Act II: Ill Fortunes (the fourth day)
Then it is the small creature's turn. Both of them will attack Adrith. the somehow managed to his Adrith twice for a total of 4 points of damage, and now Adrith has to make a Ref Save against those creatures' burn ability.
Once Adrith has made his saves, Roland will reload and then it will be... well... Adrith.
Rolls
1st small fire creature
2nd small fire creature
Rolls
Reflex 1 - (1d20+8)
(6) + 8 = 14
Reflex 2 - (1d20+8)
(20) + 8 = 28
damage - (2d6+14)
(13) + 14 = 18
Attack 2 (w/ power attack) - (1d20+5)
(3) + 5 = 8
damage - (2d6+14)
(31) + 14 = 18
Attack 1 (w/ power attack) - (1d20+10)
(1) + 10 = 11
Rolls
Spiritual weapon attack - (1d20+9)
(18) + 9 = 27
Spiritual weapon damage - (1d8+6)
(1) + 6 = 7
Crit confirmation - (1d20+9)
(14) + 9 = 23
Crit damage - (1d8+6)
(2) + 6 = 8
Veroth is up next.
Rolls
Acrobatics to avoid AOO (AC 26 vs AOO) - (1d20+16)
(15) + 16 = 31
Rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)
1d20+14 : (2) + 14 = 16
1d6+3 : (6) + 3 = 9
4d6 : (1525) = 13
Reflex save - (1d20+11)
(7) + 11 = 18
Rolls
Reflex save - (1d20+11)
(18) + 11 = 29
Rolls
Perception, checking for traps - (1d20+11)
(13) + 11 = 24
Reflex save (while Perceptionating) - (1d20+11)
(6) + 11 = 17
Round 2, Disable Device (Trap is trapped, otherwise unlocking door) - (1d20+16)
(3) + 16 = 19
Round 2, Reflex save (while Disable Device-inating) - (1d20+11)
(8) + 11 = 19
He waits for agreement or an alternate plan, shaking his smouldering wings.
Rolls
Reflex save - (1d20+11)
(16) + 11 = 27