— W-w-wait a s-second. As the dome appears, I focus a second and try to feel if some evil is at work in the area. I suspect that the banshee we mentioned might be around, if not in the hut.
Action: Divine sense[ +- ] Divine sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
OOC:
Honestly, that class feature is completely lackluster as written. But it feels like the in-game intent is to use it in such occasion.
If I detect something, I'll inform my companion of my discovery. Otherwise, I'll say it seems to be good and joke about drinking tea with a banshee.