The Severed Hand

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Sep 28, 2018 4:16 am
Zenithral grits his teeth when Erestor addresses him as 'boy,' but even after practicing with Fluphy, he isn't able to bring himself to respond any differently than a flat stare and a nod.

...

Zenithral looks up at the robed figure and considers his response, unsure at first. "Yes," he eventually replies. "I am Zenithral Melerelel Liadon, son of Ilmadia Melerelel Liadon. I wish to gain entrance and meet with her."
Last edited September 28, 2018 4:25 am

Rolls

Wisdom (Courage) check - (1d20+2)

(5) + 2 = 7

Sep 28, 2018 1:51 pm
Ug deals 23 bludgeoning and 2 cold damage.
Last edited September 28, 2018 1:54 pm

Rolls

Attack 1 - (1d20+7)

(8) + 7 = 15

Attack 1 adv - (1d20+7)

(13) + 7 = 20

Attack 2 - (1d20+7)

(7) + 7 = 14

Attack 2 adv - (1d20+7)

(19) + 7 = 26

Damage 2x - (4d6+12)

(3341) + 12 = 23

Cold 2x - (2d4)

(11) = 2

Sep 28, 2018 3:43 pm
The figure pauses. "That is a House known to me. Enter, quickly, before the hordes swarm once more!" Reality warps around the figure, but this time when it vanishes the view before Zenithral changes. Where there was once a crumbling, macabre ruin, there now stands a shining city of graceful spires.
Sep 28, 2018 3:56 pm
They cross the drawbridge and pass through the great door on the far side. Within, Zenithral finds elven guards speaking quickly, shouting instructions and issuing orders. From what he can gather, it would seem that these soldiers are preparing to defend against an assault on the city. None of them seem to pay him or Erestor any heed.

Glancing over at his father, Zenithral sees that the older elf has hands on his weapons and sweat on his brow. He stares at the guards with trepidation, but when none of them even look his way he breathes a little more easily. He nods at Zenithral to keep moving through the building.

The rooms and corridors all seem to be oddly round, as though they are all directed inward towards the center of this grand structure. The stones of the walls are fit so well together that even the finest blade would not be able to slip between them.

The corridors twist and turn, but Erestor seems at least slightly familiar with the place. As they pass by guards, servants, and other finely-dressed elves, Erestor keeps a running line of muttered instructions. "Keep going, boy. Do not speak with anyone. Try not to even look at them." Throughout it all, Erestor is careful to stay as close to Zenithral as possible.

At one point Erestor stops. "Up. We need to find a way up..." Zenithral looks about and sees an intricate lift system using pulleys and counterweights. Before he can head that way, however, Erestor grabs his arm. "Not that. It's broken, boy. Look closer." To Zenithral's view, the lift is in just fine shape, even currently in use by several elves in elegant robes.

When he blinks, however, he sees something else, just for a moment.

The scene before him flickers. Instead of a grand, brightly lit hall, he finds the place dim, dusty, and crumbling. The lift is indeed quite obviously broken. And there, where he had seen elves ascending and descending, he sees... creatures. They hang completely still in the air, eyes dark. There is something very, very wrong with them... One of them turns to regard Zenithral, and feels a chill creep up his bones.

Erestor squeezes his arm. "Perhaps do not look that closely." Zenithral's surroundings return to their bright and clean state, but the chill remains. Are all the elves running about really the same as those near the lift? Something is very wrong here. "Up. We need to go up!" They manage to locate a staircase, and proceed to the next level. They continue to wander amongst elves that seem too absorbed in their work to notice the two newcomers.

Erestor pauses to get his bearings, when suddenly at the end of one hall the stone wall is blown inward in an explosion that rocks the place. Many elves immediately turn and rush toward the gap in the wall, weapons drawn. Elven battlecries fill the air, but they quickly turn to screams of fear and pain. Try as he might, Zenithral cannot see through the dust what the threat might be, but from the sound of things the elves are not faring well.

Then one running elf catches his eye. Armored in emerald mail, he wields a magnificent sword in one hand while weaving spells with the other. And he wears the face of Zenithral's grandfather.

"Arannis never told you about his brother, did he? He hates to think on this day. He feels he failed in his duty." Zenithral can hear the sneer in his father's voice. "Hurry, boy! We grow short on time." He grabs Zenithral's arm once more and tries to tug him along.
OOC:
Here is a choice for Zen: continue to heed Erestor's orders, stop to watch what is happening, or try to speak to the elf who looks like his grandfather. Or something else?
Sep 28, 2018 4:17 pm
Fergy, tired, tells the beefcake to just slow down.

Strong Man needs to make a DC 16 WIS save or be slowed.

HP:61/90
AC:16
Last edited September 28, 2018 4:17 pm
Sep 28, 2018 4:23 pm
"This city sits between past and present," Zenithral remarks, gazing at his grandfather's supposed brother as they go by. He's tempted to try to speak with the elf, but any number of things could go wrong.

If the semblance is sentient, it could disrupt the replaying timeline. If it wasn't, there would be no point. Either way, another explosion could bring the staircase down at any moment...no...Erestor said the lift was broken, which would mean they wouldn't be able to use it, even the past remnant. They were standing on solid ground, which likely meant the staircase survived the battle that left the city in ruin. Yet...the fireball definitely destroyed the squirrel the city's elves thought were a dwarf, and Erestor clearly couldn't get in without him, or even lie his way in, for that matter. This place made no sense...

Zenithral continues following Erestor, but summons Fluphy.


What do you make of this, Fluphy? he asks the flumph. It's like a living memory. Do these elves have actual thoughts? Or...can you even see them?
Last edited September 28, 2018 4:23 pm
Sep 28, 2018 7:26 pm
Erestor leads Zenithral up another staircase as Arannis' brother disappears into the dust cloud. Another blast shakes the stones, but in a few moments they reach the next level.

Zenithral's attempts to bring Fluphy to his side are met with only failure. He can almost sense the familiar, but it is as if a thick wall separates them. Pushing at this enchanted barrier, Zenithral becomes aware of thick strands of magic laid over the entire city-building. An immense web of arcane energy spreads through the walls and floor, even through the air.

Plucking at the magic that should bring Fluphy to him sends ripples out through the web, much like a drop of water in a still pond. The web reacts, beginning to swirl and shift like a stormfront. Zenithral gets the feeling that if he persists in this sort of summoning it may provoke whatever enchantment lies over this place - and who knows what the results of that may be?

This new level of the Hand of the Seldarine is spacious. There are five grand staircases that lead upward, each one presumably leading to one of the five towers - the Hand's fingers.

In the middle of the room is a tall elven woman with a longbow - and Zenithral recognizes it as the same one slung over his own shoulder. The woman is speaking with another elf in wizard's robes. Erestor leads Zenithral past them to one of the staircases, but they move close enough to hear some of the conversation...

The wizard speaks first. "...he will not return. Even if he could, what could he possibly do to aid us? No. We must trust in Larrel's plan. It is the only hope we have!"

The woman's eyes flare. "You do not know that! What if he comes, and we cannot open the doors to let him in?" Despite her ferocity, her argument seems desperate.

The wizard taps his staff on the tile floor. "And what if he comes and finds nothing but the Hand's charred remains? Arannis wouldn't want that..."

Zenithral realizes they are speaking of his grandfather. Erestor continues to pull at him, however, unwilling to stop for even a moment.
OOC:
Another choice! Continue, or stop and listen? Or do something else?
Sep 28, 2018 8:15 pm
Zenithral is astounded by all the sights, especially the bow and the conversation about his grandfather. "Arannis!" His curiosity is overwhelming and he skids to a stop to listen for a bit longer. "Just a moment..." Zenithral whispers. Before Erestor can protest, he presses the issue, "I'm here because you asked for my help. Let at least this bit of knowledge of my heritage and history be payment."
Last edited September 28, 2018 8:16 pm

Rolls

Charisma (Persuasion) - (1d20+6)

(15) + 6 = 21

Sep 28, 2018 9:56 pm
Round 1 Summary

The armored man's sword dives at Alalla's face, but in a flash she drops Halla and blocks with her glaive, but she feels the heat of the magic sword warm her face as she pushes the weapon away. "Not bad! You've probably earned the magical items in your possession, but now me and mine claim them!"

Ug's icy maul cracks against the man, but he stands strong, then retaliates with two swipes of his sword that burn as they cut across the goliath's chest (After resistance, Ug takes 16 slashing and 17 fire damage).

Fergy's spell begins to congeal the air around the man, but then his magic fizzles and fades. The dwarf sorcerer looks past the strong man to see a middle-aged woman in star-encrusted blue robe appear from thin air, hands outstretched to squelch the slow spell (Wizard casts Counterspell against Fergy's Slow). The woman calls out, sounding almost bored. "I doubt the elf could have paid us if he wanted to, but he said we're more than welcome to help ourselves to your equipment." She pulls a glass bead from a pocket and chants a powerful defensive ward, a spell that creates a large bubble around her meant to block unwanted magical spells (Casts Globe of Invulnerability).
[ +- ] Globe of Invulnerability
Two men (Archers 1 and 2) appear next to the wizardess, within the bubble. They aim longbows at those on the airship, peppering Ras and Erevain with arrows that crackle with lightning. As each arrow strikes home, gnome and elf feel electricity threaten to overwhelm their senses (Ras takes 22 piercing and lightning damage, and Erevain takes 34. Both must make one DC 11 Constitution saving throw or be paralyzed for 1 minute).

Erevain gasps as the arrows pierce his splint mail. He raises one hand and mutters a spell that distorts the air around him, Ras, and Fergy, hoping to disrupt any more nasty arrows that come their way (Erevain casts Warding Wind).
[ +- ] Warding Wind
Nearby, Halla gets to her feet with a wry grin. "That white cloak [i]does[/I] look nice." Her voice... sounds like a he. That isn't Halla. Her form ripples until a slender blonde man with a rather ridiculous mustache (Bard) stands in her stead. He hums a quick melody and snaps his fingers along to the beat, then points one finger at Alalla. "That's right, I am no woman! How very SHREWd of you!" Alalla feels her skin tingle, but nothing else seems to happen (Al passes her save vs polymorph). The blonde man slaps a hand to his forehead. "Ugh. That normally works. Well. Woe is me, I suppose." He takes several long strides away from the people with pointy objects.

The strong man looks incredibly pleased with himself and the reinforcements that have joined him - until Alalla's glaive nearly removes one of his ears. The shield comes up, and he falls into a defensive stance, carefully taking Alalla's measure (Strong man is frightened this coming turn).

Rolls

Strong Man vs Al - (1d20+9)

(3) + 9 = 12

Strong Man vs Ug (2 attacks adv) - (2d20+9, 2d20+9)

2d20+9 : (96) + 9 = 24

2d20+9 : (199) + 9 = 37

Dmg to Ug (slashing, slashing, fire) - (2d8+10, 4d6, 4d6)

2d8+10 : (13) + 10 = 14

4d6 : (6436) = 19

4d6 : (5444) = 17

Al wisdom save DC 14 - (1d20+1)

(15) + 1 = 16

Archer 1 vs Erevain (2 attacks, once with adv) - (2d20+8, 1d20+8)

2d20+8 : (172) + 8 = 27

1d20+8 : (13) + 8 = 21

Archer 2 vs Ras (2 attacks, once with adv) - (2d20+8, 1d20+8)

2d20+8 : (213) + 8 = 23

1d20+8 : (16) + 8 = 24

Dmg to Erevain (piercing, piercing, lightning) - (2d8+4, 1d10, 1d10)

2d8+4 : (84) + 4 = 16

1d10 : (8) = 8

1d10 : (10) = 10

Dmg to Ras (piercing, piercing, lightning) - (2d8+4, 1d10, 1d10)

2d8+4 : (14) + 4 = 9

1d10 : (8) = 8

1d10 : (5) = 5

Strong Man wis save - (1d20+2)

(2) + 2 = 4

Strong Man indomitable wisdom save reroll - (1d20+2)

(6) + 2 = 8

Sep 28, 2018 11:19 pm
Round 2 Player base!!
OOC:
These guys are butts after your magic items, obviously. The good news is that they scare more easily than monsters. They won't want to die or lose their OWN items.

Ras gets 2 turns!!! Don't forget to make a DC 11 Con save or be paralyzed this turn.

Erevain's got an aura that gives somebody protection against ranged melee attacks if you stay close to him.

Strong Man is frightened this turn, so disadvantage on attack rolls.

Wizard and archers are pretty much immune to spells you might cast until the wizard loses concentration on her spell. They aren't too far away for Al or Ug to reach, but the strong man will likely take some swings at them if they leave.

Bard is off to one side, also reachable if you move.
https://i.pinimg.com/originals/4a/40/b3/4a40b3c94ab3c0eb30f708a81768e029.jpg
Sep 28, 2018 11:33 pm
Feeling the tingling pain of the electricity course through him, Ras glares at the strong man. Standing behind Al, he whispers something and touches her elbow. She immediately feels stronger. Al gets 3 THP (yay)
[ +- ] Enhance Ability
Ras starts toward Halla and starts when she turns into the mustachioed bard. Ras throws out one hand toward the bard, lining himself up to hit the strong man as well.

Ras casts Lightning Bolt
Last edited September 28, 2018 11:44 pm

Rolls

Con save - (1d20+2)

(18) + 2 = 20

THP for Al - (2d6)

(21) = 3

Lightning Damage - (8d6)

(15642262) = 28

Sep 28, 2018 11:45 pm
.

Rolls

Attack 1 - (1d20+2)

(17) + 2 = 19

Attack 1 adv - (1d20+2)

(11) + 2 = 13

Attack 2 - (1d20+2)

(6) + 2 = 8

Attack 2 adv - (1d20+2)

(7) + 2 = 9

Attack 3 - (1d20+2)

(3) + 2 = 5

Attack 3 adv - (1d20+2)

(7) + 2 = 9

Damage to wizard - (2d6+16)

(62) + 16 = 24

Cold damage - (1d4)

(4) = 4

Sep 28, 2018 11:48 pm
"You claim them, do you?" Al says, her voice flat with repressed anger. "Perhaps I'll help myself to yours, instead." She focuses her strikes on the man's hands and arms, trying to get him to drop his weapon.

Strong man takes 34 damage. He must make two strength saves or drop his sword. If he does drop it, Al would like to pick it up as soon as she can.

HP:109/115 +15 THP
AC: 19
Last edited September 29, 2018 4:00 am

Rolls

Riposte - (1d20+9)

(10) + 9 = 19

Attack 1 - (1d20+9)

(1) + 9 = 10

Attack 2 - (1d20+9)

(17) + 9 = 26

Attack 3 - (1d20+9)

(18) + 9 = 27

Inspiration attack 1 reroll - (1d20+9)

(6) + 9 = 15

Damage - (4d10+10)

(51023) + 10 = 30

1d10 reroll - (1d10)

(6) = 6

Sep 29, 2018 1:20 am
"Uncle Oswald! The Dragon Cannon, NOW!"

Casting Major Image on the side of the ship, a panel on the side of the ship flips down and a metallic tube stylized like a dragon head slides out and points at the attackers. Flames and heat start to come out.

"Leave now, or Uncle Oswald will bathe all of you in alchemical flames. Your pretty bubble won't stop it."

Rolls

Persuasion/Deception whatever - (1d20+8)

(10) + 8 = 18

Persuasion/Deception whatever inspiration - (1d20+8)

(11) + 8 = 19

Sep 29, 2018 4:32 am
The woman raises her voice. "What would you know of what he would want, Gelarith? You have had your head stuck in the stars for decades. I know Arannis. He will return with some force to help us - the druids of Kuldahar, or perhaps the dwarves -
Sep 29, 2018 4:34 am
The wizard cuts in sharply. "No, Kayleesa! The dwarves are responsible for all of this. This is their doing - Larrel himself said so!"
Sep 29, 2018 4:37 am
Kayleesa grits her teeth. "But Evayne thought otherwise. If Arannis escorted her there safely, perhaps - "Yet another rumble shakes the Hand. Her head turns to regard the stairs down. "Lethias... He dies to buy his brother time."
Sep 29, 2018 4:40 am
Gelarith shakes his head sadly. "No. Lethias dies to buy us time. If you really wish to see Arannis again, you must rally your warriors and hold the enemy here. There is no other way." A tremor passes over her face, and Gelarith sighs."Farewell, Kayleesa." He turns away and walks toward one of the stairways going up.
Sep 29, 2018 4:41 am
Kayleesa stands for a moment, and Zenithral sees tears stain her face. Then she grips her bow tightly and calls more soldiers to her. Two dozen warriors come down from one of the stairways, weapons ready and faces grim. They form up, eyes trained on the stairway that Zenithral and Erestor had come up.
Sep 29, 2018 4:43 am
Erestor growls with impatience. "Come on, boy. Your grandfather does not come here in time. And a good thing, too, or he would have been here when it happened." He grabs Zenithral's arm and pulls him away. They head for yet another of the stairways leading up.

Erestor passes the first doorway of the stairwell, which looks to lead to some sort of shrine. As they climb the stairs, Zenithral can hear his father's breath catch. The elf's hair is dank with sweat, and he keeps a white-knuckles grip on his sword at all times. A feverish light burns in his eyes, much like a man who has gone without thirst for days and knows he is nearing a pitcher of fresh water.

Erestor takes the next doorway, which opens to a hall with doors spaced every so often on either side. Like a dormitory, perhaps? He stops before one of these doors, a frown creasing his face so intensely that it might as well be a mask. He meets Zenithral's eyes for the first time since meeting him outside the Hand. "Today we save your mother. Are you ready?"
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