LMoT - Nightal 30, 1491
It didn't like my attack rolls apparently....
Action: Greataxe attack on Z3 with divine fury.
Rolls
d12+6 slashing on hit(incl +2 from rage) d6+1 necrotic damage for divine fury - (1d12+6, 1d6+1)
1d12+6 : (8) + 6 = 14
1d6+1 : (6) + 1 = 7
adv attack one prone #3 - (1d20+6, 1d20+6)
1d20+6 : (2) + 6 = 8
1d20+6 : (16) + 6 = 22
So...
Bonus - diss.
Move/action climb onto the walls/tree which ever looks the most sturdy.
Edit: well, if theres anything movement left, and i fail the climb i'd like to try and squeeze thru that gap in the wall. (if possible)
Rolls
ath to climb (dis -> exhaustion) - (1d20+2, 1d20+2)
1d20+2 : (16) + 2 = 18
1d20+2 : (3) + 2 = 5
It’s a little rough but Bebaral manages to climb 15’ up to the top of the tree.
Z4 attempts to move towards Nine, entering the grease area, it stays on it’s feet and attacks the Barbarian, but misses as he spends most of its energy staying upright.
Z5 moves around to also attack nine, this time successfully.
Z9 attacks nine and z11 goes after Droop...neither attack makes contact.
The rest of the undead surround the tree Bebaral climbed.
Old Owl Well
Rolls
Z4 Dex Save - (1D20-2)
(19) - 2 = 17
Z4>nine slam - (1d20+3, 1d6+1)
1d20+3 : (7) + 3 = 10
1d6+1 : (1) + 1 = 2
Z5>nine - (1d20+3, 1d6+1)
1d20+3 : (19) + 3 = 22
1d6+1 : (4) + 1 = 5
Z5>nine - (1d20+3, 1d6+1)
1d20+3 : (9) + 3 = 12
1d6+1 : (3) + 1 = 4
Z9>droop - (1d20+3, 1d6+1)
1d20+3 : (8) + 3 = 11
1d6+1 : (1) + 1 = 2
Rolls
Flaming Sphere dmg - (2d6)
(45) = 9
Ray of frost vs zombie 11 - (1d20+5, 1d8)
1d20+5 : (18) + 5 = 23
1d8 : (2) = 2
— Let's get some assistance, then... I grumble and concentrate on the shadows near the walls where Nine and Droop are dishing it out with zombies. My eyes briefly 'flash' with darkness...
Shadow Beasts (Summon two Shadows 1sq above Z12 and 5) 「action」
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
— Attack the zombies! I bark an order as two shadows twist and turn and in less that a second two beasts lunge at the zombies from them...
Rolls
Initiative (SB1) - (1d20+2, 1d20+2)
1d20+2 : (9) + 2 = 11
1d20+2 : (10) + 2 = 12
Initiative (SB2) - (1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
1d20+2 : (19) + 2 = 21
Attack (SB1 vs Z12) - (1d20+4, 1d20+4)
1d20+4 : (17) + 4 = 21
1d20+4 : (11) + 4 = 15
Attack (SB2 vs Z5) - (1d20+4, 1d20+4)
1d20+4 : (11) + 4 = 15
1d20+4 : (18) + 4 = 22
Strength Drain Z5 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)
2d6+2 : (12) + 2 = 5
1d4 : (2) = 2
Strength Drain Z12 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)
2d6+2 : (14) + 2 = 7
1d4 : (2) = 2
— Stay safe, we'll be right back at you!
I then jump down from my wall and join the scrum by attacking the closest zombie (Z5). Give my shield strapped, of course! Given that the situation could quickly get hairy, I fall back to my usual shortsword and leave my discovery of Talon for later.
Movement: 30ft (1 down the wall, 1 south and 3 west)
Action: Green-shocking blade
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green electric spark leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes lightning damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lighting damage to the target, and the lightning damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.
Rolls
Green-shocking blade > Zombie 5 - (1d20+6, 1d6+4)
1d20+6 : (8) + 6 = 14
1d6+4 : (2) + 4 = 6
Green-shocking blade secondary damage > Zombie 4 - (0d2+3)
() + 3 = 3
also, that attack was on z5 if its still up. Z4 if its dead already
Rolls
slashing+rage and necrotic damage - (1d12+6, 1d6+1)
1d12+6 : (10) + 6 = 16
1d6+1 : (6) + 1 = 7
attack - (1d20+6)
(20) + 6 = 26
Rolls
Shortbow -> 4 (if in sight & alive) #9 (if #4 is ded) or #1 if the others are seen - (1d20+5, 1d6+3)
1d20+5 : (6) + 5 = 11
1d6+3 : (4) + 3 = 7
Sneak (if applicable) - (2d6)
(66) = 12
The Shadows appear and immediately go to work on the Zombies doing noticeable damage to both in addition to weakening them.
Nine's Greataxe comes down on Z5 and knocks him prone, it lies motionless on the ground.
Bebaral tries to make out the enemies far off, taking aim ahe lets loos an arrow at 9, and dispite the low percentage shot it hits its mark. #9 is now looking very rough.
Zombies 1, 6,7 and 8 continue reaching for Bebaral with no luck. #10 is distracted by Sparks words and turns in that direction. Coming around the corner he spots Spark and continues to move towards him.
#9 & #4 attack Nine, only one of them doing any harm to the mysterious Humanoid. #4 loses its footing and falls prone after making the attack.
#12 turns on the shadow that just appeared and attacked it. It hits but in its weakend state does little damage.
#11 goes after Droop but the nimble goblin manages to avoid the attack.
PC's
Droop
Shadows are all up!
Rolls
Zombie 9 DC13 Dex Save - (1d20-2)
(8) - 2 = 6
Secret Roll
Undead fortitude Dc12 - (1d20+3)
(5) + 3 = 8
Bebaral Shortbow Disadvantage - (1d20+5)
(7) + 5 = 12
9>Nine - (1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (5) + 1 = 6
#4>Nine - (1d20+3, 1d6+1)
1d20+3 : (15) + 3 = 18
1d6+1 : (6) + 1 = 7
#12>Shadow A - (1d20+1, 1d6+1)
1d20+1 : (13) + 1 = 14
1d6+1 : (1) + 1 = 2
#11>Droop - (1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (6) + 1 = 7
4 & 9 Dex Saves for Grease - DC13 - (1d20-2, 1d20-2)
1d20-2 : (4) - 2 = 2
1d20-2 : (15) - 2 = 13
Attack (Crossbow vs Z9) 「action」
And both beasts continue to follow my previous command. One of them even happily lashing at the zombie that lost its balance...
Shadow Beast (Shadow A) (stats)
HP: 15/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Attack (Strength Drain vs Z12) 「action」
Shadow Beast (Shadow B) (stats)
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Attack (Strength Drain vs Z4) 「action」
Rolls
Attack (Leylin) - (1d20+6)
(4) + 6 = 10
Damage (piercing) - (1d8+4)
(7) + 4 = 11
Attack (Shadow A vs Z12) - (1d20+4, 1d20+4)
1d20+4 : (8) + 4 = 12
1d20+4 : (13) + 4 = 17
Attack (Shadow B vs Z4) - (1d20+4)
(14) + 4 = 18
Strength Drain Z12 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)
2d6+2 : (44) + 2 = 10
1d4 : (1) = 1
Strength Drain Z4 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)
2d6+2 : (11) + 2 = 4
1d4 : (4) = 4
Rolls
Attack on z4, advantage for being prone - (1d20+6, 1d20+6)
1d20+6 : (17) + 6 = 23
1d20+6 : (11) + 6 = 17
slashing+rage and necrotic damage - (1d12+6, 1d6+1)
1d12+6 : (3) + 6 = 9
1d6+1 : (1) + 1 = 2
He then aims his hand and fires a ray of frost at zombie 10.
Rolls
Flaming Sphere Fire Dmg vs #9 - (2d6)
(61) = 7
Ray of Frost vs #10 - (1d20+5, 1d8)
1d20+5 : (7) + 5 = 12
1d8 : (7) = 7