Chapter 1: A Friend in Need
Rolls
Stitches inspiration (to be added to his deception check) - (1d6)
(3) = 3
This is the best performance to go down in the Yawning Portal in years.
It takes a full 10 minutes for the crowd to simmer down after. As the next band gathers up its courage to follow your act, you find your way back to your seats amid a flurry of cheers.
"By the gods, Varta! You were on fire up there! Literally! I haven't seen an act like that ... ever! Hey, sorry I can't stay for the rest of the show, got some business to take care of at the Blackstaff Tower. I'll bring you by sometime! Whaddya say?"
Their drummer starts them off ...
A French maid, foreign chef
A big house with king size bed
You've had enough, you ship them out
The dollar's up, down, you'd better buy the pound
The claim is on you
The sights are on me
So what do you do
That's guaranteed
Hey little girl, you broke the laws
You hustle, you deal, you steal from us all
Come on, come on, love me for the money!
Come on, come on, listen to the moneytalk!
Come on, come on, love me for the money!
Come on, come on, listen to the moneytalk!
Rolls
Performance checks - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)
1d20+5 : (19) + 5 = 24
1d20+5 : (14) + 5 = 19
1d20+5 : (11) + 5 = 16
1d20+5 : (11) + 5 = 16
1d20+5 : (19) + 5 = 24
1d20+5 : (11) + 5 = 16
"Truly it was a night blessed by Lliira, the goddess of music herself! Alas, there can only be one winner ... and that winner is ... erm ... what were they called again? Ehm, you know, Raspberry Berret!
The crowd errupts into cheers and the usher you up to the stage to take your prize.
Beauty: 9 pts.
Black Wyrm: 14 pts.
The PCs: 18 pts.
10-14: 1
15-19: 2
20-24: 3
25-29: 4
30-34: 5
"This prize one of many cultural projects made possible by donations from House Cassalanter!"
A polite applause spreads through the audience, with murmurs of praise.
Xelia (and anyone who is native to Waterdeep) knows that House Cassalanter is one of the oldest noble families in the city whose fortunes have risen and fallen many times. However, under the current leadership of Lord Victoro and Lady Ammalia Cassalanter, the house has transformed into the masters of banking and moneylending, and become one of the richest and most successful houses in all of Waterdeep. They are well-known for their philanthropic work within the city, including sponsoring the Battle of the Bards competition.
The event simmers down, the patrons of the taproom go back to guzzling, gossiping, and gambling. As your characters begin to enjoy a meal on the house courtesy of your newfound fans, you settle back into your second-floor vantage point. Then all the noise is eclipsed by a shout: "Ya pig! Like killin’ me mates, does ya?"
Looking down to the first floor, you see the seven-foot-tall Yagra Stonefist, manager of Black Wyrm, hit by a wild, swinging punch from Krentz, the lead singer of Beauty. The rest of Krentz's band stand behind him, ready to jump into the fray, but Yagra's band is nowhere to be seen. The half-orc cracks her knuckles, roars, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl.
What do you do?
Rolls
Perception - (1d20+2)
(1) + 2 = 3
As the brawl develops, the aasimar remains seated at the table, either for lack of understanding what significance the fight and its participants warrant, or lack of interest.
He rubbed his hands with glee when Volo presented the team with the prizes. Instead of a whistle, the sound of coins clinking in a sack escaped from his beak. He quickly settled back into a comfortable seat clutching a cold ale, but his reverie was broken by the sounds of the battle below.
Pulling up his hood, Stitches tailed Butler down the stairs and ducked into a dark alcove on the ground floor, then maneuvered as close to the fray as he could without being spotted.
Rolls
Stealth - (1d20+5)
(18) + 5 = 23
"I didn't kill anyone. Yet." growls Yagra, who is not backing down. She looks eager for the fight.
Rolls
Intimidate - (1d20-1)
(15) - 1 = 14
"Interfere with the Xanathar's justice at your own peril!" He rises, wipes the blood from his face, and gives the signal to his lackeys to attack.
1. Alastriona, Butler, Xelia (any order)
2. Krentz and his 5 band members (all have AC 12)
3. Yagra (AC 11)
4. Prince, Stitches, Vatra (any order)
Distances
* Butler and Vatra are engaged in the fight (adjacent to Yagra and Krentz and his men)
* Alastriona and Prince are seated on the second floor balcony, 50 feet away by the stairs. You could hop straight into the fray over the railing with a DC 15 Dex (Acrobatics) check, taking 1d6 bludgeoning damage on a failure.
* Stitches is 15 feet away and hidden with a stealth roll of 23.
Battlefield Features: Make use of these features narratively. If you do something cool with the features I might grant inspiration or a one-time advantage. Monsters can also make use of these features. For example, you don't have to ask me if there is cover available - just say you take cover behind a table or pillar or something.
1. Sturdy wooden tables and chairs
2. Pewter mugs half full of ale, serving plates of food
3. Shadowy alcoves
4. Thick, wooden pillars
5. Big, open stone well
6. Lit oil lamps
Rolls
Alphabetically order initiative of PCs - (1d20-1, 1d20+3, 1d20+3, 1d20+3, 1d20+1, 1d20+1)
1d20-1 : (13) - 1 = 12
1d20+3 : (14) + 3 = 17
1d20+3 : (3) + 3 = 6
1d20+3 : (2) + 3 = 5
1d20+1 : (5) + 1 = 6
1d20+1 : (14) + 1 = 15
Hit Points 12/12 (1d10+2)
Speed 30 ft.
STR 16 (+3); DEX 8 (-1); CON 15 (+2); INT 8 (-1); WIS 10 (+0); CHA 16 (+3)
Saving Throws Wis +2, Cha +5
Skills Athletics +5, Insight +2, Intimidation +5, Perception +2
Damage Resistances necrotic, radiant
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Celestial, Common
Actions
-- Healing Hands. 1/1 long rest; restore up to 1 HP to a touched creature.
-- Divine Sense. 4/4 long rest; detect celestial, fiend, or undead within 60 ft. that are not behind total cover; detect consecrated or desecrated places or object.
-- Lay on Hands. 5/5 HP long rest; restore HP to a touched creature; spend 5 HP to cure one disease or poison.
-- War Scythe. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1d10+3 slashing damage.
[b[-- Sickle.[/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 slashing damage.
Conditions None
Edit: didn’t realise I was right next to him when I rolled that or I’d have used Str not Dex for the attack....modifier would have been worse but given that crap roll it won’t change matters anyway
Edited Edit: Using Inspiration to re-roll the attack as a correct melee attack
Rolls
Plate attack, damage (bludgeoning) - (1d20+5, 1d4+3)
1d20+5 : (6) + 5 = 11
1d4+3 : (1) + 3 = 4
Plate melee attack, damage - (1d20+2, 1d4)
1d20+2 : (14) + 2 = 16
1d4 : (4) = 4
The group is stunned. Then, Stitches' music beings filling the hall from behind the crowd as Krentz's band states at their fallen leader.
Finally, one of the Xanathar's musicians, a Kara-turan by the looks of him, screams at you in his native tongue:
"Omae! …buttobasite yaru!"
In unison, they draw wooden cudgels, strike fighting poses and scream as they swarm Butler and Yagra!
NPC's Stats
Krentz: 0/11; AC 12; unconscious, stable
Kara-turan Throat Singer: 11/11; AC 12
Harpist: 3/11; AC 12
Piccoloist: 11/11; AC 12
Pan Flautist: 11/11; AC 12
Marimba Player: 11/11; AC 12
Yagra Stonefist: 16/32; AC 11
Rolls
Attacks - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)
1d20+3 : (6) + 3 = 9
1d20+3 : (6) + 3 = 9
1d20+3 : (13) + 3 = 16
1d20+3 : (9) + 3 = 12
1d20+3 : (10) + 3 = 13
Damage - (1d20+1, 1d20+1, 1d20+1)
1d20+1 : (18) + 1 = 19
1d20+1 : (12) + 1 = 13
1d20+1 : (3) + 1 = 4
Damage (try again with d6) - (1d6+1, 1d6+1, 1d6+1)
1d6+1 : (6) + 1 = 7
1d6+1 : (3) + 1 = 4
1d6+1 : (4) + 1 = 5
Yagra attacks - (1d20+4, 1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d20+4 : (7) + 4 = 11
1d6+2 : (3) + 2 = 5
Crit - (1d6)
(2) = 2
Savage critical - (1d6)
(1) = 1