not without proper parts. Repairing it properly is going to be costly. Maybe it should just stay here and become a permanent piece of history. Like Granduncle Stu. We just need a medusa to turn me to stone, and I'll stay here with it forever." The older gnome sighs, and for once is completely silent - a rare sign that he is truly considering giving up on the ship.
Ug grins at Fergy and Jermsy as he runs past
Rolls
Strength - (1d20+7)
(14) + 7 = 21
Strength advantage - (1d20+7)
(4) + 7 = 11
Arriving in short order Fergy and Jermsy see Ug carry out the small owner. Fergy takes the cue and casts major image. Walking over to the back door the illusion of falls over them and the back door/wall. Making it look like Fergy and Jermsy are standing nearby and the door is closed, the real two try to open the back door.
It seems to be a small office room with a desk and some shelves of logbooks. Time to investigate!
Rolls
Jermsy pick lock DC 10 (adv from Fergy) - (1d20+3, 1d20+3)
1d20+3 : (4) + 3 = 7
1d20+3 : (6) + 3 = 9
Rolls
Acrobatics to escape Ug - (1d20+2)
(15) + 2 = 17
Zenithral pauses, then continues with visible effort, not looking Alalla in the eye. "Well...thank you for trying to stop me from being an idiot...and I...am...sorry...for damaging Halla's opinion of you. And the others. Because of my petty fears." He exhales heavily, as if he had just exerted a great deal of effort, then looks up at her, wincing slightly.
Then they quickly search the place.
Rolls
Investigation with help from Jermsy - (1d20+1, 1d20+1)
1d20+1 : (3) + 1 = 4
1d20+1 : (6) + 1 = 7