OOC:
Appologies for the delay everyone. My fiance was in the hospital earlier this week for an operation so my schedules been a bit all over the place. Normal service is now (hopefully) resuming!
OOC:
Yeah even if they had done just a move manoeuvre and not taken an Action on their turn it would still use an Initiative slot to do so
OOC:
I'm happy for the Assist to apply in this instance, seems quite narratively fitting
With an almost gleeful cry the goblins surge forwards. The armoured one and several of the others rushing towards the imposing form of Khurza and the other group rushing towards Jabari.
Whilst the others attention is focused on the onrushing tide of greenskins Pomin notes the flaps on the second tent parting and a figure emerges from the tent. It is another goblin but this one is adorned with a number of fetishes and other strange trinkets and it carries a long staff that seems to be made of lashed together bones. She grins in your direction and points the staff whilst shrieking and sending a blast of dark energy at the gnome.
OOC:
Rolls pending....
All goblins are now either engaged or at short range to everyone.
Goblin Witcher is attacking Pomin
Goblin Thug and Goblin Minion Group 1 are attacking Khurza
Goblin Minion Group 2 are attacking Jabari
Ok thats 7 damage on Khurza from the minions and 8 damage from the Thug, 6 damage on Jabari from the minions with a Threat that you can leverage if you want to (otherwise they'll take a point of damage), and 7 damage on Pomin from the Hex
Updated Initiative
PC
PC
NPC - +1 boost to next Action from Advantage
NPC
NPC
NPC
PC
Pomin is up then we're on a new round with the first two PC slots.
NPC Notes
Goblin Minions - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Thug - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Witcher - Defences: Melee - 1, Ranged - 1, Adversary - 1