LMoT - Nightal 30, 1491

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Nov 23, 2018 3:08 pm
OOC:
Is there a roof in tower?
Nov 23, 2018 3:17 pm
Kuroi says:
OOC:
Is there a roof in tower?
No



Roster Status

Old Owl Well
Nov 23, 2018 4:26 pm
OOC:
@GM: I misread your post and though that four of them were attacking me. You are right on the whole thing *bows before the mighty GM* :)
Nov 23, 2018 7:05 pm
OOC:
No worries...I can see how that could be confusing...I'll make an effort to at least includea # before the marker to minimize confusion.
Nov 26, 2018 2:58 pm
OOC:
Hope those of you in the US had a good thanksgiving!

It didn't like my attack rolls apparently....
Nine smiles slightly as the zombies fall to the ground. The construct raises the big axe and slams it down onto the prone zombie, black energy seeps from Nines joints as the axe head slices through the air.

Action: Greataxe attack on Z3 with divine fury.
Last edited November 26, 2018 2:59 pm

Rolls

d12+6 slashing on hit(incl +2 from rage) d6+1 necrotic damage for divine fury - (1d12+6, 1d6+1)

1d12+6 : (8) + 6 = 14

1d6+1 : (6) + 1 = 7

adv attack one prone #3 - (1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (16) + 6 = 22

Nov 27, 2018 5:14 am
Bebaral wishes to get away from the zombies..

So...
Bonus - diss.
Move/action climb onto the walls/tree which ever looks the most sturdy.

Edit: well, if theres anything movement left, and i fail the climb i'd like to try and squeeze thru that gap in the wall. (if possible)
Last edited November 27, 2018 5:17 am

Rolls

ath to climb (dis -> exhaustion) - (1d20+2, 1d20+2)

1d20+2 : (16) + 2 = 18

1d20+2 : (3) + 2 = 5

Nov 29, 2018 3:56 am
Nine delivers a devasting blow to the prone zombie. As he lifts the axe, there is little remaining of the Now still undead creature.
It’s a little rough but Bebaral manages to climb 15’ up to the top of the tree.
Z4 attempts to move towards Nine, entering the grease area, it stays on it’s feet and attacks the Barbarian, but misses as he spends most of its energy staying upright.

Z5 moves around to also attack nine, this time successfully.

Z9 attacks nine and z11 goes after Droop...neither attack makes contact.

The rest of the undead surround the tree Bebaral climbed.
OOC:
PCs are up
Roster Status

Old Owl Well

Rolls

Z4 Dex Save - (1D20-2)

(19) - 2 = 17

Z4>nine slam - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (1) + 1 = 2

Z5>nine - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (4) + 1 = 5

Z5>nine - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (3) + 1 = 4

Z9>droop - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (1) + 1 = 2

Nov 29, 2018 5:54 am
Gu’lorg concentrates on moving the flame into the central zombie near Nine (zombie #9, evidently), and then he steps one step north and casts a ray of frost at the zombie right next to Droop.

Rolls

Flaming Sphere dmg - (2d6)

(45) = 9

Ray of frost vs zombie 11 - (1d20+5, 1d8)

1d20+5 : (18) + 5 = 23

1d8 : (2) = 2

Nov 29, 2018 12:15 pm
  I inspect the battlefield while reloading my crossbow and amount of enemies causes me to frown.

— Let's get some assistance, then... I grumble and concentrate on the shadows near the walls where Nine and Droop are dishing it out with zombies. My eyes briefly 'flash' with darkness...

Shadow Beasts (Summon two Shadows 1sq above Z12 and 5) 「action」
[ +- ] Shadow Beasts
Shadow Beast (Shadow) (stats)
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


— Attack the zombies! I bark an order as two shadows twist and turn and in less that a second two beasts lunge at the zombies from them...
OOC:
I'll roll their Initiative for now and attacks as well. All of them are with disadvantage as we're in sunlight.

Rolls

Initiative (SB1) - (1d20+2, 1d20+2)

1d20+2 : (9) + 2 = 11

1d20+2 : (10) + 2 = 12

Initiative (SB2) - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (19) + 2 = 21

Attack (SB1 vs Z12) - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (11) + 4 = 15

Attack (SB2 vs Z5) - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (18) + 4 = 22

Strength Drain Z5 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (12) + 2 = 5

1d4 : (2) = 2

Strength Drain Z12 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (14) + 2 = 7

1d4 : (2) = 2

Nov 29, 2018 1:22 pm
Seeing that the halfling in safe in a tree, I take get down from my wall telling him:
— Stay safe, we'll be right back at you!

I then jump down from my wall and join the scrum by attacking the closest zombie (Z5). Give my shield strapped, of course! Given that the situation could quickly get hairy, I fall back to my usual shortsword and leave my discovery of Talon for later.

Movement: 30ft (1 down the wall, 1 south and 3 west)
Action: Green-shocking blade
[ +- ] Green shocking blade
Last edited November 29, 2018 1:23 pm

Rolls

Green-shocking blade > Zombie 5 - (1d20+6, 1d6+4)

1d20+6 : (8) + 6 = 14

1d6+4 : (2) + 4 = 6

Green-shocking blade secondary damage > Zombie 4 - (0d2+3)

() + 3 = 3

Nov 29, 2018 1:43 pm
Nine stays focused and swings it's mighty axe again, this time at the zombie who assaulted the construct. Again, as the axe slices toward it's target, black smoke seeps from Nine's body and surround the blade.
OOC:
Damn thing keeps ignoring my attack rolls

also, that attack was on z5 if its still up. Z4 if its dead already
Last edited November 29, 2018 1:51 pm

Rolls

slashing+rage and necrotic damage - (1d12+6, 1d6+1)

1d12+6 : (10) + 6 = 16

1d6+1 : (6) + 1 = 7

attack - (1d20+6)

(20) + 6 = 26

Nov 29, 2018 2:09 pm
OOC:
I add one roll at a time to avoid losing them.
Nov 29, 2018 8:56 pm
Bebaral will scoot a bit more into the tree, if i can see #4 ill shoot, if daed ill shot #9 otherwise ill shoot at the ones below me.

Rolls

Shortbow -> 4 (if in sight & alive) #9 (if #4 is ded) or #1 if the others are seen - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (4) + 3 = 7

Sneak (if applicable) - (2d6)

(66) = 12

Nov 30, 2018 4:32 pm
Gu'lorgs sphere moves towards #9 running into it and injuring the zombie. The blast of arcane frost hits the Zombie adjacent to Droop and ice forms on small sections of the undead's body.

The Shadows appear and immediately go to work on the Zombies doing noticeable damage to both in addition to weakening them.
OOC:
Didn't expect that, very cool
Spark lands his strike causing the green energy to jump off into the neighboring enemy.

Nine's Greataxe comes down on Z5 and knocks him prone, it lies motionless on the ground.

Bebaral tries to make out the enemies far off, taking aim ahe lets loos an arrow at 9, and dispite the low percentage shot it hits its mark. #9 is now looking very rough.
OOC:
Adding Disadvantage because of the shooting from within the tree

Zombies 1, 6,7 and 8 continue reaching for Bebaral with no luck. #10 is distracted by Sparks words and turns in that direction. Coming around the corner he spots Spark and continues to move towards him.

#9 & #4 attack Nine, only one of them doing any harm to the mysterious Humanoid. #4 loses its footing and falls prone after making the attack.

#12 turns on the shadow that just appeared and attacked it. It hits but in its weakend state does little damage.

#11 goes after Droop but the nimble goblin manages to avoid the attack.
OOC:
In progress...

PC's
Droop
Shadows are all up!

Rolls

Zombie 9 DC13 Dex Save - (1d20-2)

(8) - 2 = 6

Secret Roll

Undead fortitude Dc12 - (1d20+3)

(5) + 3 = 8

Bebaral Shortbow Disadvantage - (1d20+5)

(7) + 5 = 12

9>Nine - (1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (5) + 1 = 6

#4>Nine - (1d20+3, 1d6+1)

1d20+3 : (15) + 3 = 18

1d6+1 : (6) + 1 = 7

#12>Shadow A - (1d20+1, 1d6+1)

1d20+1 : (13) + 1 = 14

1d6+1 : (1) + 1 = 2

#11>Droop - (1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (6) + 1 = 7

4 & 9 Dex Saves for Grease - DC13 - (1d20-2, 1d20-2)

1d20-2 : (4) - 2 = 2

1d20-2 : (15) - 2 = 13

Nov 30, 2018 6:32 pm
OOC:
Just a reminder, that Z12's Strength is less now, so it's damage should be straight 1d6. And attack is +2, not +1. It's hit regardless of the last part, but damage is two time less :D
Nov 30, 2018 6:43 pm
  While partialy maintaining the mental link with two beasts, I let loose one more bolt at a zombie...

Attack (Crossbow vs Z9) 「action」
  And both beasts continue to follow my previous command. One of them even happily lashing at the zombie that lost its balance...

Shadow Beast (Shadow A) (stats)
HP: 15/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Attack (Strength Drain vs Z12) 「action」
Shadow Beast (Shadow B) (stats)
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Attack (Strength Drain vs Z4) 「action」
OOC:
Shadow B has a straight attack as disadvantage canceled with advantage attacking prone target
Last edited November 30, 2018 6:46 pm

Rolls

Attack (Leylin) - (1d20+6)

(4) + 6 = 10

Damage (piercing) - (1d8+4)

(7) + 4 = 11

Attack (Shadow A vs Z12) - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (13) + 4 = 17

Attack (Shadow B vs Z4) - (1d20+4)

(14) + 4 = 18

Strength Drain Z12 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (44) + 2 = 10

1d4 : (1) = 1

Strength Drain Z4 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (11) + 2 = 4

1d4 : (4) = 4

Nov 30, 2018 6:48 pm
OOC:
Almost forgot this important part for my pets :D
Quote:
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
So all zombies' attacks are halved against them anyway.
Nov 30, 2018 7:56 pm
Nine's flurry continues as the barbarian brings the axe down on another undead monster. With each swing, Nine's red eyes continue to flash.

Rolls

Attack on z4, advantage for being prone - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (11) + 6 = 17

slashing+rage and necrotic damage - (1d12+6, 1d6+1)

1d12+6 : (3) + 6 = 9

1d6+1 : (1) + 1 = 2

Nov 30, 2018 10:22 pm
Gu'lorg concentrates his attack on Zombie 9, bringing the flaming sphere to that zombie.

He then aims his hand and fires a ray of frost at zombie 10.

Rolls

Flaming Sphere Fire Dmg vs #9 - (2d6)

(61) = 7

Ray of Frost vs #10 - (1d20+5, 1d8)

1d20+5 : (7) + 5 = 12

1d8 : (7) = 7

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