Any check I can make? Will being proficient with thieve's tools help?
Chapters 1, 2, and 3
Rolls
Dexterity check - (1d20-1)
(19) - 1 = 18
Rolls
Look, the other way! (Deception) - (1d20+5)
(14) + 5 = 19
I wonder what that is (Perception) - (1d20+4)
(8) + 4 = 12
Into the pocket it goes (Sleight of Hand) - (1d20+7, 1d20+7)
1d20+7 : (5) + 7 = 12
1d20+7 : (10) + 7 = 17
Soliin sees something on the ground on the way back to the cage and expertly fakes tripping just long enough to pocket it without anyone noticing. Once back in the cage he is able to determine that it is a broken shard of someone else's manacles, which is about the perfect size to use as a make-shift lockpick.
This lockpick may be used to pick locks at disadvantage due to being an improvised tool.
I'm rolling theive's tools, as I'm not sure what else it would be. Correct me if I'm wrong?
Rolls
Chains at the waist - (1d20+7, 1d20+7)
1d20+7 : (12) + 7 = 19
1d20+7 : (16) + 7 = 23
Hunter's chains - (1d20+7, 1d20+7)
1d20+7 : (15) + 7 = 22
1d20+7 : (11) + 7 = 18
OOC: I'm assuming Hunter has had her chains busted. If so, Elfog will work to see what he can do about getting the myconid free.
Forget it, should be good enough. Hunter continues, "Can magic little outside cell, but need help. Have missile, shield, can-tricks." She looks to the drow guards and their typical crossbows.
Rolls
Freeeeeeedom! (Thieve's tools) - (1d20+9)
(20) + 9 = 29
Based on your time here you know it's about time for the guards to change so you are hurrying. As the door swings open you hear the sound a a terrible droning buzz, followed by the sounds of inhuman shrieking.
You can see creatures swooping around the cavern, which anyone with a knowledge of the Arcane* will recognize as demons, specifically Chasme and Vrock. The drow assemble to fight off the demonic incursion when a couple of passing guards notice you stepping out of the cage. They draw their hand crossbows and prepare to fire.
* anyone with at least a +2 to arcana will recognize the demons
Initiative order is drow, players and then NPCs
Next post will be their action
Rolls
Secret Roll
Player Initiative - (1d20)
(12) = 12
Drow initiative - (1d20)
(20) = 20
NPC initiative - (1d20)
(5) = 5
The drow fire their crossbows, scoring hits on Shuushar and Turvy. Shuushar flinches and shudders as he staggers from the poison that coats the bolt, but he manages to hold onto conciousness. Turvy hisses like a rat in response to the attack but seems otherwise unharmed.
The drow drop their crossbows and move forward, drawing short swords, to block you into the cage so you can't overwhelm them. Elfog, Shuushar, and Topsy are at the front of the press right now and are within melee range of the hated drow.
[Editing]
Player Turn!
Shuushar: Wounded (6 Damage)
Turvy: Unharmed!?: (0 Damage)
Rolls
Secret Roll
Drow 1 hand crossbow on Turvy - (1d20+4, 1d6+2)
1d20+4 : (14) + 4 = 18
1d6+2 : (5) + 2 = 7
Drow 2 hand crossbow on Shuushar - (1d20+4, 1d6+2)
1d20+4 : (7) + 4 = 11
1d6+2 : (4) + 2 = 6
Shuushar Con Save - (1d20)
(15) = 15
At front of cage - (1d12, 1d12, 1d12)
1d12 : (11) = 11
1d12 : (1) = 1
1d12 : (9) = 9
OOC: Elfog will go into a barbaric rage and attempt to push one of the guards prone. Rage says advantage to Strength checks - I assume that covers athletics check as well but I'm not sure. Ignore it if need be.
Rolls
Athletics Check - (1d20+6)
(4) + 6 = 10
Athletics Check [Advantage due to Rage?] - (1d20+6)
(16) + 6 = 22
Drow 1 is prone
Trampling Charge: If the tikbalang moves at least 20 feet straight toward a creature right before hitting it with a hooves attack, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is knocked prone, the tikbalang can take a bonus action to make another attack with its hooves against the target.
Rolls
Hooves - (1d20+1)
(12) + 1 = 13
potential damage - (2d6+1)
(35) + 1 = 9
Possible bonus attack on prone target (advantage) - (1d20+1, 1d20+1)
1d20+1 : (5) + 1 = 6
1d20+1 : (17) + 1 = 18
potential damage from bonus attack - (2d6+1)
(62) + 1 = 9