OOC

Nov 7, 2018 3:32 pm
Welcome, everybody! This thread is for OOC discussions.
Nov 7, 2018 3:46 pm
Quick question regarding character creation, rules say "Any class from PHB" but are paths from other books like Xanathar's allowed?
Nov 7, 2018 3:55 pm
If it's from an official book (but not UA), then it's fine.

The main restriction is races - that's the only non-negotiable thing :)
Nov 7, 2018 3:57 pm
Thank you for having me here! Let's get right down to it! Rolling stats....

Rolls

Stat rolls - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (2522) = 11

4d6 : (2352) = 12

4d6 : (5661) = 18

4d6 : (4562) = 17

4d6 : (1234) = 10

4d6 : (6616) = 19

Nov 7, 2018 4:04 pm
Quick question to everybody:

Are you alright with me the DM doing all Initiative rolls and all Saves?

It can be a drag in play-by-post games to wait for everybody roll their Dex saves when encountering a trap or delay until all Initiatives are gathered.

Attack rolls etc. are of course rolled by the players.
Nov 7, 2018 4:04 pm
Even without the restriction, I'd never think of going non-human for a Darkest Dungeon game :D

Stats
(3, 3, 4, 6 ) = 13
(2, 2, 4, 4 ) = 10
(1, 1, 2, 6 ) = 9
(2, 3, 3, 6 ) = 12
(1, 2, 2, 6 ) = 10
(3, 3, 4, 6 ) = 13

Pretty average stats, I'm fine with any class so I'll let others take a pick, I'm happy to fill in any void in the end.
Nov 7, 2018 4:06 pm
evil_scientist says:
Quick question to everybody:
Short answer: Yes, totally
Nov 7, 2018 4:07 pm
DarK_RaideR says:
Even without the restriction, I'd never think of going non-human for a Darkest Dungeon game :D
Exactly :D

Do you think I should allow standard humans (+1 to all atribs.) too?
Nov 7, 2018 4:14 pm
evil_scientist says:
Do you think I should allow standard humans (+1 to all atribs.) too?
I don't see a reason why they should be banned, but honestly, I wonder why anyone should bother. Feats are pretty powerful in 5e and considering that +1 proficiency can be spent on firearms (from what I reckon) it's a much more powerful package than +1 to all attributes. Just my $0,02.
Nov 7, 2018 4:18 pm
DarK_RaideR says:
evil_scientist says:
Do you think I should allow standard humans (+1 to all atribs.) too?
I don't see a reason why they should be banned, but honestly, I wonder why anyone should bother. Feats are pretty powerful in 5e and considering that +1 proficiency can be spent on firearms (from what I reckon) it's a much more powerful package than +1 to all attributes. Just my $0,02.
Yeah, pretty much.

And yes, the +1 proficiency can be put on firearms.
Nov 7, 2018 4:26 pm
evil_scientist says:
And yes, the +1 proficiency can be put on firearms.
Speaking of which, would that be Firearms specifically, or Martial Weapons (which they technically fall under)? If it's the latter, I guess classes like the Fighter, Paladin and Ranger then are automatically proficient with Firearms by default?

I suddenly feel the urge to make a Highwayman/Rogue or Bounty Hunter/Ranger with a firearm.
Nov 7, 2018 4:29 pm
DarK_RaideR says:
evil_scientist says:
And yes, the +1 proficiency can be put on firearms.
Speaking of which, would that be Firearms specifically, or Martial Weapons (which they technically fall under)? If it's the latter, I guess classes like the Fighter, Paladin and Ranger then are automatically proficient with Firearms by default?
Good question. They ARE listed as "Martial Ranged Weapons", so yes, I'd argue that as the game world includes these weapons, then the classes mentioned are proficient with them.

Yes.
Nov 7, 2018 5:08 pm
DarK_RaideR says:
I suddenly feel the urge to make a Highwayman/Rogue or Bounty Hunter/Ranger with a firearm.
Sounds cool :)
Nov 7, 2018 6:01 pm
evil_scientist says:
Quick question to everybody:

Are you alright with me the DM doing all Initiative rolls and all Saves?

It can be a drag in play-by-post games to wait for everybody roll their Dex saves when encountering a trap or delay until all Initiatives are gathered.

Attack rolls etc. are of course rolled by the players.
Fine with me
Nov 7, 2018 6:11 pm
Think I'm going Hellion or Occultist... Warlock it is...

(5, 2, 6 ) = 13
(6, 5, 4 ) = 15
(6, 2, 6) = 14
(3, 3, 4 ) = 10
(4, 2, 1 ) = 7
(3, 4, 2 ) = 9
Last edited November 7, 2018 6:29 pm

Rolls

4d6

(2526) = 15

4d6

(6534) = 18

4d6

(6261) = 15

4d6

(3314) = 11

4d6

(1421) = 8

4d6

(3422) = 11

Nov 7, 2018 6:46 pm
I’m fine with you handling saves and initiative. Especially with all the extra saves in this variant.

So that array is (17,17,13,12,11,10)
Last edited November 7, 2018 6:48 pm

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (6645) = 21

4d6 : (1316) = 11

4d6 : (2625) = 15

4d6 : (4521) = 12

4d6 : (1462) = 13

4d6 : (6356) = 20

Nov 7, 2018 8:06 pm
I’m thinking either jester or leper, playing around with how I want that to work...
Nov 7, 2018 8:23 pm
Genisisect says:
I’m thinking either jester or leper, playing around with how I want that to work...
Sounds great!

So far we have the following tentative classes:
Highwayman/Bounty Hunter (Ranger)
Hellion or Occultist (Warlock)
Jester or Leper
Nov 7, 2018 8:50 pm
i'm going occultist (warlock)
Nov 7, 2018 9:11 pm
I've made up my mind, going for Highwayman using the Rogue/Scout build.

@Geninsect I'd go Bard/College of Swords for Jester, with Rogue/Arcane Trickster or even Rogue/Assassin as alternatives. Leper could either be based on Cleric with domains like War and Protection or a greatsword wielding Fighter (Champion or Battle Master) or Paladin (Oath of Devotion, maybe Vengeance)
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