Happy Potato, Jabes and Tavo's Thread

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Sep 27, 2018 4:10 am
Welcome to the game everyone. This thread is to catch you up to speed, so you don't have to spend the next few weeks reading through the story (although you are more than welcome to if you wish to lol).

The original characters (of which the bard is the only remaining player) all come from a city called Lion's Head in the Sapphire Iles. The were travelling on board a colony ship and heading to an unknown new colony known as the New World when their ship was attacked by pirates.
The party managed to save the day and blow up the pirate ship but at the cost of their own lives as they were all caught in the explosion.

Miraculously, the party somehow survived the explosion and wound up washed ashore near a very small village called Berda Trading Post in the nothernmost parts of the Immerald Empire. The Empire is well known and quite civilized. The trading post however, is a company secret run by the Western Trading Company, an international company that is also behind the founding of the new colony in the New World.

Without their weapons and equipment, the players made a deal with the company representative Mr. Sigmar and are currently working as freelancers for The Western Trading Company in exchange for passage to the New World which will come via a ship that is due to arrive today.

While solving a case of missing animals they discovered a dungeon built by a long extinct race as a proving grounds for their heroes. They battled their way through the dungeon and at the end of it they felt a certain, unexplicable calling. They don't know how or why but each of them found an object of great power.

One of the items, a glowing green shard could talk to Tomas (the sorcerer/fighter) and telepathically told him that it had been created and sent forward in time to stop a powerful necromancer from destroying the world.

Once when the heroes were sleeping at the inn a group of assassins attacked the party seeking the green shard. The party managed to fight off the assassins who exploded in a pool of blood. Before the assassins died they told the party that the master now knew of their whereabouts and was sending an army to destroy the town.

The party has called a town meeting to decide what to do. The party has decided to stay and help the town even though their only chance to get to the new world is to go via the supply ship that arrives today.

I am going to have you all arrive on that ship and join the party.

You are free to come up with whatever backgrounds you like but at some point you all had a very odd feeling, you felt drawn to something due to some inexplicable feeling. You followed this odd feeling and it lead you to discover an item of great power. Please choose one from the list below:

Heaven's Call

This weapon is made from a single piece of jade. Looking along the weapon you see swirls of green lines flowing up and down the weapon as if they were channeling magical energies throughout the length of the weapon. One side of the weapon has been carved into as sharp of an edge as stone can take which is to say not very sharp at all but it will work to focus the power into more precise strikes.

Dawn's Tears

This tin flute enchants almost all who hear its haunting melodies. It’s intricately carved handle is covered with mythical fey dancing and playing.

Frostblood

The wicked looking blade of this dagger is formed from solid ice. A strange blue light shines iridescently throughout the blade.

A Firestone

You have found a warm red glowing stone about the size of an ostrich egg. The stone is sprinkled with orange and yellow fragments.

Bronze Bracers of Arethena

This pair of bronze bracers was used by an ancient celestial being during the Elemental War. At some point during an ancient battle, her bracers were cut from her and they fell to the material plane

I would like you to include in your backstory how you found your item of power :)

Please post your backstory here and it should end with you feeling a strange almost compulsion to head north. You don't need to post fully in character just yet as there is a lot of information. Let's treat this thread as a workshop and if you need any additional information just let me know :)
Sep 27, 2018 10:16 am
Faebis was always an odd one growing up. At a young age he often found himself wondering into the woods alone, as if he was searching for something. Praying to Pelor for guidance on where it was he was searching for. Soon he was gifted with a vision of a clearing some many miles from his home. As the vision began to fade a voice entered his mind telling him of the great task before him and he was not alone in his search. Waking up from where he had fallen on the floor he found his amulet to Pelor glowing. Grabbing it he soon found himself feeling power he never knew he had. Gathering his things he soon left on his quest. Some many miles from home and after months of searching he finally found what he was looking for. Coming into the clearing he saw in his vision he was amazed to find in the center the ruins of a stone building. Walking up to he could clearly see that the destruction was total and nothing remained, that is until he looked closer. In the center of the ruins was pedestal with what appeared to be a red stone sitting on top. Walking over to it he was surprised to find that it was slightly warm to the touch, as if there were a fire inside. Soon he set up camp and began to meditate on the stone, seeking answers to why he was brought here to find it. As the hours turned into days he soon became frustrated. Wanting to be rid of the thing he picked it up and began to throw it until he was hit by an unnatural urge to travel again. It wasn't until he put it down while packing up did the feeling vanish, only returning when he touched it. Believing he found his answer to what to do next he packed up his things and left. Heading north, the direction the stone compelled him to go in, he soon wondered where this journey would end.
Sep 27, 2018 11:58 am
OOC:
@Faebis: Welcome to the game. I see you have taken the fire stone. Great choice for a cleric of Pelor! As you're first in I thought we might have a little roleplay while we wait for the others. @Everyone else: please feel free to post your character intros as soon as you're ready. Once everyone is in I'll introduce you to the main group.
@Faebis: you travel north for some time this undeniable urge seems insatiable. However, one night while looking at the stone in the light of your campfire you see it begin to vibrate ever so slightly.
OOC:
Please give me a religion and a nature check.
Sep 27, 2018 12:15 pm
Feeling the stone begin to vibrate Faebis examine it more closely.

Rolls

Religion - (1d20+2)

(15) + 2 = 17

Nature - (1d20)

(16) = 16

Sep 27, 2018 12:28 pm
OOC:
Holy shit! You beat both DC 15 checks! That was unexpected. Let's call it beginner's luck shall we?
You place your hand on the fire stone and a flash of inspiration strikes you. No wonder you couldn't attune to the stone. It's not an item, it's not a rock, it's an egg! Furthermore, it is clearly reacting to the heat of the campfire but it seems that the flame isn't quite right. You pray and ask Pelor for guidance. You bring clutch your holy symbol tightly to your chest and feel the vibrations in the egg begin to quicken and become more intense. Then you make your second realisation. This is not a fire based elemental rock at all. It is celestial in nature yet it is definitely responding to the fire. If only you had access to some kind of radiant energy. You feel that would definitely help.
Sep 27, 2018 12:54 pm
Feeling like radiant energy maybe the key to hatching the egg Faebis begins to think. Suddenly while looking at the flames of the fire an idea comes to him. Placing the egg on the ground he gets up and walks a short distance away. Though it may be a crazy idea he can't think of anything else to try. Grasping his holy symbol he cast Sacred Flame on the egg.
Sep 28, 2018 4:14 am
As you clutch your holy symbol to your chest and focus on the egg a beam of holy energy falls from the sky. The egg explodes in a fiery inferono of blinding white light much more intense than any spell you have ever channeled before. The light condenses and grows brighter and you are forced to avert your eyes. After a few moments the light dims somewhat and as you open your eyes you see that the light has formed into the shape of some kind of bird like creature. The creature lets out a shrill cry and then dives right towards you. Instinctively you raise your shield to defend yourself. You feel no impact. You lower your shiled and look about. The creature has gone but on your previously plain shiled you see a brightly shinning symbol of a phoenix with its wings raised.
OOC:
Congratulations. Your magic item is now complete. You now have a +1 magic shield with the following special effects. It has the light spell permanently cast upon it, so you might want to cover it if you plan on sneaking around in the dark. In addition, once per day you may call forth the small light phoenix. To do so, takes an action and you must make a successful Handle Animal Check DC 12. Once out, the creature will act on each of your turns. You can have it move, help an ally in combat or blind an enemy thst relies on sight. It will telepathically obey your instructions as long as they seem reasonable. It can stay out for a maximum of 1 minute (10 combat rounds).
Sep 28, 2018 9:14 am
Amazed at what just happened al Faebis can do is stand there in shock. Though the result was unexpected he felt like he gained something very important. Looking at his shield he admires the look of the phoenix on the cover and also it is now emitting light. Understanding that this maybe become a problem whenever he wanted to avoid someone, having chainmail was hard enough he didn't need the light giving him away as well. Walking over to the fire he scrapes some ashes from the fire safely and covers the front of the shield. It may be a crude and not so permanent solution but it would do until he could get a more permanent solution.

Assuming that I still have the urge to travel north, I will break camp and continue on, all the while meditating on the shield and what as happened so far. Trying to find out what t all means and what it could lead to.
OOC:
Do you have stats for the phoenix and what exactly it can do?
Last edited September 28, 2018 9:15 am
Sep 28, 2018 9:38 am
OOC:
1. I can't seem to post as my character...Edit: seems to work now. Disregard.
2. You don't say what kind of weapon Heaven's Call is, but as a Paladin it's hard to resist that name, so I'll grab it.
3. I'm off to work but will post my background and how he was drawn to Heaven's Call this evening.

Looking forward to getting into game!
Last edited September 28, 2018 11:18 am
Sep 28, 2018 1:46 pm
@Faebis:
OOC:
It's stats are the same as the blood hawk. It can do most of the things a magical familiar can do except that you cannot cast your spells through it or use its senses. If you want to know anything more specific then just ask. I'll let you know if it can do certain actions on a case by case basis.
You board a supply ship that us heading north to an undisclosed location. There you meet two others, who are similalrly following some strange compulsion to travel north...
Sep 28, 2018 9:29 pm
Krigare, son of a mighty human warrior and a graceful elvish adventurer who seemed to dance with her foes as she cut them to ribbons, had a happy life as a child. He lived with his parents, now retired from the adventure seeking life, in a small town near enough to a trade route for supplies but far enough for a modicum of peace.

They trained him to fight, for it was a harsh world and, knowing their son as they did, realized they wouldn't be able to stop him from scratching the same itch they felt at his age - the urge to explore and discover.

All was as it should be until one fateful day, when the young half-elf learned a distinctly difficult lesson.His father, being his father, and incapable of keeping his inner bear from roaring given the proper circumstance, faced down so wandering thugs threatening locals of the town. Amid the raucous cheers of the locals, he single-handedly roughed up all three of the brigands and turfed them from the tavern. He could have ensured they would be incapable of retribution, but he chose mercy. He left them with bruises, a few broken bones, and wounded pride. But he left them alive. After the affronts and insults they had shown some of the townsfolk, not everyone felt that was punishment enough. But Kiragre's father insisted they were young and would learn.

Of course, young men's wounded pride leads more often to horrible retribution and childish petulance than it does to lessons learned and inner growth. It was little surprise, therefore, when they returned looking for the great barrel chested old man who had humiliated them. What was surprising, however, was the hired muscle they brought with them. Kirgare saw his father die that day. He dies like a warrior and took more with him to the grave than any old man had a right. But that was ill consolation to the young boy left behind.

Kiragare would leave the town not long after. On his travels he would question his path many times. He would receive, time after time, evidence to support the notion that in order for good to triumph it would not be enough to simply defeat evil - it had to be crushed. Those who would cause harm and hurt to others needed to fear. They need to be completely broken and be made too petrified to step out of line again.

Whilst on this journey of self discovery, a vision of a lady with flowing red hare in glimmering plate mail came to him. She spoke to him and blessed him. She invited him to serve her as a Paladin of the Red Knight. Her central tenet: use good strategy to defeat your enemy. Be a student of battle. Use your enemy against himself. Fight for the greater good. See the big picture and make the sacrifices that need to be made in order to meet with greater victories in the long run. Hiding, lying, running, or any other tactic was just that: a tactic. If it was done with purpose, with strategic goals in mind, it was honorable.

When he awoke, there was a red glimmering weapon by his side: a gift from the Red Lady. If winning is what matters, and he was tasked to defeat evil, he would use this weapon to do it. In the name of his patroness. He would put the fear of his Goddess into any evil doer who who had the misfortune of crossing his path. His name would make brigands, like the ones who killed his father, hide and tremble. Of course...it wouldn't matter. He'd find them and kill them all the same.

The time had come for the decent people in the world to breathe easy and for those who would harm them to know what true fear felt like...
Sep 28, 2018 11:41 pm
The weapon lying by your side is as beautiful as it is deadly. The hilt is made from some kimd of blood red metal not found anywhere on the material plane. The blade, all five feet of it, appears to be made from some sort of glowing dark red metal with streaks of shinning orange that climb their way up the blade.
You take some time and focus on the blade, trying to learn its secrets. Your eyes widen in amazement. This is a blade forged for Angels of war. Its very purpose is to root out all evil and destroy it utterly.
OOC:
In game terms you have:
Heaven's Call
+1 Greatsword
While weilding Heaven's Call you can cast the cantrip Sarced Flame at will. The DC for the spell is 13.
In addition, should you make a melee attack action and kill a creature of evil alignment with Heaven's Call you may cast Sacred Flame as a bonus action.

Congratulations.
You also find the urge to travel north. You board a boat and find yourself with two companions. As soon as you meet, your blade begins to glow, its warmth fills your body providing a feeling of comfort.

Now as for your third companion...
Sep 28, 2018 11:47 pm
OOC:
Holy ****, that's cool! Fits my character so well. Looking forward to making baddies quiver.
Sep 29, 2018 10:51 am
OOC:
Sorry for the delay!
Ronda never belonged to a clan, or knew her parents, or was even given a proper orcish name. She was born in the gutter in the market, in a puddle of fish guts, and grew up on the streets, brawling for scraps of food, fighting for a place to huddle when the weather turned. And she was very good at brawling, so in time she became feared and respected by the gangs of street urchins around town, and they made Ronda their leader. It was whispered that in addition to her obvious physical strength, it almost felt like something supernatural watched over her and protected her. Of course, she dismissed this as rubbish, although it was true, t the edge of her vision she sometimes did catch glimpses of spirits that seemed to defend her. But whenever any danger passed they were gone, and they never appeared to her when she tried calling out to them while alone.

Despite her gang, and the city that was the only mother she had ever known, Ronda never felt like she belonged. All her life she felt a pull...an urge she could never explain...to venture north. She would never admit it, she was afraid of what she might find out there. Maybe whatever good-for-nothing father, or bitch of a mother that birthed her and then abandoned her still lived there somewhere. Then again, she might find their graves (that might not be so bad, she thought, because then I could spit on them). Or she might find nothing...in the long run, nothing might be for the best. But by her 16th birthday (no one knew her real birthday; she chose one for herself) Ronda decided the best thing to do was to stop wondering and get it the hell over over with. She packed her meager possessions, put her lieutenant, Rufio, in charge of the gang, and set out on the first ever grand adventure of her life.

On Ronda's third night on the road, alone save for her only friend in the world, her pet mouse Rousey, she was set upon by wolves. For the first time in her life, she saw her spirit guardians clear as day. With their help she fought off the wolves, though the fight left her bloodied and bruised. The spirits beckoned her off the road and further north, and though her limbs felt heavy as lead, and her body screamed for rest, in her delirium she followed them. That was how she tumbled down a pit in the woods and fell unconscious. When Ronda woke the next morning her body ached and she had a dozen new scars, but both she and Rousey were okay. Lying on her back , staring up at the sky, she realized the pit was really a natural stone shaft - a collapsed sinkhole. There was something hard in her back though. Rolling over, she found a pair of metal bracers. Very old, judging by the patina. Curious, she slipped them on...
Sep 29, 2018 1:00 pm
The old bracers lock into place. You feel a strange sensation as the bracers begin to grow. A beautiful, shinny metalic substance climbs up your forearms until it covers the entire space from your wrists to your elbows. Then an elegant script and runes that you can't read engrave themselves into the bracers. Suddenly your head swims and you pass out. You open your eyes. A war rages around you. You look to your left and right. Angels are battling elementals all around you. You lock eyes with a fire elemental. It gestures towards you and a jet of white hot flame streaks towards you. Instinctively you hold up your bracers and bark a command word in a language that you do not speak. A flash of light streaks out of your bracers and forms a shield of light. You deflect the incoming missile harmlessly away. Then you pass out again. When you wake up you are back in the collapsed sinkhole, and your beautiful new bracers seem to almost shine with a moving ethereal light...
OOC:
In game terms you have acquired:
Bracers of Arethena
+1 AC (they do not count as wearing armour)

Once per long rest you may cast the shield spell as a reaction.

In addition, if you are holding no items in your hands then you may make a single melee attack against an opponent. If the attack hits it deals 2d6 + your strength modifier in bludgeoning damage. You cannot use this ability if you are weilding a shield or if either of your hands are incapacitated.
Leaving the sinkhole you make you way towards the nearest village.

On your way you were attacked by a giant of a man who managed to easily overpower and disarm you. As he moved in for the kill you lifted your arms and took up a fighting stance. Like hell was this bastard gonna take you down without a fight, you thought. As you pulled back your main hand you felt a slight twitch somewhere in the back of your mind. You switched hands and pulled back your offhand. As he moved in you launched a lightning fast three strike combo. Yo7 had never moved like this before but you attacked as if your muscles knew exactly what to do. As each blow struck home you felt the power behind your blows did not come entirely from your body. Looking down at your hands you saw that the liquid like metal of the bracers covered your fists and turned them into weapons. The huge man had fallen to the ground. His face mashed into a bloody pulp.

There you find passage on a ship heading to the north. You see two strangers around you. They have a familiar look about them. You realise that your fate and theirs is somehow intertwined...
Sep 29, 2018 1:23 pm
OOC:
I think that now would be a great time to introduce yourselves to each other. You are going to meet the rest of the party soon and I know it can be a bit tedious to introduce yourselves twice but the three of you have been sailing together for about a week before you arrive at Berda Trading Post, so I think it makes sense for your characters to know a little bit about one another. Why don't you make a post that introduces your character and explains what your companions learn about you while travelling with you for a week?
Sep 29, 2018 11:40 pm
Krigare's nature doesn't readily lend itself to mingling or small talk. However, the circumstances of sailing aboard ship provide limited opportunities for solitude. Add to that his refusal to accept passage without contributing to the daily chores, and it was no surprise that he found himself, quite reluctantly, forced into social interactions with some few members of the crew and passengers.

Even more surprising, and much to his own chagrin, he found himself developing a grudging respect for some of them. In particular, a female fighter with some clearly orcish lineage gained his respect. Her brutish strength reminded the half-elf of his father. All brawn paired with a seemingly genuine love of life that will wind up leading her to either profound happiness or abject misery. During the first few days of the voyage, every time he saw her strain her muscles he marveled and every time he witnessed her interact with ridiculous rodent pet of hers, he found himself incapable of holding back a smile. I hope it's happiness she finds...

The one character aboard ship who immediately garnered the young Paladin's attention and awe, however, was the Aasimar. He'd heard of such beings, and being in the service of a Deity himself, he had a profound respect for their reputation and background, but he'd never met one before. But as with the orcish woman, he refused to judge this person by their appearance. He'd made that mistake in the past and he was determined to not repeat same mistakes over and over if at all possible.

No, he'd watch and see if this person's behaviour was deserving of the respect toward which his race tended. It didn't take long for Kigare to realize it did. Here was a good person who cared about the cause of justice and the protection of decency. Here was someone of, potentially, kindred purpose if not method. He chuckled to himself at that thought. The half-elf had no doubt this pious being would frown at the Paladin's methods, even as he shared a common life goal. They would either be good friends or bitter rivals. That was yet to be determined, but what was certain, they fought for the same side.

Despite himself, Kirgare didn't share much of himself during the voyage. He kept to himself, but would return gestures of greeting or thanks when either of those two offered them. There were even a couple occasions where words were exchanged and mutual acknowledgements of respect given. But for the most part, he kept to himself and guarded his opinions and thoughts almost as closely as the large weapon (obviously a sword by its shape) he kept bundled under an old cloak.

He could, on occasion, be found in some few moments of unguarded humanity. At dawn, anyone on deck and observant enough to be looking for patterns of behaviour, might have noted he always faced the dawn. Those who were even more astute would have seen him praying as he stared off into the red horizon, although he never made a show of it. To the casual observer, he simply appeared to like gazing at sunrises.
Sep 30, 2018 8:58 am
Faebis wouldn't share much about himself and would often want to be left alone. Having grown up in a monastery he wasn't used to normal social interactions. The days spent on the voyage would find him either praying to his god or meditating on some questions he might have, usually seen with a shield he always kept covered.

While he usually preferred to meditate in private, traveling on the ship made that difficult and was forced to do it above deck. While up there he often found an odd half-elf staring at him, as if he'd never seen an aasimar before. Though that may have been true as he was the only one at the monastery, having been left there as a infant. As for the orcish woman, he didn't know what exactly to think about her. He had respect for her for sure and didn't tend to judge others but there was something off about her. Every time they crossed paths Faebis would begin to sneeze, as if he was allergic to her. This was odd because the only thing he knew he was allergic to was mice, discovered when one of the monastery's cats left a gift in front of his door that he had to clean up.

Other than that he would try to answer any questions that were presented to him and act politely to everyone though preferring to be left alone.
Oct 1, 2018 7:06 am
After sailing for about a week, your ship finally arrives at its northernmost port. Berda Trading Post. You've never heard of it. You dock at the tiny little single pier harbour and as soon as you roll out the ganhplank you see three figures in red military uniforms rush up and begin speaking to the sailors.
You don't hear exactly what's said but the figures are quickly allowed onboard and are escourted into the captain's cabin.

A few minutes later you hear that the captain has ordered everyone to assemble on the main deck. You all make your way up there and once you have all assembled the captain addresses you all.

Good afternoon everyone, it seems that Berda Trading Post is in some kind of trouble. And while its probably nothing, as a precaution they are looking to hire mercenaries as extra security. Are there any amongst you who would be interested in such work? You will be well compensated for your time by the Western Trading Company.
Oct 1, 2018 10:00 am
Krigare, already uncomfortable with being summoned by the captain, shifts from one foot to the other during the announcement. His momentary displeasure at standing about with the crew and being spoken to as though he were an apprentice was immediately replaced with curiosity at the word "trouble".

He stopped fidgeting, his posture became straighter and he spoke out above the murmuring of the disquieted rabble. "What kind of trouble?"
Last edited October 1, 2018 10:02 am
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