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Mar 3, 2016 4:45 am
Opera sizes up her target but her nailer kicks awkwardly and she ends up peppering the wall past Psibocorn, missing her quarry.

Having had enough of these buggers Psobocorn cuts a large swath through the remnants of the swarm known formerly as bugger. The smell of rotting centipedes wafts through the air as the necrotic damage does its work.
OOC:
Opera missed with the nailer, but Psibocorn made short work of bugger. All that remains is Legs, which is still swarming around Psibocorn. Toth is up!
Enemies
Bugger: 22 dmg (dead)
Legs: 0 dmg

Rolls

Secret Rolls

Secret Roll Again

Mar 3, 2016 4:52 am
Toth, hurt badly but still mobile, hesitates until he senses an opportunity. Leaping over many dead bugs, he fillet ripostes a particularly nasty wee beastie, grunting out "Yokay Psib?"

Rolls

Knife attack and damage - (1d20+6, 1d8+4)

1d20+6 : (14) + 6 = 20

1d8+4 : (3) + 4 = 7

Mar 3, 2016 5:00 am
Toth slices at one of the bigger in the swarm and skewers it through. The rest of the swarm called legs starts to sense their impending doom and dissipates. Large centipedes scuttle in every direction and move back to the shadows from whence they came.

Broken and battered you all appear safe for now, and as you turn back to the door you notice something above it. A large sickly black looking mucosal mass with a large hole in the bottom. Affixed firmly to the wall you think this may have been a nest for those horrible things. As you look at it with a slight disgust you see something shimmering inside the slimy gross sack.
OOC:
Legs has fled the battle. You are now alone in the dark of the stairwell. The door lies ahead of you, with this mass above it.
Mar 3, 2016 5:11 am
OOC:
Unless Toth doesn't have it available, he'll use a Second Wind

Rolls

Second Wind (recovery) - (1d12+2)

(8) + 2 = 10

Mar 3, 2016 9:14 am
OOC:
Everyone should have a second wind available to them.
Mar 7, 2016 9:49 am
Psibocorn waggles his head at Toth in response to his question. "Yoplait, Toth." Then he observes Toth's recuperation curiously. :::Ah yes, he is tapping into the Concordinant Energy Dimension! Good idea!:::

Psibocorn follows Toth's example. The eyes in his torso roll back, his belly/mouth goes slack, and, using an ancient Repetran meditation technique, the alien opens a tiny portal to another universe. Green energy flows through and suffuses the alien's carapace with vitality once more, there is a smell like grilled cabbage and salmon, and a slight feeling of electricity in the air. Moments later, Psibocorn is refreshed in body, though mentally he is weakened by the effort of opening and closing the portal...he won't be able to do that again for a while!

Rolls

Second wind - (1d12+2)

(10) + 2 = 12

Mar 7, 2016 3:39 pm
Opera wings back own to the others. Eyeing the nest, she hesitates for a moment, but her impulse to get the shiny object overcomes her disgust at digging into a vermin nest. She gingerly reaches up and investigates whatever it is.

Rolls

Perception to check for traps - (1d20+5)

(9) + 5 = 14

Mar 7, 2016 4:31 pm
Opera, you don't spy any traps so you grab at the shiny object and give it a yank. It, and some other collected junk falls out of the nest with a clang. Much of it is covered in this gross slime.

Looking at the object you tugged on you find it is a laser pistol. A sleek chrome looking pistol with a weird antenna shape come out of the front. Depressing a small button on the handle fires a bolt of searing energy. Among the other junk that fell out you also find a stun baton. This collapsible baton, when extended can be switched on and it crackles with electric energy.

The rest seems mostly mundane, a hair dryer, some old roach traps, and the cloth part of a hammock.

Toth and Psibocorn both take some time to heal their wounds. The green saliva that had been dripping from the centipedes however seems to be having an effect on you. As the group opens the rusted door and finds themselves on a small landing inside the building you think this could be a good place to rest for a bit. You are getting slightly feverish and your heart, or what serves as a heart, is racing.

You both collapse to the floor in pain as the venom starts to change you.
OOC:
A few things happening here. Opera found two ancient gear items. These are more powerful items that must be tested after each use to be sure they don't break. The laser pistol does 4d6 laser damage. The stun baton is a melee weapon that does 2d6 Lightning damage.

Also Toth and Psibocorn each roll on the mutation chart to gain a new mutation. If it's on you already have and can't get it multiple times, reroll.

Last, everyone levels up twice. (I think I missed one earlier)
Mar 9, 2016 3:11 pm
Looking at the ray gun, Opera becomes preoccupied figuring out it's mechanics and doesn't see or hear the other two collapse. Once she has finished looking over the weapon she turns to the others. "Hey, this is pretty handy. It has a pretty high damage output..." She trails off when she sees her party members on the ground.

"Hey, um...you guys OK?" Opera approaches cautiously and prods Toth gently with a talon.

Rolls

HP increase - (2d12+4)

(49) + 4 = 17

Mar 10, 2016 8:12 pm
Toth stands up, spitting out great gobs of venom-laden goo. He looks at Opera, suspicion blazing in his baleful eye, then eyes the weapon, and spits again.

"Yeah? Yeah, just fine."

He wipes his hands on his gooey pants, checks his knife is sheathed, and then unshoulders his speargun, loading it. Lastly, he kicks Psibocorn mediumly to make sure it is still alive.
Mar 11, 2016 2:54 am
Psibocorn rolls over blearily and his eyes refuse to focus for a moment on anything but the tiny balls corkscrewing through the air all around him. He moves one of his appendages and watches, fascinated, as the current of the streams of balls reflect off of his manipulators as he moves them in front of his face. He spends a while observing this phenomenon, fascinated, and it is only after he notices that he can only see a short distance that he realizes that he can only see the objects that the little balls are bouncing off of...that the little balls are actually photons.

With that realization, Psibocorn drops back into normal time. From everyone else's perspective, Toth kicked him as he lay on the ground and Psibocorn was suddenly standing, with no transition between the two.

"Strange." Psibocorn nods.
Mar 11, 2016 3:19 am
As strange things abound our intrepid crew finds themselves on level 6 of this 10 level building. The stairwell is crumbled and gone further up here, but you know there has to be alternative routes up from here. Just outside the door to this stairwell is a small landing. It is a small hallway of sorts with two metal doors, separated in the middle, that just seem to lead to open shafts with no visible way up or down.

Wherever this tech came from it doesn't make much sense. There is another room off of here.
Mar 11, 2016 5:02 am
Psibocorn looks disdainfully at what he assumes are powered-down gravitic-impeller shafts. :::So primitive! And not even functional!:::

If it's still dark in here, he still carries his torch. If there is a door to this other room, he will listen at the door before opening it.

Rolls

Perception - (1d20)

(11) = 11

Mar 12, 2016 2:35 am
There is no door into this next room. It is also pretty well lit because this whole floor has full length glass windows on all sides. It's reaching late afternoon so the room is full of lengthening shadows. They are playing off a whole slew of these small segmented walls. There are desks with decaying computer equipment on them. Inspecting one you read the ancient brand from them. Dell.
Mar 12, 2016 3:16 am
Before moving into the new room, Opera steps back to the door they just came in. Her eyes shine with a pallid green light and a crow caw belts out of her. It echoes around the room several time, then the door at the bottom level opens. Several moment later you hear a "thud, clomp" noise as another Dead Fred enters the room. The zombie escorts Opera over to the next room and they cautiously search the graveyard of the Dells.
OOC:
That is assuming this counts as a short rest?

Rolls

Perception - (1d20+7)

(12) + 7 = 19

Mar 12, 2016 1:02 pm
OOC:
Whoops, forgot I was going to add a bit o fiction here for that.
After searching around this landing hallway you find a stack of old crates. Mostly filled with mundane town supplies you see something glint in one of them. Digging out a few small cans you read the label. 'X-essive Energy Drink!!!', it promises to make you feel 'as though you've had a full nights rest!'. You've heard of this incredibly rare Elixer. Drinking it gives full benefits of a long rest. There is one can for each person.
OOC:
You can take this now and get all health and stuff back, or take just the short rest now, rolling hit dice if you want to cure any wounds, and pocket the drink for later.
Mar 12, 2016 4:20 pm
Toth takes his drink and chugs it back, letting nary a drop spill or remain in the can. "That'll wash away tha bug juice."

He keeps an eye out, particularly in the ceiling and deep shadows, for more fell beasties while Opera and company search the Dell stacks.

Rolls

Perception (with Darkvision) - (1d20+0)

(17) = 17

Mar 12, 2016 7:35 pm
Toth

Looking into this room you see it pretty much expands the whole size of the floor. Interspersed pillars are the only thing to disrupt your view. You are actually able to look the 60 feet across this floor and you see an old window washing lift that can bring you higher into the building.

Looking up at the ceiling you see a drop ceiling of foam tiles. A few have crumbled and decayed away. The dark up in that ceiling is absolute and a little unnerving. Still, the room itself is well lit by the natural light, and you can see a way higher up on this building. It's only a mere sixty feet away. What could go wrong?
Mar 14, 2016 2:26 pm
Toth warily eyes the life for a moment, before pointing at it vaguely. "There's a pulley lift machine over there, looks like it is the way farther up. We just gotta take 20 or 30 steps to get there. Looks empty, but dunno."

He hefts his speargun, keeping it on the shoulder strap in case he needs to switch to his knife again, and checks to see if his companions are hale and ready to continue.
Mar 15, 2016 3:38 pm
Psibocorn pockets the elixir and waggles his head/mandibles. "The only certain way to experience it for positive is to goldly venture fifth." With that, he proceeds into the room, making his way carefully to the far window.
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