The nondescript, black coach is nothing short of miraculous on the inside. Within is a lavish, windowless mansion richly decorated in a dark palette. A staff of ghostly servants silently await your commands.
Within you can find:
- A nine-course meal paired with the finest alcohol money can buy
- Six black, unembellished Cloaks of Protection
- Three Goggles of Night
- A quiver containing three glass arrows (+1 magic ammunition)
- A wand of detect magic with 3 charges
- Two potions of healing (restores 2d4+2 hp)
A panel in the wall opens up, and Talulah leans in from the driver's seat.
"Remember, these are just loaners! I don't want to see a scratch or a loose thread by the end of this little escapade! Now, where are we going?"[ +- ] Cloak of Protection
Wondrous Item, uncommon (requires attunement - assume it will attune by the time you need it)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
[ +- ] Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.