"Well, we came here to both get an artifact which will help us destroy Strahd, which I think we just found, and also find a cure to a mysterious disease. Only problem, to continue exploring the sub-levels, we need to go through a room which is literally on fire..."
"I would also like to point out, that we found a piece of an artifact. The rest of it may yet still be in there. Now that the creatures are dead, we could perhaps put the fire out and continue the search."
Veroth marvels at how easily the party trusts the newcomer, while his own experience had often lead to immediate mistrust and condemnation. Not that he would complain, he is glad that the too familiar tension is not radiating from everyone
He watches the artifact as well. Could this wreck be the Sun Sword? It is undoubtedly magical, and powerful, to have survived in the furnace for however long.
Speaking of putting out the fire, did casting create water during the fight put the flames out or were they magical? Was there an obvious source of the flames?
No, it did not put out the flames. The room is still very much on fire... Considering you caste detect magic earlier, you would have seen the flames are magical.
Mark listens and gives some thought to it, "Well I might be able to put the fire out since it is magical. There is also a way to temporary make a tunnel below the floor and transverse the room as a secondary option if the power of the fire is too strong for me to dispel." "Either way would require me to take to take time and prepare.""
"Veroth can slide through the flame, probably, open the far door, and see what is there. If clear, we run all run through one at a time. Might hurt, but not so bad. If more enemies there? Roland shoots it, yes?"
I haven't seen anything about the aid another rules which says it does not apply to caster level checks, but then again, I have not seen anything which specifically states it does either...
The common consensus I see is that Aid Another applies to AC, attack rolls, or skill checks only. But allowing 2+ people to cast the same spell in order to gain bonuses is pretty sweet
not directly relevant to the game, but we see it in pop culture references alot. Multiple witches or wizards working together in a ritual to make more powerful magic. I don't see any game mechanics for it, but it's a pretty cool idea.