Stats: 4d6 drop lowest, standard array or point buy is allowed. Note that I won’t do take backs with 4d6 unless you get staggeringly poor rolls, choose wisely.
Classes/Race: Please state what class and race you are thinking of playing in your first post. All classes/races plus WoTC UA are permitted. Starting level is 3. I ask that everyone add their sheet to the character library so that we are all on the same page regarding character expectations.
Nort’s Martial Maneuvers: Here's those maneuvers I was talking about. Note that while everyone gets access to them, there are prerequisites, and most fighter subtypes will get the majority of these goodies. Of course if no one is keen on using it we can just discard it entirely too, no sweat.
Backgrounds: If certain background skills or features don’t quite fit your character we can discuss switching them around or compromising to something better suited.
Starting items: Standard starting gear or roll for gold, plus an additional 100 GP. You can spend it on standard adventuring gear, weapons & armor, silvering weapons, and potions up to uncommon rarity. Because we are in Eberron and magic is more common I’m also permitting everyone to have one uncommon magic item (Probably gonna regret that later. Also since magic items are common there are price guidelines for buying them in Eberron). It can be flavored however you like as long as mechanically it functions normally. Flavor also extends to any normal gear.
Deadline: I'm giving everybody one week to complete their character mechanically, if there are any problems or extensions required that can be discussed.