You stand at the foot of the steps to the City Hall. The tree stump covered in notices stands to the side of you and you all are surprised to see how low the sun is sitting in the sky, several hours have passed whilst you were negotiating the finer points of your current contact.
02 Hunting Gobbos!
Be sure to read and follow the guidelines for our forums.
You stand at the foot of the steps to the City Hall. The tree stump covered in notices stands to the side of you and you all are surprised to see how low the sun is sitting in the sky, several hours have passed whilst you were negotiating the finer points of your current contact.
The next morning see's you all making your way out of Dawnsmoor. As the city lacks walls you find the transition from walking among the streets of the city to the trail east along the Skyroad to be unusual to say the least. Other than a few scattered clouds the sky is clear and the day quite a pleasant one, perfect for travelling which seems to be a thought you share with the owner of a single wagon you can see some distance ahead who appears to have decided to set off from Dawnsmoor a good while before dawn.
From the Boat
41 Silver left
-24 Accomedations
17 Silver left.
Plus
Voucher 40 silver left
Advance payment
50
Could I get an Easy Survival check for the group as you're trying to navigate your way to where the Gobbo's are likely to be, you can have a Boost die for the map you're using and another as you're pretty much just following the road at the moment.
Rolls
easy survival check
3 Success, 3 Advantage, 2 Failure
Total: 1 Success, 3 Advantage
forgot boost
Rolls
Easy Survival
3 Success, 2 Advantage, 1 Threat
Total: 3 Success, 1 Advantage
The first is the largest and is made up of two heavily laden wagons with a couple of cook fires going. Around ten individuals grouped around them seem to be a mix of merchant types and guards, mostly humans with a couple of orcs.
The second looks to be a gnomish family who have a small wagon with what appears to be all of their worldly possessions.
The third is a pair of catfolk. They have positioned themselves at the outer edge of the camp, close enough to benefit from the safety such a grouping offers but far enough to afford some privacy.
Rolls
Easy Perception
3 Success, 3 Advantage, 1 Threat
Total: 3 Success, 2 Advantage
Rolls
Perception
1 Advantage
Total: 1 Advantage
"Well looks like we're fortunate we have a spot with a bit of a wind block from the merchants." Pomin states plainly with a smile.
Stroking his face he says in a more quiet tone for them to pick up as being closest to him, "Merchant's guards I think got complacent and are sneaking drinks don't expect them to be fully vigilant, I'll see if the merchants are good natured if so I'll warn their guards, the catfolk are paying a lot of attention to the caravan, a little too much really so I'll look into that, plus the patriarch of that family is hiding an injury so I'll take a look before greeting the catfolk and then the merchant party." he explains quietly to the others before jerking outright.
"Well I'm off to see if the gnome fellow over there also enjoys a bit of the gnome pipeweed... it's a bit of a male romance so I'll be off..." Pomin belts out aloud mischievously to see if the father is game as he marches off with a bit of spring in his step.
"Kinsfolk! Salutations, I've come to see if the as a fellow gnomegentlemen if you'd like to partake in a bit of Gnomish Pipeweed." Pomin explains looking on his own body where the gnome has an injury and then in the gnomes face before looking at the man's body where the injury might be and then smiles dumbly like a gnome looking like someone trying to find an excuse to smoke a bit of pipeweed.
As you are talking with him Sophia shouts out that dinners ready and in a blink three boys materialise. It's a bit hard to place specific ages on them but you'd say the youngest is barely an adolescant whilst the oldest looks to be nearing their maturity.
Once done and arrangements made if needed Pomin moves on to the Catfolk's camp to see what they can tell him.
Pomin - Sylvester waves away your offer of help with the injury "Honestly, it's fine. Was just a scratch and it barely hurts anymore". From the description you think the familly were attacked just north of the area you were told the goblin settlement is most likely to be. Making your goodbyes for now from the gnomes you head over to the pair of catfolk. As you move towards them you see that they are quietly talking to one another, as you get almost within earshot one of them notices your approach and gestures to the other who turns to watch your approach. As you get close enough to expect a greeting they both stare at you silently.
"Greetings, I'm Pomin, just making the rounds as it were to see how everyone is... also it seems there are goblins in the region so be mindful. Also anything you think we should be mindful of as well in the area is greatly appreciated if you give a heads up." Pomin states with a smile waiting for a response.
Are they hitting on me or up to something? I thought catfolk weren't this quiet... Pomin thinks to himself looking from one to the other.
Rolls
Hard Perception Check
3 Success, 3 Advantage, 2 Threat
Total: 3 Success, 1 Advantage
"Well I've been in a relationship before and 'fine' doesn't always mean fine but also shoo, or I'm angry at you, or do you know what you did in my dream with my sister... I'm a Halfling, my associates over there and I are on a job but they're good people and we like doing good things and helping people out when it's possible and within reason, and we'll be out of your hair quite soon but if you want to talk and we can help I don't see why I shouldn't listen to see what we can do but your business is your business and I can respect that." Pomin explains with a curt nod.
As you approach the caravan you get a couple of freindly nods from the guards as you approach but the rest of the crew seem to be busy with various small maintaince tasks about the wagons in additon to preparing their evening meal. You can see a dark haired human female who seems to be in charge, at least when she talks it seems like everyone else jumps and she doesn't seem to be spending much time getting her hands dirty.
Besides not bothering you anymore... he thinks as an afterthought since things seem to be a bit busy.
"Well the Gnome Family is nice but they've been attacked by Goblins on the way here, their kids don't knowthe meaning of personal space and possible thought to be thieves since they were among the merchants carvan, the cat folk seem to be playing things close to the chest so be mindful they have an issue with the caravan. Darlane the one in charge of the merchant caravan... she's..." Pomin explains to the rest.
Nya - you find yourself standing a watch over the middle of the night. A couple of the caravan guards have been quietly chatting to one another and from the snatches of their conversation you catch they seem quite, quite drunk. The father of the gnomish familly is keeping an eye on their camp whilst his family sleep and you can just make out the sleeping forms of the two catfolk on the far edge of the camp.
Marithyme - can Nya please make me a Perception check, difficulty will be 2 x Challenge, 1 x Difficulty, and 1 x Setback dice (setback is for the dark conditions)?
Rolls
Perception
2 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 1 Advantage
Rolls
5 more minutes
1 Success, 1 Triumph, 1 Failure
Total: 1 Triumph
Rolls
Vigilance - light sleeper
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Setback
1 Threat
Total: 1 Threat
Rolls
NPC 2
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
NPC 1
3 Success, 1 Triumph
Total: 3 Success, 1 Triumph
PC
NPC
NPC
PC
PC
What would Pomin like his Triumph to do? NPC 1 is the figure rushing at Nya, NPC 2 has yet to reveal themselves
NPC1 is at Short Range to you all but is obviously closing with Nya, it will be using it's Triumph to upgrade it's first check
NPC2 is at Medium Range
Painful Blow succeeds so: When you make a combat check increase difficulty by one, if the target suffers one or more wounds they suffer 2 strain each time they perform a maneuver until the end of the encounter.
I'd use another 2 strain to invoke Expolit Rank I: When making a combat check with a ranged or melee light weapon you may suffer 2 strain to use this talent, adds Ensnare quality equal to your ranks in this talent.
Damage -9
Maneuver for them -2 Strain per maneuver.
Pomin -4 strain from 2nd maneuver and using Exploit. Using my 2 advantage to activate Ensnare on meh bow.
I'm noticing Pomin is really good when he's grumpy and wants to just sleep in pease.
Rolls
Ranged (Cunning Precision) + Aim & Painful Blow
4 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 2 Success, 2 Advantage
PC
NPC
NPC
PC
PC
Rolls
NPC1 Ranged Attack Vs Nya
3 Success, 2 Advantage, 1 Failure
Total: 2 Success, 2 Advantage
PC
NPC
NPC
PC
PC
Nya and Khurza to go!
Rolls
NPC2 2 x daggers against Pomin (+SP)
4 Success, 4 Advantage, 2 Failure, 4 Threat
Total: 2 Success
Rolls
Hard Resilence (This can't be good)
2 Success, 1 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 2 Threat
Using battle rage to add a setback and +2 damage.
looks like 9 damage, plus an extra 1 for 10 from a leftover success right?
Rolls
Attack
4 Success, 2 Advantage, 2 Failure, 2 Threat
Total: 2 Success
Using battle rage to add a setback and +2 damage.
looks like 9 damage, plus an extra 1 for 10 from a leftover success right?
Initiative
PC
NPC
NPC
PC
PC
Back to the top of the round
Shit! he thinks realizing no sheath was on his leg as he stab turns into a feint and a sudden kick to the shin while still feeling the wound he took.
Hopefully it'll keep em reeling for a bit... he hopes
Rolls
Precision Brawl Check upgraded from Painful Blow + Aim
3 Success, 4 Advantage, 1 Failure, 4 Threat
Total: 2 Success
The other figure shouts in panic "BROTHER!!!!" before sending another dagger winging it's way towards Pomin as it tries to limp away.
Initiative
PC
NPC - Incapaciated
NPC
PC
PC
Nya and Khurza are up....
Rolls
Dagger attack - Ranged
1 Success, 3 Advantage, 2 Threat
Total: 1 Success, 1 Advantage
"Sister, till dwey comf vack downg..." he mumbles teetering on shakey legs.
Rolls
Hard Resilence (They all like Sparkle Sparkle and Tweet Tweet)
2 Success, 2 Advantage, 3 Failure, 2 Threat
Total: 1 Failure
"Sister, till dwey comf vack downg..." he mumbles teetering on shakey legs.
Distracted (Severity: Easy) - Cannot perform a free maneuver during your next turn
Rolls
Critical - (1d100)
(18) = 18
Rolls
bow attack, damage base 7
3 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 2 Success
As you all catch your breaths for a moment you can see a wide eyed Sylvester holding an improvised club watching the scene unfold and you can also hear some dull moans, complaints to keep the noise down, coming from some of those with the merchants wagon.
Rolls
Discipline
4 Success
Total: 4 Success
Noticing the fellow looking panicked he feebly waves. "This is why I stay in the back."
Sophia comes over with a bag and makes a beeline for Pomin. "You been in the wars a touch dearie? Let me see what I can do to help ya" she says with a smile as she sits down next to the Gnome and opens what appears to be a rather well stocked apothecary's bag and sets to work tending his injuries. Whilst Pomin doesn't feel a massive amount better Sophia assures him the herbs that she has used on the particularly deep gash along his side will help it heal better. As she moves over to assist Nya you do feel that you can at least stretch out now without too much undue discomfort.
Rolls
Medicine check on Pomin (wounds)
2 Advantage, 1 Failure, 1 Threat
Total: 1 Failure, 1 Advantage
Medicine check on Pomin (crit)
2 Success, 2 Advantage, 1 Threat
Total: 2 Success, 1 Advantage
Rolls
Alchemy
1 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 2 Advantage
Khurza - you think that the liquid wouldn't be particularly harmful in anything other than extremely large doses but you can't quite pin down what it is exactly.
"I will take watch then. Overcome this paralysis by morning for our sake. And don't drink this." She stows the liquid.
Rolls
Vigilance
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Rolls
Charm
1 Success, 2 Failure, 1 Threat
Total: 1 Failure, 1 Threat
After a short while the relative calm of the night begins to return, most of the caravan guards now stand awake and much more alert than they previously were and Sylvester and Sophia are casting nervous gazes about whilst watching over their sleeping sons. The only sound that punctuates the night closest to your camp is that of Pomin softly snoring....
Darlane was up around an hour before dawn and quickly set her crew to getting their wagons ready to move. She appears to not have had much, if any, more rest through the night but any weariness on her part is quickly masked by working on getting everyone moving. The body of the catfolk is wrapped up in the back of one of the wagons next to the still living one. The merchants guards appear to have done a decent job at restraining him as he is bound by a number of rather thick ropes.
The gnomish family quickly get themselves ready to move, seeming to be wanting the travel the rest of the way to the city with the relative safety of the merchants. As they work Sophia pushes a bundle into the arms of their eldest child and gestures in your direction. He quickly comes trotting over and after a somewhat worried glance at Khurza makes a beeline for Pomin and holds the bundle out. "Here, momma said this is for you. Something about a thank you for helping with the trouble last night?" he curiously eyes Pomins bandages
The next couple of days pass without further incident, the only concern you have as the days go by is that Prong has not met back up with you all. Whether they are still lurking nearby, have decided to find their fortune elsewhere, or that they have met an unfortunate end is something that remains a mystery as you continue your travels. On the morning of your third day out of the city you break north from the road, heading in the direction of Kurnan Lake into the area that you believe the goblin settlement to be located...
Can I get either a Perception or Survival Check from your characters as you study the area for clues on where the goblins might be holed up. Difficulty for Perception will be Hard and Survival will be Average
Rolls
Going with Avg Survival Check
5 Success, 2 Advantage, 2 Failure, 2 Threat
Total: 3 Success
Rolls
Perception
2 Success, 1 Advantage, 3 Failure, 1 Threat
Total: 1 Failure
Rolls
Stealth Average Check Upgraded w/Map
3 Advantage, 1 Failure, 1 Threat, 1 Despair
Total: 1 Failure, 2 Advantage, 1 Despair
Abadai and Aya - You have been travelling near Lake Kurnan for the last couple of days. Rumors of trouble and bandit attacks in this area have thus far proved to be just that, rumors but you still have kept a wary eye out as you made your camp for the evening. You were just getting settled down when the still evening air is broken as in the near distance you hear goblinoid shouts and cries.....
You're facing two groups of 5 goblins. The goblins are at short range from Pomin and Khurza and Long Range from Abadai and Aya. The two groups of PC's are at Medium range from one another.
Rolls
Simple Vigiliance Check
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
"Did you hear that? Those do not sound like the cries of friendly creatures..." He looked around, the metallic end of the staff following his gaze. "There!"
Rolls
Simple Vigilance
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
Vigilance
4 Success, 2 Advantage
Total: 4 Success, 2 Advantage
Rolls
Aya Initiative
1 Advantage
Total: 1 Advantage
Gobbo group 1
4 Success, 2 Advantage
Total: 4 Success, 2 Advantage
Gobbo group 2
4 Success
Total: 4 Success
Pomin swears mentally preparing to get beatup again...
Rolls
Easy Light Range w/ Painful Blow (+P) & Aimx2 (+blbl)
2 Success, 4 Advantage, 2 Failure
Total: 4 Advantage
8 damage to Pomin, Average Severity Crit (Fearsome Wound: Increase difficulty of all Presence and Willpower checks by one until this critical is healed
Both groups are passing themselves a boost die for next round. Remaining PC's are up
GM edit: amended roll for Khurza’s shield
Rolls
Melee attack Vs Khurza
3 Success, 2 Advantage, 1 Failure
Total: 2 Success, 2 Advantage
Ranged attack on Pomin
3 Success, 2 Advantage, 1 Triumph, 1 Failure
Total: 2 Success, 2 Advantage, 1 Triumph
Crit on Pomin - (1d100)
(51) = 51
Khurza’s Shield
1 Failure
Total: 1 Failure
"Ne calorem et posuerat auersa a carne tua ossa pelle!"*
As he finished his incantation, the air distorted from the heat rushing toward the goblin archer.
Rolls
Cast Sirocco
1 Success, 2 Advantage, 1 Failure, 2 Threat
Forgot Boost die
2 Advantage
Total: 2 Advantage
2 advantage only hmmm.. can I give a boost to next PC and a Setback to the goblins?
I do apologize, I’m still getting used to this fantastic system. :)
I do apologize, I’m still getting used to this fantastic system. :)
Aya and Khurza to go
Using battle rage to add +2 damage.
10 damage total, I will keep the boost die train rolling and give Aya one with my advantage.
Rolls
Axe blows
3 Success, 3 Advantage, 2 Failure, 2 Threat
Total: 1 Success, 1 Advantage
She mumbles words of power under her breath and a wave of magic flows out of her towards Abadai and those fighting the goblins.
Anyway, casting the Augment spell while engaged with Abadai. That costs 2 strain.
Spending 2 advantage to give Abadai a boost, 1 advantage to add a boost to the next PC to go. And, if there's anything to notice, I'll "Notice a single important point in the ongoing conflict".
EDIT: Since I forgot my boost and got an additional advantage, I'd like to combine that with my "notice an important detail" advantage to give Pomin a boost instead. Is that cool, GM?
Rolls
Magics are fun!
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage
Forgot a boost!
1 Advantage
Total: 1 Advantage
Anyway, casting the Augment spell while engaged with Abadai. That costs 2 strain.
Spending 2 advantage to give Abadai a boost, 1 advantage to add a boost to the next PC to go. And, if there's anything to notice, I'll "Notice a single important point in the ongoing conflict".
EDIT: Since I forgot my boost and got an additional advantage, I'd like to combine that with my "notice an important detail" advantage to give Pomin a boost instead. Is that cool, GM?[/ooc]
So as a base effect of the Spell Abadai will add an Ability (Green) dice to their next check and you have 4 Advantage to spend. You could give a boost die to 2 specific PC's (2 Advantage Each) but that would use all of your Advantages. Based on what you've previously said it would be an Ability and a Boost die to Abadai and just a Boost die to Pomin, you happy with that?
So as a base effect of the Spell Abadai will add an Ability (Green) dice to their next check and you have 4 Advantage to spend. You could give a boost die to 2 specific PC's (2 Advantage Each) but that would use all of your Advantages. Based on what you've previously said it would be an Ability and a Boost die to Abadai and just a Boost die to Pomin, you happy with that?
I'm assuming Abadai and Aya moved up to short range from Pomin and Khurza on their turn.
Gobbo group 1 (4 gobbos left) - Engaged with Khurza, Short Range to Pomin, Medium range to Abadai and Aya
Gobbo Group 2 (5 gobbos left) - Short Range to Pomin and Khurza, Medium range to Abadai and Aya
Hope the above is clear to where everyone is positioned at the moment
Initiative order
PC - gets a boost die to their action
NPC - gets a boost die to their action
NPC - gets a boost die to their action
PC
PC
PC
Abadai gets an extra Ability (Green) die on their turn
Pomin gets an extra boost die on their turn
First PC slot up for grabs
If I’m right, I’ve got my specific green ability dice plus the boost from the slot, correct? Instead of the Sirocco with Fire, it will be lightning.
Attack + Lightning + Range = Hard (PPP) but Staff automatically allows + Range, so drops it to (PP) I forgot that autofire would increase the difficulty, so adding that extra die.
That makes it 1 success, 3 advantage which can activate Autofire 1 time to hit two of the goblins for 7 damage each and I’ll use the other advantage to pass a boost along to next PC from the goblins being a bit startled from the lightning.
Rolls
Lightning storm attack against group 2
3 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 2 Success, 3 Advantage
Autofire
1 Failure
Total: 1 Failure
Pomin and Khurza - over the din of the fight with the gobbos you are both now aware of the two figures who have crested a ridge nearby. From the lightning and fire flashing out at the gobbos you are pretty sure that at least one of them is lending you some magical assistance.
7 damage to Abadai
Initiative order
PC
NPC - gets a boost die to their action next turn
NPC
PC - gets a boost die to their action
PC
PC
Pomin has an additional boost on their check
Pomin, Khurza and Aya to go
Rolls
Gobbo Group 1 - Melee (Light) vs Khurza
3 Success, 1 Advantage, 1 Failure
Total: 2 Success, 1 Advantage
Gobbo Group 2 - Ranged Vs Abadai
2 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 1 Success
I'll use the 2 advantage to add blue die to the next to PC's, in hopes the group attacking Aya/Aba dies faster.
Rolls
Melee
6 Success, 2 Advantage, 1 Failure
Total: 5 Success, 2 Advantage
Pomin has taken 6 wounds and Khurza has only taken 4 wounds, right? Aya is going to heal whomever is most wounded and I want to make sure I heal the right one!
PC
NPC - gets a boost die to their action next turn
NPC
PC
PC
PC
Pomin has an additional boost on their check
Pomin and Aya to go
Pomin has taken 6 wounds and Khurza has only taken 4 wounds, right? Aya is going to heal whomever is most wounded and I want to make sure I heal the right one!
Time to share my pain...
Rolls
Light Ranged (Double Aim from 2 manuevers)
5 Success, 2 Advantage, 1 Triumph, 1 Failure, 1 Threat
Total: 4 Success, 1 Advantage, 1 Triumph
I think I got a boost die from someone too?
She lays her hands on his and whispers words of power, sending waves of healing energy into his body.
Then casting the Heal spell, Easy difficulty since I'm engaged with Pomin. Pomin recovers 1 wound and 1 strain :rolling eyes emoji:
So much for an easy check.
Rolls
Healing!
1 Success, 2 Advantage, 1 Threat
Total: 1 Success, 1 Advantage
Pomin has taken 6 wounds and Khurza has only taken 4 wounds, right? Aya is going to heal whomever is most wounded and I want to make sure I heal the right one!
Abadai has taken 5 wounds out of 12, and down 4 strain...
PC
NPC - gets a boost die to their action
NPC
PC
PC
PC
Back to the top of the round, PC slot up for grabs
Rolls
Healing, again
3 Success, 3 Advantage, 2 Failure
Total: 1 Success, 3 Advantage
Initiative order
PC
NPC - gets a boost die on their next turn
NPC
PC - gets a setback on their action
PC
PC
Abadai, Pomin and Khurza are up
Rolls
Gobbo Group 1 - Melee (Light) vs Khurza
2 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 3 Advantage
Gobbo Group 2 - Ranged Vs Abadai
3 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Crit on Khurza - (1d100)
(76) = 76
Gobbo Group 1 - Melee (Light) vs Khurza (from crit)
3 Advantage, 1 Threat
Total: 2 Advantage
Better take out the archers first. Nothing flashy just need a body count... he finally decides grinding his teeth.
After aiming for some time he lets loose another shot when he thinks he's got it lined up.
Rolls
Ranged
5 Success, 2 Advantage, 1 Threat
Total: 5 Success, 1 Advantage
Initiative order
PC
NPC - gets a boost die on their next turn
NPC
PC
PC - gets a boost die on their next action
PC
Abadai and Khurza are up
Nothing to see here, these aren't the droids you're looking for, move along, move along.
11 damage, will use the advantage to spot something during the battle.
Rolls
Melee
6 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 4 Success, 1 Advantage
Initiative order
PC
NPC - gets a boost die on their next turn
PC
PC
PC
Abadai is up
The remaining pair of goblins appear to be rapidly rethinking their life choices.
Initiative order
PC
NPC - gets a boost die on their next turn
PC
PC
All PC's are back up with the first slot up for grabs - you are left facing 2 goblin Archers who are at Medium Range to everyone
Bummer. Well, in all her flailing Aya makes it easier for the next attack to land. Granting one boost to the next character to act. Unless I can add two boost dice for two advantage. If not no big, I'll just let that one advantage lie. And no, I don't want to recover strain. I recover 2 additional at the end of the encounter if I have 6 or more :p
Rolls
Brawl! 3 damage +1 per success
1 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 2 Advantage
Rolls
Medium Range shot w/ Exploit + Aim
4 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 2 Success, 1 Advantage
"Umm,hi," she says between breaths. "I hope you didn't mind," she gestures to the fallen goblins.
Rolls
Strain recovery (+2 due to Desperate Recovery talent)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Forgot that I have a talent to use Survival for strain recovery
3 Success, 3 Advantage
Total: 3 Success, 3 Advantage
No reinforcements for now... check the bodies, hide the bodies cover out tracks... Pomin thinks to himself as he stays in place like a small ragdoll of a Halfling with his bow still gripped with one hand as he closes his eyes.
Rolls
Keeping your Cool man
2 Advantage
Total: 2 Advantage
Rolls
No cool
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
Cunning brawn
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Everyone - you quickly move to where Abadai and Aya have set up camp, a couple of you helping Nya along. The area is in a slight depression in the ground and should allow you to keep out of sight of anyone passing near by.
Rolls
Teh healz0rz!
1 Success, 3 Advantage, 2 Failure, 2 Threat
Total: 1 Failure, 1 Advantage
Also I've updated the XP thread for everyone in advance of Savagebob's character joining the party
"Uh... Thanks?" Pomin offers up after a while.
Rolls
Heal
4 Success, 2 Threat
Total: 4 Success, 2 Threat
Rolls
Coercion
2 Success, 4 Advantage, 1 Failure
Total: 1 Success, 4 Advantage
Jabari - you have been wandering the lands here abouts for the last few weeks. The cold, damp north being decidedly unpleasant compared to what you are used to but every time you've thought about heading south again your 'friend' advises against it, they have been quite insistent that you stay in this land bereft of any decent sunlight much to your chagrin. You have been travelling for most of the day when you begin to hear some strange sounds in the distance, screams maybe which are then cut off as another voice shouts out "Will. You. SHUT UP!"
The djinni's mocking voice echoes in the tribesman's head: "No, no, my prince! He is of no consequence. Your destiny lies with the others. Go with them! Then you shall find a way to free me from my prison…"
"You are more useless than a camel with its hump full of shit! Shut up shut up SHUT UP!"
Just as you are about to round on the figure you hear a strange accented voice drift from the near distance "...a camel with its hump full of shit! Shut up shut up SHUT UP!". Abadai, still tending to Nya, lifts his head and quirks an eye at the voice but does not otherwise say anything.
"Ah the goblin eater is here, excellent... Well boss if he wasn't truthful that one fellow will find out after he's gobbled him up." Pomin lies through his teeth with a smile going to investigate the yelling.
"Hello... are you having a moment? Calm down if you can I'd hate to have to shot you..." Pomin calls out.

Jabari hastily stuffs the lamp in his pack but then drops the rucksack at the sight of the gnome's arrows. He thrusts his arms straight out to his sides, palms forward, fingers splayed—a gesture that means "I'm unarmed and mean you no harm" in the South. But these Northerners are strange creatures.
He smiles the smile that has kept him alive in these frigid lands so far. "Greetings for this day, my friend! Sorry if my tongue has bothered you. I have been tracking a band of eseku. I believe you call them 'goblins'? Looks like they attacked you before I could stop them."
He pauses to gauge the Gnome's reaction.
Pomin semi introduces the new comer on the way back. "Freelancer tracking goblins... since we're down a few figure one more pair of hands won't hurt. Actually what was your name and why were you tracking them? I'm Pomin by the way."
Jabari trots over to catch up with the others. "Greetings for this day. I am Jabari Na'Hamada, last of my name, last living member of the Ufahamu tribe from the deserts far from here…" His voice grows stronger, and he stares at the man with the staff and turban. "…and only survivor of the massacre of my tribe by the hated forces of Al-Kalim!"
"You thought I was a handful..." he mouths with a smile and a wink.
"Race and gender have no role in what kind of A-hole one has the potential to become. Now that it's the four of us... What business do you have and also miss wince your traveling companion may not be traveling for a bit do you wish to make some coin with us or assist him on his way to caring for our companion? " Pomin asks moving about looking for arrows from the fallen goblins and checks out their gear. If he sees anything of value that could help pay for Nya medical cost he'll check for that as well.
"Also no one's surprised how calm he is?" Pomin asks looking up and staring at Nya's 'pet'.
Pomin makes a quick check over the dead goblins but asides from the weapons doesn't find anything of worth.
There are a total of 10 Daggers and assorted arrows that are made to a decent quality, the rest of the goblins gear is worthless
"You three ready? And what do we do with him?" Pomin adds looking to the others.
Rolls
Avg Adventure Know Check
1 Success, 3 Failure
Total: 2 Failure
Rolls
Knowledge (Adventuring)
3 Success, 1 Failure, 4 Threat
Total: 2 Success, 4 Threat
Rolls
Adventurer
2 Success, 2 Failure, 2 Threat
Total: 2 Threat
Rolls
Hard Perc Check
5 Success, 1 Advantage, 4 Threat
Total: 5 Success, 3 Threat
Rolls
Athletics (simple check)
3 Success
Total: 3 Success
Rolls
Athletics
1 Success, 4 Advantage
Total: 1 Success, 4 Advantage
Rolls
Goblin Athletics
1 Advantage, 1 Failure, 3 Threat
Total: 1 Failure, 2 Threat
ETA: Forgot that the dagger has Accurate 1, for another boost. Rolling that now. Drat. Looks like 7 damage to the goblin.
Rolls
Melee (Light)
2 Success, 2 Advantage, 1 Threat
Total: 2 Success, 1 Advantage
Accurate (boost)
Rolls
Axe attack
3 Success, 4 Advantage, 2 Threat
Total: 3 Success, 2 Advantage
Pomin rounds a bend to head it off but can see his two companions panting and staring down at the goblin corpse a short distance away. It appears that even despite the commotion there are no other goblins rushing to your position.
"Least we know to look for patrols..." Pomin states moving through knowing he'll be overtaken soon by strides.
"So lets dip around if we can unnoticed and check out where the main deb is..." Pomin suggests in a whisper to the rest.
Rolls
Avg Per Check
2 Success, 2 Advantage, 2 Threat
Total: 2 Success
Extra die
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
In Star Wars, there's a rule that the stealthiest character can make the initial Stealth check, and then they can pass any excess Successes to the next character down the chain. Presumably this is to indicate that the first character has shown the others where to step, duck, etc. Of course, this then requires three separate rolls.
In Star Wars, there's a rule that the stealthiest character can make the initial Stealth check, and then they can pass any excess Successes to the next character down the chain. Presumably this is to indicate that the first character has shown the others where to step, duck, etc. Of course, this then requires three separate rolls.
Rolls
Stealth
1 Success, 1 Advantage, 3 Failure, 2 Threat
Total: 2 Failure, 1 Threat
You are at Short range to the two goblins and at Long range to the camp currently
Rolls
Goblin Initiative
1 Success
Total: 1 Success
Rolls
Vigilance for initiative
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
Rolls
Vigilance
3 Success, 1 Triumph
Total: 3 Success, 1 Triumph
Initiative Order
Khurza - free maneuver
PC
PC
Goblins
PC
If you are going to attack the goblins but keep quiet so as not to alert the camp you'll need to upgrade the difficulty of your check once (so a standard melee attack would be 1 x Difficulty and 1 x Challenge dice).
Rolls
Melee
2 Success, 3 Advantage, 3 Threat
Total: 2 Success
Rolls
Melee (Light) + Aim
3 Advantage, 2 Failure, 2 Threat
Total: 2 Failure, 1 Advantage
PC
PC
Goblins
PC - add a boost die to check
The remaining Goblin is now at short range to everyone (used 2 x maneuvers to disengage).
Pomin left to go....remember you have some Story Points available to use if needed.
Rolls
Secret roll of secretness
When making a combat check with a ranged or melee light weapon you may suffer 2 strain to use this talent, adds Ensnare quality equal to your ranks in this talent.
Rolls
Ranged with Exploit + Aim
3 Success, 3 Advantage, 1 Triumph, 1 Failure, 1 Threat
Total: 2 Success, 2 Advantage, 1 Triumph
Rolls
Avg Perc w/ Setback
3 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 2 Success, 1 Threat
Rolls
unskilled assistance for Pomin's Perception check
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
"So, forgive me a bit of desert magic, Coldlanders. This spirit has plagued me since before I came to your frigid lands. But it's been a bit more… cooperative ever since I came north." The man rubs the lamp with a cloth and holds it up to his ear. "Djinni! Wake up, you! Are there any prisoners—prisoners who are not goblins, you devious fiend—in this camp below us?"
Jabari throws the pack back onto his back and sighs. "So, no innocent prisoners to rescue. So much for heroics. Guess we sneak down to the nearest tent and take out the sentries?"
"Agreed, act with haste and the patrol won't even return in time."
Total of 1 x purple, 1 x red, 4 x blue plus whatever dice you end up adding in.
Rolls
Groups Avg Stealth Check
2 Success, 5 Advantage, 2 Failure, 1 Threat
Total: 4 Advantage
Also, any ideas for your advantages from the Stealth check?
Rolls
Init Cool check (e'heh... woops)
3 Success, 3 Advantage
Total: 3 Success, 3 Advantage
Rolls
Cool
2 Advantage
Total: 2 Advantage
Rolls
Cool
2 Success, 1 Advantage, 1 Triumph
Total: 2 Success, 1 Advantage, 1 Triumph
Savagebob - yeah a Triumph on any check can be used for a free manoeuvre so that's fine
Gobbo initiatives....
Rolls
Tent guards (Cool)
2 Success
Total: 2 Success
Gobbo Min Grp 1 (Vigilance)
2 Success
Total: 2 Success
Gobbo Min Grp 2 (Vigilance)
2 Success
Total: 2 Success
Gobbo Thug (Vigilance)
1 Success
Total: 1 Success
Gobbo Leader (Vigilance)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Initiative
PC
PC
NPC
NPC
NPC
NPC
NPC
PC
The ones struck out wil notbe acting this turn. I've knocked up a map to make things a bit clearer:
The closest goblins are the ones who have spotted you and will be acting on this turn (group Green 3) and they are at Short Range.
All the others are at Long Range at the moment. The odd gobbo out in the middle is the one who was shouting all the orders and appears to be wearing some sort of bone armour.
First two PC slots....
Suddenly, the outlander is in motion. He leaps an overgrown bush and approaches the nearest goblin sentry. The two size one another up for a moment, as Jabari keeps his shield at the ready and looks for an opening. When one finally appears, he slashes with his sword.
Rolls
Melee (Light) with Aim
3 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 1 Advantage
Updated Initiative
PC
PC- +1 Boost Die
NPC
NPC
NPC
NPC
NPC
PC
Next PC slot....
Rolls
Hackin'
4 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 3 Success, 1 Threat
The remaining goblins begin scrambling for weapons....
PC
PC
NPC
NPC
NPC
NPC
NPC
PC
Will update the map later but both of the gobbos guarding the tent are now down. All of the remaining gobbos have 1 point of Melee defence.
Pomin to go.
Updated Initiative
PC
PC
NPC
NPC
NPC
NPC
PC
Back to the top of the round, 2 x PC Slots to go.
I've updated the map and have re-positioned Jabari slightly to make more sense for the relative positioning.
PC
PC
NPC
NPC
NPC
NPC
PC
Jabari is now at short range to the goblins. Next PC Slot is up
Whilst the others attention is focused on the onrushing tide of greenskins Pomin notes the flaps on the second tent parting and a figure emerges from the tent. It is another goblin but this one is adorned with a number of fetishes and other strange trinkets and it carries a long staff that seems to be made of lashed together bones. She grins in your direction and points the staff whilst shrieking and sending a blast of dark energy at the gnome.
All goblins are now either engaged or at short range to everyone.
Goblin Witcher is attacking Pomin
Goblin Thug and Goblin Minion Group 1 are attacking Khurza
Goblin Minion Group 2 are attacking Jabari
Ok thats 7 damage on Khurza from the minions and 8 damage from the Thug, 6 damage on Jabari from the minions with a Threat that you can leverage if you want to (otherwise they'll take a point of damage), and 7 damage on Pomin from the Hex
PC
PC
NPC - +1 boost to next Action from Advantage
NPC
NPC
NPC
PC
Pomin is up then we're on a new round with the first two PC slots.
NPC Notes
Goblin Minions - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Thug - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Witcher - Defences: Melee - 1, Ranged - 1, Adversary - 1
Rolls
Minion Group 1 on Khurza melee attack
3 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 2 Success
Goblin Thug on Khurza melee attack
3 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 2 Success
Goblin Witcher on Pomin Agonizing Hex!
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Minion Group 2 on Jabari melee attack
2 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 1 Threat
When a PC suffers wounds greater than their wound threshold, they are knocked out and incapacitated until their wounds are reduced so that they no longer exceed their wound threshold (likely through healing). They also immediately suffer one Critical Injury. In some rare and dire circumstances, this could result in the PC’s death.
Aiming he opts to take a dirty pot shot and dive into cover.
Painful Blow - When you make a combat check increase difficulty by one, if the target suffers one or more wounds they suffer 2 strain each time they perform a maneuver until the end of the encounter. Oh 2 advantage to next PC.
Rolls
Shooting at Hexy Hussy w/ Painful blow + Aim
3 Success, 4 Advantage, 2 Threat
Total: 3 Success, 2 Advantage
"I THINK THE GOBLIN GRANNY IS NUTS!!!!" he yells from behind cover before downing the concoction.
Rolls
Minions Attack
2 Success, 6 Advantage, 4 Threat
Total: 2 Success, 2 Advantage
The goblins around Khurza and Jabari lunge forwards, trying to press their attacks home. Whist the mob of goblins manage to land a number of solid blows on Khurza and Jabari the better armoured thug can't seem to breach Khurza's defences.
Pomin's arrow flashes out and slams into the Goblin Witchers leg and she lets out a scream of rage before levelling her staff at Pomin again and returning fire.
Goblin Minion Group 2 are attacking Jabari
Goblin Witcher is attacking Pomin - The Witcher gets 2 x Boost die on her attack due to her Spiteful Curse ability (the nasty little Gnomeses hurts it!!!!)
Goblin Minion Group 1 does 7 damage to Khurza, what do you want to do with the 2 Threats?
Goblin thug passes a boost along to next round
Goblin Minion Group 2 does 6 damage to Jabari, again what do you want to do with the 3 Threats?
Goblin Witcher hexes Pomin again for 9 damage.
Updated Initiative
PC
PC
NPC - + 1 boost from Advantage
NPC
NPC
NPC
PC - + 2 boost dice
Jabari is up with 2 x boost dice for their action
Rolls
Minion Group 1 on Khurza melee attack
2 Success, 1 Advantage, 3 Threat
Total: 2 Success, 2 Threat
Minion Group 2 on Jabari melee attack
1 Success, 1 Advantage, 4 Threat
Total: 1 Success, 3 Threat
Goblin Witcher on Pomin Agonizing Hex!
4 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 3 Success
Goblin Thug on Khurza melee attack
2 Success, 4 Advantage, 2 Failure, 3 Threat
Total: 1 Advantage
Nice summer themed avatar Remnant.
Rolls
Melee (Light) with SP
4 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 3 Success, 2 Advantage
Ok that's either a Severity 1 Sudden Jolt (15) or a Severity 1 Off-Balance (25) if Pomin still has a non healed crit (I've it in my head he was injured previously but could be mistaken)
PC
PC
NPC - + 1 boost from Advantage
NPC
NPC
NPC
PC
+1 Setback to Goblin Witchers turn
Rolls
Setback on Witcher attack against Pomin
1 Failure
Total: 1 Failure
Crit on Pomin - (1d100)
(15) = 15
Rolls
Melee (Light) + Aim
3 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 2 Success
reroll difficulty
3 Failure
Total: 3 Failure
witcher defense
1 Threat
Total: 1 Threat
Updated Initiative
PC - Jabari
PC
NPC - + 1 boost from Advantage
NPC
NPC
NPC
PC - will be skipped unless Pomin gets revived
+1 Setback to Goblin Witchers turn
NPC Notes
Goblin Minions - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Thug - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Witcher - Defences: Melee - 1, Ranged - 1, Adversary - 1
Using the advantage to add a setback to the thug.
Well the extra advantage tragically did not help.
Rolls
Attack
2 Success, 3 Advantage, 1 Triumph, 2 Failure, 1 Threat
Total: 2 Advantage, 1 Triumph
Boooooost
9 damage to Khurza from the Thugs attack
Any ideas what you want to happen with those 4 Threats from the Thug Somebox?
PC
PC
NPC
NPC
NPC
NPC - merged with other minion group
PC - will be skipped unless Pomin gets revived
Back to the top of the round!
Rolls
Goblin Witcher Lightning Blast on Khurza
3 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 2 Success
Goblin Thug on Khurza
3 Success, 4 Threat
Total: 3 Success, 4 Threat
Goblin Minions on Jabari
1 Success, 3 Advantage, 1 Failure, 3 Threat
For the threats perhaps the 3 represents them dropping their weapon from the rushed attack (maybe by Khurza herself) and taking 1 strain.
Rolls
Melee (Light) with SP
3 Success, 4 Advantage, 3 Failure, 1 Threat
Total: 3 Advantage
Jabari, ignoring the mob of goblins pressing at him for the moment, delivers a couple of quick strikes at the Witcher. She manages to deflect the worst of them but her staff slips from her hands as she does so.
PC
PC
NPC
NPC
NPC
PC - will be skipped unless Pomin gets revived
Khurza is up…
Without Sunder - Held Items
Must take an Aim maneuver to target the specific item and then spend an Action to attack it.
Attack will be at 2 x Setback if 1 maneuver spent aiming, 1 x Setback if 2 Maneuvers spent aiming.
Attack can only damage it one level on a successful attack, Triumphs or 3 x Advantages can be spent to damage it further
Without Sunder - Non-Held Items
Do not need to use Aim Maneuver to target item.
Can use an Action to attack the item at normal difficulty
Attack can only damage it one level on a successful attack, Triumphs or 3 x Advantages can be spent to damage it further
With Sunder - Held Items
As per weapon quality
When attacking a target can spend 1 x Advantage to Activate Sunder (even if attack misses) and select 1 item held or worn by the target to be damaged 1 level.
Can spend additional Advantages to damage Item additional levels (must be same item)
With Sunder - Non-Held Items
Do not need to use Aim Maneuver to target item.
Can use an Action to attack the item at normal difficulty
Attack can only damage it one level on a successful attack, can damage it an additional level for each additional Advantage spent
We'll try the above and see how it works, I'm a bit worried it might be too easy to destroy items but we can always change it on the fly. Thoughts?
Grabbing the item or stepping on it and forcing them to try to wrestle it back might be more effective than trying to destroy it. Another option is to throw it into the fire, but that requires Khurza to sacrifice her attack.
Crossing fingers that we turn the tide somehow! :)
WELP I put too much stock in attacking it seems. Uhhh advantage to to Jabari, who is inspired to run away before he too dies.
Rolls
Die Witch
1 Success, 2 Advantage, 2 Failure, 1 Threat, 1 Despair
Total: 1 Failure, 1 Advantage, 1 Despair
There are a few threats for you to play with there so just shout out if you'veany ideas otherwise I'll consider them to be Strain/Wounds on the bad guys
[ooc]Updated Initiative
PC
PC
NPC
NPC
NPC
PC - will be skipped unless Pomin gets revived
NPC Notes
Goblin Minions - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Thug - Defences: Melee - 1, Ranged - 0, Adversary - 0
Goblin Witcher - Defences: Melee - 1, Ranged - 1, Adversary - 1
PC's are back up.....
Rolls
Goblin Witcher Lightning Blast on Khurza (+Close Combat, +Lightning, +Autofire)
4 Success, 1 Advantage, 3 Failure, 3 Threat
Total: 1 Success, 2 Threat
Goblin Minions on Jabari
3 Success, 2 Threat
Total: 3 Success, 2 Threat
Goblin Thug on Khurza
1 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 1 Threat
Rolls
Melee (Light) on the pesky goblins
4 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 2 Success, 1 Threat
As the thug tries to attack Khurza the witcher starts sending barely controlled blasts of lightning out at the orc. Both of them jerk back as the backlash of the magic licks out towards them
PC
PC
NPC
NPC
NPC
PC - will be skipped unless Pomin gets revived
One lone minion left
Goblin Witcher is beginning to look a bit shaky
Goblin Thug is barely touched
Khurza is up…
Using maneuvers to aim and grapple the witch.
Rolls
Hack & Slash
3 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 1 Success, 1 Threat
Using maneuvers to aim and grapple the witch.
I'm reading that as 8 damage from that attack currently....
Khurza's axe cuts into the Witchers chest as she screeches in pain and frustration, on the back swing the orc carves up the goblins torso and she falls silent and falls to the floor with a thud.
The Goblin Thug roars in anger and launches another attack against Khurza in retaliation.
The other goblin looks almost sick at seeing the witcher fall. Looking from Jabari to Khurza and then at the bodies lying strewn about the place it throws it's weapon to the floor and begins to run.
I'm assuming that put's Khurza down but there are those couple of Threats to play with
PC
PC
NPC
NPC
PC - will be skipped unless Pomin gets revived
One lone minion left - at medium range from everyone now
Goblin Witcher is down/dead
Goblin Thug is barely touched
PC's are up…
Rolls
Goblin Thug on Khurza
4 Success, 2 Threat
Total: 4 Success, 2 Threat
Rolls
Melee (Light) + Aim
1 Success, 2 Advantage, 4 Threat
Total: 1 Success, 2 Threat
7 damage to Jabari
Jabari back up again
Rolls
Goblin Thug attack on Jabari
2 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 1 Success
Rolls
Melee (Light) + Aim
4 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 3 Success, 1 Advantage
Jabari peers inside the tent the witcher came out of. That witch must have some sort of healing supplies in here...
Rolls
Cool for strain recovery
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Look at the others from the ground upside down he flails an arm in the direction of the others.
"You guys look rough..." he comments.
He flops about on his back over to Khurza slapping her boot with his hand his chest rising rapidly and wheezing a bit. Clearing his throat again and spitting off to the side he grunts and sits up his head bobbing slightly his eyes closing mostly. His breathing in irregular for a minute before he calms himself.
His voices comes out cracked at first.
"Not how I expected to use this but we still have to look about and sneak back..." he mutters spitting again.
"I got the magic in me...
Every time I say the words, it turns into gold...
Everyone knows I've got the magic in me..." he sings quietly swaying slightly.
He flops back down and puts up a finger, "Gimme a minute, I'm tired..." he states his slitted eyes looking half dead again. He flops in a fit of coughs and looks up at the sky through mostly closed eyes.
Rolls
Simple Cool check
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Verse Healing
6 Success, 2 Threat
Total: 6 Success, 2 Threat
Did the bird do this? How can this be? While musing on her still alive body Pomin's soft song begins to take hold, healing her wounds and regaining her energy. Feeling much better she takes stock of the situation, noting they must've won the fight.
"Are we...alright?"
Rolls
Cool check (+2 Desperate recovery)
1 Success
Total: 1 Success
Rolls
Leadership (Inspiring Rhetoric) with my passed boost
1 Success, 5 Advantage, 4 Failure
Total: 3 Failure, 5 Advantage
Pomin shuffles through the tent of the Matriarch.
"Could you grab her staff and chop her head off Khurza... We'll need proof and a reminder for them not to follow us."
Once inside Pomin sniffs and moves crap away from a pouch. "I'll take this since she's dead and can't use it..." Pomin states grabbing an apothecary kit.
"We should place them in sacks, I doubt many people are accustomed to such trophies around here."
The other tent was obviously the witches personal tent, a small bed made from various animal skins sits at one side and various fetishes and talismans dangle from the roof of the smokey interior. Next to the bed there is a small bench which seems to be where she mixed and prepared various concoctions. A quick search through her belonging turns up enough supplies for two sets of Herbs of Healing, two flasks of poison and a Health elixir.
Also 250 shields or silver ;)
Also 250 shields or silver ;)
250 Silver Shields....to clarify those are coins not shields made from silver :)
"We're here for the head and reduction of raiding attacks on the waterways, additional bonus for the information about her co conspriator would need to be negotiated, drawing an concise map and escorting people to come back for the goods is up to the city lord and the merchants to discuss. What we've found I figure that we take is a bonus that we can 'expense off' there was no clause about our employer paying for our furneral or injuries to be mended though so I figure this money and items we take work towards that. I think you should be also paid for the official job proper we've lost sevderal along the way not due to death but the objective seemed unattainable without you." Pomin finally states.
"As for the injuries."
"I've been through the desert on a horse with no name
It felt good to be out of the rain
In the desert you can remember your name
'Cause there ain't no one for to give you no pain " Pomin sings a whimsical look of mischief on his battered face.
Rolls
Healing Jabari Avg Verse Check
3 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 2 Success, 1 Advantage
Jabari stands back up and grabs up his pack. "Tell me, friends Khurza and Pomin--why is that you have come to kill goblins today?"
XP Track is updated, I'm going to lock this thread for the time being but will have a post up later picking up with your arrival back in Dawnsmoor (or first arrival for Jabari!)