Act II: Ill Fortunes (the fourth day)
Despite the fell attack, the long haired human keeps his grace and brings both his blades to bare against it. As he swings to attack he summons up a portion of his own energy, the blades coming to life with a crackling hiss as they slash at the undead. "Now, dame Siekert! Hit with it everythin' you got!"
As he finishes his slashing combination of attacks, he hops back to give room for Hilde to attack it full-on. This close, his expression is visible, the wretched grin of one in pain but happy to fight through it.
Rolls
Attack Primary - (1d20+12)
(13) + 12 = 25
Attack Secondary - (1d20+12)
(8) + 12 = 20
Damage Primary (With +2 Strength from Might) - (1d8+2)
(1) + 2 = 3
Damage Secondary (With +2 Strength from Might) - (1d8+1)
(7) + 1 = 8
The other undead then act. 3 of them will attempt to get rid of this strange dire bat which suddenly appeared out of nowhere while teh third one will make a double move to get near Hilde.
The element of surprise must still have been too fresh on these corpses' mind as they somehow manage to all mist the dire bat, flailing in frustration at it more than any form of coordinated attack...
Hilde is up next.
Rolls
1st undead attack on dire bat
2nd undead attack on dire bat
3rd undead attack on dire bat - (1d20+4, 1d4+1)
1d20+4 : (8) + 4 = 12
1d4+1 : (1) + 1 = 2
Darn forgot another 2d6 for the sword being holy!
And forgot about Cleave. Didn't realize right away it could be used.
Rolls
power attack first attack - (1d20+11)
(12) + 11 = 23
power attack second attack - (1d20+6)
(5) + 6 = 11
damage 1st attack - (2d6+9)
(26) + 9 = 17
damage 2nd attack - (2d6+9)
(23) + 9 = 14
holy sword damage attk 1 - (2d6)
(63) = 9
Cleave on corpse - (1d20+8)
(17) + 8 = 25
Damage on Cleave (Greatsword and Holy) - (4d6+7)
(3653) + 7 = 24
Heather is up next!
Initiative
27 Shandra
26 Veroth
22 Roland
17 See-through creature
17 Darren
14 Mark
10 Ian
10 Malevolent corpses
7 Hilde
7 Ireena
6 Heather
Combat Map
Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Shandra will approach another 20-ft. (actually full 40-ft. move halved in undergrowth) while trying to hide. In the mean time, her summoned dire bat will move to avoid being surrounded and attack a different undead. What comes around goes around and this time it is Shandra's dire bat which misses...
Veroth is up next!
Rolls
Shandra's Stealth check
Dire bat's attack
Never mind, One is Hilde, one is Ian...
Rolls
Silver rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)
1d20+14 : (6) + 14 = 20
1d6+3 : (6) + 3 = 9
4d6 : (5133) = 12
From Ian's and Hilde's point of view, what looks for all intent and purpose like a winged drow suddenly swooped down and impaled one of the undeads attacking you...
Roland is up next!
Rolls
Fortitude - (1d20+7)
(10) + 7 = 17
And now back to regular initiative order where it is Roland's turn.
Hilde is hit for 3 points of damage and must succeed at a Fort save to avoid taking Con drain.
Rolls
Corporeal touch on Hilde