Delve #1
Sarrgul looks through his tome one more time before falling in line with the others.
Ringing the bell and waiting,
or going forward, exploring one of the rooms?
There are two closed doors on the left side (the one that's closer to you has the blood traces leading to it) and an open doorway on the right side.
Rolls
Sneaking up to the doorway - (1d20+4)
(5) + 4 = 9
The flag is being "flown" by two people, who stand at two sides of the wide hall, 30 feet apart. They hold the two ends of the fabric, let it dangle loosely, then lift their hands to wave and fly it, like two servants shaking off breadcrumbs from a tablecloth.
Elias is mesmerized by this movement.
But then he notices that the two figures he took to be servants are not exactly... people.
They are dressed in black-and-red servant's uniforms, right. But above the yellowed frill collars their faces are rotten, flesh rended to the skull. Their eye sockets are hollow and empty.
A third figure, in similar clothes, stands closer to the entrance, with its back turned.
The two servants repeat the process of flying the flag, as if stuck in an endless loop. They don't seem to have noticed you yet.
The room they are in is about 50 feet wide and at least a 100 long. There are no windows, but, since the ceiling of the room collapsed in places, some light seeps through from the levels above. On the opposite wall, there is another doorway, leading further. A closed door is on the left wall. A row of cupboards line the right wall.
The two skull-faced servants with the flag are standing in the middle of the hall, 35 feet from the entrance you are at.
The third servant is 20 feet from the entrance.
Rolls
Wisdom (Perception) check for Butler - (1d20)
"Elias, we will rely on your flail for this one. Sarrgul, see if you can muster any helpful magicks. And Jingles... do whatever it is you do. I'll try to move into position so we can flank them" he whispers to his group.
.
.
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
You can't use this feature again until you finish a short or long rest.
Rolls
Flail (magical pact weapon) - (1d20+7, 1d8+7)
1d20+7 : (1) + 7 = 8
1d8+7 : (7) + 7 = 14
The attack alerts the creatures, who now all turn towards the intruders.
But they are not ready to fend for themselves yet... Make every action count!
You have a bonus surprise round.
Elias already acted. He is currently prone (due to Fumble (1) on the Attack roll).
"Butler" is the undead closest to you. Servant #1 is the undead to your left. Servant #2 is the undead to your right.
Initiative order:
13 Jingles
11 Butler, Servant #1, Servant #2
10 Albrecht, Elias
1 Sarrgul
Rolls
Initiative: Sarrgul, Elias, Albrecht, Jingles - (1d20-1, 1d20+3, 1d20+2, 1d20+4)
1d20-1 : (1) - 1 = 0
1d20+3 : (7) + 3 = 10
1d20+2 : (8) + 2 = 10
1d20+4 : (9) + 4 = 13
Initiative: Butler, Servant #1 & Servant #2 - (1d20+3, 1d20-2)
1d20+3 : (8) + 3 = 11
1d20-2 : (13) - 2 = 11
Rolls
Booming blade - (1d20+6)
(5) + 6 = 11
Slashing, Necrotic, and if they move Thunder - (1d4+4, 1d6, 1d8)
1d4+4 : (3) + 4 = 7
1d6 : (5) = 5
1d8 : (4) = 4
Rolls
Attack (light crossbow) - (1d20+4)
(6) + 4 = 10
Damage (light crossbow) - (1d8+2)
(4) + 2 = 6
Damage (Sneak Attack) - (2d6)
(32) = 5
Hide (Stealth check) - (1d20+6)
(14) + 6 = 20
Range:120 feet
Duration:Instantaneous
Components:V, S
A beam of crackling energy streak toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Rolls
Eldritch Blast (modifiers) - (1d20+5, 1d10+5)
1d20+5 : (13) + 5 = 18
1d10+5 : (5) + 5 = 10
Albrecht discharges the crossbow, but the bolt doesn't connect. The Butler's reactions seem swifter than the slow movements of the two Servants. As it turns, you notice that it's wearing a crudely carved wooden mask on its face. After this attempt, Albrecht reaches a nook at the wall, and becomes one with the shadows. Who knows where he will strike next?
Sarrgul reaches into the depth of a mysterious void, and pulls forth an energy none less blasphemous than the creatures you are fighting. The eldritch blast hits the undead in the chest.
Immaterial tendrils, like black smoke, spiral out from under the torn and slashed uniform of the Butler, and engulf Elias, reach down his nostrils and mouth... An acrid, foul taste, the vapors of a blasphemous abomination! A strain on both body and psyche!
Surprise round over! Next turn! Jingles is up first, then the enemies, than the rest of the team.
Elias at the start of his turn must make a DC 10 Constitution check, or be Poisoned until the start of his next turn (Disadvantage on attack and ability rolls). On a successful saving throw, he is immune to this effect for the next 24 hours.
Albrecht is Hidden, and has Advantage on his attack roll against any of the enemy creatures.
Initiative order:
13 Jingles
11 Butler, Servant #1, Servant #2
10 Albrecht, Elias
1 Sarrgul
Servant #1 is the one attacked by Jingles.
If possible, try to use the creature names I provide in your action descriptions, so we don't confuse them :)
MAP: https://docs.google.com/spreadsheets/d/19Qdvq-n1Jg7EVh1U8MdfxyOG6L6p4w14YcJ975HEfUM/edit?usp=sharing
Rolls
Booming Blade - (1d20+6)
(15) + 6 = 21
Slashing danage, Necrotic Damage, if move Tunder - (1d4+4, 1d6, 1d8)
1d4+4 : (4) + 4 = 8
1d6 : (5) = 5
1d8 : (7) = 7
It takes a step forward, to attack Jingles: and this is when the thunder triggers, and the deafening sonic blast finally brings the creature down.
Rolls
Servant #1 Constitution save (DC 18) - (1d20+3)
(20) + 3 = 23
Servant #1 Constitution save (DC 12) - (1d20+3)
(1) + 3 = 4
The second Servant slowly moves over to the Elias, and slams against him with his full body. The prone flagellant cannot avoid the dead weight...
Elias takes 9 slashing damage and 7 bludgeoning damage.
Elias has Bardic Inspiration (1d6) (can be applied to one of the following saving throws)
Elias must succeed on a DC 10 Constitution saving throw or be Paralyzed for 1 minute. He can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. (Effect from the Butler's claw attack)
Elias at the start of his turn must make a DC 10 Constitution saving throw, or be Poisoned until the start of his next turn (Disadvantage on attack and ability rolls). On a successful saving throw, he is immune to this effect for the next 24 hours. (Effect from proximity to the Butler)
MAP: https://docs.google.com/spreadsheets/d/19Qdvq-n1Jg7EVh1U8MdfxyOG6L6p4w14YcJ975HEfUM/edit?usp=sharing
Rolls
Butler attack against Elias, with advantage (Prone), damage - (1d20+5, 1d20+5, 2d6+3)
1d20+5 : (16) + 5 = 21
1d20+5 : (10) + 5 = 15
2d6+3 : (33) + 3 = 9
Servant #2 attack against Elias with Advantage, damage - (1d20+3, 1d20+3, 1d6+1)
1d20+3 : (12) + 3 = 15
1d20+3 : (14) + 3 = 17
1d6+1 : (6) + 1 = 7
"By my blood this place will be cleansed!!!"
Rolls
Fire damage. DC 14 DEX save for half. - (2d10)
(35) = 8
Oops the damage is 3d10 for a 2nd level spell slot! - (1d10)
(7) = 7
DC 10 CON save vs. Paralysis - (1d20+4)
(1) + 4 = 5
DC 10 CON save vs. Poison - (1d20+4)
(6) + 4 = 10
Bardic Inspiration - (1d6)
(5) = 5