Sep 18, 2018 7:20 am
Schools are designed to make sense as a whole, but not all of them are best used that way. For example, someone who learns Earth Magic from Nature and learns Sector Magic from Cosmic would get better use of their magic than someone who has tried to learn the whole Void school. I would say to emphasize the type of magic you plan on spending the most time in (for example, Cosmic), and branching out very little into the other. So like, if you take a few levels in Lux magic (real name for Light), that's fine; but it sounds like you'd do best focusing on Cosmic.
It's a bit more of a sacrificial build, but you could consider focusing mainly on the Space school, and taking a dip into Void. It has a subschool called Helios, which gives you a little taste of the Radiance powers without having to make the leap into Nature magic. Sorry if this is a lot of terms.
One thing to get straight is that the Porph are not a culture. However, unlike the other five Purebleeds, there is only one Porph nation in my setting. This stands as a contrast to Rudhir and Zeel, which have several nations each and smaller populations throughout the other nations. The nation of Heramar is almost entirely Porph, an Atlantis-like society hidden away on the southern side of the Forge Continent. If they're confusing, that's because they were designed to be mysterious and obscure. I'm not giving away much about them right now.
The Neutrati are very...strange. Porphs went through a complicated process to create humanoid bodies that would loyally do as they say, without the complexities involved in enslaving other humans. The Neutrati are genderless and sexless, not designed to reproduce or have gender roles. They don't have real names, usually, and are often called by the name of their owner's house. It is said that they have no free will.
Galura is an excellent choice. I'll give the organization some thought and get back to you on that, later in character creation. Right now we have a lot of stuff to do. Starting off, do you want to take any boosts or reductions?
It's a bit more of a sacrificial build, but you could consider focusing mainly on the Space school, and taking a dip into Void. It has a subschool called Helios, which gives you a little taste of the Radiance powers without having to make the leap into Nature magic. Sorry if this is a lot of terms.
One thing to get straight is that the Porph are not a culture. However, unlike the other five Purebleeds, there is only one Porph nation in my setting. This stands as a contrast to Rudhir and Zeel, which have several nations each and smaller populations throughout the other nations. The nation of Heramar is almost entirely Porph, an Atlantis-like society hidden away on the southern side of the Forge Continent. If they're confusing, that's because they were designed to be mysterious and obscure. I'm not giving away much about them right now.
The Neutrati are very...strange. Porphs went through a complicated process to create humanoid bodies that would loyally do as they say, without the complexities involved in enslaving other humans. The Neutrati are genderless and sexless, not designed to reproduce or have gender roles. They don't have real names, usually, and are often called by the name of their owner's house. It is said that they have no free will.
Galura is an excellent choice. I'll give the organization some thought and get back to you on that, later in character creation. Right now we have a lot of stuff to do. Starting off, do you want to take any boosts or reductions?