Chapter 1: A Friend in Need

Len

Oct 29, 2018 4:26 pm
Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other: The Yawning Portal. The place is a stone building with a slate roof and several chimneys. Most of the ground floor is taken up by the tavern’s common room, which contains a 40-foot-diameter open well - the entrance to Undermountain. A rope-and-pulley mechanism is used to lower adventurers into the well and hoist them out. Balconies on the tavern’s second and third floors overlook the well, with those floors accessed by way of wooden stairs that rise up from the taproom. Guests sitting at the tables on the balconies have an excellent view of the well and the action below.

And, it is on the second of these balconies where you find yourselves on this sweltering summer evening.

You sit around a sturdy wooden table lit by a brightly burning candle and littered with plates cleared of food and half-drained tankards. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a young bard three tables over.

What has brought you here tonight is the Battle of the Bards competition. It wasn't easy, but you've secured a berth in the Sword Coast's biggest music contest. Tonight is your first performance in the contest, and the house is packed. Success means moving up the ranks, failure means elimination.

You see your competition a few tables over. One band hailing from Skullport calls themselves "Beauty," and they are rumoured to play for The Xanathar to soothe the temperamental beholder's cruel heart. Krentz is their lead singer, who perhaps was once human. His bald pate is covered in stylized eye tattoos, but he himself has no eyes.

The other band, "Black Wyrm," is an up-and-coming band that seems to get all the best gigs. They are all dressed in black, carry the finest instruments, and have impeccable hair. Rumour has it that Zhentarim gold has paved the way for their success. Yagra Stonefist, the band's half-orc manager, looms behind them, an ice-cold stare directed at Krentz's many eyes.

Bonnie the serving maid comes by with a round of ale for the table and big smile for you all.

"I wasn't supposed to tell you, but these are courtesy of Durnan. Liquid courage he called it!"

If you glance over at Durnan, he is conspicuously busy with polishing pewter mugs behind the bar.

"Good luck today!" She says cheerfully, giving Prince a wink on her way back into the busy bar.

The camera in our scene now slowly pans around the table from one character to another. What are each of your characters doing as you wait for your turn to take the stage?
Oct 29, 2018 5:00 pm
Prince's mouth quirks into a playful moue and he blows Bonnie a kiss as she leaves. Arrayed in brocade and silk even more flamboyant than his usual, the bard dips a beringed finger into his glass of wine and draws a wet fingertip across his lips.

"What'll it be today, Mama?" Prince asks in a smoky drawl, turning kohl-rimmed eyes towards Xelia. "Something soulful, like Diamonds & Pearls, maybe? Or fun and danceable, like Raspberry Beret?"
Oct 29, 2018 5:33 pm
Alastriona watches Bonnie depart, studying the barmaid's movement between the tables. She returns her attention the newly-delivered ale, picks up the tankard, and immediately drains the contents. Her impassive expression is only briefly interrupted by the loud eyes-wide BRAAP of a burp before returning to her typical look of stoic reservation.

In stark contrast to Prince's dazzling display of silk, Alastriona wears a muted black leathers with bits of chain mail dangling from underneath, and a full chain mail centre-split skirt falls past her knees to end at the thick black boots with metal buckles. A long diaphanous gray shawl covers her head like a cowl and drapes across her shoulders, barely concealing the symbol of a skeletal hand holding a pair of scales. Her skin pale and ashen, she nonetheless has health in her robust body. Kohl lines her amethyst eyes and full lips, matching her dark hair tied loosely in a bun.

Despite matching nothing of Prince's flamboyant style, Alastriona has always accompanied the group's music with her bass lyre, which she wears strapped around her chest due to the larger size and weight. At Prince's question, she looks towards Xelia for direction, relying on the older one for guidance and mentorship.
Oct 29, 2018 8:33 pm
Butler raises his flagon in a salute in Durnans general direction before downing his ale and going back to quietly strumming at his dulcimer. "Looking at this crowd something lively they can sing along would probably do well, maybe steer clear of the more soulful stuff tonight" he chips in to Princes question.
Oct 30, 2018 5:34 am
"My dear boys, let me finish my drink and we'll see just what's in store for us." Xelia smiles and takes another languid sip, leaving the tankards for everyone else as she studies the patrons and competition over the lip of her wine goblet. Her bearing leaves no question as to her place in Waterdhavian society. Her dress is simple but dignified, customized to her exact specifications and in a blueish-grey color that somehow amplifies the reddish tones in her fur. It is similar to one she wore when she was a young girl, as depicted in a famous portrait that hangs in her foyer. She smiles sadly for a moment, remembering the girl she was, before marriage and duty became her only way of life. Is it too late for her? Is it folly to follow her dreams now? No. It's never too late. I'm alive, and I'm just in time.

She idly takes the hand of the dark-haired girl, squeezing it before turning her attention back to the crowd.
Nov 1, 2018 3:23 pm
With deft movements of his beak, Stitches preened an errant blue feather on his shoulder. The kenku stood barely more than 5 feet tall, and seated he seemed downright small. He was dressed in his usual leathers, his tools and trinkets stowed carefully in pockets and secret folds, far from prying eyes or greedy fingers.

He clapped his beak in appreciation as he took the ale from Bonnie, then downed a few eager gulps before letting loose with a bellowing belch, a perfect imitation of Alastriona's own.

His head cocked a bit to the side as the others bantered, before Prince's voice drifted melodiously out of his feathered throat. "Something soulful, like Diamonds & Pearls, maybe?" Stitches put his hands together and mimed leaning his head on them like a pillow, then made the sound of a saw cutting a log.

He followed it with a snatch of Butler's words, "Something lively they can sing along" and pounded the table for emphasis.
Nov 1, 2018 4:06 pm
Vatra shakes his head, smiling slightly at the kenku’s mimicking. Never gets old he thinks to himself as he continues his warmup cadence. I wonder if Meloon will be in this evening. His stories always entertain me. Be nice to return the favor.

Len

Nov 2, 2018 7:00 am
Threestrings clears the air with a rousing, rapid-fire strumming of his titular lute, summoning everyone's attention to the temporary stage set up nearby your table on the second story balcony.

"Welcome one and all to tonight's instalment of the Battle of the Bards! It is an honour to present to you our most esteemed judge. He is a world traveller just returned from the jungles of Chult, renowned for his tantalizing tales sordid stories. Let us put our hands together for the one and only Volothamp Geddarm!"

Len

Nov 2, 2018 7:09 am
Volo takes the stage, favouring one leg over the other, wiping sweat from his brow with a lace kerchief.

"Thank you, thank you! Good evening everyone! Truly, it is an honour to have been selected to be the singular selector of tonight's subjugator from this selective group of sensational songsmiths. Let us begin tonight's performances without further delay! We shall pull numbers from a hat to see who shall go first. Mattrim my dear, the hat!"

He reaches into the hat and pulls out a number:
OOC:

1 = PCs
2 = Beauty
3 = Black Wyrm
"First off is ... Beauty!"

There are a few cheers and shouts from the audience. Krentz, the one with the eye tattoos, leads his solemn band up on stage.

"Ah, I see your name must refer to your, erm, lead singer! Please, please, take the stage."

Volo sits down, and Krentz and the rest of Beauty set up.

Rolls

Band selection - (1d3)

(2) = 2

Len

Nov 2, 2018 7:15 am
Beauty begins to play a most melodic tune.

I've got hungry eyes
One look at you and I can't disguise
I've got hungry eyes
I feel the magic between you and I


Krentz and his band kills it. People pull out their tinderboxes and are swaying to the melodic tones in unison. You catch an old hill dwarf nearby trying to wipe away tears without anyone noticing. You have your work cut out for you tonight!

Rolls

Performance checks - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (12) = 12

1d20 : (18) = 18

1d20 : (16) = 16

1d20 : (18) = 18

1d20 : (15) = 15

1d20 : (6) = 6

Len

Nov 2, 2018 7:18 am
"Okay, next up is ...."

He draws the from the hat:
OOC:
1 = PCs
2 = Black Wyrm
"Um, yes it appears to be ... my most sincere apologies, the ink on this ticket is smudged. Black Wyrm will be going last. And the name of the other band is ... ?"

Rolls

Band selection - (1d2)

(1) = 1

Len

Nov 2, 2018 7:26 am
OOC:
Feel free to cast spells, provide inspiration, or whatever else you'd like to do before the performance starts.

Once we begin, each player can take a turn (any order) describing their part of the performance. Make an appropriate skill check to see how well it goes. If you're not sure what check to make, feel to just describe it an roll a d20, we'll sort it out.

Remember that if you have both performance and an instrument proficiency, you can roll a charisma (performance) check with advantage. Also, you can use different attributes than charisma if you describe your performance appropriately. Other skills can be applied for things like dancing, reading the crowd, whatever you think would make sense.

Good luck!
Nov 2, 2018 4:21 pm
Alastriona adjusts the strap of her bass lyre as she steps onto the stage. She pans her gaze across the audience, trying to get a sense for their mood after the melodic tune. Based on her findings, she looks towards Prince and Xelia to signal her silent appraisal on whether or not they ought to up the tempo and the energy.

When the song starts, Alastriona does her best to set the rhythm and provide the foundation for the other members to show off their talents.

Rolls

Insight, Bass Lyre Performance - (1d20+2, 1d20+3)

1d20+2 : (19) + 2 = 21

1d20+3 : (14) + 3 = 17

Nov 3, 2018 3:47 am
Xelia places her hand gently on Vatra's shoulder, whispering in his ear. "Dazzle them, my dear. Make me proud." She signals to Prince 'Get ready. You're up next.' and nods her approval to Alastriona.

She waits for the beat and energy of the crowd to build before she begins to sway to the music, her graceful form circling around the stage as she invites the crowd to watch or join her in her interpretive dance.
OOC:
A 1d6 bardic inspiration for Vatra!

Rolls

Performance - (1d20+5)

(13) + 5 = 18

Len

Nov 3, 2018 5:08 am
Alastronia's rhythm draws the crowd in like a lodestone to a magnet, and then Xelia's graceful arcs capture them entirely. The audience begins to move to the rhythm! Xelia's moves illicit hoots and hollers! A few succumb to the urge to dance!
Nov 3, 2018 8:25 am
Butler watches as the others begin to make it to the stage then from the balcony begins to strum at his dulcimer in time to Alastronia’s rythym. As the tempo picks up he puts a foot against the railing before launching himself over the edge towards the stage.....

Rolls

Acrobatics - (1d20+5)

(12) + 5 = 17

Advantage if I get it due to Performance/dulcimer prof - (1d20+5)

(2) + 5 = 7

Nov 3, 2018 11:53 pm
Vatra closes his eyes after smiling at Xelia and loses himself in the rhythm with Alastronia. As he plays, sparks begin to burst from the drum heads every time the sticks make contact. Colors across the rainbow appear as fountain sprays.

Visual
OOC:
casting prestidigitation to make the sparks. Gonna roll the 20. Either apply arcana for the use of the spell with +4 w/advantage (arcana +drums) or performance (charisma + drums) +4.

Rolls

D20+4 w/advantage - (1D20+4, 1d20+4)

1D20+4 : (4) + 4 = 8

1d20+4 : (20) + 4 = 24

Bardic inspiration - (1D6)

(6) = 6

Len

Nov 4, 2018 2:24 am
Butler layers rich dulcimer chords into to the growing soundscape, but it his acrobatics that really get the crowd rocking!

Then, the crowd is left breathless by Varta's percussion, which sets the entire performance on fire! With Xelia's inspiration coursing through him, he gives a performance of a life time! People will talk about this night for years to come!
OOC:
Holy smokes, Sclasclemski! You just rolled a 30 on a performance check! This is going to have lasting affects in the game!
Nov 4, 2018 8:07 am
From offstage, Prince watches his friends expertly prepare the stage and the crowd. Now it's finally his turn. He bursts onstage haloed in a dazzling display of dancing Dancing Lights, twirling and beating his tambourine. Taking center stage, he begins to sing.

The rain sounds so cool when it hits the barn roof
And the horses wonder who you are
Thunder drowns out what the lightning sees
You feel like a star!
She wore a
Raspberry beret...
OOC:
Bardic Inspiration to Xelia.

Rolls

Performance, advantage - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (17) + 5 = 22

Nov 4, 2018 3:30 pm
Covered in a dark cloak and hood, Stitches moves stealthily behind Prince as he takes the stage, then settles into a corner while the singer dazzles the crowd. When Prince begins the second verse, Stitches bursts into view, seemingly out of nowhere, his cobalt feathers fluffed to the limit. Opposite Prince onstage, he begins to sing, but it's Prince's voice warbling from his throat, singing the harmony of the first verse in time with the second—just like they had all practiced.

Rolls

Deception for singing - (1d20+5)

(3) + 5 = 8

Nov 4, 2018 6:25 pm
OOC:
Jabes.plays.RPG says:
Bardic Inspiration to Xelia.
Can I give the Bardic Inspiration to Stitches instead? I honestly thought I was the last to go, and was wishing someone hadn't gone yet so I could inspire them.

Len

Nov 4, 2018 7:01 pm
OOC:
No problem! I'll roll it right now. Grouting the shower part 2 right now, will post the results later. I'll roll Stitches' die right now so you can see how it turns out.

Rolls

Stitches inspiration (to be added to his deception check) - (1d6)

(3) = 3

Len

Nov 5, 2018 12:58 am
The crowd goes crazy! Stodgy dwarves and wild young lords alike break into spontaneous dancing on tabletops, tankards clash against each other as drunken rogues and scoundrels sing along, and you even catch a few Sun Elves unable to resist tapping their feet to your radical new music.

This is the best performance to go down in the Yawning Portal in years.

It takes a full 10 minutes for the crowd to simmer down after. As the next band gathers up its courage to follow your act, you find your way back to your seats amid a flurry of cheers.

Len

Nov 5, 2018 12:59 am
Meloon finds his way out of the crowd and slaps Varta on the back, sending a few sparks flying out of his hair.

"By the gods, Varta! You were on fire up there! Literally! I haven't seen an act like that ... ever! Hey, sorry I can't stay for the rest of the show, got some business to take care of at the Blackstaff Tower. I'll bring you by sometime! Whaddya say?"

Len

Nov 5, 2018 1:04 am
In the meantime, Black Wyrm sets up and does their best to put on a show. Their expensive instruments gleam almost as brightly as their hair product.

Their drummer starts them off ...

A French maid, foreign chef
A big house with king size bed
You've had enough, you ship them out
The dollar's up, down, you'd better buy the pound
The claim is on you
The sights are on me
So what do you do
That's guaranteed
Hey little girl, you broke the laws
You hustle, you deal, you steal from us all

Come on, come on, love me for the money!
Come on, come on, listen to the moneytalk!
Come on, come on, love me for the money!
Come on, come on, listen to the moneytalk!

Rolls

Performance checks - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (19) + 5 = 24

1d20+5 : (14) + 5 = 19

1d20+5 : (11) + 5 = 16

1d20+5 : (11) + 5 = 16

1d20+5 : (19) + 5 = 24

1d20+5 : (11) + 5 = 16

Len

Nov 5, 2018 1:07 am
The crowd definitely enjoys the performance, truly a night to remember. After the crowd settles down, eventually Volo comes up to the stage.

"Truly it was a night blessed by Lliira, the goddess of music herself! Alas, there can only be one winner ... and that winner is ... erm ... what were they called again? Ehm, you know, Raspberry Berret!

The crowd errupts into cheers and the usher you up to the stage to take your prize.
OOC:
Final Score:

Beauty: 9 pts.
Black Wyrm: 14 pts.
The PCs: 18 pts.
[ +- ] Mike Mearls' impromptu skills challenge scoring

Len

Nov 5, 2018 7:19 am
Volo thrusts a small, silver trophy into Prince's hands (worth 5gp) and vigorously shakes everyone else's. He then presents the cash prize of 90 gold Dragons to Xelia (the prize pot minus the entry fee), and then basks in all the excitement.

"This prize one of many cultural projects made possible by donations from House Cassalanter!"

A polite applause spreads through the audience, with murmurs of praise.

Xelia (and anyone who is native to Waterdeep) knows that House Cassalanter is one of the oldest noble families in the city whose fortunes have risen and fallen many times. However, under the current leadership of Lord Victoro and Lady Ammalia Cassalanter, the house has transformed into the masters of banking and moneylending, and become one of the richest and most successful houses in all of Waterdeep. They are well-known for their philanthropic work within the city, including sponsoring the Battle of the Bards competition.

The event simmers down, the patrons of the taproom go back to guzzling, gossiping, and gambling. As your characters begin to enjoy a meal on the house courtesy of your newfound fans, you settle back into your second-floor vantage point. Then all the noise is eclipsed by a shout: "Ya pig! Like killin’ me mates, does ya?"

Looking down to the first floor, you see the seven-foot-tall Yagra Stonefist, manager of Black Wyrm, hit by a wild, swinging punch from Krentz, the lead singer of Beauty. The rest of Krentz's band stand behind him, ready to jump into the fray, but Yagra's band is nowhere to be seen. The half-orc cracks her knuckles, roars, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl.

What do you do?
Nov 5, 2018 10:24 am
Butler leans over the railing to get a better view as the fight kicks off, trying to see if the rest of Krentz's band try to join in or if they leave it a fair fight. Realising the crowd is completely blocking his view he rushes down stairs to try and get through the crowd

Rolls

Perception - (1d20+2)

(1) + 2 = 3

Nov 5, 2018 5:23 pm
Alastriona only stared at the outstretched hand from Volo during the award ceremony, threatening an awkward moment until Volo himself just took her hand and did all the shaking.

As the brawl develops, the aasimar remains seated at the table, either for lack of understanding what significance the fight and its participants warrant, or lack of interest.
Nov 5, 2018 11:25 pm
As the music died and the enraptured crowd nearly caused a riot with their cheers, Stitches plucked a single blue feather from his head and lazily tossed it into the scrum, letting fans fight over it before stalking off the stage.

He rubbed his hands with glee when Volo presented the team with the prizes. Instead of a whistle, the sound of coins clinking in a sack escaped from his beak. He quickly settled back into a comfortable seat clutching a cold ale, but his reverie was broken by the sounds of the battle below.

Pulling up his hood, Stitches tailed Butler down the stairs and ducked into a dark alcove on the ground floor, then maneuvered as close to the fray as he could without being spotted.

Rolls

Stealth - (1d20+5)

(18) + 5 = 23

Len

Nov 5, 2018 11:39 pm
Butler makes headway through the crowd (and any others who decide to head down). By the time you elbow your way to the fight, you find Krentz is lying on the floor, bleeding badly through his nose, and the other five members of Beauty, all humans, are poised to tackle Yagra.

"I didn't kill anyone. Yet." growls Yagra, who is not backing down. She looks eager for the fight.

Len

Nov 5, 2018 11:40 pm
Stitches find an unoccupied alcove 15 feet from the fray, and effortlessly slips into the shadows.
Nov 6, 2018 1:32 am
Vatra thanks his friend for coming and watches him leave as Black Wyrm begins their performance. Despite the good showing Vatra is confident they had done enough to win the contest, Volvo confirms that once he takes the stage. Shaking the legendary author’s hand on the stage was a great honor. Things have really turned around since arriving in Waterdeep the Genasi thinks to himself as the ruckus commences below. Although not interested in getting involved, seeing Butler take off down the stairs causes Vatra to reluctantly stand and keep an eye on the situation.
OOC:
Vatra will get involved only if Butler gets himself into to trouble.
Nov 6, 2018 9:41 am
Butler glares at Beauty's bandmates and tries his best to sound stern "This seems to be dealt with, think you should pick up your friend and find a different pub before things turn really sour"
OOC:
that roll was better than I expected lol

Rolls

Intimidate - (1d20-1)

(15) - 1 = 14

Len

Nov 6, 2018 7:52 pm
Butler definitely strikes a nerve with some of the other band members, but Krentz appears unfazed. He fires an eyeless stare stare in your direction.

"Interfere with the Xanathar's justice at your own peril!" He rises, wipes the blood from his face, and gives the signal to his lackeys to attack.
OOC:
We'll go into initiative order as fists are about to fly, but you can use your action for persuasion / intimdation still. Jabes is off for 5 days, so we'll assume Prince is hanging out with Alastiona on the second floor. We will put them both in the initiative order but can simply watch if they wish. Xelia can decide where she is when she chimes in.
Initiative Order

1. Alastriona, Butler, Xelia (any order)
2. Krentz and his 5 band members (all have AC 12)
3. Yagra (AC 11)
4. Prince, Stitches, Vatra (any order)

Distances
* Butler and Vatra are engaged in the fight (adjacent to Yagra and Krentz and his men)
* Alastriona and Prince are seated on the second floor balcony, 50 feet away by the stairs. You could hop straight into the fray over the railing with a DC 15 Dex (Acrobatics) check, taking 1d6 bludgeoning damage on a failure.
* Stitches is 15 feet away and hidden with a stealth roll of 23.

Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind a table or pillar or something.

1. Sturdy wooden tables and chairs
2. Pewter mugs half full of ale, serving plates of food
3. Shadowy alcoves
4. Thick, wooden pillars
5. Big, open stone well
6. Lit oil lamps

Rolls

Alphabetically order initiative of PCs - (1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1, 1d20+1)

1d20-1 : (13) - 1 = 12

1d20+3 : (14) + 3 = 17

1d20+3 : (3) + 3 = 6

1d20+3 : (2) + 3 = 5

1d20+1 : (5) + 1 = 6

1d20+1 : (14) + 1 = 15

Nov 6, 2018 11:12 pm
Alastriona grabs two pewter mugs, her own and Butler's, and downs both drinks double-fisted as she walks casually down the stairs to the ground floor.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/
Nov 6, 2018 11:30 pm
"Well if you won’t leave peaceful like then perhaps you need a bit more convincing" Butler says to Krentz as he grabs a plate off of a nearby table and whips it towards him, the plate connecting with a solid thud accross his face.
OOC:
Treating this as an improvised light hammer and have rolled with proficiency, feel free to adjust the attack/damage as needed if that’s not right

Edit: didn’t realise I was right next to him when I rolled that or I’d have used Str not Dex for the attack....modifier would have been worse but given that crap roll it won’t change matters anyway

Edited Edit: Using Inspiration to re-roll the attack as a correct melee attack

Rolls

Plate attack, damage (bludgeoning) - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (1) + 3 = 4

Plate melee attack, damage - (1d20+2, 1d4)

1d20+2 : (14) + 2 = 16

1d4 : (4) = 4

Nov 7, 2018 12:08 am
OOC:
Talking is a free action...
As the brawl starts in earnest, from the shadows Stitches begins belting out an old tune he picked up in a fishing village in Icewind Dale.

Len

Nov 8, 2018 12:12 am
The metal plate rings like a gong as Butler smashes it against Krentz's bald head. Between Yagra's fist and Butler's plate, it's lights out for Krentz.

The group is stunned. Then, Stitches' music beings filling the hall from behind the crowd as Krentz's band states at their fallen leader.

Finally, one of the Xanathar's musicians, a Kara-turan by the looks of him, screams at you in his native tongue:

"Omae! …buttobasite yaru!"

In unison, they draw wooden cudgels, strike fighting poses and scream as they swarm Butler and Yagra!
OOC:
Not sure if you left early for your vacation or not, Moofsalot, but you can take your turn anytime.

Len

Nov 8, 2018 12:14 am
The Kara-turan takes a swing at Butler but misses. The others swarm Yagra, beating her savagely. She takes the blows against her massive forearms, then steps into one of the men and uppercuts him with such force you hear bones crack.

NPC's Stats

Krentz: 0/11; AC 12; unconscious, stable
Kara-turan Throat Singer: 11/11; AC 12
Harpist: 3/11; AC 12
Piccoloist: 11/11; AC 12
Pan Flautist: 11/11; AC 12
Marimba Player: 11/11; AC 12
Yagra Stonefist: 16/32; AC 11
OOC:
Xelia, Prince, Stitches, and Vatra are up in any order.

Rolls

Attacks - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (6) + 3 = 9

1d20+3 : (13) + 3 = 16

1d20+3 : (9) + 3 = 12

1d20+3 : (10) + 3 = 13

Damage - (1d20+1, 1d20+1, 1d20+1)

1d20+1 : (18) + 1 = 19

1d20+1 : (12) + 1 = 13

1d20+1 : (3) + 1 = 4

Damage (try again with d6) - (1d6+1, 1d6+1, 1d6+1)

1d6+1 : (6) + 1 = 7

1d6+1 : (3) + 1 = 4

1d6+1 : (4) + 1 = 5

Yagra attacks - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d20+4 : (7) + 4 = 11

1d6+2 : (3) + 2 = 5

Crit - (1d6)

(2) = 2

Savage critical - (1d6)

(1) = 1

Nov 8, 2018 4:23 am
Xelia leans over the railing, watching the fight below with a keen eye. It takes her but a moment to decide what aid she will lend to this predicament. Holding a copper wire that curls decoratively around the lower section of her left ear, she whispers to Yagra. "You're doing well. You keep fighting and I'll keep you standing."
OOC:
Using Message to give Yagra Bardic Inspiration! Also casting Healing Word.

Rolls

Healing Word on Yagra - (1d4+3)

(4) + 3 = 7

Len

Nov 8, 2018 5:35 am
Yagra loosens up a bit after Xelia's confidence-boosting message. Moving more gracefully than brutally now, she easily dodges the retaliatory swing from the harpist.
OOC:
Yagra gains inspiration and goes up to 23/32 hp!
Nov 8, 2018 3:16 pm
Not liking where this situation is heading Vatra rears back and tosses a firebolt at the feet of the aggressors in an attempt to back them off. ENOUGH! The Fire Genasi flares up in anger seeing the bar fight escalate.
OOC:
Attempting to use my magic attack to intimidate them into quit fighting. Not wanting to hit or kill anyone unless as a last resort. Gonna roll a 20

For an attack- would be +4 but intimidation is only +2 unless you’d allow me to swap out arcana but int is not my spell ability so I don’t see how that would apply anyway.


Edit- fail lol

Rolls

Attack or intimidation - (1D20)

(2) = 2

Nov 8, 2018 5:12 pm
This wasn't the first bar fight Stitches had gotten caught up in, and it certainly wouldn't be the last. He thought back to a tactic his mentor Athalantar "Alan" Glim used to use when outnumbered and trying not to put anyone in the dead book. Sneaky ol' Alan.

Stooping low to the ground, Stitches ducked behind and under the heavy chairs and tables to get closer to the scrum. He slipped a pouch out from under his cloak and used one hand to scoop the contents onto the floor beneath most of Krentz's bandmates.
OOC:
Stitches scatters ball bearings under four of the attackers (assuming they all take up one square and aren't clustered more tightly.)
Quote:
You can spill the contents of the packet or pouch to spread tiny metal balls across the floor. A creature moving across an area covered with ball bearings must succeed on a DC 11 Dexterity saving throw or fall prone. A creature that notices the ball bearings can move at half speed through the area to avoid falling prone. A single pouch of ball bearings covers a 10-foot-by-10-foot area.

Len

Nov 8, 2018 11:55 pm
Vatra's fire bolt harmlessly impacts on the floorboards. Stitches makes use of the natural cover and Vatra's distraction to deliver the ball bearings under the feet of the bard bandits.

Prince leans over the rail and calls down to the Kara-turan swinging sticks at Butler.

"Yoo hoo! Yeah, you! Are you aware that your mother was a hamster, a hamster I say, and your father smelt of elderberries!"

He takes another swig from his mug and gives Xelia a look across the table.

"Vatra's not the only one who can burn things."

The fact that the Kara-turan doesn't even seem to hear him does not reduce Prince's satisfaction in his insult.
OOC:
cast vicious mockery, but the monster made his saving throw. Oops wrote cha but it was actually wis, but no difference in the outcome.

Rolls

CHA Saving throw - (1d20)

(13) = 13

Len

Nov 9, 2018 12:27 am
ROUND 2
[ +- ] Initiative Order
[ +- ] NPC stats
[ +- ] Distances
[ +- ] Battlefield Features
OOC:
Alastriona, Butler, and Xelia are up next!
Nov 9, 2018 3:26 am
Alastriona continues her casual walk, shouldering through the crowd, until she can get up to the brawlers. She strides around until she is behind one of the Beauties. She cocks her arm back, then slings her fist and the clenched pewter mug forward to the back of the Marimba player's head.
OOC:
Non-lethal damage if her attack hits

Rolls

Improvised Weapon, bludgeoning damage - (1d20+3, 1d4+3)

1d20+3 : (13) + 3 = 16

1d4+3 : (3) + 3 = 6

Nov 9, 2018 3:51 am
Xelia smiles genially, a look of confusion on her face, not understanding the insult. "My dear Prince, have you never smelled fresh elderberries in early fall? They're tantalizingly fragrant." She pats him on the hand gently before leaning over the railing at the same Kara-turan, stating for all nearby to hear, "Your family tree rots at the head, you but a slug clinging to its desiccated roots."

Rolls

Vicious Mockery- damage if failed WIS Save of 13 - (1d4)

(3) = 3

Len

Nov 9, 2018 4:40 am
The victim is visibly shaken up by the elder Tabaxi's sharp tongue lashing, while the marimba player reels from Alastriona's pewter punch and promptly slips on the ball bearings at his feet.
OOC:
Wisdom save vs. Xelia's vicious mockery failed; Kara-turan has disadvantage on next attack.
Dex save for Stitches' ball bearings failed; Marimba player is prone and aware of ball bearings.

NPC Stats

Krentz: 0/11; AC 12; unconscious, stable
Kara-turan Throat Singer: 8/11; AC 12; Disadv on next attack
Harpist: 3/11; AC 12, BB
Piccoloist: 11/11; AC 12, BB
Pan Flautist: 11/11; AC 12, BB
Marimba Player: 5/11; AC 12, BB*, prone
Yagra Stonefist: 23/32; AC 11, Inspired

BB = Standing on ball bearings
* aware of ball bearings

Rolls

Wisdom save - (1d20)

(6) = 6

Marimba Dex save DC 11 - (1d20+1)

(4) + 1 = 5

Nov 9, 2018 7:13 am
Damnit Butler, why couldn't you have just minded your own business! he thinks to himself as he grabs a chair and tries to slam it into the now reeling Kara Turan
OOC:
Treating it as a club for the purposes of attack and damage, just adjust if you feel otherwise....Butler isn't very good at this it seems lol

Rolls

Chair attack, damage - (1d20+2, 1d4)

1d20+2 : (9) + 2 = 11

1d4 : (2) = 2

Len

Nov 9, 2018 8:13 am
The throat singer barely dodges Butler's chair. He then retaliates, but with his head still swimming in dark imagery from Xelia's taunt, Butler deflects his distracted blows with ease.

The marimba player gets back up, and calls out a warning to his friends of the ball bearings under their feet. In the same breath, he fights back against Alastriona, but it is to avail.

The remaining three lean into their strikes against Yagra, which take a toll (7 damage). Yagra cries out in pain, and slam the pan flautist into the pillar (5 damage)

NPC Stats

Krentz: 0/11; AC 12; unconscious, stable
Kara-turan Throat Singer: 8/11; AC 12; Disadv on next attack
Harpist: 3/11; AC 12, BB*
Piccoloist: 11/11; AC 12, BB*
Pan Flautist: 6/11; AC 12, BB*
Marimba Player: 5/11; AC 12, BB*
Yagra Stonefist: 16/32; AC 11, Inspired

BB = Standing on ball bearings
* aware of ball bearings
OOC:
In progress... DONE. Next up: Vatra, Stitches, Prince. Any order.

Rolls

Attacks - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (9) + 3 = 12

1d20+3 : (6) + 3 = 9

1d20+3 : (6) + 3 = 9

1d20+3 : (11) + 3 = 14

Damage - (1d6+1, 1d6+1)

1d6+1 : (6) + 1 = 7

1d6+1 : (1) + 1 = 2

Disadv - (1d20+3)

(10) + 3 = 13

Yagra attacks - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d20+4 : (11) + 4 = 15

1d6+2 : (3) + 2 = 5

Nov 9, 2018 5:21 pm
Still singing an entire band's tune, Stitches emerges from behind a chair and jabs the pommel of his rapier at the base of the marimba player's skull.
OOC:
Non-lethal

Rolls

Rapier w/sneak attack - (1d20+5)

(9) + 5 = 14

Damage - (1d8+1, 1d6+3)

1d8+1 : (3) + 1 = 4

1d6+3 : (2) + 3 = 5

Len

Nov 9, 2018 5:49 pm
Confusion erupts all around as Stitches emerges in full song from beneath the table. The marimba player goes down in a heap after Stitches clocks him.
NPC Update

Krentz: 0/11; AC 12; unconscious, stable
Kara-turan Throat Singer: 8/11; AC 12
Harpist: 3/11; AC 12, BB*
Piccoloist: 11/11; AC 12, BB*
Pan Flautist: 6/11; AC 12, BB*
Marimba Player: 0/11; AC 12, BB, unconscious, stable
Yagra Stonefist: 16/32; AC 11, Inspired

Len

Nov 9, 2018 11:01 pm
Prince applauds Xelia's superior retort.

"Xelia dear, if you smell like Elderberries, it means you've been drinking a lot. I was insinuating that his father ... oh, a moment:"

He leans over the rail and points a finger at the harpist:

"You loggerheaded, urchin-snouted, canker-blossom!"

The harpist falls to the ground, unconscious.
OOC:
I'd normally not roleplay a PC so much in their absence, but please forgive me, Prince has the personality trait: "I love a good insult, even one directed at me." I just can't help myself!
NPC Update
Krentz: 0/11; AC 12; unconscious, stable
Kara-turan Throat Singer: 8/11; AC 12
Harpist: 0/11; AC 12, BB, unconscious, stable
Piccoloist: 11/11; AC 12, BB*
Pan Flautist: 6/11; AC 12, BB*
Marimba Player: 0/11; AC 12, BB, unconscious, stable
Yagra Stonefist: 16/32; AC 11, Inspired

Rolls

Wisdom save - (1d20)

(1) = 1

damage - (1d4)

(4) = 4

Nov 10, 2018 2:03 am
With Xellia and Prince taking out the aggressors from the stairs, Vatra once again attempts to quell the fighting by launching another firebolt at the feet of those still standing.

You are really testing my patience gents!
OOC:
the dice are not on my side right now.

Rolls

Firebolt for intimidation - (1D20+4)

(1) + 4 = 5

Len

Nov 10, 2018 5:15 pm
The Beauties are undeterred by Vatra's warning, and through either bravery or foolishness, continue the fight.

Len sent a note to Moofsalot,Jabes.plays.RPG
ROUND 3
[ +- ] Initiative Order
[ +- ] NPC stats
[ +- ] Distances
[ +- ] Battlefield Features
OOC:
Alastriona, Butler, and Xelia are up next!

Rolls

morale - (2d6)

Nov 10, 2018 5:44 pm
Alastriona follows through with another pewter-fisted blow, this time a left jab for the jaw of the throat singer.

Rolls

Improvised Weapon, Non-Lethal Bludgeoning Damage - (1d20+3, 1d4+3)

1d20+3 : (20) + 3 = 23

1d4+3 : (3) + 3 = 6

Critical Hit - (1d4)

(1) = 1

Nov 10, 2018 6:28 pm
As the throat singer reels from Alastrona’s blow Butler follows up trying to sweep his legs from under him with the stool.
OOC:
just doing a standard attack to the guy, description just for flavour

Still just doing non lethal damage

Rolls

Improvised club attack, damage - (1d20+2, 1d4)

1d20+2 : (11) + 2 = 13

1d4 : (1) = 1

Len

Nov 10, 2018 7:11 pm
Alastriona and Butler take down the throat singer, who collapses in a wheezing heap.
OOC:
calculating morale... Done.
Seeing the Kara-turan go down knocks whatever fight was left in the pan flautist and piccoloist, who drop their wooden sticks and raise their hands in defeat.

Meanwhile, Durnan has lit a pipe and has been watching the melee intently.

Yagra still looks eager to hurt things. She growls under her breath, making sure Xelia can't hear her, but it is obvious that she is disappointed with any conclusion to the melee that didn't involve all six of Xanathar's Beauties left unconscious. She roars at the two that can still hear her.

"You think the Black Network is going to take this lightly?! We don't care who your master is!"

The Beauties say nothing, but it is clear it is not out of contrition. Their hateful stares reveal the depth of anger that burns inside them.

Len sent a note to Moofsalot, Jabes.plays.RPG
Krentz: 0/11; AC 12; unconscious
Kara-turan Throat Singer: 0/11; AC 12
Harpist: 0/11; AC 12, BB, unconscious
Piccoloist: 11/11; AC 12, BB*
Pan Flautist: 6/11; AC 12, BB*
Marimba Player: 0/11; AC 12, BB, unconscious
Yagra Stonefist: 16/32; AC 11, Inspired

Rolls

Morale

Nov 10, 2018 8:46 pm
Alastriona holds out one of the pewter mugs, then lets it fall to the floor. She turns and walks away, heading for the stairs back to her seat.
Nov 10, 2018 9:29 pm
Stitches' fingers begin twitching involuntarily. While everyone is distracted by Yagra's rage, he starts surreptitiously going through the pockets of the fallen band members.

Rolls

Sleight of hand looting - (1d20+5)

(16) + 5 = 21

Nov 11, 2018 12:33 am
Pleased the fight is over, Vatra returns to the table with his friends.

Len

Nov 11, 2018 4:36 am
Everyone thinks you're picking up your ball bearings as you liberate a few of the Beauties' belongings.

On the musicians you find 3 GP worth of pocket change. The Kara-turan has a silk handkerchief embroidered with foreign script, and Krentz has another 5 GP worth of change, a silvered stiletto dagger embellished with eye motifs, and folded-up label that reads "Peabody Session Ale," which depicts a slice of a lime being squeezed of its juice.

As Vatra and Alastriona climb the stairs to join Prince and Xelia on the balcony, their attention is drawn to the sound of a throaty rumble. Turning, you watch as a hulking creature climbs up out of the shaft in the middle of the taproom — a monster with warty green skin, a tangled nest of wiry black hair, a long, carrot-shaped nose, and bloodshot eyes. As it bares its yellow teeth and howls, you can see that bat-like creatures are attached to its body, with four more circling above it, darting in and out of the joists of the second floor.

Everyone in the tavern reacts in fear except for the barkeep, Durnan, who shouts, "Troll!!"
[ +- ] Troll Image
[ +- ] Stirge Image
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ROUND ONE
Initiative Order

1. Alastriona, Butler, Prince, Stitches (any order)
2. 9 Stirges (HP: 2, AC: 14)
3. Durnan, Yagra
4. Troll HP: (84; AC 15)
5. Vatra, Xelia (any order)

Distances:

1. Alastriona and Varta are 30 feet from the troll and the well it is crawling out of
2. Prince and Xelia are 50 feet from the well via the stairs, but could jump off the balcony and get there in a single round DC 10 dex (acrobatics) or str (athletics).
3. Stitches and Butler are 15 feet from the well.
4. Five of the stirges are on the Troll, the other four are airborne, fluttering about the open-air column above the well. Only ranged attacks or something clever will be useful in engaging them. Consider them 20 feet from everyone on the ground or stairs, and 10 feet away from anyone on the balcony

Battlefield Features:

1. Panicking crowd
2. Sturdy wooden tables and chairs
3. Pewter mugs half full of ale, metal serving plates of food
4. Shadowy alcoves
5. Thick wooden pillars
6. Big, open well
7. Lit oil lamps
OOC:
Rolling initiative... Please stand by Done! Alastriona, Butler, Prince, and Stitches can go in any order

Rolls

PC initiative - (1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1, 1d20+1)

1d20-1 : (13) - 1 = 12

1d20+3 : (9) + 3 = 12

1d20+3 : (10) + 3 = 13

1d20+3 : (19) + 3 = 22

1d20+1 : (7) + 1 = 8

1d20+1 : (10) + 1 = 11

Nov 11, 2018 6:09 am
Stitches examined his new treasures with greedy eyes, pocketing each in turn and pondering which of his new finds would most please Obaya. But as he began to actually gather his ball bearings, the troll's guttural roar broke his reverie, and his head jerked to attention to take in the unnerving scene. He shot his companions a quick glance, rolled his eyes, and shrugged.

A wide leather strap flickered like a yuan-ti's tongue from beneath his cloak, sending a small stone flying toward one of the airborne stirges. Without waiting to see if it hit, Stitches waved an apologetic salute to the unconscious forms of Krentz's band still piled on the ground, ducked under a table and shuffled his way to the far side of a wooden pillar.

Rolls

sling attack vs stirge - (1d20+5)

(11) + 5 = 16

damage - (1d4+3)

(4) + 3 = 7

Len

Nov 11, 2018 7:46 am
In the stampede of patrons rushing to the bar, very few notice the Kenku's impressive marksmanship, and fewer still even know where he ended up after the fact. Nonetheless, a dead stirge falls into a pitcher.

The Beauties are struggling to bring their unconscious comrades awake amid the turmoil, but Yagra turns away from them like a child who has found a better toy.

"Perhaps today won't be a total loss after all" she declares, a smile on her face as she stares down that big troll.
Nov 11, 2018 9:16 am
Butler curses before realising his weapons are back up where the band were sitting. Turning he runs forwards, foot planting into the middle of one of the Bueties backs who is bent over trying to wake their friends as he launches himself at the block and tackle hanging over the edge of the pit to try and swing back up to the balcony.
OOC:
No idea if this is gonna work or not, just let me know if you want me to rejig things at all

Rolls

Acrobatics - (1d20+5)

(15) + 5 = 20

Nov 11, 2018 4:45 pm
Alastriona finishes her walk to the table, plants her pewter mug down, and appears ready to sit. She wonders what all the fuss is about, as though treating the troll like another customer in this tavern of mixed company.

Seeing the expressions on both Xelia and Prince, no further words are necessary and Alastriona grabs her war scythe. She steps onto a chair and in stride places another foot onto the balcony, then leaps off to descend towards the troll like a dark angel.
OOC:
Hope I'm not taking too much liberty with Xelia and Prince. I picture them both just staring at Alastriona with that look of 'Hey girl, get this party started,' without the need to say anything.

Rolls

Athletics - (1d20+5)

(11) + 5 = 16

Len

Nov 12, 2018 4:21 am
Butler swoops up gracefully onto the second-floor balcony to retrieve his gear (Inspiration awarded!), while Alastriona descends dramatically.

The three remaining airborne Stirges flutter up to the second floor, darting and stabbing at Butler (9 piercing damage), Xelia (7 piercing damage), and Prince (4 piercing damage) with their murderously sharp proboscises. It drinks deeply of the adventurer's blood.

Xelia collapses from the blood loss!

Rolls

Stirges - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (13) + 5 = 18

stirge 3 - (1d20+5)

(14) + 5 = 19

damage - (1d4, 1d4, 1d4, 1d4)

1d4 : (2) = 2

1d4 : (4) = 4

1d4 : (4) = 4

1d4 : (1) = 1

Len

Nov 12, 2018 4:37 am
Durnan grabs his famed greatsword, Grimvault, from behind the bar and leaps into the fray with the Troll. He looks neither old nor retired as he dances around the creature, peppering it with blows (33 damage). A smile spreads across his face like a man reunited with his true love.

"Back to Undermountain with ya, ya disgusting thing!"

Rolls

Attacks - (1d20+8, 1d20+8, 1d20+8, 1d20+8)

1d20+8 : (12) + 8 = 20

1d20+8 : (6) + 8 = 14

1d20+8 : (18) + 8 = 26

1d20+8 : (3) + 8 = 11

Damage - (6d6+12)

(244263) + 12 = 33

Len

Nov 12, 2018 4:51 am
The Troll, reeling from Grimvault's bite, lurches at Durnan with surprising speed and a deafening roar. As the troll lashes out with claw and fang (28 damage), a flock of stirges take flight from the Troll's back and descends upon Durnan, but none are able to find an opening (0 damage).

Yagra runs to Durnan's side and punches a stirge, killing it instantly. (3+ damage)
OOC:
The Troll regenerated 10 hp at the start of its turn.

Rolls

Bite, Claw, Claw - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (5) + 7 = 12

1d20+7 : (14) + 7 = 21

1d20+7 : (15) + 7 = 22

Damage - (4d6+8)

(6635) + 8 = 28

Durnan - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (5) + 5 = 10

1d20+5 : (7) + 5 = 12

1d20+5 : (4) + 5 = 9

1d20+5 : (8) + 5 = 13

Yagra attacks - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d20+4 : (5) + 4 = 9

1d6+2 : (1) + 2 = 3

Len

Nov 12, 2018 5:08 am
[ +- ] Flashbacks from adventurer's school on the Stirge!
[ +- ] NPC Update
Situation Update

Group 1: The Troll and 4 Stirges battles Durnan and Yagra by the well. Alastriona is 10 feet away from this scrap.

Group 2: On the 2nd floor, Butler, Xelia, and Prince are engaged with 3 Stirges. Each has a Stirge attached to these PCs and each will suffer blood loss at the start of the stirges' turns. Xelia is unconscious. Vatra approaches this group (15 feet away)

Stitches is under a table on the ground floor, 15 feet from group 1, and 50 feet from group 2 by way of the stairs. He has a clear shot on the 2nd floor Stirges, although the one on Xelia has 1/2 cover (+2 AC).

Butler got inspiration for his last round's nifty use of the hoist (and reminded me that it's there).

NEW BATTLEFIELD FEATURE UNLOCKED: You can ride the hoist that extends from the roof to move from level to level. (currently at second floor).
OOC:
Next up are Vatra and Xelia (unconscious). Prince, you can take your turn any time.
Nov 12, 2018 10:48 am
Xelia! Seeing his friend come under attack, Vatra forgets all about the troll and heads up the stairs, weaving in between panic stricken bar patrons attempting to find their way out of the current mess of a situation. He unsheathes his dagger and stabs at the hideous creature attached to her unconscious form. As he swings, the blade flashes with a green flame-like energy.
OOC:
Movement to reach Xelia’s position.
Cast Green-Flame Blade on the Stirge attached to Xelia. Hoping the flames will hit the other two as well upon a hit. (2 fire damage if successful.
[ +- ] Green Flame Blade
[ +- ] Vatra Stats

Rolls

Dagger w/Green Flame Blade - (1d20+3, 1d4+1)

1d20+3 : (13) + 3 = 16

1d4+1 : (1) + 1 = 2

Nov 12, 2018 1:36 pm
Prince, who was too lost in a self-congratulatory daze after the performance to care about the fisticuffs below, is startled when the disgusting thing latches onto his neck and draws blood. "Ugh! I think I better dance now!" The bard springs to his feet and yanks the stirge loose, staining his ruffled collar with his own blood. He flings the creature onto the floor and calls out, "Varta, darling, get that for me, will you, so I can help Mama Xelia over here!"
OOC:
Action to detach stirge.
Bonus action: 1d6 Bardic Inspiration to Vatra.

Len

Nov 12, 2018 7:12 pm
Vatra lights his sword ablaze and strikes down the stirge draining Xelia, frying the one on Butler's back in the backswing. Prince rips off the one afflicting him and tosses it to the ground. It flutters, ready to take the air once again.

The crowd is stampeding out of the Yawning Portal. The remaining Beauties have piled their unconscious members on the marimba and are wheeling them out the front door.

Len

Nov 12, 2018 7:12 pm
ROUND TWO
[ +- ] Initiative Order
[ +- ] NPC Stats
[ +- ] Distances
[ +- ] Battlefield Features

Len

Nov 12, 2018 7:14 pm
Xelia's toughness shines through.
OOC:
Xelia makes her first death saving throw. Next up is Alastriona, Butler, Prince, and Stitches.

Rolls

death saving throw - (1d20)

(10) = 10

Nov 12, 2018 9:25 pm
From his cubbyhole, Stitches could see that his friends have their situation well in hand, though he couldn't spot Xelia. He wished he hadn't left his bow and quiver at their table, but it was difficult even for him to hide it beneath his cloak.

The more immediate threat was busy tearing holes in Durnan and Yagra just around the corner. Stitches did so love having a front line to hide behind. He rolled out into the open, staying low to avoid the attention of the filthy blood-suckers. Another small stone sailed from his sling, and the momentum of his roll carried him behind another pillar, this one closer to the stairs.

Rolls

sling vs. stirge near troll - (1d20+5)

(20) + 5 = 25

damage - (1d4+3)

(1) + 3 = 4

Nov 12, 2018 9:39 pm
Alastriona straightens after her landing. Kicking the blunt end of her polearm out, she uses the momentum to swing her war scythe into a spin before lancing it out above everyone's head for the troll.
OOC:
Using my glaive's reach to engage in melee at 10 feet.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

War Scythe, Slashing Damage - (1d20+5, 1d10+3)

1d20+5 : (4) + 5 = 9

1d10+3 : (7) + 3 = 10

Nov 12, 2018 9:44 pm
Butler gives Vatra a salute in thanks as he takes a moment to catch his breath before he puts a foot against the railing and levels his crossbow at the troll. "Hello beastie" he mutters as he let’s loose his first shot.
OOC:
Bonus Action to use Seond Wind, Action to Attack with the crossbow (using the inspiration I just gained on the attack)

Current Status
Max HP: 13, Current: 7
Second Winds: 1, Used: 1

Rolls

Second Wind - (1d10+1)

(2) + 1 = 3

Crossbow Attack, Advantage, damage - (1d20+7, 1d20+7, 1d8+3)

1d20+7 : (19) + 7 = 26

1d20+7 : (12) + 7 = 19

1d8+3 : (3) + 3 = 6

Len

Nov 12, 2018 10:57 pm
Stitches bullseyes a stirge resting on the troll's head, Butler finishes off the last of the stirges on the balcony, and Alastriona harries the troll with her war scythe.
OOC:
Prince's turn next.
Nov 13, 2018 9:44 am
Prince rushes over to Xelia and sings to her as he cradles her head in his arms and tries to stop the bleeding from the stirge bite.

I betcha thatcha never knew that in my dreams you are the star

Don't you know it's gonna be lonely
Without you loving me
I know it's gonna be lonely
Without you giving me every little single thing that I need, lonely
OOC:
1d6 Bardic Inspiration to Xelia.

Rolls

Medicine check to stabilize - (1d20)

(2) = 2

Len

Nov 13, 2018 7:10 pm
Xelia continues to bleed from the site of the wound.

The remaining 3 stirges fan out, attacking Durnan again. This time all three manage to attach themselves to the grizzled barkeeper. (16 damage)

The troll then attempts to take advantage of Durnan's distracted state, biting and clawing like a rabid animal (19 damage).

Durnan counter-attacks with Grimvault, concentrating on the Troll rather than the stirges. (27 damage, but regens 10 damage)

Yagra hears the warrior's call in her blood and cannot resist attacking the Troll before her. (8 damage)
OOC:
in progress... Done!
NPC Update

3 Stirges; 2/2; AC 14
Troll: 36/84; AC 15

Durnan: 81/144; AC 16, 3 Stirges attached
Yagra: 16/32; AC 11 (inspired)
OOC:
Next up is Vatra, but let's roll around to Round Three right now and anyone can take their turn again.

Rolls

Stirge - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (11) + 5 = 16

1d20+5 : (19) + 5 = 24

1d20+5 : (12) + 5 = 17

Damage - (1d4+3, 1d4+3, 1d4+3)

1d4+3 : (4) + 3 = 7

1d4+3 : (2) + 3 = 5

1d4+3 : (1) + 3 = 4

Troll: bite, claw, claw - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (13) + 7 = 20

1d20+7 : (1) + 7 = 8

1d20+7 : (9) + 7 = 16

Troll damage - (3d6+8)

(344) + 8 = 19

Durnan: attacks on the troll - (1d20+8, 1d20+8, 1d20+8, 1d20+8)

1d20+8 : (9) + 8 = 17

1d20+8 : (10) + 8 = 18

1d20+8 : (2) + 8 = 10

1d20+8 : (17) + 8 = 25

Durnan damage - (6d6+12)

(234231) + 12 = 27

Yagra attacks - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d20+4 : (9) + 4 = 13

1d6+2 : (6) + 2 = 8

Len

Nov 13, 2018 7:25 pm
Xelia takes a turn for the worse, spitting up gobs of blood.
OOC:
Xelia's death save was a natural 1, which means she is at 2 failed death saves. I won't waste the bardic inspiration on it, since it's still a nat one.

Rolls

Xelia death save - (1d20)

(1) = 1

Nov 13, 2018 8:49 pm
Unaware of the medical emergency upstairs, Alastriona continues her attack upon the troll. She swings her glaive from a distance, hoping to whittle the monster down.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Glaive, Slashing Damage - (1d20+5, 1d10+3)

1d20+5 : (13) + 5 = 18

1d10+3 : (8) + 3 = 11

Nov 13, 2018 9:11 pm
Seeing Prince struggling to get Xelia’s injuries under control Butler changes tack from attacking and moves to see if he can assist.
OOC:
Butler is at +0 to Medicine so I was thinking to take the help action to give Prince Advantage on another attempt at Medicine
Nov 13, 2018 9:19 pm
"Don't die, Mama!" Prince wails.

Rolls

Medicine check to stabilize (advantage) - (1d20, 1d20)

1d20 : (11) = 11

1d20 : (20) = 20

Nov 13, 2018 9:44 pm
Stitches winds up and flicks a stone at the troll's face, then runs up the stairs toward his waiting bow. The grim scene at the top of the stairs catches him off guard. He looks down at the unconscious Xelia cradled in Prince's arms, then bends down to pat her gently on the head and whispers, "What'll it be today, Mama?" in Prince's voice.

After a deep breath to steel himself, he turns around to grab the rest of his pack.

Rolls

sling vs troll - (1d20+5)

(17) + 5 = 22

damage - (1d4+3)

(3) + 3 = 6

sneak attack - (1d6)

(3) = 3

Nov 14, 2018 2:12 pm
OOC:
Assuming Prince stabilizes Xelia
With Xelia stabilized, Vatra turns his attention to the Troll, and with a quick hand motion launches a fire bolt in gruesome monster's direction.
OOC:
Am using DM provided inspiration...I believe I was given some...and my bardic inspiration from Prince I think.

Looks like a 15 to hit the troll

Rolls

Firebolt - (1d20+4, 1d10)

1d20+4 : (6) + 4 = 10

1d10 : (1) = 1

DM Inspiration Bardic Inspiration - (1d20+4, 1d6)

1d20+4 : (4) + 4 = 8

1d6 : (5) = 5

Len

Nov 14, 2018 5:09 pm
Prince and Butler, rallying around the fallen matriarch, manage to stop the bleeding and stabilize Xelia's condition.

In the meantime, Alastriona, Stitches, and Vatra turn on the troll (21 damage total). Vatra's firebolt grazing the monster's skin causes the troll to yell in pain and fear more than any slash from Grimvault - its whole skin changes a paler shade of green.

The stirges drink deep from Durnan's blood (15 damage) which he cannot bear any longer. He lashes out at the vile creatures, his sword ringing out as he cleaves through them in a single sweep around himself. After he steadies himself, he levels a final attack against the Troll (9 damage).


The troll is pale and sweaty after being burned by Vatra. It lurches wildly, trying to find the source of the flame, attacking everything in reach. However, its wild swings fail to connect with anything. It dives into the well, trying to make its escape.
OOC:
in progress... done! Opportunity attack for Alastriona! Troll has 6 hp left.

Rolls

stirge blood drain - (3d4+9)

(222) + 9 = 15

Durnan attacks - (1d20+8, 1d20+8, 1d20+8, 1d20+8)

1d20+8 : (13) + 8 = 21

1d20+8 : (13) + 8 = 21

1d20+8 : (16) + 8 = 24

1d20+8 : (13) + 8 = 21

Duranna's attack vs Troll damage - (2d6+4)

(41) + 4 = 9

Troll attacks: bite (Alastriona), claw (Durnan), claw (Durnan) - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (1) + 7 = 8

1d20+7 : (3) + 7 = 10

1d20+7 : (7) + 7 = 14

Nov 14, 2018 5:42 pm
Alastriona thrusts her war scythe for the troll's knees and pulls, like a farmer harvesting grain.

Rolls

Opportunity Attack, Slashing Damage - (1d20+5, 1d10+3)

1d20+5 : (14) + 5 = 19

1d10+3 : (1) + 3 = 4

Len

Nov 14, 2018 10:51 pm
Alastriona cuts the troll's leg off at the knee cap, but the remainder of the troll escapes into the 40-foot wide well.

Durnan claps Alastriona on the shoulder.

"Ye fought well." with a stern look. He tosses her the foot.

He makes his way up to Xelia and pulls a flask from his boot.

"She helped me out of a bind awhile back. The Troll's lucky she got knocked out. Tough dame, that one"

He puts the flask to her lips and tips her head back.
OOC:
The flask contains a potion of greater healing. Xelia is back to full HP and regains consciousness. Moofsalot, feel free to fill in the story of why Durnan owed you a favor.
Looking around, you see the patrons have largely abandoned the bar. Bonnie has grabbed a mop and bucket and is cleaning up the troll's blood, while Threestrings strums a quiet song in the distance. Yagra bandages her forearms while Durnan starts propping up knocked-over furniture chairs .
Nov 14, 2018 11:08 pm
Alastriona looks at Durnan quizzically, then turns her attention to the foot as she is left alone. Standing near the well, she gazes upon the contours, the long nails, and even takes a look at the exposed muscle and bone.

Her war scythe curled above her head, Alastriona silently bows her head to smell the severed limb.

Len

Nov 14, 2018 11:10 pm
Volo comes storming down the steps from the third floor, clapping admiringly.

"That was incredible!" he says, a big grin on his face. "I dare say, it is a rare thing to see such a display of musical genius combined with feats of daring bravery! Say, I could use your help. Let's find a table to talk, shall we?"

He begins his request with an air of charm, but it quickly devolves into tearful sincerity. As you take a seat around a table, Volo apprehensively strokes his mustache, adjusts his floppy hat, and tightens his scarf.

"That business with the Beauties and Yagra is bad business. I trust you've noticed the violence in our fair city these past tendays. The Xanathar's Guild and the Zhentarim are tearing each other apart! I haven't seen so much blood since my last visit to Baldur's Gate! But now I fear I have misplaced a friend amid this odious malevolence."

"My friend's name is Floon Blagmaar. He's got more beauty than brains, and I worry he took a bad way home a coule nights ago and was kidnapped - or worse. If you agree to track him down with all due haste, I can offer you ten golden dragons apiece now, and I can give you each ten times that when you find Floon. May I prevail upon you in my hour of need?

Len

Nov 14, 2018 11:15 pm
CancerMan says:
Her war scythe curled above her head, Alastriona silently bows her head to smell the severed limb.
The foot smells of earth and stone.
Nov 14, 2018 11:26 pm
Alastriona remains standing, taking a position behind Xelia and Prince like a bodyguard. The troll foot is still clasped in her free hand.
Nov 15, 2018 1:27 am
The battle below still raging, Stitches hoisted his shortbow, pulled an arrow from the quiver still in his pack and and nocked it in one smooth motion. He turned as he drew, but before he could loose the shot, the troll stumbled backwards into the well. He held his aim until the loud squelching sound of the monster hitting the bottom echoed up the shaft. Releasing the tension in the string, he repeated the messy noise and gave a curt nod of finality before stowing his gear.

With the fight won, Stitches casually scouted the area to see if anything of value was jostled free of its owner. He paused to give Alastriona a concerned look when he saw her sniff the troll leg, but all he found of worth was one of his sling bullets, still intact and ready to kill again.

He's eager to hear Volo's story and plops into a large chair, his feet dangling above the ground. When the bard finishes, Stitches strokes the bottom of his beak. He pulls a few playing cards seemingly from nowhere and places a 2 of Stones and a 5 of Winds on the table.

"Ten golden dragons apiece now," comes Volo's voice from his throat, and he shakes his head. He taps the two and the five in turn, rubs the fingers of one hand together and makes the sound of clinking coins.
Nov 15, 2018 9:29 am
As Xelia starts to breath normally and seems to be out of danger Butler feels the tense knot leave his stomache before starting to head downstairs. That was close he thinks to himself didn't think I was that close to these people, maybe it's time to move on before they....walking aways better than seeing them die, can't see that again his expression darkens as he reaches for his crossbow quarel that is currently pinning a stirge to the wall. With a flick of his wrist he pulls it clear and sends the thing flying off the end down the well.

As Volo gathers the rest of the group in he hesitates for a moment before moving to join them. He blinks as Stitches 'negotiates' but stays quiet, part lost in thought and part wanting to see how this plays out.
Nov 15, 2018 4:05 pm
Alastriona stares at Volo from under the cowl of her diaphanous shawl, gaze almost unblinking. Her eyes shift briefly to Stitches and the sound of clinking coins, but she returns her attention to Volo soon after.
Nov 15, 2018 5:01 pm
As the chaos subsides, Vatra moves to Xelia's side and helps her to her feet when she is ready. The young Genasi watches the famous Volo as he tells his story. Vatra turns to Xelia expectantly, waiting on her response to determine the next course of action.
Nov 15, 2018 5:32 pm
"We'll do it, won't we, Mama?" Prince urges Xelia.

Len

Nov 15, 2018 5:58 pm
https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/262/850/574/c1001.png

As Stitches requests the gold, Volo responds: "Ah, very good! This means you accept?"

Volo struggles to find 60 gold dragons in his various pockets and pouches. He asks Bonnie to trade in the nibs, shards, taols, and some Chultan coinage into convenient gold dragons. Durnan mumbles about not being a money changer while Bonnie completes the transaction, counting out the exchange at a dizzying speed.

"That was just so brave what you did back there, fighting that troll." Bonnie whispers to Prince, even though he didn't really. "I have need of your services too, whenever it is convenient."

Once the 10 gp is in your hands, Volo provides a bit more information.

Volo describes Floon as a handsome human male in his early thirties with wavy red-blond hair. He was dressed in princely garb when Volo last saw him two nights ago. Before Floon disappeared, he and Volo were drinking and merrymaking at the Skewered Dragon, a dark, bawdy tavern in the Dock Ward. He hasn't been seen since. Volo recommends that you start your search there.
[ +- ] Coins of Waterdeep

Len

Nov 15, 2018 7:03 pm
OOC:
Feel free to be on your way into the city, stay behind and ask questions / interact with folks, or whatever you like!
Nov 15, 2018 7:15 pm
As the money is handed to her, Alastriona looks at Volo and gives him the severed troll foot. With a nod that evidently signals her agreement to the exchange, she returns to her place behind Prince and Xelia.
Nov 16, 2018 1:04 pm
Taking the money, Vatra places it within his pouch and begins to ponder their next move. The Dock Ward? Haven't been there yet, haven't been many places within this crazy city yet.

Lets take a little rest and let Xelia catch her breath and then I think a quick visit to this "Skewered Dragon" will make for a fine finish to our evening. ANyone disagree?
Nov 16, 2018 9:02 pm
Stitches give a low growl, like a big dog, as he eyes the disappointing stack of golden coins. He flicks through them like he's searching for something, then looks under his ale mug and place setting in turn. With a small sigh, he scoops the 10 dragons into his moneypouch with a quick sweep of his talons.

He nods at Varta's suggestion, then looks to Xelia and makes a snoring sound while patting her hand.

As the others rest and relax before setting out to find Volo's friend, Stitches seeks out Obaya. As usual, he engages her with an odd, occasionally endearing ritual. First he peeks around a pillar until she spots him and beckons him over. He then walks around her table in a few wide circles pretending to ignore her.

After a minute or two of these antics, he approaches her, gives a low bow, and places the silken handkerchief stolen from the Kara-Turan on the table. He spreads it flat with nimble fingers, points to it excitedly, and makes the sound of a large man blowing his nose.

Len

Nov 16, 2018 11:30 pm
Quote:
The flask contains a potion of greater healing. Xelia is back to full HP and regains consciousness. Moofsalot, feel free to fill in the story of why Durnan owed you a favor.
OOC:
Just a heads up that Durnan administered some healing to Xelia, so you guys are free to proceed without any Weekend at Bernie's antics.
Obaya can barely suppress her smile as Stitches engages in his adorable ritual. She had been deep in prayer in her private suite on the third floor, and had only come down during the commotion with the troll.

Obaya might be one of the few people in all of Waterdeep that finds this summer heat bearable. In fact, the Chultan priestess is wrapped from head to toe in thick robes and still runs her arms to chase the chill away .

When Stitches puts the kerchief on the table, the follower of Waukeen fails entirelybto hide her smile.

"Stitches, this is the most beautiful trinket you've shared with me yet!" she exclaims.

Volo spies Stitches' Kara-turan handkerchief and cannot help but comment.

"A fine piece of silk you have there, Master Kenku! If I am not mistaken, its origins lie in the harsh mountains of the Tabot nation far, far to the east where the sun rises. Tabot is a nation of spiritual monks; I would not at all be surprised if this simple kerchief is more than it appears; you may wish to investigate this further!"

To which Obaya adds:

"Stitches, I'd be happy to identify the kerchief's magical properties for you. I am an expert on magical artifacts. It is why I have traveled from Port Nyanzaru, to procure magic items from this City of Splendours. Clearly my employer was correct about Waterdeep - if even thugs walk around with wondrous items, what greater artifacts can be found here?"

Len

Nov 16, 2018 11:32 pm
OOC:
FYI: It is currently 8pm, and the sun has not yet dipped below the ocean as it is the summer months.
Nov 16, 2018 11:34 pm
Alastriona leaves the troll foot with Volo and returns to the group's table on the second floor, where she sits to wait out the evening.
Nov 17, 2018 4:49 am
Shall we make our way to the Dock Ward?
Nov 17, 2018 6:31 am
At Obaya's offer, Stitches presses his hands to his beak and makes kissing sounds at the priestess, then settles in for her identification.
Last edited November 17, 2018 1:52 pm
Nov 17, 2018 6:49 am
Alastriona does not budge. She casts a concerned eye upon Xelia and Prince, knowing the two bards exerted themselves not only during combat, but also during the performance. Her impassive and neutral expression still indicates some question about their condition.
Nov 17, 2018 5:22 pm
Prince contrives to have Bonnie run into him leaning against the wall in a more or less private corner. He catches her deftly as she nearly falls over. "Here I am, dear, he purrs. "You said you had need of my...services?"

Len

Nov 17, 2018 8:02 pm
Volo examines the troll foot that Alastriona has given him, holding it as if his goal is to make sure as little skin as possible touches the severed limb. Despite his revulsion, he is clearly fascinated.

"Alastriona, was it? You honour me with this ... remarkable gift, certainly." He sets the foot down beneath the table and wipes his hands with a dishrag.

"I often have people giving me such oddities, probably on account of the fact that I am a monster ecologist of considerable esteem. In fact, I have recently added a new title to my long list of works - Volo's Guide to Monsters."

He produces a leatherbound book from his satchel and places it on the table.

"This might come in handy for someone in your line of work. I'd be happy to sign it, if you like. There's even a chapter about your people - the Aasimar. Page one-hundred and four!"

Len

Nov 17, 2018 8:44 pm
Obaya prepares the ritual with Stitches, retreating to a dark, quiet corner in the taproom. She produces a very large pearl and a long brown owl's feather, and arranges the space just so, adjusting the table to a precise angle and arranging the kerchief just so. Over the next 11 minutes, she pulls and teases the silk with precise movements, but it is not it's physical threads she is exploring. Instead, she pulls at kerchief's connection to the Weave that she explores, which become visible as threads of ethereal blue light as the ritual progresses. Stitches gets the opportunity to observe the Weave the way a magic user sees it.

By the end of the ritual, the kerchief reveals its secrets. Floating above the silk, a vision of its magical property unfolds. Stitches watches as Obaya speaks to the vision, and the words she speaks appear in writing on the surface of the silk. Then, precise lines spread across the silk, which begins folding itself along these lines like an origami sculpture. By the end, a tiny silk bird takes form and takes the sky.

"A fascinating item Stitches! I hope it serves you well. Once my loans come through, I would be interested in purchasing it. I assure you that you will not find a better offer than what my employer is prepared to offer." She makes the sounds of clinking coins with the Thaumaturgy spell in an effort to communicated in Stitches' natural language.
[ +- ] Silk Bird (Wondrous Item, uncommon)
Nov 17, 2018 8:46 pm
Alastriona tilts her head, regarding the book and its writer as if pondering the capabilities of a person that can conjure tomes out of thin air. She reaches out to grasp the cover and opens the book to a random page.

Looking at the image of the specimen on the page, Alastriona points to it, then at Volo. Her eyes question the man silently.
Last edited November 17, 2018 8:47 pm

Rolls

Which page? - (1d224)

(171) = 171

Len

Nov 18, 2018 12:09 am
Bonnie looks up into Prince's eyes, lingering longer than necessary. She speaks quietly so that you have to come close to hear.

"Prince, I have a very pressing need for a change in my life. A new direction, in careers specifically. I thought you might be able to help on account of you and your crew being members of ... "

She mouths the last two words: the Harpers.

"Don't worry, your secret is safe with me."
OOC:
Btw, you are not Harpers. I mention this to make sure nobody scrolls through pages of discord posts wondering if you missed some development in character creation, heh.

Len

Nov 18, 2018 12:20 am
Astriona points to page 171, which includes the title "Mind Flayer" and the following illustration:
[ +- ] Alhoon, p. 171
"Ah yes, the Illithid or Mind Flayer! The scourge of sentient creatures across countless worlds! Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends."

"One of their most disgusting habits is the breeding of Intellect Devourers, creatures resembling a walking brain on a set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures, taking over a victim’s body on behalf of its mind flayer masters!"

"This particular creature pictured here is an Alhoon, a Mind Flayer that pursued arcane magic, which is deeply abhorrent to these creatures. They are exiled as deviants. Excuse me, are you still paying attention?"


At that moment, Meloon returns through the front door...

Len

Nov 18, 2018 12:25 am
Meloon Wardragon, famed retired adventurer of Force Grey walks through the front door, bumping into Vatra.

"Hey how was the show? And, uh, where'd everybody go?"

Something suddenly dawns on him, and he looks over at the well.

"Aw shit! Did I miss something good Vatra?"

Len

Nov 18, 2018 12:34 am
Durnan is pouring the leftover beers from the patrons that fled into a big keg called "Second Hand Ales - 50% off". He calls over to Butler.

"You make sure you don't get it in your head to go down there," he says, pointing at the well. "Nothing but trouble ever came from that place."

Len

Nov 18, 2018 12:34 am
OOC:
Xelia, feel free to join whichever conversation you like
Nov 18, 2018 12:35 am
Alastriona watches Volo's mouth as he speaks, and when it seems like there is a pause, she nods. Reaching down, she grabs the page with the image of the alhoon and tears it out of the book. She folds the page and tucks it into her jacket.

As attention seems to shift to the newcomer, Alastriona melts back into the crowd. She reappears behind Xelia and resumes her stoic poise.
Nov 19, 2018 5:58 am
Xelia watches and listens as everything seems to be happening at a breakneck speed around her. Placing her hands on the table, she shakes her head a bit as she tries to remember what happened. "My lovelies, everything will just fine. I've gotten the wind knocked out of me, but you know what they say. I've got a few lives left in me still." She smiles, with only a slight wince indicating soreness from the stirge's wound in her side. She places her hand over the bruise, surprised to find it well mended. "Durnan." She casts her eyes toward him across the room. What a handsome boy he was.
OOC:
Don't have a background story about Durnan yet but figured I should get something up before I fall even further behind!
Nov 19, 2018 6:31 pm
"I don't play harp, baby." Prince teases, feigning ignorance. "I don't think even Xelia does. But if you're talking about joining the band, it'd certainly mean we'd be able to spend more time together..." *bites lip*
Nov 19, 2018 8:34 pm
Seeing his friend causes Vatra's face to light up, You sure did, a big ass Troll, with a buncha stirges hanging off it came through the portal. And before that we were in a brawl with one of the other bands. Vatra's face lights up a little more, coming to the realization that this is the first time he's had a story to tell Meloon. Alastriona over there even chopped the damn things hand right off. Xelia got knocked out though, but thankfully she's ok
Last edited November 19, 2018 8:38 pm
Nov 19, 2018 10:38 pm
lenpelletier says:
Durnan is pouring the leftover beers from the patrons that fled into a big keg called "Second Hand Ales - 50% off". He calls over to Butler.

"You make sure you don't get it in your head to go down there," he says, pointing at the well. "Nothing but trouble ever came from that place."
Butler eye's the well for a moment or three before shaking his head "Wouldn't dream of it" he says to Durnan whilst thinking to himself Well, not today at any rate. Tossing a few coins onto the bar he points to the keg "Just a couple of those for the moment then if spelunkings out of the question" he takes the drinks back up to where the others are planning.
Nov 19, 2018 10:44 pm
As Obaya chants in rhythm, Stitches softly repeats the incantation using the priestess’ own voice. His eyes go saucer-wide as he glimpses the Weave for the first time, and he involuntarily reaches out to grab a strand before catching himself.

When the ritual ends, he reverently accepts he handkerchief from Obaya. "A fascinating item," he echoes. He looks up at her, inclines his head, and makes the sounds of clinking coins as he points to the item and then to her, making clear his promise to sell it to her when the time comes.

A bit dazed, he hops off the stool and takes his leave with a bow. He heads over to Volo’s table and begins practicing to use his new handkerchief, though he’s careful to make sure none of the Beauties are still around. When its magic is spent for the day, he begins leafing through the now damaged copy of the bard’s bestiary, waiting for the others to finish their business.

Len

Nov 20, 2018 4:03 am
Bonnie can't hide her disappointment. "You're so cute. Prince, if you ever find out what I'm talking about, promise me you'll let me know, okay? It's important."

Meloon simultaneously expresses earnest enthusiasm about Vatra's story and stinging jealousy that he wasn't a part of it. He finds the thought of a Troll fighting against a Fire Genasi particularly hilarious. "Oh man, that Troll didn't stand a chance! You're like a Troll's worst nightmare! Gods, I miss the fight Vatra. I miss it something fierce! Tell you what, if you keep telling me your battle stories, I'll keep dropping them around the Grey Hands. Before you know it, they'll be tripping over themselves trying to recruit you and your friends."

Volo is glad to see Stitches is interested in his tome. "Take it, my feathered friend! It is yours! Perhaps the words within will come in handy! It contains advice for how to combat some of the most savage monsters in the realms, scribed from the words of the great warriors from lands both distant and near. Alas, I must be going. It will take a bit of time to arrange your final fee. I'll drop by here daily, awaiting word on the success of your mission. Perhaps you can send that lovely silk bird my way if you need me, hmm?"

Butler brings up the leftover beers up to the table where Stitches, Xelia, and Alstriona. offering them to anyone around. Durnan pretends to ignore any more attention, the warm light in his eyes you saw during the battle now gone.
OOC:
The dock ward awaits. If you'd like to do something else or go somewhere else first, let me know.
Nov 20, 2018 2:58 pm
Butler downs his drink before standing and looking to the others "Shall we?" he says as he grabs his gear.
OOC:
I'm fine for moving on
Nov 20, 2018 4:23 pm
Alastriona stares unblinking at Butler, then looks over at Prince. It is evident she is not willing to go until either the flamboyant one or Xelia are ready to depart.
OOC:
I'm ready.

Len

Nov 20, 2018 5:10 pm
Len sent a note to Moofsalot
Nov 21, 2018 1:49 am
Deal! Vatra days in response to Meloon’s statement about the Grey Hands. He bids his friend a good evening and rejoins his compatriots. Yes I think I’m ready for a change in scenery.

Len

Nov 21, 2018 3:23 am
Leaving the Yawning Portal, you find the City of Splendours now lies in the shadow of Mount Waterdeep as night fast approaches. A cool breeze comes off the ocean, blowing away the city's stagnant haze with fresh sea air.

You head south on Snail Street in search of Floon Blagmaar, a steep downhill thoroughfare that descends from the clean and orderly Castle Ward into the dirty and dangerous Dock Ward.

Following Volo's directions, you look for the Skewered Dragon on Fillet Lane, but as you turn the corner, you find that this end of the street has been cordoned off by the City Watch. Lying on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning witnesses. One of the officers sees you. "Get on," she says. "Nothing to see here."

https://media-waterdeep.cursecdn.com/attachments/4/357/city-guard.png
Nov 21, 2018 5:25 am
Alastriona walks near the back of the group, acting as an anchor through the procession. She stares past the officer, regarding the bodies of the fallen with an impassive and unemotional gaze. Almost absently, her free hand touches the holy symbol around her neck.
Nov 21, 2018 10:28 am
Butler tries to get a good look at the scene whilst nodding at the officer and slowly moving away.
OOC:
Do we know of another way to get to the Skewered Dragon or is it in the middle of this mess?

Len

Nov 21, 2018 3:14 pm
Butler observes the scene with a critical eye and counts 12 City Watch guards. The survivors of the skirmish have been stripped of their weapons and forced to kneel with their hands on their heads. They coldly catch Butler's eye as they await questioning.

You see the Skewered Dragon sign on the other side of the cordoned area. You estimate that you could find your way around the crime scene through one of several dark winding alleys, and weigh the chances of talking your through the scene.
Nov 21, 2018 5:26 pm
OOC:
Do those detained...or any of the victims look at all familiar?

Rolls

Perception if needed - (1d20+1)

(10) + 1 = 11

Len

Nov 21, 2018 6:24 pm
Vatra, you feel certain you've never met these three humans before, although you do recognize the dead look in their eyes that remorseless killers tend to develop.
OOC:
The roll didn't factor into the result, but always nice in pbp to include a roll. Thanks!
Nov 22, 2018 3:31 pm
Butler moves a short distance away from the scene and gestures for the others to follow. Once they are out of earshot of the guards he quickly lays out what he observed "We could probably work our way round to the inn but could be risky if the watchare still looking for anyone who was caught up in this. What do you all think?"
Nov 22, 2018 6:54 pm
Unless we want to call it a night, let’s just keep going.
Nov 22, 2018 7:28 pm
"Well, you know I do love a man in uniform! If we ask nicely they might let us pass." Prince turns to Xelia. "What do you think, Mama? Should I shashay over there and make some new friends?"

Len

Nov 23, 2018 4:29 pm
OOC:
Hey everyone, might have a bit of slowdown for American Thanksgiving. Moofsalot already mentioned in a different discord that things might be slow for her for a bit. Others are probably in the same boat. I will be up for posting as per usual, so feel free to interact.
A tall Dragonborn guard who was talking to witnesses outside of the cordoned area makes their way towards Vatra and Butler, who are still surveying the scene, trailed by a heavy book and quill floating in mid-air. Their black scales rustle slightly as they flash their officer's badge of the City Watch.

"Civilar* Sheshtandeliath," he announces in a deep voice that rumbles like distant thunder.

"Adventurers, hmm? You six together? You see what went down here?"

The quil's already scratching at the tome as they speak bruskly with you.
OOC:
* - Civilar is a rank in the City Watch equal to captain.
Nov 23, 2018 5:21 pm
Prince fans himself and waggles his eyebrows at Alastriona. He speaks up even though he wasn't the one addressed, "Good evening, Civilar Seshtendeliath! My, what a mouthful!" he chuckles at his own joke, and continues, "We're just a musical troupe on our way to some rest and relaxation after the day's toil. We're afraid we've only just arrived, and haven't clue what happened here. But I, for one, feel much safer knowing the watch is on the scene!"
Nov 23, 2018 6:03 pm
Stitches, never a fan of the authorities, especially when they were armed and asking questions, slinks slowly to the back of the group, away from the dragonborn's many, many teeth. He steals a longing glance at the alleyway, hoping it becomes their destination as soon as possible. In the meantime, he listens very carefully to the civilar's voice...
Nov 23, 2018 7:14 pm
Vatra simply shakes his head side to side, in a silent answer to the Guard captain.

We are on our way to the Skewered Dragon to meet a friend, do you know the easiest way around?
Nov 23, 2018 9:20 pm
Seeing Stitches trying to get out of sight Butler shifts slightly to help obscure them but otherwise let’s Prince and Vatra do all the talking.
OOC:
Will be doing the Help Action for Stiches if they need to hide at all

Len

Nov 24, 2018 7:27 am
The officer looks over Prince with a scowl for a few moments, then turns their attention back to Vatra.

"Stay clear of the alleys tonight - there'll be more blood on the streets before dawn. Constable!"

A plump halfling man in uniform jumps to attention and steps nimbly forward. The Civilar rumbles some instructions at him and then stalks off. The halfling constable turns to Vatra.

"Right then! You take a ..."

He suddenly notices Xelia in the crowd, and switches his body and attention to the highborn with a small, respectful bow. He instead addresses her.

"Pardon, my lady. All you gotta do is head south and take a left on Net Street. Then backtrack north along The Way of the Dragon to Fillet. Oh, and one more thing."

He fishes out a piece of parchment from a scroll case and hands a copy to Xelia.

"The Civilar requests you verify your retainers are acquainted with The Code Legal. Have a safe night!"

https://media-waterdeep.cursecdn.com/attachments/4/348/c002.png
OOC:
Click to enlarge. I'll file this away in the Waterdeep Gazeteer forum for quick recall.
Nov 24, 2018 8:42 pm
Vatra nods and thanks the officers for their kind assistance before heading in the direction given.
Nov 25, 2018 2:41 pm
"Retainers!" Prince huffs after the group has moved out of earshot of the officers of the Watch. "Do I look like a scruffy retainer?! Mama Xelia is fabulous but so am I, even if I wear no signet ring! Some people just do not recognize greatness even when it's right in their noses!"

Len

Nov 25, 2018 5:07 pm
Leaving the main thoroughfare of Snail Street, you almost feel like you are entering a different city. Tall, densely packed tenements leave most of the neighborhood in shadow at ground level. Most of the streetlamps have had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings.

You wind your way through the detour. The crowds are thinning out as night approaches, making navigation a bit easier. The shops are mostly closed here, heavy shutters and metal grates drawn closed. One nearby shop stands out from the others. Lanterns still illuminate its deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters spell out "Old Xoblob Shop."

A few dozen yards down the way, you can also make out the Skewered Dragon, which looks more like a ruin than a tavern. Both of its front-facing windows are smashed, and a ship’s anchor is lodged in the roof. Through the windows, you can see a group of haggard patrons drinking from huge tankards.
Nov 26, 2018 1:58 pm
Butler looks to the others and shrugs before heading into the tavern. Casting his eye around the room as he heads to the bar he tries to see if Floon is in the room. As he reaches the bar he nods to the barkeep "Ale if you please" and slides a couple of coins onto the countertop.

Rolls

Perception - (1d20+2)

(17) + 2 = 19

Nov 26, 2018 2:59 pm
For all his prancing about and outlandish claims of noble birth, Prince seems right at home in the squalid surroundings. Strutting up to the bar, he orders an ale for himself and wine for the ladies before engaging the barkeep in idle talk. All the while his gaze roams around the room. Whether he is seeking potential threats or potential bed partners, is anyone's guess.
Nov 26, 2018 5:51 pm
Stitches smiles as Prince begins buying drinks, but his mood darkens when only the ladies get a free round. The feathers around his neck bristle for a moment before lying flat again. Once he regains his composure, he marches up to the bar and casually flops an elbow on it. "Ale, if you please," he mutters in Butler's voice.

Downing his drink in large gulps, he scans the room looking for easy marks.
Last edited November 26, 2018 5:52 pm

Len

Nov 27, 2018 2:43 am
The Skewered Dragon is as run-down on the inside as the outside. All the furniture appears to be repurposed ale barrels and wooden crates. A variety of fishnets and rusty trinkets adorn the walls to lend the place some "charm." The clientele is mixed bag of dour characters that seem only to share a love of gambling and a poor lot in life. Most of them are crowded around tossing dice for nibs.

Everyone gives you the destination impression that you are unwelcome as you enter, except the bartender. The lanky young human wears an apron and an excited grin on his face.

"Why hello! Did you by chance happen to get our flier? We're having an 'under new management' special all tenday long! We got some fine tasting ales for silver a piece and ... oh, an ale? Yeah okay."

He looks a little dejected; perhaps this isn't the first time his business model of selling fancy drinks in a poor neighborhood has failed him. But then Prince walks in and he is excited!

"A wine good sir? Perhaps a gentleman of your discerning tastes might consider toasting your lady friends with something from our Top Shelf menu? Fire Wine, Lathander Red, even our local Peabody Session Ale!"

Len

Nov 27, 2018 2:47 am
To Stitches, he fills an oversized tankard and gives him his ale with a curt "Yeah, whatever."
Nov 27, 2018 4:42 am
Stitches is halfway finished with his ale when he remembers something. He fishes in his pockets and pulls out a crumpled label, the spoils of the fight with the Beauties back at The Yawning Portal. He unfolds it on the bar, smoothing out the wrinkles with his fingers. Then he slaps the counter to get the bartender's attention, taps the words "Peabody Session Ale" and the picture of a squeezed lime, and then points at himself.

Len

Nov 27, 2018 8:26 am
"You... you want a Peabody Session Ale?" A smile spreads across his face. "Yes, definitely! Coming right up!"

The bartender produces a pale drink in an actual glass and places it in front of Stitches on a coaster. He then taps the edge of the glass with a small, rune-inscribed rod, and the glass instantly frosts over. A bit of ice fog rolls off the top of the now-chilled beverage.

"One shard (1 sp) is all I ask in exchange for this unique pleasure."

The surly crowd has taken a notice of what's happening, stops their game and starts jeering. "Fuck off with yer fancy drinks. Just serve the big mugs like Shivers did, ya don't need no ponces like these."
Nov 27, 2018 9:42 am
Butler stares at the drink not sure whether the intention is to drink it or if it's going to do something else. "Nice trick....just a regular ale for me thanks" he says before turning to face the crowd "You got an issue with us 'ponces'?" he says to them as he leans languidly against the bar.

Len

Nov 27, 2018 11:29 pm
"Yeah, actually, I do!" A big man with a pipe and long sideburns turns from his game of dice and points a finger at Butler.

"I'm tired of rich folk strolling down from the top of the hill and taking what's ours. This bar used to be just for us dock workers, nobody ever bothered us. Now, this prick buys the place and suddenly we got fancy fuckers of all kinds strolling through the door. Thinking its a ripe old adventure to slum it with the likes of us, looking down their noses at us, judging us. Well, I piss on all that!"

The bartender leans over and whispers to Prince, Stitches, and Butler "I don't want any trouble! Just let the angry men have their drinks ..."
Nov 28, 2018 12:59 pm
Butler turns his head slightly to whisper back to the barman but trying to keep an eye on the big fella at the same time "Well we're only here to meet a friend of ours, quicker we're done then less chance there is that things will turn....energetic in here. Guy called Floon, you seen him?"

Len

Nov 28, 2018 3:33 pm
"HEY I'M TALKING TO YOU!" yells the irate dock worker at Butler. The bartender raises his hands and backs away from you slowly.
Nov 28, 2018 3:37 pm
Xelia leans a shaky paw on the table as she turns to address the angry voice. "My dear, there’s no need for harsh words. We don’t mean you or your fellow patrons any disrespect. We’ll be on our way soon enough."

Rolls

Persuasion - (1d20+5)

(17) + 5 = 22

Len

Nov 28, 2018 5:35 pm
Xelia's noble stature and well-chosen words calm the angry man, but also stirs him into confidence to speak freely.

"Just tired of being stepped on is all. Just two days ago, you know who walked through that door? Volothamp Geddarm, 'the great explorer' himself! He sat right over there, dropped a dock worker's months' wages on fucking frosted drinks! And then after he left, his friend stuck around and bloody Renaer Neverember shows up! That's the third night in the tenday! Those two are the worst! They roll dice with us sometimes, and have the nerve to walk away with our money!"

"Chip off the old block, that one!" sneers a halfling dock worker.

"Just another spoiled, rich noble who likes to rub our noses in it ..." sighs a dwarven granny. "Oh, uh, no offence m'lady," she quickly backtracks.

The man with the sideburns quickly redirects. "So you see, if we ain't even got this place to ourselves, where we gonna go in this city?"

It is common knowledge that Raener Neverember is the son of Dagult Neverember, the former Open Lord of Waterdeep. Dagult was recently ousted from his position on charges of corruption and questionable loyalties when it was discovered he was using Waterdeep's resources to rebuild the city's greatest rival, Neverwinter. Others say that Laeral Silverhand was decreed by Mystra herself to assume leadership in the Sword Coast in the wake of Tiamat's failed attempt to materialize in Faerun.
Nov 29, 2018 5:10 pm
Alastriona floats to the bar, chain mail skirt clinking against the chairs. At the raised voices, she turns and stares at the speakers, gauging their mannerisms like someone inspecting a lobster tank.
Nov 30, 2018 3:04 pm
Vatra, lagging behind the group, enters to see the exchange between the surly dockworker and Xelia. Vatra comes in behind and whispers so only his friends can see.

Perhaps we can make some friends here, maybe offer up a song in exchange for friendship and information?
Nov 30, 2018 4:58 pm
"Say no more." Prince says, already getting into position and breaking into a soulful, heartfelt song.

"Dearly beloved
We are gathered here today
To get through this thing called life
In this life...things are much harder than in the afterworld
In this life...you’re on your own!"
Last edited December 1, 2018 8:26 am

Rolls

Performance (possible Advantage with some Help?) - (1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (8) + 5 = 13

Dec 1, 2018 1:24 am
Vatra pulls a pair of sticks out of his back pocket as Prince steps into action. He begins to generate percussion across the barstools and bartop and any glasses nearby.
Dec 1, 2018 8:31 am
"If you don't like, the world you're living in
Take a look around you at least you got friends..."


Prince continues, whipping out his tambourine with a flourish, flowing with Vatra's rhythm.
Last edited December 1, 2018 8:32 am

Len

Dec 1, 2018 4:34 pm
The dock workers sit back and take in the show. A few of the angry ones dismiss the shiw and go back to tossing dice, but they don't interfere. Several others are drawn in, and even though the acoustics in here are terrible, they connect to Prince's heartfelt lyrics and Vatra's skillfully executed rhythms. A few passers-by stop at the window to watch and listen. One couple even comes inside.

When the show concludes, you get a round of applause from your audience. An old Callishite man with spectral ghost hands where his real hands should be rises to greet you.

"These folk have heart. They can sit at my table." he announces to the room, and puts out his spectral hand to shake Vatra and Prince's. He addresses the whole group: "My name's Samir. What brings you to this place?"
Dec 1, 2018 6:00 pm
Alastriona's eyes narrow at the Callishite's spectral hands. With a look bordering on a glare, she tilts her head slightly in study.
OOC:
Using Divine Sense.
[ +- ] Divine Sense

Len

Dec 1, 2018 6:35 pm
Alastriona detects no divine beings, evil or good. However, the Callishite's hands do register on her senses and are divine in nature. They give off a harmonious resonance, the after effect of some great symphony, that bears the sound of selfless sacrifice and righted injustice.
Dec 1, 2018 8:47 pm
Stitches stares intently as the bartender frosts the glass, his fingers twitching involuntarily when the young man places the rod on the bar within easy reach. He examines it as best he can without touching it.

Now with a drink in each hand, one fancy, one cheap, he alternates between the two while watching the unfolding altercation with the patrons. He taps his toe to the tune Prince and Vatra create, but keeps drinking, letting loose with one of Alastriona's burps when he downs the last drops. Wiping the foam from his beak, he claps his talons in appreciation of Samir's offer.

"Perhaps today won't be a total loss after all," growls Yagra's voice from his throat.

Rolls

Arcana check on the rod - (1d20+4)

(2) + 4 = 6

Len

Dec 1, 2018 10:18 pm
The rod is made of a dark, translucent material with an even darker core. It is the same thickness as a conductor's baton but half as long.

The bartender notices your attention on the rod and hastily pockets it before you recognize anything substantive. A small patch of frost remains on the bar where it lay.
Dec 3, 2018 3:26 pm
Butler nods in a friendly way at Samir and moves to sit at his table "Thanks, always good to take a load off. We're looking for a chap called Floon if you've seen them about." he says in his normal fairly blunt fashion.
Dec 3, 2018 4:15 pm
Alastriona looks away from the Callishite, her eyes wet though she does not understand why. With slumped shoulders, she rests against the bar with a distant expression, lost in some inner thought.

Len

Dec 3, 2018 4:34 pm
Samir doesn't recognize the name, but after providing a description and a few details, he nods.

"Yes, the one who called himself Volothamp, his friend matches this description. Is this the man you seek?"

Samir's hands turn to luminescent mist, and the fog drifts to a corner table where it takes the form of a reasonable likeness of Volo sitting and drinking with a handsome human in his early 20s, who matches Volo's description of Floon.

https://db4sgowjqfwig.cloudfront.net/images/5004076/f4e3f01a0ca8cddb78eff51014077c24.jpg

The bartender protests, worried that the illusion will scare away his two new customers, but Samir ignores him.

"In time, Volo left and the noble everyone says is the son of Neverember arrived," Samir continues

Volo turns to mist and reforms as an athletic, middle-aged Illuskan man with a rapier on his hip. The man embraces Floon, and they sit and drink expensive spirits.

https://media-waterdeep.cursecdn.com/attachments/4/363/renaer.png

The mist fades and reconstitutes by the door.

"As they were leaving, the two were approached by these men." From the mist emerge five ill-defined men in cloaks. They bear the symbol of a winged snake - the symbol of the Zhentarim.

https://db4sgowjqfwig.cloudfront.net/campaigns/147225/assets/717808/Zentarism_logo.jpg?1490730135

Samir continued his story. "They left with Neverember and the man you seek. I paid it no mind; the Zhents and nobles scheme alike and I care not for those games unless they bring harm to the Docks."

"From there, I do not know where they went. The Zhentarim have a storehouse on Candle Lane not far from here, perhaps they can assist you further."


The mist receeds back to Samir where it reforms as hands. The newly-arrived couple give applause, clearly enjoying tonight's entertainment at the Skewered Dragon, much to the bartender's relief.
Dec 5, 2018 6:53 pm
Alastriona waits by the bar, eyes watching the display of shifting images. When it seems the man is done, she walks over to Samir and pulls out the page torn from Volo's book, with the image of an alhoon. She shows the picture and tilts her head inquisitively.
Dec 5, 2018 7:57 pm
After taking in all this information Vatra speaks to his companions, I am torn...I get the sense that time may be of the essence but I also don't feel as if we should pursue this much further without getting some rest. I will defer to the groups opinion but perhaps visiting this Candle Lane "Storehouse" will be less dangerous under the sun.

Len

Dec 6, 2018 3:08 am
Samir looks at the page and then back to Alastriona.

"An octopus-headed man? Interesting that you should show me this. There have been rumours of such a creature in Waterdeep recently. I hope there is no substance to them. If you have information about such a creature, I would share it with The Watch immediately."
Dec 6, 2018 3:54 am
"Agreed, dear Vatra. We have a lead. The Zhents won’t be going anywhere any time soon. Let us rest our weary bones and take this up at dawn." Xelia
Dec 6, 2018 1:38 pm
Butler shrugs "Well, if we're not heading there tonight I'm gonna get another drink" he says as he gets up and heads back to the bar.

Len

Dec 6, 2018 6:09 pm
OOC:
Is there anything you'd like to do before getting some shuteye and taking a long rest? Or shall we just cut to the next scene with an in-between transition of a time-lapse video of the nightsky over Waterdeep ending in the rising sun?
Dec 6, 2018 6:15 pm
Alastriona cocks her head at Samir's words, then stuffs the page back into her pockets to rejoin the others.
OOC:
I'm good with a transition if it's accompanied by appropriate music.

Len

Dec 6, 2018 8:45 pm
OOC:
For anyone who wants to take a little side-trek before dawn, feel free to post in the Chapter 1A: Waterdeep Night out on the Town thread. Already we have Butler sticking behind in the Skewered Dragon to drink and do a little light carousing, while Vatra is paying the Old Xoblob Shop a visit.

This thread will move forward with the next day, and cut straight to the next scene. Feel free to be posting in both threads or just this one.

Len

Dec 6, 2018 9:10 pm
https://i.gifer.com/3Mep.gif
OOC:
obligatory time-lapse video (with music) of the Waterdeep harbor by night: boats zip in and out of the harbour as the stars and moon dance across a cloudless sky.
After getting some shuteye at your lodgings in the upper floors of the Yawning Portal, you awake to sunlight streaming through your shutters and the sound of pigeons cooing outside your window. It is another beautiful sunny day in the hottest month of the year in Waterdeep.

A sleepy-eyed Bonnie brings you your breakfasts. Back bacon, fried eggs, grilled tomatoes and mushrooms, buttered toast, and baked beans accompany two pitchers of Shadowdark Ale and enough mugs for everyone.
OOC:
Let's assume you're paid up for the time being at the Yawning Portal for standard meals as per Xelia's friendship with Durnan. Don't worry about paying the coppers for each meal.

Alright, where to next, adventurers?
Thread locked while we regroup. Come join us in the Night on the Town thread in the meantime.

Len

Dec 28, 2018 10:19 pm
OOC:
Welcome back to Waterdeep everyone :)
Dec 28, 2018 10:36 pm
Butler sits at the table looking a touch the worse for wear and grabs a couple of rashers of bacon and a mug of ale. "Hair of the dog" he says lifting the mug in a mock salute before downing it and getting another drink

Len

Dec 29, 2018 3:59 am
Bonnie tsk-tsks at Butler as he drowns his hangover, but gives him a friendly smile and a wink when he looks her way.
Jan 1, 2019 6:09 pm
Vatra yawns and stretches as he makes his way down to the common area. Let's eat up and go...I am quite interested in continuing the search for Volo's friend. I believe the store house on Candle Lane to be exact.

Len

Jan 4, 2019 4:39 am
OOC:
Everyone will have taken a long rest. Please prepare your spells and announce any abilities you'd like to activate at the start of the day. It is currently 8am
The group makes short work of the meal and takes its leave quickly, heading to the storehouse on Candle Lane.

The heat has yet to catch on this second day of the tenday, but there's not a cloud in sight and it promises to be a hot one. You retrace your steps back to Xoblob's and the Skewered Dragon (both shuttered this early in the day) and walk north along Zastrow for about 400m until you find Candle Lane, a black sliver carved out between the crowded buildings.

You make your way down the vacant, gloomy lane. The buildings on either side are so tall and so tightly packed together that you wonder if sunlight ever touches the street. By the smell of it, the Dungsweepers' Guild certainly does not.

Nearly all the streetlamps have been smashed. The only light that pierces the gloom is a faint flickering from down the lane, like a distant candle. Across from the lonely lamp is a two-story warehouse at the end of an outer yard, which you discretely observe.

The empty yard is surrounded by a high chain-link fence with a gate that has been left ajar. The decaying building at the end of the yard has three visible points of entry: a front door, a large warehouse loading door, and a painted-over window. A black winged snake is painted above the front door’s handle.
OOC:
It is dim light everywhere in the yard and front of the building. What would you like to do?
Jan 4, 2019 4:13 pm
Comfortable in dim light, Alastriona nonetheless understands the limits of vision for Prince and Stitches. She takes out a torch and touches the end, magically illuminating the area with a Light spell. She hands the torch to the kenku, then wordlessly walks forward and pushes the gate open with her scythe. She steps through into the yard, and holds the gate for others to enter.
Jan 7, 2019 9:16 pm
Vatra takes up a position towards the rear of the group, keeping his head on a swivel as they progress.

Vatra

Rolls

Perception - (1d20-1)

(15) - 1 = 14

Jan 7, 2019 10:34 pm
Butler smiles "I’ll see if I can get any closer" before moving into the darkness
OOC:
Wanting to see if I can get closer to the window to see if it’s a good option to enter the building

Rolls

Stealth - (1d20+5)

(17) + 5 = 22

Len

Jan 7, 2019 11:17 pm
Butler crosses the empty yard in silence, confident that if anyone was listening they wouldn't have heard a thing.

The window is thoroughly painted black and you cannot see through the glass, but that means others can't see out either. You can tell the windows opens wide enough for a person to climb through, but the latch is locked from the inside and will need some finesse or brute force to overcome.

Beside the window, you notice the big sliding bay door is also locked.

Len

Jan 7, 2019 11:18 pm
Vatra notices nothing untoward happening from the fence. Certainly no detectable reaction to Butler's advance.
Jan 7, 2019 11:32 pm
Alastriona walks over to and tests the door handle to check whether it is locked.

Len

Jan 8, 2019 12:33 am
Alastriona tries the door adorned with the black snake painting and finds it is also locked.

To all: none of the locks look particularly sophisticated; it would be a standard job for a decent burglar with a set of thieves tools to pop any of the locks with a bit of luck.
Jan 8, 2019 12:43 am
It is obvious to the party that Alastriona is about to knock upon the door.
Jan 8, 2019 5:56 am
Butler glances back to the others to say about the window when he sees Alastriona at the door. Moving quickly up to her he hisses to get her attention before shaking his head, hoping she'll get the idea
Jan 8, 2019 5:11 pm
Staring at Butler for a long while, illuminated by the Light-infused torch, Alastriona lowers her hand and hisses back with a shake of her head.
Jan 10, 2019 8:49 pm
Stitches breathes a soundless sigh and wriggles himself between Alastriona and the door. Thin, dark metal tools appear from a deep pocket, and he works the lock to the door with precise movements.

Rolls

thieves' tools - (1d20+7)

(6) + 7 = 13

Jan 10, 2019 9:09 pm
Alastriona hisses at Stitches and shakes her head. If there's an inquisitive look, she shrugs and nods over to Butler.
Jan 10, 2019 9:43 pm
"Need an extra pair of hands, my feathered friend?"
OOC:
Help action to Stitches.
Jan 10, 2019 9:58 pm
OOC:
If applicable.

Rolls

thieves' tools advantage roll - (1d20+7)

(4) + 7 = 11

Len

Jan 10, 2019 11:46 pm
The door clicks open, and you enter into a dimly-lit the dimly-lit warehouse. A pile of crates stacked by the door provide you with cover to enter the building under concealment.

Looking out beyond the stack of crates, you discover the scene of a massacre. Tables and chairs have been carelessly tossed across the floor, and the corpses of a half-dozen men lie along blood-splattered walls, their rapiers and daggers lying nearby. A crude wooden stair rises to an open mezzanine on the second floor

Beyond the stairs, you see four short, avian creatures with long beaks and black feathers - Kenku. Based on their attire Alastriona, Xelia, and Vatra suspect they might be the same Kenku they saw on their way out of the Old Xoblob Shop last night. They are currently searching through the crates and making quite a mess of it, dropping the contents of the crates in haphazard piles on the floor. They seem to be unaware for your presence so far.
OOC:
I'll get a warehouse floor plan uploaded tonight to help you better visualize the situation.

Welcome back Jabes and EvilSansCarne!
Jan 11, 2019 12:33 pm
Butler gestures that he's moving off to the side where he slips into the darkness and readies his crossbow.
OOC:
Going to cover the scene, trying to get a good position with a bit of cover from crates/etc

Rolls

Stealth - (1d20+5)

(13) + 5 = 18

Jan 11, 2019 3:50 pm
Alastriona strides forward, her torch held high. She makes a beeline for some of the corpses, looking for the young face of Floon.
Jan 11, 2019 6:45 pm
Stitches starts a bit when he sees other kenku. He rubs his eyes with his forearm and takes another look, his feathers bristling. Steeling himself, he moves to cover near Butler, readying his shortbow and nocking an arrow.
Last edited January 11, 2019 6:46 pm

Rolls

stealth - (1d20+5)

(11) + 5 = 16

Jan 12, 2019 5:04 am
Xelia catches Prince’s attention, first pointing to him before gesturing towards the second floor.
[ +- ] Message to Prince

Len

Jan 12, 2019 7:46 am
What you can see from the entrance:
[ +- ] Warehouse, 1st floor
Let's have everyone roll a stealth check to see how well this sneaking is going before we proceed (the Kenku have a passive perception of 12). Alastriona will make hers at disadvantage on account of the lit torch. Also, don't forget at some point you were all awarded inspiration!
Jan 12, 2019 8:41 am
OOC:
I LOVE the map! What are those plank-like things to the east? If it's an external stairway, Prince might consider going that way. otherwise he tries to make his way up the internal stairs to peek at the upper storey as directed.
Last edited January 12, 2019 8:45 am

Rolls

Stealth - (1d20+5)

(14) + 5 = 19

Perception - (1d20+2)

(17) + 2 = 19

Len

Jan 12, 2019 5:24 pm
OOC:
The maps for this adventure were done by Dyson Logos. There were a lot of people that hated them, but I love them too. It's nice running this adventure from dndbeyond.com so I can download the maps and put them in GP easily.

Honestly, I don't know what those planks are! There is no mention in the text of an external stair that leads to the second floor from the outside, but if you wanted to climb to the roof then you could make a DC 10 athletics check. If Xelia wants to join Jabes going up the side of the building, I believe Tabaxi have a climb speed and therefore automatically succeed on climbing rolls. There are no windows or openings on the second floor but the roof might have something.
Jan 12, 2019 6:14 pm
Alastriona ignores the kenku and heads directly for the bodies of the slain men, heavy chain mail swirling around her steps. She makes no effort to be stealthy as she looks at each man and silently comparing their faces with the image of the young Floon in her mind.

Rolls

Stealth, Disadvantage - (1d20-1, 1d20-1)

1d20-1 : (7) - 1 = 6

1d20-1 : (5) - 1 = 4

Jan 14, 2019 5:40 am
Without waiting for a response, Xelia gracefully leaps onto the wall and begins the climb to the roof. She keeps to the shadows to hide her ascent.

Rolls

Stealth - (1d20+3)

(11) + 3 = 14

Len

Jan 14, 2019 6:17 am
Vatra's stealth check.

Rolls

Vatra, Stealth - (1d20+1)

(7) + 1 = 8

Jan 14, 2019 6:30 am
Climbing is outside of Prince's skillset, but he would do anything for Xelia.

Rolls

Climb (spending Inspiration) - (1d20-1, 1d20-1)

1d20-1 : (5) - 1 = 4

1d20-1 : (5) - 1 = 4

Len

Jan 14, 2019 6:36 am
Rooftop

Xelia gracefully ascends the side of the decrepit warehouse, which is still in the shadows of the taller surrounding buildings. A few seagulls are having breakfast near a trapdoor, which is locked. Prince eventually pulls himself up after a more challenging ascent.

Inside

Butler and Stitches sneak into position before Alastriona and Vatra's noisy entrance alerts the Kenku to their position. In a voice thick with undercommon that sounds just like Zemk from last night, one of the Kenku calls out "Store is closed. Out, now." The two nearest ones draw blades while the more distant ones draw short bows, and then advance toward the stairs.
OOC:
Where did Prince end up, inside or on the roof? Either way he's in on the surprise round gotcha!
Surprise Round

Stitches, Butler, and Xelia will have a surprise round to act. Prince would have got it, but I'll make the consequence of the failed climbing check (despite inspiration, what robbery!) that he was too slow to get in on the surprise. Stitches and Butler have a clear line of attack against the Kenku. Xelia is on the roof with only one way in, and it would take an action to either pry open the door (Strength check: DC 10), or you can try another action.

Once the Surprise round is done, Stitches will start the regular initiative order, so feel free to take 2 turns at the same time if you wish, EvilSansCarne.

Initiative Order

1. Stitches
2. The 4 Kenku (AC: 13)
3. Alastriona, Butler, Prince, Vatra, Xelia

Battlefield Features

1. Stacks of heavy wooden crates
2. Corpses
3. A loading crane (2nd floor)

IN PROGRESS... Done!

https://media-waterdeep.cursecdn.com/attachments/4/263/c1002.png

Rolls

Initiative for PCs - (1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1)

1d20-1 : (8) - 1 = 7

1d20+3 : (5) + 3 = 8

1d20+3 : (9) + 3 = 12

1d20+3 : (16) + 3 = 19

1d20+1 : (6) + 1 = 7

And Xelia, oops - (1d20+1)

(9) + 1 = 10

Len

Jan 14, 2019 2:59 pm
OOC:
Xelia, Stitches, and Butler are up for their surprise round.
Jan 14, 2019 3:21 pm
Butler levels his crossbow at the Kenku closest to the stairs and snaps a quick shot off.
OOC:
Rolling at advantage in case I get it for being hidden, using the crates for cover from return fire if possible
Last edited January 14, 2019 3:21 pm

Rolls

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (19) + 7 = 26

1d8+3 : (3) + 3 = 6

Crossbow attack Advantage if relevant - (1d20+7)

(17) + 7 = 24

Jan 14, 2019 4:44 pm
Xelia strains to open the door to the roof.
OOC:
Lol well you know, back in Xelia’s day all she had to do was look at a door and it would pop open...
Last edited January 14, 2019 4:45 pm

Rolls

Strength check - (1d20-1)

(20) - 1 = 19

Jan 14, 2019 10:59 pm
Stitches peppers the nearest kenku with arrows, then ducks back behind the boxes out of sight, stows his bow, and pulls out his rapier.

Rolls

shortbow surprise rd - (1d20+5)

(6) + 5 = 11

shortbow advantage surprise rd - (1d20+5)

(15) + 5 = 20

shortbow w/sneak attack surprise rd - (2d6+3)

(32) + 3 = 8

shortbow 2nd rd - (1d20+5)

(11) + 5 = 16

shortbow dmg 2nd rd - (1d6+3)

(4) + 3 = 7

Len

Jan 15, 2019 5:56 am
Xelia notices some rot near the hinges and pulls at that end instead of the sturdy iron handle. That whole side of the door rips right off of the metal hinges, leaving them swaying in the wind. A rickety wooden ladder leads into the upper level of the warehouse, a crate-filled mezzanine and sees the following:
[ +- ] Warehouse: Second Level
On the first floor, Butler and Stitches let arrows loose, stopping the closest Kenku dead in her tracks, and wounding another. The remaining three push toward the foyer you are in, the two with the bows covering (with readied actions) the first with the blade, who advances cautiously (dodge action).

From around the corner, you can hear someone unlocking the bay door and sliding it open.
OOC:
Xelia, you still have some movement left if you want to position yourself a bit better, and a bonus action if you have anything that uses it.

Next up is Alastriona, Prince, and Vatra!
Jan 15, 2019 6:24 am
Prince clambers down after Xelia. Seeing the situation below, he drops a spell on the kinky kenku before taking cover behind some crates.
OOC:
Casting Bane on those kenku nearest my friends.

Len

Jan 15, 2019 4:21 pm
OOC:
Saving throws in progress... done!
Prince strums on the strings of the Kenku's fates, pulling their fortunes askew. After Prince lands the spell the Kenku archers spot him and fire off their knocked arrows, but their cursed aim goes awry and their arrows thud into the ceiling instead.
OOC:
Alastriona and Vatra are next, then back to Stitches. The archers have used up their readied actions and everyone in that cluster is Baned (-1d4 to attack rolls and saving throws). The sword wielder at the front of that group has taken dodge action, so attacks against him are at disadvantage. If you want to go through him to get to melee an archer, you'll take an attack of opportunity.

Rolls

saving throws (DC 13): sword, bow, bow - (1d20, 1d20, 1d20)

1d20 : (11) = 11

1d20 : (7) = 7

1d20 : (11) = 11

Kenku attacks (attack roll, bane, damage) - (1d20+5, 1d20+5, 1d4, 1d4, 1d6+3, 1d6+3)

1d20+5 : (3) + 5 = 8

1d20+5 : (7) + 5 = 12

1d4 : (1) = 1

1d4 : (2) = 2

1d6+3 : (3) + 3 = 6

1d6+3 : (4) + 3 = 7

Jan 15, 2019 4:55 pm
Alastriona turns away from her interrupted inspection as the kenku advance. She steps forward to protect Vatra, and sweeps her war scythe across her feathered assailants. As she advances, she hums a low minor key, lips parting to sound a wordless dirge of lament.
OOC:
Movement up until I get the nearest kenku into 10-foot reach, then attack.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Glaive, Slashing Damage - (1d20+5, 1d10+3)

1d20+5 : (9) + 5 = 14

1d10+3 : (2) + 3 = 5

Disadvantage from Kenku Dodge - (1d20+5)

(16) + 5 = 21

Len

Jan 17, 2019 2:23 pm
OOC:
Stitches, feel free to take your turn. Will update in a bit.
Jan 17, 2019 3:57 pm
With no enemies nearby, Stitches grumpily sheathes his rapier and pulls out his bow again. Unable to get a clean shot at the kenku in melee, he pops up behind a crate, takes a potshot at one of the archers, and ducks back down out of sight.

Rolls

shortbow - (1d20+5)

(8) + 5 = 13

damage - (1d6+3)

(4) + 3 = 7

Len

Jan 17, 2019 5:10 pm
Round 1 & 2

The party gets the drop on the shifty Kenku. Butler and Stitches get clean shots off, killing the closest and wounding the next.

The Kenku advance cautiously but are taken unawares from the balcony when Prince messes with their mojo, spooking the archers into taking undisciplined shots. A smaller group makes for the outside, trying to box in the party.

Alastriona emerges from the shadows and takes full advantage of the lead Kenku's distraction, striking him down with her war scythe.

Round 3

One of the archers manages to dodge Vatra's fire bolt, but runs straight into Stitches' arrow.

The wounded archer cries out in mimicry: "Do not interfere with the Xanthar's justice!" You'd recognize that deep yet melodic voice anywhere: Krentz, the lead singers of the Beauties from Battle of the Bards. He fires a shot at Alastriona that goes wide and then bolts for cover behind the crates in the center of the warehouse. His partner's arrow manages to find the mark, however, who then follows behind the crates. (Alastriona takes 6 piercing damage)

The two flanking Kenku then burst through the front door. They clamour up on top of the crates and rain arrows down at Butler and Stitches from behind. One arrow narrowly misses Stitches, thudding into a crate right beside his head, but the other takes Butler in the side, knocking the wind out of him (Butler takes 9 piercing damage).
[ +- ] 1st and 2nd Floor Maps
(in progress... Done!

The two archers in the center are ducking behind crates in the center of the warehouse and can't be targeted by ranged attacks on the first floor. However, anyone can get in range for melee attacks. Xelia and Prince can target them from the balcony, but they will have +2 AC for partial cover. They are under the influence of Prince's Bane spell, and one is wounded.

The two other Kenku on the tops of the crates near the entrance cannot be targeted from the second floor, but anyone else can use range or melee attacks against them. They are fresh.
)

Rolls

Vatra, fire bolt @ stitches' mark - (1d20+4, 1d10)

1d20+4 : (8) + 4 = 12

1d10 : (9) = 9

Kenku archer @ Alastriona (attack, bane, damage) - (1d20+5, 1d4, 1d6+3)

1d20+5 : (2) + 5 = 7

1d4 : (2) = 2

1d6+3 : (2) + 3 = 5

Archer 2 @ Alastriona - (1d20+5, 1d4, 1d6+3)

1d20+5 : (14) + 5 = 19

1d4 : (3) = 3

1d6+3 : (3) + 3 = 6

Kenku @ Stitches - (1d20+5, 1d6+3)

1d20+5 : (4) + 5 = 9

1d6+3 : (2) + 3 = 5

Kenku @ Butler - (1d20+5, 1d6+3)

1d20+5 : (20) + 5 = 25

1d6+3 : (5) + 3 = 8

Crit - (1d6)

(1) = 1

Len

Jan 17, 2019 5:52 pm
OOC:
Up next: Alastriona, Butler, Prince, Vatra, and Xelia in any order. Don't worry too much about precise grid locations and such, the map is just a rough guide. For some general rules for ranges and such, see the blue text and the end of the last post :)
Jan 17, 2019 6:13 pm
Upon the arrival of additional kenku, Alastriona turns and drops her war scythe. Knowing that Vatra is exposed, she slips her arm into her shield and charges the stack of crates, launching herself into the structure to try and bring the whole thing down.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/
Last edited January 17, 2019 6:55 pm

Rolls

Athletics for shield charge into crates - (1d20+5)

(1) + 5 = 6

Jan 18, 2019 12:58 am
OOC:
sorry for not being around!
Vatra attempts to find his bearings as the chaos of battle continues to unfold. He tosses another firebolt at the Kenny closest to him.
OOC:
Using tides of chaos feature to grant advantage on attack.
Vatra

Rolls

Firebolt w advantage - (1D20+4, 1d20+4, 1d10)

1D20+4 : (17) + 4 = 21

1d20+4 : (2) + 4 = 6

1d10 : (5) = 5

Jan 18, 2019 7:43 am
Butler curses as the arrow thuds into him. Taking a deep breath he pushes the pain to the side and snaps a return shot back at the Kenku that hit him.
OOC:
Bonus Action to use second wind, Action to attack

Current Status
Max HP: 13, Current: 10
Second Winds: 1, Used: 1
Last edited January 18, 2019 7:44 am

Rolls

Second Wind - (1d10+1)

(5) + 1 = 6

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (4) + 7 = 11

1d8+3 : (5) + 3 = 8

Jan 19, 2019 10:22 am
Prince sings out to Alastriona,

U whispered something
It took my mind out like a
G flat major with an E in the bass
Your face looked so good
I wanted to touch your mouth
OOC:
1d6 Bardic Inspiration. Dunno if can be applied to that failed Athletics?
Last edited January 19, 2019 10:29 am

Len

Jan 19, 2019 3:46 pm
OOC:
@Jabes, @CancerMan: Yes, he can use the bardic inspiration if he chooses. We're not even bending the rules here since he hasn't seen the outcome of the roll. The whole turn order thing is the only rule we're bending but doesn't worry me at all given the asynchronous way we're trying to play this game.

Also, Bardic Inspiration uses a Bonus Action, so you can still take your regular action!
[ +- ] Bardic Inspiration

Len

Jan 19, 2019 3:47 pm
OOC:
Stitches feel free to take your turn at any time.
Jan 19, 2019 5:22 pm
"I thought all kenku looked like crows or ravens? These ones look like turkeys to me. Don't they look like turkeys, Stitches?"

Rolls

Vicious Mockery vs. nearest kenku - (1d4)

(3) = 3

Len

Jan 19, 2019 5:26 pm
OOC:
Saving throw: 16, success.
The Kenku is stoically resilient in the face of your sharp jest.

It repeats the word in Prince's voice as if trying it on for size:

"These ones look like turkeys... "

Rolls

Vicious Mockery saving throw - (1d20+0)

(16) = 16

Jan 19, 2019 5:48 pm
"Turkeys," Stitches adds to the chorus. Unsheathing his rapier again, he stabs at one of the kenku perched on the crates.
Last edited January 19, 2019 7:18 pm

Rolls

Rapiet - (1d20+5)

(14) + 5 = 19

Damage - (1d8+3)

(8) + 3 = 11

Sneak attack - (1d6)

(1) = 1

Jan 19, 2019 6:11 pm
Inspired by the song, Alastriona crashes into the crates.

Rolls

Bardic Inspiration - (1d6)

(5) = 5

Len

Jan 19, 2019 7:27 pm
The Kenku try to keep their balance as Alastriona shield-bashes into the stack of crates. One tumbles backwards and lands prone, while the other proudly stands her ground, only to be run through by Stitches' opportunistic rapier. She calls out in a gruff dwarven accent "Ah, krunk!" but doesn't fall. Then Vatra and Butler open fire, and Vatra's fire bolt hits her in the chest. She tumbles from the stack of crates, dead.

Rolls

Kenku acrobatics - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (20) + 3 = 23

Len

Jan 20, 2019 12:47 am
OOC:
Xelia's turn. There is one Kenku by the main entrance that Alastriona knocked prone with Prince's help, and two in the main warehouse hiding behind crates suffering from Prince's curse. You'd have to move down the stairs to get in range to hit the prone one at the entrance, but you can see the cursed ones from the balcony.

Len

Jan 21, 2019 6:05 pm
OOC:
Xelia, I'm gonna skip you for now to keep the game moving forward. Feel free to take 2 turns when you return.
In the face of overwhelming aggression and the futility of their own attacks, the Kenku start a fighting retreat. The one knocked off the crates rises to their feet and launches a desperate arrow at Alastriona, then backs out into the yard while reloading (Alastriona takes 9 damage). The other two Kenku give up their cover to fire shots at Stitches and Alastriona, and then head toward the yard as well, keen on escaping. Both shots fire wide in their panic.

Rolls

Attack 1 on Alastriona (attack, damage) - (1d20+5, 1d6+3)

1d20+5 : (13) + 5 = 18

1d6+3 : (6) + 3 = 9

Attack 2 on Alastriona (attack, bane, damage) - (1d20+5, 1d4, 1d6+3)

1d20+5 : (10) + 5 = 15

1d4 : (1) = 1

1d6+3 : (2) + 3 = 5

Attack on Stitches (attack, bane, damage) - (1d20+5, 1d4, 1d6+3)

1d20+5 : (4) + 5 = 9

1d4 : (3) = 3

1d6+3 : (5) + 3 = 8

Len

Jan 21, 2019 6:07 pm
OOC:
Everyone can take a their turn now, and Xelia can take 2 turns. The Kenku are either in the yard or almost there. Good luck!
Jan 21, 2019 6:48 pm
Alastriona reels from the impact against the crates, just in time to catch the kenku's arrow that sends her spinning to the floor.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Death Save - (1d20)

(17) = 17

Jan 22, 2019 3:47 am
With wide eyes, Stitches watches the aasimar fall. Dropping his rapier and unslinging his bow, he pivots on his back leg to point an arrow out the front door at the kenku farthest into the yard. "Ya pig! Like killin’ me mates, does ya?" he bellows in Krentz's voice, before firing.
OOC:
Including a Deception check, in case Krentz's voice disorients the kenku, and I'll use my inspiration.

Rolls

shortbow - (1d20+5)

(5) + 5 = 10

damage - (1d6+3)

(6) + 3 = 9

Deception - (1d20+5)

(17) + 5 = 22

Deception w/advantage - (1d20+5)

(7) + 5 = 12

Jan 22, 2019 8:50 am
Butler takes another shot at one of the fleeing Kenku as he starts to move over to where Alastriona fell

Rolls

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (8) + 7 = 15

1d8+3 : (8) + 3 = 11

Len

Jan 24, 2019 6:43 am
Stitches and Butler open fire through the open doorway as Alastriona hits the floor, and one of the arrows catches Alastriona's assailant. Stitches' uncanny imitation confuses the Kenku as to whether or not Krentz has actually arrived, stalling their retreat.
OOC:
Moofsalot is sick, so I'll run Xelia's turns as well as Vatra's. Get well soon, Moofsalot!
Seeing the Kenku breaking out the bay door, Xelia bolts up the stairs to the roof in a blinding burst of speed. She reaches the rooftop and has a clear view of the yard, and viciously mocks the birdmen, bruising their egos.

Vatra attempts to stabilize Alastriona, and is successful.
OOC:
Jabes, it's your turn.

Rolls

Vicious Mockery 1 (save, bane, damage) - (1d20+0, 1d4, 1d6)

1d20+0 : (16) = 16

1d4 : (2) = 2

1d6 : (1) = 1

Vicious Mockery 2 (save, bane, damage) - (1d20+0, 1d4, 1d6)

1d20+0 : (12) = 12

1d4 : (1) = 1

1d6 : (1) = 1

Stabilize - (1d20-1)

(16) - 1 = 15

Jan 24, 2019 11:17 am
Prince dashes up the stairs after Xelia and joins her raining down mockery from the peanut gallery.

Rolls

Vicious Mockery - (1d4)

(4) = 4

Len

Jan 24, 2019 12:26 pm
The Kenku shrugs off Prince's heckling is visibly shaken by Prince's harsh words.

Also, Xelia and Prince notice a pair of passer-bys making their way down Candle Lane, who quickly reverse course and speed a hasty retreat when they see the skirmish.

Rolls

Save - (1d20+0, 1d4)

1d20+0 : (14) = 14

1d4 : (4) = 4

Len

Jan 24, 2019 9:25 pm
Jabes.plays.RPG says:
OOC:
Are those kenku not Bane'd? Just checking. :-)
OOC:
Sorry, you were right Jabes. I made the post at 4am after helping my son who had a bad dream. As soon as I put the phone down I knew I had screwed up haha! But I was too tired to fix it until now :)

Also didn't get to the Kenku's turn yet. Thank you for your patience everyone!

Len

Jan 25, 2019 5:04 am
[ +- ] Kenku Status
The Kenku consider retreat but are conflicted by Stitches' imitation of Krentz's voice. They take a gamble and stay and fight instead, hoping that reinforcements have arrived. They fire on their rooftop hecklers, one of the arrows getting through (Xelia takes 9 damage).

The crew of Kenku then dart over to the big bay doorway to gain some partial cover while knocking arrows. One calls out to you all in the voice of a beautiful female singer:

"Surrender, surrender, but don't give yourself away, ay, ay, ay."
OOC:
All PCs are up for the next round, in any order. Go!

Rolls

Kenku 1 (attack, damage) - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (6) + 3 = 9

Kenku 2 (attack, bane, damage) - (1d20+5, 1d4, 1d6+3)

1d20+5 : (5) + 5 = 10

1d4 : (4) = 4

1d6+3 : (6) + 3 = 9

Kenku 2 (attack, bane, damage) - (1d20+5, 1d4, 1d6+3)

1d20+5 : (7) + 5 = 12

1d4 : (4) = 4

1d6+3 : (5) + 3 = 8

Disadvantage - (1d20+5)

(19) + 5 = 24

Jan 25, 2019 3:16 pm
A familiar darkness overcomes Xelia as she collapses to the ground.
Jan 25, 2019 3:25 pm
"Noooo!!! You bastards!" prince howls at the kenku as he catches Xelia. Laying her down on the roof, he tries in vain to stop the bleeding from her arrow wound. "Hold on, Momma!
Stay with me!"
OOC:
Action to stabilize Xelia. Failed that. Granting her Bardic Inspiration on the death save.
Last edited January 25, 2019 4:22 pm

Rolls

Medicine check - (1d20)

(9) = 9

Jan 25, 2019 3:36 pm
Butler very calmly keeps walking across the room snapping off shot after shot at the Kenku.
OOC:
If I can tell which Kenku looks to be the most injured Butler will fire a shot off at them, if not he'll shoot whichever looks easiest to hit before moving into cover

Rolls

Crossbow Attack, damage - (1d20+7, 1d8+3)

1d20+7 : (16) + 7 = 23

1d8+3 : (3) + 3 = 6

Jan 25, 2019 4:03 pm
Alastriona remains unconscious on the floor.
Jan 25, 2019 4:26 pm
After Butler drops one of the kenku, Stitches weaves a path behind him, firing a shot at the wounded enemy and crossing to the opposite side of the doorway to take cover.

Rolls

shortbow - (1d20+5)

(14) + 5 = 19

damage - (1d6+3)

(5) + 3 = 8

Jan 25, 2019 4:38 pm
Xelia dreams of goblets filled with wine.

Rolls

Death Save (w/Advantage?) - (1d20, 1d20)

1d20 : (9) = 9

1d20 : (10) = 10

Len

Jan 25, 2019 11:59 pm
Two more Kenku fall dead in a matter of seconds and the final Kenku's survival instincts override all other sensibilities. He tosses his shortbow aside and calls out in a Zakharan accent: "I fold. Two threes and an ace." fold by the sound of cards snapping onto a felt-covered table and the clatter of wooden chips.
OOC:
Combat over! You survived! What next?
Jan 26, 2019 1:31 am
"Help!"
OOC:
Reattempt stabilization? Alastriona also needs tending to.

Rolls

Medicine check - (1d20)

(19) = 19

Jan 26, 2019 2:44 am
Leaving Butler to cover the prisoner, Stitches rushes over to Alastriona to stanch her wounds.
Last edited January 26, 2019 2:45 am

Rolls

Medicine - (1d20+2)

(18) + 2 = 20

Jan 26, 2019 3:10 am
OOC:
Alastriona is already stabilized, just unconscious.
Jan 26, 2019 5:20 am
"Oh, dear! My lovely Prince, do help me up won't you? I'm afraid I've ruined yet another blouse with all of this unpleasantness."
Jan 26, 2019 4:25 pm
Butler goes over to the remaining Kenku, still with his crossbow pointing at it and gestures to the where the party are gathering "Move over there and no funny stuff"

Len

Jan 27, 2019 1:15 am
"No funny stuff" the Kenku parrots back at Butler as he obeys.
OOC:
Normally it takes 1d4 hours to naturally wake up after going unconscious, but let's keep the film rolling with Xelia waking up at 1 hp. Prince did grant her bardic inspiration to speed her recovery, and she is the type to pull herself up by her own bootstraps. She also has the only other healing magic to help get Alastriona back on her feet (I think).

Len

Jan 28, 2019 8:23 am
Quick recap of things of interest in the area:

1. There are some unexplored areas in this warehouse. The top floor had a closed door, and under the stairs is a storage space of some sort.

2. The parts you have explored are littered with corpses and crates which may also be of interest.

3. You have a Kenku prisoner to talk to.
Jan 28, 2019 10:10 am
Prince helps Xelia to her feet, and supports her down the stairs.
Jan 28, 2019 4:00 pm
"Tsk tsk tsk, my poor dear! This will not do. Come now, let’s get you up." Xelia walks with a purpose towards Alastriona, fussing over her.
OOC:
Casting Healing Word

Rolls

Healing Word - (1d4+3)

(1) + 3 = 4

Jan 28, 2019 4:50 pm
Alastriona gasps, startled and disoriented by the shift in scenery. Upon realization of recent events, she gives a solemn and apologetic nod to Xelia, clasping her arm in gratitude and sending a brief wave of healing energy through the tabaxi.
OOC:
Alastriona has 6 HP-worth of healing from Lay on Hands and her aasimar feature. I know Butler took some damage, so I can split it 3 HP to Xelia and 3 HP to Butler.
Jan 28, 2019 6:36 pm
"This party blows! Whatever shall we do to liven it up?" Prince picks through the crates, wrinkles his nose at the corpses, wanders over to the under-stairs storage.

Rolls

Perception - (1d20+2)

(4) + 2 = 6

Jan 28, 2019 7:01 pm
As Alastriona guest urges towards Butler he shakes his head, still not taking his eyes from their captive "I’m fine, one of the others could use the pick me up more I think". He stares hard at the kenku "Anyone want to ask this guy any questions before I put them out of our misery?" he says trying his best to sound like he means it.
OOC:
Butler used his second Wind so he’s on 10 out of 13 hp so I’m fine for now.

Trying to intimidate this guy for what it’s worth

Rolls

Intimidate - (1d20-1)

(19) - 1 = 18

Jan 28, 2019 7:10 pm
Alastriona hands pulse with additional magic, sending the remainder of her healing energy into Xelia. With another nod of gratitude to Vatra, she steps away from the gathering around the kenku to investigate the human bodies in the foyer. She checks the bodies for anything that might identify them, and compares their faces to the image of Floon.
OOC:
6 total HP to Xelia.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Len

Jan 28, 2019 11:54 pm
Butler finds the surviving Kenku eagerly cooperative. He blurts out "Please don't kill me! Nooo..!" followed by the sound of a stab wound, which sounds like might have been a plea from his own victim.
OOC:
What are your questions? Anyone can join in on the interrogation.
Prince and Alastriona walk back into the warehouse. Alastriona finds that the non-Kenku bodies appear to all be Zhents, or at least wearing Zhentarim-issued gear. Floon was described as very handsome, but all you find are the dirty faces of hard men and women who lived and died in the gutter.

Prince pries open a few crates and find all sorts of junk, including:

- moth-eaten bolts of cloth
- bottles of spoiled olive oil
- hundreds of pairs of wooden-soled sandals that were all the rage last summer but are now out of fashion.

Certainly, nothing that appears to be of much value, which might make one wonder why the Zhents would bother storing it at all.

Prince makes his way to the storage closet under the stairs. The door to this room hangs loosely on broken hinges, and the cramped chamber beyond smells strongly of sour fish and vinegar. It is filled with discarded ropes, canvas tarpaulins, and splintered wood from smashed barrels. Passed out behind one of the barrels is a badly bruised but still breathing young adult human male. He is unconscious.
Jan 29, 2019 12:40 am
Alastriona sheathes her falx and stows her shield. Clasping the symbol of Kelemvor in her hand, she closes her eyes and begins to hum a somber tune, one that she has heard the priests and acolytes recite in their respects to the deceased. No words are spoken, only the melody of passing.

Once her ritual is complete, Alastriona reaches down and tears a symbol of the Zhentarim from one of the bodies. She brings it to the others to show them the results of her investigation.
Jan 29, 2019 10:21 am
Butler blinks in surprise. Can't believe that worked! he thinks to himself before resuming a stern expression and addressing the Kenku again. "Make yourself useful and we might just let you go. Why did you lot kill all of these people? What were you looking for when we arrived?"
Jan 29, 2019 11:12 am
Prince drags the smelly, unconscious human out into the warehouse where there's more air. "What do you make of this?" he asks the others.
Last edited January 29, 2019 3:24 pm

Len

Jan 29, 2019 2:59 pm
Len sent a note to Moofsalot
Jan 29, 2019 4:03 pm
Alastriona wordlessly hands the symbol of the Zhentarim to Butler, then steps to the unconscious human to inspect the man's face to see if she can identify him.
Jan 29, 2019 4:16 pm
Xelia carefully looks over the man’s injuries before shaking her head. "Oh dear Renaer. What have you gotten yourself into? I hope your father’s mistakes haven’t cast their shadows on you too." She stands and tells the group "Let him rest. We’ll ask him what happened once he wakes."

Len

Jan 29, 2019 4:57 pm
The Kenku struggles to answer the question. It opens it's beak and gives its best account despite the language barrier.

First, in a deep voice with a thick Undercommon accent it speaks "Xanathar sends its regards" followed by the sounds of battle. In a thin, nasally voice: "Tie up the pretty boy in the back room!" and "Follow the yellow signs in the sewers." Finally in a scratchy voice: "No time to loot the place. Just get him to the boss."


Alastriona recognizes the features in the boy's face from the Skewered Dragon, when the ghost-handed man Samir used illusions to render both Floon and Renaer on the night of Floon's disappearance. This is definitely Renaer, although a little worse for wear.

As you stare over him, he comes to. He sits up and winces in pain, but his manner is nonchalant, even relaxed.

"Let me guess, you're here for the "Stone of Golorr." Well, you're wasting your time. I don't know anything about it. Now, if you'll excuse me I have a friend to rescue."

He rises to his feet unsteadily and starts limping back toward the warehouse.
Jan 29, 2019 5:12 pm
Alastriona reaches out to assist Renear in standing, but keeps her hands upon the lad to prevent him from leaving. At least until the others have had their say.
Jan 29, 2019 5:21 pm
"Don’t be a fool, child. We’re here to help you so it would behoove you to tell us what you know. Who attacked you? Did they take Floon as well?

Len

Jan 30, 2019 5:08 am
OOC:
Hmm, I noticed in that old post where Samir revealed the illusion of Renaer, I described Renaer as middle-aged. Definitely a mistake. He should be in his early 20s. Clearly Samir's fault, he needs to work on his illusionary facsimiles.
Renaer seems conflicted about accepting Alastriona's help but his condition doesn't allow him to make much of a refusal. When Xelia says the Floon's name, however, he stops immediately and spins around with a surprising burst of energy to look Xelia in the eyes. His own are full of surprise and hope.

"What did you say? Yes, they took Floon, and he is absolutely in danger. How is it that you knew he was here? Who are you all?"

He shares his answer to Xelia's questions in turn as you answer his.

"Floon and I were strongarmed by Zhents on our way out of a bar and taken to this warehouse. They weren't the usual kind of Zhents though: I've worked with them before and I know their methods are sometimes questionable but they'd never stoop this low. Or maybe they would, but they'd be smarter about it. It just doesn't add up."

"Then these bird men showed up - is it day time right now? I guess that would have been last night. They were led by a Svirfneblin. They murdered everyone except Floon and me, and then left with Floon. It pains me to say it, but I think they mistook him for me, on account of my face being smashed up."
Jan 30, 2019 6:04 am
"Is it just the Stone they want? Why would they want such a thing?" Xelia speaks slowly and deliberately, like they're having tea and a chat.

"Do not be alarmed by Stitches. He's with me and was not involved with this... unpleasantness." She gestures at the murdered individuals laying on the ground. The ones not actually killed by Stitches, that is.
Jan 30, 2019 6:33 pm
Alastriona shifts herself behind and to the side of Xelia as the tabaxi continues her conversation.

Len

Jan 30, 2019 7:33 pm
Moofsalot says:
"Do not be alarmed by Stitches. He's with me and was not involved with this... unpleasantness."
"Don't worry Stitches, I am all too familiar with being tarred with the same brush. You won't get that treatment from me. But who are you all? And who is Floon to you?"
Jan 31, 2019 5:50 pm
Alastriona pulls out the page ripped from Volo's book, as though showing identification.
Feb 1, 2019 3:33 am
The young fire Genasi runs his hand through his orange hair as the conversation unfolds.

"Would you have any idea where they might have taken him?
Feb 1, 2019 6:38 am
Hearing Vatra's question Butler nods "Our friend here might be able to help in that regard". He addresses the Kenku again "Can you lead us to were ever the boss is? To where your friends took Floon?"

Len

Feb 1, 2019 3:49 pm
https://media-waterdeep.cursecdn.com/avatars/thumbnails/8/921/1000/1000/636320985310105019.jpeg

The Kenku responds with a vigorous nod. His voice takes on the affections of a fish hawker: "You won't find a better deal in all of Waterdeep this good day, sir!"

He raises on hand and utters in the same Orcish accent from before "The access tunnel is down by the..." his voice trails off as he leaves out the crucial bit.

Then he raises another hand and sings in an elven woman's voice: "♫ You will always be the one that I regret. How will I let you go? ♫"

Then he crosses his two hands as if offering an exchange.

Len

Feb 1, 2019 4:09 pm
Renaer takes the paper from Alastriona. It takes him a moment to realize it's Volo's writing.

"Volo sent you? Alright then. I'll be right back."

Renaer limps back into to the warehouse and from among the dead Zhentarim thugs and Xanathar's Kenku assassins, he returns with a dagger and rapier. While he is buckling their scabbards onto his person, he answers Xelia's questions.

"Here's what I've gathered so far. My father alledgedly embezzled a considerable sum of gold while he was Open Lord, which I don't doubt for a quickling's heartbeat, and the Zhents think that he hid the dragons somewhere in the city. From the sounds of it, you can find it by using an artifact called the Stone of Golorr, which was in the hands of the Xanathar Guild until recently. Apparently, someone stole it. The Zhents thought I knew something about all of this, but I don’t. My father and I haven’t spoken in years."

"Floon was just in the wrong place at the wrong time. The Zhents nabbed him too. Xanathar must have caught wind I was held up here and sent them -"
he gestures at the Kenku "- to come get me, but they grabbed the wrong human."

He finishes the last buckles on the weapon straps.

"Understandably, I am a bit bent out of shape over all this."

https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/363/350/538/renaer.png
Feb 1, 2019 6:34 pm
Stitches begins hauling the bodies of the dead kenku out of the yard and into the warehouse. He doesn't make eye contact with the survivor, but he listens carefully. Other kenku were always the best sources for new words.

He sings a bit of applause at Renaer's expression of solidarity, then begins searching the kenku corpses.
Feb 1, 2019 8:37 pm
Butler stares at the kenku for a moment before moving the crossbow from pointing at them "ok then, here’s the deal. You lead us to where your friends took Floon and you can be on your way....trust me though if you so much as think about double crossing us things won’t end well for you. We got a deal?
Feb 1, 2019 10:40 pm
Alastriona takes the paper back from Renaer and watches as the fallen kenku bodies are brought into the warehouse, but she remains by Xelia's side. Her attentive stance indicates her readiness to move once everything has been decided.

Len

Feb 4, 2019 7:23 am
Stitches goes through the bodies of the Kenku. Including the survivor's gear there are:

• 6x Shortbows and Shortswords - moderate quality, serviceable but nothing special.
• Plenty of Arrows* - similar quality
• 6x Leather armor - similar quality
• Matching drab-coloured hooded tunics - not certain if they are meant to be uniforms; they bear no insignia, but they are matching.
• A few dozen nibs between them (we'll round it up to 1 gp).
• An iron key, found on the surviving Kenku.
• A poem about flying written on a scrap of paper.**
[ +- ] Poem: High Flight

* Probably don't need to track ammo in an urban campaign too closely. Consider your quiver full.
** Poem is High Flight by John Gillespie Magee, Jr. of the Royal Canadian Air Force, WWII. Access to Canada is technically canon in the Forgotten Realms, so...

Len

Feb 4, 2019 7:28 am
The surviving Kenku vigorously nods his acceptance of Butler's offer.

"You won't find a better deal in all of Waterdeep this good day, sir!" he repeats, the splashy, fleshy sound of freshly caught fish being dumped into wood bins included.
OOC:
Your Kenku prisoner is ready to take you. If you want to explore the rest of the warehouse first, you are welcome to. Xelia and Prince had noticed a closed door on the 2nd floor at the back of the warehouse. If you want to get a move on, then you can get on your way at any time.
Feb 4, 2019 3:56 pm
As the items are laid out and revealed, Alastriona feels drawn to the piece of paper. Unexpectedly, she detaches from Xelia's side and picks up the poem. She holds the scrap upside-down as she inspects the writing, tracing her finger vertically across the page in a delicate and light touch.

Her eyes mist over, and Alastriona folds the poem in half to store it in her jacket.
OOC:
I figure someone will also take the iron key, but if no one explicitly does, Alastriona will confiscate that, too.
Feb 5, 2019 1:32 am
Vatra picks up one of the hooded tunics. "Not really my style but you never know when you need to be a little more subtle."
Feb 5, 2019 11:46 am
Butler spares a glance for the gathered gear but doesn't take anything other than trying to retrieve as many of his crossbow bolts as possible.
OOC:
If there are enough people about to guard the Kenku Butler will head upstairs to investigate the door
Feb 5, 2019 12:17 pm
Prince holds up the key. "What does this open?" he asks the kenku prisoner. "A cell door in the Château d'If? Hmm... Milady's chest of love toys? Teehee! The Xanathar's stamp collection?"

Len

Feb 5, 2019 5:01 pm
Butler arrives at the door, which is locked. Torch light reveals that a seemingly basic door has been substantially but subtley reinforced. In stark contrast to the rest of this dilapidated building, the knob and lock mechanism are shiny brand new, and there is fresh sawdust on the floor.
The prisoner shrugs at Prince's questions. He points to a Zhentarim corpse and mimes a smooth pick-pocketing motion.
Feb 6, 2019 11:22 am
Butler shouts down to the others "Door up here's locked, might be worth seeing if that key works"

Len

Feb 6, 2019 7:40 pm
OOC:
Any number of characters can join Butler at the door, please announce it if you are joining him.
Butler finds the key fits perfectly into the door. The heavy door opens smoothly on well-oiled hinges to reveal a small suite of offices. A window looks out onto another crammed alley, providing reasonable light here. The offices are clean and well-kept, with a variety of ledgers and paperwork that at first glance does not look out of place in a warehouse. There is also a map of Waterdeep pinned to the wall with some markings on it.

Above the door of each office inside is a silver bell. Opening the doors do not seem to trigger any of the bells, yet each bell is anchored to a pull cord that all disappear into the wooden walls of the building, all leading west.

In the west-most office, you also find a wall-mounted banner that features Zhentarim symbolism. It is on worn cloth and looks aged.

https://vignette.wikia.nocookie.net/coa/images/b/bf/Zhentarim_800.gif/revision/latest?cb=20100720030953
Feb 7, 2019 3:40 pm
Prince joins Butler upstairs. "Guess who comes when those little bells are rung? Best not touch them." He then studies the map, but is unable to make any sense of it.
Last edited February 7, 2019 3:44 pm

Rolls

INT check: What could those markers be? - (1d20)

(4) = 4

Len

Feb 7, 2019 4:23 pm
Updated map of the Zhent warehouse, including the newly-unlocked office space:

https://i.imgur.com/K3wy2ED.png

Len

Feb 7, 2019 4:25 pm
Prince examines the map but he's too new to Waterdeep to know much about the locations they indicate. They are geographically isolated to the southeast side of the city. Nothing stopping you from visiting them, though.
Feb 7, 2019 4:27 pm
Xelia grasps Alatriona’s arm to steady herself. "Shall we join the boys?"
Feb 7, 2019 5:19 pm
Alastriona dutifully accompanies Xelia. As she provides escort, she gives a silent look at Renaer and Stitches (if Stitches is remaining downstairs) and tips her head to the prisoner, implying that they watch over the Xanathar kenku.

Len

Feb 7, 2019 11:30 pm
When Xelia and Alstriona arrive, they encounter the same tidy office rooms and artifacts.
OOC:
Currently, Butler, Prince, Xelia, and Alastriona are in the office space of the warehouse. Stitches and Vatra are with the Kenku prisoner and Renaer in the yard.

Feel free to investigate anything, chat with anyone, or move on to something new.
Feb 8, 2019 1:38 am
Alastriona reaches up with her sickle and cuts one of the cords holding a bell, catching the silver object in her other hand. She turns the bell over in her hand, inspects the clapper, and finally tucks it into her jacket.

Len

Feb 8, 2019 3:00 am
The hemp pull cord slices easily to Alastriona's sickle. It goes slack and dangles from the hole in the wall.

The bell is elegantly constructed, and has a signature stamp on the inside from the smith that made it:

Krabbellor Silversmiths
Weeping Maiden’s Run & Grocer’s Lane
Feb 8, 2019 3:21 am
Vatra keeps a close eye on the kenku prisoner with Stitches. While doing so he slowly begins searching bodies.
OOC:
Dont recall if this was done or not yet and I’m too lazy to go back. I apologize if that part is redundant.

Rolls

Investigation - (1D20+2)

(15) + 2 = 17

Feb 8, 2019 3:30 am
Xelia walks over to the desk, examining the ledgers and paperwork with interest.

Len

Feb 8, 2019 6:25 am
Out in the yard, Vatra notes the stockpile of loot taken from the bodies.

Stitches, Vatra, and Renaer suddenly hear the sound of boots marching up the cobblestone lane, approaching at the pace of a brisk walk.
OOC:
No worries, Scalasklemski. Take your time getting back into it. Hope all is well with your family :)

Len

Feb 8, 2019 6:29 am
Xelia notices the ledgers are meticulously kept. Two days ago, an entry enitlted 'Special Delivery' coincides with Floon and Renaer's kidnapping. One day prior to that, it lists a set of valuable paintings and fifteen 10 lbs. silver trade bars - worth 50gp each - being delivered, and locked in "the box."
Feb 8, 2019 6:43 am
Princetakes down the map. "You think this will be useful?" he asks Xelia.
Feb 8, 2019 12:58 pm
"Anything can be useful to the right person, my dear." She looks at the map briefly before her right ear begins to twitch. She cocks her head to the side quizzically.
Feb 8, 2019 5:03 pm
Alastriona catches the glance and turns her full attention away from the other bells.

Len

Feb 8, 2019 7:32 pm
As a Waterdhavian and courtier, a couple of things stand out to Xelia that might escape others.

1. The markings are clustered in the Dock Ward (the ward you currently are in) close to the water and along the edge of the Southern Ward. This is a place known for fish hawkers, marine supply stores (net weavers, sail menders and such), and press-ganging.
2. Most of the markings indicate buildings, but one marking is in the middle of Spices Street.

(a short paragraph on each ward of Waterdeep can be found here)
[ +- ] Wards of Waterdeep, for reference
Feb 8, 2019 8:31 pm
Upon hearing the approaching footsteps, Stitches quickly dons one of the dead kenkus' tunics. He turns back toward the interior of the warehouse and lets loose a deep, rumbling bark, like a large dog, to alert the others. Then he crouches near a window and peers outside to see who's coming.

Rolls

stealth - (1d20+5)

(18) + 5 = 23

perception - (1d20+4)

(9) + 4 = 13

Feb 8, 2019 8:47 pm
OOC:
Does this office have windows? On hearing Stitches' warning, Prince would peek outside if possible.

Never mind.
Last edited February 8, 2019 8:48 pm

Rolls

Perception - (1d20+2)

(6) + 2 = 8

Len

Feb 8, 2019 11:49 pm
You do see a few people milling about outside the office windows but they look like ordinary citizens. The windows don't look out onto the yard though, so you don't feel particularly comforted by this.
Feb 9, 2019 12:11 am
With a look at Xelia and Prince, Alastriona turns and heads for the stairs. She descends to investigate Stitches' call. Upon seeing the kenku dressed in the garb of their prisoner, she draws her falx and levels it in Stitches' direction. Her gaze takes in the kenku prisoner, then Stitches, and she finally looks at Vatra, confused.

Len

Feb 9, 2019 1:22 am
Stitches finds that the only lookout into the yard is a peep hole between the bay door and blacked-out window. You are completely obscured from the yard from this position.
OOC:
I'll wait on Vatra to see what Renaer does. In the meantime everyone else is free to act. You're the last person left with the prisoner, FYI
Feb 9, 2019 4:30 am
OOC:
If Vatra and the kenku prisoner are in the yard, I need to amend my previous action. I assume I don't see Stitches from where I descended the stairs?

Rolls

Perception - (1d20+2)

(4) + 2 = 6

Feb 9, 2019 10:57 pm
Vatra follows Stitches lead but grabs the prisoner and takes him back inside with him. Attempting hide, he holds a finger up to his lips to signal the prisoner to also remain quiet.
OOC:
Can I use my Tides of chaos to give myself advantage on the check? I am asking this after seeing the result of the roll...I don't know if that is allowed or not so that is why I am asking...I will roll the advantage and obviously use of ignore it based on your decision.
Last edited February 9, 2019 10:59 pm

Rolls

stealth - (1d20+1)

(1) + 1 = 2

Tides of Chaos (possibly) advantage for stealth roll - (1d20+1)

(12) + 1 = 13

Len

Feb 9, 2019 11:32 pm
OOC:
Sorry Sclasklemski, you used your Tides of Chaos back on January 18 fighting the Kenku. It was a hectic time for you, don't feel bad for forgetting. I remember because I am dying for you to cast a 1st level spell so I can pop your wild magic surge! Maybe make a note in your char sheet when you get a chance.

The roll of 2 will stand for your stealth check, but you are completely obscured from the outside of the building.
Feb 9, 2019 11:43 pm
Hearing the warning Butler quickly moves to a position to cover the yard whilst trying to keep out of sight.

Rolls

Stealth - (1d20+5)

(20) + 5 = 25

Len

Feb 9, 2019 11:51 pm
OOC:
now you're just showing off mcneils! :)
Feb 10, 2019 12:19 am
Not seeing Stitches, Alastriona observes Vatra pulling the kenku prisoner into the warehouse. Noting that Renaer is not present, she strides past Vatra and into the yard, her falx drawn and shield across her other arm.

Alastriona takes several steps until she stands in front of Renaer, facing the direction of the tromping boots. Her sword tip held low, arms at her sides, she stands stoically like the shore break against the tide.

Len

Feb 10, 2019 1:18 am
"I like your style," Renaer says, "and there's nothing more I'd like than to knock out some of Xanathar's thugs' teeth in this very yard. But they want me alive, at least for a while longer. I'm not so sure about you. So, let's go join your friends."

If Alastriona will go, he walks back into the building finds a spot among the boxes. If Alastriona stays, he wipes the blood from his mouth and prepares to fight by her side.
Feb 10, 2019 7:17 pm
Alastriona looks over her shield-shoulder at Renaer, her eyes watching the movement of his mouth as it forms his words. With a long studious pause, she raises her sword across her chest and points it at the young man, then points to the door. Looking back at Renaer with the expression a mother uses to silently demand compliance, she waits for the nobleman to return to the warehouse.

Should Renaer go, Alastriona follows until she is by the door and turns back around to face the new visitors, choosing to remain outside with her back against the building.
Feb 11, 2019 3:06 am
"Strange that this road has been marked. I wonder what one could find in that area. Hmm." She briefly looks around the room for anything that could resemble "the box", or perhaps a hidden location for such a container?

Rolls

Investigation? - (1d20+2)

(20) + 2 = 22

Feb 11, 2019 7:39 am
Prince comes away from the window and rejoins Xelia "I thought I heard Stitches call out a warning, but I don't see anything out there.What are we searching for?"
Last edited February 11, 2019 7:40 am

Len

Feb 11, 2019 6:16 pm
Renaer retreats inside, understanding Alastriona's intent. "If more people were as talkative as you, the world would be a better place!"

Meanwhile, Xelia doesn't find anything that looks like a box, but she knows a thing or two about the predilections of the rich and powerful and expects a high degree of subterfuge. The bells tip her off. They have no obvious function, and they are all rigged to some kind of mysterious pull cord that goes off into the wall at the same point? Bingo. The bells are almost certainly some kind of alarm system for alerting the office people whenever the "box" is opened. Unfortunately, the cords all run into the wall, so where they end up will require some additional searching.

Renaer and Alastriona duck into the warehouse and find positions inside. Stitches watches from the peephole as the sound of marching grow louder until ten armoured guards round the corner and begin entering the yard. These are the men and women of Waterdeep's famed City Watch, hailing from a wide variety of ancestries. They fan into the yard, some leveling crossbows at the various entrances of the warehouse, covering the advance of others with metal bucklers and heavy cudgels.
[ +- ] City Watch Uniforms
OOC:
What do you want to do?

Len

Feb 12, 2019 2:08 am
OOC:
The walls of the warehouse, by the way, are made of wood planks.

Len

Feb 12, 2019 6:39 pm
Upon seeing the Aasimar with weapon drawn and shield donned, the guards form ranks.

A final Watch member rounds the corner. Alastriona and Stitches recognize the Black Dragonborn from yesterday immediately.

"Down arms!" Civilar Shestendeliath commands deep voice that rumbles like distant thunder. His ten Blades prepare for a fight, weapons at the ready.
Feb 12, 2019 6:58 pm
"Did you hear that? Out in the yard." Prince moves past Xelia and creeps partway down the stairs. "What's going on?" he mouths to Stitches and Vatra.
OOC:
Hahaha!
Last edited February 12, 2019 6:58 pm

Rolls

Stealth - (1d20+5)

(1) + 5 = 6

Feb 12, 2019 7:15 pm
Whatever she may have been expecting, Alastriona still recognizes the uniform of the City Watch. Though she gives no apparent understanding of the barked order, she nonetheless lowers her weapon, perceiving the newcomers as protectors of the peace. Alastriona sheathes her blade and with her free hand, pounds the door of the warehouse.
Feb 13, 2019 12:34 am
"City Watch!" Vatra claps back, "I do believe the jig is up. If you are looking for something I'd make it quick! Otherwise I'm taking this outside." After passing the information up to Prince, Vatra grabs the prisoner by the scruff, "Come one you, better to the City Watch then the morgue eh?"

Len

Feb 13, 2019 5:17 am
Waterdhavians are accustomed to diversity. Even so, Alastriona's celestial heritage seems to have taken even these veterans by surprise. Shestendeliath appears to recognize Alastriona from yesterday and approaches, weapons not drawn. He raises and then lowers a hand with the air of a person who is comfortable wielding authority. In response, his patrol lowers their weapons.

He speaks to her:

"There were reports of violence. What is going on here?"

In the background, Alastriona and much of the courtyard hears a muffled "What's going on?" coming from inside the thin walls of the warehouse.
OOC:
I'm leaning on Alastriona's All Eyes On Me feature from her Far Traveller background.

Len

Feb 13, 2019 5:25 am
To Vatra, the Kenku prisoner responds with a startled, panicked look.

He raises on hand and utters in the same Orcish accent from before "The access tunnel is down by the..." his voice trails off as he leaves out the crucial bit.

Then he raises another hand and sings in an elven woman's voice: "You will always be the one that I regret. How will I let you go?"

He crosses his hands to indicate the deal is still something he's offering. Then he makes the sound of a prison door slamming shut, and makes a deal of his hands been push violently away.
Feb 13, 2019 5:29 am
Xelia continues to search where the bells lead as if nothing else is going on. They'll handle whatever is happening outside.

Rolls

Investigation - (1d20+2)

(10) + 2 = 12

Len

Feb 13, 2019 5:36 am
The pull cords on the bells lead directly into the wooden walls. Xelia gives them a tug, which reveals they are quite taught but little else. It is likely you'll have to break through the wall to see where the cords lead unless you have a more subtle plan.
Feb 13, 2019 5:21 pm
Alastriona tilts her head at the dragonborn, brow scrunching in an expression that indicates lack of understanding.
Feb 13, 2019 5:24 pm
"I suppose I won’t be able to insult my way into these walls. Very well." She stroll towards the rest of the group.
Feb 13, 2019 5:25 pm
"City Watch." Prince says to Xelia as she passes him on the stairs.
Feb 14, 2019 2:08 am
Vatra looks around for the others, "Can you show us quickly?"
Feb 14, 2019 3:42 pm
Butler stays in the shadows, keeping an eye on what is transpiring in the yard to cover Alastriona if she decides to make a move.

Len

Feb 15, 2019 12:11 am
The Civilar's back stiffens when Alastriona expresses confusion, and his subordinates tighten their grips on their weapons instinctively, although they remain lowered.

"Step aside." He says it respectfully but forcefully.

He gestures with his huge, clawed hands that he wants Alastriona to move away from the door.
Feb 15, 2019 1:48 am
Alastriona gives a few more forceful pounds against the door, then opens it to reveal what little can be seen of the warehouse inside.

When she turns back to the dragonborn, her normally-impassive eyes flare up in ferocity. She extends her hand to point at the watchmen surrounding the yard before lowering her hand in a similar gesture the dragonborn used to have his unit stand down. Alastriona then offers her hand, palm up, to Shestendeliath and as her eyes return to a dull amethyst, she sweeps her arm towards the door with a curtsy as she steps aside.
Feb 15, 2019 6:31 pm
Stitches eyes go wide as he sees the dragonborn approach through the dirty window. He looks to the others inside, then back outside at Alastriona and heaves a silent sigh.

"Can you show us quickly?" he says in Vatra's voice at the other kenku, as he doffs the looted cloak and drapes it over as many of the feathered bodies as he can. He tucks his weapons under his own cloak and moves toward the back of the warehouse, giving the others an urgent look.

Len

Feb 15, 2019 6:56 pm
The Kenku prisoner points to the trap door in the roof. "Fly like the wind! Going to be sunny today, wear a hat. Half past twelve and all is well!" he calls out in a myriad of voices, but he includes some subtle hand gestures that alter the meaning for those who know.
[ +- ] Thieves' Cant
OOC:
Anybody else want to join Stitches and the prisoner in trying to escape through the rooftop? Everyone making a run for it, we'll do a group skill check to see if you get out unnoticed. Describe your escape through the roof and into the winding alleys of the dock wards and give an appropriate skill check to match your description. For example, if you are climbing and jumping out the door, give an athletics check. If you are sneaking, give a stealth check. Covering your tracks? Give a survival check. Etc.
Feb 15, 2019 7:58 pm
"Stitches, take the prisoner and go for now...I'll talk to the Watch. Fact is we were here investigating a kidnapping and we have a noble that we rescued here to coroborate the story...but the Kenku prisoner may be able to help us better than the watch. GO!"

Len

Feb 15, 2019 8:11 pm
"I'll definitely vouch for you all. I'll follow your lead."
Feb 16, 2019 7:53 pm
Butler emerges from the shadows next to Stiches and Vatra "Watch will be on us any second. I’ll go with Stiches and this guy and try and head off any bother before it becomes a problem". He nods at the others before vaulting himself up to the roof hatch. Once he’s out there he keeps low and skulks between chimney stacks and any other assorted bits of coverage sees, being careful to keep the others in sight.

Rolls

Stealth - (1d20+5)

(12) + 5 = 17

Feb 16, 2019 8:45 pm
Stitches gives a little salute to people staying behind, then signs back at the other kenku before ushering him after Butler. He pulls a dagger and follows, flitting from shadow to shadow and keeping a close eye on the prisoner.
[ +- ] Thieves' Cant

Rolls

stealth - (1d20+5)

(12) + 5 = 17

Len

Feb 16, 2019 10:25 pm
The Warehouse
The Civilar brushes past Alastriona as he leads four of his watch guards through the front door, weapons low but at the ready. The remaining six guards pull up the bay door* and enter with cudgels and crossbows. Upon seeing the corpse-strewn interior, one of the watch guards lets loose a low whistle.

The watch guards begin streaming all over, securing the location. Flanked by his guards, Shestendeliath approaches Xelia, Prince, Vatra, and Renaer.

"Start talking," he rumbles, looking over the four of you.
* unlocked by the Kenku during the fight

Len

Feb 16, 2019 10:25 pm
An Alleyway in the Dock Ward
Butler and Stitches sneak out the rooftop trap door with their Kenku prisoner as the Watch moves forward into the warehouse. You quietly wind through twisted alleys, putting enough distance between yourselves and the warehouse to make certain that the Watch could not have followed you.

The city is much busier than before you arrived at the warehouse, and there is plenty of foot traffic to get lost in, mostly dock workers and fishermen and the like heading to work for the day. You take refuge in a small, rickety walkway between buildings to catch your breath. The prisoner leans against a stone wall and begins making a makeshift bandage from a strip of cloth he tears off of his tunic. "Give us a moment for pity's sake!" he calls out in a huffy noble accent.
OOC:
Over to you guys.
Feb 17, 2019 1:14 am
Alastriona puffs her cheeks as many of the watch guards file in. She follows them, assuming no one stops her, and walks over to stand near Xelia.
Feb 17, 2019 7:39 am
Given the number of people about Butler makes sure all his weapons are stored away Wouldnt do to have dodged the watch and then get nabbed by a random patrol for waving a weapon about! he thinks to himself with a chuckle. He turns to the two Kenku "Ok, have a few moments to rest up. I figure we’ll make our way to the portal and wait for the others there. At the very least we can give Volo an update on where we’re at with everything"
Feb 17, 2019 7:34 pm
"Civilar Shestendeliath! I am so glad you're here! We've only just managed to rescue Lord Neverember here from these vicious feathered outlaws, but not without a fight. Look, the lady Xelia is injured. But now, thank heavens the brave city watch is here!"
Last edited February 17, 2019 7:37 pm
Feb 18, 2019 2:11 am
Xelia gently places an arm on Prince's shoulder before turning her attention to the watch members. "You certainly took your time in getting here. In any case, I welcome you to start your investigation immediately. The sooner we get to the bottom of the terrible circumstances that led to the kidnapping of my dear friend Renaer, the better." She glances down at the weapons being held by the watch as if noticing them for the first time. Her eyes then connect with Civilar Shestendeliath. She stands at full attention, emitting an aura of power far beyond his as if daring him to continue brandishing his weapons at her, at great risk to his own reputation. "Hmm?"

Rolls

Intimidation - (1d20+3)

(18) + 3 = 21

Len

Feb 18, 2019 4:41 am
An Alley in the Dock Ward
Hatchet Cut goes through a variety of vocalizations to get his point across.

"Zee Yawning Portal?"

"Ain't very wise!"

"Neutral ground for ... them blasted Zhents! and ... The Ssservantsss of the Eye."

"Somebody might peep me n' put our deal in danga."

He also continues to prompt Stitches for his name and details about his history, adding in thieves' cant:
[ +- ] Thieves' Cant

Len

Feb 18, 2019 6:14 am
The Zhentarim Warehouse
A book and quill animate and float behind the Civilar, recording the entire conversation. The Civilar has little time for Princes' flattery but finds Xelia's bravado energizing, sending a ripple through his scales. He smiles a toothy grin at her.

"Is that right?"

He then turns to Renaer and looks him over more carefully.

"Ah, it is you, son of Neverember. All those bruises make it hard to tell. Can you corroborate their report?"

Renaer explains the details, confirming Xelia's story and vouches for you that you killed the Kenku in self-defence. Between Renaer's story and Xelia's strength, Shestendeliath eases up on you a bit.

"Best not to meddle in criminal matters. Leave this business to the Watch."

He departs at that moment and a corporal arrives to take down your information. (you can choose to tell the truth or falsify your information) He hands you a copy of the Code Legal.

"Read it carefully! This isn't the frontier, and you need to be aware of what consequences your actions carry."
[ +- ] Code Legal - click to enlarge
"Okay, you guys are free to go. Have a nice day."

In the background, you notice one of the watch guards is singing"Raspberry Beret" off key.
Feb 18, 2019 6:50 am
Alastriona holds an arm across her abdomen and props her other elbow upon it, hand fingering the amulet around her neck. She stays in the background as the corporal gathers information, as though trying to will the shadows to conceal her presence. Should the corporal approach her, she stares at him non-verbally, showing no recognition of his questions and offering no statement.
Feb 19, 2019 11:17 am
lenpelletier says:
An Alley in the Dock Ward
Hatchet Cut goes through a variety of vocalizations to get his point across.

"Zee Yawning Portal?"

"Ain't very wise!"

"Neutral ground for ... them blasted Zhents! and ... The Ssservantsss of the Eye."

"Somebody might peep me n' put our deal in danga."

He also continues to prompt Stitches for his name and details about his history, adding in thieves' cant:
[ +- ] Thieves' Cant
Butler shares a glance with Stitches "Well we need to meet back up with the others at some point and I'd assume they'll be heading back to the portal once they're clear of the watch. We could always head back in the direction of the warehouse and try and meet up with them but if the watch know what happened there then I'd imagine the Zent's are already fully in the loop so they might have eyes on the place as well. Any idea's?"
Feb 20, 2019 7:30 pm
Vatra is relieved when the encounter with the Watch ends amicably. Not wishing to cause problems in the city, he provides the Watch with as much truth as needed to appease them. Telling them of Volo's request for help in finding his friend and how they came to find Neverember in the clutches of the Kenku.
Feb 22, 2019 9:59 am
Prince gives the corporal his name (Alexander Starr), his occupation (Superstar, baby!), and the Yawning Portal as his location (We're performing there all week! You have to come watch! Just tell them you're my guest.)
Last edited February 22, 2019 10:00 am

Len

Feb 23, 2019 11:56 pm
The Zhentarim Warehouse

The Watch is satisfied with your answers, for now. They don't bother to press Alastriona since your stories check out and frankly, the Watch hands are a little scared of her. A constable tells you that the lot of you might get a visit from a magistrate in the next few days regarding a ruling about the propriety of your actions in this situation, but the fact that they're letting you go gives you the feeling that your story is believed and that you're not in serious trouble.

The constable also writes up a missing person report for Floon. They get the details of the case, short of the prisoner and his information. Civilar Shestendeliath returns with some final advice for the group. His deep voice rumbles:

"Best not to meddle in criminal matters. Leave this dirty business to the City Watch. But, if you choose to proceed, make sure you keep the blood off the streets. Not all Watch officers are as nice as me."

As the Watch piles the corpses out into the yard, you are free to go.
OOC:
Where to next? Also, I believe Prince took the map from the warehouse - was there anything else?

The Streets of the Dock Ward

Since Stitches doesn't have any ideas and the prisoner doesn't have a voting share, the group follows Butler through the streets of Waterdeep back to the Yawning Portal. You take the main road back, which is becoming much busier now; street vendors are out in full force hawking nets & knives, salt & sailcloth, and rope & rum. You pass by a puppet show that depicts the recent street violence between The Snake Gang and The Eye Gang, which ends with everyone dying in an overly-complex poisoning scheme, much to the delight of the crowd.

Upon arrival, there is no sign of Volo. It is approximately 9am and given his lifestyle you wouldn't be surprised if he was still in a comfortable four-poster bed somewhere in the Sea Ward.

Durnan is busy operating the winch, letting down a trio of well-armoured dwarves into the well. A small crowd has gathered around to place bets on their expedition. Meanwhile, Bonnie comes up to you.

"I see you've brought a Kenku friend. You know what they say, 'birds of a feather!' I've made a private room available, seems appropriate. This way!"
Feb 24, 2019 6:41 am
Alastriona accompanies the group in their departure of the warehouse. She guides Renaer so that he stands next to Xelia, not only to serve as a genteel escort of a noble lady, but also to keep the man with them on their journey.

To the others, Alastriona points in the direction of the Yawning Portal, tipping her chin to indicate they ought to start walking.
Feb 24, 2019 1:56 pm
Only once they're in the private room does Stitches speak up. He introduces the prisoner to Butler by pointing to the kenku and making the sound of an axe hitting a tree.

With a wave of his hand he motions to the room. Using Butler's own voice, he says, "We need to meet back up with the others."

Then he turns to the prisoner.
[ +- ] Thieves' Cant
Stitches feigns interest in joining to try to pry more info out of the kenku. He also painstakingly translates for Butler, though he leaves out any talk of joining another crew.
Last edited February 24, 2019 10:56 pm

Len

Feb 25, 2019 6:37 am
Hatchet Cut responds:
[ +- ] Thieves' Cant
Feb 25, 2019 8:59 am
Butler smiles and thanks Bonnie as they pass through the Portal. "Thanks love, could you send a few drinks up for us and just let the others know where we are if they turn up?" he asks as he slips a few coins across to her "If Volo's about could you let him know we need to speak to him"

As they get to the room Butler leaves the door open a crack and sits close by so he can watch for anyone coming, mostly tuning out the chatter between the two Kenku.
OOC:
Gonna scratch a gold off for now for the drinks.
Last edited February 25, 2019 9:00 am

Len

Feb 25, 2019 3:57 pm
"You got it, handsome. Hate to break it to you though: I've never seen Volo here earlier than noontime. I could ask around and get a residence for you if you like. "

She returns with a pitcher of mint ginger ale meant for morning drinking, notices Butler wincing as he takes the drink.

"You alright? I'll grab my kit."

She pulls a canvas satchel out of a broom closet and returns.

"Where does it hurt?"
OOC:
Bonnie is willing to patch anyone up with her healer's kit and can restore up to 1d6+5 hp (you can roll it yourself). You can only regain hit points from a healer's kit once per day. Also, @evilsanscarne or @mcneils5, will you allow the prisoner to benefit from this service as well?

A gold piece will be fine to keep your cups full for awhile.

Len

Feb 25, 2019 4:37 pm
ALSTRIONA, PRINCE, VATRA, and XELIA
The group returns to the Yawning Portal. As per Bonnie's instructions, she guides you to Butler's and Stitches' private room. A pitcher of mint ginger ale is already waiting for you.
OOC:
You are welcome to take up Bonnie on the offer of the patch up. Alternatively, you could all take a short rest.
Feb 25, 2019 4:54 pm
Alastriona seems unbothered by having to undress her armor and clothes in front of everyone. She watches Bonnie's hands as salves and bandages are applied, as though silently memorizing the combination of gestures and pressures ministered to the body in the efforts of healing. How different, she wonders, than the preparations of the deceased.
OOC:
She'll take the patch up from Bonnie. Taking a short rest makes no other difference to Alastriona, as her class features recharge on a long rest.

Len

Feb 25, 2019 10:45 pm
"Oh! Not shy at all, are we?"

Bonnie patches Alastriona up in short order.

Rolls

Healer's kit - (1d6+5)

(5) + 5 = 10

Feb 26, 2019 1:32 am
OOC:
Vatra is good either way right now.
Feb 26, 2019 2:40 am
"Some of my cuts could use a good cleaning. An infection at my age could be the death of me." Xelia sighs, loosening the silk ties on her tunic to give Bonnie access to her wounds. Looking over the injuries, Xelia notes that the fur is caked with blood, but it looks worse than it actually is. She releases a breath she didn’t realize she was holding. "Not as bad as I thought." While she waits to be bandaged, she begins licking her wounds clean as best as she can.
Last edited February 26, 2019 5:53 am

Rolls

Healer's Kit - (1d6+5)

(4) + 5 = 9

Feb 26, 2019 12:35 pm
Prince is draped seductively over a cot, his shirt open. He is making eyes at Bonnie. "No visible wounds, baby. My hurts are all on the inside. But your smile is making me all better. I know it's corny, but what can I say? You disarm me of my rapier wit!"
[ +- ] .
Last edited February 26, 2019 12:36 pm
Feb 26, 2019 12:44 pm
Butler smiles and nods in thanks to Bonnie "Just took a bit of a scrape here. Whatever you can do for it is appreciated". He looks thoughtfully at the Kenku for a moment before saying to Bonnie "If you could patch up our new friend as well it'd be appreciated. They've agreed to help us with something so we need them in good condition"
OOC:
Using the kit but I was only 3 points down so no need to roll for it. Assuming this counts as a Short Rest as well so resetting my Second Wind

Current Status
Max HP: 13, Current: 13
Hit Dice: 1, Used: 0
Second Winds: 1, Used: 0
Last edited February 26, 2019 12:48 pm

Len

Feb 26, 2019 4:09 pm
Bonnie flutters her eyelashes at Prince's charm. She pokes him in the ribs and teases him:

"How'd you avoid getting hurt when all these big, strong warriors are all bruised, hmm?"
OOC:
Short rest confirmed. All powers recharge and you can spend hit dice if you need it, in addition to making use of Bonnie's healer's kit.
The prisoner refuses Bonnie's treatment as if the idea of showing kindness to a foe is too foreign for him to understand it as anything but a trick.

Renaer has Bonnie look at the gash in his temple.
OOC:
Renaer is now at 18/66 hp. I'll post Renaer's stat block below. If anyone would like to run him in combat, let me know.
[ +- ] Renaer

Rolls

Healing - (1d6+8)

(5) + 8 = 13

Len

Feb 26, 2019 4:30 pm
OOC:
What next? The Kenku prisoner has agreed to take you to the location where The Xanathar's Guild took Floon, mistaking him for Renaer. You might want to do something else on your way, or something else entirely.
Feb 26, 2019 5:03 pm
Alastriona nods once to Bonnie and wordlessly dresses herself, donning her armor like it was a practiced ritual, buckling straps and lacing studs in a precise sequence. She then ties her hair back into place before shouldering her equipment. With a final check of her sword, she snaps the blade back into her scabbard and stands by the door ready to move out.
Feb 27, 2019 1:33 pm
OOC:
As far as Butlers concerned we've got a job to do so he want's to be on with tracking Floon down
Feb 28, 2019 1:44 am
OOC:
Agree with Butler that we should continue the search for Floon. I don't think Raener should join us though if he is as hurt as he seems. Unless we can get more healing for him...can he roll hit die?
Feb 28, 2019 2:06 am
Xelia sits in a chair watching the others as they recuperate. She nods to herself before standing, leaning against her staff as she makes her way over to the newly rescued Renaer. "Renaer, will you stay and recuperate here while we continue the search for Floon, or is there any possibility those that took him will realize their error and come searching for you?"

Len

Feb 28, 2019 3:10 am
Renaer looks at Xelia. He was ready to bluster his way through any protests of his involvement, but asking gently disarms him.

"It's not about them coming for me," he begins to explain. "I have a friend in need ... "

Renaer rises out of his chair, his face flush with determination, but his wounds get the better of him. Wincing, he falls back into his chair. He looks over at Bonnie as if searching for some last-minute medical reprieve, but she pokes him in the ribs, eliciting another wince from the man.

"Listen to your elders," Bonnie chastises, her stern look melting into a smirk before long.

"Alright fine," Renaer relents. "If I can't go, maybe I can help in another way."

He switches to Elven, which he speaks as fluently as humanly possible. Quietly, he says:
[ +- ] Elven
Feb 28, 2019 5:32 am
Xelia pats Renaer reassuringly, responding quietly in a lilting Elvish that’s fluent by Tabaxi standards but has a gruff accented edge to anyone who is a native speaker.
[ +- ] Elven
Last edited February 28, 2019 5:32 am
Feb 28, 2019 4:01 pm
Alastriona waits by the door, patiently. She seems to be in no rush, but stands ready to move when the party does.

Len

Feb 28, 2019 7:03 pm
"If you take my offer, I'll be happy to babysit." He gestures to the Prisoner, who Bonnie has just finished patching up.

Len sent a note to Moofsalot

Len

Mar 1, 2019 3:00 pm
As you depart, Bonnie catches Prince's attention.

"This was just a sneak peak at my 'special skills' darling. If you and your friends appreciated my help, you already know how to repay me."
Mar 1, 2019 3:05 pm
"Thank you, dear. That would be lovely. We won’t be long." Xelia checks in everyone else before gathering them to leave. "I have a bit of an errand to run. I could also use some air after the day we’ve had. You’re welcome to join me if you’d like." At the earliest opportunity, she fills them in on Ranaer’s contact and source of potential supplies.

Len

Mar 1, 2019 3:42 pm
You step out of the dark, cool inn into the scorching summer sun. Xelia leads the way to the North District. This is her home turf for many years; the Ulbrinter and Roznar villas are just a handful of blocks away from each other.

You first pass through the Castle Ward with its clean, wide streets and stately buildings. You pass marching soldiers and well-groomed magistrates. In the distance, you see several of the great Walking Statues towering above courthouses and amphitheatres.

After twenty minutes, the trappings of law and order give way to the perfumed decadence of the North Ward. Ornate carriages whisk nobles to and fro, dung sweepers following in their wake and trying to escape notice. Huge estates and opulent villas hide behind spiked gates and manned walls.

After another 25 minutes of walking, you arrive at the Ulbrinter Estate. A gatehouse manned by two guards in ornate livery appears to be the intended entrance. Beyond, the gates you see a beautiful, fountained garden flanked by a grand stone mansion embellished with nautical themes.
Mar 1, 2019 5:17 pm
Alastriona pulls her gray shawl over her head to protect against the sun during the walk.

As the party approaches the gatehouse, the paladin shifts from following Xelia to flanking her, signaling her position as an armed escort.
Mar 3, 2019 3:42 pm
Prince loves everything about the North District! It's not his first time here, of course, but if it were up to him he'd never have to leave. He offers Xelia his arm, and preens as the group walks.

Len

Mar 3, 2019 7:35 pm
As you approach the gates of the Ulbrinter estate, the two liveried guards - one grey in the hair, the other a pimple-faced teen - snap to attention. The lad unfurls a scroll and looks at it with a puzzled look on his face while the elder addresses the group in a curt but professional manner.

"What befalls?"
Mar 5, 2019 1:45 am
Vatra keeps to the rear of this ensemble, keeping a low profile for the time being.
Mar 5, 2019 5:17 am
"Good evening. You are to announce myself, Xelia of House Rosznar and guests, here to visit with Lady Remallia." Xelia makes eye contact with each, looking for any sign of recognizion.

Rolls

Persuasion (to make them move quick and polite-like) - (1d20+5)

(1) + 5 = 6

Mar 5, 2019 5:49 am
Alastriona snaps to attention at the end of the noble tabaxi's statement, lending an air of authority to the request.
OOC:
May I Assist that roll and grant advantage?

Len

Mar 5, 2019 7:07 am
The younger guard smartly snaps the scroll closed and secrets it away, as if checking to see if nobility was the guest list was a hanging offence. The older man attempts to smooth things over.

"My apologies Lady Xelia, I did not recognize you. You must forgive an old man's eyes. Please, come this way."

The gates to the Ulbrinter Estate swing wide open are escorted through the blooming gardens. The old guard brings you all to a comfortable sitting room, complete with exotic refreshments and a harpist strumming placid music. After a short wait, the castellan - Sir Talulah, a short Tortle in an ornate suit of armour - clanks into the room with some servants dressed in house colours. She announces herself and speaks to Xelia:

"Lady Xelia, won't you please join Lady Remallia on the rooftop garden. Feel free to bring one of your attendants, if you wish. The rest of you shall remain here, with me."
OOC:
Unfortunate roll, but don't worry, i wasn't looking for one here. Also, the time is not yet noon.

One character can volunteer to join Xelia on the rooftop and will be a part of the rooftop scene. Everyone else will be working from the sitting room scene.


THE ROOFTOP GARDENS
The servants bring Xelia and her attendant to the rooftop gardens, which give you a breathtaking view of the city. Lady Remallia, an ageless, flaxen-haired elf appears to be in the middle of swordplay lesson. She takes a break and addresses you.

"Lady Xelia, welcome. How fares House Rosznar this day?"

Len sent a note to Moofsalot
THE SITTING ROOM
Once Xelia and her attendant depart, Sir Talulah changes her tone abruptly.

"Alright, cut the crap. I wasn't born yesterday. What's going on here?"
Mar 5, 2019 7:24 am
OOC:
Prince would have volunteered to accompany Xelia, of course. But she might want to bring someone more imposing, like Alastriona. I don't know. Entirely up to Moofsalot.
Last edited March 5, 2019 8:18 am
Mar 5, 2019 3:40 pm
Vatra is taken aback by the Tortle’s change in demeanor.

"I’m afraid I don’t know what you mean. We were directed to come here by a "friend in need" to gather some supplies. Once Xelia has parleyed I’m sure we will be going, promptly.". Giving the armored knight a good once over, "Sounds like there is something a foot, wouldn’t you say Butler?"
Mar 5, 2019 4:18 pm
THE SITTING ROOM
Alastriona regards Sir Talulah with a mild curiosity bordering on incomprehension. She folds her arms across her chest and says nothing.
Mar 5, 2019 11:31 pm
THE SITTING ROOM
Butler leans back against one of the walls in the room and cocks an eye at the Tortles sudden shift. Looking to Vatra he grins slightly "Certainly not the kind of greeting I'd have expected". He turns his gaze to the tortle "As my companions say's we're here for supplies....if we've been sent to the wrong place then it'd raise a few concerns on my part"

Len

Mar 6, 2019 3:21 pm
THE SITTING ROOM
Butler and Vatra's flippant attitude make Talulah fume even hotter.

"Something is indeed a foot! This is no provisioner's shop! And you are not retainers of house Rosznar or i'll eat my own shell. Now, tell me the real reason you are here!"
[ +- ] Sir Talulah
Mar 6, 2019 4:46 pm
THE SITTING ROOM
Whatever lack of understanding the aasimar portrays in everyday conversation, anyone would recognize the hostility in the tortle's words. Alastriona unfolds her arms and steps forward to interpose herself between Sir Talulah and her companions. She stares into the tortle's eyes, and hums a slow and drawn-out leading-tone of two notes.

Len

Mar 7, 2019 1:14 am
THE SITTING ROOM
The Tortle knight is confused by Alastriona's noises.

"What - what are you doing? Are you singing to me? Are you all mad? Gods, I need a drink."

She strides over to the table and pours a glass of Flamebeard's Firebrandy imported all the way from Bryn Shander.

Len

Mar 7, 2019 3:04 am
Drinking seems to repair Talulah's fragile patience some. She straightens her armour and begins again, more calmly.

"Alright, let's try this again. You said a friend in need directed you here. Who? And why?"
Mar 7, 2019 4:19 am
Xelia takes Prince's arm and allows him to lead her toward the rooftop gardens. She greets the steward of House Ulbrinter with affection and makes the appropriate introductions. "Lady Remallia, you are looking well as always. House Rosznar still stands. My children have carried the mantle well after my husband's passing. I do hope you will find the same kind of peace as I have, in time. Death brings about change, and I dare say it is up to those living to make sure that change is for the better." She smiles genially. "But perhaps that is a topic for another day. Please forgive my bluntness, but I was sent here by dearest Renaer. We are in search of his friend and it is a matter that is quite pressing. He asked for us to see you in the hope that you may be able to assist us."

Len

Mar 7, 2019 6:52 pm
THE ROOFTOP GARDENS
Remallia is visibly moved by your kind sentiments and wisdom.

"I couldn't have said it better myself, Xelia - please, call me Remi. I have spent every day as steward of this house working toward this end. So interesting that it should be through Renaer that our paths should intertwine. But, I understand that time is of the essence. What sort of assistance do you require?"
Mar 7, 2019 7:01 pm
THE SITTING ROOM
Alastriona ends her leading-tone hum, but remains where she is to continue acting as a physical bulwark to protect her companions. When the tortle's tone calms, Alastriona's stance also relaxes to a neutral stance.
Mar 8, 2019 12:56 pm
"If you are able to provide any supplies for our endeavor, that would be very much appreciated. I find the business of rescuing the kidnapped to be quite dangerous. But it is a necessary risk."
Mar 8, 2019 2:24 pm
THE SITTING ROOM
Butler looks at Talulah for a moment considering before speaking "Guy called Renaer sent us this way, says he's the son of some mucky-mucky who used to be in charge round here or something."

Len

Mar 8, 2019 4:10 pm
Remallia nods. "Intriguing. We'll see what we can find."

The trio descends from the rooftop garden and wind their way back to the sitting room. Upon entering the sitting room, Sir Talulah is still hurling questions the party.

Responding to Butler, Talulah says: "Renaer? As in the son of that criminal, Neverember?! A tall tale! What proof - ah, Lady Haventree. Ahem, pardon my temper, I was just...

Remallia cuts him off with a waive of her hand. "Guards, please return to your stations."

The house guards bow and file out of the room while Remallia sits at a writing desk and begins scribing a note. Talulah's face changes to a paler shade of green as Remallia issues her orders while she writes.

"Sir Talulah, Lady Xelia and her loyal retainers require special provisions. Haste is paramount."

She hands the note to Talulah. "Tend to this personally, with discretion."

Talulah stammers "Of course, my Lady. I will see to this at once!"

Remallia trades parting words with Xelia, and privately hands her a special present, a ring from her own slender hand.

"It is none of my business, but you may want to keep an eye on your neice, Evelyn Rosznar. As I understand it, the burden of being the face of the future of your house is proving challenging."

She wishes the entire crew good luck and escorts you to the fointained garden where she bids you farewell

Awaiting you is a black coach with no house markings. Atop the driver's seat is a portly figure dressed in hooded cloak. As you approach, she jumps down and lifts her hood enough to reveal it is Sir Talulah.

"It appears I've been demoted to your personal chauffeur for the day. Wipe those smirks off your face and get in. Your 'provisions' are on the seat. "
Mar 8, 2019 4:22 pm
Alastriona opens the coach door for Xelia et al to enter. When everyone has boarded, she climbs up to the driver's bench and, with only an impassive and unemotional glance at the tortle, sits down. She secures her shawl around her like a cowl, and stares straight ahead.

Len

Mar 8, 2019 5:52 pm
The nondescript, black coach is nothing short of miraculous on the inside. Within is a lavish, windowless mansion richly decorated in a dark palette. A staff of ghostly servants silently await your commands.

Within you can find:

- A nine-course meal paired with the finest alcohol money can buy
- Six black, unembellished Cloaks of Protection
- Three Goggles of Night
- A quiver containing three glass arrows (+1 magic ammunition)
- A wand of detect magic with 3 charges
- Two potions of healing (restores 2d4+2 hp)

A panel in the wall opens up, and Talulah leans in from the driver's seat.

"Remember, these are just loaners! I don't want to see a scratch or a loose thread by the end of this little escapade! Now, where are we going?"
[ +- ] Cloak of Protection
[ +- ] Goggles of Night
Mar 8, 2019 5:57 pm
Alastriona peers into the panel over Talulah's head. If she is surprised by the magnificent interior and disparate dimensions compared to the outside, it is only evident in her held breath and unblinking stare.

She wordlessly returns her attention to the front of the coach, beyond the nose of the horse.
OOC:
Assuming the coach is horse-drawn
Mar 8, 2019 9:13 pm
"This is more like it! No offense, Mama, but when was House Rosznar going to set us up like this?" Prince wrinkles his nose at the unstylish black cloaks, but throws one over Xelia's shoulders anyway, and dons another himself. He shows the same distaste as he pulls a pair of goggle over his head. "Ugh! This strap messes up my hair!"
Mar 8, 2019 9:45 pm
Butler swings one of the cloaks round himself and picks up a set of the goggles and starts fidling with them. "So what’s our next move then?" he says to the others.
OOC:
How many people do we have in the party without night vision? Assuming Butler and Prince, what about the rest?

Len

Mar 9, 2019 5:48 pm
OOC:
Stitches also does not have darkvision.
Mar 9, 2019 5:52 pm
Alastriona observes the city from the driver's bench (or the boot, if the tortle takes up too much room), silently gazing upon the buildings and people.
OOC:
I suggest Stitches, who doesn't have darkvision.
Mar 10, 2019 4:25 am
OOC:
Im good on darkvision.
Vatra’s yellow eyes widen as he dons the cape, noticing the spread before them.

"Ooh is that the Bacardi Reserva Limitada? I haven't had a chance to try this yet. The young man goes to uncorck the bottle and and draws in a deep breath through his nose taking in the sweet scent. "This will wait until after our task is done. A fine celebratory reward." Vatra pockets the bottle in has pack for later consumption.

Noticing the wand, "This looks pretty neat as well. If no one else wants it I’ll be happy to hang on to it."

Len

Mar 10, 2019 4:47 am
The wide Tortle knight reluctantly slides over to make room for Alastriona in the driver's cab.

"Well at least I won't have to make idle chit chat with this one." she moans.
Mar 10, 2019 7:46 am
Alastriona stares at Sir Talulah for an uncomfortable period of time. While the tortle is focused on the road, Alastriona slowly reaches up a finger to try and touch the shell, before quickly bringing her hand back down and staring straight ahead when it seems like she'd be caught.

Len

Mar 11, 2019 5:10 am
https://media-waterdeep.cursecdn.com/attachments/4/339/9005.png

"The Yawning Portal? Of course my Lady," Talulah says politely to Xelia as she pulls the reins on the two black Sembian draft horses. Once she shuts the window, she turns to Alastriona. "Really, the Yawning Portal? How typical. All this city's trouble seems to begin and end in that damned place!" She finds herself unnerved by Alastriona's silence and awkward invasion of personal space.

The journey through the main thoroughfares of the city is swift. Alastriona is treated to views of hawkers, entertainers, and patrollers. A flight of Griffon Riders streaks across the sky as you approach the Yawning Portal, on their way back to Castle Waterdeep.

The wounded Renaer brings the Kenku prisoner out of the Tavern and into the carriage. He is impressed.

"Wow, I don't know what you all told Remi, but obviously you struck a chord with her. Well done."

He exchanges familiar pleasantries with Talulah and comes aboard with the prisoner, who fulfills his end of the bargain and gives the location of the Xanathar Guild hideout. All the while, he interjects Thieves' Cant with Stitches.
[ +- ] Thieve's Cant
Following Hatchet-Cut's instructions, the carriage returns to the dilapidated Dock Ward and comes to a stop on Spices Street, only a few of blocks south from the Skewered Dragon. You had almost forgot the smell of this ward, having spent the last two hours in perfumed mansions. Hatchet-cut shows you the grate in the ground that leads to a drainage sewer which apparently leads to the hideout.

"Follow the yellow signs in the sewers," he repeats in a thin, nasally voice. "I be taking me leave now, aye?" he says in a heavy Lantan accent.
Mar 11, 2019 5:46 am
Alastriona stares at the sky as the Griffon Riders soar past, her gaze wistfully lingering on their passage. The rest of her journey finds her attention fixated upon the empty air above them.

She snaps out of her silent meditation as the carriage comes to a stop. She looks at Talulah in study, gives a slow nod, then hops down off the driver's bench. From within her bag, she pulls out the black cloak and wraps it around her shoulders, leaving her shawl draped upon her head. Alastriona walks over to the grate in the ground, looks to the Xanathar kenku, then crouches to inspect the grate's opening mechanism.

Len

Mar 11, 2019 3:16 pm
The grate seems solid at first, but after a few moments, you find you can reposition it into a groove that allows it to slide free. The opening is large enough for you all to squeeze through. Renaer wishes you go luck and Talulah grunts indifferently as you climb in.

Rats scurry about as you descend into the well-worn stone sewer. A putrid stream flows along this sewer tunnel, which leads in two directions. In one direction, you see a tiny symbol drawn on the wall in chalk: a palm-sized circle with ten equidistant spokes radiating out from its circumference — a stylized representation of Xanathar. You follow the symbols, descending deep into the city’s labyrinthine sewers.

After twenty minutes of following these symbols, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a spherical, grapefruit-sized creature with a bulging central eye and four stumpy eyestalks. Given that you are operating in pure darkness* and stealthing your way through the tunnels, you are fairly certain it hasn't noticed you yet.
[ +- ] Gazer
OOC:
What will you do?

Also, something to decide on still: what do you do with your prisoner? He's wanting to leave right away after showing you the way. Do you want to let him go? Keep him with you? Leave him in the magic mansion with Talulah and Renaer?

* I'm assuming Stitches takes the Goggles of Night

Rolls

Stealth checks (A, B, P, S, V, X) - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (20) = 20

1d20 : (14) = 14

1d20 : (19) = 19

1d20 : (3) = 3

1d20 : (15) = 15

1d20 : (13) = 13

Mar 11, 2019 3:26 pm
Prince points to the creature in case anyone hasn't spotted it yet.
Mar 11, 2019 4:12 pm
OOC:
A should have disadvantage on Stealth due to chain mail.
Alastriona looks from Prince to the creature, then back to Prince with a confused expression. Finally, she shrugs, and steps out from cover to approach the floating thing.
Mar 12, 2019 1:49 pm
As Alastriona approaches the creature Butler levels his crossbow, readying a shot if it makes any hostile moves.
Mar 12, 2019 2:10 pm
Prince slaps his own forehead when Alastriona breaks cover and approaches the creature. Of course she was going to misinterpret that! Should've gotten a crossbow! he berates himself.

Len

Mar 12, 2019 5:17 pm
Alastriona strides out into plain view of the Gazer, which startles it something fierce. It seems uncertain whether it can take Alastriona or not and ends up trapped by its indecision.
OOC:
Everybody gets a chance to act before the Gazer. It has an AC of 13.

Rolls

Initiative (A, B, P, S, V, X) - (1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1, 1d20+1)

1d20-1 : (14) - 1 = 13

1d20+3 : (15) + 3 = 18

1d20+3 : (18) + 3 = 21

1d20+3 : (15) + 3 = 18

1d20+1 : (11) + 1 = 12

1d20+1 : (13) + 1 = 14

Gazer Initiative - (1d20+3)

(7) + 3 = 10

Mar 12, 2019 5:36 pm
She draws her sickle-shaped longsword, and in a continuation of the motion, Alastriona slashes upward at the floating eye-creature.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Falx, Slashing Damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (8) + 3 = 11

Mar 12, 2019 10:44 pm
Butler snaps of a quick shot as the gazer hesitates.

Rolls

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (6) + 7 = 13

1d8+3 : (2) + 3 = 5

Len

Mar 12, 2019 11:53 pm
The Gazer dodges Alastriona's blade only to run into Butler's bolt.

Len

Mar 13, 2019 3:40 am
OOC:
The Gazer is grazed but (mostly) unfazed!

Still to act: Prince, Stitches, Vatra, Xelia
Mar 13, 2019 5:19 am
"What a terrible, frightful looking creature."

Rolls

Vicious Mockery- damage if failed WIS Save of 13 - (1d4)

(1) = 1

Len

Mar 13, 2019 5:26 am
The Gazer is apparently comfortable enough in its own green, mottled skin to disregard Xelia's scathing words.

Rolls

Wisdom Saving Throw - (1d20+0)

(13) = 13

Mar 13, 2019 5:19 pm
"Frightful? It looks like a goblin booger with eyes!"

Rolls

Vicious Mockery. WIS save DC 13. - (1d4)

(2) = 2

Len

Mar 13, 2019 5:39 pm
Even the most self-respecting Gazer can only take so much. It winces with all 5 eyes at the goblin booger comparison.
OOC:
The Gazer has taken a total 7 damage and it will have disadvantage on its next attack. Still to act: Stitches and Vatra. Then it gets to act and possibly makes some noise. Stop this thing!

Rolls

wis save dc 13 - (1d20)

(10) = 10

Mar 14, 2019 2:20 am
Vatra tosses a firebolt at the floating monstrosity.

Rolls

Firebolt - (1D10)

(9) = 9

Firebolt - (1D20+4)

(4) + 4 = 8

Len

Mar 14, 2019 2:26 am
The Gazer has gone from mean to frightened as it realizes what it is up against. Stitches tries to line up a shot with a +1 arrow before it can make a sound.

The magic arrow impales the Gazer right through the central eye. It falls to the ground, dead.

Rolls

Short bow + sneak attack - (1d20+5, 2d6+3)

1d20+5 : (7) + 5 = 12

2d6+3 : (55) + 3 = 13

Len

Mar 14, 2019 2:35 am
OOC:
Where to next? A ladder leads up to a hinged wooden door thirty feet up. There is also the tunnel marked with the beholder symbol that the Gazer was guarding and two other tunnels, in addition to the tunnel you came down.
Mar 14, 2019 3:05 am
Alastriona sheathes her blade, then picks up the tiny body. She studies the other eyes, ignoring the blood that seeps from the larger central orb.

Len

Mar 14, 2019 3:33 am
They say that beauty is in the eye of the beholder, but all you see in the Gazer's glazed-over, elliptical irises is spite and malice.
Mar 14, 2019 5:40 am
Prince wrinkles his nose in disgust at Alastriona's hands-on inspection of the dead booger. He points down the marked tunnel and arches an eyebrow quizzically at the others.
Mar 14, 2019 6:30 am
Pulling out the torn sheet of paper from within her clothes, Alastriona compares the image of the alhoon with the gazer. Seeing no resemblance, she returns the paper upon her person. She kneels and carefully settles the corpse of the tiny creature on the ground next to the wall, grasps her holy symbol, and hums a short dirge.

Len

Mar 14, 2019 5:12 pm
OOC:
We're down to 4 magic arrows from Remallia's stash. Let's say (since they are magic) that they can also be used as bolts, and let's give the remaining ones to Butler, since he's the main character that can make use of them at this time.
Mar 14, 2019 5:21 pm
Her brief ceremony for the dead complete, Alastriona stands. She looks at Prince's pointing finger, looks down the marked tunnel, and walks directly for it.

Len

Mar 14, 2019 6:01 pm
Alastriona makes her way down the marked sewer tunnel, stepping over the hints of crossing tunnels below. Eventually the tunnel expands into a circular hub with a pair of arrow slits carved into its outer walls, directly across from each other. Two passages continue on to the north and south, and branching pathway to the south. A stone door is set into the back wall of a stone ledge to the west.
OOC:
The two arrow slits are on the NW and SE walls of the circular hub, pointing inward to the central pillar. North, South, and through the door to the west are all options. Feel free to investigate any aspect of the room previously mentioned, and then head over to discord to vote on the next course of action.
[ +- ] map
Mar 14, 2019 6:11 pm
The aasimar attempts to see if there are any markings which might indicate the passage to take. However, she does not advance to the circular room just yet, opting to gauge the environment first.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Len

Mar 14, 2019 6:17 pm
No markings are apparent from Alastriona's vantage point.
Mar 15, 2019 9:01 am
Butler carefully moves forwards to where Alastriona is and takes a quick look around the room.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Mar 15, 2019 3:55 pm
Alastriona points to the door, then to the arrow slits.

Len

Mar 15, 2019 10:19 pm
Butler and Alastriona move out into the hub. The dripping water echoing in the tunnel mask your footfalls, and the foul odour of the sewer mask your scent. You know better than to take comfort in the darkness however, many denizens of the underworld are more than capable of seeing in the pitch black.

You keep a wary eye on the arrow slits as you approach. From behind you can hear the loud snore coming from behind. Coming up on the stone ledge, you make your way to the door and find it is unlocked. You quietly push it open and advance forward.
OOC:
Majority voted for the west door, so there we will go!

Rolls

Stealth checks (A (dis), B, P, S, V, X) - (1d20-1, 1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1, 1d2)

1d20-1 : (11) - 1 = 10

1d20-1 : (12) - 1 = 11

1d20+3 : (19) + 3 = 22

1d20+3 : (5) + 3 = 8

1d20+3 : (9) + 3 = 12

1d20+1 : (5) + 1 = 6

1d2 : (2) = 2

one more, oops - (1d20+1)

(14) + 1 = 15

Len

Mar 15, 2019 10:26 pm
The group opens the door and creeps up the stairs. There is a tight, winding hallway with another arrow slit at the end. You pass through a stone archway marred with mold and grime into a set of chambers.

To your left lies a messy chamber (Q3). Rusty weapons and threadbare clothing litter the floor of this area.

To your right (Q2a), a single goblin has fallen asleep on a wooden stool by the arrow slits. It bears a short bow in its hands and has a quiver of arrows at its feet.

To the north, the stone hallway descends down a grime-stained stair and veers east at the bottom, beyond your line of sight.
[ +- ] Map
Mar 15, 2019 10:59 pm
Alastriona walks up to the goblin and silently stares down at the small creature. She then puts a hand on its shoulder, her other hand holding a finger to her lips to signal silence.

Len

Mar 16, 2019 3:17 am
The goblin's eyes bulge fearfully as it wakes to the sight of Alastriona above her. Her bow falls from her hand, clattering against the floor. IShe winces at the sound, grins a yellow-toothed apologetic smile, and makes no further noise.
Mar 16, 2019 6:43 am
Alastriona smiles. She taps her ear as a signal to the goblin, then points to Butler and anyone else from the party that joins them in these chambers.
Mar 16, 2019 2:50 pm
Vatra keeps to the back of the group, a firebolt at the ready in case of trouble.

Len

Mar 16, 2019 4:24 pm
The goblin tugs on her own big, tattered lobes in response, pulling them down over her cheeks. Her mouth hangs open in horror, terrified the fallen angel wants to take her ears as trophies and give them to her companions.
Mar 18, 2019 4:34 am
Calling from 30 feet behind the rest of the group, Xelia messages Alastriona at the front.
[ +- ] Message
Mar 18, 2019 5:03 am
Alastriona pats the goblin's head and settles her palm upon the cranium, turning the small creature to face the approaching group.
[ +- ] Message Reply
Mar 18, 2019 3:33 pm
Butler moves into the room to the south and takes a quick look round for anything of note.
OOC:
Searching in Q3, looking for anything out of place mainly (traps, secret doors, etc)

Rolls

Perception - (1d20+2)

(18) + 2 = 20

Len

Mar 18, 2019 5:34 pm
Rusty weapons and threadbare clothing litter the floor of this area, which you assume serves as a disorganized cloakroom and makeshift armoury. This looks nothing like the decent equipment of the Kenku assassins or even the Beauties you saw before. You find nothing of value, nor any secret passages.
[ +- ] Map

Len

Mar 18, 2019 10:28 pm
Stitches stays in the hallway with his bow knocked, watching both the doorway they came through and the stairs that lead deeper into the secret hideout.
Mar 19, 2019 4:34 am
Xelia walks over to the goblin, smiling warmly at him. She motions Prince over to the other side of him. "Do you speak common, dear? We're looking for a friend. Perhaps you've seen where he was taken?" She idly picks at the dirt under her claws as she speaks.

Len

Mar 19, 2019 4:51 am
The goblin listens very attentively, and then whispers common in terror.

"Eins knows nothing! Oh no, Grum'shar will be so angry at Eins and Zwei! 'Guard the door!' he said. 'Shoot intruders!' he said. Zwei must have fallen asleep too! Curse our heavy eyelids!"
Mar 19, 2019 7:25 am
Prince hands Xelia a nail file from his beauty kit.
Mar 19, 2019 3:43 pm
Butler leaves the others talking with the goblin and scouts down the stairs.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Stealth - (1d20+5)

(14) + 5 = 19

Len

Mar 19, 2019 4:51 pm
Butler slips down the slime-encrusted stone stairs unnoticed. Looking around the corner, he sees a long hallway. Filthy water drips through the cracks in the ceiling where the hallway passes under the north-facing sewer tunnel. At the end of the hallway, Butler can make out at least two tattered straw mattresses. The mattresses are covered by roughspun blankets that conceal small, goblin-sized lumps.
[ +- ] Map
Mar 19, 2019 7:36 pm
Alastriona keeps her hand on the goblin's scalp, and fixing their eyes on Xelia.
Mar 20, 2019 12:17 am
Xelia takes the file from Prince without looking at him and promptly begins sharpening her claws with it. "Grum'shar? Is he a friend of yours, or a problem that we can help you with?"

Rolls

Persuasion - (1d20+5)

(4) + 5 = 9

Len

Mar 20, 2019 6:55 am
Eins squirms on her rickety seat. Her lower lip quivers and she stutters nonsense noises; it seems her brain has seized up in the face of dread.
OOC:
Can anybody else assist, or find a way to turn this around? Or would you like to take another or additional course of action?
Mar 20, 2019 7:16 am
Alastriona feels the tension under her palm. With a quiet shushing sound whispering past her kohl-stained lips, a warmth emanates from her hand and spreads across the goblin's skin. She gently kneads the sensation into the scalp with her fingertips.
OOC:
Lay on Hands, 1 HP.
Mar 20, 2019 7:37 am
OOC:
Yeah I'll take Help with the persuasion, and grant Bardic Inspiration to boot. Rolling it for Moofs to save time.
Prince hums a groovy, soothing tune to both Xelia and the goblin.

Rolls

Advantage roll for Xelia's Persuasion + Bardic Inspiration - (1d20+5, 1d6)

1d20+5 : (13) + 5 = 18

1d6 : (3) = 3

Mar 20, 2019 3:15 pm
OOC:
If Butler is on his own he'll just cover the two 'lumps' from a distance until the others move to join him

Len

Mar 20, 2019 5:21 pm
Eins warms up to Alastriona's and Prince's soothing ministrations. Her stuttering starts to break into sentences.

"Grum'shar is scary wizard man-orc. Grum'shar is boss here. Eins, Zwei, Drei, and Vier must serve Grum'shar - he killed our tribe but let us live if we are useful!"

Butler sees no movement from the two lumps in the meantime.
Mar 20, 2019 5:30 pm
Now that the goblin is much more cooperative, Alastriona pats the goblin's head affectionately. She gives a slight smile and a nod to the interrogatee, then leaves them in the hands of Xelia, Prince, Vatra, and Stitches.

Turning for the stairs, Alastriona looks at Butler and walks up to join him. She peeks around the corner and sights down the arrow to see what has his attention, then looks to Butler with a question in her eyes.
Mar 21, 2019 5:49 pm
Vatra begins playing with a small ball of fire he produces in the palm of his hand as he waits for a signal from his allies. He keeps his eye's peeled on their rear.

Len

Mar 21, 2019 5:51 pm
OOC:
Hey folks, quick update: currently, Xelia and Prince are squeezing Eins the goblin for info, and have learned about a quartet of goblin's who have been enslaved by Grum'shar the half-orc mage and raised to guard this place (you have seen 3 of the 4 goblin's - where is the fourth?). What else would you like to ask him or convince him to do? And what are you going to do with him after?

Alastriona and Butler are poking up the north hall down the stairs and scoping out a sleeping quarters of sorts around the bend. Currently holding position.

Going back to the central hub, there are also some other locations to investigate. There are 2 arrow slits in the hub. You've found Eins in the Northwest one, but there is also a slit in the southeast side of the hub (barely shows on the map, sorry). In addition, to the south of the hub you made out a side tunnel veering off of the main sewer.
Mar 21, 2019 5:52 pm
Prince notices Vatra's eyes on his rear. He arches his back to emphasize his rear even more, and throws the genasi a wink.
Mar 21, 2019 7:00 pm
Alastriona squares her shoulders and stalks down the corridor for what looks like a sleeping area.

Rolls

Stealth, Disadvantage - (1d20-1, 1d20-1)

1d20-1 : (16) - 1 = 15

1d20-1 : (4) - 1 = 3

Mar 21, 2019 10:32 pm
Noticing the wink, Vatra sniffs our the flame and awkwardly looks around pretending he didn’t see anything.

Len

Mar 22, 2019 5:24 pm
Alastriona trudges down the tunnel into the sleeping chamber, which she discovers has two more beds (both empty) and a closed iron-banded door in the east wall. Unfortunately, her clinking chainmail rouses the two sleeping goblins, who bolt upright in their beds. The group talking with Eins hears a faint, surprised yelp echoing from down the hall.
OOC:
There are two zones at the start of this combat:

Zone 1 includes Q2a and Q3 and includes Prince, Stitches, Vatra, Xelia and Eins (who is not yet hostile)
Zone 2 includes Q4 and connecting hallway and includes Alastriona, Butler, and the two goblins Drei and Vier (currently hostile).

If you want to move between zones, it will take 2 move actions (or a move and a dash). You can only attack and be attacked by creatures in your zone.

Initiative Order:
1. Alastriona, Prince, Stitches, Vatra, Xelia
2. Eins (not yet hostile), and Vier and Drei (hostile)
3. Butler

Rolls

Initiative (A, B, P, S, V, X) - (1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1, 1d20+1)

1d20-1 : (14) - 1 = 13

1d20+3 : (1) + 3 = 4

1d20+3 : (12) + 3 = 15

1d20+3 : (13) + 3 = 16

1d20+1 : (14) + 1 = 15

1d20+1 : (17) + 1 = 18

Mar 22, 2019 5:54 pm
Hearing the yelp, Prince clears his throat and looks at Xelia meaningfully.
Mar 22, 2019 5:59 pm
Seeing that neither of the goblins resemble Floon, the aasimar strides forward. Though unarmed, the goblins' hostility is evident, so Alastriona draws her falx and levels the blade out for Vier's throat. Her eyes silently portray her intentions should the two resist surrender.
Last edited March 22, 2019 6:00 pm

Rolls

Intimidation - (1d20+5)

(13) + 5 = 18

Len

Mar 22, 2019 9:19 pm
The goblins fully understand Alastriona's universal message of the blade to the throat. Realizing that she's not dead, Vier can't raise her hands fast enough, and it doesn't take Drei long to follow suit. These two are clearly proficient in surrendering.

In the tense silence, you can hear voices coming from the door.

Other than the goblins, there are four straw mattresses shrouded in stained blankets.
[ +- ] Map
OOC:
You collected 2 more goblins! Combat over for now! Alastriona / CancerMan earns INSPIRATION for their quick thinking and great roleplaying of unique character quirks.
Mar 22, 2019 9:38 pm
Alastriona keeps her sword in position and sidles around the goblins to be nearer to the door. Sparing only the briefest of glances at her prisoners, she jerks a thumb to the western passageway then holds a finger to her lips, indicating that the duo should take a walk towards Butler and the others, and do so quietly.
Mar 22, 2019 10:03 pm
"Come with us, little one. Let’s see what our friends are up to. If no harm comes to us, then none will come to you."
Last edited March 23, 2019 5:30 am
Mar 22, 2019 10:06 pm
Hearing the yelp, Vatra raises one hand to his his temple and points another in the direction he knows Butler traveled and sends a message,

Are you ok? You can reply to this message.

Len

Mar 23, 2019 6:00 pm
Xelia herds Eins along the corridor while Drei and Vier hop to their feet and scamper to Butler. Soon Butler is surrounded by the three unarmed goblins, who start to whisper incessantly to each other in their native tongue.
Mar 23, 2019 6:04 pm
Left alone, Alastriona presses her ear to the door to try and catch what the voices beyond are saying.

Rolls

Perception - (1d20+2)

(1) + 2 = 3

Len

Mar 23, 2019 6:50 pm
Alastriona hears the following conversation between what sounds like two males in common:

Voice 1: "You imbecile! Baracading the door won't make a difference. You must plug the gap at the bottom of the door. Use some blankets or something!"

Voice 2: "No! It is strong! First, block the door!

The first voice has a lyrical quality to it, the second has a thick undercommon accent.
OOC:
No roll was required this time :)
Mar 23, 2019 8:02 pm
Alastriona pulls away. She walks back to the passageway, and looks at Butler and his newfound companions. Seemingly ignoring the goblins, she jerks her head towards the door while staring at Butler, then walks back to the unseen voices.
Mar 24, 2019 11:05 am
Butler jerks in surprise at the voice in his head before sending a response "We’re fine here, got a couple more friends and I think Alastriona has found some more further on"
Mar 26, 2019 4:25 am
Herself assuming that backup is coming, Alastriona tries the door to see if it is unlocked. Should the handle turn, she tries to open the door and look inside.

Len

Mar 26, 2019 5:12 am
Stitches skirts around the chattering goblins, takes up position in the south west corner of the sleeping quarters (q4), and knocks an arrow

Alastriona finds the door unlocked and swings it open.
OOC:
CancerMan, go ahead and roll another stealth check. If anyone wants to reposition themselves or do anything else with the goblins before we move forward with the scene, feel free to set that up. I won't post until tomorrow night, and then we will see what's behind the door.
Mar 26, 2019 5:22 am
OOC:
Chain Mail Stealth!

Rolls

Stealth, Disadvantage - (1d20-1, 1d20-1)

1d20-1 : (7) - 1 = 6

1d20-1 : (9) - 1 = 8

Mar 26, 2019 11:17 am
lenpelletier says:
OOC:
If anyone wants to reposition themselves or do anything else with the goblins before we move forward with the scene, feel free to set that up. I won't post until tomorrow night, and then we will see what's behind the door.
OOC:
Well Butler would follow up with Alastriona but he wouldn't want to leave the two gobbos unattended....are we safe to assume they can be secured and move on from them? Butler would tie them up or something if no ones free to watch them
Mar 26, 2019 2:11 pm
Xelia makes polite conversation with the goblins as they continue onwards. "How long have you all been down here?"

Len

Mar 26, 2019 2:28 pm
mcneils5 says:
OOC:
Well Butler would follow up with Alastriona but he wouldn't want to leave the two gobbos unattended....are we safe to assume they can be secured and move on from them? Butler would tie them up or something if no ones free to watch them
OOC:
That seems prudent Mcneils. Can't assume goblins won't keep acting in their interests, but tying them up would help slow them down, especially if they decided to try to act against you. Normal rope has an AC of 10 and HP of 2 (but they have no weapons), and and can be burst with a DC 17 Strength check according to the DMG. You do have some insight into Eins at least, and they seemed like a 'take the path of least resistance' type of creature.
Mar 26, 2019 8:09 pm
OOC:
At this point have Xelia, Prince, Vatra, and Eins caught up with Butler, Drei, and Vier?

If we're all together, Prince would go check on Alastriona and Stitches.

Rolls

Stealth if needed - (1d20+5)

(12) + 5 = 17

Len

Mar 26, 2019 8:51 pm
OOC:
I wrote this on discord as a summary of where people were at:
Quote:
Alrght everyone, update on where we're at:

You have tracked Floon to this Xanathar's Guild secret underground lair. The Xanthar's Guild mistook Floon for Raenar Neverember, who they believed holds the secret to finding 500,000 gold Dragons embezzled and hidden by Raener's father and former Open Lord of the city.

Currently, Alastriona is heading back to the goblin's sleeping quarters (Q4) where she overheard voices on the other side of an unexplored door talking about barricading something.

Prince followed Xelia down the stairs (between q3 and q4) to Butler, who has found himself surrounded by 3 goblins, currently unarmed and (currently) pacified - Eins through kindness and Drei and Vier through intimidation.

Vatra and Stitches are bringing up the rear, still up in the Q3 area.

Sound about right? What's everyone's next move?
Does that clear things up?
Mar 26, 2019 9:16 pm
OOC:
Ooh! I'm sorry I missed it! Okay, thanks!
"I'm going to go check on Alastriona," Prince whispers to Xelia. Finding the silent aasimar at the door, Prince gestures that he will listen, too.
Mar 26, 2019 11:31 pm
Butler leans down next to the goblins "Ok, here’s the deal. I’m going to tie you two up so you can’t interfere with what we’re doing. If you cooperate and stay quiet then we’re all good and you’ll get through this just fine. If not, well let’s just say things will take an unpleasant turn". He waits for them to give some sign they agree.

Len

Mar 27, 2019 7:32 am
The goblins are to busy conferring about Butler's plan to answer Xelia. After the brief but intense exchange, they agree unanimously to the plan. Butler ties them up efficiently and joins Prince, Stitches, Vatra, and Xelia.

Alastriona swings the squeeky-hinged door inward. Candlelight floods in from the chamber beyond, a barracks by the looks of the double-stacked bunks along the walls.

In the northeast corner of the room, two familiar faces turn around to regard the squeeking hinges. One is heavily-tattooed Krentz from the Battle of the Bands yesterday. The other is the Duergar Zemk who demanded Xoblob close his shop last night. Both are trying to barricade a door in that corner of the room. Both recognize Alastriona and draw weapons as her presence darkens their door.

There is a third door in this room in the southeast corner, which is closed shut.

Initiative
1. Prince, Stitches, Xelia
2. Krentz, AC: 12, HP: 11
3. Zemk, AC: 16, HP: 26
4. Alastriona, Butler, Vatra

Battlefield Features:
1. Double-stacked bunks
2. Barricaded door to unknown location (ne)
3. Inward swinging door to q4 (w)
4. Door to unknown location (se)
5. Candles
OOC:
initiative rolls are on Discord server in thread called 'dice-rolls.' Rolls are in alphabetical order by character first name and do not include bonuses. Those bonuses were included in the results above, however.

Prince, Stitches, and Xelia are up!
Mar 27, 2019 8:05 am
Prince dances into the room. "Well if it isn't the Losers' Club! Why weren't we invited to this pity party? Oh, I know, because we're winners, that's why!"

Prince spins on his heel, and sidesteps towards the bunks to give his friends a clear line of sight.
OOC:
Casting Bane with my final spell slot, then taking cover.
Last edited March 27, 2019 8:05 am

Len

Mar 27, 2019 3:11 pm
A dark shadow falls upon the two!
OOC:
Both saving throws failed!

Rolls

Krentz - (1d20)

(5) = 5

Zemk - (1d20-1)

(8) - 1 = 7

Len

Mar 27, 2019 9:54 pm
OOC:
Map revealing the new area. Up next is Xelia and Stitches!
[ +- ] Map
Mar 28, 2019 7:22 pm
"In order to lose or be a loser, one must be worthy to play the game in the first place." Xelia directs her words to the one on the left before she turns to Prince, her eyes smiling in amusement.

Rolls

Krentz Vicious Mockery (WIS DC 13) - (1d4)

(3) = 3

Len

Mar 28, 2019 9:55 pm
Krentz shrugs off the effects of Xelia's spell without even so much as a flinch.

Rolls

Wis save DC 13 (bane) - (1d20, 1d4)

1d20 : (20) = 20

1d4 : (3) = 3

Len

Mar 28, 2019 10:43 pm
Krentz and Zemk both abandon the task of barricading the north door.

Krentz sneers at Xelia and Prince, then utters: "You think you're playing a game? Oh, this is going to be fun." He then runs through the south door, unlocks it with a key. He manages to round the corner and yells out "Grum'shar! We're under attack!"

"It's okay, Zemk will play with you." says the Duergar, smiling. He suddenly winks out of existence, turning invisible.
OOC:
Zemk is invisible and hidden, so you'll need to use the search action in order to find him. Area affect attacks and such in the room may also hit him. Krentz is just 2 squares past the south door, and is in the corridor.

Up next are Alastriona, Butler, and Vatra. Stitches, take your turn any time.

Rolls

Zemk's hide check (advantage)

Mar 29, 2019 12:14 am
Stitches' eyes go wide when the duergar disappears. Making a snuffling noise like a bloodhound, he begins looking for telltale signs of an invisible creature—sounds of footsteps, patterns in the dust, bad breath.

Rolls

Perception or Investigation (whichever applies) - (1d20+4)

(18) + 4 = 22

Mar 29, 2019 12:45 am
Alastriona ignores the vanishing Zemk and stalks after Krentz. She draws her sword and moves for the hallway the human went into, attempting a lunge for the man's ribs.
OOC:
I'll take the possible OA if it goes past Zemk's space.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Falx, Slashing Damage - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (6) + 3 = 9

Len

Mar 29, 2019 2:07 am
Stitches sees a boot print suddenly appear in a mucky puddle in the Northwest corner of the room.

Alastriona enters the hallway and slashes Krentz across the back with such force he nearly topples over. Looking south down the passage, he sees it opens up into a large room.

Threadbare curtains hang on the east wall of this long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.

Seated on a raised platform to the south is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
[ +- ] Mind Flayer
OOC:
Will update map soon
Mar 29, 2019 2:11 pm
Butlers eyes narrow as he views the scene before him. Leveling his crossbow he narrows his eyes before taking a shot at the orc.
OOC:
Will be keeping as far away from the bad guys as possible but still in line of sight

Rolls

Crossbow attack - (1d20+7, 1d8+3)

1d20+7 : (10) + 7 = 17

1d8+3 : (2) + 3 = 5

Len

Mar 29, 2019 6:53 pm
Butler really drives home the point to Grum'shar that he's under attack with the point of his crossbow bolt, which takes Grum'shar in the shoulder. His eyes rage with flame, while the Mind Flayer watches the scene unfold.
OOC:
That hallway is pretty packed now, given that Krentz didn't get very far down. It's bottlenecked until Krentz either moves or dies, and Alastriona and Butler can move out or further down.

Vatra is up.
Mar 29, 2019 8:27 pm
Looking at the crowded hallway, Vatra throws a firebolt down it and over the heads of his allies in hopes of hitting Krentz.


Vatra

Rolls

Firebolt - w/disadvantage if needed - (1d20+4, 1d20+4, 1d10)

1d20+4 : (6) + 4 = 10

1d20+4 : (6) + 4 = 10

1d10 : (4) = 4

Len

Mar 29, 2019 8:36 pm
A shower of sparks rains down on Alastriona and Krentz as Vatra's firebolt impacts on the adjacent stone wall.

Len

Mar 29, 2019 8:46 pm
Round 2

Initiative
1. Prince (Q5), Stitches (Q5), Xelia (Q5)
2. Krentz (btwn Q5 & Q7), AC: 12, HP: 2/11
3. Zemk (Q5), AC: 16, HP: 26; invisible, hiding (spotted by Stitches)
4. Grum'shar (Q7), AC: 10, HP: 2/9
5. Mind Flayer (Q7), AC: 15, HP: 71
6. Intellect Devourer (Q7), AC: 12, HP: 21
4. Alastriona (btwn Q5 & Q7), Butler (btwn Q5 & Q7), Vatra (Q5)

Battlefield Features of Q5:
1. Double-stacked bunks
2. Barricaded door to unknown location (ne)
3. Unlocked door to Q4 (w)
4. Unlocked door to Q7 (SE)
5. Candles
[ +- ] Map
OOC:
Prince, Stitches, and Xelia are up!
Mar 29, 2019 10:20 pm
Stitches points to the footprints in the corner of the room and shouts in Xelia's voice, "What a terrible, frightful looking creature!"

Then he turns to face Krentz. "Ya pig!" he spits, in the ganger's own voice, as a familiar silver dagger flicks down the hallway.
OOC:
Whether the dagger hits or misses, Stitches takes cover behind the bunks, assuming he can get there without provoking.

Rolls

dagger - (1d20+5)

(2) + 5 = 7

damage - (1d4+3)

(2) + 3 = 5

Len

Mar 29, 2019 10:45 pm
The silver dagger misses Krentz by a fair margin and clatters off the wall. It skids down the hallway towards Grum'shar, the Mind Flayer, and its pet. Stitches finds some cover behind a bunk.
Mar 29, 2019 11:14 pm
"What do you say we light this party up?"
OOC:
Faerie Fire where Stitches pointed. Hoping beingBane'd will help him fail the DEX save.
OOC:
Nope. I am out of spell slots!
Last edited March 29, 2019 11:15 pm

Len

Mar 30, 2019 2:13 am
OOC:
Since Stitches pointed out Zemk's location, you can attack him with your rapier, although it will be at disadvantage. You can also target him with spells that don't require you to see the target. Unfortunately vicious mockery requires sight. You can see Krentz just fine, however.
Mar 31, 2019 4:46 pm
"Boy, am I glad at least one of them went invisible! I can only take so much ugly all at once!"

Rolls

Vicious Mockery vs. Krentz - (1d4)

(4) = 4

Len

Mar 31, 2019 5:48 pm
Krentz clutches at his eye tattooed, and his warped, eyeless visage.

"No! But beauty ... is it not ... in the eye of ... ?"

He realizes his entire life path has been flawed and dies of a broken heart.

Rolls

Krentz save - (1d20)

(10) = 10

Len

Apr 1, 2019 5:07 am
OOC:
Xelia can take her turn whenever she's ready.
Zemk suddenly appears behind Prince, his warpick mid-swing. He clips his afro (3 damage) and screams at Prince.

"UGLY? YOU WALK IN HERE WITH YOUR PISS-STAINED CLUMP OF PUBIC HAIR OF A WIG AND YOU CALL ME UGLY?

Rolls

Attack on Prince (adv, bane) - (1d20+4, 1d20+4, 1d4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d20+4 : (19) + 4 = 23

1d4 : (3) = 3

1d8+2 : (1) + 2 = 3

Apr 1, 2019 5:34 am
Prince is taken completely by surprise! Luckily he is able to keep his baleful spell on Zemk.

"Oh no, you did NOT just diss the 'do!!!
Last edited April 1, 2019 5:36 am

Rolls

Concentration check (War Caster) - (1d20+1, 1d20+1)

1d20+1 : (17) + 1 = 18

1d20+1 : (16) + 1 = 17

Len

Apr 1, 2019 5:51 am
Grum'shar lifts his foot off of the strawberry blonde man he has pinned on the floor. Blood gushes from his wound as he pulls Butler's crossbow bolt and snaps it in two. He turns to the mind flayer, his voice overdoing the overlord confidence vibe.

"Nihiloor! Watch as I destroy these univited guests as easily as the rothé swats the blackfly! Mwahaha!"

Grum'shar strides down the hall, preparing a spell as he walks. As Krentz falls, he lets a jet of fire explode from his fingertips.
OOC:
Alastriona and Butler, make a DC 12 dexterity saving throw. Take 12 fire damage on a failed save, or 6 on a successful one.

Rolls

Fire damage - (3d6)

(264) = 12

Len

Apr 1, 2019 5:57 am
Nihiloor gently places its pet on the stone floor. It draws a spherical bauble from its robes and places it in a recess in the stone wall, which then begins to swirl and radiate.

The creature that resembles a brain with legs charges forward into the hallway.

Len

Apr 1, 2019 6:00 am
OOC:
Alastriona, Butler, Vatra, and Xelia are up!
Apr 1, 2019 7:11 am
OOC:
Dex Save.....
Butler rolls back away from the flames, keeping moving to put as much space between him and the 'brain' as possible whilst catching his breath and sending another bolt at Grum'shar.
OOC:
Action to shoot Grum'shar, Bonus Action to Second Wind, Move to keep some distance

Current Status
Max HP: 13, Current: 13
Hit Dice: 1, Used 0
Second Winds: 1, Used: 1
Last edited April 1, 2019 7:22 am

Rolls

Dex save - (1d20+3)

(14) + 3 = 17

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (7) + 7 = 14

1d8+3 : (7) + 3 = 10

Second Wind - (1d10+1)

(10) + 1 = 11

Len

Apr 1, 2019 12:40 pm
The bolt is going square between Grum'shar's eyes, but at the last second he raises a magical barrier and stops the bolt. He checks over his shoulder to make sure Nihiloor saw.

"Right? You'll have to do better than that to kill the mighty Grum'shar! Wait, Nihiloor, where are you going? This is nothing, just a minor inconvenience! Stay and watch the triumph of Grum'shar!"
Apr 1, 2019 4:27 pm
Alastriona shoves Krentz's lifeless body against the wall to clear the space and stalks towards the mind flayer with intent. Focused as she is on the tentacled creature, she is caught flat-footed when the flames explode around her.

Rolls

Dexterity Save - (1d20-1)

(15) - 1 = 14

Apr 1, 2019 4:33 pm
The smoke and fire clear, and Alastriona's eyes are revealed upon Grum'shar with murderous intent. She charges, anger smoldering her clothes and trailing the embers from the tips of her hair, unleashing her fury upon the half-orc that stands between her and her prey.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Falx, Slashing Damage - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (5) + 3 = 8

Len

Apr 1, 2019 5:13 pm
Alastriona's falx cleaves through Grum'shar's glowing shield, sending shards of it into the ether, vanishing before they even hit the walls. The Falx continues right through the creature's skull, sweeping clean through and out. Grum'shar stumbles back for a moment, babbling frantically.

"I still got this! I still got this! Nihiloor, witness my ... my ..."

A red blood drop trickles down his face, and the Falx wound grows into an angry red line. After a moment, he separates into two halves, still trying to mouth the word triumph. In his absence, Alastriona now sees the intellect devourer advancing down the hall.
OOC:
The Intellect Devourer and Zemk are both within range for anyone to attack, and Zemk is no longer invisible. Ranged attacks and ranged spells for anyone who wants to attack the Nihiloor the Mind Flayer, as the Intellect Devourer is blocking the hall.

A man matching Floon's description is between the Intellect Devourer and the Mind Flayer.

Vatra and Xelia are up!
Apr 1, 2019 7:40 pm
OOC:
If Zemk is closer I would like to attack him
Vatra tosses a firebolt at Zemk and attempts to circle out and get some space in the tight area.


Vatra

Rolls

Firebolt - (1d20+5, 1d10)

1d20+5 : (13) + 5 = 18

1d10 : (6) = 6

Len

Apr 1, 2019 10:36 pm
Vatra's firebolt strikes true, singing Zemk's leather armour.
Apr 2, 2019 2:54 am
Stitches pops up behind the bunk with his bow in hand and looses an arrow at Zemk while the duergar is focused on Prince, then ducks back down into cover.

Rolls

shortbow - (1d20+5)

(5) + 5 = 10

damage w/ sneak attack - (2d6+3)

(34) + 3 = 10

Apr 2, 2019 3:10 am
"You know what they say, dwarves with warpicks are obviously compensating for something."

Rolls

Vicious Mockery vs. Zemk - (1d4)

(3) = 3

Apr 2, 2019 3:16 am
While Prince distracts Zemk, Xelia strides forward and smacks him hard with her staff twice, both times in the face. "You'll thank me when I'm done with you."

Rolls

staff attack 1 - (1d20+1, 1d8)

1d20+1 : (20) + 1 = 21

1d8 : (6) = 6

staff attack 2 - (1d20+1, 1d8)

1d20+1 : (6) + 1 = 7

1d8 : (3) = 3

Crit damage! Woo! - (1d8)

(8) = 8

Len

Apr 2, 2019 3:33 am
Zemk manages to dodge Sitches' arrow, but he cannot avoid Prince's jab, which strikes a nerve with Zemk exposing deep-seated anxieties about the size of his hand axe. And then he finds himself on the receiving end of a devastating brow-beating from Xelia. Reeling, he suddenly grows in all directions. His head cracks into the ceiling, showering the room in dust. His war pick is now enormous, easily able to kill in a single blow.

"BIG ENOUGH FOR YA?" he booms, his voice echoing throughout the entire hideout.
OOC:
Zemk is now at 3 hitpoints! But he's also used his enlarge ability to become a large sized creature. When large, he does huge damage: 2d8+2! Watch out!
Meanwhile, the Intellect Devourer races up to Alastriona. It stops, raises a paw, and tilts itself to one side, not unlike like a curious puppy regarding a new playmate. Then, it assaults Alastriona's mind with a barrage of intense sound and light!
OOC:
Okay CancerMan, here we go! Make a DC 12 Int saving throw to defend against the Intellect Devourer's titular attack. The Intellect Devourer is at full health, 21 hp.

Next up for round 3 are Alastriona, Butler, and Vatra!

Rolls

wis save dc 13 - (1d20)

(10) = 10

Apr 2, 2019 5:05 am
Alastriona flinches, trying to shake free from the mental barrage.

Rolls

Intelligence Save - (1d20-1)

(10) - 1 = 9

Inspiration! - (1d20-1)

(15) - 1 = 14

Apr 2, 2019 5:09 am
Almost in a panic, Alastriona lashes out with her sword in retaliation.
[ +- ] [url=https://gamersplane.com/characters/dnd5/9008/

Rolls

Falx, Slashing Damage - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (2) + 3 = 5

Len

Apr 2, 2019 1:32 pm
Alastriona shakes off the assault, and her falx strikes true, bashing the strange creature (16/21 HP!)

Nihiloor observes dispassionately from afar.
Apr 2, 2019 1:54 pm
Seeing Grum'shar drop Butler changes focus and sends a crossbow bolt straight for the strange brain on legs.
OOC:
Not too sure where Butler is in relation to everything else at the moment but he'll try and keep as much distance from most things but wanting to keep a line of fire on the intellect devourer as a priority

Woot! Crit!!
Last edited April 2, 2019 1:55 pm

Rolls

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (20) + 7 = 27

1d8+3 : (7) + 3 = 10

Crit Damage - (1d8)

(8) = 8

Len

Apr 2, 2019 2:14 pm
Butler's bolt impales the intellect devourer with such force that it pins it to the ground. It twitches wildly, scratching it's claws along the stone like nails on a chalkboard.
Apr 2, 2019 2:32 pm
Prince laughs at the towering dwarf. "You're just making it worse, man..." but he trails off, and his insult doesn't seem to have much sting.
Last edited April 2, 2019 2:33 pm

Rolls

Vicious Mockery - (1d4)

(1) = 1

Zemk's WIS save vs. DC 13 - (1d20)

(19) = 19

Apr 2, 2019 2:37 pm
Xelia aims for the family jewels. Despite his current size, they are still quite difficult to find.
Last edited April 2, 2019 2:42 pm

Rolls

Staff attack - (1d20+1, 1d8)

1d20+1 : (12) + 1 = 13

1d8 : (5) = 5

Len

Apr 2, 2019 2:40 pm
He barely even hears Prince's insult over his own awesomeness, and the staff harmlessly bounces off his family jewels.
Apr 2, 2019 3:04 pm
Like a mole in one of the puppet games in the bazaar, Stitches pops up from behind the bunk, bow ready. At his first glimpse of the now-giant Zemk, he gives a startled jump and fires reflexively, at what would be chest height on a normally-sized creature. The target is substantially lower on Zemk.

Rolls

shortbow - (1d20+5)

(5) + 5 = 10

damage w/ sneak attack - (2d6+3)

(64) + 3 = 13

Apr 2, 2019 3:28 pm
Vatra tries to back up further as the dark dwarf grows in size. He musters his courage and launches a firebolt at the now large creature.

Rolls

Firebolt - (1d20+4, 1d10)

1d20+4 : (7) + 4 = 11

1d10 : (5) = 5

Len

Apr 2, 2019 5:15 pm
Vatra's firebolt bounces harmlessly off of Zemk's armour, and Stitches' arrow flies wide. Zemk raises his great warpick and swings at Xelia with all his toxic masculinity. But he misses.

Rolls

Attack vs. Xelia (dis, bane) - (1d20+4, 1d20+4, 1d4)

1d20+4 : (1) + 4 = 5

1d20+4 : (12) + 4 = 16

1d4 : (3) = 3

damage - (2d8+2)

(87) + 2 = 17

Len

Apr 2, 2019 6:03 pm
Seeing its pet die so decisively, Nihiloor decides retreats through the portal. After it passes, the shimmering portal reverts back to a wall, and the bauble it placed in the wall crumbles to dust.

Floon Blagmaar calls out from the large room (Q7). He's restrained on the floor, wrapped in chains.

"Woah! That was totally amazing! Are you guys, like, Force Grey?"
OOC:
Alastriona, Butler, and Vatra are up! Just Zemk is left.
Apr 2, 2019 6:12 pm
Butler glances at Floon as he fires a crossbow bolt off at Zemk "No" he says as the bolt skips off the wall near by. Cursing the interuption he gets his next shot lined up
Last edited April 2, 2019 6:13 pm

Rolls

Crossbow attack, damage - (1d20+7, 1d8+3)

1d20+7 : (2) + 7 = 9

1d8+3 : (4) + 3 = 7

Apr 2, 2019 6:36 pm
Alastriona stares at the stone wall, now portal-less and blocking access to her quarry.

Whatever inner thoughts she might consider about the escaped mind flayer, they are interrupted as Floon speaks up. Alastriona sheathes her sword and walks forward to pick up the nobleman by the chains that bind him, and pulls him up to eye-level. She studies the man's face, comparing his face to the image in her memory. Finally, she grabs hold of Floon's jaw to turn his face this way and that, before sending a wave of healing warmth through his body.

Satisfied that she has accomplished one of her missions, Alastriona pulls on the chains to bring Floon to the party, not unlike a hunter with a successful trophy.
OOC:
Lay on Hands, 4 HP.
Apr 2, 2019 6:48 pm
Again, fire erupts from Vatra's hand in the direction of Zemk.

Vatra
Last edited April 2, 2019 6:48 pm

Rolls

Firebolt - (1d20+4, 1d10)

1d20+4 : (13) + 4 = 17

1d10 : (2) = 2

Len

Apr 3, 2019 12:05 am
Floon isn't sure what to make of Alastriona and struggles in vain against her rough handling. The wave of healing light, which visibly closes wounds and heals bruises, wins him over.

"Uh... thanks! he says as Alastriona drags him along the ground. "Hey, who are you?"

In the background, Zemk rages against the dying of the light, screaming and swinging wildly with his massive warpick, being pelted by fire.
Apr 3, 2019 12:10 am
Xelia shakes her head sadly at Zemk. "Your ancestors would be so disappointed in you."
Last edited April 3, 2019 12:12 am

Rolls

Vicious Mockery - (1d4)

(3) = 3

Zemk's WIS save vs. DC 13 - (1d20)

(4) = 4

Len

Apr 3, 2019 12:21 am
Zemk remembers his clan he abandoned in the underdark. "I didn't want to be a fungus farmer! I wanted to see the world!" he belows, but the realization is too mcuh for his weakened state. He collapse on the ground and reverts to regular dwarf size.
OOC:
Looks like you beat the bad guys! Good work!
Apr 3, 2019 12:31 am
Alastriona drags Floon through the hallway and holds the end of the chain out for Prince to take (or lets it drop if no one takes possession). She then walks over to the body of Zemk and clasps her amulet, closing her eyes and meditating a silent standing vigil over the dwarf's repose.

The aasimar repeats this with Krentz, then Grum'shar, and even including the intellect devourer. Alastriona ends her contemplations in the large room, where she looks around for another shiny bead to try to open the stone wall.
Apr 3, 2019 2:40 pm
With the excitement seemingly over, Vatra enters the large room and begins to look around as well.

Rolls

Perception, if needed - (1d20-1)

(6) - 1 = 5

Apr 3, 2019 2:42 pm
Stepping over Zemk's corpse, Prince goes to Floon. "Hey there, handsome. Let'sget these chains off."
Apr 3, 2019 4:31 pm
Butler moves round and retrieves his crossbow bolts but pauses at the wall the mind flyer disappeared into for a closer look.

Rolls

Investigation if needed - (1d20-1)

(18) - 1 = 17

Len

Apr 3, 2019 6:12 pm
Butler moves into the large hall (Q7) and get a better look at the place.
[ +- ] Map
To the east he sees a small, empty room (Q8). Along the eastern wall are two sets of threadbare curtains. There is a wide pair of double doors leading to the west.

Butler approaches the southern wall, where the Mind Flayer retreated into. The wall now looks and feels like solid stone. Butler sees that the wall is carved with a small symbol: a perfect circle with ten equidistant spokes radiating outward from its circumference. In the middle of this circle is a smaller circular indentation that bears a passing resemblance to a lidless eye. This is where the Mind Flayer placed the bauble, which Butler finds on the ground.

The bauble is a stone orb 3 inches in diameter and carved to look like an eyeball. It has now broken in two rough pieces. This is clearly the key that the mind flayer used to open the portal.

Len

Apr 3, 2019 6:19 pm
OOC:
Possible places to explore:

1. The barricaded door at the northeast corner of Q5
2. The empty room (Q8)
3. Either of the two sets curtains in Q7
4. The double doors in Q7

Feel free to interact with Floon, backtrack and chat with the goblins, or anything else you can think of!
Apr 3, 2019 6:19 pm
Alastriona walks over to the curtains and draws each one open, looking into the area beyond.
Apr 3, 2019 6:34 pm
Stitches pops the lock on Floon's chains but leaves it to the others to help the human up. He heads to the corner of the hallway and scoops up his silvered dagger, checking it intently for any damage before carefully brushing it off and sticking back up his sleeve.

His fingers twitching with excitement, Stitches begins searching the corpses.

Len

Apr 4, 2019 12:31 am
"Oh thank you, thank you, THANK YOU!" Floon says, embracing Stitches in a huge, genuinely grateful. He starts sobbing uncontrollably for a time, eventually calming. "I really thought I was going to die! Does anyone know what a Stone of Golorr is?"

Stitches rummages through the fallen foes' belongings. In a satchel, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Zemk carries 16 gp, 82 sp, and 250 cp 27 gp in addition to his below-average sized warpick. Krentz carries nothing of value, but you retrieve the silvered dagger in pretty much the same condition.
Apr 4, 2019 3:47 am
The kenku wriggles free of Floon's embrace as quickly as he can, preening his feathers back into place before beginning to rifle through the pockets of the fallen. He piles the loot he finds by the duergar's body, stopping to carefully count the coins and mimicking the clinks they make as he drops them back into the pouch.

Grum'shar's satchel he examines with interest, testing its weight and fit. But when he finds the spellbook within, he tosses the bag aside, sits on the ground, and begins poring through the pages, oblivious to everyone else. As his fingers trace the lines of the spell inscriptions, his beak claps appreciatively, and he tests out rudimentary imitations of the incantations for shield and burning hands, in Grum'shar's own voice.
OOC:
Stitches will be preoccupied with the spellbook until someone rouses him. He'll reluctantly listen or search wherever anyone asks him to.

Rolls

Perception if needed - (1d20+4)

(4) + 4 = 8

Investigation if needed - (1d20+4)

(12) + 4 = 16

Len

Apr 4, 2019 5:03 am
Alastriona pulls back the two sets of curtains to find similar chambers at the foot of a short stair. Straw pallets lie on the floor, and rusty manacles are bolted to the walls. A key ring hanging by the stairs of one of the chambers matches the manacles.
[ +- ] Map
Apr 4, 2019 5:16 am
Alastriona takes the keys and steps towards Floon. Seeing that the man has already been freed, she puts the key ring back.

Finally, she heads for the double-doors on the western wall. Alastriona presses an ear to the doors to try and detect any sounds that might indicate the presence of another.

Rolls

Perception - (1d20+2)

(4) + 2 = 6

Len

Apr 4, 2019 3:11 pm
Seems quiet.
Apr 4, 2019 3:17 pm
The aasimar pushes (or pulls) the doors open.
Apr 4, 2019 3:34 pm
"Volo sent us to rescue you," Prince says to Floon. "I expect you'll be wanting to get out of here now, but it looks like my friends are in the mood for a little more poking around. I mean, how often does one find oneself in the Xanathar's hideout, eh?"
Last edited April 4, 2019 5:06 pm
Apr 4, 2019 6:43 pm
Vatra stays behind, but near Alstriona as she opens up the double doors.

Len

Apr 5, 2019 2:43 am
Vatra watches Alastriona's back as she passes through the double doors into a large, dark room. At the center of the room is stone pillar carved top-to-bottom with crude eyes, and at its foot is a solid, iron-banded chest with a sturdy lock.

To the north and west are two more chambers similar to what you found behind the curtains in the previous room (Q7). To the northwest is a stair that leads to two doors. Behind the north door, you hear contentful snoring; behind the west door, you hear the sound of running water.
[ +- ] Map

Len

Apr 5, 2019 2:46 am
"I very much want to feel the sun on my face again. I don't even know if it is night or day!" Floon says to Prince.

When Prince mentions the Xanathar, he responds:

"Gah! What is the Xanathar? They kept talking about him, said they would feed me to his pet fish! Oh dear heavens, can we please go now? That octopus-headed man might come through that portal any minute!"
Apr 5, 2019 5:06 am
Alastriona walks past the iron-banded chest without a glance, and heads directly for the north door. She tests the handle and attempts to open the door, to see who slumbers beyond.

Len

Apr 5, 2019 5:38 am
The door swings open easily. A goblin is passed out on a chair and leaning against an arrow slit, cradling a bow like a stuffed animal. Its quiver and all its arrows are propped up against the wall. She doesn't even notice Alastriona come in.
Apr 5, 2019 5:50 am
Feeling a sense of déjà vu, Alastriona walks up to the goblin and silently stares down at the small creature. She then puts a hand on its shoulder, her other hand holding a finger to her lips to signal silence.
Apr 5, 2019 6:46 pm
"We'll be back in the sunlight before you know it!" Prince reassures Floon. "My friends are just satisfying their curiosity... I mean, making sure we're not pursued by your captors. That's it."

Len

Apr 5, 2019 10:20 pm
Floon seems reassured for now.

Meanwhile, Alastriona rouses her new-found goblin. Her eyes go wide in fear of the terrifying but beautiful celestial being before her. Alastriona sees the goblin's eyes dart to the quiver of arrows propped against the wall, but the goblin seems to think better of it, at least for now. Instead, she nods nervously, agreeing to be silent.

Alastriona might also notice that the west arrow slit looks out onto the original hub at the entrance to this hideout, while the south slit looks out into a small hall that contains a secret door leading to the hub.
[ +- ] Map
Apr 5, 2019 10:48 pm
Alastriona tips her head to the main room, a silent gesture for the goblin to join the others sans weapons.

Rolls

Intimidation - (1d20+5)

(9) + 5 = 14

Len

Apr 5, 2019 11:20 pm
The goblin drops her bow and obeys Alastriona, knees knocking with fear.
Apr 6, 2019 6:46 am
OOC:
I'm still in Q5 with Floon.
Bored with filing his nails while babysitting Floon, Prince studies the barricaded door. "I wonder what's back here?" he says to no one in particular.

Len

Apr 6, 2019 3:34 pm
You remove the barricading furniture and open the door. Inside you find a deep, circular latrine pit but none of the expected odours that one would expect to find in such a place. As you consider this, a long, oily, translucent tendril climbs out of the pit and lashes out at you, missing and slamming into the door instead. Where the tendril struck, the door is left pock-marked and steaming, as if splattered by acid. You dread to think what might happen to your armour if it should strike you.
OOC:
Prince, Stitches and Xelia can act before the monster! Butler can join next round of he likes, and Alastriona and Vatra can join after that if they like.

Grey Ooze: AC 8 | HP 22

Len

Apr 6, 2019 3:51 pm
OOC:
Given that you are wearing cloaks of protection, only attacks that clear your AC by 5 or more will damage your armor. Also, Alastriona, Butler, and Vatra can choose to continue exploring as before if they want to stay out of the combat.
Apr 6, 2019 4:57 pm
Xelia looks at the state of the door and decides now is not the time for heroics. She takes out her dagger and is about to throw it towards the ooze when she reconsiders, calling out to the others. "Perhaps we should close the door and leave this be?"
Apr 6, 2019 5:38 pm
Not needing to be told twice, Prince slams the door shut and replaces the barricading furniture.

"I'm pretty sure that wasn't the welcoming committee."

Len

Apr 6, 2019 5:53 pm
Prince slams the door and pushes the bunk bed back in place as a barricade. You hear it bash against the door a few more times and then go quiet.
OOC:
Combat over for now. What's next?

Rolls

Stealth

Apr 6, 2019 6:09 pm
Alastriona brings the sentry back to the others, then looks around for the other goblins.
Apr 6, 2019 6:36 pm
Stitches is roused from his study of the spellbook by the commotion, but by the time he tears his eyes away from the pages, it's over. The feathers on his neck bristle with annoyance, and he goes back to muttering incantations with an orcish accent.

Len

Apr 6, 2019 6:38 pm
You pass through Q5, dropping off the goblin where you see Prince re-establishing the barricade, Stitches reading Grum'shar's recovered spellbook and Xelia supervising. Leaving the sentry in their care, you find the other goblins right where the party left them, still tied in the rope but not for lack of trying. One of them (it's hard to tell them apart at this point) has managed to get a loop of rope between her teeth and is gnawing away. She grins sheepishly.
OOC:
Not sure how much this conversation meant to Alastriona given her linguistic quirks, but she did overhear Zemk and Krentz discussing the door barricade.
Apr 6, 2019 7:03 pm
The aasimar catches Prince's eye and points to the bottom of the door, and the gap between it and the threshold.

She retrieves the other goblins and escorts them back to Q5, where she sets them all together. Alastriona stares at them, her eyes judgmental and harsh, as though assessing their transgressions. Finally, she draws her small sickle and twirls it in her hand as she approaches the goblin with the mouthful of rope. Alastriona brings the sharp blade up to the goblin's nose. She gently pulls the rope from the goblin's jaw.

And she cuts the rope in twain.

Alastriona stows her sickle as the rope falls, drawing her falx this time. She uses the blunt edge to press down on the goblin's shoulder and taps her thigh above her knee, indicating that the prisoners ought to kneel.

Len

Apr 6, 2019 8:35 pm
The goblins let out a huge sigh of relief when Alastriona chooses not to use the sickle or the Falx for their intended purposes. They drop to one knee in unison, wide-eyed and filled with awe.
Apr 7, 2019 8:07 am
Alastriona nods with satisfaction. She turns to Xelia and Prince, using her free hand to indicate the goblins as an offering for the pair to do with as they please.
Apr 7, 2019 6:47 pm
As the room fills up with prisoners, Stitches finds it harder to concentrate. Eventually, with a soundless sigh, he packs up the spellbook and slips it into his bag for safekeeping. With the ooze at bay and the goblins well in hand, he gets to his feet and heads south to explore the rest of the complex.

He grabs the key ring in the sideroom, jangling it for a moment in his hand and enjoying the din before slipping it into his pocket. Through the double doors, he spies the pillar and gives a start at the chest. Crouching low, he approaches slowly, circling to examine them both carefully for traps, magical influences, or other oddities.

Rolls

Investigation - (1d20+4)

(11) + 4 = 15

Arcana - (1d20+4)

(3) + 4 = 7

Len

Apr 7, 2019 7:38 pm
Stitches notices that the hinges on the side handles are bulkier than necessary, and a closer investigation reveals a hidden sliding mechanism. You've seen something like this before as a way to disarm an internal trap. Carefully pulling on the handles, you are rewarded with two satisfying clicks.

In terms of magical influences, you find nothing. You remember that one of the pieces of gear Remalia lent the party was a Wand of Detect Magic with 3 charges, currently in Vatra's possession.
Apr 7, 2019 9:12 pm
Stitches finds the genasi and leads him over to the chest. Pulling an arrow from his quiver, he holds it like a wand and points a few times at the chest and pillar. "Say, I could use your help," comes Volo's voice from his beak.
OOC:
Assuming the chest isn't dangerous, he'll try to pick the lock and open it.

Rolls

Thieves' tools - (1d20+7)

(7) + 7 = 14

Apr 7, 2019 10:11 pm
Now that the initial excitement has died down Butler leans against the wall where the goblins are situated and keeps an eye on them whilst the rest of the party finish scouting round the hideout.

Len

Apr 8, 2019 3:19 pm
The four goblins look upon Alastriona with awe, awaiting her command.

After using the wand, Vatra reveals a faint glow between the body if the chest and it's hinged lid. It smells of abjuration magic.
OOC:
Stitches & Vatra, given the new info are you still okay with opening the chest?

Everyone else, is there anything you'd like to check out? You spied a side passage off of the sewer tunnel south from the starting hub, the sewer tunnel also heads north, and Q8 is mysteriously numbered and empty. In general, I'm not worried about metagaming, you can always rationalize it in-character.

Further out, before the hub, there was a stairwell where you fought the gazer and other sewer passages to explore as well. And of course, you have rescued Floon.
Apr 8, 2019 4:28 pm
When the wand glows, Stitches jumps back, waiting for something bad to happen. When nothing does, he approaches carefully and peers at the chest, scratching his head. After a moment, he runs off back up the hall and grabs one of the goblin prisoners by the arm. He looks up at Alastriona and motions with his head back the way he came, then leads the goblin by the hand back to room with the pillar.

He points at the chest. "Darling, get that for me, will you?" he says in Prince's voice.
Apr 8, 2019 4:33 pm
Alastriona follows, curiosity in her eyes.

As she enters the room with the pillar, she looks between Stitches, the goblin, and the chest. With a shrug, she goes to open the chest.

Len

Apr 10, 2019 3:44 pm
The chosen goblin, Zwei, is hesitant to open the chest and is relieved when Alastriona takes on the job. She watches with admiration as Alastriona opens the lid smoothly. The spell triggers, and a loud ringing fills the halls of this dungeon for a dozen heartbeats.

Looking inside the chest, Alastriona sees a rack of poisonous darts set in a sophisticated firing mechanism. Thankfully they remain in their rack due to Stitches' skills.

At the bottom of the chest is are three silver trade bars worth 100gp each and cloth bag with a note attached. Breaking the wax seal, the note reads:
Quote:
Mighty Xanathar, good news! We have the son of Neverember but our attack on the snakes' lair was too late to obtain the Eye. We have Neverember's locket, but it was already broken and the Eye removed. We did intercept the message in the bag before slaughtering the snakes.

I will scour the city and find the missing Eyes. As long as the Stone is still unaccounted for, there is time. I will torture the son until he gives up the location of the Stone. In the meantime, the head of the Zhent leader may provide you with the Eye's location.

Your faithful servant,

-- Grum'shar
The unbroken seal implies that the note was likely never sent.

Inside the cloth bag is the head of human male with a huge, golden nose ring; an ornate but broken locket; and a dead flying snake impaled with a black-fletched arrow, the same kind the Xanathar's Kenku used. Strapped to the snake's body is a small message case which contains the following missive:
Quote:
The Grand Game unfolds in our favour today. Neverember's Enigma is one step closer to solved and one of the three Eyes is now in our possession. It is moved to the agreed-upon location. We will continue to push Neverember for the Stone's whereabouts.
Apr 11, 2019 6:06 pm
Alastriona covers her ears as the ringing hammers throughout the room. When silence returns, she looks inside the chest to recover the items. She doesn't blink an eye at the dismembered head, only wrapping it back up with solemn gravitas after she takes the locket. She confiscates the notes and trade bars, and leaves only the poison dart trap inside the chest.

She looks between Zwei and Stitches silently, then tilts her head towards the rest of the party as an indication they should return. Without looking back, Alastriona walks over to Xelia and Prince, and hands over the two notes.

As everyone looks over the note, Alastriona steps back to inspect the locket.
Last edited April 11, 2019 6:08 pm
Apr 12, 2019 1:52 pm
Butler keeps leaning against the wall as the rest of the search goes on, idly fiddling with the eye like bauble he picked up off the floor. After a while he turns to regard Floon "You doing ok with all this? We should be heading out of here soon I think"
Apr 12, 2019 3:36 pm
Stitches pulls his cloak down tightly over his head as the alarm begins to ring, but when nothing explodes he peeks into the chest. When Alastriona pulls out the trade bars, he capers with joy, hopping from one taloned foot to the other. He grabs one of the silver bars and is almost toppled by its weight, so he gingerly shoves it back into the bag.

He jumps with a start when the paladin pulls the head from another sack, though he eventually pokes it with a single claw to make sure it's dead. After examining the insides of the chest for any irregularities, he carefully removes the rack of darts and rolls them in a cloth for later.

On the way back to join the others who are reading the notes, he pauses by one of the cells, which is mysteriously bare, steps in, and takes a look around.
Last edited April 12, 2019 3:39 pm

Rolls

investigation/perception - (1d20+4)

(9) + 4 = 13

Apr 12, 2019 5:23 pm
Alastriona easily carries both trade bars and severed head in their respective bags, using her strength to bear the added weight. Having turned over the notes to the party leaders, she spends her times looking over and inspecting the broken locket.

Len

Apr 12, 2019 6:29 pm
The eye-like bauble is now broken in two, but it still gives Butler a bit of a shock. Is there still some remnant magic within? Floon responds to Butler's query cheerfully. "Yeah, I'm okay, thanks for asking! My name's Floon by the way. Floon Blagmaar. So, um, who are you guys? Are you, like, Force Grey agents? You don't look like the Watch, anyway."

Meanwhile, Stitches obtains 5 darts from the trapped chest. The mechanism brushes poison over the darts' tips as the lid is opened, which is drip-fed from a half-full vial of poison, so the darts will only be poisonous for another 10 minutes or so. However, it is easy enough to remove the vial of poison, which contains 3 more uses. Taking off your Goggles of Night, you can see the poison is a sickly green-yellow hue.

Stitches also discovers a loose flagstone in Q8. Prying it loose, he finds a rough-hewn tunnel below that looks like it's been cut through the bedrock with pick-axes and braced with timbers. It goes on a way north and abruptly ends directly below another loose flagstone that presumably leads into a different room.

Also, Alastriona examines the locket. It is fairly large and decorated in gold with lapis lazuli inlays. Within lies a torn picture of a beautiful young noblewoman, and behind it is a secret compartment that has been forced open, big enough to store a marble. When Floon sees the locket, Floon chirps up. "Oh hey! My locket! You found it! It was a gift from someone very special to me."
[ +- ] Map
Apr 12, 2019 6:53 pm
Alastriona looks at Floon quizzically, her eyes full of wariness as the nobleman seems to be speaking directly to her. Following his gaze to the locket in her hand, Alastriona takes a few awkward seconds in silence, as though piecing together Floon's interest and body language.

Finally, she holds out the locket to Floon to turn it over.
Apr 12, 2019 7:44 pm
After removing the first flagstone, Stitches calls out, "The access tunnel is down by the..." in an Orcish accent. Since the original thought was left unfinished, his voice also trails off. Without waiting for a response, he begins exploring, moving down the tunnel until he comes to the next flagstone. He pushes it carefully, hoping to move it quietly to see what lies behind it.

Rolls

Stealth - (1d20+5)

(5) + 5 = 10

Apr 12, 2019 10:01 pm
Butler watches the exchange between Floon and Alastriona with a faint smile on his face. "No, we're not Force Grey and we're definitely not the Watch. Consider us friends of a friend....that friend being Volo"
Apr 14, 2019 2:30 am
"That ringing was no doubt meant to alert someone. We better make ourselves scarce."

"If this is your locket, Floon, then you know what was hidden in the secret compartment? This Eye?"
Last edited April 16, 2019 11:40 am

Len

Apr 15, 2019 6:22 pm
Stitches lifts the heavy flagstone from below and spies a clean, unoccupied cellar full of extensive brewing supplies and equipment, several barrels of ale, and a set of stairs the lead upward to a door. The barrels are labelled as different kinds of beer by the Peabody company, including a familiar "Peabody Session Ale" label.
[ +- ] Map
Floon is relieved to hear Butler mention Volo's name and praises his friend. Upon seeing the locket, he exclaims "Renaer! Did you find him? Is he okay?" He goes on to explain that the locket was a gift from Renaer and the woman in the picture is Renaer's deceased mother. He claims to have had no idea about the secret compartment or any Eye. "I wouldn't be surprised if Renaer had no idea either! He's spent his much of his life trying to untangle himself from his father's schemes but he can't ever seem to get free of him."
Apr 16, 2019 12:37 pm
Butler nods "Renaer's fine, think he'll be glad to know you're ok too." he turns to Prince "Agreed, I'm going to head and keep an eye on the way out of here, will shout up if anyone is trying to sneak up on us."
OOC:
Will head to whichever exit point makes most sense for us to leave by after confirming that with the others
Apr 16, 2019 4:37 pm
Alastriona gives the locket back to Floon without question or comment.

She turns to the four goblins, gives them a once-over, then tips her head in a Follow Me gesture. She walks after Butler, heading for the main tunnel by way of the not-so-secret door to take the passage east and back to where the party encountered the gazer.
OOC:
Alastriona figures we head back the way we came.
Apr 16, 2019 5:41 pm
"Looks like we're done poking around. Let's away! Back to the surface with its broken promises and shattered dreams!"
Apr 18, 2019 12:43 am
After waiting a moment at the top of the stairs to listen carefully, Stitches' curiosity gets the best of him. He cracks open the door quietly and peeks through to see if he is, as he suspects, in the basement of the Skewered Dragon.

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Stealth - (1d20+5)

(13) + 5 = 18

Apr 18, 2019 5:52 am
"We've done what we came here to do. I'd consider our time here a success."

Len

Apr 18, 2019 6:06 am
Floon is relieved to hear Renaer is okay and makes no attempt to hide his eagerness to get the hells out of here. He stays away from the goblins, however, as Eins ask Alastriona: "Dirge Mother, we grab our gear yes?"

The team regroups, sans Stitches, where the Gazer's corpse lies. Unexplored and unmarked sewer tunnels stretch off into the darkness, a ladder leads up to a hatch in the ceiling 15 feet up. The way you came is clear and still well-marked.
Stitches stealthily opens the door and finds himself at the back of what looks like a small, tidy shop full of barrels of alcohol. Through a short hallway, he spies a brightly-lit room. "Peabody Family Brewery" is boldly displayed on a sign hanging by the main door. Light pours through a large window looking out onto a busy street. A stout, bespectacled halfling woman sits at a desk scribing in a ledger while a pair of wisened halfling men are seated at a table, tasting beverages in tin cups. In the other direction, the hallway ends in a stairway that leads to a closed door, behind which you hear children playing.

Nobody seems to notice you.
Apr 18, 2019 3:13 pm
When he sees the halflings, Stitches blinks in surprise. He takes careful stock of the layout of the room and the street outside, quietly closes the door, and slips back into the sewers, replacing the flagstones as he goes. Once back underground, he makes his way to the entrance to meet up with the others and describes what he found, pulling the Session Ale label from a pocket and motioning with his hands.
Apr 18, 2019 4:54 pm
Alastriona stares at Eins, then seems to come to an understanding. Straightening her back, she gives the goblin an authoritative nod, and stands at ease to await the result. The aasimar waits even as the others depart.

Len

Apr 20, 2019 10:27 pm
Under Alastriona's command, the Eins and Zwei return to their now-abandoned posts by the arrow slits and retrieve their rickety shortbows and frayed arrows while Drei and Vier pull nasty, rusted blades from their straw mattresses. They proudly march at Alastriona's heels.

The team reassembles and makes their way back to the surface, following the chalk markers. A warm, fresh wind greets you as you climb out of the sewer. Rather than the Dock Ward's usual smells your nose judges the Dock Ward differently after your time beneath the streets; instead of fish guts and refuse, you now notice the fragrant spices of the street food vendors and the fresh-cut timbers of the shipbuilders.

Floon's relief overcomes him, and he falls to the street, kissing its cobblestones. The goblins are less joyous, cautiously climbing out of the sewer and squinting in the midday sun. They hide in the tall folks' shadows.

Your band finds the black Haventree carriage not far away. Talulah is mired in a losing battle with a flock of gulls that seem hellbent on shitting on the carriage. She disengages and salutes as Xelia approaches. "Ah, Lady Xelia, you've returned with ... guests?" It's hard for a Tortle to blanch, but Talulah makes a pretty good impression as she sees the troupe of goblins at Alastriona's heels.

Renaer is far more welcoming, bursting from the carriage and embracing Floon, kissing him square on the lips. "We are in your debt, brave adventurers. I know that doesn't usually mean much coming from a Neverember. I am not rich like my father, but you have my friendship. If you are ever in need, don't hesitate to come to me." He shakes your hands warmly, although merely waves awkwardly at the goblins.

The ride back to the Yawning portal is a lengthy one; midday traffic through the Dock Ward's twisted streets makes the journey a tedious slog, but within the magnificent carriage it doesn't seem so bad. The unseen servants draw hot baths for anyone who wants one and serve smooth drinks in crystal glasses. The goblins make a mess of the banquet, gorging themselves. Any doubt among the goblins about their new employers is drowned in a sea gravy and buried under a mountain of meat. They spend the journey tormenting the unseen servants unless Alastriona puts a stop to it.

Once you finally return to the Yawning Portal, Durnan is none too pleased about the goblins. "We don't serve their kind here!" he bellows and points to the door.

You find Volo conversing with Obaya, and he nearly falls out of his chair when he sees Floon. "Floon my good boy! You had us so worried! What in the nine hells happened?" He turns to the team, his feathered hat in his hand. "I knew it the moment I set eyes on you that you were the right folks for the job! I've always had a keen eye for talent!"
Apr 20, 2019 11:23 pm
Stitches partakes of both the bath and banquet with gusto, neatly preening his cobalt feathers with his beak before sitting down to eat. When he is finished, he settles down for a nap, leaving the table lighter by one crystal glass and a few pieces of fine silverware.

In the Yawning Portal, he makes a beeline for Obaya's table, not even stopping for a drink. When he spots Volo, he throws a thumb in Floon's direction, then rubs his fingers together and makes the sound of clinking coins. Then he turns to Obaya, pulling the spellbook from his bag with a flourish and placing it reverently on the table before her.
Apr 21, 2019 2:16 am
Inside the carriage, Alastriona allows the goblins to eat their fill. However, she imposes a limit on their behavior with a stern look, and each time a goblin misbehaves, the aasimar rings the silver bell to catch their attention and give a slight shake her head, her eyes glaring hot to convey her displeasure. She forgoes the relaxing bath in order to keep the goblins in check.

Indeed, perhaps as a means to test the goblins' talent, Alastriona takes out her bowed bass lyre and plucks a few strings. She sees whether the goblins have the proclivity towards music, demonstrating the basic finger techniques and pulling the bow across the lyre. Alastriona has Eins try first, patiently working with the goblin before applying the same for Zwei, Drei, and Vier.

At their destination, Alastriona briefly tilts her head at Durnan's words, but there is no mistaking the tone. With reverence to Xelia and Prince, Alastriona unfolds the map of Waterdeep and points to the City of the Dead. She pats the bag containing the severed head and indicates that she and the goblins are going there.

The aasimar turns to the goblins. She smiles, knowing that they've already seen and heard Durnan's command, and ushers them out of The Yawning Portal. Once in the street, Alastriona begins a measured march for the graveyard district. finds a semi-private area nearby to continue the goblins' music lessons.
OOC:
Tabling my trip to the graveyard until an appropriate time.
Last edited April 21, 2019 2:57 am
Apr 21, 2019 3:05 am
"I'm a little worried those goblins might turn on her." Prince says, watching Alastriona go. "I think I'll go with her, just in case. Anyone else coming?"

Prince says, watching Alastriona and her charges.
Last edited April 21, 2019 3:06 am

Len

Apr 22, 2019 5:29 pm
Obaya can't help but laugh as she always does when Stitches' shows such gusto at retrieving treasures. As a priestess of Waukeen and a Chultan, a harmonious interaction between business and friendship is always a good omen. However, her laughter quickly fades as she speaks solemnly.

"Stitches, this is a lovely find - your first spell book! No doubt there was a great deal of danger involved in its recovery. I wish I could procure it from you, but alas my initial funds are running dry and I am having a most distressing time liquidating my employer's cache. Who could have predicted diamonds to be so difficult to sell? Alas, the Casalanters seem to have monopolized the moneylending business in this city, and I am struggling to make in-roads. Truly, I believe sickness is descending upon this city's economy, and nothing good can come from that."

Len

Apr 22, 2019 5:35 pm
Volo interrupts quickly after that.

"I too must confess that I have but few coins to spare! The royalties due to me from the sale of my latest publication are not forthcoming! As you can see, if even a Priestess of Waukeen is having financial troubles, a simple author cannot be blamed for this malady, hmm? But never let it be said that Volo reneges on a promise. Allow me to present something much more valuable."

He holds out a scroll tube.

"The deed to a remarkable property here in Waterdeep! I acquired it in the writing of my newest work - Volo's Guide to Spirits and Spectres! We’ll need a magistrate to witness the transfer of ownership. I’ll arrange a meeting with one after you’ve inspected the estate and deemed it satisfactory!"
[ +- ] Deed to Trollskull Manor
Apr 23, 2019 2:18 pm
Stitches snatches the deed out of Volo's fingers and unrolls it in his hands. He holds it up to the dim light in the tavern, turning it at odd angles to inspect it for any irregularities, and he takes a professional interest in the waxen seal of Kylynne Silmerhelve, touching it lightly with near reverence. Satisfied of the deed's veracity, he passes it to the rest of the party.

Turning to Obaya, he smiles with his eyes and gives a shrug. Patting the spellbook gently, he speaks in her own voice. "Once my loans come through, I would be interested in purchasing it." He motions to her with his other hand to indicate the offer is still on the table, then places the book back in his satchel.

Len

Apr 23, 2019 11:43 pm
Obaya smiles, pleased with Stitches' understanding, and Volo beams as if a great worry has been lifted off of his chest. He exclaims:

"Excellent! Well, feel free to venture forth and have a look at the place. Remember to keep in mind the potential of the property, not just the current state. Are you familiar with Trollskull Alley in the North Ward?"

Volo gives you directions...
OOC:
Everyone levels up to 2nd and we will continue the adventure in Chapter 2: Trollskull Alley (coming shortly).

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