Chapter 3 - The Missing Delegation

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May 6, 2019 2:00 pm
Felicia feels eldritch energies building inside her.

Inits.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1

Rolls

Felicia Init - (1d20+2)

(18) + 2 = 20

Xestras Init - (1d20+3)

(2) + 3 = 5

May 6, 2019 4:06 pm
Sassy when it is her turn cast minor Illusion

It is an auditory one as far back to the entrance or even up past it (30 Ft range)the secret door as she can. hoping to get the attention of the others.

It is a scream as loud as a lions' roar saying in her voice repeating,"Help, through the secret door, fast"
May 6, 2019 4:47 pm
Felicia and Yillia act before the creatures, who are scrambling out of the water, currently 10' away from you.

Initiative Order
14-25 Felicia, Yillia
13 Foes
0-12 Sassy, Xestras, Xella

For convenience sake, Berci and Araaz can make Perception checks, TN 8.

Rolls

Rolling initiative for Xella - (1d20+3)

(1) + 3 = 4

May 6, 2019 6:17 pm
Silver.hawk sent a note to Qralloq

Rolls

Perception - (1d20+5)

(3) + 5 = 8

May 6, 2019 6:21 pm
Felicia's eyes darken and she flicks her fingers towards the nearest creature surging up from the water.

Casting eldritch blast at the nearest creature.
18/21 HP | 13 AC | Darkvision 60’
Spell Slots: 0/2 | Spell Level: 2
[ +- ] Xestras - Quasit - AC 13 | 7/7 HP | Scare 0/1
Last edited May 6, 2019 6:23 pm

Rolls

EB (Force Damage) - (1d20+6, 1d10+4)

1d20+6 : (18) + 6 = 24

1d10+4 : (9) + 4 = 13

May 6, 2019 6:30 pm
"Warrgh!" Yillia warbles as she staggers one step back and quickly looses two arrows into the closest two bodies.
OOC:
(1d20+1, 1d6+6) should have been 1d20+1d6+6)
Last edited May 6, 2019 6:31 pm

Rolls

Attack #1 (with Bard. Insp) - (1d20+1, 1d6+6)

1d20+1 : (17) + 1 = 18

1d6+6 : (1) + 6 = 7

Attack #2 - (1d20+6)

(7) + 6 = 13

Damage #1 - (1d8+2)

(8) + 2 = 10

Damage #2 - (1d8+2)

(2) + 2 = 4

May 11, 2019 2:20 am
Felicia and Yillia's attacks all land as the creatures try to pull themselves from the water. Less rotted than zombies, and certainly more agile, these undead seem fierce and determined, hateful even.

The first one drops, slammed by Felicia's profane powers and called by an arrow from Yillia, who proceeds to plug its neighbor as well.
Ghoul 1: dead
Ghoul 2: -4hp
Ghoul 3-6: -
The creatures burst from the water scrambling many up to you. They close in on each of you, attacking fiercely in what is sure to be an orgy of blood!

Note: Xella uses Protection to impose Disadvantage on the first attack against Sassy, but to no avail.

Felicia takes 10 damage. Con save please.
Yillia takes 10 damage. Con save please.
Sassy takes 21 damage. 2 Con saves please.
Xella takes 22 damage. 2 con saves please.

Araaz hears Sassy's voice, magically amplified but still somewhat muffled, from some cave by the water edge, but also from the main keep. "Help, through the secret door, fast"
Everybody is up.

Rolls

Ghoul 2 v Felicia - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (17) + 2 = 19

1d20+4 : (1) + 4 = 5

1d20+4 : (5) + 4 = 9

2d6+2 : (26) + 2 = 10

2d4+2 : (33) + 2 = 8

2d4+2 : (12) + 2 = 5

Ghoul 3 v Yillia - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (12) + 2 = 14

1d20+4 : (7) + 4 = 11

1d20+4 : (3) + 4 = 7

2d6+2 : (44) + 2 = 10

2d4+2 : (32) + 2 = 7

2d4+2 : (33) + 2 = 8

Ghoul 4 v Sassy - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (20) + 2 = 22

1d20+4 : (10) + 4 = 14

1d20+4 : (18) + 4 = 22

2d6+2 : (66) + 2 = 14

2d4+2 : (21) + 2 = 5

2d4+2 : (14) + 2 = 7

Ghoul 5 v Xella - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (15) + 2 = 17

1d20+4 : (20) + 4 = 24

1d20+4 : (13) + 4 = 17

2d6+2 : (45) + 2 = 11

2d4+2 : (23) + 2 = 7

2d4+2 : (22) + 2 = 6

Ghoul 6 v Xella - (1d20+2, 1d20+4, 1d20+4, 2d6+2, 2d4+2, 2d4+2)

1d20+2 : (5) + 2 = 7

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

2d6+2 : (51) + 2 = 8

2d4+2 : (42) + 2 = 8

2d4+2 : (33) + 2 = 8

Disadvantage one attack on Sassy - (1d20)

(14) = 14

May 11, 2019 2:37 am
cons saves?

Rolls

con save - (1d20+1)

(4) + 1 = 5

con save - (1d20+1)

(7) + 1 = 8

May 11, 2019 2:42 am
Sassy is paralyzed for one minute (10 rounds). You can repeat the saving throw at the end of each of your turns to try to break free early. (DC 10)
May 11, 2019 3:44 am
Nah, you're just at 0. You can make death checks to stabilize.
May 11, 2019 3:49 am
OOC:
yep i am dead
death save
Last edited May 11, 2019 3:49 am

Rolls

death save - (1d20)

(1) = 1

May 11, 2019 3:51 am
Haha, almost. A 1 counts as 2 failures. If you collect 3 failures before 3 successes, indeed you're dead.
May 11, 2019 4:05 am
OOC:
Sorry I didn’t see that combat had progressed... when I was checking no one had posted, but it seems like several happened when I wasn’t looking.
Araaz’s ears perk up as he hears the muffled call for help. He turns to the genasi and Berci and asks, "Did you guys hear that? One of the others just called for help!" He turns to Berci and says, "I will go and investigate. I had a feeling something was going to go wrong with that door. Stay here with the genasi. I will return safely with the others." He clasps arms with Berci and then charges towards the keep.
OOC:
I don’t know which way would get me to the others more quickly, but I will take that route
As he nears the secret door he hears the sound of fighting and prepares himself mentally. Quickly making his way toward the others and seeing the ghouls he grips his holy symbol and kneels down, speaking a quick prayer, "Purge the impurities, and let the flawless metal be revealed!" before standing and throwing his other hand out in front of him and a wave of divine energy crashes towards the ghouls.
Using channel divinity: turn undead — WIS Spell Save DC 13

Spell slots: 1st lvl 3/3
Channel divinity: 0/1
OOC:
So Sassy and Xella are both unconscious? As a bonus action can I cast a 1st lvl healing word at Sassy?
Last edited May 11, 2019 4:07 am

Rolls

1st lvl healing word - (1d4+3)

(4) + 3 = 7

May 11, 2019 4:07 am
Araaz was very far away. You make it halfway to the keep this round.
May 11, 2019 4:09 am
OOC:
I guess whenever Araaz reaches the others he would do that. Although, if sassy is already dead then no healing word.
May 11, 2019 6:33 am
Yillia gasps as she is hit

Rolls

Constitution save - (1d20+2)

(13) + 2 = 15

May 11, 2019 1:04 pm
Yillia does not get paralyzed, and is free to act.

Need actions from Yillia, Xella (& 2 Con saves), Felicia (& 1 Con save).
May 11, 2019 4:43 pm
10/28 HP

Yillia scrambles at her waist, retrieving her short sword. It gleams as if new - it sees a lot less action than her bow.

She swears at the creature attacking her, applying a Hunter's Mark and slashes back and forth at it and the one beside it, trying to wave them off her.

Rolls

Short sword (to hit) #1 - (1d20+4)

(4) + 4 = 8

Shortsword (Damage, with Hunter's Mark) #1 - (2d6+2)

(12) + 2 = 5

Shortsword #2 (to hit) - (1d20+4)

(9) + 4 = 13

Shortsword #2 (Damage) - (1d6+2)

(4) + 2 = 6

May 11, 2019 5:04 pm
Yillia strikes with her sword, slashing about, and manages to strike the adjacent ghoul attacking Felicia.

Ghoul 1: dead
Ghoul 2: -10hp
Ghoul 3-6: -
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