Darren is up next!
Act II: Ill Fortunes (the fourth day)
Darren is up next!
AC: 24 - Touch: 11 - Flat-footed: 24
Sacred Weapon: 7/7
Fervor: 4/5
Blessings: 6/6
Pearl of Power: 1/1
• Power Attack: -2 attack, +4 damage
Orisons: Light, Create Water, Mending, Detect Magic, Stabilize
Level 1: Divine Favor 1/2, Protection From Evil 1/1, Hide From Undead 1/1, Shield of Faith 1/1
Level 2: Lesser Restoration 1/1, Ironskin 1/1, Bull's Strength 0/1, Burst of Radiance 1/1
Level 3: Channel Vigor 1/1
Rolls
Charge Attack - (1d20+11, 1d8+10)
1d20+11 : (14) + 11 = 25
1d8+10 : (2) + 10 = 12
He gives the winged Drow an arched eyebrow, "Declare yerself, stranger. Friend or dead man?" He pauses to look at the wings with a more wary look, before he takes a position to guard Hilde's back, "All clear on this front, dame Siekert."
Rolls
Primary Attack - (1d20+12)
(13) + 12 = 25
Off-hand Attack - (1d20+12)
(7) + 12 = 19
Primary Damage - (1d8+2)
(8) + 2 = 10
Off-hand Damage - (1d8+1)
(8) + 1 = 9
The remaining 3 corpses will gather around the dire bat which has been a thorn in their sides lately and attempt to bring it down with a screech... The dire bat is brought down, as all 3 wights manage to hit it this round.
Hilde is up next!
Rolls
1st attack on dire bat
2nd attack on dire bat
3rd attack on dire bat
Swinging her huge sword at it, she focuses all of her Goddesses holy might into the strikes, and it glows as she slashes at the Wraith—
Rolls
power attack first attack - (1d20+11)
(20) + 11 = 31
power attack second attack - (1d20+6)
(7) + 6 = 13
damage 1st attack - (2d6+9)
(55) + 9 = 19
damage 2nd attack - (2d6+9)
(61) + 9 = 16
Holy sword attack 1 - (2d6)
(31) = 4
Holy sword attack 2 - (2d6)
(31) = 4
Roll to confirm critical - (1d20+11)
(10) + 11 = 21
Critical damage - (2d6+9)
(21) + 9 = 12
Ireena will continue with a double move and should be in range to shoot her crossbow next round.
Heather is up next.
Rolls
Spiritual weapon attack - (1d20+9)
(18) + 9 = 27
Spiritual weapon damage - (1d8+2)
(3) + 2 = 5
Fourth round of combat
Initiative
27 Shandra
26 Veroth
22 Roland
17 Wraith
17 Darren
14 Mark
10 Ian
10 Wights
7 Hilde
7 Ireena
6 Heather
Combat Map
Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Shandra will remain hidden in the undergrowth, observing how the fight goes, ready to summon another creature should the group needs it...
Veroth is up next!
Rolls
Silver rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)
1d20+14 : (10) + 14 = 24
1d6+3 : (6) + 3 = 9
4d6 : (3652) = 16
A roll in case a miss chance is required - (1d100)
(69) = 69
Roland is up next.