Chapters 1, 2, and 3
"Oh stop, there's no need to fight amongst ourselves, we have enough enemies outside of us to deal with after all," Shuushar says, trying to defuse any sort of argument.
Topsy and Turvy are getting twitchy and you can see they're beginning to look panicked.
Rent grunts, "You can kill each other once we're out of this hell..."
It's during this time, as you descend the steps that you notice a finely dressed drow warrior enter the lower level with a single guard. Shoor Vandree stands 10 feet in front of Ront, who is first to descend the steps.
"Who let you fools out of your cage?" he asks, not much fazed by the revelation, he draws his two shortswords, "No matter, it shall be rectified quite easily."
Ront roars upon seeing one of the worst of your captors and charges, thrusting his blade at Shoor's chest. His aim is spot on but Shoor manages to deflect the blow just before it penetrates his fine armor.
Topsy and Turvy rush forward in perfect harmony and go for attacks from opposite sides. Despite the skill and coordination of the Gnomes Shoor's blades masterfully spin circles about their blades, knocking them off balance.
Eldeth sprints forward with Topsy and Turvy, attempting to overwhelm Shoor with sheer numbers. She steps between them after their failed attacks and goes for the quick kill. He easily dances back from her attacks.
Jimjar rushes for the in engaged drow guard, launching into a skilled series of attacks, trying to slip in a killing blow before the drow can raise his defenses. His blade is quick and before the drow can react Jimjar's blade is buried to the hilt in his chest (12 damage). The drow slumps, dead, to the ground.
Sarith looks worried now that Shoor has found them. He slinks into the shadows to try to avoid too much notice.
Derendil works his way around to Shoor's flank and leaps at him, trying to land a quick kill. Despite being attacked from every angle Shoor deftly dips and turns away from Derendil's savage attacks.
During one of Shoor's spins and ducks he somehow manages to slash Ront's throat open. Ront falls back, clutching his neck and bleeding to death from the mortal wound.
Recovering from his devious spin, Shoor ends in perfect balance in front of Derendil and launches a skillful flurry of attacks on him, landing a couple of wicked blows (16 damage)
Shoor: Unharmed, surrounded by Topsy, Turvy, and Derendil
Derendil: Wounded (16 damage) engaged with Shoor
Topsy and Turvy: engaged with Shoor
Eldeth: Engaged with Shoor
Jimjar: standing over a drow corpse
Stool and Shuushar: safely upstairs
Sarith: Attempting to hide from Shoor
Ront: Dead on the ground
PLAYER TURN
Rolls
Player Initiative - (1d20)
(7) = 7
Drow Initiative - (1d20)
(10) = 10
NPC Initiative - (1d20)
(12) = 12
Ront attack on Shoor - (1d20+3, 1d6+3)
1d20+3 : (15) + 3 = 18
1d6+3 : (2) + 3 = 5
Topsy attack on Shoor - (1d20+2, 1d6+2)
1d20+2 : (4) + 2 = 6
1d6+2 : (2) + 2 = 4
Turvy attack on Shoor - (1d20+2, 1d6+2)
1d20+2 : (2) + 2 = 4
1d6+2 : (5) + 2 = 7
Jimjar attack on drow - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (6) + 2 = 8
Jimjar crit - (1d6)
(4) = 4
Derendil attacks on Shoor - (1d20+5, 1d6+3, 1d20+5, 1d6+3)
1d20+5 : (6) + 5 = 11
1d6+3 : (3) + 3 = 6
1d20+5 : (4) + 5 = 9
1d6+3 : (3) + 3 = 6
Shoor attack on Ront - (1d20+7, 1d6+4, 3d6)
1d20+7 : (7) + 7 = 14
1d6+4 : (2) + 4 = 6
3d6 : (466) = 16
Shoor attack on Derendil - (1d20+7, 1d6+4, 3d6)
1d20+7 : (12) + 7 = 19
1d6+4 : (4) + 4 = 8
3d6 : (643) = 13
Shoor attack on Derendil - (1d20+7, 1d6+4, 3d6)
1d20+7 : (7) + 7 = 14
1d6+4 : (4) + 4 = 8
3d6 : (655) = 16
Sarith stealth - (1d20+4)
(11) + 4 = 15
Eldeth attack on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (1) + 2 = 3
1d20+4 : (9) + 4 = 13
1d6+2 : (1) + 2 = 3
Shoor must make a DC 11 Strength saving throw or be knocked prone. If he's knocked prone, Mai'ngor can take a bonus action to make another attack with his hooves.
EDIT: Well, the first attack missed by a mile, so ignore all that! :-P
Rolls
Hooves - (1d20+1)
(7) + 1 = 8
potential danage - (2d6+1)
(25) + 1 = 8
Possible bonus attack on prone target (advantage) - (1d20+1, 1d20+1)
1d20+1 : (12) + 1 = 13
1d20+1 : (12) + 1 = 13
potential damage from bonus attack - (2d6+1)
(65) + 1 = 12
Barbaric Rage Time
Rolls
Short Sword Attack - (1d20+6)
(11) + 6 = 17
Short Sword Damage (with rage bonus) - (1d6+6)
(5) + 6 = 11
Daggers are finesse weapons, right? So I can use my Dex to attack? So its just 1d20+5? And advantage for having other attacks around?
Rolls
Strike at the hole (Dagger attack) - (1d20+7)
(18) + 7 = 25
Damage - (1d4+5, 1d6)
1d4+5 : (1) + 5 = 6
1d6 : (2) = 2
Casting Prestidigitation to create bright colorful fireworks in front of Shoor's face. Does no damage, but hopefully it distracts or blinds his drow eyes enough to let the others get their shots in.
Soliin slips in beside Derendil for a quick stab before he is pushed back from Shoor. He manages to land a nasty blow on the drow (8 damage)
Hunter's lights explode in front of Shoor's eyes, causing intense pain to shoot through his very sensitive eyes. He looks slightly disoriented but recovers quickly.
Shoor is totally surrounded at this point and no one else can get close enough to attempt a melee attack. As it stands you are all pressing against each other in an attempt to get at the drow like an angry mob rather than expert combatants!
Xeliss still has a turn before it moves back to the NPCs
Shoor: Slightly Wounded: 8 damage (Will have disadvantage on his first attack next round due to recovering from the light bursting in his eyes)
Topsy and Turvy continue playing off of each other's attacks and each manages to land minor blows on Shoor (7 and 6 damage)
While Derendil scored a minor hit on him, Shoor returns the damage with interest, ripping into him expertly with his swords. The quaggoth is bleeding severely and his movements are slowing, but he continues his assault with no concern for his own safety.
Shoor is still surrounded, and though slightly wounded does not seem to be slowing down any. His sword work is nothing short of breathtaking, spinning and leaping between attacks that would have killed a lesser warrior.
Shoor: Wounded (25 damage)
Derendil: Severely wounded (38 damage)
PLAYER TURN
Rolls
Derendil attacks on Shoor - (1d20+5, 1d6+3, 1d20+5, 1d6+3)
1d20+5 : (17) + 5 = 22
1d6+3 : (1) + 3 = 4
1d20+5 : (5) + 5 = 10
1d6+3 : (5) + 3 = 8
Topsy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (18) + 4 = 22
1d6+2 : (5) + 2 = 7
1d20+4 : (15) + 4 = 19
1d6+2 : (6) + 2 = 8
Turvy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (17) + 4 = 21
1d6+2 : (4) + 2 = 6
1d20+4 : (2) + 4 = 6
1d6+2 : (1) + 2 = 3
Shoor attacks on Derendil - (1d20+7, 1d6+4, 1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d6+4 : (2) + 4 = 6
1d20+7 : (13) + 7 = 20
1d6+4 : (6) + 4 = 10
Shoor offhand attack on Derendil - (1d20+7, 1d6+4)
1d20+7 : (16) + 7 = 23
1d6+4 : (2) + 4 = 6
Rolls
Attack - (1d20+7)
(18) + 7 = 25
Damage - (1d4+5, 1d6)
1d4+5 : (4) + 5 = 9
1d6 : (2) = 2
Rolls
Shortsword 1: attack, damage - (1d20+5, 1d6+3)
1d20+5 : (9) + 5 = 14
1d6+3 : (1) + 3 = 4
Shortsword 2: attack, damage - (1d20+5, 1d6+3)
1d20+5 : (4) + 5 = 9
1d6+3 : (2) + 3 = 5
Rolls
Attack - (1d20+6)
(18) + 6 = 24
Damage - (1d6+6)
(5) + 6 = 11
Shoor: Quite Wounded (47 damage)
Derendil: Badly wounded (38 damage)
Xeliss has a turn before it moves to the NPCs
OOC: attempting to cast Poison Spray- The creature must succeed on a Constitution saving throw (12) or take 1d12 poison damage.
Rolls
Perception? - (1d20+2)
(7) + 2 = 9
Poison Damage - (1d12)
(2) = 2
Derendil is faltering now, his arms barely able to continue their clawing at Shoor, and he easily slaps the claws aside.
Topsy and Turvy each manage to land a couple more minor blows on Shoor (8 and 5 damage)
Shoor twist in between Derendil's thrashing claws and puts his blade through the quaggoth's throat. He goes down to the ground clutching his wound and fast fading into death.
With the large quaggoth out of the way Shoor turns his attention to Topsy, landing a stinging blow on her bicep (13 damage). She grimaces in pain but manages to keep a grip on her weapon.
Shoor: Badly Wounded (60 damage)
Topsy: Wounded (13 damage)
PLAYER TURN
Rolls
Shoor Con Save - (1d20+5)
(9) + 5 = 14
Derendil attacks on Shoor - (1d20+5, 1d6+3, 1d20+5, 1d6+3)
1d20+5 : (14) + 5 = 19
1d6+3 : (4) + 3 = 7
1d20+5 : (9) + 5 = 14
1d6+3 : (6) + 3 = 9
Topsy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (4) + 2 = 6
1d20+4 : (16) + 4 = 20
1d6+2 : (6) + 2 = 8
Turvy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (9) + 4 = 13
1d6+2 : (3) + 2 = 5
1d20+4 : (15) + 4 = 19
1d6+2 : (3) + 2 = 5
Shoor attack 1 - (1d20+7, 1d6+4)
1d20+7 : (1) + 7 = 8
1d6+4 : (2) + 4 = 6
Shoor attack 1 disadvantage - (1d20+7, 1d6+4)
1d20+7 : (3) + 7 = 10
1d6+4 : (6) + 4 = 10
Shoor attack 2 on Derendil - (1d20+7, 1d6+4)
1d20+7 : (12) + 7 = 19
1d6+4 : (3) + 4 = 7
Shoor bonus action attack on Topsy - (1d20+7, 1d6+4, 3d6)
1d20+7 : (16) + 7 = 23
1d6+4 : (4) + 4 = 8
3d6 : (221) = 5
Rolls
Attack - (1d20+7)
(9) + 7 = 16
Damage - (1d4+5, 1d6)
1d4+5 : (4) + 5 = 9
1d6 : (1) = 1