Hook Horror Hunt (3rd level, RETIRED)

load previous
Nov 6, 2018 12:34 am
"Get back here young man!" Stacy thumps the running Hook Horror as it turns to flee.

"And you, child, really. Your actions have been deplorable. Someone ought to teach you a lesson. If you were my pet, you'd be eating out of my hand and be potty trained within a week!"

Stacy gives Hooked Horror 2 a good thumping and keeps him pinned to the spot.

HH1 takes 13 damage. HH2 takes 11 damage.
Last edited November 6, 2018 1:01 am

Rolls

Opportunity Attack in HH1 - (1d20+4)

(14) + 4 = 18

Damage to HH1 - (1d4+2)

(3) + 2 = 5

Attack on HH2 with advantage due to grapple - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (12) + 4 = 16

Damage to HH2+sneak attack - (1d4+2, 2d6)

1d4+2 : (2) + 2 = 4

2d6 : (16) = 7

Forgot sneak attack damage on HH1 - (2d6)

(44) = 8

Nov 6, 2018 2:46 am
"Tentacles are so cool. Watch! Yatcha!!" One of Tip's whips lashes out to catch the hook horror as it flees. (HH1 takes 7 damage)

"Oh, weird," Tip exclaims, looking over the gnolls. "They're like... dog... people?" Her assessment distracts her aim, and her whips crack harmlessly over their heads.
Last edited November 6, 2018 3:02 am

Rolls

Opportunity attack - (1d20+5)

(15) + 5 = 20

Opportunity damage - (1d4+3)

(2) + 3 = 5

Whip 1 v HH2 - (1d20+5)

(7) + 5 = 12

Whip 2 v HH2 - (1d20+2)

(8) + 2 = 10

Nov 6, 2018 3:58 am
"Not so fast monster!" Zigurd exclaims as he slashes at the Hooked Horror on the run.

As the flaming blade rakes the fleeing beast, Ziggy’s eyes come upon the gnoll hunting party.
"Perfect! More flesh for the fire!" he calls out with a grin
Last edited November 6, 2018 4:01 am

Rolls

Slash attack on the HH runner - (1D20+4)

(16) + 4 = 20

Sword damage, 2 of which is FIRE - (2D6+4)

(46) + 4 = 14

Nov 6, 2018 4:39 am
OOC:
@MattParody - This format of combat takes a bit to get used to, but after using your reaction to make an opportunity attack, you also still have your action for Round 2 to do whatever you'd like. So don't forget to use it!
Nov 6, 2018 3:29 pm
OOC:
Golly @Araklusta, you can say that again. Apologies
Zigurd takes the newer threats head on as he rushes into comabt with the lead gnoll (Gnoll 1?)
Red Tooth held low as he charges in, "Bah! Your smell will never come out of those pelts. FOOD FOR THE FIRE!!" Zigurd announces as he makes an upward slash.

Rolls

Upward slash attack on the lead gnoll (Gnoll 1?) - (1D20+4)

(18) + 4 = 22

Sword damage, 2 of which is FIRE - (2D6+4)

(61) + 4 = 11

Nov 6, 2018 4:32 pm
Making sure he is a safe distance away from the fight, Zanzur utters a word of power, and three glowing darts of arcane force streak from his hands and slam into one of the gnolls.
OOC:
Casting Magic Missile. And infusing two more charges into Corunir's armor for a total of 6 charges!
Last edited November 6, 2018 4:59 pm

Rolls

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (3) + 1 = 4

1d4+1 : (2) + 1 = 3

1d4+1 : (1) + 1 = 2

Nov 6, 2018 4:43 pm
OOC:
@Campeador - watch out! You can only infuse charges when you cast Transmutation spells (Magic Missile is Evocation). Also, it *should* be that the max number of charges that a suit of armor can hold at one time is your intelligence modifier - but looking at it right now that doesn't seem very clear in the rules. We'll get that cleared up.
Nov 7, 2018 2:35 am
OOC:
Here's the revision for Armor Infusion. There was actually a miscommunication between Araklusta and I when I originally wrote up the feature, so sorry about that! (It should also be fixed on D&D Beyond, if you're using that.)
[ +- ] Armor Infusion
OOC:
EDIT: I forgot to add one important phrase in there, but I've added it now: "you can use your reaction to expend and detonate all of the charges," (so if it has 3 charges, you have to detonate all 3; you can't only detonate 1 and save the other 2 for later)

Hopefully that's the only major hiccup with wording mistakes for now
Nov 7, 2018 5:34 pm
Round 2 Summary

Filthy jaws dripping froth, three of the gnolls leap forward to engage the party, while one hangs back looking for a chance to hurl its spear.

Ziggy meets these new foes head on, and his upward slash leaves a burning furrow across the chest of the foremost gnoll. The resulting yip of pain sounds maddened as the gnoll continues its whining chuckles. It thrusts its spear forward, but Ziggy easily sidesteps the blow. A second gnoll joins the first, and manages to sink the tip of its spear into the barbarian's shoulder - but that is hardly enough to bother the mighty warrior (After resistance, Ziggy takes 4 piercing damage).

The gnoll in the back spots a seemingly-easy victim and throws a spear at Tip. The young ranger shows uncanny reflexes, however, as she ducks away from the projectile.

One gnoll, thinking itself clever, slips around the tougher combatants and moves to strike at Stacy. It announces its presence with a shrill squeal of glee - and Stacy twists away to avoid the stabbing spear.

Seeing the woman distracted, the hook horror tries to kick Stacy away, but the woman's stubbornness knows no bounds. The creature can only look on as it's partner escapes into the tunnels.

Rolls

HH2 athletics to escape grapple - (1d20+4)

(9) + 4 = 13

Gnoll 1 vs Ziggy - (1d20+4)

(6) + 4 = 10

Gnoll 2 vs Ziggy - (1d20+4)

(12) + 4 = 16

Gnoll 2 dmg to ziggy - (1d6+2)

(6) + 2 = 8

Gnoll 3 vs Tip (ranged) - (1d20+4)

(4) + 4 = 8

Gnoll 4 vs Stacy - (1d20+4)

(3) + 4 = 7

Stacy contested athletics - (1d20+2)

(17) + 2 = 19

Nov 7, 2018 6:10 pm
Round 3 Player Phase!!!
OOC:
Hook Horror 1 is outta here, escaped.

Hook Horror 2 is still grappled!

Gnoll 3 is hanging to the rear of the group of gnolls, will require moving to reach it with melee.
https://i.pinimg.com/originals/8f/0a/75/8f0a75f8ee89aa3033eec4f91a21dae5.jpg
Nov 7, 2018 6:28 pm
Stacy's maternal instincts kick in and her attack looks more like a spanking than anything. It seems to be painful to the Hook Horror, but do no real physical damage.

"That's it, early bedtime for you Hook Henry Horror!"
Last edited November 7, 2018 6:34 pm

Rolls

Attack on HH2 with advantage due to grapple - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (10) + 4 = 14

Nov 8, 2018 2:54 pm
"Yatch- ...ah." Tip's first whip leaves a bloody gash in one gnoll's side, but she isn't quite able to get a satisfying enough crack out of her second whip.

Gnoll 1 takes 6 damage.
Last edited November 11, 2018 5:50 am

Rolls

Whip 1 - (1d20+5)

(16) + 5 = 21

Whip 2 - (1d20+5)

(2) + 5 = 7

Damage - (1d4+3)

(3) + 3 = 6

Nov 8, 2018 5:00 pm
"BAH! My family’s ancestral cloak. Foul beasts, you will pay dearly." Zigurd yells as he gets stabbed by the gnoll’s buddy.
Glaring at the new challenger, he brings the ablaze Red Tooth onto the beast he started with.

Rolls

Downward slash attack on the Gnoll 1 - (1D20+4)

(2) + 4 = 6

Sword damage, 2 of which is FIRE - (2D6+4)

(44) + 4 = 12

Nov 11, 2018 1:21 am
"Begone, foul beasts!" Corunir swings Valor mightily at the tallest gnoll.
OOC:
If possible, I would like to position myself so that if at any point Zanzur detonates his charges, we hit as many enemies as possible, while keeping allies safe.

Rolls

Longsword - (1d20+5, 1d8+5)

1d20+5 : (15) + 5 = 20

1d8+5 : (1) + 5 = 6

Nov 11, 2018 5:39 am
Round 3 Summary

The battle grows fierce as the gnolls tear into the companions and Ziggy, Corunir, and Tip each take a wound (Ziggy and Corunir each take 6, and Tip takes 7). Between them, the three manage to take down the lead gnoll, but the other three continue their mad giggling. The one who hung back before now joins the other on the front line (Gnoll 3 is now up next to Gnoll 2, both engaged with Ziggy and Corunir).

Witnessing the fierce battle, the hook horror decides it is through with this insane woman grabbing its leg. It brings both heavy claws down onto Stacy, clubbing her to the ground with ferocious strength, then wheels about and stomps away after the other monster (Stacy takes 23 damage, is reduced to 0 hp and is knocked unconscious).

The gnoll nearest to Stacy swipes at the departing hook horror, but then it's yellow eyes fall onto a much more tempting target. It slams its spear into Stacy's shoulder and drags the woman across the stone floor to a nearby wall. Then it leans over her with its drooling hyena maw, ready to begin its feast (Stacy takes another 12 damage, which counts as 2 failed death saves).

Rolls

HH2 vs Stacy - (1d20+6)

(13) + 6 = 19

HH2 vs Stacy again - (1d20+6)

(18) + 6 = 24

Dmg 1 to stacy - (2d6+4)

(24) + 4 = 10

Dmg 2 to Stacy - (2d6+4)

(63) + 4 = 13

Gnoll 1 vs Ziggy - (1d20+4)

(19) + 4 = 23

Dmg to ziggy - (1d6+2)

(4) + 2 = 6

Gnoll 2 vs Corunir - (1d20+4)

(17) + 4 = 21

Dmg to Corunir - (1d6+2)

(4) + 2 = 6

Gnoll 3 vs Tip (ranged) - (1d20+4)

(12) + 4 = 16

Dmg to tip - (1d6+2)

(5) + 2 = 7

Gnoll 4 vs Stacy (adv) - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (9) + 4 = 13

Dmg to Stacy - (2d6+2)

(64) + 2 = 12

Gnoll 4 opportunity vs HH2 - (1d20+6)

(6) + 6 = 12

Nov 11, 2018 6:10 am
Round 4 Player Phase!!!
OOC:
Stacy is pretty much toast, but you might be able to help her! Ziggy and Corunir will risk opportunity attacks from gnolls 2 and 3 if they move, though.

Gnolls 2 and 3 are up close by Corunir and Ziggy.
https://i.pinimg.com/originals/88/bd/86/88bd868e4602d57309292487fed262d4.jpg
Nov 11, 2018 3:48 pm
Quote:
The battle grows fierce as the gnolls tear into the companions and Ziggy, Corunir, and Tip each take a wound (Ziggy and Corunir each take 6, and Tip takes 7).
OOC:
Is it too late to use my 3rd round reaction to detonate those charges? Also, any feedback on Jabes' question?
Jabes.plays.RPG says:
OOC:
If possible, I would like to position myself so that if at any point Zanzur detonates his charges, we hit as many enemies as possible, while keeping allies safe.
Nov 11, 2018 5:37 pm
OOC:
Not too late! This is the point that, yes, you use your reaction from last round to detonate. Given the situation, I think Corunir can position himself to catch gnolls 2 and 3 in the blast without hurting his friends. Gnoll 4 is too far away.
Nov 11, 2018 6:28 pm
OOC:
Excellent! Gnolls 2 and 3 must save DEX vs. Zanzur's DC (13) or take the damage below.
Last edited November 11, 2018 6:29 pm

Rolls

Armor Infusion damage (3 charges) - (3d6)

(441) = 9

Nov 11, 2018 7:38 pm
OOC:
@Campeador - Feel free to go ahead and roll their saves! The gnolls get +1 to their Dex saves.
load next

You do not have permission to post in this thread.