Act II: Ill Fortunes (the fourth day)

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Jul 10, 2019 7:50 pm
Hilde feels an unnatural cold assailing her life force, but she manages to fight it back.

Darren is up next!
Jul 10, 2019 8:11 pm
Darren continues moving toward the sounds of battle.
OOC:
Double move!
[ +- ] Combat Stats
Last edited July 10, 2019 11:05 pm

Rolls

Charge Attack - (1d20+11, 1d8+10)

1d20+11 : (14) + 11 = 25

1d8+10 : (2) + 10 = 12

Jul 10, 2019 10:07 pm
OOC:
You have a total of 50 feet through undergrowth to cross before stepping on the map. If you made a double move last round and a double move this round, you'd be about 10-ft off the top of the map. Unless you had a way to move faster.
Jul 10, 2019 11:05 pm
OOC:
Oh man, I thought I could run last round, but it apparently doesn't work in difficult terrain. I will amend my action, then!
Jul 11, 2019 1:34 am
OOC:
Should I be on the board now or still moving to get there?
Jul 11, 2019 2:25 am
OOC:
10-ft on the map with a double move.
Jul 11, 2019 3:23 am
Mark hustles as fast as he can hearing the battle.
OOC:
Double move.
Jul 11, 2019 5:43 am
After the spectral figure had clawed him, grazing him despite his cautious movements, Ian had danced back to give Hilde room to work. Now that she was busy tearing the phantasm apart, he checks his surroundings. A disgusting, vile corpse had rushed them and just as Ian was going to meet it he watched a winged drow pierce its chest with a rapier. Although it was a vital hit, the fetid thing stayed up. With a casual grace the long-haired swordsman steps forward, bringing both his blades to bear on the creature, seeking to make sure it's fully cut down without any chance to rise again.

He gives the winged Drow an arched eyebrow, "Declare yerself, stranger. Friend or dead man?" He pauses to look at the wings with a more wary look, before he takes a position to guard Hilde's back, "All clear on this front, dame Siekert."
Last edited July 11, 2019 5:59 am

Rolls

Primary Attack - (1d20+12)

(13) + 12 = 25

Off-hand Attack - (1d20+12)

(7) + 12 = 19

Primary Damage - (1d8+2)

(8) + 2 = 10

Off-hand Damage - (1d8+1)

(8) + 1 = 9

Jul 11, 2019 12:50 pm
Ian slashes at the creature, cutting it down. It crumbles to dust, as most corporeal undead creatures tend to do when defeated...

The remaining 3 corpses will gather around the dire bat which has been a thorn in their sides lately and attempt to bring it down with a screech... The dire bat is brought down, as all 3 wights manage to hit it this round.

Hilde is up next!

Rolls

1st attack on dire bat

2nd attack on dire bat

3rd attack on dire bat

Jul 11, 2019 7:58 pm
Hilde nods to Ian, rushing in to attack the wraith with all of her might: she doesn't want to take chances that it might hurt anyone else!

Swinging her huge sword at it, she focuses all of her Goddesses holy might into the strikes, and it glows as she slashes at the Wraith—

Rolls

power attack first attack - (1d20+11)

(20) + 11 = 31

power attack second attack - (1d20+6)

(7) + 6 = 13

damage 1st attack - (2d6+9)

(55) + 9 = 19

damage 2nd attack - (2d6+9)

(61) + 9 = 16

Holy sword attack 1 - (2d6)

(31) = 4

Holy sword attack 2 - (2d6)

(31) = 4

Roll to confirm critical - (1d20+11)

(10) + 11 = 21

Critical damage - (2d6+9)

(21) + 9 = 12

Jul 12, 2019 12:24 pm
OOC:
That critical hit is confirmed. You can go ahead and roll your damage die again.
Jul 12, 2019 11:42 pm
Another solid hit by Hilde on the apparition. It still looks like it resist part of the damage, but it is starting to look worse for wear. The creature really looks annoyed with Hilde's ability to inflict so much damage on it...

Ireena will continue with a double move and should be in range to shoot her crossbow next round.

Heather is up next.
Jul 16, 2019 9:31 pm
Heather slows and walks forward as she concentrates on casting Spiritual Weapon. The now familiar sickle appears near the pair of ghouls; attacking the hunched figure (outlined in red).
OOC:
I am casting spiritual weapon (standard action) and making a full move action (20ft). Let me know if that is too much.

Rolls

Spiritual weapon attack - (1d20+9)

(18) + 9 = 27

Spiritual weapon damage - (1d8+2)

(3) + 2 = 5

Jul 17, 2019 1:23 am
Heather's spiritual weaopn slashes at the undead monstrosity and wounds it slightly.

Fourth round of combat

Initiative
27 Shandra
26 Veroth
22 Roland
17 Wraith
17 Darren
14 Mark
10 Ian
10 Wights
7 Hilde
7 Ireena
6 Heather

Combat Map

Conditions/Terrain features
Light Undergrowth: The light green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The dark green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Mist: Mist is ever present in the valley and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).

Shandra will remain hidden in the undergrowth, observing how the fight goes, ready to summon another creature should the group needs it...

Veroth is up next!
Jul 17, 2019 3:50 am
Veroth swoops around and drives into the back of the apparition, his magical rapier swishing on the off chance he can somehow harm it.

Rolls

Silver rapier +1, flanking, sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (10) + 14 = 24

1d6+3 : (6) + 3 = 9

4d6 : (3652) = 16

A roll in case a miss chance is required - (1d100)

(69) = 69

Jul 17, 2019 2:13 pm
Veroth's magical rapier makes quick work of the wounded apparition. It vanishes in a scream of anguish.

Roland is up next.
Jul 19, 2019 8:42 pm
"Hey, I asked you'a question," Ian calls out to Veroth with a displeased scowl on his youthful features. With a sigh, he looks to Hilde, "You alright here? I don't want the horses ta get too far." He looks over his shoulder, long hair trailing after him, as he looks over the woods.
Jul 19, 2019 8:55 pm
Is Roland in place or still moving to get in the map?
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