Act II: Ill Fortunes (the fourth day)

Nov 20, 2018 10:10 pm
After a night of sleep, you are finally awake in the morning, ready to continue your quest.
Nov 21, 2018 5:02 am
After a quiet night, Roland prepares the hackbutt for travel and gets ready to move on.

"Time to go in then?"
Nov 21, 2018 2:10 pm
Veroth takes his head out from under his left wing, stands and stretches his wings to their fullest, and shakes all over. Checking his gear, replacing the bits of armor he removes to sleep, and tightening his straps, he nods to Roland.
Nov 21, 2018 3:09 pm
Weiryn shudders a bit in the cold morning air and then explains the situation while Ireena goes through her morning training (gotta level up somehow... Oh yeah, and of course Ryjo will have shrunk down to his regular size during the night...).

"The group had discussed two possible plan of action. The first was to explore the ruins of the Ecaterine monastery in order to find the Tome of Strahd, and ancient tome which might hold some information on Strahd's weaknesses and how to kill the vampire. The second one, which was the one the party decided to do, was to open the door, face whatever is on the other side, and reclaim the Sunsword. Now, if Durgrim and Ryjo leave us, I will accompany them. Three pairs of eyes will be better to find the tracks of Ujjaya and Janis, but I can still cast spell of protection against the elements before leaving, should the party decide to confront the fiery creatures on the other side of that door."

Rolls

Ireena's HD - (1d10)

(9) = 9

Nov 21, 2018 3:50 pm
"We came for the sun sword. I say we stick to the plan. Lets figure out what it takes to get it back, and get it done."
Nov 21, 2018 3:58 pm
Veroth agrees with a suscinct nod.
Nov 21, 2018 4:28 pm
"Sounds good to me. Let us prepare, and then search for the Sunsword. Is there anything that we can use against these creatures that you speak of? Any weapons we should use over others, or is it their fiery nature that is the most concern to us?" The mention of weapons sparks a thought, and Adrith makes sure to disarm and place the bear trap back into his pack. While useful for protecting a campsite, it wouldn't do to have someone accidentally step on it.
Last edited November 21, 2018 4:44 pm
Nov 21, 2018 8:00 pm
Weiryn will speak up again.

"It is hard to say. Most of the information we have came from the tarot reading done by the wise woman, and even though she explained her vision, there are always a bit which is vague and left for interpretation. Here's what I mean..."

And with this, Weiryn will relate to Adrith the readings for the Sunsword and for the diseased werewolves who used to lair here.

"So there is also a chance that those fiery creatures could also be fiends?"
Nov 21, 2018 8:12 pm
At the mention of fiends Adrith grows concerned. "There are many types of fiends, and they enjoy tampering with mortal lives. It is possible that they could be causing this plague you spoke of. To be honest though, I think you all would know more about this than I. Though that does make me want to try something before we go through the door."
OOC:
While standing next to the door, will try to use Detect Evil to see what he can find out
Nov 21, 2018 9:13 pm
Khotanos says:
OOC:
While standing next to the door, will try to use Detect Evil to see what he can find out
OOC:
Veroth bursts into flames #justkidding
Nov 21, 2018 9:21 pm
"It's just a theory mind you, but I think the creature we keep seeing in the ring may have something to do with the prophecy. Probably the ancient creature and disease part."
Nov 21, 2018 11:58 pm
"I am resistant to fire, I am happy to go through the door first."
Nov 22, 2018 12:08 am
"A useful ability. My combat effectiveness is best at close range, so I can go in after you. I have a bow if needed, but must confess to being a middling archer."
Nov 22, 2018 1:02 am
OOC:
Adrith does not detect evil.
Durgrim is signalling Weiryn that he and Ryjo are about to leave.

"It would seem that I must go, but I still have 4 Endure Elements and 1 Resist Energy that I can cast on you before I go. Each spells should last roughly 40 or so minutes, more than enough for a fight. I can cast these on you before I leave."
Nov 22, 2018 2:05 am
give them to the close range fighters first, if there is any left I'll take one. I'll let ol Bess here doost of my talking.

Roland Pat's his trusty hackbutt.
Nov 22, 2018 2:11 am
Darren prepares by taking out his warhammer and shield, "I am ready."
Nov 22, 2018 3:02 am
Veroth snaps his rapier a few times, and says gently, "Ready. How are we opening it?"
Nov 22, 2018 2:23 pm
OOC:
Who wants Weiryn's spells before you open it?
Nov 22, 2018 2:35 pm
OOC:
start with our close range fighters. We have what, three of those left?
Nov 22, 2018 4:29 pm
"I am ready as well. I am not sensing any great evil auras, but that doesn't reach incredibly far. Shall we?"
OOC:
Sword ready, and I wouldn't mind the buff myself
Nov 22, 2018 5:18 pm
OOC:
I'll take the spell, too
Nov 23, 2018 5:23 am
Weiryn will cast Resist Energy (fire) on Adrith allowing him to ignore the first 10 points of fire damage each round for 40 minutes. He'll also cast Endure Elements on Darren, allowing him from the potentially warm environment of the "fiery prison" for 40 minutes as well.

Weiryn still has 3 Endure Elements left.
Nov 23, 2018 2:21 pm
Veroth could use it too. He's useless at range.
Nov 23, 2018 2:27 pm
Both Roland and Veroth now have Endure Endure Elements, protecting them fro the hypothetical heat of the "fiery prison". Weiry has 1 Endure Elemenrs left.
Nov 25, 2018 12:37 pm
OOC:
Will Endure Elements stack with my fire resistance from the fire domain? If no one else needs/can use it I will take it.
Nov 25, 2018 3:30 pm
OOC:
Endure Elements will make it so that if the temperature of the room with the fiery creature is very hot, you won't take exhaustion damage from it. It won't work against fire damage from spells or attacks (which the fiery creatures may or may not possess). In which case, your fire resistance would kick in.
Nov 26, 2018 3:48 pm
"If no one else needs it I will take the endure elements spell. Then I am ready to open the door."
Nov 26, 2018 4:11 pm
Once the last spell is cast, Adrith turns to Heather."Looks like we are ready to go Lady Heather. At your discretion." At this time, he readies his blade, and takes position near the door.
Nov 26, 2018 4:12 pm
Veroth waves to those leaving. "Suffer no false life, brothers and sisters."
Nov 26, 2018 4:31 pm
"Ah, my eagerness makes me lose sight. Blessing be upon you on the road, and may you find what you seek."
Nov 26, 2018 4:34 pm
"Good luck to you. Suffer no false life," Darren says, offering a small prayer for his companions as they head on their way.
Nov 26, 2018 4:56 pm
"Good bye companions, you shall be missed. Keep those around you safe from the blight of this land."

Roland grabs his hackbutt and prepares to enter with the party.
Nov 26, 2018 11:51 pm
OOC:
Alright, Weiryn has cast his last Endure Elements on Heather, accepted your goodbyes, and left with Durgrim and Ryjo. You are now ready to open the door to this "fiery prison".
Nov 27, 2018 12:09 am
Veroth examines the door once more, and attempts to unlock it.

Rolls

Perception - (1d20+11)

(2) + 11 = 13

Disable Device - (1d20+21)

(15) + 21 = 36

Nov 27, 2018 2:26 am
OOC:
Wasn't it already unlocked? Well, if it wasn't already, it is now.
Nov 27, 2018 3:00 am
OOC:
Dude, you're harshing my melodrama, haha
"Doors opening." Veroth gross his rapier and opens the door
Nov 27, 2018 3:08 am
Heather steps forward to lead the group going in through the door.
Nov 27, 2018 3:56 pm
Adrith follows on her heels, ready for anything.
Nov 27, 2018 4:21 pm
Roland has his hackbut prepared, and is rolling along behind it, ready for anything. He will take up the rear position.
Nov 27, 2018 7:23 pm
Beyond the door you see a flaming pyre in the center of a 20-foot-square room. The flames encompass most of the room and sometimes lick at the walls. The walls are almost completely black with burn marks. Across the room, you can see another door on the north wall. Next to the door, there is a burnt out skeleton holding the blade of what looks to be a silvered short sword. Despite the great heat in the room right now, the blade seems pristine, though it is missing pommel, hilt, and guard, with only the tang allowing any sort of grip on the weapon. But most important are the current "living" inhabitants of this room. A huge being composed entirely of fire accompanied by one of medium size and 3 smaller ones. They turn to look at you as soon as the door opens, their fiery features twisting into grimaces of anger and anguish.

Time to roll for initiative! You may also place your counters on the battle map.

Initiative (so far...)
15 Medium fier creature
15 Ireena
12 Huge fire creature
10 Small fire creatures

Rolls

Huge fire creature initiative

Medium fire creature initiative

Small fire creatures initiative

Ireena's initiative

Nov 27, 2018 7:40 pm
Veroth winces at the thought of all those flames and his beautiful wings.

Rolls

Initiative - (1d20+8)

(15) + 8 = 23

Nov 27, 2018 7:47 pm
Roland readies for a fight.

Rolls

initiative - (1d20+6)

(2) + 6 = 8

Nov 27, 2018 7:55 pm
Oh, this is going to sting, he thinks with a grimace.
Last edited November 27, 2018 7:55 pm

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Nov 27, 2018 8:06 pm
OOC:
Initiative

Rolls

Init - (1d20+6)

(14) + 6 = 20

Nov 28, 2018 3:10 am
Initiative
OOC:
My initiative is always crap, is it kosher to open the door from the side? I don't want to be blocking the doorway.
Last edited November 28, 2018 3:11 am

Rolls

Initiative - (1d20-1)

(1) - 1 = 0

Nov 28, 2018 5:03 am
First round of combat.

Initiative
23 Veroth
20 Darren
15 Medium fire creature
15 Ireena
12 Huge fire creature
10 Small fire creatures
8 Roland
3 Adrith
0 Heather

Combat Map.

Conditions
The insides of the room is extremely hot. Characters stepping inside suffers 1d6 lethal damage per minute (no saves, negated by Endure Elements) from the heat and breathing in hot scalding air. In addition, characters must make a Fort Save DC 15+1 per previous check to avoid taking another 1d4 points of nonlethal damage (also negated by Endure Elements).
The insides of the room is also on fire. Characters stepping inside must succeed at a Ref Save to avoid catching fire (1d6 of damage immediately, 1d6 damage per round, NOT negated by Endure Elements, but fire resistance will apply). Each subsequent round the character must succeed at a DC 15 Ref Save to put out the fire. rolling on the ground or using a cloak to smother the fire gives a +4 to the save. A character catching on fire must make a Ref Save DC 15 for each piece of flammable equipment or else it takes the same amount of fire damage as the character.

Veroth is up first.
Nov 28, 2018 12:01 pm
Veroth Delays his action.
Nov 28, 2018 2:19 pm
Determined to lead the charge, Darren steps past his companions, drawing upon his magic to grant speed to his limbs, and swings his warhammer at the large elemental in front of him.
OOC:
Move: Step into melee with elemental
Swift: Fervor to cast Channel Vigor
Standard: Attack enemy
[ +- ] Combat Stats

Rolls

Power Attack! - (1d20+10, 1d8+10)

1d20+10 : (2) + 10 = 12

1d8+10 : (8) + 10 = 18

Reflex Save - (1d20+4)

(1) + 4 = 5

Nov 28, 2018 2:33 pm
Darren catches on fire, taking 6 fire damage. Each piece of flammable equipment on you must now succeed at a Ref Save DC 15 or also take 6 points of fire damage. He also misses the huge fire creature.

The medium fire creature is up next. It moves 5 feet next to Darren and will attack him. It misses him.

Ireena is next. She currently cannot enter the room and will delay her action as well.

The huge fire creature is up next. It will simply attack Darren twice. Ouch, Darren is hit twice for 13 and 16 points of damage respectively.
OOC:
Hmm, okay, now comes the weird part... You need to succeed 2 Ref Saves... to avoid further catching on fire? I guess?
Now the 3 smaller fire creatures. They will move closer to the fight, with 2 of them moving through the huge fire creature and attempting to hit Darren. Both of them miss.

Roland is now up!

Rolls

Fire damage - (1d6)

(6) = 6

Medium fire creature's attack

Huge fire creature's 1st attack

Huge fire creature's 2nd attack

Small fire creature 1's attack

Small fire creature 2's attack

Nov 28, 2018 3:22 pm
Roland will spend a grit point to make a targeted shot against the large creatures head. If it hits, the creature is confused for 1 round.

Firing against touch ac. Point blank shot and deadly shot added.
Last edited November 28, 2018 4:47 pm

Rolls

Attack - (1d20+9)

(8) + 9 = 17

Damage - (2d12+5)

(610) + 5 = 21

Nov 28, 2018 3:26 pm
Roland's shot hits the creature square in the head... or at least the fire part which looks vaguely like a head... and the shot does seem to disorient the creature a bit.

Adrith is up.
Nov 28, 2018 4:51 pm
With Darren engaged in the doorway, Adrith tries to maneuver to hit the medium sized fire creature.
OOC:
The rolls are assuming that I can actually swing at the thing. If not, will use Alter Self to look like an Undine (Water Genasi), for +2 STR, and look like a good target

Rolls

Attack 1 (power attack) - (1d20+10)

(8) + 10 = 18

Damage 1 (power attack) - (2d6+14)

(25) + 14 = 21

Attack 2 (power attack) - (1d20+5)

(13) + 5 = 18

Damage 2 (power attack) - (2d6+14)

(16) + 14 = 21

Nov 28, 2018 5:30 pm
Adrith strikes true, destroying the medium fire creature and making space in the room.

Heather is up next!
Nov 29, 2018 1:21 am
OOC:
Based on this diagram I believe Darren won't be hurt by this. If that isn't the case I would like to cast a different spell.
Taking a step to improve her sight line Heather mumbles under her breath while touching a mouth harp in her bag. With a quick shouted warning to Darren she cast sound burst in the middle of the room hoping to stun the fire elementals.

All the elementals will take damage (unless resistant to spells) but a DC 12 fortitude save will negate the stun effect

Rolls

Sound damage - (1d8)

(8) = 8

Nov 29, 2018 2:47 am
Veroth is going to try moving through threatened squares, and through a little guys space, into the corner.

(For thing through an enemy, Acrobatics DC =5+ enemy's CMD)

Not sure if that succeeds. If it does, V is in the corner, if not, in front of the medium elemental.
Last edited November 29, 2018 2:49 am

Rolls

Acrobatics (AC 26 vs AOO) - (1d20+16)

(4) + 16 = 20

Rapier +1 to medium - (1d20+12, 1d6+3)

1d20+12 : (4) + 12 = 16

1d6+3 : (3) + 3 = 6

Reflex save - (1d20+11)

(10) + 11 = 21

Nov 29, 2018 3:07 am
OOC:
@ Shanata, you are correct.
Heather casts her spells, the creatures take damage, but do not seem to be affected by the stun effect...

Veroth enters the room (and must succeed at a DC 15 Ref Save to avoid catching on fire), manages to push his way past the small fire creature, but the huge creature manages to get an attack of opportunity on Veroth. Veroth is hit for 11 points of damage and must succeed at another Ref Save to avoid the creature's burn ability. Losing balance slightly because of the unexpected attack, Veroth misses teh large creature as its flam body weaves and twists around Veroth's rapier.
OOC:
Will wait for Darren's and Veroth's saves before proceeding on to next round.

Rolls

Huge fire creature's AoO

Nov 29, 2018 3:25 am
Save vs burn

Rolls

Reflex save - (1d20+11)

(7) + 11 = 18

Nov 29, 2018 3:44 am
OOC:
the large creature is confused and cannot take attacks of opportunity
OOC:
Let me rephrase that, it's your monster, he can do whatever he wants, lol. But what I was going for with the confusion was to shut him down a little.
confusion
Last edited November 29, 2018 6:26 pm
Nov 29, 2018 4:01 am
Darren, his body enhanced by his magic, moves more quickly than normal and swings twice at the large elemental.
[ +- ] Combat Stats

Rolls

Attack 1 - (1d20+10, 1d8+10)

1d20+10 : (10) + 10 = 20

1d8+10 : (3) + 10 = 13

Attack 2 - (1d20+10, 1d8+10)

1d20+10 : (7) + 10 = 17

1d8+10 : (4) + 10 = 14

Nov 30, 2018 2:45 pm
OOC:
Oh, interesting to know. Well, in that case, @ Qralloq, you can disregard anything having to do with the attack of opportunity then...
Second round of combat.

Initiative
20 Darren
15 Medium fire creature
15 Ireena (delaying, can take her action whenever she wants)
12 Huge fire creature
10 Small fire creatures
8 Roland
3 Adrith
0 Heather
0 Veroth (delayed up to this point)

Combat Map.

Conditions
The insides of the room is extremely hot. Characters stepping inside suffers 1d6 lethal damage per minute (no saves, negated by Endure Elements) from the heat and breathing in hot scalding air. In addition, characters must make a Fort Save DC 15+1 per previous check to avoid taking another 1d4 points of nonlethal damage (also negated by Endure Elements).
The insides of the room is also on fire. Characters stepping inside must succeed at a Ref Save to avoid catching fire (1d6 of damage immediately, 1d6 damage per round, NOT negated by Endure Elements, but fire resistance will apply). Each subsequent round the character must succeed at a DC 15 Ref Save to put out the fire. rolling on the ground or using a cloak to smother the fire gives a +4 to the save. A character catching on fire must make a Ref Save DC 15 for each piece of flammable equipment or else it takes the same amount of fire damage as the character.

Darren attacks the huge fire creature twice, failing to connect both times, one attack barely missing. Still need your Ref saves from last round for your flamable equipment to avoid taking fire damage, and from you being affected by the creature's burn ability. And you'll still have one (or more) Ref Save(s) this round to put yourself out.
Dec 4, 2018 2:25 pm
OOC:
Did I miss something, and it's my turn? Or are we waiting on something else?
Dec 4, 2018 2:34 pm
OOC:
2 reflex saves?

Rolls

Ref Save 1 - (1d20+3)

(13) + 3 = 16

Ref Save 2 - (1d20+3)

(7) + 3 = 10

Dec 4, 2018 5:51 pm
Darren manages to put himself out, but catches on fire again from the huge fire creature's burn ability, taking anotehr 6 points of fire damage.

Roland is up.

Rolls

Burn

Dec 5, 2018 12:06 am
Roland will spend a grit point to make a targeted shot against the large creatures head. If it hits, the creature is confused for 1 round.

Firing against touch ac. Point blank shot and deadly shot added.

Rolls

Attack - (1d20+9)

(2) + 9 = 11

Damage - (2d12+5)

(54) + 5 = 14

Dec 5, 2018 12:12 am
Roland is surprise to see he missed as the flames of the huge creature twist and dance out of the way at the last moment.

Ireena will continue delaying, knowing it's much better for the party if she let Adrith and his fire resistance to step in... sh'll also be available to fill in the gap should Darren retreats...

So now is the huge fire creature's turn. It does nothing but speaking in a language which sounds like fir crackling... which will probably hard to hear because the room is full of crackling fire...

Small fire creatures now. Two of them will attack Veroth, and one will attack Darren. The all miss, with one barely missing Veroth.

Hmm, Roland is up next? Did we missed your turn last round?

Rolls

Confusion - (1d100)

(33) = 33

1st small fire creature (Veroth)

2nd small fire creature (Veroth)

3rd small fire creature (Darren)

Dec 5, 2018 12:42 am
OOC:
I guess? I'll roll it and you decide if you need it.
Having fired both shots from his hackbutt, Roland spends a full round reloading both barrels.
Dec 5, 2018 2:35 am
OOC:
Nah, you acted last round. You just jumped the gun this round... So you did your confusion shot this round at this initiative count.
This means Adrith is up next.
Dec 5, 2018 4:17 pm
Stepping into the blazing hot room, Adrith focuses on the largest fire creature in front of him.
OOC:
With resist elements, would I still need the save for entering the room? Also, assuming the crit makes it, how are we handling the damage?
Last edited December 5, 2018 4:19 pm

Rolls

Attack 1 (power attack) - (1d20+10)

(10) + 10 = 20

damage - (2d6+14)

(53) + 14 = 22

Attack 2 (power attack) - (1d20+5)

(20) + 5 = 25

damage - (2d6+14)

(64) + 14 = 24

Crit confirmation - (1d20+5)

(16) + 5 = 21

Dec 5, 2018 5:39 pm
OOC:
Yes. Since you resist 10 points of fire damage per round, it might be important to know how much fire damage you take in case you take another source of fire damage later in the round. Also, please roll your extra damage for your confirmed critical hit.
Dec 5, 2018 5:54 pm
OOC:
Sounds good to me

Rolls

Crit damage - (2d6+14)

(36) + 14 = 23

Fortitude Save - (1d20+11)

(14) + 11 = 25

Dec 5, 2018 6:00 pm
Adrith enters the flaming room and avoids catching on fire, striking at the huge fire creature twice, gravely wounding it as his sword somehow manages to slice through elemental flames.

Heather is up next.
Dec 6, 2018 3:20 am
Heather casts spiritual weapon. It does magic damage and can't be hurt by physical attacks, but can be damaged by magical damage. I have to keep it in sight but I believe I can see the empty space between Darren and the small fire creature.

I summon a scimitar to that square and attack the large fire creature.

Rolls

attack - (1d20+8)

(5) + 8 = 13

Force Damage - (1d8+2)

(4) + 2 = 6

Dec 6, 2018 3:39 am
Veroth tumbles into the corner and attacks the huge elemental with his rapier, hoping to catch it unguarded and focused on Darren.

Rolls

Acrobatics to avoid AOO (AC 26 vs AOO) - (1d20+16)

(14) + 16 = 30

Rapier+1 to the fiery nards, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (10) + 14 = 24

1d6+3 : (3) + 3 = 6

4d6 : (2263) = 13

Reflex save, if needed - (1d20+11)

(8) + 11 = 19

Dec 6, 2018 5:02 am
OOC:
@ Shanata: Khotanos forgot to move Adrith in the room, but you can still see empty spaces further in the room.
Heather summons her spiritual weapon which attacks the huge fire creature, sadly it misses.

Veroth moves deftly and avoids catching on fire once again, but sadly does not avoid provoking an attack of opportunity from the huge creature. Veroth is hit for 11 points of damage and must succeed at a Ref Save to avoid the burn ability of that creature.
OOC:
I,m not entirely sure you were positioned right for a sneak attack, but you did enough damage to kill the creature anyways, so I guess the point is moot...
Veroth then deftly stabs at the elemental fire in front of him, hoping for the best... and manages to destroy the fiery creature.

Third round of combat.

Initiative
20 Darren
15 Medium fire creature
15 Ireena (delaying, can take her action whenever she wants)
12 Huge fire creature
10 Small fire creatures
8 Roland
3 Adrith
0 Heather
0 Veroth (delayed up to this point)

Combat Map.

Conditions
The insides of the room is extremely hot. Characters stepping inside suffers 1d6 lethal damage per minute (no saves, negated by Endure Elements) from the heat and breathing in hot scalding air. In addition, characters must make a Fort Save DC 15+1 per previous check to avoid taking another 1d4 points of nonlethal damage (also negated by Endure Elements).
The insides of the room is also on fire. Characters stepping inside must succeed at a Ref Save to avoid catching fire (1d6 of damage immediately, 1d6 damage per round, NOT negated by Endure Elements, but fire resistance will apply). Each subsequent round the character must succeed at a DC 15 Ref Save to put out the fire. rolling on the ground or using a cloak to smother the fire gives a +4 to the save. A character catching on fire must make a Ref Save DC 15 for each piece of flammable equipment or else it takes the same amount of fire damage as the character.

Darren is up.

Rolls

Huge fire creature AoO

Dec 6, 2018 1:16 pm
Darren continues attacking the fire elemental
OOC:
49 damage on the critical
[ +- ] Combat Stats
OOC:
Well, if my critical hit kills him, then the fumble don't count!
Last edited December 6, 2018 1:18 pm

Rolls

Attack 1 - (1d20+10, 1d8+10)

1d20+10 : (20) + 10 = 30

1d8+10 : (6) + 10 = 16

Attack 2 - (1d20+10, 1d8+10)

1d20+10 : (1) + 10 = 11

1d8+10 : (7) + 10 = 17

Reflex save 1 - (1d20+3)

(2) + 3 = 5

Reflex save 2 - (1d20+3)

(7) + 3 = 10

Confirm Critical Hit - (1d20+10)

(20) + 10 = 30

Confirm Fumble - (1d20+10)

(6) + 10 = 16

Extra Critical Damage - (2d8+20)

(76) + 20 = 33

Dec 6, 2018 2:59 pm
OOC:
Which fire elemental? Veroth killed the huge one, so only small ones remain...
Dec 6, 2018 3:01 pm
OOC:
Jots down a slayer point on Veroth's character sheet. #fistbump
Dec 6, 2018 3:03 pm
OOC:
Somehow missed that... Please direct my attack at the one right in front of Darren
Dec 6, 2018 4:25 pm
OOC:
I completely missed moving my token, crud.
Dec 7, 2018 6:07 am
Darren kills the small fire creature in front of him. If he can make a 5-foot step, he can probably make his remaining attacks on the other small fire creatures.
Dec 11, 2018 2:16 pm
I think it's my turn, so I will spend the round reloading the hackbutt.
Dec 11, 2018 2:49 pm
OOC:
I'll pass on the 5-foot step
Dec 11, 2018 5:23 pm
@Kaos: not quite, but Ireena will still wait as she can,t enter the room without burning up and there are only 2 small fire creatures left...

Then it is the small creature's turn. Both of them will attack Adrith. the somehow managed to his Adrith twice for a total of 4 points of damage, and now Adrith has to make a Ref Save against those creatures' burn ability.

Once Adrith has made his saves, Roland will reload and then it will be... well... Adrith.

Rolls

1st small fire creature

2nd small fire creature

Dec 12, 2018 1:58 am
Bracing against the fire creatures attacks, Adrith swings in retaliation.
OOC:
Huh, looks like it missed the attack 1 roll, let me add that
Last edited December 12, 2018 2:00 am

Rolls

Reflex 1 - (1d20+8)

(6) + 8 = 14

Reflex 2 - (1d20+8)

(20) + 8 = 28

damage - (2d6+14)

(13) + 14 = 18

Attack 2 (w/ power attack) - (1d20+5)

(3) + 5 = 8

damage - (2d6+14)

(31) + 14 = 18

Attack 1 (w/ power attack) - (1d20+10)

(1) + 10 = 11

Dec 12, 2018 2:43 am
Heather wills the spirit scimitar to attack one of the small fire creatures. Immediately after this she casts create water, dousing Darren in 12 gallons of water. Hopefully putting out his flames.
OOC:
18 is a crit so rolling to confirm. I think this is my first critical hit, let me know if I didn't do anything right.
Last edited December 12, 2018 2:46 am

Rolls

Spiritual weapon attack - (1d20+9)

(18) + 9 = 27

Spiritual weapon damage - (1d8+6)

(1) + 6 = 7

Crit confirmation - (1d20+9)

(14) + 9 = 23

Crit damage - (1d8+6)

(2) + 6 = 8

Dec 12, 2018 3:49 am
Adrith fails to hit either small fire creatures, however, Heather,s spiritual weapon anihilates one.

Veroth is up next.
Dec 12, 2018 3:54 am
Veroth tumbles through the flames, and into the corner behind the elemental. His rapier whips viciously, carving a V into the flames.

Rolls

Acrobatics to avoid AOO (AC 26 vs AOO) - (1d20+16)

(15) + 16 = 31

Rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (2) + 14 = 16

1d6+3 : (6) + 3 = 9

4d6 : (1525) = 13

Reflex save - (1d20+11)

(7) + 11 = 18

Dec 12, 2018 3:08 pm
Veroth kills the last fire creature.

Victory!
You gain 866 xp each.
Dec 12, 2018 11:42 pm
OOC:
Heather has leveled to level 7. I added the selective channeling feat. I can choose 2 people to exclude from my channeling affects.
Dec 13, 2018 12:13 am
OOC:
Level ups are done after a night of sleep.
Dec 13, 2018 12:26 am
Veroth scrambles to the far corner again and tries the door.
OOC:
Assuming this room is still on fire, any penalty if Veroth attempts to pick the lock on the next door?

Rolls

Reflex save - (1d20+11)

(18) + 11 = 29

Dec 13, 2018 1:06 am
OOC:
Yes, the door is still very much on fire.
Veroth moves to the other door, managing to dodge and weave the flames as best as possible. He notices the other door is also locked.
Dec 13, 2018 2:50 am
"I'm going to try this door," he says over his shoulder. I would trap this, if I were evil.
OOC:
Posting two rounds of actions.

Rolls

Perception, checking for traps - (1d20+11)

(13) + 11 = 24

Reflex save (while Perceptionating) - (1d20+11)

(6) + 11 = 17

Round 2, Disable Device (Trap is trapped, otherwise unlocking door) - (1d20+16)

(3) + 16 = 19

Round 2, Reflex save (while Disable Device-inating) - (1d20+11)

(8) + 11 = 19

Dec 13, 2018 3:36 am
Veroth examines the door through the flames and finds it free of traps, he then manages to unlock it.
Dec 13, 2018 3:45 am
Leaving the door unlocked but closed, he retreats out of the fire back to the others. "I've unlocked that door, when you're ready, I'll run in, open it and push into the next room. Be prepared for anything."

He waits for agreement or an alternate plan, shaking his smouldering wings.

Rolls

Reflex save - (1d20+11)

(16) + 11 = 27

Dec 13, 2018 12:00 pm
"Before we move on does anyone need Sarenrae's healing magic?"
OOC:
Oh, sorry. I will use the old stats until we sleep.
Dec 13, 2018 1:05 pm
Just minor scrapes for now. Are we all ready for what the next room may hold?
Dec 13, 2018 3:52 pm
OOC:
Really? Nobody is going to check out that burnt-out skeleton holding the obviously pristine silver blade in the burning room?
Dec 13, 2018 3:58 pm
Darren walks over and picks up the silver object.
Dec 13, 2018 4:05 pm
OOC:
Reflexe save for the fire still in the room please.
Darren pries the object from the skeleton's dry grasp without any problems. It seems to be the blade of a bastard sword. Despite the great heat in the room, it seems to be in a pristine condition, though it is missing it's hilt, handle, and pommel. Darren finds the blade can be easily wielded by holding it by the tang, without it feeling uncomfortable or awkward. Not only that, but while wielding the blade, Darren feels more like he's swinging a short sword around rather than a bastard sword...
Dec 13, 2018 4:32 pm
Darren takes the hilt and leaves the flame-filled room, "I may have found what we're looking for...

Rolls

Reflex Save - (1d20+3)

(20) + 3 = 23

Dec 13, 2018 4:41 pm
OOC:
Okay, you don't catch on fire.
Dec 13, 2018 11:45 pm
OOC:
fuck it I'm fireproof.
Roland walks in and carries the skeleton out to be searched.
Dec 14, 2018 5:26 am
OOC:
Fireproof, really?
Dec 14, 2018 1:49 pm
OOC:
Isn't that what the spell was for, no fire damage? Maybe I misunderstood. But It doesn't matter, Darren already got it. That didn't show up when I was making my post. So just ignore it.
Dec 14, 2018 3:36 pm
OOC:
Endure Elements means you get no exhaustion damage from high or low temperature. Resist Energy (fire) means you take no damage from the fire in the room.
Dec 15, 2018 3:33 pm
"Is that the sword we're looking for? It seems like it might be magical, given how it survived the flames. Does anyone recognize it by description?"
Dec 15, 2018 5:15 pm
"I wouldn't know. Unlike the Holy Symbol of Ravenkind, I never saw the sword. But we have no reason to doubt Madam Eva."
OOC:
Perhaps a Knowledge (arcana) might be in order...
Dec 17, 2018 1:25 pm
"I can check to see if it is magical. Perhaps that will give us a clue if it is the proper sword."

Heather casts detect magic.
Dec 17, 2018 1:26 pm
The sword is indeed magical.
Dec 18, 2018 2:51 am
OOC:
detect magic spell

Can I tell how powerful the magic is? I was a bit confused by the spell description, do I need to roll something?
Dec 18, 2018 4:09 pm
OOC:
You can roll a Knowledge (arcana) check to see if you can identify the auras. Once the auras are identified, you can roll Spellcraft to attempt to identify the aura's properties. Detect Magic gives you a small chance of identifying a magic item before having to cast Identify Magic.
Dec 18, 2018 4:59 pm
OOC:
Thanks

Rolls

Knowledge Arcana - (1d20+5)

(11) + 5 = 16

Spellcraft - (1d20+6)

(14) + 6 = 20

Dec 18, 2018 5:50 pm
Sadly, Heather fails to identify the aura. While she does not know what the sword is capable of, it is obviously magical.
Dec 19, 2018 4:57 pm
"It is definitely magical, but I can't tell for sure if it is the sword we are looking for."
Dec 20, 2018 8:49 pm
"My knowledge of the arcane is limited. I have some knowledge of the relics of various faiths, and some of the planes and their denizens, but I am not sure that would help. You had mentioned a seer of some kind; do you think she might be of help?"
Dec 21, 2018 11:38 pm
You guys roll Perception check!

Rolls

Ireena's Perception

Dec 21, 2018 11:56 pm
While those more versed in the arcane arts attempt to figure out the sword, Darren keeps watch.

Rolls

Perception - (1d20+8)

(16) + 8 = 24

Dec 22, 2018 11:03 am
While the debate goes on, Veroth attempts to keep an eye through the fire room on the opposite door.

Rolls

Perception - (1d20+11)

(12) + 11 = 23

Dec 22, 2018 8:25 pm
OOC:
perception. Also, impressive for a guy with negative Wis
Last edited December 22, 2018 8:25 pm

Rolls

Perception - (1d20+1)

(20) + 1 = 21

Dec 23, 2018 4:22 am
OOC:
Perception check

Rolls

Perception - (1d20+7)

(5) + 7 = 12

Dec 24, 2018 1:10 pm
OOC:
sorry guys, I'm not getting the emails for some reason. I'm caught up now.

Rolls

Perception - (1d20+13)

(2) + 13 = 15

Dec 24, 2018 2:31 pm
As you are discussing whether or not this blade is the artifact you are looking for, Darren could swear that he heard somebody knock on the tower's door upstairs.
Dec 24, 2018 2:33 pm
Darren hushes everyone, "I heard a knock above..." he whispers, "Veroth, you're a quiet one. Could you check it out?"
Dec 24, 2018 3:16 pm
Veroth nods grimly and proceeds upstairs as silently as he can, jumping and gliding over the broken ground before sneaking up the stairs and listening at the door.

Rolls

Stealth - (1d20+16)

(13) + 16 = 29

Perception at the door - (1d20+11)

(1) + 11 = 12

Dec 24, 2018 3:25 pm
OOC:
Mark, can you make a Perception check please? Also, what are you doing while you're waiting?
Jan 3, 2019 3:45 pm
Heather will look around at the group, "Who would like to take charge of the sword? Even if it is not the one we are searching for it is a powerful weapon. I can take it if no one else would like to be in charge of it."
Jan 7, 2019 5:55 pm
"It is likely the reason I was sent here. Until we figure out what it is and how we can use it, I'd like to hold onto it."
Jan 7, 2019 6:04 pm
Heather hands the sword to Darren, secretly relieved to not have the responsibility.
Jan 13, 2019 7:28 pm
GeneCortess says:
Mark bangs on the door louder. "Hey. Anyone home there?" He then tries to open the door.
As Veroth leans his ear against the door, it gets knocked on again, hurting Veroth's hearing enough that he's temporarily deafened and cannot make up the words of what Mark is saying, though he does hear someone speaking on the other side of the door. Veroth then feels the door opening...
Jan 13, 2019 7:31 pm
Knocking werewolves? Veroth holds his his hand to his ear and draws his rapier, backing away.
Jan 13, 2019 10:51 pm
As the door swings open, Mark notices what seems to be a winged drow, who's slightly disoriented, a hand to his ear and holding a rapier in the other as if expecting trouble.

As for Veroth, he sees that the person opening the door is a human male wearing a traveller's outfit with no obvious armor, or weapon except maybe a dagger sheathed on his hip and a pouch of spell components attached to his belt.
Jan 13, 2019 11:12 pm
"Friend or foe, did you need to bang the door so hard?" he rasps in a voice darkly inflected by an unnerving accent. "State your business."
Jan 13, 2019 11:44 pm
Mark smiles, "Seem there is someone here. Heck of a way to pay a traveler. Only hospitable place I seen around. That is assume that one there doesn't try to slice me with that there rapier." Mark holds his ground at the door way.
Jan 14, 2019 12:00 am
Veroth relaxes a bit, but does not give way. "Tis a fair way from anywhere hospitable. How came you to this place. Unmolested by the forces of Him?"
Jan 14, 2019 12:10 am
"Sorry you have me lost. I guess that I'm just too new in these parts. 'HIM', but either way may come out of the weather."
Jan 14, 2019 12:14 am
Veroth knows the stories, of those lost to the mists only to arrive in this hell dimension. Not that he believes this person is on the level. He steps back from the door. "There is shelter below, if you're committed to the light. I am Veroth."
Jan 14, 2019 12:21 am
"Mark. Well met." he looks about as he steps in. "Better than the weather. You all live here?"
Jan 14, 2019 1:07 am
"No. We are in the process of slaughtering a pack of werewolves. Got that mostly sorted, but dark curses abound. Watch your footing at the bottom." Veroth leaps down the stairs wings partly unfolded, and partially glide-leaps to the bottom.

"We expecting a guest? Human looking?" he calls from the base of the stairs.
Jan 14, 2019 1:55 am
Hearing Veroth coming down stairs and mentioning guests, Ireena, who wasn't part of the discussion about the sword answers.

"I doubt we were expecting anyone else, but the mist seems to have a way of bringing in travellers lately..."
Jan 14, 2019 3:11 am
With the warning of the steps going down lesser, Mark casts up a Light spell on pebble for extra light. "Werewolves you say. That doesn't sound to be all that profitable." He proceed down the stairs take his dear time.
Jan 14, 2019 1:43 pm
"Is he willing to help us on our quest? Many hands make light work as they say."
Jan 14, 2019 1:46 pm
"Well then, it's a good thing we aren't here for profit," Darren says, chuckling and walking over to the new guest, "My name is Darren Silversmith, of the Lightbringers."
Jan 14, 2019 7:37 pm
"I'm in this lands looking for someone, but to rid of werewolves would be fine too." as he settles himself down.
Last edited January 14, 2019 7:38 pm
Jan 14, 2019 11:47 pm
"While getting rid of werewolves is always appreciated, we have a much bigger threat here. A vampire several hundred years old, that Devil Strahd, oppressing the people of this valley. We are looking to get rid of this ancient evil. Any werewolves killed during our quest is just a nice little bonus."
OOC:
Oh, GeneCortess, that reminds me, I'll need the pic you used for Mark so I can make a counter for him to use on the battle maps.
Jan 15, 2019 6:44 am
"I do hope who I'm looking hasn't fallen to the wolves and vamps. Would be rather disappointing." With a further thought, "You know where this Strahd is?"
Jan 15, 2019 2:52 pm
"Perhaps we can help each other. Who are you looking for? We have met a few people on our quest, perhaps we have run into the person you are after."
Jan 15, 2019 3:24 pm
Mark replies back, "A Jeref Morgen be the man. I heard that he was actually hunting werewolves as you have been it appears."

"Perhaps you have heard of him?"
Jan 15, 2019 5:14 pm
Ireena turns to the rest of the party. "Isn't that the same person Ujjaya was sent to find?"
Jan 15, 2019 5:30 pm
Darren nods, "Yeah, it is," he says.
Jan 15, 2019 7:29 pm
"Would this Ujjaya be an aasimar monk who was a member of the Lightbringers? I was told he was missing as well after looking for my man." Mark appears rather interested.
Jan 15, 2019 7:57 pm
"Yeah. Well, you see, the mist prevents people from leaving. So he's been stuck here with the rest of the Lightbringers who came here ever since. He's not so much missing as he's currently trying to persuade Janis Baragh of being... how can I put it... less of an ass?"
Jan 15, 2019 8:07 pm
"Ah. Who is this Janis Baragh? I'm not familiar with the name." Mark inquires.
Jan 15, 2019 9:16 pm
"Some local werewolf hunter. He's a real pain in the ass."
Jan 16, 2019 6:38 am
"I see. Well I guess if he is hunting werewolves then he can't be all bad. Good anything to eat. I been traveling and haven't taken a moment."
Jan 17, 2019 2:01 pm
"I can't speak for the rest of the party, but sadly, for me, since we were not expecting guests, I fear I do not have any food to spare. Luckily the village of Barovia isn't too far off."
Jan 17, 2019 2:04 pm
Darren digs in his pouch and tosses Mark some rations, "Here you go. It's not the most delicious, but it'll keep your strength up."
Jan 17, 2019 8:08 pm
"I was in hope that perhaps you had a cook among you, but a village will do. What is the next step?" He easily catches the rations.
Jan 18, 2019 2:22 pm
"Well, we came here to both get an artifact which will help us destroy Strahd, which I think we just found, and also find a cure to a mysterious disease. Only problem, to continue exploring the sub-levels, we need to go through a room which is literally on fire..."
Jan 18, 2019 3:59 pm
"I would also like to point out, that we found a piece of an artifact. The rest of it may yet still be in there. Now that the creatures are dead, we could perhaps put the fire out and continue the search."
Jan 18, 2019 4:38 pm
Veroth marvels at how easily the party trusts the newcomer, while his own experience had often lead to immediate mistrust and condemnation. Not that he would complain, he is glad that the too familiar tension is not radiating from everyone

He watches the artifact as well. Could this wreck be the Sun Sword? It is undoubtedly magical, and powerful, to have survived in the furnace for however long.

He continues his vigil.
Jan 18, 2019 7:07 pm
OOC:
Speaking of putting out the fire, did casting create water during the fight put the flames out or were they magical? Was there an obvious source of the flames?
Jan 19, 2019 12:29 am
OOC:
No, it did not put out the flames. The room is still very much on fire... Considering you caste detect magic earlier, you would have seen the flames are magical.
Jan 19, 2019 6:39 am
Mark listens and gives some thought to it, "Well I might be able to put the fire out since it is magical. There is also a way to temporary make a tunnel below the floor and transverse the room as a secondary option if the power of the fire is too strong for me to dispel." "Either way would require me to take to take time and prepare.""
Jan 19, 2019 2:24 pm
"Veroth can slide through the flame, probably, open the far door, and see what is there. If clear, we run all run through one at a time. Might hurt, but not so bad. If more enemies there? Roland shoots it, yes?"
Last edited January 19, 2019 2:24 pm
Jan 21, 2019 11:47 pm
"So we all run through the fire and hope to not get burned? I'm not too thrilled by that... Isn't there a better way to proceed?"
Jan 22, 2019 4:51 am
our new Ally believes he can disenchant the magic flames. Let him try.
Jan 22, 2019 6:53 am
"I just need to rest a while and prepare myself." He adds in.
Jan 22, 2019 2:13 pm
Veroth nods and haunts the stairway, resting and guarding the entrance.
Jan 22, 2019 2:22 pm
OOC:
GeneCortess, are you planning to just use dispel magic? I also have that spell and maybe we can work together to put out the flames?
Jan 22, 2019 7:01 pm
Thinking to use dispel magic or use Pit spell a few times and some rope to bypass the room temporary.
Jan 23, 2019 5:02 pm
I don't have pit but I could also prepare dispel magic. If we cast it together we should have a better chance of removing the fire.
Jan 24, 2019 6:32 am
I wonder if there is a rule there about aiding to make it more effective.
Jan 24, 2019 12:42 pm
OOC:
I haven't seen anything about the aid another rules which says it does not apply to caster level checks, but then again, I have not seen anything which specifically states it does either...
Jan 24, 2019 2:10 pm
OOC:
The common consensus I see is that Aid Another applies to AC, attack rolls, or skill checks only. But allowing 2+ people to cast the same spell in order to gain bonuses is pretty sweet
Jan 24, 2019 2:21 pm
OOC:
not directly relevant to the game, but we see it in pop culture references alot. Multiple witches or wizards working together in a ritual to make more powerful magic. I don't see any game mechanics for it, but it's a pretty cool idea.
Jan 24, 2019 3:18 pm
OOC:
Yeah. I don't think it's part of the rules (as written or intended for that matter), but I'm tempted to allow it because it makes so much sense.
Jan 24, 2019 3:23 pm
OOC:
Just throwing it out there as a possible solution you might like. Lets say both magic users have a first level spell, work together to cast it,expend the necessary spell slot, and spend the necessary time to make it a ritual of some sort. You could then treat it as a single spell cast from a second level spell slot.
Jan 24, 2019 3:38 pm
kalajel says:
OOC:
Yeah. I don't think it's part of the rules (as written or intended for that matter), but I'm tempted to allow it because it makes so much sense.
OOC:
I totally approve, if that makes a difference :)
Jan 28, 2019 4:21 pm
Sorry to derail the game with my suggestion.
Jan 29, 2019 12:35 am
OOC:
As long as we can get that sucker on track, no harm's done.
Jan 29, 2019 5:44 am
"so what's the plan friends, rest and then attempt to cross?"
Jan 29, 2019 6:22 am
Mark asks, "How far accoss the room to the other side? As it may take several pits to insure safe passage if the fire can not be dispelled and that is a one way trip short a lot of time."
Last edited January 29, 2019 6:22 am
Jan 29, 2019 3:31 pm
Looking through the door, Mark estimates to be about 20 foot by 20 foot.
Jan 29, 2019 6:04 pm
Mark test to see if the fire will go down into a pit. He will cast pit in the middle on the edge of the room before him to see if he magical fire will go down into the pit as well. He can do this since he has a create pit memorized.
Jan 29, 2019 9:36 pm
So you cast it in the middle of the room trying to make a path along the edge?
Jan 29, 2019 11:40 pm
cast is it fairly much in front of my way into the room so I can see if it fills with fire or not.
Jan 30, 2019 12:13 am
Ah, okay, so squarely in front of the door.

Mark casts his spell, which creates a pit in the room. At first, things looks good, but the pit soon fills with fire, as if the room creates more fire to fill the extra space. However, it allows Mark to notice something before the fire fills the room. In the center of the room, there seems to be a round depression of about 1 feet in diameter and about 1 foot deep at the bottom of which is a copper disc inscribed with runes from which flames constantly erupts. This seems to be the source of the room's fire.
Jan 30, 2019 12:19 am
Mark asks, "Have any of you noticed that copper disc inscribed with ruins in the room? Might be good place for water or a dispel later. Seems the pit method will not work to pass the room."
Last edited January 30, 2019 12:19 am
Jan 30, 2019 1:06 am
"No, but to be fair, we were fighting several fire creatures at the time..."
Jan 30, 2019 1:12 am
"I see. Lets try something." Mark turns his attention back to the room. He says an arcane word and he produces an orb in his hand and tosses at the copper inscribed disc to see if it affects it. He will do this three times.

He just casted acid splash.
Jan 30, 2019 3:48 pm
Alright, make your ranged touch attacks and roll your acid damage.
Jan 30, 2019 3:48 pm
"Mark, by the grace of Sarenrae I am somewhat resistant to the flames. If your experiments are unsuccessful I can venture into the room and see if I can understand the markings on the plate."
Jan 30, 2019 5:16 pm
"I can also use my skills to move the object. A well placed shot will cause it to move along the floor and possible get a safe spot in the room."
OOC:
It's a gunslinger skill called scoot unattended object.

• Scoot Unattended Object: The gunslinger makes an attack roll against a Tiny or smaller unattended object within the first range increment of her firearm. A Tiny unattended object has an AC of 5, a Diminutive unattended object has an AC of 7, and a Fine unattended object has an AC of 11. On a hit, the gunslinger does not damage the object with the shot, but can move it up to 15 feet farther away from the shot's origin. On a miss, she damages the object normally.
Jan 30, 2019 6:36 pm
Acid Splash. That is 17, 17, 10 for to hits. Damages are 2, 2, 2 acid.
Last edited January 30, 2019 6:39 pm

Rolls

To hit +4 INT, +3 DEX (Three attacks if the first doesn't seem to work) - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (10) + 7 = 17

1d20+7 : (10) + 7 = 17

1d20+7 : (3) + 7 = 10

The damages d3 - (1d3, 1d3, 1d3)

1d3 : (2) = 2

1d3 : (2) = 2

1d3 : (2) = 2

Jan 30, 2019 6:44 pm
Alright, Mark manages to hit the copper disc with his three acid splashes. The acid momentarily eats the copper, but seem to have failed having inflicted any significant damage. Though it has shown that the disc can indeed be damaged.
OOC:
On a different note, have we lost Khotanos? I'm seeing Zs next to his username. I'll send him an PM.
Jan 30, 2019 6:50 pm
"One of you magic users, could this be an enchanted item that could be turned on and off via a key word, or some other such wizardry? It would be a powerful weapon to have if we could figure it out."
Feb 4, 2019 3:27 pm
"That's an interesting idea Roland. Assuming it is not affixed to the ground..."
Feb 7, 2019 3:24 pm
OOC:
Would that be another detect magic spell? Is there a better spell I can't find?
Feb 7, 2019 4:04 pm
OOC:
Detect magic allows you to identify an item but not with as big a bonus as identify magic IIRC. So you could try detect magic and hope you get a high enough roll on your Spellcraft check.
Feb 8, 2019 3:17 pm
OOC:
Identify is not a Cleric spell, so I would have to try detect magic. Does anyone else have identify?
Feb 11, 2019 8:18 pm
OOC: Only had the pit spell with right now that would be of any avail.
Feb 11, 2019 11:42 pm
OOC:
Well, seems that settles that idea...
Feb 12, 2019 2:05 am
Heather is going to offer to go get a closer look at the metal plate. Specifically I am going to see if I can lift it/remove it from its position and turn off the flames.

What all should I roll? I do have a detect magi spell prepared,and I have a resistance to fire from my fire domain.
[ +- ] fire domain
.
Last edited February 12, 2019 2:06 am
Feb 12, 2019 6:30 pm
OOC:
Hmm, right now there is a 10-foot pit between you and the plate, so first, you'll probably have to jump over it, unless Mark can dismiss it.
Feb 12, 2019 8:41 pm
Understanding what Heather is about to do, "I will dismiss that pit to make it easier for you." And he dismissed the pit.
Feb 12, 2019 9:17 pm
In that case, Heather can easily reach the disc. She will notice it is solidly affixed to the room. She can always try to pry it off with a Strength check (probably helped with some tool), or maybe she can take the time to try and decipher the runes.
Feb 13, 2019 3:09 am
I will try and decipher the runes before I try prying it up.
OOC:
I rolled a spellcraft check because it is the highest for me but I also have points in knowledge Arcana or use magic device if that is more appropriate.

Rolls

spellcraft check - (1d20+6)

(16) + 6 = 22

Feb 13, 2019 3:46 am
OOC:
You know Strix probably have short life spans. Veroth will be less stealthy if his feathers turn grey.
Feb 13, 2019 4:18 pm
OOC:
No, Spellcraft will be fine.
The disc seems to open a small portal to the plane of elemental fire. Just enough to fill a large room with planar fire... probably to make sure imprisoned fire creatures feel right at home... Reading the runes again should allow you to close the portal and make the room safe to traverse once more.
Feb 13, 2019 4:23 pm
Heather uses her knowledge to close the portal and calls to her friends. She will explain how the glyph works and see if anyone can help her pry it up. Roland's idea of taking it with them is a good one, especially if it has no casting limit.
Feb 13, 2019 5:05 pm
Roland reaches into his climbers kit and pulls out a hammer and Piton.

We should be able to use these to chisel around it.
Feb 18, 2019 5:54 pm
Darren nods, "This could be a powerful tool if used correctly," he says.
Feb 18, 2019 6:43 pm
"I would fear that when this item was made. It wasn't to be moved. So it probably isn't mobile, but we can try. What harm is there." Mark watches.
Feb 18, 2019 9:31 pm
Alright. I guess a Dexterity (if using finesse) or a Strength (if using brute strength) check could be made to see if you manage to pry the disc loose.
Feb 18, 2019 9:37 pm
"Need a hand? I have a deft touch." Veroth assists by doing it himself.

Rolls

Dexterity check, +6, +16 if Disable Device applies - (1d20+6)

(5) + 6 = 11

Feb 18, 2019 9:37 pm
Darren imbues himself with the strength of the bull, takes the hammer and chisel, and begins trying to pry the disc loose.
OOC:
Casting Bull's Strength

Rolls

Str Check - (1d20+6)

(8) + 6 = 14

Feb 18, 2019 9:40 pm
"Whoa, watch the fingers!"
Feb 19, 2019 12:11 am
Veroth tries to gently nudge the disc out of the hole, but feels it is really stuck in there.

Darren starts going to work on the disc, trying to pry it out of the hole, but soon stops as he feels he's about to bend the copper disc... Looks like he needs a better way to grip the disc.
Feb 19, 2019 7:57 pm
Darren stops and looks at the others, "If I keep it up, I think I'll probably break the damned thing. Best we leave it for now and continue on. Maybe we'll find more clues on how to operate it later."
Feb 19, 2019 8:07 pm
"Let me take a look"

Roland will use his engineering knowledge to find a way to remove the disc.

Rolls

Knowledge Engineering - (1d20+7)

(13) + 7 = 20

Feb 19, 2019 11:10 pm
The disc seems to have been built as part of the room. It wast not meant to be carried around, though it could potentially be used that way... but it would require dismantling part of the floor in order to do so. This could take a while...
Feb 20, 2019 1:39 am
"This was built into the floor. I can get it out, but it will take a invesent of time. I think it may be worth it, but I'm not the only voice in this group".
Feb 20, 2019 2:07 am
"I don't see where we are hurried here. Do take your time." Mark sits back and waits.
Feb 20, 2019 3:50 pm
OOC:
If we take a long break here could Heather renew some spells and level up?
Feb 20, 2019 4:13 pm
Roland puts together a plan, and gets the group to work. I think this disc is to valuable to leave.
OOC:
Tell me what rolls you would like to see, or if this is just a time in labor type of thing based on the engineering knowledge roll?
Feb 20, 2019 4:26 pm
OOC:
@ Shanata: Levelling up is done after a rest, which you just did IIRC, so yes. And the time it will take for you to remove that disc, it will be noon eventually, so yeah, go ahead.

@ Kaos: With the amount of time it will take you to get the disc loose, I think we can forgo checks. You chisel stone for the better part of teh day, and by early afternoon, you finally get the disc loose.
Feb 20, 2019 5:45 pm
Roland will wrap the disc in a bit of cloth and carefully place it into his handy haversack.
"Well that's done, and everyone has rested. Are we ready to move on?"
Feb 20, 2019 6:04 pm
Veroth stands from his position watching the stairs. He blinks his eyes and stands. "I'll check the door again for traps, and unlock it. Let me know when you're ready for it to be opened."
Feb 20, 2019 6:51 pm
Darren nods, "Definitely," he says
Feb 20, 2019 9:21 pm
OOC:
I'm pretty sure that door had already been opened...
Feb 20, 2019 9:46 pm
Veroth waits until everyone is in position then opens the door again, assuming it wasn't mysteriously relocked like the outer door was that one time.

Rolls

Perception for traps - (1d20+11)

(6) + 11 = 17

Feb 20, 2019 10:24 pm
Roland looks through the open door.

Rolls

Perception - (1d20+13)

(13) + 13 = 26

Feb 20, 2019 10:39 pm
Mark falls in line and ready to move through the door when opened.
Feb 20, 2019 10:51 pm
Veroth finds the door free of traps. As the party finally exits the room, they find a small corridor which veers west after roughly 30 feet.
Feb 22, 2019 3:17 pm
Darren moves up the passage and peeks around the corner to the west.

Map
Feb 22, 2019 3:32 pm
Veroth follows closely behind Darren, keeping an eye out for things that might be trapped.
[ +- ] Rogue Talent - Trap Spotter
Feb 22, 2019 4:06 pm
Darren advances towards the corner, accompanied by Veroth who does not spots any traps. As he peers around the corner, he spots two larger rooms which wooden walls and doors have rotted away long ago. In the north alcove, there is a huge stone table on which stands a large metal humanoid form which is motionless. Further past those alcoves, the floor turns back into rough hewn stone and the room continues into darkness.
Feb 25, 2019 3:11 pm
"No obvious enemies," Darren says to the others, "Let's keep moving."
Feb 25, 2019 3:22 pm
Sounds good. Can't be too much moving around with that defensive room we passed through. He moves along.
Feb 25, 2019 11:44 pm
As you make your way towards the alcoves, probably to examine the large resting metallic humanoid form, you notice that the rough stone area seems to be a ledge of sort overlooking a depression. On the other side of this depression, you notice a laboratory with 3 glowing circles like the one which was in the werewolves' room. In the nearest circle, is the fey-like woman.

Updated map.
Gene, you never gave me the image I asked for Mark, so I used an old mage counter for your character.
Feb 25, 2019 11:53 pm
OOC: Don't understand. I have Character Portrait on for Mark Gest. Do you need another pic sent to you?
Feb 26, 2019 12:31 am
OOC:
Yeah, I make counters for the party to use with my battlemaps.
Feb 26, 2019 12:41 am
How do I send a pic to you on this game site?
Feb 26, 2019 1:37 am
OOC:
Can you post or PM me the link for the pic?
Feb 26, 2019 2:01 am
Can't find the original for Mark's picture. Seems I have lost it. All I have is a .jpg file of it copied back from this site. Probably the same as you can do. I would pick something you like for him.
Feb 26, 2019 2:20 am
You, fey woman. We got off to a bad start. What are you doing here?
Feb 26, 2019 3:05 am
OOC:
Alright, we'll go with the Berryn counter for Mark then.
The fey creature turns towards you.

"Oh, it's you again. What do you want?"

She glares at Darren all the while.
Feb 26, 2019 3:19 am
"last time we saw you was mid combat. We mistook you for a combatant. We know you are not, and apologize."
Feb 26, 2019 4:24 am
The woman stops glaring at Daren when talk of forgiveness is mentioned.

"Well, an apology has three parts. The first one is to say you're sorry, which you have done, and I comment you for that. The second part is to admit you were wrong, which I guess you have done as well... But the third part, and this is the most important one as it proves you are sincere, is to ask the person you've wrongs what you can do to make it up to them."
Feb 26, 2019 5:10 am
Mark muses A lady after my heart., I guess you all know this lady.
Feb 26, 2019 5:20 am
"Yeah, that was the fey creature which appeared during the battle with the werewolves. She didn't attacked, just observing. But I guess Darren got confused during the battle and struck her... didn't do any damage if I remember correctly..."
Feb 26, 2019 5:26 am
Mark has nothing to lose. He calls to her, You in need of something? Seems you been around.
Feb 26, 2019 2:22 pm
Darren looks ashamed, "My apologies," he says, "I did get confused in the heat of battle and made a terrible mistake. How can I make this right?"
Feb 26, 2019 2:57 pm
Found that picture again:

"https://images.search.yahoo.com/search/images;_ylt=AwrExl_WUnVcGo0A3ReJzbkF;_ylu=X3oDMTBsZ29xY3ZzBHNlYwNzZWFyY2gEc2xrA2J1dHRvbg--;_ylc=X1MDOTYwNjI4NTcEX3IDMgRhY3RuA2NsawRiY2sDYzlpN2xiOWQ2MmE1NiUyNmIlM0Q0JTI2ZCUzRGFMS01IamhwWUVkdWRfRXk3VHVPcHlkV1AuYy0lMjZzJTNEZm8lMjZpJTNERlN0eEVfZnVHRzd6OEwyYjdOYkoEY3NyY3B2aWQDMjNVTFF6RXdMakxFeVBWYVdtRW9wZ2E5TWpZd01RQUFBQUEzTzZCYQRmcgN5ZnAtdARmcjIDc2EtZ3AEZ3ByaWQDckFUQmxkZHlTMkNYM1BrbGJhc3FPQQRtdGVzdGlkA251bGwEbl9zdWdnAzAEb3JpZ2luA2ltYWdlcy5zZWFyY2gueWFob28uY29tBHBvcwMwBHBxc3RyAwRwcXN0cmwDBHFzdHJsAzI1BHF1ZXJ5A3BpY3R1cmUgaGFuc29tIG1hbiBibG9uZGUEdF9zdG1wAzE1NTExOTI4NTAEdnRlc3RpZANudWxs?gprid=rATBlddyS2CX3PklbasqOA&pvid=23ULQzEwLjLEyPVaWmEopga9MjYwMQAAAAA3O6Ba&p=picture+hansom+man+blonde&fr=yfp-t&fr2=sb-top-images.search.yahoo.com&ei=UTF-8&n=60&x=wrt#id=11&iurl=http%3A%2F%2Fbethtrissel.files.wordpress.com%2F2011%2F08%2Fhandsome-young-blond-man.jpg&action=click"
Feb 27, 2019 1:04 am
The fey creature smiles and answers. "Hmm, okay, you do seem sorry and sincere enough. Well, perhaps you could free me from here. I have been imprisoned for an awfully long time here... It would simply require you to break one of the magic circles from the network. The one from the room where the werewolves used to lair should work well, especially if you do not want to have to jump the ravine to come and break one of the circles here instead..."
Feb 27, 2019 3:46 pm
Darren glances to the others to see how they feel about that. If they give some sign of agreement, he will go to the other room and break the circle.
Feb 27, 2019 3:55 pm
"Wait just a minute. An apology does not require a favor, and we don't know you or your intentions. Just because we didn't want to attack you doesn't mean we trust you. You have to earn that. So let's see about you earning our trust. What do you know about this dungeon?"
Last edited February 27, 2019 3:55 pm
Feb 27, 2019 5:30 pm
Mark listens and makes no effort to break the circles. He really is just taking his time to study the terrain before us.

Rolls

perciption - (1d20+5)

(14) + 5 = 19

Feb 27, 2019 5:47 pm
Veroth nods along to Roland's observation as he slinks around the edge of the room, keeping an eye out for other dangers.
Feb 27, 2019 10:04 pm
OOC:
@Gene: How do you go about to study the terrain6 Do you stay where you are, looking around, or do you approach the crevice?
"But I've been imprisoned for so long by that wicked woman..."

The fey woman starts getting a bit petulant, but then calms herself down and regain her composure.

"Oh, alright. I was captured... well to be honest, I forgot how long ago exactly, I sort of stopped counting after 5 centuries... I've been held in those magical circles ever since. The women who used to own this complex, well, I think she must have died of old age centuries ago. Too bad, I wish she had been eaten alive or something, that vile woman... As for what I know of this complex, this was her laboratory and workshop, though my knowledge is pretty limited to what I can see from standing in any of the magical circles. For example, I have no idea what used to be in the old rooms where you currently are standing. I really don't know what else I can tell you about this place, I mean, you already know about the werewolves who moved here later..."
Feb 27, 2019 11:34 pm
OOC: Sorry. He moved to the edge of the Crevice and is looking down at it.
Feb 28, 2019 12:18 am
As Mark approaches the crevice, he can feel some cool air on his skin, as if this crevice leads to the outside somewhere. He then stares down at the crevice and notice the bottom of the chasm, which is about 30 feet deep, is covered in trash, small animal bones, decomposing organic matter, and other detritus... and something else... are those eyes staring back at him?

The fey creatures screams "No, don't get to close, the otyughs!", but it is too late, a tentacle shoots out for Mark! the tentacle barely misses Mark. Roll initiative!

Rolls

Secret Roll

Otyugh tentacle.

Otyugh's initiative

Ireena's initiative

Feb 28, 2019 12:44 am
OOC:
initiative

Rolls

Initiative - (1d20+8)

(10) + 8 = 18

Feb 28, 2019 2:25 am
Initiative

Rolls

Initiative - (1d20+6)

(2) + 6 = 8

Feb 28, 2019 2:45 am
Mark thanks a lucky star.

Rolls

INIT - (1d20+3)

(19) + 3 = 22

Feb 28, 2019 1:22 pm
OOC:
Sorry I have been away a while, life got busy.

Rolls

initiative - (1d20-1)

(11) - 1 = 10

Feb 28, 2019 2:40 pm
OOC:
Initiative!

Rolls

Initiative - (1d20+6)

(8) + 6 = 14

Mar 2, 2019 1:05 am
OOC:
Khotanos has been inactive for 1 month, I think we might have lost Adrith then... Alright, let's pretend he stayed to guard the tower's entry in case of more werewolves...
First round of combat.

Initiative
22 Mark
18 Veroth
14 Darren
11 Ireena
10 Heather
8 Roland
6 Otyughs

Battle Map.

Conditions/Features of the area
The chasm is 15-feet wide and 30-feet deep. The bottom is covered in debris.

Mark is up.
Mar 2, 2019 6:20 am
Mark says as he does a full round withdraw to R7 while saying There is a lot of Otyughs down there.
Mar 2, 2019 10:07 am
Veroth looks at the ceiling, wondering if he would be safe from their reach flying near the top.
Mar 2, 2019 10:21 pm
OOC:
Veroth could fly out of their reach, yes.
Mar 2, 2019 11:30 pm
Veroth draws his bow and flies up near the ceiling, hovering and firing down at the aberration in the right (map north).

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (18) + 11 = 29

1d6+3 : (6) + 3 = 9

Mar 2, 2019 11:45 pm
Veroth shoots an arrow at the northern-most otyugh. The arrow hits. Also, form where he is, Veroth notices those otyughs have 3 tentacles instead of the usual 2...

Darren is up next.
Mar 5, 2019 9:27 pm
Darren will hang back, "I don't have any ranged weaponry and I really don't want to be pulled into that pit..."
Mar 5, 2019 9:34 pm
So Darren is waiting or delaying?

Ireena is up next and speaking of ranged weapons, she will take her crossbow out.

Heather is up next.
Mar 5, 2019 9:37 pm
OOC:
He'll delay for now. If he spots an opportunity to act, then he'll do something
Mar 8, 2019 2:02 pm
Heather will cast spiritual weapon, and a magical scimitar will appear floating over the pit and dart toward a tentacle that is within sight.

After the scimitar attack hits Heather will call out in Abyssal

"You do not have to die here, let us pass and you will be unharmed."
OOC:
Looking up the creature that last bit probably doesn't make sense but I am going to stick with it. Maybe it will throw them off their game
Last edited March 8, 2019 2:05 pm

Rolls

Scimitar attack - (1d20+5)

(4) + 5 = 9

Scimitar damage - (1d8+2)

(4) + 2 = 6

Mar 8, 2019 3:56 pm
OOC:
Heather failed her Knowledge (arcana) check. :P

Right now, if you want to see the otyughs, you'll have to get closer to the edge.
Mar 10, 2019 12:26 am
OOC:
I will keep the scimitar ready but I don't want to get close enough to get grabbed, I inched a bit closer if I can't see from there I will ready an action for the scimitar to attack any tentacles I see.
Mar 10, 2019 2:39 am
Alright then, Roland is up!
Mar 10, 2019 3:02 am
Roland prepares the hackbutt for combat.
Mar 10, 2019 4:18 pm
Alright, it's the otyughs' turns then. The otyughs are dumb, but not that dumb (still within the realm of human intelligence)... so they'll probably climb to catch that tasty Veroth flying out of their reach.

Thanks to their huge size, they can brace against the opposing wall to help them in their climbing. The otyughs suddenly climb 10 feet with astonishing speed, putting them in reach to grab Veroth. They will both then reach with a single tentacle to try and grab Veroth (which will allow those who were waiting for tentacles to appear to act). One tentacle is wildly off target, bu the other one barely misses Veroth, which makes the fey creature in the circle exclaim. "Oh shit, they're climbing now? You must have really pissed them off..."

Rolls

Grey border Otyugh fast climb (-5 on check)

Red border Otyugh fast climb (-5 on check

Grey border Otyugh tentacle on Veroth

Red border Otyugh tentacle on Veroth

Mar 10, 2019 8:10 pm
Is Grey Otyugh and Red Otyugh visible to Mark right now after they have done their climbing?
Mar 10, 2019 9:28 pm
OOC:
Only the tentacles that shot out to try to grab Veroth. The chasm is 30-ft. deep, they've climbed 10 ft. so the top of the creature is still about 5ft. below the edge of the platform.
Mar 11, 2019 12:27 am
Mark ready himself to fire a magic missile at any Otyugh he can see.
Mar 11, 2019 3:12 pm
Okay, cool , you'll do this at your initiative, right now I'm waiting to see if Darren and Roland who are also waiting will do anything before starting next round.
Mar 11, 2019 4:19 pm
Roland didn't wait, setting up the hackbutt for combat is a full round action. Rolands turn is complete.
Mar 11, 2019 4:48 pm
Darren waits patiently for the creatures to emerge before he attacks
Mar 11, 2019 10:46 pm
Okay then.

Second round of combat.

Initiative
22 Mark
18 Veroth
14 Darren
11 Ireena
10 Heather
8 Roland
6 Otyughs

Battle Map.

Conditions/Features of the area
The chasm is 15-feet wide and 30-feet deep. The bottom is covered in debris.

Since Mark is readying, Veroth is up next.
Mar 11, 2019 11:06 pm
Veroth fires his bow again and then flies quickly back to the others, saying, "Otyughs! Climbing out!"

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (2) + 11 = 13

1d6+3 : (5) + 3 = 8

Acrobatics to avoid AOO - (1d20+16)

(11) + 16 = 27

Mar 12, 2019 12:40 am
Veroth's arrow misses the Otyugh. Darren is up.
Mar 12, 2019 1:44 am
Would Roland know what an otyugh is?
Mar 12, 2019 2:14 am
OOC:
It's an aberration, so Knowledge (dungeoneering)?
Mar 12, 2019 2:28 am
OOC:
he has knowledge engineering and local
Mar 12, 2019 2:36 am
Then nope, Roland has no idea what an oty-watchamacallit is... :D
Mar 14, 2019 8:18 pm
OOC:
Sorry I was down with the flu for a couple days and totally forgot to check the forum. Heather had readied an action to attack the tentacles with her magic weapon, would I have been able to do that when they reached up for Veroth?

I'll roll just in case.

Rolls

Attack roll - (1d20+9)

(16) + 9 = 25

Damage - (1d8+2)

(2) + 2 = 4

Mar 15, 2019 4:23 am
OOC:
Actually, no, you cast your spell, so that took your action IIRC. You cannot ready an action when you take an action in the round.
Mar 15, 2019 11:57 pm
We are still waiting for Darren, are you still delaying?
Mar 16, 2019 12:27 am
Ireena will delay too. So Heather is up next.
Mar 16, 2019 2:56 am
The scimitar will attack whichever monster is closest to Heather.

I will also use one of my Fire domain spells to shoot a small fire bolt at the same monster.

Rolls

Scimitar attack - (1d20+9)

(15) + 9 = 24

Scimitar damage - (1d8+2)

(4) + 2 = 6

Fire bolt ranged touch attack - (1d20+4)

(3) + 4 = 7

Fire bolt damage (fire damage) - (1d6+3)

(5) + 3 = 8

Mar 16, 2019 3:55 am
OOC:
Do you approach further to attack the monsters, because right not you still cannot see them.
Mar 16, 2019 10:31 pm
OOC:
Sorry I am still a bit confused, can I not see the tentacles? Or can I not try and attack them because if some rule? Do I have to attack the body of the things?
Mar 16, 2019 11:26 pm
OOC:
They're using most of their tentacles to help them climb up. They used one to try and grab Veroth, but missed, but that tentacle went right into helping them climb again. Hitting the tentacles would have been possible with a readied action. Right now, you cannot see them.
Mar 16, 2019 11:28 pm
OOC:
OK. While I am asking questions why wasn't I able to save my first attack as a readied action? Is it because it is a spell?
Mar 16, 2019 11:57 pm
OOC:
You cannot ready an action while taking an action. If you take an action (casting a spell for exemple), you no longer have any action left to ready for later.
Mar 17, 2019 12:30 am
OOC:
Ok, I thought because the scimitar can attack the same round the spell is cast I could ready that attack action that I hadn't used. Next time I will save the spell until it can actually attack.

Can I ready an attack from it now? In case the tentacles appear again?

I don't want to get to get close enough to be attacked so I will cancel what I said earlier and cast Bless instead.
+1 to attack rolls and saves against fear effects for everyone (50ft radius).
Mar 17, 2019 5:23 pm
OOC:
Hmm, good question, can you ready an attack form a spell that attack on its own? Can you still do so while using an action?

Edit: Alright, after some reading, here's what I got. Readying an action takes a standard action, so you cannot cast a spell which requires a standard action and still ready a standard action.
Also, about Spiritual Weapon "attacking on its own", you still need to direct it. You cannot direct your weapon to attack a target you cannot see.
So this is how I interpret the current situation. You need to ready an action to direct your weapon to attack the otyughs when their tentacles shoot out. Once the weapon has been directed, it will attack the otyughs all on its own no problem. So right now, if you want to ready an attack with your spiritual weapon, you need to ready an action to direct it towards the otyughs, and you cannot do that if you cast Bless this round.
Mar 17, 2019 5:38 pm
OOC:
From the spell description "It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn" so it appears that once it is cast, it gets its own attack action each turn, separate from the casters actions. I don't see why that couldn't be a readied attack action.
Mar 17, 2019 5:43 pm
OOC:
It also states that if the weapon ever goes out of your sight, it returns to you and hover. So if she sent the weapon to attack a target she cannot see which would result in her spiritual weapon breaking line of sight with her, this would result in the weapon returning to her without attacking, no?
Mar 17, 2019 5:48 pm
OOC:
I would think if you casted Spiritual weapon at the Tentacles as part of the monster it would go and attack the monster itself, but when then it does, it would returned to you as the spiritual weapon attacking the monster put itself is out of your sight (Long tentacles). Spell implies that the spiritual weapon only responds to direct commands so it can't be set to Ready for an action. It requires a move action to make it attack something that is in your sight (or part of it as in the case of tentacles, but this again could cause it to return to caster if attacking the main body puts the spiritual out your physical sight and then it would again will return to you.) Tentacles don't have HP and are not considered monsters so they can't be physically attacked. Not everything in gaming is possible, but are considered part of the monster for possible targeting I think for the purpose of setting spiritual weapon to attack the main body. Just my opinion.
Mar 17, 2019 5:52 pm
OOC:
Except that the tentacles shot out and retracted after her initiative (the otyughs are dead last). The rules also stipulate that readying an action still requires a standard action even if the action readied is a move, swift, or even a free action.
Mar 17, 2019 5:55 pm
OOC:
The spiritual would never leave the caster if the caster could not direct it to a target on casting. Waste the first round of its use I would think. Spiritual weapon doesn't require a target to be casted.

I would think as a your standard action that you could set it attack a target. That of course take your take your standard action when it activates. And till your delayed action happens you can't do anything. And this would be done on your round after you casted it. So then you have wasted the first two rounds of the casting that is if the target doesn't appear the round you put your delayed action on.
Last edited March 17, 2019 6:19 pm
Mar 17, 2019 9:04 pm
OOC:
I definitely shouldn't have cast the spell when I did, but it's too late now. I have learned a valuable lesson for next time, and I think it is a reasonable tactical mistake for her to make. No sense putting myself in danger just to save the use of the spell. I'll just keep it around as long as I can in case they do show themselves.

So the summary is I have my spiritual weapon for 5 more rounds and I used this turn to cast Bless on my allies. No readied actions.

Sorry for not understanding the rules better.
Mar 17, 2019 10:38 pm
OOC:
Perhaps this can be explained in-game by a misunderstanding. Veroth did told you the otyughs were climbing, but did not told you how long it would take them to get here, and thus you made an assumption.
Alright, so you guys all have bless on you, so Roland is up next.
Mar 18, 2019 3:31 am
Roland readies an action to shoot the first tentacally climby monster that shows itself.
Last edited March 18, 2019 3:32 am
Mar 18, 2019 2:01 pm
Alright, well looks like the otyughs will be climbing again... Both otyughs have managed to climb up another 10 feet, the top of their mass (heads?) is now visible. Those who were waiting can attack before the otyughs can (if they can reach, I'll have to check).

Rolls

Otyugh Climb check (fast climb)

Otyugh Climb check (fast climb)

Mar 18, 2019 6:52 pm
Roland will fire both barrels at whichever monster appeared first.
OOC:
The second shot should have been at +6, i messed up typing it. Both attacks target touch AC.
Last edited March 18, 2019 6:53 pm

Rolls

shot one, damage one - (1d20+11, 2d12)

1d20+11 : (17) + 11 = 28

2d12 : (58) = 13

shot two, damage two - (1d20, 2d12)

1d20 : (13) = 13

2d12 : (212) = 14

Mar 18, 2019 10:26 pm
That would be the one in the grey border. Roland's first shot hits the large mutated otyugh squarely center mass, but the second shot ricochets harmlessly off the stone floor.
OOC:
Might as well make Ireena shoot too while I'm at it.
Ireena shoots her crossbow, but the bolt buzzes to the left of the otyugh's mass, missing it.

Rolls

Ireena's attack

Mar 18, 2019 10:58 pm
Mark casts magic missiles at Otyugh with ready action.
OOC:
Otyugh takes 15 damage and needs a CMD against DC(18) or be tripped.
Last edited March 18, 2019 11:01 pm

Rolls

magic missile at SL 7 - (4d4+4)

(2324) + 4 = 15

Trip attempt from Magic Missile - (1d20+10)

(8) + 10 = 18

Mar 19, 2019 12:26 am
OOC:
Which otyugh are you targeting and why exactly are your magic missiles capable of tripping opponents?
Mar 19, 2019 3:49 am
The one in the gray boarder
Mar 19, 2019 1:06 pm
OOC:
Okay, anyone else was readying?
Mar 19, 2019 2:11 pm
Darren casts a spell of empowerment on himself and moves forward (Probably taking an AoO) to attack the monsters!
OOC:
Swift: Fervor to Cast Divine Favor on myself
Full-Round Action: Charge!
[ +- ] Combat Stats

Rolls

Power attack - (1d20+14, 1d8+13)

1d20+14 : (18) + 14 = 32

1d8+13 : (2) + 13 = 15

Mar 19, 2019 4:12 pm
OOC:
Alright, well I'll start with teh climb check for the grey otyughs who took damage. Who knows, he might fall back down and save you from one attack of opportunity...
Okay, the grey othyugh falls down and takes 2d6 falling damage. So the red otyugh will get an AoO against Darren and it misses, so Darren manages to strike the other otyugh. So now this otyugh needs to make a climb check. It succeeds and remains where it is.

Olay, well since you guys were readying your action, now the otyughs get to make their regular actions. The one that fell at the bottom of the chasm will get up from prone, and the one next to Darren will attempt to strike him with a tentacle. Holy shit, Darren is lucky, he's missed again!

Rolls

Otyugh's Climb check 1

Otyugh's Climb check 2

falling damage

Otyugh's AoO

Otyugh climb check

Otyugh's tentacle on Darren

Mar 19, 2019 4:33 pm
Third round of combat.

Initiative
18 Veroth
10 Heather
6 Mark
6 Darren
6 Ireena
6 Roland
6 Otyughs

Battle Map.

Conditions/Features of the area
The chasm is 15-feet wide and 30-feet deep. The bottom is covered in debris.

Everyone is under the effect of a Bless spell (+1 morale bonus on attacks and saves vs. fear).

Veroth is up!
Mar 19, 2019 5:29 pm
Veroth moves into sight and guess his bow, but plans on charging into melee soon.

Edit: target, grey border
Last edited March 19, 2019 5:29 pm

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (6) + 11 = 17

1d6+3 : (1) + 3 = 4

Mar 19, 2019 5:36 pm
OOC:
Grey border fell at the bottom of the chasm, if you want to attack him, you'll probably have to fly into AoO range of red border.
Mar 19, 2019 5:45 pm
OOC:
Sorry, target the one he can see then.
Mar 19, 2019 7:50 pm
Veroth shoots at the otyugh who managed to remain at the top of the chasm and misses. Heather is up next.
OOC:
Oh, I just realized, did you guys count your Bless bonus on your attack rolls? Though, to be fair, with the scores rolled so far, it would not have changed anything...
Mar 24, 2019 8:27 pm
The magic scimitar will attack the red otyugh (I assume Heather can also see it?).

Heather will also use one of her Fire Domain spells to shoot a small Fire Bolt at the red otyugh as well.

Rolls

Scimitar attack - (1d20+9)

(10) + 9 = 19

Scimitar damage - (1d8+2)

(5) + 2 = 7

Fire bolt attack - (1d20+4)

(18) + 4 = 22

fire bolt damage - (1d6+3)

(2) + 3 = 5

Mar 24, 2019 9:51 pm
Mark moves 10' north casts magic missiles at red Otyugh.
Last edited March 24, 2019 9:53 pm

Rolls

Magic Missile at SL(8), Trip Attempt from Magic Missile - (4d4+4, 1d20+10)

4d4+4 : (4312) + 4 = 14

1d20+10 : (3) + 10 = 13

Mar 24, 2019 10:20 pm
Heather's spiritual weapon misses the otyugh, but her fire bolt hits. Mark's magic missiles also connect but fail to trip the otyugh.
OOC:
I still have no idea why your magic missiles can trip opponents. Is it a feat? Or a class feature?
Now the otyugh needs to make a climb check for having taken damage. It hasn't fallen from the damage taken. Darren is up next.

Rolls

Otyugh climb check 1 and 2

Mar 24, 2019 10:25 pm
OOC:
Toppling Spell (Metamagic)
Mar 25, 2019 2:16 am
OOC:
Ah, interesting.
Mar 26, 2019 5:00 pm
Darren swings his hammer again at the one he hit before.
[ +- ] Combat Stats

Rolls

Power Attack - (1d20+14, 1d8+13)

1d20+14 : (14) + 14 = 28

1d8+13 : (5) + 13 = 18

Mar 26, 2019 6:32 pm
Darren smashes the otyugh who may or may not fall back down... Nope, he's still up there.

It's Ireena's turn. She will reload her crossbow.

Roland is up next.

Rolls

Otyugh climb check

Mar 26, 2019 6:54 pm
OOC:
Whats in the corner of the room with us? Did I miss something?
Mar 26, 2019 8:07 pm
OOC:
A large metal humanoid laying on a stone slab. Whatever it is, it is either incomplete, not-activated, or somehow sleeping through the whole combat...
Mar 29, 2019 1:22 pm
OOC:
Bumping for Roland!
Mar 29, 2019 2:02 pm
Roland fires two rounds at the creature denoted with a red ring around it.
OOC:
There is a typo in my second attack damage roll, it should be 2d12+5 not 2d1+2. Using deadly shot and point blank shot. firing against the creatures touch AC.
Last edited March 29, 2019 2:03 pm

Rolls

attack one, damage one - (1d20+10, 2d12+5)

1d20+10 : (17) + 10 = 27

2d12+5 : (1012) + 5 = 27

attack two, damage two - (1d20+5, 2d12+2)

1d20+5 : (19) + 5 = 24

2d12+2 : (76) + 2 = 15

Mar 29, 2019 2:56 pm
Roland kills the otyugh currently at the top of the cliff. The one at the bottom of the cliff can reach Darren and will attack him 3 times with his mutated tentacles...

Darren is hit by one of the tentacles for 12 points of damage and then constricted, moved next to the otyugh, and bit... Darren takes another 8 points of constriction damage, but the bite misses miserably as the otyugh was too eager and ended up snapping its jaws too soon in the empty space a mere few feet in front of Darren's face. In his position, Darren can smell the fetid breath of the foul beast...

Fourth round of combat.

Initiative
18 Veroth
10 Heather
6 Mark
6 Darren
6 Ireena
6 Roland
6 Otyughs

Battle Map.

Conditions/Features of the area
The chasm is 15-feet wide and 30-feet deep. The bottom is covered in debris.

Everyone is under the effect of a Bless spell (+1 morale bonus on attacks and saves vs. fear).
Darren is grappled (-4 DEX, -2 attacks and CMB except grapple checks to escape grapple, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth, +2 CMD to avoid being grappled)
The otyugh takes a -20 on its grapple check to avoid having the grappled condition.

Veroth is up!

Rolls

Tentacle 1

Tentacle 2

Tentacle 3

Constriction damage

Bite

Mar 29, 2019 3:39 pm
Veroth flies over the creature climbing out of the pit, and lands of the otherside, spinning around, his rapier flashing as he attempts to catch it unawares.

Edit: forgot to add Bless bonuses.
Last edited March 29, 2019 3:41 pm

Rolls

Acrobatics to avoid AOO, AC 26 vs AOO - (1d20+16)

(3) + 16 = 19

Silver Rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (14) + 14 = 28

1d6+3 : (4) + 3 = 7

4d6 : (6642) = 18

Mar 29, 2019 10:01 pm
OOC:
Uh... there is no such creature. The one that didn't fell down was killed by Roland, and the other one simply managed to just scoop Darren from the bottom of the chasm thanks to its crazy insane reach...
Mar 30, 2019 12:59 am
Veroth will hold, then.

Edit: for clarification, he'll hold where he moved to.
Last edited March 30, 2019 1:00 am
Mar 31, 2019 9:27 pm
OOC:
I hope I have this correct, I am taking a standard action, a move action, and the spiritual weapon will attack the enemy automatically.
After seeing Darren go over the edge Heather casts her domain spell fire shield, engulfing herself in flame. Hopefully this will deter the monster from grabbing her as well. She then quickly moves to the side of the chasm to position herself where she can see the Otyugh and Darren. Hopefully next round she can help him directly.

When the Otyugh comes into sight the spiritual weapon will dive down to attack it.

Rolls

Spiritual weapon attack - (1d20+9)

(10) + 9 = 19

Spiritual weapon damage - (1d8+2)

(2) + 2 = 4

Mar 31, 2019 9:43 pm
Mark Gest ready a magic missile with topple if he sees something to target.
Apr 1, 2019 12:44 am
Heather's spiritual weapon misses the target and Mark readies an action.

Darren is up next!
Apr 1, 2019 3:25 pm
Darren growls as he wrestles with the monster and takes a swing with his hammer.
[ +- ] Combat Stats

Rolls

Attack (not using power attack) - (1d20+13, 1d8+9)

1d20+13 : (1) + 13 = 14

1d8+9 : (8) + 9 = 17

Confirm? - (1d20+13)

(9) + 13 = 22

Apr 1, 2019 3:36 pm
While squirming to attempt to attack the otyugh which grapples him, Darren manages to drop his hammer...

Speaking of the otyugh, he'll constrict Darren and attempt to bite him again.

Ouch! Darren takes 11 points of constriction damage and is than bit for 12 points of damage. As the otyugh's yellowed and offal-caked teeth dig into Darren's flesh, he needs to make a Fortitude saving throw...
OOC:
Oops, I forgot Ireena and Roland... Let's put the otyugh's actions and Darren's save on hod for now...
Well, Ireena will shoot at the otyugh. Her attack misses, Roland is up.

Rolls

Constriction damage

Bite

Ireena's attack

Apr 1, 2019 3:43 pm
OOC:
I might need help!

Rolls

Fort save - (1d20+8)

(12) + 8 = 20

Apr 1, 2019 3:45 pm
OOC:
Is the creature still at the bottom? If so, can Veroth attack the constricting tentacles?
Apr 1, 2019 3:49 pm
OOC:
Yes. IF you make a call shot on the tentacle, I'll give you a -4 on your attack roll, but any damage inflicted will make the otyugh let go of Darren.
Apr 1, 2019 3:57 pm
Veroth flaps off the far ledge and swooshes in, attempting to stab the naughty tentacle.

Rolls

Acrobatics to avoid AOO, AC 26 vs AOO - (1d20+16)

(9) + 16 = 25

Silver Rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (4) + 14 = 18

1d6+3 : (1) + 3 = 4

4d6 : (6164) = 17

Apr 1, 2019 3:58 pm
OOC:
You'll do this at your initiative. Now it's Roland's turn. I jumped the gun a little bit and edited my previous post.
Apr 1, 2019 7:31 pm
OOC:
Darren my plan next round is to jump down and try to heal you. Hopefully my burning shield will be enough to get us both out of there.
Apr 2, 2019 12:25 pm
Roland will make a called shot on the tentacle.
OOC:
both shots at tentacle, only feat used was point blank shot. Firing against touch ac. I didn't account for the negatives as you said you would do that.

Rolls

Attack one damage one - (1d20+12, 2d12+1)

1d20+12 : (16) + 12 = 28

2d12+1 : (87) + 1 = 16

Attack two damage two - (1d20+7, 2d12+1)

1d20+7 : (18) + 7 = 25

2d12+1 : (42) + 1 = 7

Apr 2, 2019 1:39 pm
OOC:
Don't forget the +1 from Bless
Apr 2, 2019 1:59 pm
OOC:
I totally had, so there is another +1 on both of those.
Apr 2, 2019 5:13 pm
Roland hits the tentacle holding Darren, completely severing it with both shots. The creature howls in pain, then thrashes about for a moment before going still, having died from exsanguination from the horrible wound delivered by Roland.
OOC:
This means that Darren did not received that last constriction and bite damage.
Victory!
You gain 800 XP each!
Apr 2, 2019 9:04 pm
Roland will reload the big weapon, and prepare it to travel further into the dungeon.

He then calls out to the creature in the ring.
How do we know we can trust you?
Apr 2, 2019 9:05 pm
Darren, on the bottom of the little chasm, grabs his hammer, "Anyone want to send me a rope?"
Apr 2, 2019 9:31 pm
Veroth lowers a silken rope, and braces himself so that Darren can climb up, his wings outstretched to provide additional anchoring by flapping.

Rolls

Strength Check - (1d20+2)

(3) + 2 = 5

Apr 2, 2019 10:45 pm
Mark says Hold on I have 50' of it. Mark gets out 50' of silk rope to lower. Need a hand holding this.
Apr 3, 2019 12:19 am
The creature looks at Roland a bit contemplative.

"Well, I did tried to warn you about the otyughs... though a little bit too late, I sort of had forgotten about them. they stopped bothering me a long time ago when they realized they could not drag me out of the circles and I could escape them easily by teleporting to another circle. Still, I am glad you are all still alive. Now, hmm, how could I prove to you my good intentions... Oh yeah, I know it. Hey you, at the bottom of the chasm. don't climb out just yet. Those otyughs are scavengers and they tend to collect baubles. Search the refuse down there, you should probably find something interesting!"

the creature looks back at Roland, a smile on its face, as if it was satisfied with how it "proved" its good intentions to you...
Apr 3, 2019 12:20 am
Roland reaches into his climbing kit for a Piton, and anchors the top of the rope so they can climb up.
Apr 3, 2019 12:30 am
Ireena looks at her quiver of bolts and grimaces.

"Hmm, only four regular bolts remaining. Hopefully we won't get into other difficult battles because I won't be any good at ranged attacks. Guess I'm going to have to pay a visit to this rat Bildrath and buy some more..."
Apr 3, 2019 12:42 am
OOC:
how many bolts would 1000 go worth be? I can make that many a day for 10% of the cost
Apr 3, 2019 12:50 am
OOC:
At 1 gp per 10 bolts, that would be 10000 bolts. I'm curious at how you can make so many bolts. Don't you need access to material and a workshop or at the very least some crafting tools?
Apr 3, 2019 1:09 am
Veroth, listening to the fae creature, retrieves his rope and then floats down to the bottom. "I'll help you search for the abominations loot, and any secret ways beyond."

Rolls

Perception - (1d20+11)

(2) + 11 = 13

Apr 3, 2019 1:11 am
OOC:
That's an help another or your own check?
Apr 3, 2019 1:18 am
OOC:
it's part of my gunsmithing perk. I can make all projectile ammo. I agree that that is an obscene amount of bolts. Poorly written. And material access is a DM discretion thing. So whatever you think.
Apr 3, 2019 1:18 am
OOC:
Assisting the search, so hello another
Apr 3, 2019 1:26 am
OOC:
This? It requires a gunsmithing kit, the cost is in material, and you seem to be limited in making ammos for firearms...
Apr 3, 2019 11:38 am
OOC:
I have the kit. But I wrote the rest down wrong.
Apr 3, 2019 1:12 pm
Darren begins sifting through the garbage in the pit to see if there's anything worth salvaging.

Rolls

Perception - (1d20+8)

(9) + 8 = 17

Apr 3, 2019 2:20 pm
Darren shifts through the refuse and feels a bit disgusted by what he finds, rotting animal and vegetable matter, animal bones, even dried and fresh offal, but nothing valuable so far... He feels that whatever this treasure might be, it's not worth it further and deeper into that crap...
Apr 3, 2019 3:28 pm
Veroth calls up, "This place smells offal, and the human is getting green. Do we have ten or fifteen minutes for a thorough search?"
Apr 3, 2019 5:27 pm
"I'm in no hurry... but the both of you will probably bee needing a bath once we get back to Barovia."
Apr 3, 2019 5:36 pm
Once we get back? They stink now.
Apr 3, 2019 5:42 pm
Veroth, whose people include carrion eaters, not that he partakes, will Take 20 and search the whole ooze pit thoroughly. He'll wave Darren away to go up top.
OOC:
Perception +11 +20 = 31
Apr 3, 2019 8:29 pm
Veroth takes his time (and puts his pride aside) to thoroughly search the pile of refuse. Eventually, his determination pays off as he finds a ring, a suit of leather armor, 4 daggers with one looking to be of superior craftsmanship, and two small potion vials still full.
Apr 3, 2019 8:46 pm
Shaking the drippy bits off his wings, he gathers the items and flies up to the ledge where the others are no doubt laughing. "Here is what I found. Ring, leather armor which we should probably throw back in if isn't special, these daggers one of which seems nice, and these two vials which I am hoping aren't monster pee."
Apr 4, 2019 2:51 pm
Darren accepts the help of the others in climbing out of the pit and looks irritated by what he had to go through down there. His eyes flick back to the creature in the circles, "What do you think?" he asks the other quietly.
Apr 4, 2019 5:50 pm
The creature awaits expectedly in her circle, attempting to stretch her ear, as if she had a chance to hear you discuss among yourselves so far away...
Apr 4, 2019 6:58 pm
I don't know that we can trust it, but perhaps it would guide us in exchange for freedom?
Apr 6, 2019 3:10 am
"I am not sure we will be able to free her. The magic circles I looked at earlier were very complex."
Apr 6, 2019 10:38 am
Lets get across there and take a better look. He edges up to pit between.
Apr 6, 2019 3:44 pm
Answering Heather, Ireena says: "Didn't she said earlier that we could just break one and it would work? I don't know much about magic, but if we damage the floor upon which those circle are engraved, wouldn't that do something?"
Apr 6, 2019 4:55 pm
Might have to release her, if we wish. I can always come back later and pit the space under her to try to release too. Mark offers.
Apr 10, 2019 5:16 pm
Darren, growing tired of the back-and-forth, moves back to the circle where he accidentally attacked her and scratches out the runes.
Apr 10, 2019 10:35 pm
The runes are engraved in the stone. It will take some time, but Darren will eventually break the circle.
Apr 12, 2019 2:33 pm
Darren, unless somebody stops him, keeps working at the circle and releases the creature.
Apr 12, 2019 3:00 pm
Well, unless anyone stops Darren, it will take some time to scratch the circle. By the time he finishes, your stomachs will start rumbling, indicating that it is around noon...
Apr 12, 2019 3:07 pm
I don't think Veroth's stomachs are rumbling. He may never eat again.
Apr 12, 2019 10:42 pm
Mark is not in any hurry. He watches from his side of the pit.
Apr 12, 2019 11:05 pm
Eventually, the creature teleports to the circle Darren has broken. She looks elated as she slowly steps out of the circle.

"No, is this true? Am I dreaming? finally free! Finally free after all this time..."

She turns to Darren and hugs him.

"Oh, thank you. Thank you, thank you, thank you so much. I'm sorry I misjudged you. You cam trough in the end, thank you."

She then composes herself and lets go of Darren.

"Hmm, yeah. Well I'll finally be able to go home. Anyways, I guess I should thank you."

She ruffles through her clothes for a moment and produces a handful of test-tube-looking vials full of a clear liquid.

"Here. I don't know what those are, but they looked important. They're not magical, I've checked... and it's not poison, I've checked that too... I had a lot of time on my hands... Well, hopefully they'll be of some use to you."
Apr 12, 2019 11:11 pm
Darren smiles, "I'm just sorry for my mistake," he says, accepting the vials of liquid, "Best of luck to you out there."
Apr 12, 2019 11:29 pm
Mark calls over Well I hope your home is still there after so long.
Apr 12, 2019 11:47 pm
Veroth smiles at the response from the fae creature. At least, until he realizes how creepy some people find his smile. At which point he tries to clean more Otyugh filth from his feathers.
Apr 12, 2019 11:59 pm
"Can you tell us anything about the rest of this place? And do you have any supplies to make your journey home? And is the trip safe?"
Apr 13, 2019 12:05 am
We would hate to just free so you could perish getting out of here and all. That would seem to be a bit senseless.
Apr 13, 2019 12:05 am
The creature shrugs.

"After so long, who knows... Well, I guess this is goodbyes."

She then takes a step back and concentrates, as if she was trying to use some sort of innate magical ability. After some time, she looks confused.

"I can't teleport away... I don't understand, even if my home was destroyed, I should at least be able to teleport away. Oh, it must be that witch's doing! Who knows what sort of experiment she performed on me... this is troubling... Oh well, guess I'll just have to leave this valley the old fashioned way: by walking. IT will be much longer, but it should give me time to figure out why my teleportation failed..."

With this, Ireena chimes in.

"I'm assuming the reason why you cannot leave here is because of the mists. Those who enter Barovia cannot leave, unless that Devil Strahd allows them to..."

She speaks the words "that Devil Strahd" as if she was spitting out poison...

The creature looks shocked.

"What? Why? H-how? Who is this Strahd and how can I convince him to let me go? No, no, no. I did not finally escape captivity only to find myself in a different kind of captivity. No, I will not accept it!"
Apr 13, 2019 12:08 am
"That's what we are trying to fix. Your knowledge of the area could help. And perhaps we could help you figure out why your magic isn't working. It might even be in a journal or something in here. Maybe you could help us?"
Apr 13, 2019 12:08 am
You have our sympathy but I fear she speaks the truth. You are welcome to join us till you find a way to escape this madness of a place. Personally I'm here seeking the where abouts of another lost soul.
Last edited April 13, 2019 12:09 am
Apr 13, 2019 12:16 am
"An old journal? Oh my dear, those have rotted away long ago. My kind is very long-lived you see. Much more long-lived than this wretched witch who captured me... Oh, how I hope she's being tortured somewhere in the lower planes right now..."

Ireena chimes in again.

"I was under the impression that the journal was going to be at the Lygasa Hill... maybe it's just a coincidence another witch lived here..."

The fey creature continues.

"Oh, sweetie, I'm merely calling my former captor a witch because I hate her so much... she was actually a powerful sorcerer and diabolist. And I'm sure she's burning somewhere in the Nine Hells right now... But actual witches? And a devil named Strahd? This place has not turned out well since I was imprisoned... So, this devil Strahd, is he an actual fiend or is this just a nickname?"
Apr 13, 2019 12:19 am
Mark asks an interesting and curious question, What race would you be called. Kinda curious as you say your very long-lived and all?
Apr 13, 2019 12:31 am
"Oh, how terribly rude of me. I guess those centuries of captivity have eroded my social skills a bit... I am Shandra. As for my people, we are called Eladrins. We are a type of celestial often mistaken for elves or other fey creatures..."
Apr 13, 2019 12:42 am
"I am Roland. It's a pleasure to meet you. Are you hungry? I think it's time for some lunch.
Apr 13, 2019 12:48 am
"No. Luckily for me I do not require food, otherwise I would have starved to death centuries ago... Though I do not require, I do enjoy the taste of food and do like to indulge from time to time, but not too often, I am watching my figure after all. But I guess after several centuries of abstinence, I could nibble a bit if you have food to spare... Hmm, so what are we having for lunch?"
Apr 13, 2019 12:50 am
Roland breaks into his pack.

It isn't much, but your welcome to what I have.

He pulls some rations out to share.
Apr 13, 2019 5:02 am
Well that is quite remarkable. Sorry to say I have only trail rations but I do tend to magically flavor mine before I eat. And he adds on I guess then we will not have to guard you as much while we travel being a person of you stature.
Apr 13, 2019 12:23 pm
Heather is still a bit suspicious of the new being and will try and remember everything she knows about the Eladrins. Mostly ot assess if she is telling the truth and if what she knows matches what the woman looks like and has said.

Rolls

Knowledge planes check - (1d20+5)

(11) + 5 = 16

Apr 13, 2019 1:49 pm
Heather recalls what she's heard about Eladrins. They are indeed a type of celestial with many of them looking elf or fey-like. There are many different types including Coure, Bralani, Firre, Ghaele, Noviere Shiere, Shiradi, and Tulani. They have a variety of magical powers, but seem to all share the following: Darkvision and the ability to see in the dark, immunity to electricity and petrification, resistance to cold and fire, and the ability to speak with any creature which has a language.
Apr 13, 2019 3:07 pm
Eladrins check

Rolls

Knowledge planes - (1d20+10)

(15) + 10 = 25

Apr 14, 2019 4:27 am
You've heard more or less the same things about Eladrins. In addition you'll know that they are associated with Mount Celestia and the Feywild. You'll also know a bit more information on each type of Eladrins, and assume that she's most likely a Coure Eladrin, as most other Eladrins, while having some sort of elf or fey-like qualities, are either unmistakably outsiders or would, at the very least, look like they are planetouched...

Also, as far as you know, no teleportation powers, but then again, nothing prevents an Eladrin from learning to wield sword or magic (i.e. they can take character classes).
Apr 14, 2019 9:57 am
What was the description of Shandra?
Apr 14, 2019 1:45 pm
OOC:
"...a waiflike young woman standing. She has a fey look to her, and she stares at you wistfully."
Apr 14, 2019 3:22 pm
Be nicer not to talk to you across this pit. Can you come over here or do you need aid? This is after all the only way out of here. Mark calls to Shandra. "I'm called Mark." He wonders if she can fly too?!?
OOC:
I can't remember our light source. Mark is human, but has an Ioun Torch. He also has darkvision but prefers not to use it.
Last edited April 14, 2019 3:51 pm
Apr 14, 2019 3:56 pm
OOC:
Sorry, this was probably not made clear to you, but Darren had move back to the first room of the underground complex which also had a summoning circle. It was easier to walk back there than to try and cross the ravine. At least this is ho I interpreted it, if I'm wrong, Naat can correct me.
Apr 14, 2019 4:05 pm
OOC:
Care to move our figures on the map to show this? What about the light source?
OOC:
I generically moved us. Please correct if that is incorrect.
OOC:
by the way, is it possible to edit the map key to have our picture and names associated so we can easily ID each other. Picture are kinda small and somewhat makes Id harder. Also makes knowing who is in the party at a give time easier too as well as ID'ing out NPC's.
Last edited April 14, 2019 4:19 pm
Apr 14, 2019 4:39 pm
OOC:
I usually don't bother moving counters around in out of combat situations, but yeah, that seems about right.

As for lighting, didn't Darren or Heather cast a light spell earlier during the exploration of the complex? I'll have to look back. Worst case scenario, the runic circle on the ground still emits soft light.

Finally, there doesn't seem to ba any way to label counters outside of manually adding a boxed text and moving it along with the counter each time... There does seem to be an option for adding text to an object, and I've decided to try it with Darren's counter, but nothing seem to appear anywhere. At least it does not for me, if any of you can see "Darren" anywhere written around his counter or when selectionning it, then good for you, me, I am not seeing anything of the sort despite having added text to his counter...
Apr 14, 2019 4:39 pm
Mark stands there talking to Shandra with his personal Ioun Stone doing slow laps around his head giving out 20' of lovely torch light. A quick eye will notice that Mark's shadow doesn't quite match him as the light moves about. It seems to be like a shadow of him staring at Shandra as it seems to look a bit off to side of Mark's body to see her rather than a shadow directly behind him from the ioun's light.
Apr 14, 2019 4:45 pm
OOC:
Yep, no I can't seem to add labels to the counter. The best I can do, I think is open the counters in photoshop, and manually add labels to each of them myself.

Edit: alright, did some labelling in Photoshop. Right now it doesn't show it unless you zoom in twice. I'll try to make combat maps more zoomed in next time, it's just that when I made the underground complex, I got lazy and made the whole complex in a single map instead of making 3-4 separate battle maps...
Apr 18, 2019 1:42 pm
Darren sits to rest for a bit while they share their rations with Shandra, "As far as Strahd goes, Devil is just a nickname. We've heard that he's terrible. I suppose that, to be in charge of this place, he must be!"
Apr 18, 2019 3:52 pm
Shandra is a bit pensive, reflecting on what Darren just told her as she takes another bite of the meal offered by Roland. Hmm. So what is he then? I mean no offense, but mortals rarely reach this level of power... At least not through natural means..."

She then notices Mark's odd shadow and seems to have momentarily forgotten about her discussion. Your shadow seems to have a mind of its own."

Rolls

Shandra's Perception - (1d20+15)

Apr 18, 2019 10:02 pm
Mark lower his hand and waves it back and the shadow seems to be right now. It does that now and then. He adds on I don't know what Strahd is exactly but he does seem to own all the lands in some way.
Apr 18, 2019 10:04 pm
OOC:
I thought we knew he was a vampire, or am I thinking of ooc knowledge?
Apr 19, 2019 4:22 am
OOC:
Yes, you do know he is a vampire. the Burgomaster's letter (the real one) identified him as such, then there were the bite marks on Ireena's neck, and finally when Durgrim met him in his own introduction, he did detected an overwhelming undead aura...
Apr 19, 2019 4:44 am
He is not human. He is vampire.
Apr 19, 2019 5:05 am
She snickers. "A vampire? A simple vampire? Are you kidding me? you just need some stakes, silver, and holy water and that guy's toast... Expose him to sunlight. Drown him in running water. Find his coffin and trash it! And if things go bad, take refuge in any building, he can't enter unless he's invited in... It's not complicated."
Apr 19, 2019 5:09 am
Ireena's gaze narrows seeing Shandra's carefree attitude about the whole thing. "If it were so simple Strahd would have been killed long ago. Many have tried, trust me, but they failed. If you want to see their fate, simply go to the cemetery at midnight. No, that devil Strahd has terrorized my people for four centuries, maybe even more. He walks under the sun and enter homes as he pleases. Killing him won,t be as easy as you think it will be."
Apr 19, 2019 5:11 am
Shandra's cheerful demeanor suddenly stops and suddenly looks genuinely worried. "What? Oh, that's bad... That's really bad... Vampires are not supposed to do that... Those are against the rules!"
Apr 19, 2019 11:49 am
Mark adds in He is more like THE vampire and not just a vampire. Not to mention, he comes with friends. Looking to Shandra, I can well understand your want to kill him. I'm sure your not alone there.
Last edited April 19, 2019 11:50 am
Apr 19, 2019 12:55 pm
Veroth says, "Maybe not just vampire. Maybe he has one of those, what do humans call it, third party templates? Is that right?"
Apr 19, 2019 1:30 pm
"He is powerful but even Strahd cannot stand within the flames of Sarenrae. With her divine guidance we will cleanse this land of him."
Apr 19, 2019 2:19 pm
" He appears to play by his own rules, or has become so powerful he can overcome some of these weaknesses. That is why we are here, there is supposed to be a weapon here that can help. A sun sword."
Apr 19, 2019 5:49 pm
Mark asks Shandra, Is killing Strahd what you wish to do now? Or passing interest? Mark seem to curious.
Apr 19, 2019 6:01 pm
OOC:
@ Roland: You have already found a blade which the party has assumed might very well being the Sunsword, despite its current condition (scroll down a bit for the discussion on the item in question).
"Well, I only wanted to go back home, after having spent so many centuries in captivity. But now it seems I cannot because this Strahd is controlling the mists and who gets to leave or stay. So it seems this Strahd stands between me and my ardent desire to return home. Plus, aren't vampires evil creatures of darkness? Aren't we good-inclined folks supposed to stand up to such evil?"
Apr 19, 2019 6:13 pm
OOC:
I know we did. But seeing as how it was in this dungeon, I thought I would mention to gauge here reaction . And perhaps the rest of the pieces to it are in here.
Indeed we are. Have you heard anything about a magical sword in this place in all your time here?
Apr 19, 2019 6:13 pm
Mark smiles, Well it would be great to have you travel with us. Do you have any needs right now that need to be attended to. You have been locked away for a long time.
Apr 19, 2019 6:51 pm
Shandra first turns to Roland.

"No, sadly. As you could see, my centuries of imprisonment were limited to four teleportation circles, three of which were in that old laboratory over there. And my memories of the complex from when I first cam here centuries ago, only to fall into a trap are pretty limited. But given the half-melted state of that door over there, I do believe this was the room where the fire elementals were imprisoned... Hmm, now that I think about it, this sorcerer sure had a thing for imprisoning extraplanar beings..."

She then turns to Mark.

"Thank you. I do not really have any need which needs to be taken care of right now. Not needing to eat or drink is a great boon, I guess... As for accompanying you I'd love too, but I'm not entirely sure of how much help I'd be. Most of the spell I know are mostly utilitarian. I was more of a scholar, you see... I was always so curious. Had to prod and search everywhere so I could know anything about everything... I guess this is why I was so easy to lure and trap here... Also, centuries of imprisonment might have left my social skills a bit rusted..."
Apr 19, 2019 7:31 pm
He replies back I'm sure you will be fine. I don't believe any here are looking for you to save the day with some unknown fantasy magic. But I'm sure presence alone here would be of some aid.

He adds on And when we get out of here, I get to some place civilized that I sure your taste for finer cosine can be satisfied.
Apr 22, 2019 1:24 am
"Well, we spent a lot of the day here already, I think we should barely have enough time to go check the Lygasa Hills for that book we're looking for, if we leave right away, that is... The nights are not safe..."
Apr 22, 2019 1:35 am
"Leave" we have seen only two rooms of the whole dungeon. Why would we leave it unexplored?"
Apr 22, 2019 1:53 am
"Honestly, I think that's all of it. My memories are a bit vague, bu I do remember the underground complex wasn't big... I mean, you can always explore the areas where the otyughs laired, I know it leads out somewhere: I used to see them drab back in fresh kills from time to time... I'm just not sure how useful that exit would be to us..."
Apr 22, 2019 1:55 am
"If all that remains is the lair those things dwelled in, then perhaps we have seen all of note. It just feels there should be more."
Apr 22, 2019 2:29 am
Not leaving any stones unturned is what I have always heard.
Apr 22, 2019 2:42 pm
OOC:
I'm back from vacation now!
"It seems as if this whole place is his home," he says in response to Shandra's worry about Strahd breaking the rules, "so he doesn't need permission to do anything."

"I'm ready to head out as well," he says to Ireena, "Let's try to find that book."
Apr 24, 2019 4:43 am
"I will do as the group wishes, if we are to look through the otylughs lair I would be happy to use a detect magic to find the more valuable items."
Apr 28, 2019 7:17 pm
OOC:
So, what is the party doing?
Apr 28, 2019 8:27 pm
"Let's check the rest of this place. There isn't much left, it won't take long."
Apr 28, 2019 8:31 pm
Veroth flies over to the other side and begins checking the room for traps, trapdoors, and secret doors. Of the others need help crossing that pit, he'll anchor a rope for them.
OOC:
Don't recall of the others crossed yet.

Rolls

Perception - (1d20+11)

(11) + 11 = 22

Apr 28, 2019 10:40 pm
OOC:
I assume you are searching the room across from the chasm?
Apr 28, 2019 11:41 pm
Right, past the trash compactor on the otyugh level.
Apr 29, 2019 12:59 am
Veroth searches the room but fails to find anything of interest. It would seem Shandra was right, and anything of value probably rotted or broke down long ago. Veroth does find some evidence that this room was probably a laboratory of sort at some point, finding old broken glass containers and vials, rotted tomes, and rusted pieces of metal which may or may not have been part of some measuring device...
May 1, 2019 10:46 pm
OOC:
I'm losing perspective of this area. Are there any other rooms at all?
May 1, 2019 11:18 pm
OOC:
did we ever investigate the source of the wind
May 2, 2019 5:22 pm
OOC:
I don't think so, we were a bit busy with the monsters.
May 3, 2019 12:03 am
"while your down there, what is the source of that wind?

Roland dollars down to his companion.
May 3, 2019 4:38 am
"It must be some sort of exit. I remember having seen those otyughs drag in freshly killed animals for consumption... sometimes people..."
May 4, 2019 4:34 pm
Thoughts of trudging through Otyughs waste somehow doesn't strike Mark as thang he wasn't to do. That has got to be the nastiest way to go. I rather some brave sole scout that out.
May 7, 2019 8:11 pm
"I'm not too interested in doing that either. I've been imprisoned for untold centuries, and I think I have much better things to do with my newfound freedom than wade in filth..."
May 10, 2019 2:03 pm
"Well, I wouldn't worry about it," Darren says, "We already have an exit. Anything else before we continue our search for that book?"
May 11, 2019 6:31 am
You make your way outside and notice that your new friend Adrith who had remained behind to guard the entrance seems to have vanished without a trace...
OOC:
That ought to take care of the character until such time as Khotanos coming back, if he ever does... Then I'll think of what might have happened to his character in the meantime...
May 11, 2019 1:20 pm
Mark is glad to back out and breathes the fresh air. He takes down his flying light source. So where else would you be looking for this book that you seek?

He looks to Shandra, Nice to see the world again. Been a while for you.
May 11, 2019 3:47 pm
"Ah yes. I had almost resigned myself to never see the sky again. Even this grey misty sky is beauty to my eyes." She says this with teh biggest smile on her face.
May 11, 2019 3:55 pm
I didn't come here for this lost book, but it seems to be more important than finding a lost person. I think I can delay my search for the person to later time. Mark thinks outload.

Can you Shandra delay what ever you were considering to join us in the search? I like to see you with us.
May 11, 2019 4:13 pm
"Supposedly there are witches lairing at the ruined monastery on the Lygasa Hills further north-northeast-ish. Apparently Madam Eva's readings told us we would find the tome there."
May 11, 2019 4:15 pm
"Well, considering that I cannot leave until we deal with this Strahd person, and this book seems to be somehow be important in order to defeat him, it seems I don't have much choice in the matter, I guess. But as I stated earlier, I'm not quite sure what use I'll be in combat as I am more of a scholar..."
May 11, 2019 4:47 pm
He says to Ireena Sounds like a plan. and turning his attentions to Shandra I'm sure your fine. Perhaps later you can tell me more of your lands and such. When we aren't too busy.
May 11, 2019 7:01 pm
"Oh, sure... but right now I'd really like to hear what happened outside while I was imprisoned. I've always liked history, and thanks to my captivity, I'm now missing a big chunk of it... You can tell me while we're on our way to that hill, of course. No need to delay any further..."
May 11, 2019 7:11 pm
Mark doesn't need a second invitation to talk with Shandra. He will spend time chatting with her about what he knows of the area and any changes she might have missed. Appears he has time as it will be a while before we arrive at the next destination. Mark doesn't know much of this areas, but does his best.
May 11, 2019 8:56 pm
Heather will join their conversation, although her additions are mostly focused on the church and helping remove the evil scourge from this land.
May 11, 2019 9:03 pm
Heather finds out quickly that Mark's attention is rather captivated to Shandra. Although he does give her curtesy interest.
May 11, 2019 9:09 pm
"If you'd like, I'm sure you could stay in the village," Darren suggests, "Would keep you out of harm's way while we deal with the dangerous parts."
May 11, 2019 9:16 pm
As you make towards the road Ireena chimes in. "If we turn back towards the village, we won't be able to make it to the Lygasa Hills before nightfall."

You can all make a Perception check.

Rolls

Secret Roll

Secret Roll

Ireena's Perception check

Shandra's Perception check

May 11, 2019 9:20 pm
Mark says, Lets not digress and keep on our way. Lygasa hills isn't too far away. Later we can perhaps digress to something other. Mark seems rather focused.
May 12, 2019 12:47 am
Roland is quiet, but listens to all that is said.

Rolls

Perception - (1d20+13)

(12) + 13 = 25

May 12, 2019 12:50 am
No doubt obvious that dear Mark has fallen all over Sandra. He is much obvious to most other thangs.
May 12, 2019 12:55 am
Veroth scouts slightly ahead, uncomfortable around do much speechifying when there are terrors about.

Rolls

Perception - (1d20+11)

(14) + 11 = 25

May 12, 2019 1:01 am
"I meant later, of course," Darren says in response to Ireena.

Rolls

Perception - (1d20+8)

(7) + 8 = 15

May 15, 2019 5:28 pm
You're close to reaching the road again. From your point of view, the Lygasa Hills loom in front of you. the slope is a bit too steep at this particular area. You could continue down the road to go around it and find a more gentle slope there (using more or less the same road you used when you were trying to find Janis' hideout). You know that following this road, you will reach the ruined monastery pretty much at around sunset, you'll be cutting it close, assuming no distractions along the way. Or you could try to cut through the forest (and the unknown), and hopefully find a shortcut...
May 17, 2019 12:51 am
Heather thinks they should stay on the main road, but will not argue the point if the others disagree with her.

Rolls

Perception - (1d20+7)

(6) + 7 = 13

May 17, 2019 1:34 am
"I agree, we should stay in the road."
May 17, 2019 3:34 am
You continue on the road for several long minutes. Make another Perception check.

Rolls

Secret Roll

Secret Roll

Ireena's Perception check

Shandra's Perception check

May 17, 2019 3:38 am
OOC:
Perception

Rolls

Perception - (1d20+8)

(19) + 8 = 27

May 17, 2019 5:55 am
Perception Check

Rolls

Perception Check - (1d20+5)

(11) + 5 = 16

May 17, 2019 11:44 am
Rolling

Rolls

Perception - (1d20+13)

(19) + 13 = 32

May 17, 2019 6:42 pm
Check

Rolls

Perception - (1d20+7)

(17) + 7 = 24

May 19, 2019 12:01 am
OOC:
Darren and Roland will notice something, we'll wait for Veroth's roll.
May 19, 2019 12:07 am
OOC:
Another p

Rolls

Perception - (1d20+11)

(11) + 11 = 22

May 19, 2019 2:37 am
As you make your way down the road, Darren will notice two human Vistani trailing the party, hiding in the underbrush alongside the road, maybe about 50 feet behind you, trailing you and observing you. Roland will notice that they are accompanied by a halfling Vistani.
May 19, 2019 3:45 pm
Mark takes his attention away from Shandra, Mark asks as they walk, You think it is something we have to worry about. Should we take some action.
May 19, 2019 4:13 pm
"Oh? Do you mean the two men with that child? I saw them about ten minutes ago, but lost track of them. I thought maybe they were lost and wanted to ask for directions, but were intimidated by me... I felt they might still be around. They have a very exotic look to them, I don't recall having ever seen humans like that before..."
May 19, 2019 6:22 pm
Seems odd that there are still there behind us. Perhaps moving in the same direction?
May 19, 2019 9:12 pm
"It's not a child but a halfling."
May 20, 2019 1:36 am
"Ah, yes, that would make more sense... I was wondering why they were sneaking with a child..."
May 20, 2019 2:15 am
Mark gives a thought, Should we just wait up for them and see if they approach or run?
May 20, 2019 2:47 am
"I worry that they are working for Strahd..." Darren says quietly to the others.
May 20, 2019 2:58 am
Veroth watches the others for a moment but makes no sound or move. He remembers something, and looks the other way, in case it is a distraction.
May 20, 2019 4:09 am
"It is entirely possible that Strahd hired them to spy on us."
OOC:
Edit: Veroth can make another Perception check where he is looking...
May 21, 2019 2:42 pm
"Should we confront them or just pretend that they haven't been spotted yet?
May 21, 2019 3:53 pm
I spy with my bird eyes, something that is ..

Rolls

Perception - (1d20+11)

(5) + 11 = 16

May 21, 2019 4:46 pm
Veroth looks around and does not spot any other Vistanis... or other creatures for that matter...
May 21, 2019 9:53 pm
Mark stops. Lets stop and see what happens.
May 22, 2019 8:39 pm
OOC:
I'll assume the party stops and wait. If you want to not make it obvious you spotted them, I'll ask for Bluff checks.
May 22, 2019 10:35 pm
Bluff

Rolls

Bluff - (1d20+7)

(2) + 7 = 9

May 22, 2019 11:42 pm
Rolling some dice...

Rolls

Shandra's Bluff

Ireena's Bluff

Secret Roll

Vistanis' Sense Motives

May 23, 2019 12:09 am
Bluff check

Rolls

Bluff check - (1d20+0)

(12) = 12

May 23, 2019 12:14 am
Veroth tries to look dense and clueless.

Rolls

Perception - (1d20+10)

(10) + 10 = 20

May 24, 2019 2:21 pm
The Vistanis remain where they are observing you for about 30 seconds, until it eventually becomes obvious to them that they've been spotted. They get ready to run away right then and there, but then notice you are not making any sort of offensive moves towards them, so they stay where they are, observing you, but their body language make it obvious that they're ready to run away at the first sign of hostilities...
May 24, 2019 9:46 pm
"If your gonna hang around you might as well come over here."
May 24, 2019 10:10 pm
The Vistanis hesitate for a moment, unsure on how to proceed, but then come out of hiding and approach you. This is when you notice a fourth Vistani, another halfling, you all failed to notice. They approach cautiously and stop at about 30 feet away from you. One of the human Vistani then address you in their usual thick accent.

"Ah yes, you are the Giorgios vho helped our kinsmen that got attacked by verevolves, are you not? I was not sure if it vas indeed you... Sorry about that. Vith the verevolves around, one cannot be too prudent you know..."
May 24, 2019 10:13 pm
While the Vistani is talking to Roland, Ireena will approach Roland and whisper to him.

"I don't trust them one bit... Before they got out of hiding, I felt something... as if something was trying to enter my mind... and just like that, it was gone..."
May 24, 2019 10:17 pm
Shadra seems overjoyed to have met new people and approaches the Vistani group who take a few steps back. Shandra realizes they do not want to be approached and stops and takes over the conversation from where she's standing.

"Oh wow, this is so exciting, I've never seen humans like you before. It's okay, I'm not dangerous, I'm Shandra, an Eladrin. I was imprisoned where the verevolves... oh, sorry... I mean werewolves laired and these nice people saved me. So what do you people call themselves? Do you always drees like that? It is so exotic, I really like it. And you have halflings with you. Are you like a community or something? Oh and what about your art and culture, I wonder what your songs and music sounds like..."
May 24, 2019 10:26 pm
"Come and sit. Let's palaver a little. We may each have knowledge the other needs."
May 24, 2019 10:30 pm
The Vistani looks a bit perplexed by Shandra's over-enthusiasm, but do approach as Shandra continues to bombard them with questions. The humans approach to about 15 feet, with the halflings hanging back at about 20 feet, but no closer.

kalajel sent a note to Kaosanddoom
May 24, 2019 10:44 pm
Rolling

Rolls

Will - (1d20+5)

(4) + 5 = 9

May 24, 2019 10:47 pm
An interesting assortment of a situation for sure. Yes. Do please express yourselves. Mark appears to be curious.
May 24, 2019 11:33 pm
kalajel sent a note to Kaosanddoom
The Vistanis still look a bit unsure, not knowing exactly how to handle the perky young woman. "Hum... yes... vell, the Vistanis you rescued, they have fallen sick, you see. The sickness is unlike anything ve have seen before. Madam Eva told us your friend came to see her about diseased verevolves... Told you you vould find the cure along with the artifact you sought?"
May 25, 2019 1:04 am
[ +- ] kalajel
May 27, 2019 2:16 pm
"If it is indeed the same disease I fear I will not be much help, what symptoms do they have?"
May 27, 2019 6:11 pm
"They have a fever, they cough, shiver, sweat profusely, and are bedridden."
May 28, 2019 1:40 am
"are they becoming werewolves?"
May 28, 2019 1:55 am
Mark's interest is peaked as he hears about werewolves. He didn't know much of the parties past efforts. His reason for being here are different. But even those thoughts are getting twisted away. You all have dealt with werewolves? Obviously indicating Mark was with them then.
May 28, 2019 2:21 am
Veroth stays back as he has long experience with being mistrusted by humans. Did the Sun Sword hilt have healing properties? he wonders.
May 28, 2019 3:10 pm
"No. Vell, ve highly doubt it; ve took the time to treat them vith belladona just in case."
May 28, 2019 3:14 pm
"I think the werewolves who laired in the ruined tower were turned and could not pass on lycanthropy. I'm pretty sure only native werewolves can infect oth..."

Shandra stops mid-sentence, as if a realization suddenly dawned on her.

"The vials I gave you! I found vials in the laboratory where I was imprisoned, I did not know what they were for. What if they are the disease and could be studied to find a cure? Or maybe they are the cure?"
May 28, 2019 4:52 pm
"May I see one of the vials?"
OOC:
As a healer is there anything I can tell about the contents? Perhaps a knowledge roll or detect magic?
May 28, 2019 6:23 pm
OOC:
I think it was Darren who took them IIRC.
The vials look like laboratory test tubes, corked and sealed with wax. You also remember that they were not magic. As for determining their contents, it will require unstopping one.
May 31, 2019 2:13 pm
Darren hands over the vials to Heather, "Of course you may," he says.
Jun 1, 2019 5:09 pm
Heather will carefully unstopper one the vials and using my knowledge of herbs and medicine I will tr to identify the contents. Perhaps by smell, viscosity, colour ect.

Rolls

Profession Healer check - (1d20+8)

(10) + 8 = 18

Jun 1, 2019 5:21 pm
Roland will try as well.

Rolls

Heal check - (1d20+11)

(6) + 11 = 17

Jun 1, 2019 5:23 pm
It definitely does seem to be some sort of medicine.
Jun 3, 2019 3:38 pm
OOC:
Can I identify the main component? Are there any strong smells like a herb that I can identify that would suggest what it is used for?
Jun 3, 2019 8:46 pm
The game does not go into detail about the content of the vials other than what it can do... so I guess you smell a certain herb or other ingredient which is reknown for often being used in the treatment of deadly diseases.
Jun 5, 2019 11:50 am
OOC:
Makes sense
"This vial is very strong medicine, it may be able to help those afflicted with the disease."
Jun 5, 2019 1:46 pm
"Ah, you have found the medicine? Good. If you vould be so kind as to hand some over so ve can bring it to our sick comrades."
Jun 5, 2019 6:13 pm
"I would feel much better treating the patients myself. Medicines can be dangerous if not administered properly."

Heather glances toward her companions looking for support.
Jun 5, 2019 7:20 pm
Darren considers for a moment before nodding, "I agree with Heather. If we are to give you this medicine, I would rather it be under the care of a skilled healer."
Jun 5, 2019 8:04 pm
Ireena looks obviously dissatisfied with this decision, but will not speak against it.

The Vistani is surprised at your decision, but looks like it accomodates him.

"Ah, good, then ve can all head back to camp. It's not too far from here, but you already know that as you visited already... Vell, most of you that is..."

He sais this last part eyeing Shandra and Mark.
Jun 5, 2019 9:59 pm
Well camp it is I guess. Sounds fine with me. You to Shandra? Mark says and asks.
Jun 5, 2019 11:29 pm
Shandra is interrupted in the middle of her questioning which the Vistani were ignoring...

"Hmm? Oh, their camp, yes, I'd love to visit it."
Jun 9, 2019 9:31 pm
OOC:
And off we go. Telly ho...
Jun 9, 2019 10:27 pm
You turn around and make your way toward the vistani camp instead of the ruined monastery. The sky turning orange as you approach the camp. Looks like you'll have to visit the ruined monastery tomorrow and that you'll probably have to camp at the Vistani's camp tonight.
Jun 9, 2019 10:55 pm
Looks like home. Mark will get his tent out and setup. Then work for a fire.
Jun 10, 2019 12:02 am
The Vistanis who accompanied you will turn to Darren And Heather.

"The ones who are sick are in that vagon over there."

They point towards one of the wagons next to the main fire pit.
Jun 10, 2019 1:22 pm
Darren leads the way to the indicated wagon and, once inside, begins to tend to the wounded as well as possible.

Rolls

Heal check? - (1d20+9)

(12) + 9 = 21

Jun 10, 2019 1:45 pm
The disease is unlike anything you've ever seen or heard. The states of the diseased reminds you of the female werewolves you encountered in the sub-levels of the abandoned tower in how they are shivering. As far as you can see, unless you do something, the victims will simply be slowly wasting away...
Jun 14, 2019 1:04 pm
Darren turns to Heather, "Should we take the chance of administering this medicine?" he whispers, "We can't really be sure of what it does..."
Jun 14, 2019 3:08 pm
"I'm no healer, I would not know how to proceed from here, but I feel we've ran out of other options. I guess one of the vials should be more than enough fo the both of them."
Jun 16, 2019 4:14 pm
Heather has a good knowledge of healing and will offer to take the lead on this. "There is no guarantee this work, we don't even know that this is the correct medicine." she explains to the family members. "If this does not work I am afraid there isn't much else we can do for them."

She is hoping by explaining the situation she can avoid any anger if the medicine doesn't work.

Taking the vial she had already opened she administers a dose to each patient.

Rolls

Heal check - (1d20+10)

(8) + 10 = 18

Jun 16, 2019 4:24 pm
Mark offers nothing as he isn't at all familiar with anything really medical wise and certainly not in this situation. He just listens and takes in what is said.
Jun 16, 2019 6:39 pm
"Yes, Ve understand."

Heather administers the medicine to the sick Vistanis. At first, nothing seems to be happening, but soon, their fever abates, their shivering stops, and they seem to be much better.
Jun 17, 2019 3:38 am
Veroth keeps his distance from the Vistani, preferring to keep an eye out for trouble. But he bobs his head up and down appreciatively when the sick seem to begin to recover.
Jun 17, 2019 10:47 pm
"Ah, thank you Giorgio! The medicine seems to have vorked! Many thanks, many thanks."
Jun 17, 2019 11:08 pm
"Do you know how they contracted the disease?"
Jun 17, 2019 11:27 pm
"No. Vell, not really. Our best guess is that they contracted it from the verevolves that attacked them. Ve vere not avare the verevolves vere sick... They usually don't attack us..."
Jun 18, 2019 2:53 pm
"Yes, it appears as though your friends are going to be alright," Darren says, happy to have been able to save someone in this Gods-forsaken land.
Jun 19, 2019 1:02 pm
OOC:
I've just remembered, did you guys took care of the Con drain and energy drain you took last night from the wraith and wights?
Jun 19, 2019 1:20 pm
This is disease was quite bad. I haven't head of such a thing. Mark notes as he watches the suffered recovers some.
Jun 19, 2019 2:57 pm
OOC:
Ah yes. I see, it requires Restoration. Well, for negative levels, you'll have a Fort save to make tonight.
Jun 19, 2019 8:15 pm
kalajel sent a note to Cep100,Ukchanak1
OOC:
I'll need an illustration for you characters so I can make counters for the combat map.
For the rest of the party, those of you who still had negative levels can roll your Fort saves now to see if you can get rid of them. We'll be fast-forwarding to night in order to introduce our two new players, if you do not mind.
Jun 19, 2019 8:25 pm
OOC:
Ok my image is this one. Do you need it a different way? Also Ian isn't the vigilante's identity. That's his alter-ego, Mordeus. So Hilde is still chasing Mordeus, but probably met up with Ian, not realizing he is the masked vigilante she was chasing before.
Hilde's picture

Ian's picture
Last edited June 19, 2019 9:53 pm
Jun 19, 2019 8:35 pm
OOC:
Yes, if you can provide me with the link please.

Okay, I'll edit my previous post.
Jun 19, 2019 9:21 pm
Bringing his horse to a halt, Ian dismounts smoothly, bringing one leg up over the neck of the beast and dropping down smoothly. Instead of fear at the appearance of the creatures, a small grin has slipped onto his face. In the shadows it looks almost predatory, as if the young man was ever so happy to see them.

Rolls

Initiative Roll - (1d20+7)

(3) + 7 = 10

Jun 19, 2019 9:43 pm
Hilde follows suit, looking tired but determined. "It never ends, around here, does it?" she says, clearly not expecting a reply. Dismounting, she holds the sheath of her long sword in one hand, drawing it from her back with the other, and brandishes it. She ignores her new companions' strange glee at fighting, but has certainly noticed it.

Rolls

Initiative - (1d20+4)

(3) + 4 = 7

Jun 19, 2019 11:37 pm
OOC:
Might as well roll the initiatives of the creatures, the rest of the party will hear (hopefully) the sound of combat during the first round...

Rolls

Secret Roll

Secret Roll

Jun 19, 2019 11:50 pm
Perception in case it applies.

Rolls

Perception - (1d20+13)

(1) + 13 = 14

Jun 20, 2019 12:00 am
Hilde and Ian can place themselves and their mounts on the battle map, within the red dotted circle.
Jun 20, 2019 2:00 am
Not sure what is happening, but I give you INIT and Perception.

14 INIT.... 21 Perception
Last edited June 20, 2019 2:01 am

Rolls

INIT, Perception - (1d20+3, 1d20+5)

1d20+3 : (11) + 3 = 14

1d20+5 : (16) + 5 = 21

Jun 20, 2019 2:17 am
OOC:
Ok I requested access to the map . . . I will place myself when I can get into it lol
Jun 20, 2019 2:21 am
OOC:
Sorry, the map sharing function can get funky at times... Should be fixed now.
Jun 20, 2019 2:34 am
OOC:
Turns out we are unable to edit the map. But I'd like to be 3 columns in from the left and 4 spaces up from the bottom with my horse 1 down and 1 to the left.
Jun 20, 2019 2:41 am
OOC:
Hunted but I can't seem to figure out what is happening? Can you please repost that for me?
Jun 20, 2019 3:02 am
OOC:
It's on page 29, about 1/2 way down.
Jun 20, 2019 3:18 am
OOC:
it was in a note to the new players, it's ooc knowledge for our characters. We may hear the commotion however.
Jun 20, 2019 3:25 am
OOC:
Still cannot edit the map? This is odd... I placed your character. Where does Hilde wants to be? Also, try this link instead, see if that works...
Jun 20, 2019 4:03 am
Ok, Hilde would be next to Ian and also next to her horse, as it won't let me edit :-D
Jun 20, 2019 2:36 pm
OOC:
Grumble, grumble... Okay, Hilde placed. On a related note, I think I've figured out what I did wrong, and if I'm right, the map should be editable by other people other than me now...
First round of combat

Initiative (for now)
17 See-through creature
10 Ian
10 Malevolent corpses
7 Hilde

Combat Map

Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).

The see-through creature will float towards you. You swear you can see a cruel smile etched on its diaphanous features... As soon as it is within 30 feet of your horses, they panic and bolt! Great, it will be a pain to find those horses again in the dark (at least it offers the rest of the party an opportunity to hear that and come to your help next round...).

Ian is up next.

Rolls

Ireena's Perception

Shandra's Perception

Jun 20, 2019 2:57 pm
OOC:
It works! Just placed the horses on the map. Thanks man.
Jun 20, 2019 2:59 pm
OOC:
Ah, I wondered why the horses were back on the map...
Jun 20, 2019 3:02 pm
OOC:
Whoops, my bad. Didn't see that post when I did that.
Jun 20, 2019 3:32 pm
OOC:
No probs. Ian is up now.
Jun 20, 2019 3:38 pm
Glancing behind him as the horses take off, Ian scowls. "Shit. There goes ma back-up plan." As the transparent figure approaches he widens his stance, "Well, Dame Seikert, I hope y'feel well disposed fer battle tanight." He still hasn't drawn any weapons, instead bringing his fingers to his lips and letting out a shrill whistle and gesturing at the wraith. "Come on, then!" In a flash, two swords, their blades long and straight are out, gesturing at the wraith again, this time much more rudely.

Lowering his voice he says to Hilde, "Follow me. We'll separate it from'the slower ones, force it ta come ta us an then deal with'em piecemeal."
OOC:
Ian is taking the Total Defense action this round as well as moving down and back.
Last edited June 20, 2019 3:42 pm
Jun 20, 2019 3:48 pm
The malevolent corpses run towards you, going as fast as they can in the thick underbrush, each snarling, showing ancient jagged yellow teeth as they approach menacingly. Crunching leaves and snapping branches or twigs punctuate the taping of their bare feet on the earth.

Hilde is up next.
Jun 20, 2019 3:58 pm
Hilde follows after Ian, still brandishing her great sword, but looking irritated.
OOC:
Hilde will also have Total Defense and follow Ian.
Jun 21, 2019 5:31 am
OOC:
Alright. Those of the old party who haven't made their Perception check yet can do so.
Jun 21, 2019 1:17 pm
Veroth scratches his beak while watching the woods.

Rolls

Perception - (1d20+11)

(17) + 11 = 28

Jun 21, 2019 2:30 pm
OOC:
It's a euphemism for nose
Jun 21, 2019 6:09 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(20) + 8 = 28

Jun 21, 2019 10:51 pm
OOC:
@ Qralloq: Ah, okay, gotcha.

@ everyone: I think we are missing Heather's Perception, but I doubt this will make much difference seeing the scores rolled so far...
Mark, Shandra, Veroth, and Darren suddenly swivel their heads towards the south-east-ish area of the camp. Mark and Shandra think they might have heard something scream or cry, but could not make up exactly what it was, but they did definitely heard a couple of pairs of feet run in the underbrush, maybe about 50-70-ish feet away from your camp, but oddly enough, whatever was running in the underbrush was running away from you... Oh, and the feet definitely sound humanoid... Veroth and Darren will have heard the pairs of feet, and will in fact have heard a few more than Mark and Shandra did (basically, Mark and Shandra heard the closest two wights run towards Hilde and Ian, while Veroth and Darren will have heard all 4 of them). Also, Veroth and Darren will have definitely identified horses neighing in terror mere moments before people started running in the underbrush. Those horses sounded like they were about 150-ish feet away...
Jun 21, 2019 11:41 pm
Darren draws his weapon and begins traveling toward the noise, "Something is happening. Stay on guard."
Jun 22, 2019 12:12 am
Someone is in trouble. Mark turns and rushes in the direction listening as best he can on the way.

Rolls

If needed Perception - (1d20+5)

(18) + 5 = 23

Jun 22, 2019 12:22 am
"Screams. Over there. I heard to. I will go scout. Okay?"

Veroth spreads his wings, leaping into the air, but he hovers above the others for their consent.
Jun 22, 2019 12:24 am
It is obvious to Veroth that Mark hasn't slowed in his advance toward the noise.
Jun 22, 2019 12:25 am
"Yeah, I've heard it too.
OOC:
Okay, time to roll your initiatives for the second round of combat. You'll have 50-ft. of movement to cross through undergrowth (half speed) before you can reach the norther edge of the map.

Mark won't really see much given it's night, unless you have a way to see in darkness.

Rolls

Ireena's initiative

Shandra's initiative

Jun 22, 2019 12:28 am
OOC:
Preparing to fly over the trees

Rolls

Initiative - (1d20+8)

(18) + 8 = 26

Jun 22, 2019 12:29 am
Sorry about not taken it is was that dark, Mark no doubt has had a light spell (Cantrip) out and running. Do you need another INIT for mark or just take the one I rolled earlier?
Jun 22, 2019 12:33 am
OOC:
I'll keep the one you rolled earlier.
Jun 22, 2019 3:33 pm
Heather will also go toward the noise, preparing a turn undead spell but not unleashing it until I know they are within the range.

Initiative roll

Rolls

Initiative - (1d20-1)

(7) - 1 = 6

Jun 23, 2019 8:11 pm
OOC:
We're just missing Roland's initiative and we'll be ready to start round 2!
Jun 23, 2019 8:31 pm
My bad, thought I rolled it.

Rolls

Initiative - (1d20+13)

(16) + 13 = 29

Jun 23, 2019 8:47 pm
OOC:
+13 initiative? Your sheet shows +6...
Jun 23, 2019 9:40 pm
Sorry, typo. That my perception.
Last edited June 23, 2019 9:41 pm
Jun 24, 2019 12:59 am
OOC:
You had already rolled your Perception, now I need initiative.
Jun 24, 2019 1:07 am
OOC:
I think that's what he's saying. That the modifiers are wrong but he'd like to use that 16 that was rolled.
Jun 24, 2019 1:47 am
OOC:
yea, I added the wrong modifier, but it's rolled. Total should be 22
Jun 24, 2019 3:30 pm
OOC:
Wait, I just realized we're also missing Darren's initiative...
Jun 24, 2019 6:14 pm
OOC:
Init

Rolls

Init - (1d20+6)

(11) + 6 = 17

Jun 24, 2019 9:33 pm
Second round of combat

Initiative
27 Shandra
26 Veroth
22 Roland
17 See-through creature
17 Darren
14 Mark
10 Ian
10 Malevolent corpses
7 Hilde
7 Ireena
6 Heather

Combat Map

Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Forgot this last round Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).

Shandra will advance her full 40-ft. in the underbrush (actually advancing 20-ft.) and then summon dire bat and send it ahead, giving it orders to attack any monsters it sees or help any humanoids it sees. Her dire bat will fly away and immediately attack one of the malevolent corpses... The corpses is immensely surprised when a dire bat appears out of nowhere and attacks it, inflicting significant damage on it.

Veroth is up next.

Rolls

Shanrda's summoned dire bat's attack

Jun 24, 2019 9:40 pm
How far away are those of us in the 'original' group? Are we all 20' diagonal down left of the lower left icon?
Jun 24, 2019 11:52 pm
You are 50-ft. away from appearing at the top of the map.
Jun 25, 2019 12:50 am
Placed Mark and Shandrda at the top of the map about 50' away from the badies.
Jun 25, 2019 1:01 am
Veroth will double move, flying above the tree tops to the clearing, wings spreading wide as he takes in the scene.
OOC:
Fly Speed 60'
Jun 25, 2019 3:29 am
GeneCortess says:
Placed Mark and Shandrda at the top of the map about 50' away from the badies.
No. You are not on the map, you are about 50-ft. away from the top of the map.

Roland is up next.
Jun 25, 2019 4:53 am
Oh... sorry.. I misunderstood.. LOL not 50' from bad guys.. 50' from the map even.. See you fixed already. .. :)
Last edited June 25, 2019 4:54 am
Jun 25, 2019 3:36 pm
OOC:
Cool, no problem.
Jun 29, 2019 5:13 pm
OOC:
Bumping for Roland again.
Jul 4, 2019 3:28 pm
OOC:
Okay, I sent a PM to Kaos a while ago and he still hasn't responded. Also, I don't remember him writing anything about going away or something... So to avoid stalling the game any further, we'll just assume that Roland was delaying or something and I'll go ahead and continue down the initiative order and Roland can act later.
The see-through creature will be surprised to see any sort of reinforcement, but will float towards his original targets and attack Ian, trusting in it's allies to take care of the flying creatures.

Ian sees the spectral claw of the creature reach through his armor. He then feels an unnatural cold sap at his soul as he takes 3 points of damage and 3 points of Con drain.
OOC:
Oh yeah, if you and Hilde could note what your touch and FF ACs are somewhere on your character sheet, this would be nice, thanks.
Darren is up next!

Rolls

Incorporeal touch on Ian

Jul 4, 2019 4:12 pm
OOC:
my bad work got crazy.
Roland sets up the big gun and waits to see what is happening.
Jul 5, 2019 4:21 am
OOC:
Okay, but remember that you're 50-ft away from the top of the map.
Jul 5, 2019 4:53 am
Darren moves toward the battle as quickly as possible.
OOC:
Run action!
Jul 5, 2019 10:49 am
OOC:
Added to char sheet. For that attack Ian's touch AC would have been 21 since he was using total defense.
Jul 5, 2019 2:56 pm
OOC:
Yep, that's what I had calculated as well.
Jul 7, 2019 10:10 pm
OOC:
Are we waiting on me? I thought there was one more person before me.
Jul 8, 2019 4:00 am
OOC:
Oh, no, sorry, my bad, I hadn't noticed that Darren had posted.
Mark is up next.
Jul 8, 2019 4:39 am
Mark does his best to run to the combat as he really can't see much from where he is now.
Jul 8, 2019 10:46 am
The ghostly hand passes through Ian's armor, leaving a burning chill on his skin. His features pale as one might if wandering outside on a frozen winter's night. He hisses and shudders but his eyes burn bright with anger and rage. Instead of looking fearful he gives the wraith a triumphant, arrogant smirk.

Despite the fell attack, the long haired human keeps his grace and brings both his blades to bare against it. As he swings to attack he summons up a portion of his own energy, the blades coming to life with a crackling hiss as they slash at the undead. "Now, dame Siekert! Hit with it everythin' you got!"

As he finishes his slashing combination of attacks, he hops back to give room for Hilde to attack it full-on. This close, his expression is visible, the wretched grin of one in pain but happy to fight through it.
OOC:
Full attack and then 5 foot step 'south west'. That will clear the way for Hilde to attack.
Last edited July 8, 2019 2:22 pm

Rolls

Attack Primary - (1d20+12)

(13) + 12 = 25

Attack Secondary - (1d20+12)

(8) + 12 = 20

Damage Primary (With +2 Strength from Might) - (1d8+2)

(1) + 2 = 3

Damage Secondary (With +2 Strength from Might) - (1d8+1)

(7) + 1 = 8

Jul 8, 2019 2:48 pm
Ian slashes furiously at the creature, however, it's incorporeal nature leaves it very much resistant to damage, and the attack did not have as much success as it would have had against a regular, solid opponent... Ian feels that unless the situation soon changes, he might find himself on the loosing end of this exchange of blows.

The other undead then act. 3 of them will attempt to get rid of this strange dire bat which suddenly appeared out of nowhere while teh third one will make a double move to get near Hilde.

The element of surprise must still have been too fresh on these corpses' mind as they somehow manage to all mist the dire bat, flailing in frustration at it more than any form of coordinated attack...

Hilde is up next.

Rolls

1st undead attack on dire bat

2nd undead attack on dire bat

3rd undead attack on dire bat - (1d20+4, 1d4+1)

1d20+4 : (8) + 4 = 12

1d4+1 : (1) + 1 = 2

Jul 8, 2019 3:13 pm
OOC:
Oh, hey, I just realized I never rolled a Fort save for the Con drain from the Wraith. Should I do that now?
Jul 8, 2019 3:31 pm
Hilde rushes forward, her hands glowing white as she casts "Smite Evil" on the ghostly presence. "Get back, Ian!" she yells to him. "You'll only get yourself hurt." With a powerful cry from such a tiny frame, she slashes with her great sword at the creature, confidence burning in her eyes.
OOC:
Going to cast Smite Evil, then (as the former is a swift action) power attack.

Darn forgot another 2d6 for the sword being holy!

And forgot about Cleave. Didn't realize right away it could be used.
Last edited July 8, 2019 5:41 pm

Rolls

power attack first attack - (1d20+11)

(12) + 11 = 23

power attack second attack - (1d20+6)

(5) + 6 = 11

damage 1st attack - (2d6+9)

(26) + 9 = 17

damage 2nd attack - (2d6+9)

(23) + 9 = 14

holy sword damage attk 1 - (2d6)

(63) = 9

Cleave on corpse - (1d20+8)

(17) + 8 = 25

Damage on Cleave (Greatsword and Holy) - (4d6+7)

(3653) + 7 = 24

Jul 9, 2019 12:38 am
Hilde, calling on the power of her faith, strikes at the incorporeal apparition before her. Despite missing with her second attack, she had more luck hurting the creature.
OOC:
Cleave demands making a single attack as a standard action. Since you made a full attack, there is no cleave.
Ireena will draw her crossbow while covering as much of the distance in the undergrowth as possible (double move for a total of 40-ft. reduced to 20-ft. because of the undergrowth).

Heather is up next!
Jul 9, 2019 1:59 am
OOC:
Sorry, that was my bad. I misinformed Hilde as to how Cleave works. Oh, I don't want it to nag on it but I think the question I had above might've been missed. I realized after the fact that a Wrath's Con drain gets a Fort save DC 17 and I think we both missed it when it happened.
Jul 9, 2019 2:01 pm
I think all I can do is sprint toward the battle. Run for a full round 3x speed = 60 ft.
Jul 9, 2019 3:33 pm
Third round of combat

Initiative
27 Shandra
26 Veroth
22 Roland
17 See-through creature
17 Darren
14 Mark
10 Ian
10 Malevolent corpses
7 Hilde
7 Ireena
6 Heather

Combat Map

Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).

Shandra will approach another 20-ft. (actually full 40-ft. move halved in undergrowth) while trying to hide. In the mean time, her summoned dire bat will move to avoid being surrounded and attack a different undead. What comes around goes around and this time it is Shandra's dire bat which misses...

Veroth is up next!

Rolls

Shandra's Stealth check

Dire bat's attack

Jul 9, 2019 3:43 pm
OOC:
Can you describe what Veroth sees from the engagement at the lower left of the map? Looks like two not-undead being attacked by a wight and another undead.

Never mind, One is Hilde, one is Ian...
Last edited July 9, 2019 3:45 pm
Jul 9, 2019 3:47 pm
Veroth swoops down and drives his rapier into the wight-looking creature.

Rolls

Silver rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (6) + 14 = 20

1d6+3 : (6) + 3 = 9

4d6 : (5133) = 12

Jul 9, 2019 4:40 pm
Veroth swoops down, taking the wight by surprise, his rapier piercing it straight through and poking on the other side. This was not enough to destroy it, but it is in a really bad shape.

From Ian's and Hilde's point of view, what looks for all intent and purpose like a winged drow suddenly swooped down and impaled one of the undeads attacking you...

Roland is up next!
Jul 9, 2019 5:24 pm
OOC:
Oh, I see I made a mistake. There is a Con save to avoid taking Con drain from the wraith. Ian, you can go ahead and roll your Con save.
Jul 9, 2019 5:35 pm
OOC:
Thank you for the response! Sorry I was such a nag about it.

Rolls

Fortitude - (1d20+7)

(10) + 7 = 17

Jul 9, 2019 6:37 pm
OOC:
Oh, by the skin of your teeth!
Small retcon of last turn: Ian feels a chill in his soul as the incoporeal creature strikes him, but summoning his strength, he manages to fight off this unnatural, supernatural cold... It is now obvious that this creature's touch does more than damaging living beings.

And now back to regular initiative order where it is Roland's turn.
Jul 9, 2019 10:58 pm
OOC:
I placed Roland on the map. All of his turns will be movement until he gets to that location.
Jul 9, 2019 11:29 pm
OOC:
OK, cool.
It is now the wraith's turn. It will have a choice of 2 new potential targets to hopefully drain Con from, but since Hilde is already right here in front of it, and since she inflicted a decent amount of damage to it, it will go ahead and attack Hilde. Althought, it turns it's head and watches Veroth, smiling as if it recognized someone...

Hilde is hit for 3 points of damage and must succeed at a Fort save to avoid taking Con drain.

Rolls

Corporeal touch on Hilde

Jul 10, 2019 2:12 am
OOC:
Fort save

Rolls

Fortitude - (1d20+12)

(19) + 12 = 31

Jul 10, 2019 2:20 am
LOL
OOC:
Mark might some day make the map...
Jul 10, 2019 7:50 pm
Hilde feels an unnatural cold assailing her life force, but she manages to fight it back.

Darren is up next!
Jul 10, 2019 8:11 pm
Darren continues moving toward the sounds of battle.
OOC:
Double move!
[ +- ] Combat Stats
Last edited July 10, 2019 11:05 pm

Rolls

Charge Attack - (1d20+11, 1d8+10)

1d20+11 : (14) + 11 = 25

1d8+10 : (2) + 10 = 12

Jul 10, 2019 10:07 pm
OOC:
You have a total of 50 feet through undergrowth to cross before stepping on the map. If you made a double move last round and a double move this round, you'd be about 10-ft off the top of the map. Unless you had a way to move faster.
Jul 10, 2019 11:05 pm
OOC:
Oh man, I thought I could run last round, but it apparently doesn't work in difficult terrain. I will amend my action, then!
Jul 11, 2019 1:34 am
OOC:
Should I be on the board now or still moving to get there?
Jul 11, 2019 2:25 am
OOC:
10-ft on the map with a double move.
Jul 11, 2019 3:23 am
Mark hustles as fast as he can hearing the battle.
OOC:
Double move.
Jul 11, 2019 5:43 am
After the spectral figure had clawed him, grazing him despite his cautious movements, Ian had danced back to give Hilde room to work. Now that she was busy tearing the phantasm apart, he checks his surroundings. A disgusting, vile corpse had rushed them and just as Ian was going to meet it he watched a winged drow pierce its chest with a rapier. Although it was a vital hit, the fetid thing stayed up. With a casual grace the long-haired swordsman steps forward, bringing both his blades to bear on the creature, seeking to make sure it's fully cut down without any chance to rise again.

He gives the winged Drow an arched eyebrow, "Declare yerself, stranger. Friend or dead man?" He pauses to look at the wings with a more wary look, before he takes a position to guard Hilde's back, "All clear on this front, dame Siekert."
Last edited July 11, 2019 5:59 am

Rolls

Primary Attack - (1d20+12)

(13) + 12 = 25

Off-hand Attack - (1d20+12)

(7) + 12 = 19

Primary Damage - (1d8+2)

(8) + 2 = 10

Off-hand Damage - (1d8+1)

(8) + 1 = 9

Jul 11, 2019 12:50 pm
Ian slashes at the creature, cutting it down. It crumbles to dust, as most corporeal undead creatures tend to do when defeated...

The remaining 3 corpses will gather around the dire bat which has been a thorn in their sides lately and attempt to bring it down with a screech... The dire bat is brought down, as all 3 wights manage to hit it this round.

Hilde is up next!

Rolls

1st attack on dire bat

2nd attack on dire bat

3rd attack on dire bat

Jul 11, 2019 7:58 pm
Hilde nods to Ian, rushing in to attack the wraith with all of her might: she doesn't want to take chances that it might hurt anyone else!

Swinging her huge sword at it, she focuses all of her Goddesses holy might into the strikes, and it glows as she slashes at the Wraith—

Rolls

power attack first attack - (1d20+11)

(20) + 11 = 31

power attack second attack - (1d20+6)

(7) + 6 = 13

damage 1st attack - (2d6+9)

(55) + 9 = 19

damage 2nd attack - (2d6+9)

(61) + 9 = 16

Holy sword attack 1 - (2d6)

(31) = 4

Holy sword attack 2 - (2d6)

(31) = 4

Roll to confirm critical - (1d20+11)

(10) + 11 = 21

Critical damage - (2d6+9)

(21) + 9 = 12

Jul 12, 2019 12:24 pm
OOC:
That critical hit is confirmed. You can go ahead and roll your damage die again.
Jul 12, 2019 11:42 pm
Another solid hit by Hilde on the apparition. It still looks like it resist part of the damage, but it is starting to look worse for wear. The creature really looks annoyed with Hilde's ability to inflict so much damage on it...

Ireena will continue with a double move and should be in range to shoot her crossbow next round.

Heather is up next.
Jul 16, 2019 9:31 pm
Heather slows and walks forward as she concentrates on casting Spiritual Weapon. The now familiar sickle appears near the pair of ghouls; attacking the hunched figure (outlined in red).
OOC:
I am casting spiritual weapon (standard action) and making a full move action (20ft). Let me know if that is too much.

Rolls

Spiritual weapon attack - (1d20+9)

(18) + 9 = 27

Spiritual weapon damage - (1d8+2)

(3) + 2 = 5

Jul 17, 2019 1:23 am
Heather's spiritual weaopn slashes at the undead monstrosity and wounds it slightly.

Fourth round of combat

Initiative
27 Shandra
26 Veroth
22 Roland
17 Wraith
17 Darren
14 Mark
10 Ian
10 Wights
7 Hilde
7 Ireena
6 Heather

Combat Map

Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).

Shandra will remain hidden in the undergrowth, observing how the fight goes, ready to summon another creature should the group needs it...

Veroth is up next!
Jul 17, 2019 3:50 am
Veroth swoops around and drives into the back of the apparition, his magical rapier swishing on the off chance he can somehow harm it.

Rolls

Silver rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (10) + 14 = 24

1d6+3 : (6) + 3 = 9

4d6 : (3652) = 16

A roll in case a miss chance is required - (1d100)

(69) = 69

Jul 17, 2019 2:13 pm
Veroth's magical rapier makes quick work of the wounded apparition. It vanishes in a scream of anguish.

Roland is up next.
Jul 19, 2019 8:42 pm
"Hey, I asked you'a question," Ian calls out to Veroth with a displeased scowl on his youthful features. With a sigh, he looks to Hilde, "You alright here? I don't want the horses ta get too far." He looks over his shoulder, long hair trailing after him, as he looks over the woods.
Jul 19, 2019 8:55 pm
Is Roland in place or still moving to get in the map?
Jul 19, 2019 11:12 pm
Veroth scowls back at Ian, but says nothing, though he is appearing ready to leap back into the air, wings spread for take off.
Aug 23, 2019 11:14 pm
OOC:
Again, sorry, still waiting to recover my data. The campaign notes are still very much deleted at the moment...
Aug 23, 2019 11:21 pm
OOC:
I totally figured, I was just having fun with everyone else's bumps. Fingers crossed for the data recovery.

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