"What is going on here, Ug?" Halla still seems a bit cold towards the adventurers. "They said something about a thief in the inn?"
Kuldahar
Many of the orcs cheer. There are some, however, who look at her wounded face with narrowed eyes. The mark of The One-Eyed God. Alalla can guess what they are thinking... If Gruumsh sent an avatar to test her might and bless her with his mark, is she actually standing against him? Or is she doing his work even still?
In the end, all of the orcs swear to do she says, but Alalla has to wonder how long it will last.
With that Al and Erevain begin their trek back to Kuldahar. They walk in silence for a time, as Alalla refuses to speak or let Erevain look at her many wounds. It isn't until they are far from the orc camp, and she is sure they are alone, that Al lets her walls come down.
She falls to her knees in the snow and sobs.
When he is finished, he starts a fire and settles them both next to it, arm around her. One hand strokes her hair and fingers the beads woven into the braids. "You did it, sharuhk. You beat him. And you will again, for good! I am here, beside you. He cannot have you." He continues his soft murmurs long into the night.
Rolls
Cure Wounds level 2 - (2d8+2)
(54) + 2 = 11
Cure Wounds level 2 again - (2d8+2)
(23) + 2 = 7
Ug drops the former innkeeper down, sits on him to keep him still, and pulls out the ring for Halla to see.
When they arrive in Kuldahar, Erevain and Al make their way through town as discretely as they can. Alalla isn't ready to have to talk to anyone else yet, so thankfully the town is sparse and they manage to make it through without meeting anyone. Until they arrive at the inn, that is, and discover where the townspeople have gone.
As Ug makes his declaration to Halla, Al only listens with one ear and does her best to fade into the crowd. A difficult task for a woman in a white cloak and plate armour, standing as tall as most men with a golden glaive almost as tall as Ug, but she thinks it would be worse to leave now.
Thankfully, most are occupied with the spectacle, Alalla thinks as she double checks that her hood is pulled low over her face.
As the crowd gasps, Halla turns to Natalie and hands her the ring. Then she walks over to Aldwin, fixing him with an icy stare. "What do you have to say for yourself, Aldwin?"
Rolls
Aldwin deception - (1d20+7)
(17) + 7 = 24
Ug uses intimidating presence to try and break Aldwins deception and have him confess. It is a DC 13 save or be frightened of Ug.
Rolls
Aldwin wisdom save - (1d20+1)
(6) + 1 = 7
She skips up to Ug and gives him a great hug. "Thank you, Ug! You and your friends are always welcome to stay for free."
He stoppers the bottle and tosses it to Ug. "You may want to wash that down with something tastier. I'm sure you can find something you like. Farewell."
One more incantation gives the wizard the gift of flight, and he zips into the sky and disappears.