Casting Jump on Ug. He needs to touch Ug to cast the spell, so the idea is to use the shield as springboard. That should get him up in the rafters for his 2nd turn. No Athletics check required.
The Severed Hand
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Casting Jump on Ug. He needs to touch Ug to cast the spell, so the idea is to use the shield as springboard. That should get him up in the rafters for his 2nd turn. No Athletics check required.
Ug deals 72 damage (lethal?) and knocks mommy prone.[color="blue"]
Ug hp 54/106
Rolls
Handaxe 1 - (1d20+10)
(20) + 10 = 30
Habdaxe 2 - (1d20+10)
(2) + 10 = 12
Crit damage - (1d6+18)
(2) + 18 = 20
Maul attack 1 - (1d20+5)
(14) + 5 = 19
Attack 1 adv - (1d20+5)
(2) + 5 = 7
Attack 2 - (1d20+5)
(13) + 5 = 18
Attack 2 adv - (1d20+5)
(12) + 5 = 17
Damage 1 & 2 - (4d6+32)
(6622) + 32 = 48
Cold - (2d4)
(31) = 4
Rolls
Reaction vs Ug (adv) - (1d20+9, 1d20+9)
1d20+9 : (18) + 9 = 27
1d20+9 : (16) + 9 = 25
Reaction 2 vs Ug - (1d20+9, 1d20+9)
1d20+9 : (1) + 9 = 10
1d20+9 : (2) + 9 = 11
Mommy vs Ug (2 attacks adv) - (2d20+9, 2d20+9)
2d20+9 : (1918) + 9 = 46
2d20+9 : (194) + 9 = 32
Dmg to ug - (9d10+15)
(88411071059) + 15 = 77
Ug Con save DC 14 - (1d20+7)
(17) + 7 = 24
Necrotic dmg - (5d12+2)
(7812610) + 2 = 45
Jk new damage vs Ug - (3d10+5)
(4106) + 5 = 25
"Mommy always comes back," Al repeats, watching the girl dance. "That thing isn't dead, but maybe we can get at least a short rest before it... grows back, or whatever. Maybe if we sweep it up and set it on fire that will dissuade it? It worked on the zombies and trolls."
Rolls
Arcana check - (1d20+5)
(7) + 5 = 12
Unfortunately, he is unsure how to keep it from reforming.
Fergy casts firebolt at the pile of remains a few times to see what happens.
The party rests as long as they can, taking turns watching the dust suspiciously. Meanwhile, Sehriya continues to float across the floor, sometimes humming, sometimes straightening the furniture - though her efforts don't seem to make the place any tidier.
Rolls
Mommy ALWAYS comes back - (1d10)
(5) = 5
HP:96/97
Rolls
Hit dice - (2d6+6)
(34) + 6 = 13
Used Action Surge, Shadow Arrow, Second Wind
75 / 86 HP + 14 THP
AC 17
Rolls
LET ME SLEEP - (1d20+6, 1d20+6, 1d20+6, 1d20+6, 1d20+6, 1d20+6)
1d20+6 : (6) + 6 = 12
1d20+6 : (1) + 6 = 7
1d20+6 : (11) + 6 = 17
1d20+6 : (16) + 6 = 22
1d20+6 : (9) + 6 = 15
1d20+6 : (5) + 6 = 11
Inspiration - (1d20+6)
(11) + 6 = 17
Strain - (1d100)
(43) = 43
Damage - (4d8+60)
(2485) + 60 = 79
Second Wind - (1d10+11)
(2) + 11 = 13
Shadow Arrow - (2d6)
(64) = 10
Thing is dead. For now.
HP: 83/124
AC: 19
Rolls
Hit dice x5 - (5d10+20)
(23271) + 20 = 35
Attacks 1-3 - (1d20+9, 1d20+9, 1d20+9)
1d20+9 : (15) + 9 = 24
1d20+9 : (13) + 9 = 22
1d20+9 : (12) + 9 = 21
Damage - (6d10+15, 6d6)
6d10+15 : (544798) + 15 = 52
6d6 : (544234) = 22
Attacks 4-6 - (1d20+9, 1d20+9, 1d20+9)
1d20+9 : (3) + 9 = 12
1d20+9 : (18) + 9 = 27
1d20+9 : (10) + 9 = 19
Damage - (4d10+10, 4d6)
4d10+10 : (101099) + 10 = 48
4d6 : (5226) = 15
Damage reroll - (2d6)
(42) = 6
Damage reroll 1 - (1d6)
(3) = 3
Fergy lays back down in bed.
Rolls
Mommy vs Al (4 attacks) - (1d20+9, 1d20+9, 1d20+9, 1d20+9)
1d20+9 : (2) + 9 = 11
1d20+9 : (12) + 9 = 21
1d20+9 : (15) + 9 = 24
1d20+9 : (14) + 9 = 23
Dmg to al - (9d10+15)
(32101067625) + 15 = 66
Al con save DC 15 - (1d20+9)
(19) + 9 = 28
Necrotic damage - (5d12+2)
(1011114) + 2 = 29
Mommy comes back? - (1d10)
(9) = 9
Al Wisdom Save vs madness DC 16 - (1d20+2)
(19) + 2 = 21
When they rise and prepare to continue their journey, the companions feel a strange mix of emotions at the thought of any more time spent in this terrible place.
Ug uses has 4 hit dice before the rest, used all 10
Ug hp 117/133 plus 14 thp
Rolls
Hit dice 4 - (4d12+16)
(14312) + 16 = 36
Hit dice 6 - (6d12+24)
(6284711) + 24 = 62