Second round of combat
Initiative
27 Shandra
26 Veroth
22 Roland
17 See-through creature
17 Darren
14 Mark
10 Ian
10 Malevolent corpses
7 Hilde
7 Ireena
6 Heather
Combat Map
Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Forgot this last round
Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Shandra will advance her full 40-ft. in the underbrush (actually advancing 20-ft.) and then summon dire bat and send it ahead, giving it orders to attack any monsters it sees or help any humanoids it sees. Her dire bat will fly away and immediately attack one of the malevolent corpses... The corpses is immensely surprised when a dire bat appears out of nowhere and attacks it, inflicting significant damage on it.
Veroth is up next.