Welcome To Gamma World
Rolls
Perception - (1d20)
(20) = 20
Rolls
Dexterity save - (1d20+4)
(18) + 4 = 22
Rolls
Perception - (1d20)
(8) = 8
Dex save - (1d20+5)
(9) + 5 = 14
Rolls
Perception - (1d20+5)
(13) + 5 = 18
Dex Save - (1d20+6)
(18) + 6 = 24
The other shapes that have hit the ground start to scuttle around and form themselves around the central rat. As they start to cover the creature you notice something strange. From behind his neck a small sapling sprouts. It's leaves are a blood red. Soon, the rat mass has covered the sampling and the central rat up. All you can see is two glowing red eyes in the center mass of Quath.
As Quath strikes out at Toth, Opera flies in and snatches him, flipping him up and out of the reach of Quath's blade. The rat mass hisses in anger. Landing with a flourish Opera, Toth, Dead Fred, and Psibocorn are now only mere feet from the lift up. Quath turns around and hisses anger one more time as he starts to charge.
What do you do?
Rolls
Speargun attack and damage on Quath - (1d20+7, 1d12+5)
1d20+7 : (11) + 7 = 18
1d12+5 : (1) + 5 = 6
Initiative - (1d20+5)
(9) + 5 = 14
Rolls
Initiative - (1d20-1)
(17) - 1 = 16
Rolls
Opera's attack and damage - (1d20+6, 1d8+3)
1d20+6 : (2) + 6 = 8
1d8+3 : (8) + 3 = 11
Dead Fred's zombie slam attack and damage - (1d20+5, 1d6+3)
1d20+5 : (17) + 5 = 22
1d6+3 : (1) + 3 = 4
Initiative - (1d20+4)
(10) + 4 = 14
Rolls
Initiative - (1d20+2)
(18) + 2 = 20
Eye Laser against Quath - (1d20+7, 2d6)
1d20+7 : (6) + 7 = 13
2d6 : (26) = 8
Quaths turn
The unthinking creature that is Quath glides on a mound of rats towards Toth. He isn't quite able to clear the distance in this turn, but soon he will be upon the group.
Hero Turn!
Rolls
Speargun attack and damage - (1d20+7, 1d12+5)
1d20+7 : (3) + 7 = 10
1d12+5 : (9) + 5 = 14