Chapter 3 - The Missing Delegation

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Mar 14, 2019 3:46 pm
"Let’s aim for the latter." Xella heads towards the water with Sorgrimm.
Mar 18, 2019 12:54 am
Boat assault

You can tell from the map that you'll have to advance along the pier pretty much in the open to the boat. This will involve much archery exchanging hands until the first of you get to the boat, and likely they will set up a defensive position there.

What's your plan?
Mar 18, 2019 1:42 pm
Do we have anyway of disabling the boat from a distance? I could cast my spiritual weapon and start damaging the hull and we could then just wait them out until they give up.
Mar 18, 2019 5:43 pm
No way that I know of to disable it from here, but with all their infighting, we should be able to hit them quickly. I'm not sure a mystical weapon will do enough damage to make significant headway on the ship. I wonder if Xestras could take a lit torch and light whatever powder stores they have on board. Make the whole damn thing go up in flames. What do you think Xestras? Any chance you could light them up? Felicia says, looking to her friend.

Dramasailor sent a note to Qralloq
Mar 18, 2019 6:17 pm
While blowing the powder stores would be amazing action, this is a keelboat, which is really just a river barge with a deck house and storage under the stern. The existence of explosives isn't obvious or confirmed.
Mar 20, 2019 5:05 pm
OOC:
Barring any other ideas I gues we should start heading towards the boat then??
Mar 23, 2019 5:30 am
"There's not much I can do from a distance, I'm afraid..."
Mar 24, 2019 12:17 am
Shield in hand, Sorgrimm begins leading the charge towards the ship.
Mar 24, 2019 12:26 am
OOC:
Alright, let's get everybody to roll initiative and I'll set up the encounter by tomorrow night.
Mar 24, 2019 1:29 am
OOC:
Inits

Rolls

Felicia - (1d20+2)

(15) + 2 = 17

Xestras - (1d20+3)

(18) + 3 = 21

Mar 24, 2019 9:55 am
Yillia descends and joins the party as they move forward

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Mar 25, 2019 10:50 am
Cellacintinues watching from the shore, ready to spring into action as needed.

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

Mar 26, 2019 2:08 am
NPC initiative rolls

Rolls

Lizzy - (1d20+3)

(6) + 3 = 9

Em - (1d20+2)

(7) + 2 = 9

Reavers - (1d20+2)

(5) + 2 = 7

Mar 26, 2019 2:16 am
[ +- ] Map of the keep
You rush toward the jetty and make it to the bottom right corner of that square building top center. From there, you can see 8 reavers working themselves up into battle readiness. When they see you, they rush toward combat, running to the end of the pier by the tower. This puts them 60' from the party across open ground.

Group A is up, in any order. If Sorgrimm rolls initiative higher than 7, that will include him.

Initiative Order
A: Felicia, Xestras, Yllia, Xella, Lizzy, Em
B: 8 Reavers
??: Sorgrimm
Mar 26, 2019 9:20 pm
Sorgrimm steels himself for futher battle.
Last edited March 26, 2019 9:20 pm

Rolls

Initiative - (1d20)

(18) = 18

Mar 26, 2019 9:26 pm
Sorgrimm moves straight towards the oncoming assailants, (moving 30' towards them) and casts Sacred Flame upon the closest one.

Sorgrimm Goblinbane

Rolls

DC13 Dex Save - Radiant Damage - (1d8)

(6) = 6

Mar 27, 2019 12:35 am
Felicia smiles and flings one hand out towards the massed group of people, singling out one of the ones near the front, hoping if he drops, the others have to deal with navigating over the corpse.

Casting eldritch blast as an Action against a reaver.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+4, 1d10+4)

1d20+4 : (10) + 4 = 14

1d10+4 : (7) + 4 = 11

Mar 27, 2019 3:18 am
Felicia and Sorgrimm... deal 17 damage to the lead reaver (R1), wounding him badly.

Rolls

Dex save - (1d20+2)

(10) + 2 = 12

Mar 27, 2019 2:29 pm
Yillia fires into two other reavers, hoping to incite further discord in their ranks
OOC:
I'm assuming there are at least two within 5ft of each other

Rolls

To Hit #1 - (1d20+6)

(17) + 6 = 23

To Hit #2 - (1d20+6)

(20) + 6 = 26

Damage #1 - (1d8+2)

(2) + 2 = 4

Damage #2 - (1d8+2)

(5) + 2 = 7

Critical! - (1d8)

(8) = 8

Mar 27, 2019 3:09 pm
OOC:
Critical hit. Want to roll another damage die?
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