Also, I don't know who Seven is, maybe Nine's long lost sibling? ;)
LMoT - Nightal 30, 1491
Also, I don't know who Seven is, maybe Nine's long lost sibling? ;)
Bebaral's action. get on tall wall.
Move: whatever i need to get on that wall
Bonus: diss engage.
Rolls
Ath if necessary (diss exhaustion) - (1d20+2, 1d20+2)
1d20+2 : (2) + 2 = 4
1d20+2 : (5) + 2 = 7
And dude for some reason I keep mixing up your damn characters name. I don’t know why.
Maybe because it’s your characters name when you click the character button down below lol
11 & 9 attack Nine, doing only minor damage (1pt)
3,4, & 5 go after Spark, with only one of the slow moving undead able to make contact 4pts
Rolls
11>Nine Slam - (1d20+3, 1d6+1)
1d20+3 : (16) + 3 = 19
1d6+1 : (2) + 1 = 3
9>Nine Slam - (1d20+3, 1d6+1)
1d20+3 : (9) + 3 = 12
1d6+1 : (3) + 1 = 4
3>Spark Slam - (1d20+3, 1d6+1)
1d20+3 : (18) + 3 = 21
1d6+1 : (5) + 1 = 6
4>Spark Slam - (1d20+3, 1d6+1)
1d20+3 : (14) + 3 = 17
1d6+1 : (2) + 1 = 3
5>Spark Slam - (1d20+3, 1d6+1)
1d20+3 : (1) + 3 = 4
1d6+1 : (6) + 1 = 7
Just saw that you deducted his HP in Roster
Attack (Shortsword vs Red Wizard) 「reaction」
Rolls
Attack - (1d20+6, 1d20+6)
1d20+6 : (8) + 6 = 14
1d20+6 : (6) + 6 = 12
Damage (piercing) - (1d6+4)
(2) + 4 = 6
I therefore sheath my mighty sword and begin to cast a spell: as primordial words begin to flow, a powerful gust takes me off the ground to put me on the wall, from where I shoot my spell to the priority target: the Red Mage.
Taking advantage of my relatively safe position, I move away from my decaying attackers (while staying in the wall, so it must be be difficult terrain).
Bonus: Tempestuous Magic (5ft high, 5ft right-ish -- wall)
Action: Chaos bolt (critical, 28 thunder damage)
Movement: 15ft right (w/diff terrain)
Casting Time 1 action
Range 120 feet
Components V S
Duration Instantaneous
Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. After you roll the damage, choose one of the d8s. The number rolled determines damage type.
d8 Damage type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder
If you roll the same number on both d8s, the energy leaps to a different creature of your choice within 30 feet of the target. Make a new attack and damage roll.
A creature can be targeted only once by each casting of this spell.
But hey, CRITICAL STRIKE! :D (how do we do crits again? @GM found it: no additional rolling)
Rolls
Chaos bolt > Red Mage - (1d20+5, 2d8, 1d6)
1d20+5 : (20) + 5 = 25
2d8 : (82) = 10
1d6 : (4) = 4
Spark:
4 will still get an AoO as you move away, making contact, it ends up doing slight damage (1pt)
Also rolling a acrobatics check (DC10) to see if you stay on top of the wall as you move, with advantage becaue you are move at half speed. Pass
The chaos bolt rips through the air with a clap of thunder and the Mage is hit full on BOOM. He crumbles to the ground from the impact, seemingly lifeless.
Action needed:
Gu’lorg/Droop
Leylin
Nine
Bebaral
Rolls
Con save - (1D20)
(3) = 3
4>Spark slam - (1d20+3, 1d6+1)
1d20+3 : (20) + 3 = 23
1d6+1 : (3) + 1 = 4
Acrobatics - (1D20+6, 1d20+6)
1D20+6 : (16) + 6 = 22
1d20+6 : (2) + 6 = 8
Also, well, thanks to Leylin's temp HP =D
As the wizard crumbles to the ground I sheathe my swords and switch to crossbow, letting bolt loose at the undead closest to me.
Attack (Crossbow vs Z5) 「action」
Next I move backwards, hiding behind the crumbling wall of the tower...
Move (2sq up and 1sq right) 「movement」
@DM is it sunny weather? Need to know if there is 'direct sunlight' or not ;)
Rolls
Attack - (1d20+6)
(16) + 6 = 22
Damage (piercing) - (1d8+4)
(4) + 4 = 8
As he does so, grease creeks on the floor, going underneath the feet of zombies 3, 5, 9, and 12.
He will then concentrate to move the ball of fire over the group of zombies near Nine, hitting#5, purposely scraping the flaming sphere onto the ground.
Rolls
Fire Dmg - (2d6)
(11) = 2
Quarterstaff vs zombie #11 (2-handed) - (1d20, 1d8)
1d20 : (15) = 15
1d8 : (5) = 5
Also, well, thanks to Leylin's temp HP =D
Leylin's arrow hits its mark, causing the zombie to begin turning in the direction of the attack.
Two of the zombies fall down, unable to maintain their balance as the grease appears under their feet. #5 is injured by the flaming sphere, which unsuccessfully attempts to also catch the grease alight.
In Progress...
Action Needed:
Bebaral
Nine
Rolls
DC13 Grease Dex Saves - 3,5,9,12 - (1d20-2, 1d20-2, 1d20-2, 1d20-2)
1d20-2 : (4) - 2 = 2
1d20-2 : (13) - 2 = 11
1d20-2 : (20) - 2 = 18
1d20-2 : (20) - 2 = 18
DC13 Flaming Sphere Dex Save - (1d20-2)
(13) - 2 = 11