Chapter 3 - The Missing Delegation

Oct 11, 2018 3:38 am
Red Larch is a little town on the Long Road, a few days’ travel north of Waterdeep and south of Yartar. It’s a way station for caravans coming to or from the cities of the North, with only one inn, the Swinging Sword.

An important delegation from the city of Mirabar disappeared in the nearby Sumber Hills. The whole town is also abuzz with news and rumors of fierce raiders, roaming monsters, suspicious strangers, and unseasonable weather.

(Recall the Miramar trade bars found in Larrakh).
It has begun a tenday since your adventure in the sink hole. The town has been buzzing with the shocking revelations regarding the Believers. Your factions have additional news or interests. Check your faction thread for this but state your actions in this thread.
Oct 11, 2018 4:17 am
Balak confers with his new band of friends: I think we should help these delegates out. Grimm, what are your thoughts on the matter?
Oct 12, 2018 2:37 am
OOC:
I would think Sorgrimm would have spent the tenday questioning townsfolk about Bastian. Trying to see if anyone has seen anyone by his description.
Not sure Balak. My contacts tell me the delegation was also transporting the body of a knight who was killed fighting orcs in the Spine of the World. The knight was to be interred with honor at Summit Hall, the chapter house of an order called the Knights of Samular. It lies in the southeast Sumber Hills. Perhaps we should go investigate the hills and see if we can find them.
Oct 12, 2018 3:13 am
Ay. That sounds important. Let's do that! Balak says excitedly.
Oct 12, 2018 4:45 am
"An excellent idea, Sorgrimm! And what of the rest of you? Won't you join us so that we can do more good in the world?"
Oct 12, 2018 12:59 pm
But of course! Dazzle responds to Xella with feigned indignation. He places a hand delicately on his chest and bows deeply. I am ever at your collective service.

He turns to Mhorva. I do hope you will be joining us? As we travel I look forward to learning from your stories and experiences.


You know, Dazzle muses at Mhorva as he regards the rest of the group. We each have something valuable to contribute, like threads in a tapestry. Together we form something much stronger than we could ever hope to accomplish as individuals. And after the bravery and magical prowess you demonstrated in the depths below this cursed village, Mhorva, I have no doubt that your contribution to our metaphorical wreath of heroism will be invaluable.

And before I forget, we should make sure to gather provisions before we go traipsing about the Sumber Hills. I've heard terrible rumours about most unnatural occurrences and sightings. Make sure that you are each carrying a couple of healing potions, and be sure to stock up on ammunition. If you need any help negotiating a fair price with any of the local vendors, I would be more than happy to assist. After all, at this point we are literally heroes to the commoners that have the misfortune of eking out their existence in Red Larch.
Last edited October 12, 2018 1:00 pm
Oct 12, 2018 1:08 pm
GM Prompt: Would you like to spend an evening asking for rumors around town? If so, make me a skill check.
Oct 12, 2018 1:51 pm
Dazzle will purchase some more pastries from Mangobarl and make sure his orders are up to date. Then, Dazzle will spend the evening in the tavern plying locals and visitors for useful information.

Rolls

Insight (Expertise) - (1d20+5)

(20) + 5 = 25

Investigation - (1d20+3)

(5) + 3 = 8

Persuasion - (1d20+6)

(10) + 6 = 16

Oct 13, 2018 12:03 am
Though not his forte, Sorgrimm will have been investigating for the entire tenday. Ever diligent in his duties to the Order.
OOC:
And He is stuck in his closet the whole time.
Last edited October 13, 2018 12:05 am

Rolls

Investigation - (1D20-1)

(1) - 1 = 0

Oct 13, 2018 9:31 pm
Mhorva, who came to Red Larch on other business, has spent the tenday wandering about town and the surrounding area. Sometimes through the markets, other times in the scrubby brush on the fringes of the hills. If anyone were to pay close attention, they might notice larger, more prominent patches of funghi adorning the land. Occasionally, she's seen by the other adventurers, and those encounters have brought her to this meeting today.

She stands just off to the side of the others, initially a little unsure of why she's been asked here, but listening to their words all the same. As Dazzle addresses her directly, she turns her head a little to him, listening to his silver tongue spouting the virtues of teamwork. The druid's fingers slowly massage her staff in a grip that oozes contemplation. She speaks with a touch of hesitancy.

All right, Master bard, if yeh don't stop gabbing, yeh're tongue's like to fall off. Yeh speak of tapestries and wondrous feats of heroism borne on the backs of friends and whatnot, and aye, maybe there's something to that. But don't confuse me fetching yeh from that sinkhole with some grand act of bravery - the townsfolk asked me to come get yeh, and so I did. When I did try to help with those rats, 'twas ineffective and that was that. Gross exaggeration breeds a black rot 'twixt people.

She rolls her shoulders and takes a deep breath, murky eyes looking around the group as if judging their individual character. Now then, if yeh see a need for someone the likes of me to accompany yeh on yeh're journey into the hills... well, I can agree t' that. Mhorva makes sure to look at everyone as she speaks. As she finishes, this woman, who has lead much of her life in long stretches of solitude by choice, feels an ever-so-small warmth bloom inside at the prospect of travel with a set of companions.
Oct 14, 2018 3:21 pm
Dazzle's natural charm and attentive ears find three rumours of note:

Qralloq sent a note to Naturax
Oct 14, 2018 5:44 pm
Dazzle beams at Mhorva. You are too kind! Do you really think my words can literally rot people to death? I just knew we were going to get along!

In any case, I discovered a number of leads for us to pursue. My love language is "receiving gifts", in case one or more of you want to show your appreciation in a way that will go straight to my heart.

First of all, the Mirabar delegation was last seen in the town of Beliard. I extracted this information from a caravan guard in the Helm at Highsun and verified it with an itinerant priest of Lathander in the Swinging Sword who just came from Beliard.

Also, a dozen beautiful old books written in Dwarvish showed up in the cargo of a shady keelboat skipper in Womford. I heard about this from Endrith Vallivoe, a local shopkeeper drinking in the Swinging Sword, who bought one of the books from a merchant recently arrived from Womford.

Finally, four new graves -- simple rock cairns, really -- have appeared on a windswept hilltop in the Sumber Hills, a few miles outside of town. The shepherd Larmon Greenboot found them, and he has no idea who would have been buried out there in the last few days. Larmon hangs around Gaelkur's. He can guide us to the site where he found the graves, but he insists on waiting until morning.

Anyone have any strong feelings about which way to go? I have opinions, obviously, but this is a team effort!
Last edited October 14, 2018 5:45 pm
Oct 14, 2018 8:22 pm
Felicia disappeared somewhat quickly when they settle in for the night. Making her rounds to some vendors in town, she gathers up the herbs and coals that her patron flooded her mind with, along with a small brass brazier. That night, before settling in for rest, she kneels down the bowl and etches out a set of chalk drawings on the floor, with the bowl of herbs in the middle. Mystical words flow forth as she spends an hour chanting phrases not of her own design. The chanting turns into an almost singsong kind of pattern, as her bodily motion resembles a dance she learned as a child. At the end of an hour, a poof of smoke erupts from the bowl and a diminutive green figure with long whip-like antennae stands in front of her.
OOC:
@Qralloq, not sure how you want to handle the familiar. I can certainly control it in combat and things, but in terms of its general reaction and behavior towards Felicia I'm good with either you or I taking reins on. :)
Oct 14, 2018 11:35 pm
Thats a good bit of information. I think we should check out the graves first and then if we don’t pick up any good information or clues there we head to Beliard.
OOC:
where is womford in relation to Red Larch and Beliard?
Oct 15, 2018 3:22 am
OOC:
@DramaSailor How about you control the familiar. If it makes sense that I act on behalf of the familiar I'll do so, otherwise I'll leave it in your hands.

@Sorgrimm: Womford is about a days travel to the SE on the Cairn Road. Beliard is about the same distance, but to the ENE on the Latch Path through the Sumber Hills then east on the Stone Trail.
Oct 15, 2018 7:33 pm
Aye, the graves might be a promising start. If'n there's naught to be found, as Sorgrimm says, then we move on. I'll wager there's something t' learn, though - the dead tend to speak volumes. Yeh just need to know how teh listen. She taps one ear and chuckles dryly.

A moth flutters past Mhorva like a tiny leaf caught in the wind and opts to land on the brown, tattered shawl that spans her shoulders. She regards the grey winged thing with a keen interest, whispering quietly and nudging it gently with a finger.
Oct 15, 2018 7:52 pm
Dazzle points to Xella, Felicia, and Balak each in turn. Graves? Graves? Graves?
Oct 16, 2018 3:05 am
Felicia smiles as the eager creature looks at her, rubbing it's slightly insectoid limbs together.

Well met Demon. My name is Felicia and by powers eldritch and profane I have called your presence from the very depths of the Abyss as a familiar and associate. I will not cause you needless harm, provided you obey my commands utterly. If you disobey, I will see you cast back into the arms of the fiends in your former home. However, if you obey, I will see you raised to levels you can only dream of. Now, so I am not increasingly rude, Demon, by what name can I call you? she thinks into the creature's mind.

The creature stares at Felicia, antennae twitching and circling. A chittering screeching sound fills her mind.

Yessss, freedom is mine. Fell-eeee-shee-uh. I will follow you, for you are powerful indeed. I am called Xestras, and I am your humble servant. How can I best serve you, Master?

This makes me very happy Xestras. I wonder, do you always look this way or is there a form you can take that draws less attention on the mortal planes? she asks, this time her voice out loud, but soft.

Mmm, yes. Forms and shifting, I can do this easily. Disappearing too, we are good at that. Perhaps a small bat works best for you, yes? he says and in a small poof, the quasit changes into a bat, wings fluttering keeping it aloft.

Oooh, very good Xestras. Sit here on my shoulder, and watch everything always. There will be times that I bond my mind with yours to use your eyes. Remember your oath, and I will ensure you stay safe. Disobey and you remember your punishment.

The bat lands on her shoulder and nods at her, little toes digging into the fabric of her cloak.

Her familiar well in hand, she cleans the floor quickly, stowing the remnants in her bag before setting out to find the others. A few minutes later, she finds them as Dazzle recounts his knowledge gathering exploits. At the question of the graves, she smiles and nods.

Oh yes, the graves are definitely the best first stop. Additionally, I'd like you to meet this little friend of mine I made over the past few hours. It's name is Xestras. I will be able to investigate things nearly anywhere, provided Xestras can gain entry. Keep this one safe, and it will be VERY beneficial to us as we lend our helping hand. she says, emphasizing the last word as she glances at Dazzle.
Oct 16, 2018 3:51 am
"Well, isn't Xetras just lovely!"
Oct 16, 2018 8:34 am
Hmph, I don’t like it.. The grumpy Dwarf has never been a fan of new things.
Oct 16, 2018 2:14 pm
Graves it is, then! I'll make the appropriate arrangements with Larmon Greenboot. Be sure to meet here at dawn tomorrow. And don't forget to stock up on supplies!
Oct 16, 2018 11:41 pm
Mhorva regards Xestras with a quirked eyebrow. It is a bat, that much is obvious, but it is also unlike any other bat she's ever seen in a way the druid couldn't put her finger on. Alas, she muses silently, The first of many mysteries t' come, no doubt.

Dawn, Mhorva repeats with a nod, And none o' yeh be late. Her blunt goodbye delivered, she turns and begins to walk towards the fringes of the town, weathered shawl swinging limply like a freshly plucked fowl. The moth takes flight, beginning a tumbling, seemingly random pattern into the fading light of the day.
Oct 17, 2018 1:53 am
Seems like a plan is under way. If you're going to do any further preparations before leaving Red Larch, get er done, and I'll post the start of the journey tomorrow.
Oct 17, 2018 10:38 am
Prior to leaving Sorgrimm purchases 20 crossbow boots and a new case. (2gp)

He’ll spend the rest of the evening in prayer.
Oct 18, 2018 2:07 am
The next morning...

Knowing that Larmon hangs around Gaelkur's, and that he will guide you to the site where he found the graves, you find him indeed at Gaelkur's. He is cheerful and ready to travel.

He chatters along the way, and when you arrive an hour or so later, you know what to expect. Larmon explains that he grazes his sheep in a nearby vale, and he passed by this spot less than a month ago. There were no graves present on his previous visit. He found them just a couple of days ago and has no idea who might be buried here—none of the folk of Red Larch are missing, and he doesn’t know of anyone else out this way. The hills are mostly uninhabited.

On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.

What do you do?
Oct 18, 2018 4:47 am
Balak crouches bear the piled stones, sniffing and peering around.

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Oct 18, 2018 3:17 pm
While Balak moves to investigate the stones, Mhorva squints up at the vultures wheeling overhead and walks over to the pile of freshly dug earth. The fungal druid inserts her hand into the mound, slowly wriggling her fingers around before pulling out a fistful of dirt. She inhales deeply, massages the soil, even licks it with her tongue, tasting its history - all an effort to determine when and how the graves were dug, by tool, hand, magic or some other means.

Rolls

Investigation - (1d20+4)

(8) + 4 = 12

Oct 18, 2018 6:13 pm
Balak doesn't find anything suspicious with the stones covering the graves. These are sometimes used to prevent scavengers from their natural proclivity for untoward intentions.

Mhorva is only able to determine that the dirt has dried out a little, but the effort is likely less than a month old. The dirt appears to have been excavated by a spade or similar instrument.
Oct 21, 2018 4:47 pm
Ach, Mhorva remarks, shaking her head, Naught t' be found. The digging was done with a tool o' some kind, but beyond that the dirt holds no answers. She straightens from her crouch and turns to squint at the mound of stones. It didn't look as if Balak was encountering any grand revelations either.

After a beat of silence, she marches over to the pile and begins to unceremoniously disassemble it, casting stones and small boulders this way and that. Aye, but the dead'll hold more truths, I wager.
Oct 21, 2018 10:21 pm
Mhorva please, Sorgrimm puts a hand on the druids shoulder, You will need to convince me before I allow you to desecrate these graves. What do you think you will discover?
OOC:
Also, Sorgrimm has picked up the guidance Cantrip and will readily cast it whenever an ally asks for helms blessing to perform a task or whenever Sorgrimm could identify an friendly pc attempting to do something of note. Not sure how you would best like to handle this in the pbp format.
Oct 22, 2018 1:26 am
Dazzle looks back and forth between Sorgrimm and Mhorva, eager to see how this will turn out.
Oct 22, 2018 2:01 pm
Balak will also sniff around for tracks or signs near these burial grounds.

Rolls

Survival - (1d20+4)

(9) + 4 = 13

Oct 22, 2018 2:54 pm
Mhorva pauses at Sorgrimm's words and firm grip on her shoulder. Still bent over, she turns her face upward to look at the dwarf. Her face is the picture of absolute puzzlement.

Convince? Desecrate? She blinks. Yeh must be jesting, Master Dwarf? After a beat, it becomes clear that Sorgrimm is very likely -not- jesting. Mhorva sighs. These graves be naught but hasty piles o' stone. The answers t' our questions lie under here with the bodies o' the fallen. She straightens up. Who were these people? How did they die? Was it natural, or forced upon them? How did they come t' be here, atop a high hill in this windswept nowhere?

Mhorva's eyes implore understanding. Do yeh see, Master Dwarf? To uncover what's below 'tis no crime. These people be gone t' the beyond to begin their dark journey, an' their shells belong t' the earth now. T' understand their lives, we must understand their deaths.

The druid leans back on her staff, wind blowing the dark strands of her hair across her sallow face and shoulders. Now, if'n yeh find that convincing enough, yeh can help us by starting on these stones.
Oct 22, 2018 11:48 pm
You make fair points m’lady. To be quite honest with you though, I dont trust you... yet. Carry on, but you can be sure I’ve got an eye on you.

The cleric never was fond of new folk and he was up to his elbows with them for the past while now. Ever since he and Xella showed up in that Helm forsaken town of Red Larch he has had to deal with a group of strangers. He has just started to truly not hate when we Dazzle opens his mouth to prattle on. And now this "Druid" shows up out of nowhere as we are rooting through those damnable caverns. We’ve already dealt with one crazy necromancer. What if we are dealing with another?
Oct 23, 2018 6:03 pm
Balak, searching the area, findsa confused collection of tracks, a few broken arrows, a discarded javelin, and a tattered gray cloak.

You have a good view of the surrounding hills from this vantage point. Several miles to the west you can make out the tiny outline of Red Larch, and the thin dark line marking the Long Road. Perhaps two miles to the north, you see a slender old tower circled by large birds. Nothing else is around here.
Oct 23, 2018 7:11 pm
Huh. If we can see that tower over there, maybe they can see us? Maybe someone saw what happened over here?
Oct 23, 2018 7:31 pm
I agree, Dazzle. Perhaps your silver tongue can help us get some information yet!

Balak chuckles, assuming his mused words went over the head of his prattling friend (he thinks he is much smarter than he actually is).
Oct 23, 2018 7:59 pm
The farmer Larmon pipes in. "That is Feathergale Spire. All I know about that place is that knights out of Waterdeep come up there sometimes on flying monsters. But they keep to themselves."
Oct 23, 2018 8:19 pm
OOC:
Could I roll history using his proficiency in masonry to see what he might know about that place? At least from artisan's perspective?
Last edited October 23, 2018 8:21 pm

Rolls

History (Intelligence w/ mason's prof) (+3 if using proficiency, +1 without) - (1d20+3)

(9) + 3 = 12

Oct 23, 2018 8:30 pm
Balak has never heard of the place, and neither the shape nor visible construction of the tower tells him anything about its age, certainly not from this distance.
Oct 23, 2018 8:45 pm
THE Feathergale Spire? Of Legend? That's great news! We should head there as soon as possible! Dazzle rubs his hands together in anticipation.

Sorgrimm, Mhorva, are we done here?
Last edited October 23, 2018 8:58 pm
Oct 23, 2018 8:53 pm
Mhorva turns back to shrinking the makeshift cairn. Yeh're right not t' trust me yet, Master Dwarf. Trust is earned by deed and hard work, not just by the wagging o' tongues. Her eyes glance briefly to Dazzle. If'n it makes yeh rest easier, I'm not planning on sticking somethin' sharp 'twixt yer ribs an' raisin' yer corpse t' feast on. She sighs.

And no, Dazzle, we're not done - we've naught begun yet. Mhorva huffs, slightly miffed at his misunderstanding. 'T won't take long, though.

Back to Sorgrimm: We Druids of the Spores are no necromancers, she adds, head down while she her strong hands grip rock after rock. Everyone suspects, but almost no one understands. Just as it seems she could go on, she stops: Mhorva looks into the now-uncovered shallow pit, eyes bright and curious.
OOC:
GM, what does she see?
Last edited October 23, 2018 8:58 pm
Oct 23, 2018 10:17 pm
You find one male dwarf dressed in artisan robes (a smith, probably from Mirabar), one female human warrior dressed in a red surcoat with a black axe (the symbol of Mirabar’s army), one male human warrior dressed in a black cloak with strange stony armor, and one male human in a white robe with black feathers at the shoulders. All died from arrow wounds or crushing blows.
Oct 23, 2018 11:05 pm
Balak wants to examine the stone armor (using stone cunning)

Rolls

Stonecunning - (1d20+4)

(10) + 4 = 14

Oct 24, 2018 12:28 am
The armoured cloak appears to be made of fitted stony plates, fashioned together ingeniously, like a combination of chainmail and scale mail. This isn't dwarven craftsmanship, nor have you heard of this sort of configuration. The armor is heavily damaged and probably beyond repair.
Oct 24, 2018 2:38 am
Grimm, this design is exquisite. May I keep this, or at least borrow some paper and a quill from someone to sketch this design down?
Oct 24, 2018 12:12 pm
As he peeks over at the bodies, Dazzle tries to remember if he's heard any stories about anyone wearing strange stony armor or a white robe with black feathers at the shoulders.
Last edited October 24, 2018 2:07 pm

Rolls

History - (1d20+4)

(4) + 4 = 8

Investigation - (1d20+4)

(12) + 4 = 16

Perception - (1d20+2)

(13) + 2 = 15

Religion - (1d20+4)

(6) + 4 = 10

Oct 24, 2018 12:40 pm
The druid's expression is one of quiet fascination, and as Balak examines the stony armour next to her, Mhorva delicately prods, rubs and scrutinizes the wounds of the fallen. Her investigation takes her from body to body, occasionally opening the deads' mouths and sniffing the stale air within, and peeling back the rends in their flesh to examine the cold tissue. This will perhaps appear gruesome and even disrespectful to some, but Mhorva is careful and methodical in her work.

How long ago did these people pass from the world?

Rolls

Medicine (to measure rate of decomposition) - (1d20+3)

(16) + 3 = 19

Oct 24, 2018 1:21 pm
Mhorva determines that these bodies are all the same age, and have been dead for about two tendays.
Oct 24, 2018 11:49 pm
Sorgrimm takes at a look at the poor dead souls.
OOC:
Do any of them look like they may be the knight who was being transported? Rolling an investigation or a medicine. Medicine would be if I feel one of the bodies was dead previous to the attack that killed the rest and then putting two and two together.

Rolls

Investigation (-1) or medicine (+5) - (1D20)

(16) = 16

Oct 24, 2018 11:51 pm
OOC:
ok so I just realized I basically just asked for the same thing as Mhorva...
Oct 25, 2018 1:57 am
@Dazzle: You don't recall any such manner of armor or dress.

@Sorgrimm: Which 'knight' was that? But otherwise, you get the same info as Mhorva.
Oct 25, 2018 10:27 am
OOC:
I had received rumor through my contact that the delegation was escorting a knight that had been killed in battle. He was to be interred at summit hall
Oct 25, 2018 3:38 pm
Looks t' me like they've been here for 'bout two tendays, Mhorva reports. All died from wounds - their flesh is either rent from arrows or crushed by something heavy. She thinks on this a moment, then looks up to the group. An ambush? Attacked from afar, then finished wi' blows? An' either some o' the defending party survived and took the time t' bury their dead, or the attackers finished the job an' took to doing the burying themselves. The druid's eyebrows wrinkle. Curious, that.

Her investigation finished, Mhorva reaches into a little pouch cinched to her waist cord and begins to sprinkle a fine powder-like substance across each of the bodies, taking her time in the act. She offers no explanation.
Oct 25, 2018 4:52 pm
Balak would have procured paper and pen from someone and began sketching the armor. He wants to create something of this like, but in dwarven style.
Oct 26, 2018 12:16 am
Placing a hand cautiously on the handle of his warhammer, Sorgrimm asks, So, what’s that you are spreading across the corpses?
Oct 26, 2018 1:43 am
The druid speaks without looking up. They be spores, Master Dwarf. These people will slowly decay into this rocky hilltop with time - a waste. The stones cannot drink in their essence, an' the birds cannot reach them 'neath their cairns. But fungus, aye, fungus can make use of their vitality. Hardy lifeforms, they be. They will thrive in the dark an' wet, sheltered from the wind.

She finishes sprinkling, sits back in a kneel, and looks up to Sorgrimm for the first time. These shells can still be of use t' this world. Out of death, there can be life. She almost intones the last words.
Oct 26, 2018 5:42 pm
Dazzle loudly applauds Mhorva's speech, barely able to hold back his tears. It brings me a profound solace to know that death is not an end, merely a milepost in the great cycle of life.

Now that our lives have been forever changed with this grander perspective on the impact our lives can have on the world around us, can we please shelter ourselves from the baleful glare of the sun and the spiteful sting of the wind. Just to throw out a suggestion, perhaps we could find respite inside that tower over in the distance, which by my estimation, possesses at the very least a roof and walls?
Last edited October 26, 2018 5:54 pm
Oct 28, 2018 9:41 pm
Sorgrimm relaxes his position slightly, though still skeptical, he begins to soften slightly to the Druid. He turns and begins to inpsect the area, looking at the tattered grey cloak and attempting to identify the direction the tracks lead.
OOC:
Rolling d20 for either Investigation on the cloak and investigation or survial for the tracks. Also gonna throw in a history check to see what I know about the tower or the knights of Waterdeep

Rolls

D20 for Cloak Inspection - (1d20-1)

(4) - 1 = 3

Tracks -1 Invest or +3 Survival - (1d20)

(13) = 13

History for Tower and Knights - (1d20-1)

(12) - 1 = 11

Oct 29, 2018 2:37 am
Sorgrimm doesn't glean any more details.

You've exhausted the clues available in the area. What do you do next?
OOC:
As a heads up, with the slow down and connection issues with Gamers Plane, our games may continue to limp along.
Oct 29, 2018 4:24 pm
As Dazzle speaks, Mhorva casts a skeptical eye over him, unsure whether or not she's being mocked. She decides for the time being that his comments are benign enough.

Aye, I s'pose the tower is our best chance of learning more o' these folks. She straightens and squints into the distance at the tall stone structure. I'll naught spout falsehoods - I've a grim feeling about that place. There's something about it that twists my gut into knots. An' these people too. So much violence shrouded in mystery. The druid huffs a sigh, turning back to regard the group. Shall we then?
Oct 29, 2018 5:34 pm
Balak replies gruffly, We shall. He then puts his warhammer away, pulling one of his javelins, and takes the lead of the group.
Oct 29, 2018 7:21 pm
Something bothering you, Balak? Dazzle asks nonchalantly.
Oct 29, 2018 8:09 pm
Nope. That armor's design is very, very interesting. I am hoping that I will be able to embellish on the design a bit and wear something so beautiful.
Nov 1, 2018 1:59 pm
OOC:
I don't want to jump the gun, but it appears GP's site issues seem to have settled down now? Anyone else still experiencing problems?
Nov 1, 2018 2:07 pm
OOC:
Nah, Keleth has done a BUNCH the last two days, working with one of the other GPers to clean up some of the backend tech. We should be good for a good chunk now I hope.
Felicia continues walking along, her batty companion perched on her shoulder.

If need be, I could ask my new friend here to scout out the towers while we continue our approach. See if there is anything of particular interest?
Nov 1, 2018 4:38 pm
OOC:
I'll get us into the next scene later today. Site issues seem to have been resolved with some technical changes to the database queries used by the site.
Nov 1, 2018 5:53 pm
Felicia, please instruct your new friend to be on the lookout for pastries, preferably warm, and cider, preferably cold. Thanks!
Nov 1, 2018 7:02 pm
Frustrated by the lack of usable information, Sorgrimm readies himself and follows along behind the others on the path towards the tower.
Nov 2, 2018 1:08 am
Larmon bids you good day, and begins the trek back to Red Larch alone. You journey cross country under an azure sky, but as you travel the wind grows stronger, gusting in spurts that rifle your cloaks and then are gone.

Feathergale Spire rises from a pillar of rock high into the air, the tallest point for miles. Built from white limestone and embellished in marble, the spire resembles a gleaming sword that pierces the sky.

The gatehouse faces the opposite cliff, its drawbridge the only apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side.

A circle of open stalls rings the tower’s foundation where it meets the rock. Above each stall, the sculpture of a hippogriff in flight leaps from the tower’s base.

Beneath Feathergale Spire to the east, a wide gusty canyon yawns through the hills.

A steep trail leads to the drawbridge over Feathergale Moat and to the keep’s main entrance
Nov 2, 2018 1:20 pm
Balak heads up the path to the entrance of the tower.
Nov 2, 2018 3:44 pm
Mhorva plods along overland with the group, the swift gusts throwing the edge of her worn shawl about like a plaything. The druid walks mostly in silence, occasionally muttering something under her breath as part of a conversation playing out in her head. Her footfalls are soft, feet wrapped in thick marsh grass, a sharp clack of the foot of her quarterstaff occasionally hitting a stone on the path.

As they approach the tower, Mhorva pauses a moment and cranes her neck back to take it all in. Amazing how a people could build a structure so massive and sturdy that it could endure incredible winds like these. A thought occurs to her:

The druid outstretches an arm and waves her hand to invoke an aspect of her Druidcraft cantrip in an effort to foresee the weather at the tower for the next day or so.
OOC:
Druidcraft: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
Nov 2, 2018 4:34 pm
Mhorva conjures a small globe of swirling fog.
Nov 2, 2018 6:52 pm
Balak, wait! Mhorva is performing a divination of some kind! Tell us, oh druid, what does nature portend?
Nov 3, 2018 3:04 am
"Well look at that beautiful sculpture over there! Lovely, isn't it! All the stonework is exquisite, really."
Nov 3, 2018 8:24 pm
Mhorva gives Dazzle a quizzical look. She points at the floating sphere. Fog. She gestures to the area with a casual swipe. Around here. Sometime in th' next day or so, I reckon.

Personally, the druid wasn't bothered by mist of fog of any kind - after all, she was used to living in thick banks of the stuff for days on end back home. As I'm sure yeh know, th' trouble with the stuff is that it can get yeh turned 'round in yer trails, walkin' in circles and falling off cliffs, she grunts. I say it's just as well we be headin' in t' that tower. She looks around the group. Or so I'm thinkin'.
Nov 3, 2018 8:32 pm
So it's safe to proceed, then! Dazzle concludes from Mhorva's explanation.

Dazzle marches confidently across the bridge and calls out in a booming voice. Greetings! We are but weary travelers seeking respite from the harsh and unforgiving elements. Will you grant us refuge?
Nov 3, 2018 10:03 pm
Overhead, you see what looks to be a tiny creature riding on a vulture, or as depth perception make sense, a humanoid knight riding a giant vulture.

From the base of the spire, an armored knight similarly dressed as the rider above, steps out a door across from the bridge and waves at you, beckoning. He wears scale mail with a long sword at his hip, a crossbow in hand. His gear has long flaps that look flappy.
Nov 3, 2018 10:46 pm
Well met, sir knight! Dazzle says warmly as he approaches. Are you willing to accommodate visitors to your mighty fortress? Otherwise we'll continue on our journey without inconveniencing you in any way. Dazzle can't help buy eye the tower for any archers or wizards with the intent of raining painful death upon him from above.
Nov 6, 2018 2:57 am
A gap of twenty feet separates the ledge where the path ends from the closed drawbridge on Feathergale Spire. The space between the cliff’s edge and the gatehouse drops several hundred feet to the bottom of the canyon. Near the ledge, a brass bell hangs from a wooden post.

The drawbridge is down, and the knight, a human female, asks, "Welcome, good people. What brings you here?"
Nov 6, 2018 2:00 pm
Balak, gripping his hammer to lower it, and relaxing his shoulders, replies: Well met, Lady Knight! We have been investigating the area, searching for some people of high esteem. May we speak with your leader to discuss the situation in greater depth?
Nov 6, 2018 2:01 pm
OOC:
Balak is taking some verse from Sir Silvertongue.
Nov 7, 2018 5:19 am
She introduced herself as Savra Belabranta, and escorts the characters through the spire and up to the pinnacle.

The second floor contains a great hall which spans half the diameter of the tower. Between the overlarge windows, tapestries depict scenes of gallant knights on flying hippogriffs, fighting dragons and jousting with one another among the clouds. High on the walls are the mounted heads of griffons, wyverns, owlbears, and manticores. A long, curved table set for a feast stretches between the hall’s twin hearths. Two Feathergale knights are found here, and eye you with blank stares as you continue up the stairs.

The third level contains doors, closed to you.

At the pinnacle, Thurl Merosska surveys the territory.

The commander of the Feathergale Knights is a well-built male human in his early fifties. Embossed feather patterns ornament the plates of his armor, and his kingly cloak boasts a feathered mantle. He smooths his white-blond hair into place, then bows low before you as if he were only a lowly courtier.
"Welcome to Feathergale Spire, retreat of the Feathergale Society. I am Thurl Merosska, the lord commander."
Nov 7, 2018 5:31 am
"The name's Xella! Good to meet you, Thurl." Xella shakes the lord commander's hand.
Nov 7, 2018 5:57 am
Balak puts the head of his hammer against his chest and says, We are indeed honored that you would be so willing to speak with us. I am Balak Amalekhein of the stoutfolk. We are investigating some misfortune that befell some honorable men, hoping to lend our assistance. May I present Sir Dazzle, the well-spoken.

Balak then steps back and away from Dazzle to allow him to use his talents to (hopefully) persuade this man to help us.
Nov 7, 2018 2:19 pm
Dazzle immediately warms to Savra, and gives her his full attention as they mount the spire. He hangs on her every word, and clasps her hand in both of his as he thanks her profusely for her hospitality. Nothing would give me greater pleasure than to speak with you again, he vows, meeting her gaze with his own.

As they passed the great hall, Dazzle took a moment to admire the tapestries and mounted beast heads, as well as the view.

At the peak of the tower, Dazzle approached to shake the hand of Lord Commander Thurl Merosska. It is truly an honour to be met with such benevolence by none other than The Lord Commander Thurl Merosska, Of Legend. And to enter the very Feathergale Spire! To breathe the same air as the mythical Feathergale Knights! Tales of your valour and generosity have reached my ears from as far away as Waterdeep. We truly have been favoured by the gods this day, to stumble upon such a noble house as this during our journey.

My entourage, he gestured with a dismissive wave towards the others, is unaccustomed to the unforgiving climate of the Sumber Hills and needs to recuperate before we can continue. Would you be so merciful as to allow us a brief respite, and then we will take our leave, without causing you any bother. We would be grateful for a single stall to share in the stables and a bucket of water, there is no need to trouble your noble retinue with anything more for us humble commoners.
Last edited November 7, 2018 5:20 pm
Nov 10, 2018 5:25 pm
Thurl answers any questions you have, and is happy to discuss his group, the Feathergale Society, an "elite" group of aerial-mount enthusiasts from Waterdeep. These knights affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry.

He talks avidly of "doing one’s duty for the realm", of the noble pursuits of hunting and hawking, and of his great passion for hippogriffs, giant vultures, and other aerial mounts.

When the conversation moves to the local area and the disturbances, Thurl’s face darkens. "Great evil lurks among these hills," he says. "Depraved cultists led by wretched monsters. But let us speak of such matters after the feast has warmed our blood."

Thurl allows the characters to rest in the tower (providing a room rather than a stable stall) until it is time to begin the feast.
Nov 12, 2018 12:31 am
As usual, Sorgrimm is skeptical of these new folk. He didn't think much of the Feathergale Society and their fancy wardrobes.

Seems like a bunch of Adventurer wannabees and pretenders if you ask me. Sorgrimm comments later when the group is alone in the tower.
Nov 12, 2018 2:52 pm
Perhaps, yes. But, most pretenders tend to have a kernel of truth at the core. They could at least identify areas where these "great evils" are. While they are content to stay to the skies, we can take to ground and root out the true monstrosities the land hides. Felicia says, having spent much of the interaction with Thurl quietly observing the man.

Further, so long as we continue to play the part of fawning admirants to their pompous behavior, we may be able to count on warm beds and secure walls to make our rests here when the situation permits. It would be foolish to chafe them and lose that.
Nov 12, 2018 8:03 pm
And, maybe they will let me try to fly! I’m very interested in giving it a go! Bit of an adrenaline junky here!

Balak grins very big as he contemplates the prospect of flying for the first time.
Nov 14, 2018 1:27 am
That evening, Savra Belabranta knocks quietly (politely) in your door. When it is opened, she says, "The feast is nearly ready. Would you accompany me to the great hall? We passed it earlier on the stairs up, the second level?"

She is obviously curious about you, but doesn't ask anything personal of you.
Nov 14, 2018 1:44 am
Many thanks Savra! What all is served at a feast like this? Felicia says, truly curious.
Nov 14, 2018 1:57 am
Savra smiles. "The initiates have been preparing a boar stew... The taking of the boar is a story you may hear at the table tonight. It pairs well with a northern bread we purchased from the Uthgardt. The initiates also favor an... unfortunate... vegetable concoction that is best approached with caution. There will be a savory desert, as well, a meat pie of some variety. And Waterdhavian wine in sufficient quantities to overcome any dietary objections you might have." She chuckles at her own jokes.
Nov 15, 2018 2:22 pm
Seeing you're ready, or at least out of questions, Savra leads you up the stairs to the Great Hall. You see four knights at the table, five when Savra joins them (after indicating you take the empty seats).

Clad in the finest garments of velvet brocade, the knights feast at a curved table in the great hall, where twin hearths blaze. Thurl Merosska sits at the head of the table. "Honored guests," he says. "Tell us of your adventures in the Sumber Hills. Let us aid you in any way we can."
Nov 15, 2018 8:25 pm
We are on the search for a missing delegation fro the city of Mirabar. The dwarf grumbles impatiently. We fear we may have found some of them buried in an unmarked grave not far from here. We were hoping you had some information that may shed some light on the subject. Sorgrimm stares Thurl Merosska down waiting for an answer.
Nov 16, 2018 3:09 pm
Thurl frowns slightly but sips his wine before replying, "It is our tradition to speak of bravery and deeds during the meal. Afterwards, warmed by wine and with hearts uplifted, we can turn to such dark thoughts. Please regale us of your adventures, of fierce foes vanquished, or sturdy hearts perservering."
Nov 16, 2018 3:13 pm
Balak reaches back against his chair to grab his warhammer.

I smashed a guy's head with this thing like a melon, but (as his pride deflates) it didn't pop like one.

Oh! But I did beat the shit out of a half-ogre, and I kept his giant battlaxe!


Balak will rush to the room in order to get it so he can run back and show off his huge weapon. He really wants the knights to like him so that they will offer to let him fly on something.
Nov 16, 2018 3:21 pm
One of the other knights, whose name you have learned to be Varudd, says, "A toast to Balak whose axe is equal to his valor!" The other knights (including Savra and Thurl) lift their mugs, echoing, "To Balak!" before drinking.
Nov 16, 2018 3:33 pm
Balak, abashed with welling pride, smiles very big, and yells out, ...and my cock is as big!

He takes a brief look at the female knight that he saw earlier (trying to impress her with his prowess and with his supposed size), then he grabs his tankard and upends it, pouring the contents into his open mouth. When he chugs its contents, he takes his forearm and wipes the froth from his face, then slams the mug onto the table.
Last edited November 16, 2018 3:37 pm
Nov 16, 2018 4:36 pm
The knights are taken aback briefly, before one of them mutters something like, "...when in the country...", and the others laugh. Whether they're laughing with Balak, or with the mutterer, isn't clear, but no animosity seems obvious. Savra raises an eyebrow at Balak's glance and pointedly looks down, smirking.

Thurl raises his mug, gesturing for a servant to top Balak's tankard back up. "A difficult boast to top, the bar is well set."
Nov 16, 2018 6:54 pm
Balak tugs on two braids of his beard, thanks the servant for bringing more to drink. He is smiling and laughing and enjoying the company.
Nov 17, 2018 7:33 pm
The meal continues in uncomfortable silence. The knights hospitality fading with the quiet.

GM Prompt: Let me know if anyone else is going to share a story. Weekends can be slow here, so I'll wait until Monday to move things along if it is quiet.
Nov 18, 2018 3:07 pm
OOC:
Felicia doesn't really have a story she's willing to share yet. She is just sitting and quietly observing.
Nov 19, 2018 3:24 pm
During the momentum of the ruckus from his boisterous statements, Balak would say, Esteemed knights, Ladybug Belabranta, may I sit next to you and enjoy my meal in your breathtaking presence, m’lady?
Nov 19, 2018 8:23 pm
Sorgrimm shakes his head before interrupting Balak in mid sentence, whishpering Sit down and be quiet, you are making a fool of yourself.

Sorgrimm looks apologetically at their hosts, Please excuse my brethren, he means no disrespect, he is simply not used to more civilized gatherings such as these
Nov 20, 2018 2:58 am
The knights nod and smile, but it grows uncomfortably quiet once more, as if the knights believe their hospitality has been rebuffed in some manner.

As dinner proceeds to dessert, the doors to the great hall fly open and a sentry from the pinnacle shouts, "Manticore! It’s on the move!" At this announcement the Feathergale Knights rise as one, the feast before them unfinished.

"We should take this opportunity to slay the monster," Thurl says. From his finger he removes a feather-patterned golden ring set with a garnet and holds it aloft, saying, "A prize for the one who brings me the beast’s head!"

Merosska asks the characters to join four of his knights in the manticore hunt. He offers to lend them hippogriffs for the task.
Nov 20, 2018 3:49 am
Sorgrimm turns again to his Mountain Dwarf ally, Looks like your night is not a loss after all. The cleric rises and gladly accepts the invitation to slay the beast.
Nov 20, 2018 6:08 am
Balak excitedly asks, M’lady? Would you join me?

He holds his hand out for the female knight,
OOC:
probably more like Dustin at the end of season 2 of Stranger Things.
He places his battleaxe on his back, straps it, and then hefts his warhammer in one hand.
Nov 20, 2018 1:12 pm
Felicia quirks a smile. Oh, this will be fun won't it! she says standing up smoothly.
Nov 22, 2018 3:20 am
"Excellent," says Thurl. "Savra, lead then to the pinnacle, please."

Four Feathergale Knights assemble at the pinnacle, each mounted upon a giant vulture. The moon illuminates the misty canyon below Feathergale Spire. In the far distance, a single shard of darkness moves, flitting in and out of the mist. Then the shadow sinks beneath the bank of clouds, lost again from sight.
OOC:
Haven't heard from Moofslaot or Cuthulion in a while. I'll assume they joined you three, but Dazzle stays behind, saying he is going to return to town to check in with his contracts.
Five hippogriffs are brought to the pinnacle, and introduced to you. Suspicious creatures, they do accept you as riders after a quick gander at you (helps to think loudly, "I am not a worm".)

RETCON: Another person, obviously not a Feathergale Knight is brought up as well. She looks to be a capable wilderness adventurer, and they introduce her as Yillia Slywalker, a hunter who was also convalescing in the spire.
[ +- ] Yillia
The knights show you how to strap into the saddles, (Savra let's a different one assist Balak) and then you're airborne!

The powerful leonine bodies of the hippogriffs radiate heat and strength, and easily bear your weight.

The four knights group together into a formation, and suggest you did the same, but it is only a suggestion.

I need to know how your grouping up: your five as one group, or two groups? Also I need a single d20 roll from each group.
Nov 22, 2018 6:04 pm
Perhaps two groups so we don’t bump into each other.

Rolls

D20 - (1D20)

(9) = 9

Nov 22, 2018 8:20 pm
Agreed! Balak juts his mount away from Grimm. Competition of which group gets the killing blow?

Rolls

D20 - (1d20)

(2) = 2

Nov 24, 2018 7:04 pm
Yilla strokes the hippogriff's feathered coat, feeling its heavy breath. "Ssh" she coos, "We'll be in action soon enough" - Perhaps more to soften her own excitement at the beginning of another hunt, than to calm the beast.

She looks to the others as they announce the split, "Sounds good to me" she agrees and sidles her mount closer towards Sorgrimm's, giving him a brief nod.
Last edited November 25, 2018 11:20 pm
Nov 24, 2018 8:51 pm
Sorgrimm politely nods to the newcomer but offers little else in the way of greeting.
Nov 25, 2018 2:57 pm
A split group contest sounds inter - ahhh - interesting! Felicia says as she has a little bit of surprise as the mount moves under her unexpectedly. Though I really just hope that I'll not end up as flat as a piece of parchment on the ground at the end of this.
Nov 26, 2018 5:37 pm
OOC:
knights

Rolls

Knights flight search roll - (1d20)

(9) = 9

Nov 26, 2018 5:42 pm
After the first minute of flight and searching, you have separated into three wings: the four Feathergale Knights, and your own two groups of three (Sorgrimm, Yillia, and Xella) and (Balak, Felicia, and Mhorva). You have horns on your saddles to be blow if you find the beast, but after the first minute no horns sound.

Roll again for next minute, please (One roller from each group, first to post is fine.)
Nov 26, 2018 6:06 pm
With one hand, Yillia gestures to the others to widen their formation and guides her own mount upwards. The beast must be around somewhere..

Rolls

Searching - (1d20)

(17) = 17

Nov 26, 2018 6:08 pm
Yillia sees the horrid shadow in the darkness.

Initiative rolls please. I'll describe the layout and distances later on so you can choose your actions.

Rolls

Knights searching - (1d20)

(2) = 2

Foe initiative - (1d20+3)

(2) + 3 = 5

Nov 26, 2018 6:11 pm
OOC:
Not sure if you need a search and an init from groups NOT with Yillia....

Rolls

Searching - (1d20)

(12) = 12

Init - (1d20+2)

(16) + 2 = 18

Nov 26, 2018 6:14 pm
Dramasailor says:
OOC:
Not sure if you need a search and an init from groups NOT with Yillia....
OOC:
That's fine. It is possible you stumbled upon it from opposite sides, but in this case no.
Nov 26, 2018 6:42 pm
Yillia shouts to her companions, but is unsure if the wind carried her voice. She reaches for her horn..

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Nov 26, 2018 8:03 pm
Balak straps the shield onto his left arm, grasps the reigns with that hand, and holds the hammer at the end of the hammer, ready to roll.

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Nov 26, 2018 11:16 pm
Yes...interesting. Sorgrimm mumbles to himself as the battle is afoot.

Rolls

Initiative - (1D20)

(9) = 9

Nov 28, 2018 1:45 am
Xella stands at attention, as per usual.

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Nov 28, 2018 2:05 am
[ +- ] Aerial Mounted Combat
Group 2: You're all within a single actions Move. With an DC 15 Intimidate check, you can try and force the Manticore towards Group 3, getting them into range one round sooner.

Group 3: You are 240' away and will need to move at full speed (Move 60', Dash 120') two entire rounds to get into combat range.

Once you are in range, melee will be tough unless you end your Mounts move within Melee range (I reserve the right to mess with you, feather tangled haha) or Prepare an Action and direct your Mount to do a close fly by.

Ranged weapons should be no problem.

Your hippogriffs are faster than the Manticore so no problem keeping in range.

Lastly, add a Perception roll to each of your actions. It is possible for it to escape into the fog near the ground.

Edit: You're all faster than it, which is on Initiative 5. So go hard!
Nov 28, 2018 12:09 pm
Noticing the other group in the distance, Yillia lowers her hand from the horn and returns it to her bow.
She mutters a quiet incantation and her vision warps, eyes locking onto the Manticore's figure.
(Hunter's Mark [Bonus Action]: +1d6 Dmg to Target, Adv. on Perc.*Surv. Checks to find Target).

Pulling herself upright on her steed, she draws an arrow from her quiver and looses it towards the creature.

Arrow issued, Yillia directs her mount to circle the beast, giving it a wide birth.

Rolls

Longbow - to Hit - (1d20+6)

(7) + 6 = 13

Longbow - Damage (if hits) - (1d8+2, 1d6)

1d8+2 : (3) + 2 = 5

1d6 : (3) = 3

Perception (Adv. Hunter's Mark) - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (9) + 3 = 12

Nov 28, 2018 12:21 pm
Yillia's arrow seems to hit the creature only a glancing blow (AC 14). She loses sight of it momentarily.

If everyone attacking the creature loses sight of it, it will get away. Hence the Perception checks. However, if anyone makes their check, everyone can still attack it, as you are assumed to coordinate your efforts.
Nov 28, 2018 1:15 pm
Xella calls out towards the manticore. "Stand down!" The light of the sun glints off the leaf motif on her shield as she tries to force it back towards the other group into a more favorable position.
OOC:
Using Protection fighting style to impose disadvantage on anyone the creature attacks within 5 feet of me
Last edited November 28, 2018 1:18 pm

Rolls

Intimidate - (1d20+3)

(20) + 3 = 23

Perception - (1d20+3)

(12) + 3 = 15

Nov 28, 2018 1:30 pm
She may be small but she is fierce.

Xella flies in front of the manticore, her hippogriff snapping in fury, and the manticore turns towards the other group. She wisely methods her eye on the beast. (Suceess on the DC 13 Perception check; no longer any danger of it escaping this round.)

Group 3 is now only one round away from melee range, I.e., a full round of Dash and you can join the battle the next round. Ranged attacks are allowable during movement, since it is your mount that is doing the moving.

Reminded: Group 2 is (Sorgrimm, Yillia, and Xella) and Group 3 is (Balak, Felicia, and Mhorva)
Nov 28, 2018 1:48 pm
OOC:
So group 3 is currently ~120' from the manticore?
Nov 28, 2018 2:04 pm
Dramasailor says:
OOC:
So group 3 is currently ~120' from the manticore?
Correct. My intention is that this round your Mount can get really close but not close enough for a melee attack. After your hippogriff's move this round, you can attack this round and you'll be within 20' or so.
Nov 28, 2018 2:12 pm
OOC:
Felicia is able to attack from 120 feet because Eldritch Blast of awesomeness. Mwahahaha.
Felicia digs her heels slightly into her mount, only using a bit of its capable motion to get her just close enough to attack. With one hand on the saddle's horn, her other points forward, wrapping the manticore in baleful magics before a crackling bolt of energy streaks out towards the beast.

Casting hex at the Manticore, cursing its dexterity, as a bonus action (90' range). Then casting eldritch blast as her action (120' range).
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 1/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP
Last edited November 28, 2018 2:13 pm

Rolls

Eldritch Blast (plus Hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (17) + 6 = 23

1d10+4 : (4) + 4 = 8

1d6 : (6) = 6

Perception to keep watch - (1d20+2)

(6) + 2 = 8

Nov 28, 2018 3:23 pm
Felicia's attack does 14 damage, and gives it Disadvantage on Dexterity checks.
Nov 28, 2018 3:56 pm
Balak switches from hammer to javelin, and he groans, his eyes turning bright red.
OOC:
Bonus Action rage.
He takes the javelin if he is in range and throws it with caution to the wind.
OOC:
Action javelin throw (w/ reckless attack )

Rolls

Javelin vs manticore - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (3) + 6 = 9

1d6+6 : (2) + 6 = 8

Perception - (1d20+4)

(3) + 4 = 7

Nov 28, 2018 4:11 pm
Balak's javelin sticks into the side of the manticore, dealing 8 damage.

Total damage taken: 22

Felicia and Balak both momentarily lose sight of the beast, but are able to keep track of it.

Sorgrimm is up, and Mhorva, then the Manticore.
Nov 29, 2018 3:26 am
Sorgrimm chases the manticore and generates a bolt of radiant energy, firing it towards the flying creature.
OOC:
Move at the manticore and cast Guiding Bolt
[ +- ] Stat Block

Rolls

Guiding Bolt - (1D20+5, 4d6)

1D20+5 : (3) + 5 = 8

4d6 : (6461) = 17

Perception - (1D20+5)

(14) + 5 = 19

Nov 29, 2018 3:29 am
Sorgrimms spell misses, perhaps buffeted by the wind and fog and darkness.
OOC:
Rolling for Mhorva
Mhorva flies to within 60' and casts Ready of Enfeeblement but also misses.
[ +- ] Ray of Enfeeblement

Rolls

Mhorva init - (1d20+1)

(7) + 1 = 8

Ranged spell attack - (1d20+5)

(1) + 5 = 6

Nov 29, 2018 3:43 am
The Manticore roaring its defiance, attacks three times with its tail spikes, once against each of Yillia, Felicia, and Balak. (Balak takes 4 dmg, before resistance)

All of you are up, in whatever order you post.

Rolls

Tail spikes range 100/200 vs Yillia - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (1) + 3 = 4

Tail spikes range 100/200 vs Felicia - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (8) + 3 = 11

Tail spikes range 100/200 vs Balak - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (1) + 3 = 4

Nov 29, 2018 6:06 am
Balak yells when the javelin hits its mark, so much so that he barely notices the spike graze his arm.

He draws another javelin and throws it recklessly at the manticore.

Rolls

Javelin vs manticore - (1d20+6, 1d6+6)

1d20+6 : (2) + 6 = 8

1d6+6 : (4) + 6 = 10

Adv for reckless attack - (1d20+6)

(14) + 6 = 20

Nov 29, 2018 7:52 am
Pulling her mount back just in time, the flurry of manticore spikes fly past Yillia.

She reaches back for another arrow and sends it whizzing towards the beast, her gaze still fixated on it, scanning for weakness and openings.

Rolls

Longbow - (1d20+6)

(11) + 6 = 17

Longbow damage - (1d8+2, 1d6)

1d8+2 : (3) + 2 = 5

1d6 : (5) = 5

Perception - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (1) + 3 = 4

Nov 29, 2018 1:58 pm
20 more damage, from Balak and Yillia.

Total damage taken: 42
OOC:
Don't forget your Perception rolls.
Nov 29, 2018 3:15 pm
Balak looks to keep the beast in his sight.

Rolls

Perception - (1d20+4)

(3) + 4 = 7

Nov 30, 2018 4:44 am
Xella wraps the reins around her left arm holding the shield, raising her longsword in her right as they dive towards the Manticore.
OOC:
Casting Thunderous Smite. Will add damage if the attack roll hits.
[ +- ] Thunderous Smite
Last edited November 30, 2018 4:46 am

Rolls

Perception - (1d20+3)

(17) + 3 = 20

Longsword Attack - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (2) + 3 = 5

Longsword Attack (disadvantage if needed) - (1d20+5)

(10) + 5 = 15

Thunder Damage if Applicable - (2d6)

(16) = 7

Nov 30, 2018 4:56 am
Xella's booming attack deals 12 more damage to the Manticore. She also manages to keep an eye on it, so you won't lose sight of it this round.

Total damage taken: 54
Nov 30, 2018 5:15 am
Felicia cackles as her mount slides out of the way of the launched spikes. Another crackle of energy streaks towards the manticore.

Casting eldritch blast as her action (120' range).
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 1/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch blast and hex damage if it hits. - (1d20+6, 1d10+4, 1d6)

1d20+6 : (5) + 6 = 11

1d10+4 : (9) + 4 = 13

1d6 : (6) = 6

Perception for giggles - (1d20+2)

(4) + 2 = 6

Nov 30, 2018 11:34 am
Felicia's attack misses the creature.

Sorgrimm and Mhorva are up.
Nov 30, 2018 7:08 pm
Sorgrimm launches another Guiding Bolt at the Manticore, praying to Helm as the energy leaves his finger tips.
[ +- ] Stat Block
Last edited November 30, 2018 7:09 pm

Rolls

Guiding Bolt - (1d20+5, 4d6)

1d20+5 : (9) + 5 = 14

4d6 : (5261) = 14

Nov 30, 2018 7:44 pm
Sorgrimm's second Guiding Bolt barely strikes the creature, but does sufficient damage to render it plummeting to the ground.

COMBAT IS OVER.

The Feathergale Knight flight has been winging over and sees the tail end of the fight. Cheers arise from the mounted enthusiasts before they lead the party for a quick lazy countryside flight and then back to the Spire.
Nov 30, 2018 7:57 pm
Felicia watches as the creature plummets to the ground. This is their sport? Interesting. she thinks to herself as they fly back to the Spire.
Nov 30, 2018 8:15 pm
"Huzzah!" Yillia joins in the cheering raising her next arrow above her head. She places it back in its quiver and joins the rest, giving her mount several solid, appreciative pats on the way back
Nov 30, 2018 10:15 pm
Balak steers his mount towards the keep, excited that he got to fly! It was exhilarating!
Dec 1, 2018 1:37 am
Sorgrimm watches the creature plummet back to the earth before he turns to follow the others.
Dec 1, 2018 8:32 pm
Returning safely to the Spire, the hippogriffs instinctively know the way, you land and are assisted in dismounting by an acolyte. You are each given a cup of wine immediately and then told that the servant was instructed to bring you back to the Feast Hall to see Thurl. Meanwhile, the other knights land and dismount their giant vultures and receive the same ceremonial cup of wine from an acolyte.

Down in the Feast Hall, Thurl removes his ring and hands it to one of you, saying, "My aids tell me that manticore had harm slain. Will done, my friends, well done indeed! You have good this valley of a creature of evil that had plagued the locals for the past few weeks. Keep this ring or sell it and split the proceeds as you see fit, as a gesture of my gratitude."

He then tells the characters the location of the Sacred Stone Monastery, (east along the south side of the hills, past those graves you found, and then between the hills and the Dessarin River). "You have proven yourselves to be champions. I suspect the reclusive monks could be harboring evil and I want them investigated."
Dec 1, 2018 10:00 pm
Balak takes the ring gladly, and asks the group to check the magical nature of it. Thank you, kindly, sir, for the ring and the intel. After a night’s rest, we would feel most fortunate to investigate those monks.

He then remembers audibly, Oh, w’are near the Sumber Hills, correct?

Balak retrieves a curious map from his pack, brings his companions, and shows it to this knight commander.

Can you direct me to this ancient dwarven ruin? It is subterranean, but I would like to search it. This is underneath them Sumberin’ Hills.
OOC:
Just reviewed this thread and my adventure hook, and I think it’s high time that Balak finds a new home for his people.
Last edited December 1, 2018 10:01 pm
Dec 1, 2018 10:35 pm
Thurl nods, saying, "Yes, these Hills we are on the edge of are the Sumber Hills," and looks at the map, turning it several ways. "I'm sorry, Master Balak, I'm not sure what to make of this. I have heard rumors that the dwarves had a kingdom here many centuries ago, but the details have never been revealed to me." He hands the map back.

"I'm reminded that I do owe you an answer to a prior question. The pirates at Rivergard Keep were used to transport kidnapped members of the Miribarian Delegation. I cannot speak to how reliable the information is, but I understand you were tasked with unraveling that mystery."
Dec 1, 2018 10:44 pm
Ay, what about any master trackers, or anyone who know these hills well enough that they might know the entrance?

Balak points to the places on the map that he intuits (based on his skill as a mason as much as his natural stonecunning) to be entranced to the subterranean fortress.

Upon hearing about the delegation, he switches gears: Would the pirates still be in that keep? Can you tell us how to get there, and can we get some stocks to retrofit ourselves? I am down 2 javelins, and I’m sure someone else needs arrows or crossbow bolts or something.
Dec 1, 2018 10:58 pm
"Riverguard Keep is just up the river a mile or so from the Sacred Stone Monastery." He looks at the map. "We're all from Waterdeep, here at Feathergale Spire, so we don't really know the area, save by air. Perhaps those at the Keep or the monastery have better records. As to the supplies, we can provide replacement ammunition, and food for the journey."
Dec 2, 2018 12:15 am
Yillia throws back the wine almost as quickly as it was placed in her hand. She emits a satisfying sigh and follows the rest into the hall.

After curiously listening to Balak for a while, she finally devices to speak up. "Dwarves ain't my usual quarry, but I've been wandering these lands for some time and have been tracking things my entire life."

She turns to Thurl, and courteously adds "I'm probably not a patch on a expert Feathergale tracker, but these monks sound intriguing for my own hunt" and then back to Balak and the rest of the group "I'd be willing to provide what help I can with these ruins, if you'll accompany me to the monks, and of course, if you'll have me".
Last edited December 2, 2018 11:04 am
Dec 2, 2018 2:59 am
This monastery certainly seems of interest. If they are harboring evil, it would be good to end that on our way to the ruins. Felicia says between sips.
Dec 3, 2018 4:07 am
Sorgrimm offers to cast detect magic (ritual) on the ring.

When the time is right Sorgrimm attempts to take Thurl aside to ask him a question.

Sclasclemski sent a note to Qralloq
Dec 3, 2018 4:41 am
The ring is valuable but not magical.

Qralloq sent a note to Sclasclemski
Qralloq sent a note to Dramasailor
Qralloq sent a note to chief12justice
Dec 4, 2018 3:21 am
Sorgrimm tosses the ring back to Balak, Here you go friend, another shiny trinket.
Dec 4, 2018 3:25 am
After you quietly chat, the knights demanding several recounts of the battle as the wine flows freely, you begin to debut off toward your rooms for the remainder of the night. Several of you spend a few quiet moments with Thurl (private notes above).

GM Prompt: If you have any questions for the Feathergale knights this evening, speak now. Otherwise, in 24 hours we'll advance to morning and you'll need to decide your next step. The trail leads so far to the Riverguard Keep or the Sacred Stone Monastery.
Dec 4, 2018 3:46 am
Dramasailor sent a note to Qralloq
Dec 4, 2018 10:52 am
Boop sent a note to Qralloq
After a long night of drinking, Yillia flops face first onto her bed and starts snoring loudly.
Dec 4, 2018 3:43 pm
chief12justice sent a note to Qralloq

Rolls

Secret Roll

Dec 5, 2018 2:26 am
Next morning, all of you except Balak have had a good night's rest. You're greeted by a servant and before you can say 'top of the morning to ye' you realize that you're outside the spire with breakfast to go. Not through any sorcery; the only magic is an improbably efficient and convincing steward.

Where to?
Dec 6, 2018 2:40 am
Looking around at his allies and the food as they stand now outside the tower Sorgrimm is the first to speak up, Well, Rivergard Keep then?
Dec 6, 2018 3:40 am
"Sounds as good a destination as any."
Dec 6, 2018 3:03 pm
chief12justice sent a note to Qralloq
Dec 6, 2018 3:38 pm
Yillia looks up from her already-half-eaten breakfast and gives muffled noises of agreement.
She coughs to clear her throat. "Lead the way!"
Dec 6, 2018 4:42 pm
Qralloq sent a note to chief12justice
[ +- ] Map of the area
Qralloq sent a note to Qralloq
The route to the Riverguard Keep, which passes by the graves you found, and then the Sacred Stone Monastery, is to cut along the south side of the Sumber Hills. It's a journey of about 50 miles and so might take three days.

After midday, a day which had included sudden gusty breezes, a microstorm shower, and the sound of ground rumbling from far away within the hills, you come upon a small homestead. It is sturdy if not actually fortified, nestled against a stand of old trees with a garden of local vegetables, and several goats in a rough pen.

Rolls

Just rolling some dice, nothing to see here. - (3d20)

(62015) = 41

More rolls, no reason, really - (1d12, 1d8)

1d12 : (10) = 10

1d8 : (1) = 1

Everybody likes d6s - (2d6)

(46) = 10

Dec 8, 2018 7:11 am
Yillia scouts ahead, then back, closer, then further away, trying to get an angle to see any activity inside.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Dec 8, 2018 1:43 pm
Yillia can tell from movement and sound that there are quite a few people inside, including the occasional high pitched squeaking of children. She also notices a man in the woods behind who has dug a small hole and is engaged in partially filling it, if you take my meaning.
Dec 8, 2018 4:44 pm
"Seems to be just a family home" Yilla muses "Unless someone wants rations or has some questions for the locals, I don't see much reason to stop?". She looks to the others quizzically.
OOC:
Yillia regrets scouting
Dec 9, 2018 1:18 am
I have no business here, unless someone wishes to see if they have spotted any strange happenings in the area as of late.
Last edited December 9, 2018 11:55 pm
Dec 12, 2018 2:27 am
Moving on. This was a non threatening random encounter. But, flavor!

You continue your journey unmolested for the rest of the day. Unusual weather continues to plague you, but the evening is quite pleasant. Except for the fog that comes in with a sudden chill wind as you make camp.

Watch order for the night? Or sleep the sleep of the innocent?
Dec 12, 2018 2:52 am
Balak will watch first.

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Dec 12, 2018 3:20 am
"I'll take second watch."

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Dec 12, 2018 11:51 am
"I'll go third I suppose."

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Dec 14, 2018 4:50 am
Random encounter roll

Rolls

Watch - (1d3)

(1) = 1

Chance - (1d20)

(19) = 19

Result - (1d12, 1d8)

1d12 : (3) = 3

1d8 : (5) = 5

Number

Dec 14, 2018 4:54 am
During Balaks watch, an hour or so before midnight, he hears some regular heavy humanoid style footfalls in the woods nearby. They (being more than a couple, less than 10) are headed in your general direction.

What do you do?
Dec 14, 2018 3:04 pm
Balak kicks Sorgrimm and Xella awake, and then he grips his warhammer and and shield and says loud enough to wake Yillia and Felicia: HO, WHO GOES THERE?

He makes sure to stand between his companions and the approaching humanoids.
Dec 14, 2018 3:32 pm
Snarling, guttural noises ensue, followed by a harsh command, and a reckless advance as a handful of heavily armed orcs crash into your camp.

Violence is afoot, initiative rolls please! (Everyone will have been awoken.)

If you beat the orcs initiative feel free to act, they'll be 20' from the sleepers, 10' from Balak.

Rolls

Initiative, foes - (1d20+1)

(9) + 1 = 10

Dec 14, 2018 4:00 pm
It takes a small while for Yillia to rouse herself out of her bedroll. She groggily staggers to her feet, rubbing her eyes with one hand as she clambers around her bed area, reaching for her bow.

"Ugh, I was having such a nice dream"
Last edited December 14, 2018 4:09 pm

Rolls

Initiative - (1d20+2)

(2) + 2 = 4

Dec 14, 2018 9:24 pm
Xella immediately opens her eyes and is at full attention as she is alerted to danger.
OOC:
Well ok, then!
Last edited December 14, 2018 9:24 pm

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Dec 15, 2018 4:20 am
Can't a dwarf get a decent nights sleep?

Sorgrimm rolls quickly out of his bedroll, muttering an evocation. Appearing next to the closest Orc, the image of a radiant warhammer appears and swings down at the creature. He then lifts his crossbow from the ground and looses a bolt at the same Orc.

Should have wiped the sleep out of my eyes more!
Last edited December 15, 2018 4:27 am

Rolls

Initiative - (1d20)

(13) = 13

Spiritual Weapon - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (3) + 3 = 6

Light Crossbow - (1d20+2, 1d8)

1d20+2 : (4) + 2 = 6

1d8 : (4) = 4

Dec 15, 2018 2:37 pm
Sorgrimm's attacks both miss, but serve to draw the attention of the orcs who may have been tempted to gank Balak.

DM Prompt: Still need Initiative rolls from Balak and Felicia.
Dec 15, 2018 3:30 pm
Felicia seethes as her rest is interrupted. She seethes directly into the minds of everyone in the room. You foul creatures, get yourselves away from here NOW! Before her mental words go, Xestras flits around the head of the orc, distracting him for her magical blast.

Xestras taking Help action. Felicia casting eldritch blast at advantage from the Help.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 2/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP
Last edited December 15, 2018 3:34 pm

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Xestras Init - (1d20+3)

(18) + 3 = 21

Eldritch Blast - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (7) + 6 = 13

1d20+6 : (13) + 6 = 19

1d10+4 : (2) + 4 = 6

Dec 15, 2018 3:43 pm
Felicia's chaotic energy attack strikes one, dealing six damage, as her familiar darts about its face.

Now that one is wounded, when attacking, indicate your target, or I'll choose arbitrarily.
Orc 1: 9/15; was headed for Balak, now turning toward Felicia
Orc 2-3: undamaged; headed for Balak
Orc 4: undamaged; headed for Sorgrimm
Dec 17, 2018 4:50 am
Balak bellows a war chant that cuts through any remaining silence that may have been in the air.

He will bridge the distance between himself and the first orc that attempts to hurt any of his friends, recklessly swinging his hammer while gripping his shield tightly.
OOC:
Bonus Action Rage
Move Action towards orc threatening friends
Action attack (reckless attack for adv)

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Warhammer attack vs orc - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (13) + 6 = 19

1d8+6 : (6) + 6 = 12

Dec 17, 2018 11:40 pm
Balak intercepts the one peeling off for Felicia, and smashes him down.

The other two leap at him, swinging with their greataxes, while the last one takes up Sorgrimm's challenge.

Balak takes 4 slashing damage, before resistance.

Each of you may act in any order; those with lower initiatives for the bottom of the first round, and those with higher initiatives for the top of next round.

Rolls

2 Orcs v Balak - (1d20+5, 1d12+3, 1d20+5, 1d12+3)

1d20+5 : (12) + 5 = 17

1d12+3 : (1) + 3 = 4

1d20+5 : (7) + 5 = 12

1d12+3 : (11) + 3 = 14

1 orc v Sorgrimm - (1d20+5, 1d12+3)

1d20+5 : (8) + 5 = 13

1d12+3 : (1) + 3 = 4

Dec 18, 2018 8:31 am
As she rubs the slumber from her eyes and picks up her bow, she sees the orcs swarm Balak. In response, she sends two arrows flying either side of him into his aggressors.
[ +- ] Mechanic

Rolls

To Hit (Orc 2) - (1d20+6)

(6) + 6 = 12

Damage (Orc 2) - (1d8+2)

(1) + 2 = 3

To Hit (Orc 3) - (1d20+6)

(10) + 6 = 16

Damage (Orc 3) - (1d8+2)

(8) + 2 = 10

Dec 18, 2018 1:45 pm
Balak yells as he looks to the two orcs dancing with him, Hold on! This isn’t a fair fight yet! You need to bring at least another 3 more of your friends!

He goes into a frenzy, attacking both orcs recklessly, gripping his shield also.
OOC:
Action: Reckless Attack (aimed at one of the orcs)
Bonus Action: Frenzied Reckless Attack (aimed at the second one)

Rolls

1st Attack on orc 1 - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (6) + 6 = 12

1d8+6 : (3) + 6 = 9

2nd Attack on orc 2 - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (19) + 6 = 25

1d8+6 : (4) + 6 = 10

Dec 18, 2018 1:50 pm
Balak and Yillia make quit work of the second orc attacking Balak.
Orc 1: dead; was headed for Felicia
Orc 2: undamaged; on Balak
Orc 3: dead
Orc 4: undamaged, on Sorgrimm
Dec 19, 2018 1:33 am
Felicia grins as Xestras darts to the Orc harrying Sorgrimm. She levels her finger, sending another crackling burst of energy after the creature.

Xestras taking Help action. Felicia casting eldritch blast at advantage from the Help on Orc 4.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 2/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast (Adv from Help) - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (6) + 6 = 12

1d20+6 : (17) + 6 = 23

1d10+4 : (6) + 4 = 10

Dec 19, 2018 2:45 am
Felicia's command of otherworldly forces damages the orc #4 for 10 damage.

Xella and Sorgrimm are up
Dec 20, 2018 12:12 am
Dropping the crossbow Sorgrimm pulls his hammer and swings it two handed at his aggressor while simultaneously bringing the spectral weapon down upon it as well.

Rolls

Spiritual Weapon - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (8) + 3 = 11

Two handed warhammer - (1d20+4, 1d10+2)

1d20+4 : (2) + 4 = 6

1d10+2 : (4) + 2 = 6

Dec 20, 2018 1:31 am
Sorgrimm defeats the orc on him with his spell.
Orc 1: dead; was headed for Felicia
Orc 2: undamaged; on Balak
Orc 3: dead
Orc 4: dead
Dec 20, 2018 11:26 pm
Moving past Xella...

The last remaining orc, whose rage interferes with his ability to count the dead, attacks Balak mercilessly.

Balak will have to eat 12 (before resistance).

All of you may go, Xella twice

Rolls

No mercy - (1d20+5, 1d12+3)

1d20+5 : (18) + 5 = 23

1d12+3 : (9) + 3 = 12

Dec 20, 2018 11:30 pm
Balak’s blood-curdling yell pierces the air as he swings his warhammer in a frenzy.
OOC:
Action: attack
Bonus Action: attack

Rolls

Reckless attack (w/ adv) vs orc - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (13) + 6 = 19

1d8+6 : (7) + 6 = 13

Reckless attack (w/ adv) vs orc - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (9) + 6 = 15

1d20+6 : (8) + 6 = 14

1d8+6 : (1) + 6 = 7

Dec 20, 2018 11:33 pm
Balak's retaliation is swift, fierce, and even more merciless. The orc falls before his dwarven savagery.

Combat is over.
Dec 21, 2018 3:14 am
Balak, pissed that he got hurt, smashes all of the orcs’ heads, two-handed.
Dec 21, 2018 8:12 am
"Foul beasts, attacking us unprovoked." Yillia mutters as she starts re-organizing the campsite.

"Is there anything on the bodies to suggest what they were doing out here?" She asks the others nearer the bodies to investigate
Dec 21, 2018 12:34 pm
After smashing heads, Balak’s heart rate slows, and he yawns, then says, Can someone else check ‘em? I’m beat.

I think it’s safe to say that shift 2 starts now.


He laughs out loud, puts his stuff near his bedroll, and falls asleep.
Dec 22, 2018 11:36 pm
Aye, I'll give them a look. Felicia says, looking over the bodies.

Rolls

Investigation - (1d20+3)

(10) + 3 = 13

Dec 23, 2018 9:45 pm
The orcs appear to be engaged in a long journey. You've seen this before, travelers without boys nearly worn through, the lean skin of those both hardy and deprived, every possession as purposeful and light as they are o'er used.

There is nothing that informs Felicia of their purpose or their destination.
Dec 24, 2018 4:01 pm
Yillia finishes clearing up and joins Felicia studying the bodies.

"Hmm... Well, let's move them away from our camp a little in case the meat attracts more trouble during the rest of the night".
She begins hauling one of the bodies deeper into the forest. When she thinks they're far enough away, Yillia returns to her bedroll, though still on-edge after the encounter
Dec 25, 2018 6:00 pm
Their gear is largely worthless, the great axes worn and unspectacular. They have little in the way of coins of the reason, amounting to 4 gp plus 3 sp.

The remainder of the the night passes uneventfully, save perhaps the sound of wild predators feasting on the unexpected treat left some ways away.
Dec 28, 2018 5:53 am
Xella does a quick look over Balak to make sure that his wounds aren't too grievous.

Rolls

Medicine Check - (1d20+5)

(7) + 5 = 12

Jan 1, 2019 9:28 pm
OOC:
I'll let Balak describe his wounds. I think he took 8 damage.
The following day leaves you tired after a long day hiking the edges of the hills, with strange weather continuing to bog you. When you camp at night, some time past midnight, once more the sound of footsteps grabs your attending, but you quickly realize the travelers to be four dwarves. Greeting them, after good intentions after proven on both sides, they gladly share your campsite for a brief rest.

Sorgrimm and Balak discern that they are miners, tired from a long shift mining for gemstones. Alas, their shaft seems to be played out, and they are probably not going to return to the same spot. They are headed for their homestead a fair distance to the west, outside of Dessarin Valley.

Rolls

Secret Roll

Secret Roll

Secret Roll

Jan 4, 2019 7:55 am
OOC:
Is that the same direction as us?
"Can you miners fight? The roads can be treacherous. Just last night we were ambushed while we slept"
Jan 4, 2019 2:11 pm
The miners are heading south as compared to your east.

"Fight? Well, while we aren't guardsmen, anybody would dangle with us would get a right drubbing for payment, aye lads?" The dwarves appear strong and experienced, and while geared for war, seem formidable.
Jan 5, 2019 3:55 pm
Moving on....

The miners leave your camp after a brief rest. The remainder of the night passes quickly.

The following days of travel are uneventful. The odd weather continues, with fog in the morning and evening, uneven wind gusts, changes in temperature that seem more dramatic than just the effect of varying clouds. The occasional rockslide and earth tremble, while not strictly weather, also are noteworthy.

Other than passing 5 human shepherds tending their flock of cattle, you arrive safely on the fifth day, at the path to Sacred Stone Monastery. You can go that way, or continue up river to the RiverGuard Keep, presumably a mile or so.
Jan 5, 2019 4:53 pm
Balak takes his shield and hammer out, ready for some action as he says, Oi, let's purge this place o'evil.
Jan 7, 2019 9:56 am
Yillia stretches her limbs and gives her bow a few warm-up twangs. "Aye, lets head on"
Jan 12, 2019 5:35 pm
"I would like to find out about these pirates and what they can tell us about the delegation from Miramar. If they had hand in moving them than they should be questioned and brought to justice.
Jan 12, 2019 10:45 pm
OOC:
Couple votes to go up river first, one vote to go to the monastery first.
Jan 14, 2019 5:42 am
"Pirates it is." Xella gives Sorgrimm an affirming nod.
Jan 15, 2019 5:23 pm
Felicia's face drops slightly at the decision to go up river, but nods. Upriver we go. Though stopping by this monastery is something I'd very much like to do.
Jan 16, 2019 1:55 am
[ +- ] The View
[ +- ] Layout for Players
Riverguard Keep

A small castle overlooks the mighty Dessarin River, which is a good half-mile wide at this point. A gatehouse and keep stand atop a low bluff, but the walls are built to the water's edge. On the river bank, another low tower guards a boat basin where keelboats are moored.

The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.

The front gate is closed.
Jan 16, 2019 2:10 am
Lizzy and UncleCreepy's PC

How did you come to Riverguard Keep, and what is your reason? If you need help with this, let me know.

Once we settle that, we'll have the rest of the party come across you and we can go from there.
Jan 16, 2019 4:01 am
Having hitched a ride (stowed away) in the back of a hay wagon, leaving his home in the city of paradise to find a good place to jam on his guitar for some coin, gamble, drink, and other sorts of debauchery. Lizzy was noticed after about a week's time and got thrown off in front of this keep. Looking up at the semi delapidated keep " seems legit." Lizzy says to himself.
Last edited January 16, 2019 7:22 am
Jan 17, 2019 3:19 am
Felicia, Sorgrimm, Xella, Yillia

You crest a hill and see the keep (see prior post) and across the river, a young dragonborn ejected from a hay cart. The cart proceeds into the keep on the river, and a short while later, exits empty. The cart driver tips his hat at the dragonborn and returns back the way he came.

Meanwhile, what appears to be a female human traveler comes down from the hills on your side of the river, clearly headed for the keep.

Lizzy

As above, leading up to your post.

Emerson

As above, you being the traveler. You have been traveling along sheep herder tracks through the hills. You spy the party of four to the south, and the dragonborn across the river.
Jan 17, 2019 6:55 am
Emerson, at the sight of her possible contacts, hastens her step. Loudly plodding down the hill in hopes of being seen.
While walking she allows a mottled green hood to fall behind her hairline revealing her young age.
One hand loops fingers in her pack strap and the other exaggeratedly waves to convey confidence and naivety.
When they are in earshot:
Hail!
A silly smile, showing deliberate haste and intentional fawn-like steps, bounces down the hill.
She reaches the party of four with an exasperated sigh, attempting to appear out of breath as she falls into step with them.
After an upward tilt of her head and pretentious bow followed by overemphasized push up of her glasses, a small voice says:
Hail, Travelers! I have been taking what mother told to be a shortcut for some time now! It may be true when they say: If a shortcut was better it would simply have became the path!
Forced nervous chuckle
Anyway, please tell me that trek was worth it and that dreadful dream up ahead is Rivergaurd Keep?
With a pointing finger at the structure ahead and beaming with a toothy grin she turns to examine the group.

Description: 10 year old, 4' 10'', sandy skinned girl with big brown eyes rimmed by thin circular glasses. She wears a non-descript looking green cloak that covers plain clothing. A comically large tan backpack stuffed to capacity rattles with all manner of cook-wear and trinkets as she laboriously pads along.
Last edited January 17, 2019 7:10 am
Jan 18, 2019 12:29 pm
Hail! Yillia greets the oncoming traveller.

She is slightly taken aback by the child's overloaded backpack. She stifles a laugh, thinking to herself perhaps the backpack contains another child. You don't travel very light do you? She smiles. Yes, that's the place. I'm not sure that it's particularly welcoming for visitors though...

Yillia's baggage in comparison is quite sparse containing little more than the essentials. Her complexion is shaded by ingrained dirt and occasional scars, her posture straight and alert. A well-loved bow and quiver point out from behind her
Last edited January 20, 2019 5:48 pm
Jan 18, 2019 2:11 pm
Felicia smiles and focuses slightly on Xestras. While the others are looking at the newcomer, Xestras quickly turns invisible and takes off towards the keep.

One of the nifty tricks my friend learned was how to fly about invisibly. I'm going to focus on his eyes for a moment, see what I can observe beyond their wall for a moment. she says to her compatriots.
OOC:
Using Xestras's ability to turn invisible and observe through his senses so long as we are on the same plane of existence. Asking him to fly and check out the gate house, and the happenings in the vicinity of the entry on the other side of the wall. Armed guards, things of that nature.
Jan 18, 2019 11:02 pm
Her cheeks overly inflate and exhale cartoonishly as she heaves to shift the weight at the mention of her pack.

No kidding! Mother always says come prepared, foolishly, I listen.
She closes her eyes with a massive smile at the acknowledgment of her presence from the well worn woman.
She continues:
Thank the heavens! My feet are killing me! May I ask, what business would such a welcoming group have in such a down trodden looking place?

Her quick eyes subtly shift to Xestras (I assume an unseen servant? Or animal companion?) as it phases out of visibility. She attempts to focus all her social awareness on not freaking out over how fascinating it was to see and how intrigued she is because of it.

Well, that IS a nifty trick! Color me fascinated! How did you do that? What can that little guy see? Does it have a name?

Once she can no longer discern where it is and as she watched it take off her eyes go to work attempting to dissect her walking companions.

[DM, if you want to ignore these rolls because you didn't ask for them I understand. I figured this is what she would be doing, use which ever one if applicable. Also if this isn't how I do it I would love to know. Still a newbie)

Arcana- to determine spell or origin or how it is being cast
Insight- as the same thing but attempting to read body language to glean knowledge.

Rolls

1d20+5

(13) + 5 = 18

1d20+6

(8) + 6 = 14

Jan 20, 2019 12:16 pm
Yillia's face softens and her smile slowly warms into a more natural one. "If you have the time and the eye for it, you may be able to salvage some plants together to make a salve for your feet." She pauses as she senses some movement of her companions behind her, but finishes; "A traveller needs to take care if their feet. Otherwise, well, they can't travel too well, can they?".

Yillia looks Emerson up and down, At her age, Yillia was wandering the land too. However, many hard learnt lessons made her cautious and cynical in her youth. Looking at Emerson, her stomach twists with a mixture of nostalgia and concern. She wouldn't have survived long as carefree as this small human back then. Though, those were different times and different lands. Maybe it was fine. She forced the thought to the back of her mind, this conundrum could be resumed later.

She turns around a little as focus shifts to Felicia, still continuing the conversation. "We're doing some investigation of the keep" Yillia continues, careful with her words. "Making sure this place is safe for passers-by and travellers like yourself. Abandoned places like this tend to attract bandits and other nefarious sorts looking for some sort of base."
Jan 20, 2019 3:42 pm
That was Xestras, a little friend of mine. I'm not totally sure how he accomplishes it, to be honest. But it's something that I'm thankful he can do. Felicia says, truthfully. I'm not sure what he can see yet, but as soon as I see it I'll let you all know. she says with a smile.
Jan 20, 2019 3:59 pm
OOC:
Is Emerson a human or halfling?
Sorgrimm keeps his weapon readied, his eyes moving between the keep, the small creature in front of them and the Dragonborn.

"I have a bad feeling about this." He speaks to no one in particular before directing his next question at the strange new girl alone I. The wilderness. "Where is your mother child? And why are you out here alone searching for a pirate’s keep instead of tending to your family’s needs?"
Jan 20, 2019 5:49 pm
OOC:
I believe she is a human based on the forum posts in CC, that @UncleCreepy was going for Variant Human. I just messed up and assumed her race. I've corrected my posts
Jan 20, 2019 8:11 pm
Lizzy approaches the gate of the keep.
Jan 21, 2019 3:42 am
GM Fiat: Everyone arrives at the keep here about the same time; the four traveling from the south first meeting up with Emerson, and the dragonborn arriving separately from across the river.

A guard at the closed keep gate asks your business at Riverguard Keep, head turning side to side to keep both Lizzy and the group in his sight. He is diligent, neither suspicious nor idle, in his inquiry.
Jan 21, 2019 5:31 am
Lizzy looks to the guard.

excuse me sir I've been traveling a long time, I have an undying thirst and a hunger that of a bottomless pit. Could this be a place of such amenities? I could provide great entertainment.

Lizzys stomach audibly growls. He looks dowm and a mouse pops out of his tattered bib overalls.

yes skwee I haven't forgotten you neither.

He looks at the adventurers next to them and noticed a small girl carrying a large sack and picks the sack up. As she clutches and hangs from it, feet dangling from the ground.

my goodness this is bigger than you. And what is it filled with?! Bricks!

He looks to the other adventurers.

why would you make this child carry all your luggage. You all should be ashamed! If you'd like miss I'll carry it for you.

And sets her down gently with her large bag.
Last edited January 21, 2019 5:58 am
Jan 21, 2019 8:58 pm
OOC:
Emerson, RAW, is a Half-Elf. Though truth be told it is for the beneficial stat spread that I need for the build. I imagine her as a child of free love and is more like a Eighth-Elf but for all intents and purposes that is her race. Also, in truth, she is young character (About 10 I am thinking but it is sort of nebulous as KID). I am kinda going for an Artemis Fowl that isn't a dick :)
To Yillia
That sounds delightful, stranger! Could you also show me how you do it? I love learning new things!
Emerson notices Yillas' appraising eye and childishly smiles ever wider, she loves when adults underestimate her.
Ooh! That sounds spooky! You must be strong adventurers then? Perhaps you know my uncle, Mangobarl Lorren? Or cousin, Dazzle? They are adventurers too!
As she speaks Emerson is studying the facial contortions of her new companions hoping to gauge if these are the ones she was instructed to meet up with.

Also, I am sorry! I didn't ask, what are your names?

To Felecia
Absolutely fascinating... What a pretty name... Thank you, he seems like a sweet little friend. May I pet him sometime? That is if you would let me continue walking with you, it would be nice to have some company for awhile.
She smiles but is clearly distracted in awe of this creature and its handler.

To Sorgrimm
Emerson chuckles as pleasantly as she can in hopes of defusing any confrontational situation eyeing the dwarf as possibly the one mentioned to her by Mangobarl Lorren and Dazzle. She curses herself for not getting more intel.
If they were to work together, it was probably best to make a friend.
My mother is away, far away, I actually haven't seen her in some time. My family is not what you might label, traditional.
She pauses and purses her face in thought at how to word
My whole family is my immediate family. As we grow we get passed from person to person to gain... perspective. I am on my way to visit this keep to meet some family I have not yet met in hopes to learn some new things.
Besides, who said pirates couldn't still be good people?


Emerson's whole body tenses to the razor she is trained to be as the lizard man reaches for her pack.
Noticing he doesn't appear to be particularly menacing and that the groups attention has been drawn from her to him the thought occurs to put herself in a situation of distress by an unknown party. Possibly moving them to 'rescue' her, further endearing them.
Before she can complete her though she is dangling in the air.
This lizard, possibly of dragon descent, is much stronger than she thought.

To Lizzy
She chuckles and realizing he means well, better to make a friend here
I mean, a few! Never know when a stout house needs to be built! Thank you sweet, scaly friend!
She slides down out of the pack with one hand searching for her hidden sleeve knife and the other looping into the nearly translucent string that she has tied to a Rapier in her pack, just in case.
As she watches her pack being set and hearing the gaurd regard the group, she quickly and nimbly ties and buckles all the pots and pans that were intentionally loose.
With a heave they all sinch snugly form fitting to the pack, making her movements silent.
With that silence, she slips behind Yillia and waits for the rest of the group to speak. Appearing as unassuming as possible.
Jan 22, 2019 1:49 pm
Yillia looks around for some herbs. "Hmm, maybe in a more forested area..." She looks back. Better to treat the cause than the symptoms though. she says eyeing the backpack again.

She grins again at the girls perceived awe, flattered by the word adventurer. "Hmm, I suppose we are. Though I always thought about my travels as all part of a larger hunt yet to be revealed".

She shrugs slowly at the names, drawing a blank. "Perhaps my companions know these names, I know few adventurers but the ones I cross paths with and the extremely famous"

"Apologies, my name is Yillia. And yours?"

Before Yillia can get a response, the conversation is interrupted by the Dragonborn lifting Emerson in the air. Yillia instinctively reaches for one her swords, pulling it from its sheath enough that the blade is clearly visible. Ready to fight, She is frozen in assessment as the scene unfolds.

When the young girl is lowered, Yillia slowly reseats her weapon. She stares silent and unansweringly at the man, unsure whether to trust him.

As Emerson moves behind her, she releases some of the tension in her muscles, slightly comforted at the distance between them.
These are her own supplies. Who be you Dragonborn? she questions him tersely.

Rolls

Perception (+2 if forest terrain) - (1d20+3)

(5) + 3 = 8

Jan 23, 2019 2:59 pm
Lizzy looks to yillia

No need to draw your blade, let me introduce myself. My name is Lizzy Hendrix the now wandering Bard, of the poverty stricken Commons of the city of paradise. I'm sorry for the misunderstanding. And who might you boobs be?

Lizzy thinks to himself

a firecracker that one. I just assumed the little one was at the bad end of a sick joke.
Last edited January 23, 2019 3:00 pm
Jan 23, 2019 6:28 pm
The guard at the gate holds up his hands. "Whoa, there, this is a respectable place. If you're going to fight, I'll ask you to do so over there. We don't want that kind of trouble "
Jan 23, 2019 9:20 pm
"Ah" Yillia thinks to herself "A bard... Never was used to those musical folk. Always seemed to be where trouble was... Although that could be because she was generally drinking in those taverns too... Nah" She shakes her head "Definitely the bards."

"Apologies Sir, Sirs" She bows her head to both of them. "I was caught by surprise and the travel has made me tense."

"Here" She says, sticking out a hand with a portion of rations. "Think of it as a small token of apology, you look hungry."

"As I was just mentioning to our small friend here, we're just patrolling these parts to ensure the safety of fellow travellers "
Jan 23, 2019 9:34 pm
Lizzy's eyes sparkle at yillia.

fooood!

Woofing it down like a starving dog. a thrashing starts In his pocket of his overalls. Lizzy takes a piece of of the ration and puts it in the pocket of his overalls and the thrashing stops.

I will forever be in debt to you! I've been stowed away on a hay cart for a week with nothing but some rain water I gathered. I was hoping for the cart to stop so I can eat. I gotta tell ya I have never seen anyone so determined to make a delivery In my life.

Lizzy smiles a toothy smile at yillia and the group of travelers.

ales on the house tonight, and milk for this little half elf.

Gives Emerson a noogie. Than faces the guard.

we're all friends here. We don't want to cause any trouble. isn't that right boobs?
Last edited January 23, 2019 9:41 pm
Jan 25, 2019 7:14 pm
Felicia smiles at the mention of the girl's uncle. Aye, I know your uncle. Good sort, and Dazzle was a dear friend. Felicia mentions quietly as they walk up to the guard.

'tis true sir, we don't seek to fight. Where could we head to get a bite and a drink?
Jan 28, 2019 3:58 pm
Qralloq sent a note to Dramasailor
Jan 28, 2019 4:03 pm
The gate guard calls something two different people inside, then he says to you, "Hold on, you can come in," and unbars the door. The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the other side. An arrow slit in the southern wall of the passage provides defenders a way to fire on intruders who get this far.

He opens it and leads you down a 15' corridor to an inner portcullis that he opens and holds open for you. "Come in, I'll have someone escort you to our captain."
Jan 28, 2019 5:42 pm
Yillia opens her mouth to protest being referred to as a boob, but the prospect of free ale and the guards invite quickly distract her from the thought.

She follows the gate guard inside and starts mapping the area out in her head, making some notes to herself about possible tactical hiding spots
Jan 28, 2019 7:35 pm
Lizzy stares at the guard pensively.

soo you have a captin huh, How do you feel about that? I guess what I'm trying to say is, is there any benefit to answering someone that breathes the same air as you and puts his pants on one leg at a time as you do to adjucate that you stand in the elements all day for hours on end, All the while stuffing his face with fesent and ale in his own personal hearth warmed study playing chess on a map.
Last edited January 28, 2019 7:37 pm
Jan 28, 2019 8:46 pm
As everyone starts heading in, Felicia speaks directly into everyone's mind, cheerfully.

Don't be alarmed all, it's Felicia. For those that don't know, I can communicate telepathically with individuals, only one way, however. I saw many things beyond the wall, it is imperative we stay calm and composed. There are ceiling bow shots and on edge archers, but maybe safe. Four guards inside on the wall over the inner yard. Another probably twenty in the keep, in various teams of four. Keep your heads calm and don't raise any alarms.

She feels the creature's invisible weight settle on her shoulder once more.


Thank you Xestras. she thinks to her companion.
Last edited January 28, 2019 8:46 pm
Jan 29, 2019 10:08 pm
Lizzy takes his focus off the guard for a moment. Puts his finger in his ear. And looks very confused.
Jan 30, 2019 1:08 am
Contrary to your most dire expectations, you pass through the murder tunnel unmolested. Inn the inner city heard, four armed men (guards? well they have crossbows, mail, and swords) arrive in two pairs. Holger tells them, "Take 'em to see Grimjaw. In the hall."

One of the guards, says, "Ya okay, Holger," (with no little disdain) and holds out an arm, clearly gesturing the direction you are to go, while another one moves ahead, leading the way. The other two follow behind.

The area inside the castle gatehouse consists of a small courtyard of bare dirt and tufts of airy grass. A stable stands to the east, the gatehouse to the west, and the main yard of the castle lies to the north. The keep occupies the northern corner of the castle yard. Stone stairs near the Keep lead up to the top of the wall.

As you move along the castle yard, it's easy to see that there are four more armed men up on the walls.

You cross the yard to the Keep, but there are no doors on your side, so you d follow the guard go around it to the right, to the heavy double doors there beside another stair up onto the wall. There are signs of recent construction everywhere, as the Keep repairs are underway.

One guard opens the door for you, and calls in, "Visitors, cap'n," before turning back to you and gesturing you in.

The room is the great hall of the keep. It is two stories high, with stone stairs on both sides of the room leading up to a stone balcony at the west end of the chamber. Two interior doors open to the west. Arrow slits look out to the north and the south.

At the west end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.

A large man, sits in the large chair, attended by two armed sailors, and another dressed more like a priest or perhaps a courtier. He leans back and stairs at you with little patience or humour. "Who are you? Why are you here?"
Jan 31, 2019 7:25 pm
My name is Emerson, but you can call me Em she says to her new friends with a bow.
She chuckles at the noogie and mention of milk from the funny dragon-man. A strange feeling of comfort at being so welcomed into this group of strangers puts her, simultaneously, at ease and wholly paranoid.
Good to meet you Lizzy, I would hope that you might teach me a thing or two? I love learning from more skilled people!
With a finger gesturing to 'wait' she sets her pack down to reveal the headstock of the mandolin carefully packed in a gentle spot.
A hard thing to do in a pack specifically built to shift weight to someone with the stature of Em while at the same time appearing extremely cumbersome.
It occasionally, like now, drew more attention than desired. But what can be done with a large pack hiding infinite tricks was well worth it.

At the mention of the acknowledgement of her 'uncle' Em nods an affirmation to Felecia and in subtle hand signals used by The Zents (I don't know if that is a thing but it sounded cool :P) she communicates something to the effect of 'Friend', 'here to help', 'awaiting your instruction', and 'watching'.

At the buzz in her head of communication from her contact and now ally, Em feels a surge of confidence and comfort.
With glazed eyes carefully watching the guards and their movements she allows her companions to do the talking as she slinks as close to Yillia's leg as possible.

As they walk down the hall and on the way there her eyes are unblinking gleaning as much information as she can from her surroundings as possible.
They all look like strong fighters, I WILL prove myself useful...

She patiently waits for more imposing members to address the Lord.
All the while drinking in her surroundings.
Last edited January 31, 2019 7:26 pm

Rolls

Insight into guards attitudes and general surroundings to get any information about the place - (1d20+6)

(12) + 6 = 18

Insight into the Bossman addressing them - (1d20+6)

(6) + 6 = 12

Feb 1, 2019 3:52 am
Though having stood silent for a time now, Sorgrimm steps up to the Captain and makes his presence known,

"We are adventurer's out of Red Larch and we are searching for a missing delegation from Mirabar. We heard rumor they may have recently passed through here. Do you have any information on this matter?"
Feb 1, 2019 12:47 pm
Qralloq sent a note to UncleCreepy
The Lord of the castle days to Sorgrimm, "Adventurers? Red Larch? Will your not worth my time. As to this delegation, some pay us to ferry them across, but I can't say we were paid by no fancy delegation."

He crosses his arms muscles bulging with strain. "We've got no time for adventurer nonsense. If you just come here looking for folk, they're not here and you can go off."
Feb 1, 2019 7:43 pm
I'm sorry for bothering m'lord but might you have a name?
Feb 1, 2019 8:33 pm
"Jolliver Grimjaw," he harrumphs, but does not return the courtesy of asking for yours. Again.
Feb 2, 2019 1:38 am
I knew you looked familiar, Joe! It's me Lizzy from the college of Lord's and leadership. We used to shoot snot rockets at our economics professor. How have you been brother!

Rolls

Deception - (1d20+4)

(20) + 4 = 24

Feb 2, 2019 1:40 am
OOC:
oh my God I rolled a natural 20 👌👌
Feb 3, 2019 3:44 pm
For a brief moment he smiles in recognition, but the words slide across his face as the nonsense registers

"Kill them all, save the dragonborn for me."

Initiative rolls please.

Rolls

Initiative, Grimjaw - (1d20)

(16) = 16

Initiative, Urshnora - (1d20)

(13) = 13

Initiative, Reavers - (1d20+2)

(9) + 2 = 11

Feb 3, 2019 4:07 pm
OOC:
Inits

Rolls

Felicia - (1d20+2)

(6) + 2 = 8

Xestras - (1d20+3)

(1) + 3 = 4

Feb 3, 2019 5:02 pm
Upon hearing the lord's words, Yillia's spine shivers with unease.

"Curses, we're outnumbered here. Careful!"

She throws her arm back to her bow.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Feb 3, 2019 5:39 pm
Lizzy thinks to himself, I thought I had him for a moment.

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Feb 3, 2019 5:42 pm
Yillia and anyone else who rolls higher than 16 can act before the NPCs. They're clearing scrambling for weapons.
Feb 3, 2019 10:19 pm
OOC:
Are there any enemies that are within 5ft of each other? I'd like to target them, otherwise just Grimmjaw (My Horde Breaker ability allows a second attack in that scenario
Yillia, thanks to her cautiousness, is able to react before the situation fully collapses.
She quickly brings her bow up to her eye and begins firing upon them. Her eyes glisten with an emerald hue as she eyes down her target (Bonus Action: Applying Hunter's Mark)
OOC:
Edit: That roll didn't work so well in the system. It should be 1d8+1d6+2, so -1 to the sum that came up
Last edited February 3, 2019 10:21 pm

Rolls

Arrow (to Hit) - (1d20+6)

(14) + 6 = 20

Arrow (Damage) - (1d8+1, 1d6+2)

1d8+1 : (6) + 1 = 7

1d6+2 : (2) + 2 = 4

Arrow #2 (to Hit) if applicable - (1d20+6)

(18) + 6 = 24

Arrow #2 (Damage) if applicable - (1d8+2)

(8) + 2 = 10

Feb 3, 2019 11:40 pm
Yillia, almost as soon as Grimjaw says "kill them" attacks, and feathers Grimjaw in the chest, followed by a second arrow to the spellcaster beside him.

Grimjaw, AC 10: 10 damage
Urshnora, AC 10: 10 damage
Reaver 1, AC ?: 0 damage
Reaver 2, AC ?: 0 damage
Feb 4, 2019 3:23 am
Lizzy stabs at grimjaw. Than disengages and uses bardic inspiration on Felicia.

Rolls

Hit - (1d20+4)

(2) + 4 = 6

Damage - (1d8+2)

(2) + 2 = 4

Feb 4, 2019 3:26 am
As Lizzy disengages he sings

Felicia will Felicia will rock you
Feb 5, 2019 1:37 am
"No good scroundrel!

Rolls

Initiative - (1D20)

(15) = 15

Feb 5, 2019 2:47 am
Initiative Order so far
17: Yillia
16: Grimjaw
15: Lizzy, Sorgrimm
13: Urshnora
11: Reavers R1 and R2
8: Felicia

Still awaiting:
??: Xella, Emerson
Feb 6, 2019 1:26 am
OOC:
I'm going to roll for Moofsalot and UncleCreepy

Rolls

Initiative, Xella - (1d20+3)

(14) + 3 = 17

Initiative, Emerson - (1d20+3)

(11) + 3 = 14

Feb 6, 2019 1:27 am
Initiative Order so far
17: Yillia, Xella
16: Grimjaw
15: Lizzy, Sorgrimm
14: Emerson
13: Urshnora
11: Reavers R1 and R2
8: Felicia

I'll give Moofsalot 24 hours then act for Xella
Feb 7, 2019 4:36 am
Xella rings up and smashes her sword into the Grimjaw.

And then triggers Divine Smite, unleashing radiant energy into him.

Rolls

Longsword - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (4) + 3 = 7

Radiant energy - (2d8)

(86) = 14

Feb 7, 2019 4:41 am
Grimjaw shudders from the devastating impact, but he stands up backing up a few steps. His skin pops and topless and he transforms into some kind of pig man monstrosity.

Grimjaw, AC 10: 31 damage
Urshnora, AC 10: 10 damage
Reaver 1, AC ?: 0 damage
Reaver 2, AC ?: 0 damage


Lizzy and Sorgrimm are up. While Lizzy had posted earlier, it was out of order so I ignored it (mostly because of the crappy rolls, haha). Try that again.
Feb 7, 2019 6:00 pm
OOC:
thanks Q, I accidentally got grimjaw and sorgrimm mixed up anyway so let's to it right this time

Lizzy stabs at sorgrimm. Than disengages and uses bardic inspiration on Felicia. oh,oh, Felicia let the blood flow like a flood.

Rolls

Hit - (1d20+4)

(2) + 4 = 6

Attack-dagger - (1d8+2)

(2) + 2 = 4

Feb 7, 2019 7:14 pm
OOC:
Okay, how did you manage to roll identically crappy rolls!
Feb 7, 2019 8:33 pm
OOC:
I got that nat 20 now my rolls are cheap
Feb 8, 2019 12:44 am
The stout Dwarven Cleric steadies himself as he mutters an evocation. A radiant image forms near Grimjaw of a warhammer similar to the one Sorgrimm already wields. The spectral hammer swings at its target.
OOC:
(as close as possible to him, spell range is 60'. If not close then Sorgrimm will advance. Ultimately I will attack Grimjaw or the closest enemy to Grimjaw I can reach with it
He then turns towards the nearest opponent and swings with his own hammer now.


Sorgrimm Goblinbane
Last edited February 8, 2019 12:45 am

Rolls

Spiritual Weapon, Force | - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (1) + 3 = 4

War-hammer, Bludgeoning | - (1d20+4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d8+2 : (7) + 2 = 9

Feb 8, 2019 1:06 am
Sorgrimm can reach Grimjaw this round, and both attacks land.

Grimjaw, AC 10: 44 damage
Urshnora, AC 10: 10 damage
Reaver 1, AC ?: 0 damage
Reaver 2, AC ?: 0 damage


Emerson is up.
Feb 9, 2019 3:49 am
OOC:
Acting for Emerson since UncleCreepy is afk atm
Emerson shoots an arrow at Grimjaw.

Grimjaw, AC 10: 58 damage
Urshnora, AC 10: 10 damage
Reaver 1, AC ?: 0 damage
Reaver 2, AC ?: 0 damage

Rolls

Shortbow with sneak attack - (1d20+5, 1d6+3, 2d6)

1d20+5 : (10) + 5 = 15

1d6+3 : (1) + 3 = 4

2d6 : (64) = 10

Feb 9, 2019 3:57 am
The caster casts a spell and then reaches over and smacks at Sorgrimm, but misses.

Rolls

Spell touch attack - (1d20+4, 3d6)

1d20+4 : (13) + 4 = 17

3d6 : (155) = 11

Feb 9, 2019 4:00 am
The two guards in the room two-hand their shark tooth swords and close ranks with Grimjaw, attacking Sorgrimm and Xella... Sorgrimm takes 6 damage.

Initiative Order
17: Yillia, Xella
16: Grimjaw
14-15: Lizzy, Sorgrimm, Emerson
11-13: Urshnora, Reavers R1 and R2
8: Felicia

Felicia is up, as well as Xella and Yillia.

Rolls

Attack on Sorgrimm - (1d20+4, 1d10+2)

1d20+4 : (14) + 4 = 18

1d10+2 : (4) + 2 = 6

Attack on Xella - (1d20+4, 1d10+2)

1d20+4 : (5) + 4 = 9

1d10+2 : (3) + 2 = 5

Disadvantage roll vs Sorgrimm - (1d20+4)

(17) + 4 = 21

Feb 9, 2019 5:30 am
"What is this ungodly monstrosity?" Yillia curses between arrows.

Surprised, but unphased, she continues her barrage, firing another arrow each at Grimjaw and his nearest companion.

Rolls

Attack #1 (Grimjaw) - (1d20+6)

(17) + 6 = 23

Damage (Attack #1) - (1d8+2, 1d6)

1d8+2 : (5) + 2 = 7

1d6 : (4) = 4

Attack #2 (Grimjaw's Ally) - (1d20+6)

(6) + 6 = 12

Damage (Attack #2) - (1d8+2)

(5) + 2 = 7

Feb 9, 2019 1:51 pm
Yillia continues to feather the aggressors with arrows.

Grimjaw, AC 10: 69 damage
Urshnora, AC 10: 17 damage
Reaver 1, AC ?: 0 damage
Reaver 2, AC ?: 0 damage
Feb 9, 2019 2:42 pm
"I’ve got you, Sorgrimm!" Xelia throws up her shield in an attempt to block the attack on Sorgrimm, then follows up with her Longsword,slashing at the guard’s side.
OOC:
Using reaction to impose disadvantage on the attack using her Fighting Style: Protection feature
Last edited February 9, 2019 2:43 pm

Rolls

Longsword - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (6) + 3 = 9

Feb 9, 2019 2:53 pm
Felicia smiles darkly when the combat starts up. She mutters some words as a dark cloud swirls in her eyes and around Grimjaw. Through the swirl of mist, a sickly purple streak blasts towards him.

Xestras stays hidden for the time being.

Casting hex on Grimjaw affecting Constitution as an Action. Casting eldritch blast as a bonus action against Grimjaw.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 1/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+4, 1d10+4)

1d20+4 : (5) + 4 = 9

1d10+4 : (10) + 4 = 14

Bardic Inspiration to hit with E.B. - (1d6)

(4) = 4

Hex Damage (If the E.B. hits) - (1d6)

(5) = 5

Feb 9, 2019 3:17 pm
Xellas attempt to pick the guards attack fails to stop the wound, and her attack against him also fails to connect.
OOC:
Added Disadvantage roll to the original post, but he still succeeded.
Felicia focusses her eldritch might on the wereboar, and the dread forces she commands encircle the creature, sniffing out his life force. Grimjaw fails to the ground, deadified.

Grimjaw, AC 10: dead
Urshnora, AC 10: 17 damage
Reaver 1, AC 14: 0 damage
Reaver 2, AC 14: 0 damage


Initiative Order
17: Yillia, Xella
16: Grimjaw
14-15: Lizzy, Sorgrimm, Emerson
11-13: Urshnora, Reavers R1 and R2
8: Felicia

Lizzy, Sorgrimm, and Emerson are up.
Feb 10, 2019 7:47 pm
"It's the thought that counts Xell!" Sorgrimm turns his attention to the Reaver that attacked him. Bringing the spirit weapon and his physical one to bear on him.
OOC:
If the first strike takes him out he will turn the second on the other Reaver
Sorgrimm Goblinbane

Rolls

Warhamer> Reaver - (1d20+4, 1d8+2)

1d20+4 : (11) + 4 = 15

1d8+2 : (1) + 2 = 3

Spiritual Weapon>Reaver - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (7) + 3 = 10

Feb 10, 2019 7:57 pm
Sorgrimm's attacks both land on the guard, dealing 13 points of damage, but he remains standing.

Grimjaw: dead
Urshnora, AC 10: 17 damage
Reaver 1, AC 14: 13 damage
Reaver 2, AC 14: 0 damage
Feb 11, 2019 2:33 am
"Nice hit, buddy! Maybe I should sit this one out. I think you've got this handled, eh?" Xella gives Sorgrimm a grin.
Feb 11, 2019 4:46 am
Handily impressed with the destruction being dished out by her new comrades while equally horrified that the negotiations broke out into a confrontation with a horrific monster she moves to a corner to get out of the center of the action and raises her bow again for the caster.
A smile flashes onto her face as she thinks:
These people must be tight friends judging by their banter. It will be nice to be working with good folk for once.
OOC:
I am going to attack Urshnora and use my Insightful Fighting for my bonus action on him. I am attempting to kneecap and immobilize him and tactically bark any insight gained to the group
[ +- ]

Rolls

Insightful Fighting (My Insight vs his CHA) - (1d20+6)

(17) + 6 = 23

Attack Roll (Short Bow) - (1d20+5)

(18) + 5 = 23

Sneak Attack - (1d6)

(5) = 5

Damage - (1d6+3)

(2) + 3 = 5

Feb 11, 2019 4:50 am
OOC:
OH SHOOT I GET 2 SNEAK ATTACK DICE! Here is my other one!

Rolls

Sneak Attack (2nd one I didn't roll or realize I had XD) - (1d6)

(1) = 1

Feb 11, 2019 1:47 pm
Emerson's attack catches Urshnora unaware.
OOC:
Don't need to roll opposed, Urshnora can't roll 23+.
Grimjaw: dead
Urshnora, AC 10: 28 damage
Reaver 1, AC 14: 13 damage
Reaver 2, AC 14: 0 damage
Feb 13, 2019 3:09 am
OOC:
Acting for Lizzy
Lizzy stabs at someone with her rapier, wounding Reaver #2.

Urshnora tries to touch Sorgrimm with her spell-charged hand... Missing.

The two reavers slash at Xella and Lizzy with their shark-tooth swords... Hitting both for 4 and 10 damage respectively.

The door opens and two more guards rush in.

Grimjaw: dead
Urshnora, AC 10: 28 damage
Reaver 1, AC 14: 13 damage
Reaver 2, AC 14: 7 damage


Initiative Order
17: Yillia, Xella
16: Grimjaw
14-15: Lizzy, Sorgrimm, Emerson
11-13: Urshnora, Reavers R1 and R2, R3 and R4
8: Felicia

Felicia, Xella and Yillia are up.

Rolls

Rapier - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (5) + 2 = 7

Urshnora touching - (1d20+4, 3d6)

1d20+4 : (8) + 4 = 12

3d6 : (223) = 7

Reaver v Xella - (1d20+4, 1d10+2)

1d20+4 : (16) + 4 = 20

1d10+2 : (2) + 2 = 4

Reaver v Lizzy - (1d20+4, 1d10+2)

1d20+4 : (12) + 4 = 16

1d10+2 : (8) + 2 = 10

Feb 13, 2019 5:26 am
Xella continues to slash at the reaver currently engaged with her, keeping her comrades within her sights and ready to defend them as necessary. "The tides are turning, everyone! Keep going!"

Rolls

Longsword Attack - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (2) + 3 = 5

Feb 13, 2019 7:47 am
Spurred on by her companion's words, Yillia responds to the entrance of reinforcements with two more arrows.

With Grimjaw downed, she switches her focus to these henchmen Bonus Action: Switch Hunter's Mark target

"Your master is no more. You don't have to fight for him." She calls out as her arrows are loosed.

Rolls

Attack (Guard 1) - (1d20+6)

(16) + 6 = 22

Damage (G1) - (1d8, 1d6+2)

1d8 : (2) = 2

1d6+2 : (6) + 2 = 8

Attack (G2) - (1d20+6)

(16) + 6 = 22

Damage (G2) - (1d8+2)

(8) + 2 = 10

Feb 13, 2019 2:07 pm
Xella and Yillia take down the reaver by Xella and Sorgrimm, and Yillia places another arrow into Urshnora (the other guard is across the table attacking Lizzy).

Grimjaw: dead
Urshnora, AC 10: 38 damage - beside Xella and Sorgrimm
Reaver 1 dead
Reaver 2, AC 14: 7 damage - beside Lizzy
Reaver 3, AC 14: 0 damage - beside Yllia, Felicia, Emerson
Reaver 4, AC 14: 0 damage - beside Yllia, Felicia, Emerson


Initiative Order
17: Yillia, Xella
14-15: Lizzy, Sorgrimm, Emerson
11-13: Urshnora, Reavers R2, R3, R4
8: Felicia

Felicia, Lizzy, Sorgrimm, and Emerson are all up.
Feb 14, 2019 1:08 am
Why don't you just surrender and make this easy on everyone, Sorgrimm grumbles at Urshnora as he brings both his weapons down against it.

Sorgrimm Goblinbane

Rolls

Spiritual Weapon, Force - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (1) + 3 = 4

War-hammer, Bludgeoning - (1d20+4, 1d8+2)

1d20+4 : (3) + 4 = 7

1d8+2 : (3) + 2 = 5

Feb 14, 2019 3:08 am
Felicia chuckles as the reavers get close to her. Not so fast, cretins. she shrieks into the minds of the enemies as she dissolves in a hazy cloud, appearing some distance away with no one around her. Flinging her hand out once more, she sends a blast of energy towards Urshnora.

Casting misty step to escape without provoking as a Bonus Action. Casting eldritch blast as an Action against Urshnora. Not moving the hex on this turn.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+4, 1d10+4)

1d20+4 : (20) + 4 = 24

1d10+4 : (7) + 4 = 11

Critical Eldritch Blast (I forget if we're rolling crits or doubling) - (1d10)

(6) = 6

Feb 14, 2019 3:19 am
Felicia's horrific magic renders Urshnora to the floor, silently screaming as death takes him.

Grimjaw: dead
Urshnora dead
Reaver 1 dead
Reaver 2, AC 14: 7 damage - beside Lizzy
Reaver 3, AC 14: 0 damage - beside Yllia, Emerson
Reaver 4, AC 14: 0 damage - beside Yllia, Emerson


Initiative Order
17: Yillia, Xella
14-15: Lizzy, Sorgrimm, Emerson
11-13: Reavers R2, R3, R4
8: Felicia

Lizzy, Sorgrimm, and Emerson are all up.
Feb 16, 2019 5:07 pm
OOC:
No joy from Lizzy or Emerson again, so I'll act for them
Lizzy stabs at the reaver near her with her rapier... and misses.

Emerson pulls a dagger and stands one of the readers that entered the room beside her... but misses as well.

The reavers pull back, Disengaging and moving back out of the door, or toward it in the case of the one by Lizzy, who is surrendering. "Let me go, you can take what you want!"

Rolls

Lizzy - (1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d6+2 : (3) + 2 = 5

Em - (1d20+5, 1d4+3, 2d6)

1d20+5 : (6) + 5 = 11

1d4+3 : (3) + 3 = 6

2d6 : (51) = 6

Feb 18, 2019 1:03 pm
"Tell us what we want to know and everything will be fine!" Sorgrimm grabs the surrending reaver and shoves him to ground pushing his warhammer into his face.
Feb 18, 2019 7:38 pm
The reaver opens his mouth to speak, but just then the two guards outside can be heard yelling. "Murder! They done did Jolly!" The reaver on the floor clamps his mouth shut and glares.
Feb 20, 2019 3:36 pm
Attempting to make herself useful after a somewhat embarrassing showing, Emerson goes to trap the door that the guards ran from so in case they return there will be a warning. She undoes the straps holding all the clanking and clattering pans tightly to her pack and strings it in such a way that if either door were to open it would make sound to alert those inside but also hold tightly for a few precious seconds.
OOC:
This is assuming no one is giving chase and she wont do that if people are. I don't know if you want me to roll but I will.
Before leaving it she makes sure to grab some gloves and several small burlap pouches from her bag then proceeds over to check out the lycanthrope.
Professionally:
The door is barred. I will search the bodies. Then makes eye contact with the Reaver Better open that mouth unless you never want to be able to use it again, dear.
Then goes about checking Grimjaw

Rolls

Investigation into Grimjaw's body - (1d20+7)

(14) + 7 = 21

Feb 21, 2019 12:46 am
OOC:
That's a lot of actions. You will get through only some of them. Anybody else got something they want to do in, say 3 rounds, tops? No reason. >.>
Feb 21, 2019 1:21 am
Sorgrimm will make to tie up the reaver or subdue him if he resits (knock him out) and then tie him up. Let me know if I need to roll...
Feb 21, 2019 3:32 am
Em sets up a noise trap by the outer door, while Sorgrimm hogties the reaver.
Feb 21, 2019 3:45 am
"Well. That encounter escalated quickly. And still, we have no sign of the delegation."
Feb 21, 2019 7:47 am
Yillia stays on high alert, bow still drawn. She monitors the entrances as the others work away
Last edited February 22, 2019 9:15 am
Feb 21, 2019 2:11 pm
A commotion can be heard outside. Low voices and the sounds of metal bumping on armor.
Feb 22, 2019 9:19 am
"Stay alert!" Yillia warns. "We saw a lot of men on our way in, perhaps we should retreat and take this one for questions"

Yillia backs away from the noise, staying as far as possible as she can while still feeling comfortable with taking a shot
Feb 22, 2019 3:35 pm
[ +- ] Map of the keep
You're in the large room at the top middle of the map. The door on the right hand side is where you entered, and the only entrance, although there are interior doors on the left hand side, and stairs up.
Feb 23, 2019 2:35 am
Sorgrimm begins to bark orders as he ties up the prisoner, "Someone run upstairs and make sure we aren't going to get attacked from their as well. We then need to take up defensive positions. Hopefully we can talk these people down since we have slain their leader. We don't need to kill anymore we just want answers."
Feb 23, 2019 6:38 am
Yillia nods, she thought she saw arrow slits in the wall as they approached. Perfect.

She runs up the stairs, bow nocked as she ascends.
Feb 26, 2019 3:04 am
You're aware of the rush before it comes. The doors burst open and a mess of reavers pour into the room.

Those of you still on the main floor can make a surprise ranged attack. Then everyone make Initiative checks.
Feb 26, 2019 4:19 am
"Company. I'll keep you covered, Grimms. Let's hope it doesn't come to that." Xella takes position in front of Sorgrimm and the prisoner. Widening her stance, she holds her shield in front of her as she calls out to the new arrivals. "There's no need for additional violence. Stand down!"

Rolls

Persuasion - (1d20+3)

(6) + 3 = 9

Feb 26, 2019 3:33 pm
As Xella says her piece, Felicia's eyes gloss over slightly white and suddenly from nothingness booms her voice, totally disembodied.

STAND DOWN NOW OR YOU TOO WILL SUFFER THE SEARING PAINS OF THE NETHER AS DID THOSE BEFORE YOU!

Using Voice of the Chain Master invocation to speak through my familiar, who is still invisibly flying over the group.

Rolls

Intimidation - (1d20+6)

(11) + 6 = 17

Feb 27, 2019 3:11 pm
The booming voice causes enough unnerve within the ranks of the reavers, some on the edges of the gang backing away, that the momentum dissolves. Those in front are left alone at the doorway, and they lower their weapons, holding their hands up defensively, and they back away cautiously. Most of the reavers (8) head toward the river and the boat docked there. Two run toward the front gate that you came in.

Yiliia has a view of all of these from the upper floor arrow slits.
Feb 27, 2019 3:51 pm
Felicia's eyes clarify as she looks around the room at her compatriots. Come Xestras, you performed admirably. she says, holding out her arm. The bat shimmers back into existence on her hand and climbs up to nuzzle her shoulder.
Feb 27, 2019 11:04 pm
Yillia will watch them as they leave and ensure they don't change their minds. She fires some warning shots at the feet of a duo who look like they're slowing down.

"Keep Moving! Get out of here"
Last edited February 27, 2019 11:04 pm

Rolls

Intimidation - (1d20+1)

(19) + 1 = 20

Feb 27, 2019 11:53 pm
Wait! We need one or two of them to get some answers here. Sorgrimm attempts to direct the others to parley with at least one of the reavers.
Feb 28, 2019 12:41 am
You do have the one hogtied that you have only partially questioned.
Feb 28, 2019 2:22 am
OOC:
True but I figured more than one would give us a better chance to find the answers we are looking for.
As his allies deal with the remaining aggressors, Sorgrimm turns to his prisoner.

"Now I need you to be cooperative. Tell me about the delegation that recently came through."
Mar 1, 2019 9:02 pm
The reaver confirms that the delegation from Mirabar passed through here, crossing the river, but did not linger.
Mar 5, 2019 1:42 am
Hmmm, Sorgrimm tries to read the prisoner to see if he seems truthful

Rolls

Insight - (1d20+5)

(16) + 5 = 21

Mar 5, 2019 1:51 am
The reaver seems truthful.
Mar 5, 2019 1:54 am
Thats unfortunate. I was really hoping to find out more. Once things settle down, Sorgrimm will be looking to release the prisoner.
Mar 5, 2019 5:19 am
"If they’re not here, then maybe we should move along? We don’t want to lose their trail."
Mar 9, 2019 8:44 am
"Yes, perhaps we will gain some ground on them and pick up some fresher tracks"
Mar 9, 2019 10:23 am
GM Prompt: Sensing that his life may be at risk, the reaver spills more secrets:

- The Mirabar delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into the Sumber Hills, bound for Summit Hall. Earth cultists attacked the group a few miles
from Summit Hall. The cultists took prisoners back to the Sacred Stone Monastery, paying water cultists for the use of their riverboats to cross the Dessarin River, which is how the delegation’s valuables end up in Red Larch (you had found some trade bars in that pit under Red Larch).
- This also reveals that the pirates holding Riverguard Keep are actually cultists to Elemental Water, and an important acolyte is on the boat moored at the water. (Recall: When the Reavers were intimidated by Felicia, most fled to the boat.)
Mar 9, 2019 12:38 pm
I knew something was going wrong at that monastery. Felicia whispers to herself. What is the acolyte's name on the boat? she says to the reaver, letting a touch of sweetness into her voice, though her eyes continue to burn brightly with the promise of more nasty magic.
Mar 9, 2019 1:21 pm
The boat is called the Rivermaid and the captain is Shoalar Quanderil, a water genasi Shoalar is a high-ranking Crushing Wave cultist, and he is well informed about events in the towns throughout the area.
Mar 9, 2019 2:42 pm
"With any luck, some of those captured might still be alive. They'd be a great help at getting closer to the core group"

Yillia looks back to those who fled to the boat, particularly at any ropes or secures to the river, mast raising and other such activity. She wants to ascertain whether they're trying to cast off immediately

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Mar 9, 2019 2:50 pm
Yillia sees that there seems to be an argument gong on on the deck between the guards and someone else.
Mar 10, 2019 2:07 am
"Lets press the fight shall we?" Sorgrimm waits for his allies and as soon as they are ready will board the boat with them to get to the bottom of the situation.
Mar 11, 2019 1:32 pm
I can send Xestras so we can listen in on their arguments, if that would make things easier to plan. Felicia offers, smiling as she gestures at the bat preening on her shoulder.
Mar 14, 2019 12:55 am
Xestras flies out and returns quickly. The reavers are attempting to convince the cultist to either sail away or mount a counter offence. They're disorganized and demoralized, but they seem to be working toward a united goal.
Mar 14, 2019 1:32 am
Sorgrimm begins heading towards the water. "Worst case...we sink the boat. Best case...no one else loses their lives."
Mar 14, 2019 3:46 pm
"Let’s aim for the latter." Xella heads towards the water with Sorgrimm.
Mar 18, 2019 12:54 am
Boat assault

You can tell from the map that you'll have to advance along the pier pretty much in the open to the boat. This will involve much archery exchanging hands until the first of you get to the boat, and likely they will set up a defensive position there.

What's your plan?
Mar 18, 2019 1:42 pm
Do we have anyway of disabling the boat from a distance? I could cast my spiritual weapon and start damaging the hull and we could then just wait them out until they give up.
Mar 18, 2019 5:43 pm
No way that I know of to disable it from here, but with all their infighting, we should be able to hit them quickly. I'm not sure a mystical weapon will do enough damage to make significant headway on the ship. I wonder if Xestras could take a lit torch and light whatever powder stores they have on board. Make the whole damn thing go up in flames. What do you think Xestras? Any chance you could light them up? Felicia says, looking to her friend.

Dramasailor sent a note to Qralloq
Mar 18, 2019 6:17 pm
While blowing the powder stores would be amazing action, this is a keelboat, which is really just a river barge with a deck house and storage under the stern. The existence of explosives isn't obvious or confirmed.
Mar 20, 2019 5:05 pm
OOC:
Barring any other ideas I gues we should start heading towards the boat then??
Mar 23, 2019 5:30 am
"There's not much I can do from a distance, I'm afraid..."
Mar 24, 2019 12:17 am
Shield in hand, Sorgrimm begins leading the charge towards the ship.
Mar 24, 2019 12:26 am
OOC:
Alright, let's get everybody to roll initiative and I'll set up the encounter by tomorrow night.
Mar 24, 2019 1:29 am
OOC:
Inits

Rolls

Felicia - (1d20+2)

(15) + 2 = 17

Xestras - (1d20+3)

(18) + 3 = 21

Mar 24, 2019 9:55 am
Yillia descends and joins the party as they move forward

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Mar 25, 2019 10:50 am
Cellacintinues watching from the shore, ready to spring into action as needed.

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

Mar 26, 2019 2:08 am
NPC initiative rolls

Rolls

Lizzy - (1d20+3)

(6) + 3 = 9

Em - (1d20+2)

(7) + 2 = 9

Reavers - (1d20+2)

(5) + 2 = 7

Mar 26, 2019 2:16 am
[ +- ] Map of the keep
You rush toward the jetty and make it to the bottom right corner of that square building top center. From there, you can see 8 reavers working themselves up into battle readiness. When they see you, they rush toward combat, running to the end of the pier by the tower. This puts them 60' from the party across open ground.

Group A is up, in any order. If Sorgrimm rolls initiative higher than 7, that will include him.

Initiative Order
A: Felicia, Xestras, Yllia, Xella, Lizzy, Em
B: 8 Reavers
??: Sorgrimm
Mar 26, 2019 9:20 pm
Sorgrimm steels himself for futher battle.
Last edited March 26, 2019 9:20 pm

Rolls

Initiative - (1d20)

(18) = 18

Mar 26, 2019 9:26 pm
Sorgrimm moves straight towards the oncoming assailants, (moving 30' towards them) and casts Sacred Flame upon the closest one.

Sorgrimm Goblinbane

Rolls

DC13 Dex Save - Radiant Damage - (1d8)

(6) = 6

Mar 27, 2019 12:35 am
Felicia smiles and flings one hand out towards the massed group of people, singling out one of the ones near the front, hoping if he drops, the others have to deal with navigating over the corpse.

Casting eldritch blast as an Action against a reaver.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+4, 1d10+4)

1d20+4 : (10) + 4 = 14

1d10+4 : (7) + 4 = 11

Mar 27, 2019 3:18 am
Felicia and Sorgrimm... deal 17 damage to the lead reaver (R1), wounding him badly.

Rolls

Dex save - (1d20+2)

(10) + 2 = 12

Mar 27, 2019 2:29 pm
Yillia fires into two other reavers, hoping to incite further discord in their ranks
OOC:
I'm assuming there are at least two within 5ft of each other

Rolls

To Hit #1 - (1d20+6)

(17) + 6 = 23

To Hit #2 - (1d20+6)

(20) + 6 = 26

Damage #1 - (1d8+2)

(2) + 2 = 4

Damage #2 - (1d8+2)

(5) + 2 = 7

Critical! - (1d8)

(8) = 8

Mar 27, 2019 3:09 pm
OOC:
Critical hit. Want to roll another damage die?
Mar 27, 2019 4:06 pm
Yillia wounds R2 and R3 for 4 and 15 damage respectively. The second is hurt pretty bad.
Mar 30, 2019 2:47 pm
OOC:
I guess Moofsalot is afk, as are the other two.
Xella runs closer 20' and chucks a javelin at R1. Misses.

Lizzy grants Inspiration to Yillia.

Emerson fires a short bow at a wounded one, R3. Misses.

Initiative Order
A: Felicia, Xestras, Yllia, Sorgrimm, Xella, Lizzy, Em
B: 8 Reavers

Rolls

Xella v R1 - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (3) + 3 = 6

Em v R3 - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (3) + 3 = 6

Mar 30, 2019 2:53 pm
The eight reavers throw javelins at you and rush forward. They're now 30' from your group.

They target each of you, and Lizzy and Em twice. Sorgrimm is hit for 7, Yillia for 8, and Xella for 6.

Each of you are up, in whatever order you post.

Rolls

R1 v Felicia - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (4) + 2 = 6

R2 v Sorgrimm - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (5) + 2 = 7

R3 v Yillia - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (6) + 2 = 8

R4 v Xella - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (4) + 2 = 6

R5 v Lizzy - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (5) + 2 = 7

R6 v Lizzy - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (6) + 2 = 8

R7 v Em - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (5) + 2 = 7

R8 v Em - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (1) + 2 = 3

Mar 30, 2019 4:35 pm
Felicia backs up thirty feet, giving herself more cushion between the reavers and her. Another flick and a crackling bolt of eldritch energy flies out towards the same one she targeted before.

Casting eldritch blast as an Action against R1.
21/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+4, 1d10+4)

1d20+4 : (6) + 4 = 10

1d10+4 : (10) + 4 = 14

Mar 30, 2019 4:46 pm
OOC:
Felicia has a +6 to the attack roll, but that still missed.
Mar 30, 2019 4:56 pm
OOC:
D'oh, had it marked incorrectly on my sheet for some reason. That's been fixed. Thanks! And yeah, hard to hit with a base of 6 usually. :)
Mar 30, 2019 6:05 pm
Yillia staggers as she tries to avoid the reaver's javelins. After a brief pause with the shock of a blow, her attention returns thanks to Lizzy's encouragement.

She enthusiastically fires off two strikes in response to the javelins.

20/28 HP

(Edit: Bardic Inspiration on Attack #1, Critical Damage #2)
Last edited March 30, 2019 6:07 pm

Rolls

Attack #1 - (1d20+6)

(3) + 6 = 9

Damage #1 - (1d8+2)

(5) + 2 = 7

Attack #2 - (1d20+6)

(20) + 6 = 26

Damage #2 - (1d8+2)

(3) + 2 = 5

Bardic Inspiration (Attack #1) - (1d6)

(1) = 1

Critical Damage (Attack #2) - (1d8)

(2) = 2

Mar 30, 2019 6:06 pm
Critical hit, want to roll the damage die again?
Mar 30, 2019 6:10 pm
Yillia lets out a loud roar as another arrows hits her mark at a vital point
"Yeah! Come on! We can take any number of you!"
Mar 30, 2019 6:23 pm
Yillia fires back, hitting... and killing, R3.

Damage recorder
R1: 5/22
R2: 17/22
R3: dead
R4-8: undamaged.

They each have AC 14.

Rolls

Random target - (1d8)

(3) = 3

Mar 31, 2019 4:10 pm
OOC:
Lizzy, Em, and Xella are afk, so I'll continue to act for them.
Lizzy grants Inspiration to Felicia.

Emerson fires a short bow at a wounded one, R1, who drops.

Xella will act in anticipation with Sorgrimm, rushing ahead to slash with her sword. Missing.

Sorgrimm is up.

Damage recorder
R1: dead
R2: 17/22
R3: dead
R4-8: undamaged.

Rolls

Em v R1 - (1d20+5, 1d6+3)

1d20+5 : (13) + 5 = 18

1d6+3 : (2) + 3 = 5

Xella - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (5) + 3 = 8

Apr 1, 2019 1:15 pm
Sorgrimm charges forward, "Give up, there is no need for you all to meet your makers!" He swings on the closest Reaver with his warhammer and casts Spiritual Weapon, and another divine hammer appears next to another of the reavers and swings down on it.


Sorgrimm Goblinbane
Last edited April 1, 2019 1:15 pm

Rolls

Warhammer - (1d20+4, 1d8+2)

1d20+4 : (11) + 4 = 15

1d8+2 : (4) + 2 = 6

Spiritual Weapon>Reaver - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (3) + 3 = 6

Apr 1, 2019 2:09 pm
Sorgrimm strikes twice, hitting both times.

Damage recorder
R1: dead
R2: 17/22
R3: dead
R4: 10/22
R5-8: undamaged.

The reavers their backs against the river, continue to press their desparate attack. Four close upon Xella and Sorgrimm, while the other two hammer away at Yillia and Felicia with their javelins. Felicia takes 3 damage.

You're all up, in whatever order you post.

Rolls

Random target - (1d6)

(5) = 5

R2 v Sorgrimm - (1d20+4, 1d8+2)

1d20+4 : (10) + 4 = 14

1d8+2 : (7) + 2 = 9

R4 v Sorgrimm - (1d20+4, 1d8+2)

1d20+4 : (10) + 4 = 14

1d8+2 : (2) + 2 = 4

R5 v Xella - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (4) + 2 = 6

R6 v Xella - (1d20+4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d8+2 : (3) + 2 = 5

R7 v Yillia - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (7) + 2 = 9

R8 v Felicia - (1d20+4, 1d8+2)

1d20+4 : (10) + 4 = 14

1d8+2 : (1) + 2 = 3

Apr 1, 2019 7:42 pm
Yillia nods at Felicia beside her and continues her barrage on her attackers. (R7,R8)

Hearing Sorgrimm's words, she mused internally that it would be better if they could live, but she was past giving opportunities.
Last edited April 1, 2019 7:43 pm

Rolls

To hit #1 - (1d20+6)

(10) + 6 = 16

To hit #2 - (1d20+6)

(14) + 6 = 20

Damage #1 - (1d8+2)

(4) + 2 = 6

Damage #2 - (1d8+2)

(8) + 2 = 10

Apr 1, 2019 8:20 pm
Yillia's unerring archery angles adeptly into two of the river pirates (slash) cultists.

Damage recorder
R1: dead
R2: 17/22
R3: dead
R4: 10/22
R5,6: undamaged
R7: 16/22
R8: 12/22
Apr 2, 2019 5:49 pm
OOC:
If anyone needs healing at anytime just give me a heads up...its hard to follow how much damage people have taken and Sorgrimm just wants to end the fight as quickly as possible.
"Poor decision gents, but I'll be honored to preside over your funerals."

Sorgrimm hits the closest attacker with his own weapon while bringing the spiritual weapon down on another.

Sorgrimm Goblinbane

Sclasclemski sent a note to Qralloq
Last edited April 2, 2019 5:50 pm

Rolls

Warhammer - (1d20+4, 1d8+2)

1d20+4 : (10) + 4 = 14

1d8+2 : (3) + 2 = 5

Spiritual Weapon>Reaver - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (1) + 3 = 4

Apr 2, 2019 6:48 pm
Sorgrimm strikes back at one of the pirates attacking him, and manages to hit (for 5 damage), but they manage to dodge the spiritual hammer.

Damage recorder
R1: dead
R2: 12/22
R3: dead
R4: 10/22
R5,6: undamaged
R7: 16/22
R8: 12/22
Apr 4, 2019 2:57 am
GM Prompt: Felicia, Xella, Lizzy and Em are up.
Apr 5, 2019 2:10 am
TO THE DARKEST LEVELS OF HELL WITH ALL OF YOU! shrieks through the minds of every reaver as Felicia sends a bolt of eldritch energy towards one of the reavers.

Casting eldritch blast as an Action against R4.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+6, 1d10+4)

1d20+6 : (17) + 6 = 23

1d10+4 : (8) + 4 = 12

Apr 5, 2019 2:20 am
Felicia's unnerving magical forces strike the wounded reaver, and he screams, falling to the ground in psychic agony before expiring.

Xella interposes next to Sorgrimm, her sword flashing at pirate waists.

Emerson returns fire to launch arrows at the one attacking her.

Lizzy throws a dagger at somebody.

Damage recorder
R1: dead
R2: 12/22
R3: dead
R4: dead
R5: 12/22
R6: undamaged
R7: 10/22
R8: 12/22

Rolls

Xella v R5 - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (7) + 3 = 10

Em v R8 - (1d20+5, 1d6+3)

1d20+5 : (4) + 5 = 9

1d6+3 : (6) + 3 = 9

Lizzy v R7 - (1d20+5, 1d4+3)

1d20+5 : (17) + 5 = 22

1d4+3 : (3) + 3 = 6

Apr 5, 2019 2:25 am
The reavers desperate to break free begin to lash about without regard.

Cells uses a reaction to protect Sorgrimm (imposing disadvantage)

Rolls

R2 v Sorgrimm - (1d20+4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d8+2 : (3) + 2 = 5

R5 v Xella - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (3) + 2 = 5

R6 v Xella - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (8) + 2 = 10

R7 v Sorgrimm - (1d20+4, 1d8+2)

1d20+4 : (2) + 4 = 6

1d8+2 : (7) + 2 = 9

R8 v Sorgrimm - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (2) + 2 = 4

R2 disadvantage - (1d20+4)

(10) + 4 = 14

Apr 5, 2019 2:28 am
Xella takes a blow for 10, Sorgrimm for 4.

You're all up.
Apr 5, 2019 10:45 am
Yillia continues to pepper the two reavers R7 & R8 with arrows.

20/28 HP

Rolls

Damage #1 - (1d8+2)

(2) + 2 = 4

Attack #1 - (1d20+6)

(14) + 6 = 20

Damage #2 - (1d8+2)

(4) + 2 = 6

Attack #2 - (1d20+6)

(12) + 6 = 18

Apr 5, 2019 10:50 am
Yillia strikes two reavers, who are getting nervous.

Damage recorder
R1: dead
R2: 12/22
R3: dead
R4: dead
R5: 12/22
R6: undamaged
R7: 6/22
R8: 6/22
Apr 5, 2019 12:17 pm
Watching one after the other of the reavers fall, Felicia sends another blast of energy towards the enemy combatants.

Casting eldritch blast as an Action against R2.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP

Rolls

Eldritch Blast - (1d20+6, 1d10+4)

1d20+6 : (16) + 6 = 22

1d10+4 : (8) + 4 = 12

Apr 5, 2019 12:23 pm
Another reaver falls screaming, dragged into the abyss.

Damage recorder
R1: dead
R2: dead
R3: dead
R4: dead
R5: 12/22
R6: undamaged
R7: 6/22
R8: 6/22
Apr 5, 2019 5:44 pm
Berci draws his maul at the sounds of steel.

You wonderers! he shouts at the men Whom do you run from, who sings their steel?

To Araaz, Ready yourself, your business will be attended too in time.

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Apr 5, 2019 5:50 pm
Berci and Araaz run into the keep and farther in, you see a pitched battle as six assorted individuals fight a throng of pirates.

Act as you will. As you run around a corner and see it, you're 30 feet from the melee, near where four of them are standing back attacking from a distance.
Apr 5, 2019 6:12 pm
Qralloq says:
Berci and Araaz run into the keep and farther in, you see a pitched battle as six assorted individuals fight a throng of pirates.

Act as you will. As you run around a corner and see it, you're 30 feet from the melee, near where four of them are standing back attacking from a distance.
OOC:
4 pirates/4 players?
Berci approaches regardless of party ready to attack with maul, but lowered. Trying to beckon one of the 4 toward him and shouting:

I saw your friends running away. Do you need a hand?
OOC:
if the pirates
You’ve got your hands full. Scared a few of them back seems it though. How can we help? motioning to Araaz
OOC:
if the adventurers
Apr 5, 2019 6:39 pm
OOC:
Sorry the adventurers are not pirates, and there are six of them: four fighting from a distance, and two engaged in melee with five pirates (three more pirates are down on the ground, unconscious or worse).
Apr 5, 2019 11:30 pm
Let’s assist them, Berci!

Araaz charges in and takes a swipe with his sword at one of the reavers. I’ll also make an unarmed strike using my Martial Arts in case I don’t do enough damage to kill it, I miss with my sword, or if he dies and I’m able to hit someone else.
OOC:
Nice! Looks like my sword attack was a crit. I read on one of the "House Rules" thread that we are treating the extra crit damage as max di value to help with making the posts more smooth? So does that mean I do an extra 12 damage for crit on top of my roll? (1d6+6)
Last edited April 5, 2019 11:38 pm

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Blessed sword attack, damage - (1d20+6, 1d6+6)

1d20+6 : (20) + 6 = 26

1d6+6 : (1) + 6 = 7

Unarmed attack, damage - (1d20+5, 1d4+5)

1d20+5 : (11) + 5 = 16

1d4+5 : (2) + 5 = 7

Apr 6, 2019 12:07 am
OOC:
Your damage rolls are too high by 2, unless you can point me at the ability that gives you that damage bonus? On a critical, you only reroll the damage die, you don't get the extra bonuses, as well. The house rule is that damage die roll is maximized.
Araaz rushes into combat and strikes at a random reaver, his sword striking for 11 damage. (1 rolled +3 Dex +1 Blessing +6 critical). His unarmed attack also lands, for 5 damage.

Randomly rolled target R5: first attack drops it to 1 hp, second attack slays it.

Damage recorder
R1: dead
R2: dead
R3: dead
R4: dead
R5: dead
R6: undamaged
R7: 6/22
R8: 6/22

Rolls

Random rolls - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (4) = 4

Apr 6, 2019 12:29 am
Araaz you’re too kind. Too trusting. says Berci as he rushes in at one of the reavers
[ +- ] goading attack Wis save DC 13
Crit +12 damage?
Last edited April 6, 2019 12:31 am

Rolls

Attack - (1d20+5)

(20) + 5 = 25

Maul Damage - (2d6+3)

(32) + 3 = 8

Reroll damage (if 1/2 great weapon) - (2d6)

(12) = 3

Goading Attack (add to damage if a hit) - (1d8)

(4) = 4

Apr 6, 2019 12:44 am
OOC:
Check out the new peeps dropping all the crits!
Berci rushes in and mauls a reaver (R8) for 23 damage. (3+1 rolled +3 STR +12 crit +4 goad)

Damage recorder
R1: dead
R2: dead
R3: dead
R4: dead
R5: dead
R6: undamaged
R7: 6/22
R8: dead

Rolls

Random target - (1d3)

(3) = 3

Apr 6, 2019 2:13 am
Silver.hawk sent a note to Qralloq
Last edited April 6, 2019 2:14 am
Apr 6, 2019 2:16 am
@Silver.hawk: NP, I check that stuff, but sometimes people have odd abilities I forget about
Apr 6, 2019 2:17 am
@ Qralloq I updated my char page with the correct damage rolls. Thx for pointing it out!
Apr 9, 2019 3:14 am
Sorgrimm and Xella are up.
Apr 9, 2019 3:28 am
Xella looks at the damage already doled out by the newcomers. "Impressive! Come now Sorgrimm, let's finish what we've started." She bounds over to the injured reaver and takes a swing.

Rolls

Longsword - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (4) + 3 = 7

Apr 9, 2019 3:37 am
Xella efficiently dispatches the injured reaver. The last one is looking nervous despite his fanaticism.

Damage recorder
R1: dead
R2: dead
R3: dead
R4: dead
R5: dead
R6: undamaged
R7: dead
R8: dead
Apr 9, 2019 4:05 pm
With a soft pop, Xestras appears ten feet in front of the last reaver and shrieks a horrid supersonic sound.

Using the Quasit's "Scare" ability. DC10 Wis save or be frightened for 1 minute.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1
OOC:
Decided to actually take my familiar's turn this time as it felt thematically awesome.
Last edited April 9, 2019 4:05 pm

Rolls

Felicia Init - (1d20+2)

(15) + 2 = 17

Xestras Init - (1d20+3)

(15) + 3 = 18

Apr 9, 2019 4:15 pm
OOC:
Will save
He's not 'frightened' at least not of the Xestras.

Rolls

Will save - (1d20+0)

(14) = 14

Apr 11, 2019 10:04 pm
OOC:
ugg so sorry.
Sorgrimm eyes the remaining Reaver and says, "Lay down yer weapons boy. Too many graves already need to be dug this day. No need to add your’s to the list."

Rolls

Persuasion, if needed - (1D20-1)

(11) - 1 = 10

Apr 12, 2019 1:03 am
The reaver backs down, dropping his sword, raising his hands defensively. "I hear you."

COMBAT IS OVER.
Apr 12, 2019 5:04 am
Berci approaching his edge, crushes the skull of one of the dead reavers with his maul. He stops. You! he shouts pointing his maul Your name is Sorgrimm? One of the cult-breakers! Are you all the cult-breakers? motioning to the rest What luck. he thinks as he looks upon himself seeing the blood of his enemies. He takes a piece of linen from his belt and begins to wipe his green tinted leathers and painted armor clean ever more frantically. He takes a handful of leaves off a fresh branch coming out of his bag and presses them to his face inhaling slow and deep.
Apr 12, 2019 7:38 am
Araaz approaches Berci and lightly punches him in the shoulder. Leaning forward slightly he asks, "Nicely done. Are you well?" He then turns and approaching the party that was fighting the reavers he asks, "Is everyone ok? Who were these men? And who are you?"
Apr 12, 2019 12:13 pm
Berci flinches hard at the punch, but sees Araaz. I am-am well. The leaves, they help. Tha-thank you.

CavernTavern sent a note to silver.hawk
Apr 12, 2019 12:32 pm
Silver.hawk sent a note to CavernTavern
Apr 12, 2019 12:40 pm
CavernTavern sent a note to silver.hawk
Last edited April 12, 2019 12:43 pm
Apr 12, 2019 4:31 pm
My name is Felicia, and this little rascal is Xestras. He is a valorous companion and is not to be bothered. Felicia says happily, brushing her hair back over one ear as she tucks her crystal back under her shirt. What are we going to do with you, huh? she says, staring down the reaver with a sickly sweet smile on her face.
Apr 12, 2019 4:49 pm
Upon the keelboat, you see a fat water genasi come up onto the deck. He appraises you amidst the remnants of your bloody work. Behind him, you can see a chain barring the keelboat's way from the dock to the open river. A range of emotions wash over his face. His lips move as if he is going to call out to you, but they close, pursing, as he reconsiders.
Apr 13, 2019 12:01 pm
Yillia, still in position from combat, jutts her head out of her partial cover and greets the newcomers with a nod. "Yillia, we can exchange pleasantries later" She emerges and trains her sights on the genasi.
Over here, the fight has been won. We just have questions.
Apr 13, 2019 12:55 pm
Berci breathes deep one last time and pockets his leaves. He takes his maul in one hand letting the head rest on the ground. These are the people I seek Araaz, you’ve been sowing Shell flowers haven’t you? he turns to see the Ganasi and take in what he hears, I have my own questions, but we have interrupted something of importance. I will wait.



CavernTavern sent a note to silver.hawk
Last edited April 13, 2019 1:00 pm
Apr 13, 2019 1:26 pm
OOC:
If any of the party we stumbled upon need healing I can help with a Healing Word.
Apr 14, 2019 7:32 pm
With a break in the action, Sorgrimm casts Cure Wounds upon himself and begins to walk towards the water genasi and the ship.


Sorgrimm Goblinbane

Rolls

Cure Wounds - (1D8+3)

(5) + 3 = 8

Apr 17, 2019 8:37 pm
The fat genasi frowns, but then waves you over. "Come on, then, closer so I don't have to yell."

Roll Insight if you want.

Assuming that you do come over, he sits on the railing near the deck so you can talk easier.
Apr 18, 2019 4:03 am
Berci pulls his full attention to the genasi.
Last edited April 18, 2019 2:12 pm

Rolls

Insight - (1d20+3)

(8) + 3 = 11

Apr 18, 2019 1:54 pm
[ +- ] Berci's Insight
Apr 20, 2019 6:38 pm
Araaz looks around to see if there are any more threats in the area, before joining Berci and the genasi. He will roll insight on the genasi. He keeps the other party in his vision so they can’t sneak up on him or Berci.

Rolls

Perception - (1d20+5)

(17) + 5 = 22

Insight - (1d20+3)

(5) + 3 = 8

Apr 20, 2019 6:40 pm
Araaz sees no other threats in the area. The genasi appears to be willing to talk.
Apr 21, 2019 2:20 am
Silver.hawk says:
Araaz looks around to see if there are any more threats in the area, before joining Berci and the genasi. He will roll insight on the genasi. He keeps the other party in his vision so they can’t sneak up on him or Berci.
OOC:
Berci didn’t approach he’s pretty much staying where the battle was. Listening in for something important, but for the most part waiting his turn to ask questions. P.S. I like our dynamic.
Apr 23, 2019 12:26 pm
Yillia lowers her bow, satisfied that the genasi isn't planning anything shady and walks over.
"We know a delegation from Mirabar passed through here, we just want to save them, nothing more. Can you guide us to the Earth acolytes that your men helped?"
Apr 24, 2019 1:04 am
The genasi grits his teeth, but sees he has little recourse. "Ahh, you must be the adventurers everyone is talking about. Yes, the Mirabari. They passed through here. Prisoners. On the way to the Sacred Stone Monastery. If you promise to allow me my freedom, my possessions, and my life and help me with that chain, I'll even sail you there."
Apr 26, 2019 2:35 am
You'll sail us there and forget you ever saw us, yes? Felicia says, picking up one of the reaver's weapons to toy with it for a moment before letting it clatter back to the ground as Xestras flies about, landing on her shoulder.
Apr 26, 2019 2:51 am
"But of course. There is nothing for me here, no favor to curry. Besides, I'd be happy to see you do as much havoc there as you've done here."
Apr 26, 2019 2:54 am
This isn't havoc, son of water. This is just a minor taste of the powers that be. Felicia says with a dark grin. You there, new friends. We go to address the Mirabari prisoner situation at the temple. Will you join us? she quirks an eyebrow at the newcomers.
Apr 26, 2019 5:41 am
"We’ll do right by them. Come, we’re capable of so much if we just work together as we have!" Xella rallies the group.
Apr 26, 2019 6:23 am
Yillia smiles, a relatively rare sight.
"Welcome aboard"
Apr 26, 2019 7:31 am
Glancing over to Berci with a nod of his head, he turns to the the other party and says, "It would seem that my friend’s goal aligns with yours somewhat. As long as he is fine with it I’d be glad to join you. My name is Araaz Syl’a Varran. A pleasure to meet you."He gives a short bow while keeping his eyes on the others.

Glancing around again, he asks the others, "Should we do something about the fallen here?" gesturing towards the dead reavers. "Bury, or burn the bodies or something? If they were men of the sea perhaps burial there would suffice?"
OOC:
For some reason I was under the impression that we were by the sea, not a river... thus my suggestion for burial at sea. I didn’t realize I was wrong until I went back to the when the party first came to the keep and read the description again. Oops!
Last edited April 27, 2019 10:47 pm
Apr 26, 2019 12:46 pm
OOC:
It would be remiss of me to not point out that this place has been emptied of occupants, but not looted. Did you want to take the time to quickly go through the fallen and the buildings?
Apr 26, 2019 1:02 pm
OOC:
That is a good point.
I think we can do you slightly better than retaining possessions, son of water. Permit us about thirty minutes to recover any valuables which have been left, and I am sure some of that wealth will find its way into your hands. she turns to look at the others, There is wealth to be had, for whatever purpose it takes. The moments we take to collect it will be well worth it, and allowing our new friend here a measure of the treasure highlights our appreciation for his assistance in our endeavors.
Apr 26, 2019 1:23 pm
Berci also smiles, Such comradeship I will give it its fair chance. It has been a while. Araaz has helped. Maybe others will too. I do not know of the Mirabari you’ll tell us more on the voyage and I will come to learn of you the cult-breakers and tell you what I seek help with. But right now I agree with my companion Araaz. The common prayer and a drop in the water. he turns to pick up a body and bring it to the boat. I am Berci. Come on lend a hand. They will even pay us he says as he loots the body.
OOC:
i might add some more flavor here I’m just at work wanted to get something in
Last edited April 26, 2019 3:28 pm

Rolls

Persuasion and Intimidation - (1d20+2, 1d20+2)

1d20+2 : (8) + 2 = 10

1d20+2 : (18) + 2 = 20

Investigation body - (1d20+1)

(13) + 1 = 14

Apr 26, 2019 3:30 pm
Yillia looks to Araaz. "If you wish, I can help dispose of the dead, though the local wildlife may flourish from this bounty. We are all returned to nature in the end anyway".
Apr 26, 2019 4:37 pm
Araaz will begin respectfully searching the bodies, quietly speaking a quick prayer to their spirits, "May you reflect on your past, your decisions and actions, and forge a better life in the next." and assisting with their disposal. (If no one else does, Araaz will also make a quick search of the buildings)
Last edited April 26, 2019 8:52 pm

Rolls

Searching bodies - (1d20)

(17) = 17

(If applicable) searching buildings - (1d20)

(8) = 8

Apr 27, 2019 1:22 pm
Loot and Exploration Summary

Bodies on the beach
The six bodies each have sharktoothed longsword, and giant crab shell shields.

The Great Hall
You find 5 human servants in the kitchen area: Anya, Berd, and Nayreen, Lathna and Oric are captives and forced to household chairs. They tell you they just want to go home, but don't dare try to escape because Grimjaw had the last two so tired flogged to death.

The kitchens are well stocked. Sacks, casks, and barrels are piled along the southern wall, and cheeses and smoked fish hang from the ceiling. The sacks contain flour, the dozen casks hold ale (worth 10 gp per cask), and the barrels hold salted meat.

The servants know if something further. That there is a secret door in the greathall that leads to an underground stream. Where the stream leads to, they don't know, but sometimes Crushing Wave cultists emerge from there having not being seen going down first. It doesn't lead to the river, they're certain of that.

In Grimjaw's chambers, you find Grimjaw’s loot consists of 600 sp, 450 ep, and a pouch containing fifteen blue azurites (worth 10 gp each).

The Armory
The room contains twenty spears, ten shortswords, five
scimitars, five light crossbows, four hundred crossbow
bolts, two hundred arrows, fifteen suits of leather armor,
and eight shields shaped like horseshoe crab shells.

Other places
The fleeing reavers must have taken their personal valuables, and those of the fallen. You find little else of interest. Other than the controls for the chain that blocks the keelboat in.
Apr 27, 2019 4:20 pm
Araaz collects all the loot from Grimjaw and a light crossbow and 30 bolts from the armory. He will tell the others what he picked up from Grimjaw and let them know about the contents of the armory, as well as the prisoners in the great hall and the secret door they mentioned. He will lower the chain blocking the boat when it seems like people are ready to move.
Last edited April 27, 2019 4:21 pm
Apr 27, 2019 6:19 pm
Berci takes a shield and straps it to his back. Berci sees the new crossbow Araaz holds and nods in approval, he grabs his own and 30 bolts. Berci asks the servants, May we take a barrel of meat and a cask of ale for our journey? (if yes he carries it to the boat) Berci finds the information about the door curious, but if the new companions do not investigate he does not either. he takes a small share of the ep from Araaz (a portion equal to his contribution 1/8th if he killed 1 of the 8 reavers. He turns to the water Genasi with a question loud enough for others to hear What is you name? Son of water? Is that a title or a bane? And where do you hail from?
OOC:
Did Sorgrimm die? Or just meta vanish?
Last edited April 27, 2019 7:40 pm
Apr 28, 2019 8:20 pm
Yillia takes an inordinate amount of time picking out particular arrows for her quiver. She individually assesses the sharpness, flex, straightness...
She takes 1/6th of the coin and three azurite.

Her eyebrow raises at the information about a door, but she awaits the others to finish dividing before mentioning it

He may not run if we go down quickly to investigate. He has seen how far my arrows can travel and knows we are not to be trifled with
Apr 30, 2019 12:27 am
OOC:
my apologies, I spaced on something important.
In Grimjaws apartments, you find an attractive Drow woman, tied you a chair and gagged. On the table, a series of knives, scissors, and pliers are laid out, but up till now she is mostly unharmed, beyond a swollen eye. A fierce defiance glows from her eyes.

When you release her, she ...
OOC:
Take it away, Viking1031...
Qralloq sent a note to Viking1031
Apr 30, 2019 8:36 pm
Sassandra cautiously looks at them. "So your new so I assume you were the people fighting Mr. Grumpy, I mean Grimjaw or are you working for with the water genasi?"
May 1, 2019 1:31 am
Berci hunched well below a door to the room hand on the lintel to not bump his head, Hello Drow, me and my companion, the half-elf who found you, came in on the fighting, but we do not yet know whom against. I do not know of this Grimjaw. These others happened to be some travelers I was looking to find, cult-breakers. And we have all recently agreed to sail wth the Genasi to a Monastery I believe. How do we come to find you a prisoner?
OOC:
If there's only one door to his space/room Berci is blocking the only exit.
May 1, 2019 2:45 am
"Drow, where's a Drow, Oh you mean me, nope I am a high elf with a really good tan. I mean why is only Drow get called out by their race. Like I don't know what I am. It like saying hey human or dwarf or halfling, instead of just saying hello who are you. As for why I am a prisoner, I am a bard who was asked to entertain the guys rebuilding the fort here. They asked for a tale of forbidden romance. So I told them a tragedy between an elven maid and a lycanthrope. How was I to know that Grimjaw was one and has no sense of humor? As for the Genasi I would use caution he was meeting secretly with Grimjaw about what I don't know.", Sassandra says as she looks about the room.

At least all my gear is here."as she walks over to a pile of gear in the corner.
May 1, 2019 3:25 am
After rescuing the tanned elf and gathering the keeps untethered loot, Sorgrimm decides to take the road back to Red Larch. He promises to leave word if he discovers anything, but he doesn't want to share his suspicions until he can confirm them. He suggests you continue on the search for the Mirabar Delegation without him. The last thing the region needs is war.

To Sassy, he welcomes her to the group, introducing her to the others. He suggests that following them will give any bard a full repertoire of adventure stories, and you might do some good to boot.

To the Monastery?
May 1, 2019 7:05 am
OOC:
I have nothing else I want to do unless the others want to check out the secret door.
May 1, 2019 10:35 am
Yillia can no longer resist the allure of the secret door and starts striding towards it, gesturing others to follow her if they wish
May 1, 2019 3:53 pm
"Oh, secret door, I'm in.", Sassy says as she follows along, now wearing her red leather armor and rapier.
Last edited May 1, 2019 3:56 pm
May 1, 2019 3:57 pm
Berci embarrassed, The drow is fair in their statement. My apologizes what may we call you? I am Berci. seeing Yilla beckoning toward the great hall Berci bellows, I will stay with the Genasi, but scare whatever you like toward me I’ll be ready. He sits on a barrel near the boat with halberd and whetstone.
May 1, 2019 4:03 pm
"It is ok I am used to it. As to what to call me, my name is Sassandra Vrinn but my friends, well the apprentices in Longsaddle called me Sassy, though I think that was due to my mouth maybe not friendship.", she says to Berci
May 2, 2019 12:41 pm
Felicia smiles at Sassy. Regardless of mouth or friendship, this company can use more sass in the ranks. she says with a smirk, following through the secret door.
May 2, 2019 4:05 pm
OOC:
To be honest, I as the player want to check out the secret door, but Araaz as the character would prob stay with Berci since he doesn’t know the rest of the party yet, unless he had a compelling reason to check out the secret door.
May 2, 2019 6:05 pm
Those going through the secret door...
The secret stairway descends 20 feet to a landing, which abuts an underground stream that flows east toward the river.

At the bottom of the stairs, you find a torchlit chamber where two boats bob in an underground stream. The stream flows toward daylight to the east and leads upstream into darkness toward the west.

Wisdom (Perception) checks, please.
May 2, 2019 8:00 pm
OOC:
Perceptin'

Rolls

Perception - (1d20+2)

(9) + 2 = 11

May 2, 2019 9:11 pm
Looking around to see what I can see

edit: i think I might have passed
Last edited May 2, 2019 9:11 pm

Rolls

perception roll - (1d20+4)

(20) + 4 = 24

May 2, 2019 9:15 pm
Qralloq sent a note to Viking1031
May 2, 2019 9:32 pm
Hey guys do you see what I see? If not there are decomposing bodies under the water staring at us. Might not be the time to go skinny dipping., Sassy says as she slowly moves her left hand towards her rapier
May 2, 2019 9:48 pm
"Staring? You mean they're alive?!" Yillia's strong exterior breaks for a short moment as you see a crack of fear in her face. She didn't mind death, but what was dead should stay that way
Last edited May 2, 2019 11:37 pm
May 2, 2019 10:08 pm
Well it looks like they are watching, so possibly, you want to jump in a check?, Sassy asks.
May 2, 2019 10:44 pm
"Ah.. well.. you know, I'm better at combat from a distance... Maybe someone else...".
Yillia nocks an arrow into her bow, ready to fire at the bodies if they suddenly move

Rolls

Perception - (1d20+3)

(2) + 3 = 5

May 2, 2019 10:58 pm
Felicia and Yillia see nothing obvious, until Sassy points them out. There are shapes under the murky water, maybe several humanoid forms.
May 3, 2019 12:01 am
"Well, we can go get the rest of those upstairs and see what lies beneath or I can toss a rock and see what happens or we can all walk away slowly, but what fun would that be. This place is hidden for a reason and I after being a punching bag by the previous owner would like to find out."
May 3, 2019 2:54 am
While the others are investigating the secret door, Araaz questions the Genasi about his occupation and the reason for his presence here at this fort that seemed to be occupied by pirates or whoever they were. He is also intrigued by the genasi as he has never seen one of their race before other than in historical txts at the monastery. "My name is Araaz, good sir. May I have the pleasure of knowing yours? I have never met a genasi before and I’d like to learn more about your race? What brings you to this fort, and at the same time as these men who seem to be pirates of some kind?"

Rolls

Persuasion (just trying to politely learn more about the genasi and of their race as a whole) - (1d20+5)

(9) + 5 = 14

May 3, 2019 3:26 am
"Shoalar Quanderil, well met. I'm afraid I can't tell you much about my people, we are quite rare, and I've only met a handful in my whole life. As to these people, I understand they do have a reputation. They claimed to patrol the river and keep it safe, but I'm not sure how much protection they actually gave. Still, they have treated me well since I moored, bringing a passenger and some supplies."

Want to roll Insight against these claims?
May 3, 2019 5:07 am
OOC:
Berci is not against convincing! I’m doing a lot of "He’ll wait it out" only cause I’m busy. And don’t want him to just become stagnant. Need to make a notebook or something to keep track of it all. Looks like spooky zombies are gonna come crawling
May 3, 2019 7:28 am
Araaz bows his head slightly disappointed, "That is unfortunate that I can not learn more about your race. In the monastery where I grew up, we had a manuscript or 2 about your race, but they only gave vague descriptions and hints. Forgive me if this is a forward or rude question, but Is it true, from your experiences, that different members of your race have an affinity to the different elements and can manipulate them to your advantage?"
Araaz cocks his head slightly out of curiosity, asking the genasi, "You mentioned a passenger and supplies? Did you bring them here, or were they delivered to you by these men? Do you come here often to this keep? Do you know of any unsavory business that might be going on inside?"
OOC:
Araaz will ask these questions throughout the time he converses with the genasi, not necessarily all at once. Sorry DM!!! And I would love to roll Insight. The mention of a passenger when the others seemed to be looking for someone has piqued Araaz’s interest.

Rolls

Insight - (1d20+3)

(11) + 3 = 14

May 3, 2019 7:37 am
"I'm ready with my bow if you throw something". Yillia looks back up the stairs, there was definitely a possibility of alerting the others if it all went haywire
May 3, 2019 3:02 pm
Sassy gets a medium sized rock and prepares to throw it in.

Before I do this can anyone get a good count on how many there are?
OOC:
As for several was I able to get a count?

New perception roll if needed.
Last edited May 3, 2019 3:03 pm

Rolls

perception roll - (1d20+4)

(7) + 4 = 11

May 4, 2019 12:41 am
Araaz

The genasi simply hand waves and ignores your further questions. "I do not think your friends are coming back. Perhaps you can push my boat away from the dock?"

Berci
Did you go with the others or stay with Araaz? They're out of sight and probably hearing from each other.
May 4, 2019 3:43 am
Two to one odds, we got this. "she says giving bardic inspiration to the other two (d6 inspiration) while thinking we can always retreat back up the stairs.

She pulls her rapier and holds the stone with the other. "ready?"
She will throw the stone in unless one of them objects or says they are not ready.
May 4, 2019 4:00 am
OOC:
@qralloq, Berci is with Araaz and the genasi. Otherwise we would prob both be in the secret passage with the others.
Silver.hawk sent a note to Qralloq
May 4, 2019 4:04 am
Qralloq sent a note to Silver.hawk
May 4, 2019 5:26 am
Yillia nods confidently, feeling inspired and temporarily forgetting her worries
Last edited May 4, 2019 5:26 am
May 4, 2019 8:54 pm
OOC:
Felicia is with us as well, if i read it correctly
May 5, 2019 1:21 pm
Recap: Yillia, Felicia, and Sassy are underground, about to attack either merfolk or the undead. Berci and Araaz and entertaining the genasi, out of sight and hearing. Xella is I'm not sure where.

Action!
May 6, 2019 2:24 am
Seeing no objections she takes the stone and throw it into the water.
OOC:
Just for informational sake how far are they from the secret door and how far is that from the other group?
May 6, 2019 2:34 am
The water explodes and could as the creatures scramble to the surface, claw like hands digging into the edge of the stone ground.

Initiative please.
[ +- ] Map of the keep
OOC:
You are underground where the entrance is in the middle of the keep to the map top left. They are more than a hundred feet away at the boat. There is a building between you, and if they hear anything (dubious at best) it will likely lead them away to the river entrance of the stream.

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

May 6, 2019 2:46 am
OOC:
Just to be clear I believe we were all standing back just in case this happened so that the other could use ranged weapons at first.

Rolls

Initiative - (1d20+4)

(7) + 4 = 11

May 6, 2019 7:54 am
Yillia curses aloud as the figures scramble up the steps.
of course, why had she even held out hope they were normal corpses?

Rolls

Initiative - (1d20+4)

(16) + 4 = 20

May 6, 2019 2:00 pm
Felicia feels eldritch energies building inside her.

Inits.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1

Rolls

Felicia Init - (1d20+2)

(18) + 2 = 20

Xestras Init - (1d20+3)

(2) + 3 = 5

May 6, 2019 4:06 pm
Sassy when it is her turn cast minor Illusion

It is an auditory one as far back to the entrance or even up past it (30 Ft range)the secret door as she can. hoping to get the attention of the others.

It is a scream as loud as a lions' roar saying in her voice repeating,"Help, through the secret door, fast"
May 6, 2019 4:47 pm
Felicia and Yillia act before the creatures, who are scrambling out of the water, currently 10' away from you.

Initiative Order
14-25 Felicia, Yillia
13 Foes
0-12 Sassy, Xestras, Xella

For convenience sake, Berci and Araaz can make Perception checks, TN 8.

Rolls

Rolling initiative for Xella - (1d20+3)

(1) + 3 = 4

May 6, 2019 6:17 pm
Silver.hawk sent a note to Qralloq

Rolls

Perception - (1d20+5)

(3) + 5 = 8

May 6, 2019 6:21 pm
Felicia's eyes darken and she flicks her fingers towards the nearest creature surging up from the water.

Casting eldritch blast at the nearest creature.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1
Last edited May 6, 2019 6:23 pm

Rolls

EB (Force Damage) - (1d20+6, 1d10+4)

1d20+6 : (18) + 6 = 24

1d10+4 : (9) + 4 = 13

May 6, 2019 6:30 pm
"Warrgh!" Yillia warbles as she staggers one step back and quickly looses two arrows into the closest two bodies.
OOC:
(1d20+1, 1d6+6) should have been 1d20+1d6+6)
Last edited May 6, 2019 6:31 pm

Rolls

Attack #1 (with Bard. Insp) - (1d20+1, 1d6+6)

1d20+1 : (17) + 1 = 18

1d6+6 : (1) + 6 = 7

Attack #2 - (1d20+6)

(7) + 6 = 13

Damage #1 - (1d8+2)

(8) + 2 = 10

Damage #2 - (1d8+2)

(2) + 2 = 4

May 11, 2019 2:20 am
Felicia and Yillia's attacks all land as the creatures try to pull themselves from the water. Less rotted than zombies, and certainly more agile, these undead seem fierce and determined, hateful even.

The first one drops, slammed by Felicia's profane powers and called by an arrow from Yillia, who proceeds to plug its neighbor as well.
Ghoul 1: dead
Ghoul 2: -4hp
Ghoul 3-6: -
The creatures burst from the water scrambling many up to you. They close in on each of you, attacking fiercely in what is sure to be an orgy of blood!

Note: Xella uses Protection to impose Disadvantage on the first attack against Sassy, but to no avail.

Felicia takes 10 damage. Con save please.
Yillia takes 10 damage. Con save please.
Sassy takes 21 damage. 2 Con saves please.
Xella takes 22 damage. 2 con saves please.

Araaz hears Sassy's voice, magically amplified but still somewhat muffled, from some cave by the water edge, but also from the main keep. "Help, through the secret door, fast"
Everybody is up.

Rolls

Ghoul 2 v Felicia - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (17) + 2 = 19

1d20+4 : (1) + 4 = 5

1d20+4 : (5) + 4 = 9

2d6+2 : (26) + 2 = 10

2d4+2 : (33) + 2 = 8

2d4+2 : (12) + 2 = 5

Ghoul 3 v Yillia - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (12) + 2 = 14

1d20+4 : (7) + 4 = 11

1d20+4 : (3) + 4 = 7

2d6+2 : (44) + 2 = 10

2d4+2 : (32) + 2 = 7

2d4+2 : (33) + 2 = 8

Ghoul 4 v Sassy - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (20) + 2 = 22

1d20+4 : (10) + 4 = 14

1d20+4 : (18) + 4 = 22

2d6+2 : (66) + 2 = 14

2d4+2 : (21) + 2 = 5

2d4+2 : (14) + 2 = 7

Ghoul 5 v Xella - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (15) + 2 = 17

1d20+4 : (20) + 4 = 24

1d20+4 : (13) + 4 = 17

2d6+2 : (45) + 2 = 11

2d4+2 : (23) + 2 = 7

2d4+2 : (22) + 2 = 6

Ghoul 6 v Xella - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (5) + 2 = 7

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

2d6+2 : (51) + 2 = 8

2d4+2 : (42) + 2 = 8

2d4+2 : (33) + 2 = 8

Disadvantage one attack on Sassy - (1d20)

(14) = 14

May 11, 2019 2:37 am
cons saves?

Rolls

con save - (1d20+1)

(4) + 1 = 5

con save - (1d20+1)

(7) + 1 = 8

May 11, 2019 2:42 am
Sassy is paralyzed for one minute (10 rounds). You can repeat the saving throw at the end of each of your turns to try to break free early. (DC 10)
May 11, 2019 3:44 am
Nah, you're just at 0. You can make death checks to stabilize.
May 11, 2019 3:49 am
OOC:
yep i am dead
death save
Last edited May 11, 2019 3:49 am

Rolls

death save - (1d20)

(1) = 1

May 11, 2019 3:51 am
Haha, almost. A 1 counts as 2 failures. If you collect 3 failures before 3 successes, indeed you're dead.
May 11, 2019 4:05 am
OOC:
Sorry I didn’t see that combat had progressed... when I was checking no one had posted, but it seems like several happened when I wasn’t looking.
Araaz’s ears perk up as he hears the muffled call for help. He turns to the genasi and Berci and asks, "Did you guys hear that? One of the others just called for help!" He turns to Berci and says, "I will go and investigate. I had a feeling something was going to go wrong with that door. Stay here with the genasi. I will return safely with the others." He clasps arms with Berci and then charges towards the keep.
OOC:
I don’t know which way would get me to the others more quickly, but I will take that route
As he nears the secret door he hears the sound of fighting and prepares himself mentally. Quickly making his way toward the others and seeing the ghouls he grips his holy symbol and kneels down, speaking a quick prayer, "Purge the impurities, and let the flawless metal be revealed!" before standing and throwing his other hand out in front of him and a wave of divine energy crashes towards the ghouls.
Using channel divinity: turn undead — WIS Spell Save DC 13

Spell slots: 1st lvl 3/3
Channel divinity: 0/1
OOC:
So Sassy and Xella are both unconscious? As a bonus action can I cast a 1st lvl healing word at Sassy?
Last edited May 11, 2019 4:07 am

Rolls

1st lvl healing word - (1d4+3)

(4) + 3 = 7

May 11, 2019 4:07 am
Araaz was very far away. You make it halfway to the keep this round.
May 11, 2019 4:09 am
OOC:
I guess whenever Araaz reaches the others he would do that. Although, if sassy is already dead then no healing word.
May 11, 2019 6:33 am
Yillia gasps as she is hit

Rolls

Constitution save - (1d20+2)

(13) + 2 = 15

May 11, 2019 1:04 pm
Yillia does not get paralyzed, and is free to act.

Need actions from Yillia, Xella (& 2 Con saves), Felicia (& 1 Con save).
May 11, 2019 4:43 pm
10/28 HP

Yillia scrambles at her waist, retrieving her short sword. It gleams as if new - it sees a lot less action than her bow.

She swears at the creature attacking her, applying a Hunter's Mark and slashes back and forth at it and the one beside it, trying to wave them off her.

Rolls

Short sword (to hit) #1 - (1d20+4)

(4) + 4 = 8

Shortsword (Damage, with Hunter's Mark) #1 - (2d6+2)

(12) + 2 = 5

Shortsword #2 (to hit) - (1d20+4)

(9) + 4 = 13

Shortsword #2 (Damage) - (1d6+2)

(4) + 2 = 6

May 11, 2019 5:04 pm
Yillia strikes with her sword, slashing about, and manages to strike the adjacent ghoul attacking Felicia.

Ghoul 1: dead
Ghoul 2: -10hp
Ghoul 3-6: -
May 11, 2019 9:26 pm
OOC:
Not sure if it will help anybody but elves do not need to make the dc check for ghouls as they are immune.

Since I am still learning the 5th ed rules, it used to be if you had to make multiple condition checks for the same thing such as the ghoul stun you only had to pass1 which had the highest DC but I could be wrong on this. I remember reading it somewhere but I don't klnow if it was a forum or in a rulebook.
Last edited May 11, 2019 9:39 pm
May 12, 2019 1:47 pm
OOC:
None of the party are full elves. If you can find a reference to the multiple condition check rule, it might be important.
May 12, 2019 2:06 pm
OOC:
I thought felicia was an elf as is Sassy as I would not had to make it as well. It doesn't matter if you have chosen a subrace. The only one that wouldn't count would be a half-elf as tehy are not fully an elf.
Last edited May 12, 2019 2:07 pm
May 12, 2019 2:19 pm
OOC:
You're right that Sassy shouldn't have needed to make it. So if you revive, you won't be paralyzed. Felicia is a half-elf.
May 12, 2019 2:28 pm
OOC:
Ok I have been reading up and it looks like there have been changes. Ghouls bite used to be what causes the paralysis but had 3 attacks. In 5th it was changed to claws but then it lists claws as one attack not two. It doesn't say claw/claw/bite as attack as it used to in other editions but bite and claws (which seem that know makes it one single attack using its claws as it reads weapon melee attack not attacks) at least in my reading of it.
Last edited May 12, 2019 2:29 pm
May 12, 2019 3:28 pm
OOC:
I'll review. The wording is confusing. Might need to refer to the MM for action economy rules.
May 12, 2019 3:40 pm
OOC:
Okay, you are totally right, and thank you for checking. In fact, because the ghoul doesn't have the Multiattack ability, it can choose either a Bite action, or a Claws action, but not both.

I'll retcon the attacks, taking the first ones rolled and ignoring the additional attacks
Retconning the ghouls attack round

Felicia takes 10 damage from a Bite. No Con save required.
Yillia takes 10 damage from a Bite. No Con save required.
Sassy takes 14 damage from a Bite. No Con save required.
Xella takes 11 damage from a Bite. No Con save required takes no damage.
May 12, 2019 4:06 pm
OOC:
Ok thanks for checking and verifying the rules. This helps me if I ever run a 5th ed game myself. I was thinking for a non-boss fight ghouls just seemed way to powerful for our level but I wasn't sure why it was so(though I have seen published adventures put in way to powerful encounters before so if i was wrong I would not have been surprised) as I was sure we were heading for a TPK.

I hate to ask but I am now confused to where we are in combat since Sassy is back on her feet for now.

Also is anyone about to drop worse than me as I have one cure wounds spell if needed.
May 12, 2019 4:17 pm
Yillia and Araaz have acted.

Sassy, Xella, and Felicia are up.

As to wounds, Xella is hurt pretty bad, including wounds from the reaver battle, and Felicia is hurt as bad as Sassy.

I think everyone is as follows:
Yillia: 10/28 HP
Felicia: 8/21
Xella: 18/34
Sassy: 8/21
May 12, 2019 4:41 pm
Sassy cast cure wounds on Felicia if she can touch her or herself if she cannot get to her without causing an attack of opportunity.

Rolls

cure wounds - (1D8+6)

(7) + 6 = 13

May 12, 2019 4:45 pm
Sassy's spell gods off successfully, healing Felicia for 11 points.
OOC:
I believe that should be +4 instead of +6, unless you have an ability that modifies the Spell?
Yillia: 10/28 HP
Felicia: 19/21
Xella: 18/34
Sassy: 8/21
May 12, 2019 4:56 pm
OOC:
No you are right I looked at save instead of attribute modifier, I will figure this out yet.
May 15, 2019 2:30 am
Xella and Felicia are up. I'll poke them.
May 15, 2019 2:54 am
Felicia cringes as the attack slices into her arm. Xestras flies in the creature's face, harrying it.

Xestras taking the Help action to grant advantage on the next attack against the creature. Felicia casting eldritch blast at the creature next to her. Adv from help, D/A from casting next to an enemy, cancels out for normal attack.
8/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1

Rolls

Eldritch Blast - (1d20+6, 1d10+4)

1d20+6 : (15) + 6 = 21

1d10+4 : (3) + 4 = 7

May 15, 2019 3:00 am
Felicia strikes the ghoul, her eldritch power chewing away at it.

Ghoul 1: dead
Ghoul 2: -17hp
Ghoul 3-6: -
May 16, 2019 12:41 pm
OOC:
Acting for Moofsalot
Xella raises her voice and incants in the name if her good a prayer against the faithless.
OOC:
I.e., turn undead
Ghouls 2, 5, 6 flee back into the water, heading upstream.

Ghoul 1: dead
Ghoul 2: -17hp (turned)
Ghoul 3,4: -
Ghoul 5,6: - (turned)

The remaining two continue to fight.

Yillia is clawed (8 damage) and must make a Con saving throw.

Sassy is attacked, and despite Xella using her reaction to provide Disadvantage, it strikes Sassy for 8.

All of you are up

Rolls

Wisdom saves - (5d20)

(41714102) = 47

Ghoul 3 claw v Yillia - (1d20+4, 2d4+2)

1d20+4 : (10) + 4 = 14

2d4+2 : (42) + 2 = 8

Ghoul 4 bite v Sassy - (1d20+4, 2d6+2)

1d20+4 : (12) + 4 = 16

2d6+2 : (42) + 2 = 8

Disadvantage one attack on Sassy - (1d20+4)

(18) + 4 = 22

May 16, 2019 1:11 pm
Further to the last, the fleeing Ghouls cannot take the Disengage action so they provoke attacks of opportunity from those with a melee weapon in hand.

But the turn undead effect will end if they take damage. Your call.
May 16, 2019 2:12 pm
Arrgghh! Yillia clutches at the claw wounds in her torso.

2/28 HP

Rolls

Con Save - (1d20+2)

(19) + 2 = 21

May 16, 2019 2:14 pm
I lay dying on the ground.
OOC:
round 2 of this hopefully our healer gets to her fast

Rolls

death save - (1d20)

(15) = 15

May 16, 2019 2:21 pm
Yillia waves her free hand and a gust of wind floods into the chamber. It creates a brief window for her to step back as it buffets the ghouls.
She slashes through the wind at the ghouls and backs up the steps as far as she can (60ft with Zephyr Strike)

"I... Hate.. Whatever.. These.. Are.." She pants. From this point, she looks around for help.

Casting Zephyr Strike. Spell Slots 0/3 - All Used Now
OOC:
Roll order got messed up a bit somehow
Last edited May 16, 2019 2:22 pm

Rolls

Sword to Hit #1 (Adv. from Zephyr Strike) - (1d20+4)

(10) + 4 = 14

Sword Damage #1 - (1d6+2)

(4) + 2 = 6

Sword Damage #2 - (1d6+2)

(2) + 2 = 4

Sword to Hit #1 - (1d20+4)

(20) + 4 = 24

Sword to Hit #2 - (1d20+4)

(15) + 4 = 19

May 16, 2019 2:36 pm
Yillia's strikes all land, one critically, doing 16 damage to ghoul 3.
OOC:
I applied Chris Perkins critical house rule to simply max the rolled extra die.
Araaz using the Dash action again, arrives on scene, and will be able to act next round.

Ghoul 1: dead
Ghoul 2: -17hp (turned)
Ghoul 3: -16
Ghoul 4: - (about to eat Sassy)
Ghoul 5,6: - (turned)
Sassy: 0 HP (0-,1+ death checks made)
May 16, 2019 3:50 pm
OOC:
I guess just let me know when I can actually do something... by the time I get there the fight might actually be over...
May 16, 2019 4:06 pm
If Araaz can do anything as a Bonus Action, you could do that right away.
May 16, 2019 4:36 pm
(I guess that means Araaz would have used his action to Dash so He’d be in range to do something next turn?) Araaz will use a Bonus Action to heal Sassy with a lvl 1 Healing Word.

HP: 25/25
Ki pts: 2/2
Ki Save DC: 13

Spell slots: 1st lvl 2/3
Spell Save DC: 13
Last edited May 16, 2019 4:37 pm

Rolls

Lvl 1 healing word - (1d4+3)

(1) + 3 = 4

May 16, 2019 4:55 pm
Sassy is returned to consciousness, and at 4hp, but it's prone.

Yillia and Araaz have acted.

The others, including Sassy, can act.
May 16, 2019 5:01 pm
Sassy gets up and attacks the ghoul that wants to eat her.
OOC:
Finally something goes my way, a crit.
Last edited May 16, 2019 5:02 pm

Rolls

attack roll - (1d20+6)

(20) + 6 = 26

damage - (1d8+4)

(2) + 4 = 6

May 16, 2019 5:20 pm
Sassy unleashed her furry and strikes the ghoul tremendously hard.

Ghoul 1: dead
Ghoul 2: -17hp (turned)
Ghoul 3: -16
Ghoul 4: -14 (on Sassy)
Ghoul 5,6: - (turned)
May 17, 2019 2:10 pm
Xestras darts towards the creature on Sassy, and harries it further, giving Felicia a nice window in which to attack with precision!

Xestras taking the Help action to grant advantage on the next attack against ghoul 4. Felicia casting eldritch blast at ghoul 4. Adv from help.
8/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1
Last edited May 17, 2019 2:10 pm

Rolls

Advantaged EB from Xestras - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (7) + 6 = 13

1d20+6 : (15) + 6 = 21

1d10+4 : (3) + 4 = 7

May 17, 2019 2:30 pm
Xella is up.

Ghoul 1: dead
Ghoul 2: -17hp (turned)
Ghoul 3: -16
Ghoul 4: -21 (on Sassy)
Ghoul 5,6: - (turned)
May 17, 2019 3:58 pm
Xella charges forward, swinging at the ghoul harassing Sassy. She holds her shield ready to block any attacks against Sassy.
Last edited May 17, 2019 5:13 pm

Rolls

Longsword - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (1) + 3 = 4

May 17, 2019 4:45 pm
The remaining ghoul slashes at Xella (Con save if it hits).

Everybody is up.

Ghoul 1: dead
Ghoul 2: -17hp (turned)
Ghoul 3: -16
Ghoul 4: dead
Ghoul 5,6: - (turned)

Rolls

Ghoul 3 claw v Xella - (1d20+4, 2d4+2)

1d20+4 : (1) + 4 = 5

2d4+2 : (11) + 2 = 4

May 17, 2019 4:54 pm
Sassy thankful for the help goes to attack the remaining ghoul hoping to finish it off

Rolls

attack roll - (1d20+6)

(5) + 6 = 11

Damage - (1d8+4)

(3) + 4 = 7

May 17, 2019 5:10 pm
Missed it by that much. Holds finger and thumb a centimeter apart.
May 17, 2019 5:14 pm
Xella follows Sassy’s attack with a swing of her own. "Nothing a little teamwork can’t handle!
Last edited May 17, 2019 5:14 pm

Rolls

Longsword - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (5) + 3 = 8

May 17, 2019 5:23 pm
OOC:
So there is only 1 more Ghoul currently engaging us correct?
Araaz will move to engage the ghoul attacking Sassy with Xella. He makes a sword attack and follows it with an unarmed strike as a bonus action, to finish it off if necessary.

Rolls

Blessed sword attack/damage (+1 Blessing of the Forge) - (1d20+6, 1d6+4)

1d20+6 : (19) + 6 = 25

1d6+4 : (1) + 4 = 5

Unarmed attack - (1d20+5, 1d4+3)

1d20+5 : (5) + 5 = 10

1d4+3 : (3) + 3 = 6

May 17, 2019 5:25 pm
The ghoul takes a horrible slash, but still remains up.

Ghoul 1: dead
Ghoul 2: -17hp (turned)
Ghoul 3: -21
Ghoul 4: dead
Ghoul 5,6: - (turned)
May 17, 2019 5:31 pm
Winging his way to the remaining focused ghoul, Xestras distracts once again as Felicia's magic blasts out.

Xestras taking the Help action to grant advantage on the next attack against ghoul 3. Felicia casting eldritch blast at ghoul 3. Adv from help.
8/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1
OOC:
Woo crit. +10 on top of that bad boy!
Last edited May 17, 2019 5:31 pm

Rolls

Advantaged EB from Xestras - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (20) + 6 = 26

1d20+6 : (9) + 6 = 15

1d10+4 : (2) + 4 = 6

May 17, 2019 5:40 pm
The last remaining ghoul blasts into pieces, eldritch forces pushing the pieces apart even on the ground.

Combat is over

The other three ghouls have swum upstream into the blackness. But they will return soon.

What do you do?
May 17, 2019 6:01 pm
Araaz looks at the others and asks, "Is everyone all right? Where did these things come from and why did they attack?" He looks around to see if there are any more threats and to try to check out the area, before moving to kneel by the closest ghoul to examine it to glean any details on it, as well as make a quick check for loot. (He is more concerned about the info, but he will collect what loot he finds if any)

He can cast another lvl 1 Healing Word on whoever needs it. (Sassy most likely, but whoever has the least hp)

HP: 25/25
Ki pts: 2/2
Ki Save DC: 13

Spell slots: 1st lvl 1/3
Spell Save DC: 13
Last edited May 17, 2019 6:45 pm

Rolls

Lvl 1 Healing word - (1d4+3)

(4) + 3 = 7

Perception - (1d20+5)

(15) + 5 = 20

Investigation - (1d20)

(10) = 10

May 17, 2019 6:24 pm
Felicia has two HP's. They're very precious to her. Maybe 8hps, but the others are hangers on
May 18, 2019 3:02 am
"The attack started when i through a stone in the water. They were just there looking at us. We, I mean I thought they were zombies. Didn't fell right just leaving a potential hazard for someone who came along unsuspecting and get jumped.
May 18, 2019 8:33 am
I didn't expect them to move so fast, they were just floating there...
OOC:
I'm also at 2hp
May 19, 2019 1:55 am
Well we want to search quick before the others come back?"
May 19, 2019 2:13 am
OOC:
I don’t think Qralloq noticed my post earlier when I tried checking for surroundings and info on the ghouls, as well as a quick loot job.
May 19, 2019 2:37 am
OOC:
I did miss that.
The ghouls are naked and have no gear or possessions. You don't really learn anything about them other than the obvious, that they were once human or maybe elf, and we're raised from the dead.
May 19, 2019 3:48 am
Araaz stands back up after making a quick examination of the ghoul and says to the others, "It was seem that they don’t have anything on them. They died at some point and were turned into these ghouls. I know not why they were in the water. Perhaps as guards or they were simply dropped in the water and forgotten." he looks down the tunnel towards where the ghouls fled and says, "We should decide wether we are going to pursue the ones that fled or retreat while we still can."
May 19, 2019 3:51 am
I would love to say pursue but a few of us are barely standing as it is. So a strategic retreat is probably in order.", Sassy says trying hide her frustration about how things went down.
May 19, 2019 8:40 am
Yillia shrugs. "Seems there was nothing down here but trouble. I'd also appreciate some time to patch my own wounds up.". On balance, Yillia's hatred of these beasts was outweighed by her distaste at having to encounter them again
May 23, 2019 2:56 am
You have some time, probably eight rounds or so before the turned ghouls turn back. Then another minute or less until they get back here, should they choose to do so. But not lots of time.

Do you stay here?
May 23, 2019 7:15 am
Araaz tells the others, "I’m fine with leaving. I don’t think there is anything down here worth checking right now, not until the other ghouls are dealt with and a further investigation can be made." he then heads towards the stairs and back out of the secret passage.
Last edited May 23, 2019 7:16 am
May 23, 2019 9:13 am
Yillia follows promptly after Araaz, happy to be away from those creatures, and for some time to heal
May 23, 2019 1:04 pm
Felicia holds her side and follows the others back out of the secret passage, Xestras perched on her shoulder.
May 23, 2019 10:06 pm
Sassy sheaths her rapier and follows looking back just in case they are being followed.
OOC:
Is Xestras in his true form or looking like a familiar?
May 24, 2019 5:09 pm
OOC:
Xestras is currently a Bat. :)
May 26, 2019 11:20 pm
"Well before we went to find the ghouls, weren't we going to get a ride somewhere? And what do we hope to find?",Sassy asks her new compatriots.
May 27, 2019 2:08 am
Returning to the surface, you can find the water genasi making ready to sail, under the watch of Berci.

If you're ready to move on, then post so and we'll jump to the next scene.
May 27, 2019 2:22 am
OOC:
sailing sailing over the the ocean blue
May 27, 2019 2:32 am
As they head back to the dock, Araaz says to Sassy, "We have only just met each other before we met you. We seem to have goals that coincide with each other, thus we decided to travel together. I myself am on a journey to experience more of the world. The others have their own goals."
OOC:
Yes I’m ready
May 27, 2019 2:35 am
Okay, Xella, Felicia, Yillia, and Sorgrimm (if he returns) all advance to level 4. (I had Araaz and Sassy start at level 4 since the rest of you were so close to leveling.)

Tomorrow I'll close this thread and start the Chapter 4.
May 27, 2019 2:37 am
OOC:
Sassy is level 3 so you want me to advance her to 4?
May 27, 2019 3:17 am
Yes, everybody should be level 4
May 27, 2019 2:40 pm
OOC:
ok she is updated and a little harder to hit, dexterous and intelligent

Thread locked